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Priestess of Pharasma

Delia Pilachet's page

391 posts. Alias of Troy Malovich.

Full Name

Delia Pilachet




Master Summoner 4 (AC: 16 [T: 12 /F: 14]; CMD 15; HP: 17/23; F+0, R+3, W+6 [+8 vs Fear]; Init: +2; Perc: +2)




Medium, 4'8", 100 lbs



Special Abilities

Cantrips, Lesser Eidolon, Life Link, Summoning Mastery (8/9)


Neutral Good






Common, Celestial, Auran, Aquan, Ignan, Terran



Strength 13
Dexterity 16
Constitution 13
Intelligence 16
Wisdom 12
Charisma 17

About Delia Pilachet

AC: 16
Touch: 12 Flat: 14
CMD: 15

HP: 17/23 (dead at -9)

BAB: +3
CMB: +5
Fort: +0
Ref: +3
Will: +6 (+8 vs Fear)

Init: +2
Speed: 30'

Racial traits:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Class Features:
Lesser Eidolon: A master summoner’s class level is halved (minimum 1) for the purposes of determining his eidolon’s abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal.
Life Link (Su): Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon.
Summoning Mastery (Sp): A master summoner can cast summon monster II as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If the summoner’s eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level).

Magical Aptitude:You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Eschew Materials:You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Resilient Eidolon: If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before it is banished. If you are brought back to consciousness before this duration expires, your eidolon is not banished. If the duration expires before you are brought back to consciousness, your eidolon is banished normally.

Extremely Fashionable: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.
Courageous: You gain a +2 trait bonus on saving throws against Fear.

Basic Attacks:
Dagger: +5, 1d4 damage, crit 19-20/x2, Pierce/Slash.
Dagger (thrown 10'): +5, 1d4 damage, crit 19-20/x2, Pierce/Slash.
Sling (50'): +5, 1d4 damage, crit x2, Blunt,(Load is a Move action that provokes).

Skills (*trained):
+1 Acrobatics
+1 Appraise
+4 Bluff
-1 Climb
+5 Craft (Clothing) *1r
+9 Diplomacy *2r
+4 Disguise
+1 Escape Artist
+1 Fly
+1 Heal
+4 Intimidate
+6 Knowledge (Arcana) *2r
+1 Knowledge (Dungeoneering)
+1 Knowledge (Engineering)
+5 Knowledge (Geography) *1r
+5 Knowledge (History) *1r
+5 Knowledge (Local) *1r
+1 Knowledge (Nature)
+1 Knowledge (Nobility)
+1 Knowledge (Planes)
+5 Knowledge (Religion) *1r
+8 Linguistics *4r
+1 Perception
+4 Perform
+6 Profession (Cook) *1r
+1 Ride
+1 Sense Motive
+8 Spellcraft *2r
+1 Stealth
+1 Survival
+13 Use Magic Device *4r

# of Spells Known: 6/0th 4/1st 2/2nd
Spells/Day: 4/1st (4/4 left) 2/2nd (1/2 left)
Concentration: +8
Spell List:

0th - DC 14
Acid Splash ("Brosoke Kislotie"), Daze ("Eazu Mleniya"), Detect Magic ("Yest Li Mag'ia Zdyes"), Light ("Sveta"), Mending ("Remont Eelie Eas Praveet"), Read Magic ("Perevo Deat Mag'ia").

1st - DC 15
Identify ("Preez Nytye"), Lesser Rejuvenate Eidolon ("Omo Lodeet Merye"), Life Conduit ("Sdorov Yeper Idachi "), Magic Fang ("Rastut Klui Ke").

2nd - DC 16
Haste ("Fisyob Eestro"), Lesser Evolution Surge.

Spell-like Ability: Summon Monster II - 9/day ("Priho Ditieh Minyeh Pohmoach")

32/33 lbs
Traveler's Outfit [-]
Sling (10 Bullets)[5 lbs]
Dagger [1 lb]
MW Chain Shirt [25 lbs]
Belt Pouch (2) [1 lb]
Flint and Steel [-]
Signet Ring [-]
Fancy jewelry (Necklace, earrings, and two rings) worth 100gp total

GP: 223
SP: 1

Delia is an attractive young lady, with fair skin, light brown hair she keeps up in either braids or buns, and big bright eyes. Her looks are hidden behind her frown and red puffy eyes though, it is hard for her to smile since the loss of her father and the crying has left its mark. With her slight frame, people always told her she looked just like her mother, but Delia doesn't remember what she looks like, so she just had to take their word for it. Her clothing is indicative of the latest fashions often festooned in embroidered designs of her own making, and her hair is always different, changing the style daily. She likes to look her best and has an eye for what she feels looks good on others as well. Her Eidolon, Father, is also dressed well, and she wouldn't have it any other way. It doesn't make much difference though, when his featureless visage is clearly showing. He looks like a dressing mannequin, no facial features, balled joints connect simple cylindrical limbs to one another, and his hands are crude and awkward. He always stands, arms-crossed, either obediently behind Delia, or protectively in front of her.

Delia is bright and compassionate. She believes that if there were just more compassion from others the world could be joyful. She is obviously a dreamer, she loves beauty, and fashion, and the splendor of the royal courts. She would one day like to be a court wizard, and serve to help a king and queen understand the nature of magic to better help them rule a land rife with it. This would allow her to always be able to follow the latest trends and fashions, and maybe lead those trends someday.

Delia was born and raised in Ustalav. Her father Grigory Pilachet, despite being a hulk of a man with big ham hands, was a tailor of some renown. He would create some of the most marvelous social wear for nobles among the minor houses, but politics being what they are he was unable to get better appointments. It was understood that since he never refused a customer, he wasn't willing to take part in the little games. For every bit of favor he gained with one house, it would just upset another.

Her mother left when she was only around five winters, and Delia barely remembers her. Her father wouldn't talk about it, always just leaving it with his usual line, "It's important that people stay true to what they believe." He never explained what he meant, or where she went, just that it was her decision and that he couldn't hate her for it, because he still loved her for remaining who she was at heart.

With her mother gone, her Father doted on her whenever he could, telling her that he had to give her enough love to equal two parent's worth. He made her the finest dresses, calling her princess, and always worked for her more than anything else, even teaching her the subtle nuances of the trade. As she got older and needed higher education, he used up whatever favors he could to get her into a school above their station. This is how she first met Professor Petros Lorrimor, as he was at the time instructing at the academy during her first year. It was with his help that she secured a scholarship to finish out her education.

When she completed her schooling she returned home to live with her father until she could get work, possibly as a court wizard. She would help him around the shop and with erands. Upon returning home with a new bundle of fabrics, she saw someone running from the shop, someone whose details she couldn't quite make out. As she entered, she saw her father lying there on the floor, killed swiftly and cleanly, his latest comission missing. In her grief, crying over his prostrate form, she did not realize that she was twisting magical energies. It wasn't until the mannequin began to move that she became aware of what had happened. At first she was startled, but despite its big frame it approached her calmly and held her as she cried. She was reminded of her father, and how despite his size, he was gentle man.

This is when she made a connection between the two. She concluded that this was not just a contraption, but that it bore her father's soul. She put it in her father's clothing, wrapped up their most important posessions, and declared that they would find the killer.

She often associates with the eidolon as she would her real father. As they walk she hangs on his arm, she has a light in her eyes when she looks at him. She has grown into a pretty young woman, but sometimes her looks are marred by a perpetual frown and her eyes are often red and puffy from crying. Every night when she sleeps, her father leaves her once again, and it's only after she wakes is she able to bring him back. Her biggest fear is that the longer she sleeps, she worries that one day he may not be able to find his way back.

Game Notes:
Shopkeep, Marta, with two young daughters
Laughing Demon (tavern?), Zokar, don't eat the food.
There is a monument with the names of the guards that died in the prison fire.
Some of the names of others killed in the fire:
Vesorianna (Warden's wife),
Sefick Corvin "Father Charlatan",
Vance Saetressle "The Lopper",
Ispin Onyxcudgel "The Mosswater Marauder",
Hean Feramin "The Splatter Man",
one simply listed as "The Piper of Illmarsh"
(All five prisoners were marked for execution).

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