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The Scarecrow

Deir Licaon's page

5 posts. Alias of Likantron.


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About Deir Licaon

Deir Licaon was born in the death world of Zel Secundus (Calixis Sector). He entered the ecclesiarchy as a young novice where he devoted his soul to spread the words of the holy Emperor through the planet. Zebulon the preacher was a source of inspiration for Deir Licaon.

On a routine pilgrimage to the villages in the wastes the pilgrims encountered a rotten village with mutation and heresy. Zebulon, the Preacher of the planet confronted the mutants and Licaon watched how he was skin alive.

Licaon escaped during the night, while the mutants were feasting with the corpse of the Preacher. After that day, he seeks revenge over all sorts of mutant signs that he encounters, this has driven him to go deep into forbidden knowledge of heresy and mutants. As a means to spread the light of the Emperor Licaon has a duty to erase all signs from mutants and heretics. Licaon embarked into a ship and left Zel Secundus since some local authorities from the ministorium were investigating his access into the forbidden lore.

Licaon will do anything to cleanse anything that smells heretics.

Stats:
InvisibleCastle rolling

Stats:
  • WS (31=29+3)
  • BS (35)
  • STR (30)
  • T (35)
  • AG (32)
  • INT (40)
  • PER (31)
  • WP (28)
  • FEL (32)

Zel Secundus:
Home world is taken as Feral world origin.

Wounds: 10
InvisibleCastle rolling

Fate points: 3 (starting)
InvisibleCastle rolling

Divinization: 48
Violence solves everything (WS+3)
"and specially against Heresy!!"
InvisibleCastle rolling

Skills:
  • Speak language (low gothic)
  • Speak language (high gothic)
  • Common lore (Imperial Creed)
  • Common lore (Imperium)
  • Common lore (War)
  • Literacy
  • Trade (Copyist)
  • Trade (Cook)
  • Iron stomach-Carouse skills +10 vs. toxins, poisons,...
  • Primitive (-10 Tech-Use-Felloship
  • Navigation (Surface)
  • Survival
  • Tracking

Talents:
  • Melee weapon training (primitive)
  • Pistol training (SP)
  • Basic weapon training (primitive)

Starting gear:
  • Sword
  • Autopistol and 1 clip
  • Flak vest
  • Aquila necklace
  • Ecclesiarchy robes (good quality clothing
  • 4 candles
  • Charm (skull)
  • Backpad

Starting Salary:

Purchased gear:
  • Stub automatic revolver(50)
  • 5 Clips Man stopper bullets (25)
  • Flak gaunlets (50)

Advancements and costs:
  • Sound constitution(+100)
  • Adv Fellowship (+100)
  • Adv Intelligence (+100)
  • Adv Ballistic (+250)
  • Deceive (+100)
  • hatred Mutants (+100)
  • Barter (+100)



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