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You mean, exactly the same dynamic that is enabled by feuds? I agree that it is an undesired emergent behavior, but the only way to remove the incentive that I see would be to remove the PvP achievement.
So, you think "getting the murderer flag without losing reputation" is the exploit?
The first page of Google results has only basic information and parodies, including that one.
None of those accomplishments is the equivalent of becoming a world-class chess player. Many of them are the equivalent of playing chess competitively, plateauing at the level where you are the best player that you know personally, and then not playing chess competitively anymore.
So, you haven't started enough things to reprioritize? That's... sad.
A popular way would be to get them all in melee with the same friendly, and then nuke one of the crowd. ;)
Yes. The social achievement being attainable by suicide was a bag report. Additionally, there is an additional bug that I am trying to figure out how to reproduce that appears to present during repeated suicides. Observing the state which is presumed to be Murderer was a side observation of testing the above.
Alpha is about testing stuff, and behavior that would likely be considered abusive in EE is not just expected but often required to perform conscientious testing. That would be sufficient reason for a wipe at the end of Alpha, even though it doesn't hold a candle to the various real reasons.
Meaningful choices. It isn't easy to be a dedicated ANYTHING.
Which means that there will be fewer cookie-cutter builds that waste the mathematical minimum with no tradeoffs.
Currently you only need the recipe; you can learn ingots +3 as soon as you can make ingots +0. I don't know if that will change later, but if it does it will harm the economy by requiring more production of resources for reasons other than sale.
I'll try to get as close to monk as possible: fast melee attacker that specializes in anti-ranged fighting. Currently there's no monklike weapons or armor implemented, so it might initially be a greatsword and robes.
<Magistry> Toombstone wrote:
A thousand XP or so gets you to the point that you won't be negligible in a fight, but I suspect that it won't make you a major contributor.
A bunch of archers with cheap bows might be the lowest-hanging fruit for mass combat; they won't last long if engaged, but they will do more than zero damage if unmolested and will distract a combatant briefly if engaged.
What is the exploit? Is it that you don't lose Reputation for attacking yourself? Is it that you gain the murderer flag for killing yourself? Is it that anyone can attack someone with the murderer flag without reputation loss?
The heavy armor fighter swaps to his bow, drops a slowing attack on the wizard, then uses a charge attack. The Master Of Opprutunity reactive feats apply knockdown and interrupt if the wizard used ranged spells or moves; once the distance is closed, it doesn't open up again without an evasion ability (which can be countered with another charge).
Next weekend we'll have to have a bunch of people murder themselves a lot and resolve the discussion.
I recognized the lyrics as from M*A*S*H when I saw them, but for some reason I thought they were from some kind of musical production...
What kind of play style do you expect? Sword-and-board heavy armor fighter is an equipment and feat loadout, not a playstyle.
Are you interested in a position of tactical leadership, making decisions regarding party targeting, or would you prefer to only have to know your own niche, rather than everyone's?
How well do you handle costly defeats; are you happy to rearm and charge back into a battle against superior equipped enemies if the strategic plan is to wear them down by attrition, or does that sound too much like repeatedly losing to you?
Andius the Afflicted wrote:
Among people who regularly engage in open world PvP (using your phrasing of it), I suspect that success is slightly negatively correlated with how well they enjoy it. I say that because I expect that some people who are good at it experience outside pressure to perform.
Do you know anyone at all who doesn't like open world PvP who still regularly seeks it out?
Andius the Afflicted wrote:
No, I was good at it, in that I would win more than 50% of the time when some random yahoo started attacking me, and I didn't like it, in that whether I won or lost, I would no longer play with the player who attacked me.
Diablo PvP was virtually the same skill as PvE, which was more enjoyable because it included the Skinner Boxes which made me feel like I was accomplishing something
Should an Assassins Observation feat be automatically detected by the Assassin's target, or should it require a Perception check.
Gol Tigari wrote:
I don't think you should have to Observe at all. I think that the advantage of an observation should be that your initial attack(s) gain a moderate bonus to base damage.
So, every merchant will additionally be required to evaluate the creditworthiness of banks, and guess how likely they are to fold before he can liquidate his paper? Or when Bank of Exploits issues a cashiers check and then gets sacked and burned, do the looters not get the coin that became the check? (In which case, it's a complicated way of changing coin to have encumbrance, then making a special case of coin weightless without adding any interesting effects).
Myself, circa 1999, playing Diablo on battle.net. You haven't been looking.
What happens to the people who accepted cashier's checks when the bank that issued them is looted?
Maximizing smelting can be done smelting only six items. You need a common and uncommon +3 or better of each tier.
Right now you'd probably also want to trade tanning, sawyer, and probably carpentry for additional constitution and crafting feats. I really hope that more skills get added, or constitution benefits get adjusted, so that crafting feats are not strictly required to advance in armor skills.
Omniscience is easier to do than partial knowledge.
Stephen Cheney wrote:
Making runners is easy. Making runners that are smart enough without being too smart is hard. Drawing aggro from every goblin in the hex when you attack any goblin is easy. Drawing aggro from the amount of goblins that make sense is hard.
I would like to see some tougher goblin champions, and even a few spawns of goblins that, like Fallen Paladin cluster, can make a group pause before steamrolling them. I hope that idea is just waiting on some more awesome artwork for the next tier of goblin. (Advanced Goblin Cleric of Zarongel, anyone?)
Caldeathe Baequiannia wrote:
If your preferences are independent of which site another guild gets, then you can do no better than listing those preferences.
Getting to be near (or far from) a specific guild, particularly if they don't coordinate with you or have preferences other than being close to you, is rather more difficult.
It is: group a can get their first choice (which happens to be near a swamp), group b can get bumped to a corner, and group c can get a low choice in that corner.
It does require that a guild prefer a site based on which site other guilds get.
Coordinate your lists with your allies', and anticipate the choices of others. That isn't a perfect solution, because of imperfect information.
A system where groups who had their first choice blocked could change based on the choices of groups with more votes than them would be fair, but even if the timeframe for making choices was short, it would take several days to go down the lists.
I am unsure if it is possible to e.g. get the Cleric dedication bonus while using the Unbreakable armor slot.
As far as I can tell, your armor feat is always active when slotted, and activates the keywords on appropriate armor. I'll check this weekend whether the secondary benefits apply when wearing the wrong armor.
That hasn't, and won't, happen. Exploits have already been declared to be against the spirit of the game and using them is subject to arbitrary and capricious punishment.
The stance regarding a known issue that hasn't been publicized is much closer to "Well you can do it, but we prefer you don't, and we will arbitrarily punish this behavior in a heartbeat if we think that's good for the game" than "... and we won't punish it".
Aet Khorvak McTiernan wrote:
But... clerics DO have a different way of wearing armor. That's why Crusader is different from Unbreakable.
It becomes Pay to Win at the point where the playing field is divided into those who have purchased, and those who have not.
Ryan Dancey wrote:
I'm not sure at the moment what recipes I have, but if I had leather strips +1 and/ +2 recipe, what would your offer?