|DeciusBrutus Goblinworks Executive Founder|
DeciusBrutus wrote:Midnight of Golgotha wrote:Can you be more specific about what the necessary and sufficient conditions are for an unreasonable risk?
I want to be able to craft, gather, carry recipe drops, etc. without unreasonable risks. You can't get far in this game without doing that stuff.
It is subjective for each person, obviously. Thus the need for whole INFORMED crowdforging thing, tempered of course by the devs' intentions and the way the game is/was marketed.
I'll offer some SUBJECTIVE personal views...
To offer you an Eve-online example, I didn't like 4 cheap destroyers being able to kill a far more expensive Mackinaw before the Concorde "guards" could stop them.
In this game I wouldn't want to see a throwaway 1,000 point character two shotting my tier 2 equipped character. (I don't think that can happen now, but I also don't imagine myself crowdforging to get such a gank-friendly world).
I completely agree with the crafters who want to be able to see the mini-map while having the crafting window open.
I didn't start crafting until the devs improved the Thornguard behavior to fire on an attacker flag (and I'd *still* like to see the mini-map).
I was asking what qualified for what you want, yourself. Not anyone else.
Based on your response, the current state of crafting is roughly borderline, because it's possible to suicide gank crafters, and that level of risk is greater than the level of risk in EvE? Would being "in the building", off of the main map, be sufficient risk reduction to make you happy? (The EvE equivalent isn't Hisec, but being docked at a station)