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I'd like to see a mixed group; two characters that slew Karzoug, two that defeated the Hurricane King, and two that got mythic from WotR AP1-3.
I'd go a different way with the power feats though: When all of your power feat boxes are checked and you earn another one, select a different role card for your character and gain one of the listed abilities that has a version without a checkbox. Once you have all the basic abilities, you can start checking off boxes. Ignore any ability that is verbatim identical to an ability you have.
To use the OGL rules in a video game requires the permission of WOTC. That's not going to happen.
Plus the same things that make a rules system good for tabletop make it bad for a computer game. Contrast TOEE (Troika 2003) with Pillars of Eternity; using a fine-grained system designed for computer use makes everything better (rather than the NWN approach, witch required that many creatures be arbitrarily immune to many types of effects for balance reasons.
A dagger is a melee weapon, a ranged weapon, a weapon, and an object. That means that it can be affected by things that specify any of those types.
Slashing grace allows you to apply your dexterity instead of your strength modifier to "that weapon's damage" under certain conditions. Not "melee damage" or "ranged damage", or even "that weapon's weapon damage". If you can figure out how to add your strength modifier to spell damage from a light or one-handed slashing weapon wielded in one hand, Slashing Grace lets you use your dexterity modifier instead.
Odd then that they aren't valid targets for Magic Weapon, which targets "weapon touched".
EDIT: monk unarmed strikes are weapons, but not unarmed strikes generally. "Natural weapon" is clearly not a subset of "weapon" for MW, why would it be for anything else?
A one-handed double slashing weapon would make this even more complicated…
Plenty of debuffs have their effects indirectly. Crushing Pit is an easy one. Raging rubble, summon swarm, and any effect with area and duration are all useful. As well, an augmented time stop forces a duel.
And you don't have to be a spellcaster if you have 20 ranks in UMD and the right equipment.
1st round: maximizes time stop, apply all buffs, quickened dominate person.
Swap around as required or appropriate. It's a bit heavy on the various metamagic rods. But the "all debuffs" part should leave the PCs with most of the possible negative conditions, except for the ones they are completely immune to.
You can throw daggers with iterative attacks and Quick Draw without using two-weapon fighting. You can combine weapon attacks and natural attacks without using TWF. You can't use slashing grace with TWF or if your other hand is occupied with a shield, but you can use it while fighting with more than one long sword in a round if you drop the first one and Quick Draw another one.
Experience should be awarded for overcoming challenges, not killing wolves. Killing wolves is one way to overcome some challenges, but I think that a sleeping dire wolf could reasonably be a cr2 challenge even if the party killed it, and even if they woke it up, provided they has the information required to know that it was there and asleep.
I don't want to say that people who can't be bothered to read a guide won't ever learn how to play PFO, but people who aren't willing to spend the effort to learn need patient friends and/or lots if patience themselves.
Reading the new player guide is easy mode learning, and only hardcore gamers should take the maximum difficulty setting of figuring it out themself.
If I'm tracking correctly every t3 thing I've seem dropped was acquired while we were killing Mordant Spire Champions or duergar.
I've seen about six drop, but I know that there have been more. Mostly it's been broken master weapons from the MSC and adamantine ore from the duergar. Recipes and expendables have also arrived, in roughly the same proportions as the t2 salvage.
Could we have a sticky at the top, that the community has indeed moved over to the Goblinworks forums now?
Vic Wertz wrote:
If you evade Silas, that text doesn't happen, does it?
Mike Selinker wrote:Evade ignores the entire card except for anything that says anything about evading or things that might let you evade.
"Before you act" says something about evading, and since evaded banes are neither defeated nor undefeated the "if any player (fails to) defeat" works, unless the player who encountered the bane evades, in which case the rules for evading take precedence, because that text is ignored.
If undefeated, you are dealt 1d4+1 Force damage that may not be reduced.
For the practical portion, it would involve changing the email, deleting any payment information on file, changing the password, and telling the buyer the new login info. (The buyer should then confirm that the email is correct and change the password again before adding their own payment information).
I'm not aware of any escrow providers, so all trades are based on a high level of trust from at least one party.
The bigger they are, the harder they are to fell.
Ogg's heads now adorn five pikes, and the rivers run red with the heart's blood of what once was the core of his army. But his forces were numerous, and the disorganized remnants of Ogg's hubris remain a threat that still must be dealt with.
Thanks to everyone who assisted.
On the 27th Day of Gozran, AR 4715, General Vrel Vusoryn of the 4th Battle Guard - River Kingdoms, declared Reckoning on any Ogres found in the southern Echo Woods.
Shortly afterwards, scouts of the echo woodsmen discovered that the army of ogres was led by an ogre known as Ogg, who shared in the blessing/curse of Pharasma and was apparently resistant to immunity.
And so the call went out for more pikes. Ogg's head is destined to grace all of them, until he gives up his dream of leading the ogres to victory in their siege of the inaccessible Fort Inevitable.
This weekend, everybody is invited to participate in the fall of Ogg the undying near the old university. Rewards will be offered to participants based on escalation completeness. Timing details will be determined by discussion and availability of participants, but are currently estimated to be Saturday from server uptime for about seven hours and Sunday from server uptime until complete.
PFU members and recent graduates are particularly encouraged to participate and get a feel for how to handle escalations. Basic gameplay advice will be offered purely on a time and attention-available basis.
I see lots of germs of ideas for great MMOs here, but I don't see much that wouldn't require writing off a huge part of work already done in order to incorporate into PFO.
Are you sure that you're not designing a MMO based off of Crusader Kings or Europa Universalis? There's probably a niche for that somewhere, but I think that there are some pretty hard problems to solve first. What would the players' goals be in a MMO succession game, and how would a player that spent only 12 sessions with a character (semiweekly for 6 months) feel that they were accomplishing something?
How much did you get for reselling the platinum account?
Neadenil Edam wrote:
Don't be silly.
We're all Blaeringr's alts.
Bring your general into the game now, and start working your way up. I would be surprised if the ones that started now took as long to get to where the ones who started three years ago are now.
Tharak Venethorn wrote:
I agree. It's far more likely that we will cede territory than that we will claim more. Whether we can hold on depends almost entirely on how strong the groups that want to contest us are.
Savage Grace wrote:
Why not encourage groups to declare what territory they are interdicting, and what groups they are ganking there?
The first step would be either publicly disavowing membership in Golgotha and the Empire of Xeilias, or bringing EoX to the table.
Tharak Venethorn wrote:
Ignorance of the rules is not exoneration, but it is a reason. We would be providing no useful information to anyone honest by announcing how we handled players who were ignorant of the rules.
Tharak Venethorn wrote:
The idea that we are 'backtracking' to is that coming in without permission is prohibited, but that permission is not onerous to obtain. Which is much less a change than saying that prior permission is optional.
Tharak Venethorn wrote:
We haven't denied permission so far. When we need to deny permission, the need to request it will not be new.
I use lots of player-based solutions.
I take extra care to be security-aware while doing so, because any one of them might have a vulnerability that could compromise many things.
I would not take bets at the odds offered that eg XenForo does not have a vulnerability that might compromise a token that can be used to change the email address listed on the account, or otherwise compromise my characters.
Unified sign-in is the right long-term choice, and treating security of that login seriously at every point is far more critical than forum features.
What's that got to do with anything? According to my understanding of feuds, settlements and nations wouldn't be able to declare feuds against companies. In the finished game, I bet we'd have raided one or two of your holdings and considered our point made.
"Expense" being largely measured in programmer time, which is a resource that would take lots of programmer time and money to increase.
Doubling the number of programmers would take a significant amount of productivity away from the existing team for cultural acclimation and task organization adjustments.
Gol Phyllain wrote:
If you didn't want a war but felt forced into one because we defended a tower for a day, would you be willing to settle for a state in which there isn't a wave that sweeps up from the south and wipes all of EoX's towers, and EoX generally respects EBA territory and doesn't try to inderdict anywhere outside its own borders?
Or is one tower important enough to go to war over, but all of them not important enough to be an important part of peace?
Phaeros believes that the principle of punishing gank squads, regardless of how effective they are, is important enough to war over, but that the cost of total war leaves every participant worse than a more limited war.
"Limited war" was the reason why we took only one tower, and the fact that it wouldn't result in any loss of training or support was a factor. After EoX started ganking in retailiation, the amount of damage that I intended to cause increased significantly.
Gol Phyllain wrote:
We only attacked a single AGC tower, and they are and always have been independent of you.
Lol. All we said was that most players were as safe as anywhere else. And based on the alts that various people had looking for you, that was pretty much true.
An interesting end state would be making each shrine have an owner and the owner decides who can res there.
TKP shrine would allow middle and high rep, Rotters Hole shrine would allow everybody. Wilderness shrines might vary depending on who controls them.
Each time you can choose one of your threaded shrines or the nearest one that allows you.