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Irori

DeciusBrutus's page

4,646 posts. Alias of Daniel Powell 318.


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Goblinworks Executive Founder

Bluddwolf wrote:
DeciusBrutus wrote:
Gpunk, are a spokesperson for Aragon, or are you relaying a message from Aragon in your official capacity as spokesperson for Kathalphas in addition to making a statement as the person in charge of Freevale?

The decision to step out of the WoT NAP was collectively discussed. The leadership of Freevale, and the Council of Aragon came to the same conclusions. The OP was a joint message, drafted by both GPunk and I.

But to further clarify Aragon's own position:

1. The current WoT system is not generating the PvP I think we all thought it would. It is far to difficult to defend towers, and far too easy to take new or replacement towers.

We believe that only the embarrassment of losing an alpha six tower, might actually bring defenders in for a fight.

2. We want to be able to respond to acts of provocation that have more meaning than capturing undefended towers.

3. I'm tired of trying to herd cats. The Nation of Kathalphas is chaotic, and we have attracted and are looking to attract even more rebellious types, who crave PvP and of course, husk looting opportunities.

Please note.... This is not a declaration of a free for all on our part. I personally will only take the towers of a settlement that has willfully provoked either Freevale or Aragon.

4. We are opening up our mercenary services, immediately beginning with February 1 or Month 2 of KS EE.

Thanks; that was exactly the clarification I was asking for. I saw an announcement that the Nation of Kathalphas had done something, and it seemed to me that there was an implicit claim that the Nation was claiming the ability to nullify an agreement of a member settlement. Now I see that every member settlement of the Nation of Kathalphas withdrew simultaneously.

The distinctions are subtle but very important.

Goblinworks Executive Founder

+ movement speed is very valuable, +carry capacity once those cantrips are in as well. Get from as many stacking sources as possible, since they will assist with your core role even in the absence of attacks.

I think perception is overrated, unless fast stealth ever becomes a thing.

Self-healing may or may not be worth the cost; I'll defer judgement on that until healing orisons settle down.

Freedom/Mind Blank and Bravery are proactive, not reactive, effects. Once you have stacks of slow on you, only recovery will help.

Goblinworks Executive Founder

KarlBob wrote:
Did we ever get a confirmation that knowledge skills are working as intended? Are people generally satisfied from their own experience that the system is working?

I haven't done A/B tests that would be significant, mostly because I have no intention of counting a few thousand 1st and 2nd level monsters in each of two experimental conditions.

Goblinworks Executive Founder

Gpunk, are a spokesperson for Aragon, or are you relaying a message from Aragon in your official capacity as spokesperson for Kathalphas in addition to making a statement as the person in charge of Freevale?

Goblinworks Executive Founder

Hitting non-physical resistance is a huge part of the "cannon". Being able to hit any one of several non-physical resistances will be important soon enough.

Goblinworks Executive Founder

Tyncale wrote:

I tried one of the lesser tokens of Dodging on myself.

With 3 matched armor Keywords I get the same results though, as when I am not wearing anything.

8,9 seconds duration and +20 to Reflex. Shouldn't this be less when I am wearing my armor?

What do you get when wearing wrong armor?

Goblinworks Executive Founder

What about a siege mechanic that prevented characters who fled into the hold from leaving while hostile characters are within a radius? That would allow the assault of noncombatants, and even make it more efficient.

I'm a strong believer that any interface that requires a lot of screen space (and crafting and the AH need that absent a huge UI concept change, which is a huge feature change) should pull the character from the world.

Inside stations, even in nullsec, is a safe area in eve. Why not have the equivalent in PFO?

Goblinworks Executive Founder

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The stealth feats have almost nothing to do with wether or not someone sees you coming or has you targeted.

I suggest hanging behind your teammate, with cutthroat class feature. When the enemy engages the bait/tank/bluff, move up and engage with daggers. Drop feint first, to get a couple of attacks with the ff bonus, then have your ally drop feint, then consider maneuvers. If the target shifts to the cutthroat, disengage with evasion, drop a tanglefoot bag on the target, and make hi choose.

Against ranged targets, slot opportunist. Cycle feints for the time being, until sneak attack is working properly, to get maximum benefit from things that trigger off of ff.

I'm not telling you secrets here; this is the first-order strategy such that anyone who doesn't understand at this basic level is acting in a manner that is games-theoretically "random". Not that genetic algorithms don't work, just that they will take much longer.

Goblinworks Executive Founder

Pyronous Rath wrote:
DeciusBrutus wrote:

"Why aren't there attacks without Opprutunity"

"[lists attacks with that property]"
"Why don't any of those attacks have the advantages that Opprutunity is used to offset"
"Because they don't have Opprutunity."

Are you asking for copypasta attack feats for each weapon type? Because that would suck worse than anything else I can imagine someone asking for.

Oh I see you don't understand or did't read guess that'll happen eh. Try again. I clearly explain why those spells are essentially worthless but perhaps you are bad with numbers? What I am asking for is wizards to BE the glass cannon they are supposed to be rather than just the glass paper weight they are failing that id ask that people like you try to use the forum to make the game better rather than consistently downplaying other's honest effort. Also i want good grass.

You can build a glass cannon wizard.

You can also build a character that is a wizard that isn't a glass cannon.

Many of the cantrips you dislike are not intended to be used in the build that maximizes glass cannonage.

Goblinworks Executive Founder

Bluddwolf wrote:

I see the other instances of violation have been obscured with a page worth of banter.

I'm guessing it only mattered in Aragon's case?

After our own internal discussions we found that AGC had captured the towers in question prior to their admission into our settlement or near enough, that our only recently returned settlement leader had no opportunity to vet their holdings or experience with the settlement controls to vet them.

We found that AGC did not frequent these forums (a defense used by Phaeros, thanks)to the extent that they would have been fully aware of the WoT NAP. What they did learn of them, post decision of Aragon agreeing to them, was that AGC would have been opposed to them in the first place.

While I am not necessarily charging a double standard has been applied in this case, I do see a difference in reporting by various parties and not isolated to this Nap violations.

Members of the UNC and others that follow our forum activity and play style are not prone to complain about player activities that are minor nuisances. For example, I am extremely thick skinned and have perhaps reported 3 posts in two years. In game, the UNC simply recaptured out tower that was being held by a company. I have no idea what settlement they eventually joined, nor do I care.

How great a coincidence that an individual who did not frequent that forums found and replied to this thread within an hour. I'm glad we were lucky enough to catch him so quickly.

As far as I'm concerned, once the petition was unconditionally withdrawn, thE matter became internal to Aragon, and I don't expect transparency in internal settlement business.

If you have a problem with the actions of another settlement, or even just want to play the diplomatic portion of the game, feel free.

Goblinworks Executive Founder

Don't expect rogues to perform well against enemies that see them coming.

Goblinworks Executive Founder

"Why aren't there attacks without Opprutunity"
"[lists attacks with that property]"
"Why don't any of those attacks have the advantages that Opprutunity is used to offset"
"Because they don't have Opprutunity."

Are you asking for copypasta attack feats for each weapon type? Because that would suck worse than anything else I can imagine someone asking for.

Goblinworks Executive Founder

Greetings shrubbery. Now please tell me what you told the botanist about what the kobold did to you.

Goblinworks Executive Founder

And right now both are the same, with iirc a couple of exceptions for the cleric buffs.

Goblinworks Executive Founder

When did the rogue role features (opportunist, daredevil, and cutthroat) ever cause distressed or flat-footed, other than the unimplemented effect where applying sneak attack will also apply any effect conditional on flat-footed?

Goblinworks Executive Founder

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Kobold Cleaver wrote:


Thod wrote:
** spoiler omitted **

...did you just call me kobold beaver.

I will end you.

I think he was calling you a Koblod B-leaver, a form of Kobold Believer.

Goblinworks Executive Founder

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Pyronous Rath wrote:
DeciusBrutus wrote:
Pyronous Rath wrote:
ATTACK ATTACK ATTACK ATTACK *try to run f f f im still rooted f f f dead OR attack wait attack wtf i pushed the button why no spell ... overwelmed dead. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF stop FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Don't do that. You're gonna die a lot.

Try using shorter duration attacks, if you can't maintain enough disciple to use attacks only when you want to. Failing that, start to run away a couple of seconds sooner than you currently do.

Adapting is important.

oh you must have not read or understood my post. I cannot run away I am rooted a shorter cool down does not mean I wont be rooted in fact I would be rooted more as you are not rooted for the cool down you are rooted for the animation. Reading is important ;-).

Yes it is. Faster attacks have shorter animations. Which you know, because you've tried a variety of tactics before settling on the one that was broken OP before the immobile fix.

Goblinworks Executive Founder

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Pyronous Rath wrote:
ATTACK ATTACK ATTACK ATTACK *try to run f f f im still rooted f f f dead OR attack wait attack wtf i pushed the button why no spell ... overwelmed dead. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF stop FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Don't do that. You're gonna die a lot.

Try using shorter duration attacks, if you can't maintain enough disciple to use attacks only when you want to. Failing that, start to run away a couple of seconds sooner than you currently do.

Adapting is important.

Goblinworks Executive Founder

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According to the terms of the deal, you must designate as your advocate... A Shrubbery.

Goblinworks Executive Founder

That sounds like a big report. Which hexes, by number, have active t2 escalations? Don't count ones where the percentage shows but events and monsters are not spawning.

Goblinworks Executive Founder

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Bluddwolf wrote:
DeciusBrutus wrote:
Once it's pried out of your cold, dead hands you aren't holding it, so at that point is not your anymore. I see no contradiction there.
Actually, sooner than that... Once you are dead, you are no longer holding it.

You need to practice your death grip.

Goblinworks Executive Founder

Once it's pried out of your cold, dead hands you aren't holding it, so at that point is not your anymore. I see no contradiction there.

Goblinworks Executive Founder

Who's the lead organizer and decision maker of the United Anarchist People's Anarchist Front?

Goblinworks Executive Founder

Neadenil Edam wrote:
I would put this another way - in a few months when the "free" buildings disappear and the settlements must gather and mine resources to build their own replacement structures why should any random solo survivalist type that did not contribute to any settlement anywhere have the right to march in and demand training and the use of craft facilities without either allying to the settlement or paying.

Of course he should.

Say what you will, I live free.

He isn't going to get access that way, but he can say anything he wants to.

Goblinworks Executive Founder

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Gol Phyllain wrote:
I'm sorry if t2 escalations are suppose to be out of reach of us right now why have they been in the game sine EE launched?

So that it could be tested whether or not we could kill them, of course.

Testing requires attempting to do some things that should fail, to try them.

Goblinworks Executive Founder

Has Antony in NY of France seen media report on a case of someone being prosecuted primarily for behavior in an online game?

And with my added emphasis, I see the flaw in asking the question; almost all bullying that is prosecuted will be a pattern of behavior that covers every sphere, and the online component need not be sufficient by itself so long as it contributes to the overall pattern.

Goblinworks Executive Founder

It would be nice if some if the escalation bosses got their own little terrain, like in the early trailer.

Goblinworks Executive Founder

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Blaeringr is everybody.

Goblinworks Executive Founder

Resource locations are hand picked, not procedural.

Goblinworks Executive Founder

Bluddwolf wrote:

I believe the matter is closed since Cheatle withdrew the petition, instead leaving the resolution of what AGC had done up to Aragon.

In the matter I believe Aragon was harmed more so than Hammerforge, who I'm still not sure is active or not.

I would also hope that the other transgressions that seem to have taken lace be chalked up to irrational exuberance.

When I switch to computer, I will address this issue further.

I saw a withdrawal of complaint contingent on several actions; are those actions complete?

None if the conditions said anything about determining any matter of fact; it doesn't matter what AGC did, so long as the specific actions concerning them are taken.

Goblinworks Executive Founder

Thousands of coal would take tens of characters one trip. Feasible.

Goblinworks Executive Founder

What if the attacker had to do something costly to start getting points, and repeat the expense if there were ever no attackers in the zone?

That would be better for a poi thing; the attacker has to set up a flag to attack, and the defender can win by taking the attackers' flags.

I know Darkfall did something similar, and now I understand why.

Goblinworks Executive Founder

Bluddwolf wrote:
Neadenil Edam wrote:
A good example of griefing is a group of younger gaming friends/associates I met through LG organised play from a local private boarding school who managed to work out the MMO character and server of a teenage girl that they knew from another school and then all created characters specifically to kill her every time she logged in just to be funny.
Not only is that griefing, it's cyber bullying and potentially criminal in some states. Not because it is occuring in a game so much as, they know her in real life.

Certainly bullying, but I would find it shocking if a prosecutor said it was illegal, even if he didn't pursue charges.

Goblinworks Executive Founder

In addition to killing the naked jihadists where they spawn, you also have to patrol the rest of the towers at least a little bit to make sure that they didn't get into those towers.

Do you want naked tower captures? Because that's how we get naked tower captures.

Goblinworks Executive Founder

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Atheory wrote:

Antagonists? Perhaps, but I can't see where we object, in our own way, to one thing (the NAP) causing us to have that label full time. Then again, only time will tell.

Damn, and I thought i'd be post #300

I thing that you're intending to be antagonists, and that's why you did what you did.

If you don't intend to be antagonistic, there's something I don't understand about your motivations. Since the last time I asked specifically about that I was ignored, I assume that it's something you might be holding for advantage; that implies that you see the interaction as adversarial, making you the antagonist party.

When it walks like a duck and quacks like a duck, I think duck, even though there are other possibilities.

Goblinworks Executive Founder

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When you smell ogres' breath you get stunned. Someone needs to go in there with some toothpaste.

Goblinworks Executive Founder

So I think that it's basically a given at this point that ACG will be playing independent antagonists. There's nothing wrong with that, and it brings a new facet to the game.

Goblinworks Executive Founder

Kobold Cleaver wrote:
What happens if multiple attacking companies stand in a tower? For instance, say you have a four-man adventuring party hanging out there, each member from a different settlement. Do they each start their own meter, and the first one to enter wins? Or what?

Exactly that. Every company scores points independently.

Todo: test a perfect tie.

Goblinworks Executive Founder

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I think that the difficulty of mass transport is about right.

Goblinworks Executive Founder

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I hope that we can declare people Persona Non Hrata at PC settlements soon, at least outside the PvP window.

Goblinworks Executive Founder

The attackers have to get to 1k points once during the vulnerable period; the attacks have to defend during the entire period.

Goblinworks Executive Founder

Kadere wrote:
As someone who uses three monitors, both for work and play, and I strongly recommend a 2+ monitor setup. It has pretty strong utility, regardless of what you are doing.

Actually, I'll probably just spread PFO across three monitors and forum on my tablet.

Goblinworks Executive Founder

Withdrawing a complaint is explicitly permitted, and stops the process.

Goblinworks Executive Founder

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Spraga "The Bird Caller" Uhuru wrote:

"Pissing too many people off can be game-ending".

Or game-on...

Who gets to decide?

Reality. Reality arbitrates all of the things in the end, and it's not like the illuminati get together and talk about who is going to ragequit PFO.

Goblinworks Executive Founder

Lemkii Twins wrote:
Caldeathe Baequiannia wrote:
Doc || Allegiant Gemstone Co. wrote:
Are you referring to those settlement-level commitments that 99% of the player-base has no say in, and of which have to abide by because the active settlement leaders invoke it?
You are badly underestimating how many of us participated in the conversations, let alone asked our membership for their opinions. If it is truly only representative of 1% of people, then there must be 4500 players currently, because I was present for a meeting that had 45 people in it, and it was not the only discussion.

The NAP was in Place before EE started. So those of us who just started have to work within its framework.

Although I agree with idea and principle of the NAP, it seems being used to enforce a level of "play nice" which some do not think is reasonable given their expectations of the game.

The NAP states that ALL settlements are considered protected until the signatories say otherwise. So only the signatories get to decide if a settlement is protected, active, or inactive. And thus can enforce the NAP at their own discretion.

My issue is that the NAP is being used to impose a certain playstyle without any recourse or appeal. People are being told effectively, if you don't like the agreement of the NAP then don't play the game.

I do consider this event as very significant. And I hope that the Devs are keeping a quiet eye on it. A few flaws in the current system have been shown. Fortunately, parts of the game that have been announced will address some of the concerns.

The only effect that someone completely out of the loop would notice is that some of their towers weren't attacked until after a period of time. The only effect that simply dropping out would have is that six more torwers would be fought over.

For that matter, the only real negative effect of claiming to follow the NAP and ignoring it and/or denying blatant violations would be developing a reputation for untrustworthiness and possibly pissing some people off. (Pissing too many people off can be game-ending).

Goblinworks Executive Founder

Gaskon wrote:
Nihimon wrote:
I am very interested. I'm even more interested to know who took it.

I took it :P (*EDIT* I assume you meant, who took the screenshot, not who took the tower)

I would like to know who captured the tower, but I don't think you know that.

Goblinworks Executive Founder

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Doc || Allegiant Gemstone Co. wrote:
Quote:
Meaningful choices. Meaningful human interaction. If it can't do serious inconvenience to you, it's not meaningful.
Considering people suggested in this very thread that blacklisting AGC from joining a different settlement is a legitimate punishment, you might see why I tend to think the prevailing mechanics (or lack thereof) create an environment when the "meaningful interaction" you speak of becomes a form where Settlement leaders can effectively "grief" companies they do not like.

That would be players getting a bad reputation for doing bad things. That's a core mechanic of the world and an emergent behavior in PFO.

Goblinworks Executive Founder

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I will be spending a lot less time with a browser window covering most of the game window except the minimap as I run from point to point.

Goblinworks Executive Founder

Doc || Allegiant Gemstone Co. wrote:
Quote:
You could make it not empty. Have you considered asking Goblinworks to make you settlement management of an empty spot until the owner resurfaces?

Yes, we would love to (I feel safe in saying). But, Ryan has said no, they will be made inactive and then most likely redistributed later in a second land rush.

Quote:
*shrug* The fact that you are having trouble finding a settlement that caters to your personal specifications is your problem to solve.
Maybe settlements shouldn't have such dramatic control over people's ability to play the game.

Meaningful choices. Meaningful human interaction. If it can't do serious inconvenience to you, it's not meaningful.

Goblinworks Executive Founder

Doc || Allegiant Gemstone Co. wrote:
Quote:
If it would be silly of you to adhere to settlement-level commitments you don't like
Are you referring to those settlement-level commitments that 99% of the player-base has no say in, and of which have to abide by because the active settlement leaders invoke it?

I can say that about 10% of the active player base participated in the NAP discussion directly. You also have indirect input via your settlement internally or by seeking to be named leader of one of the inactive settlements.

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