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Eric Morton wrote:
I can neither confirm nor deny that I have a submission that matches one of those. Because doing either would place anonymity in jeopardy.
Expendables have an XP cost to learn. Encouraging use of consumables also works towards the goal of the contest.
I do see a major flaw with the scoring: a party of one scores 28 points for killing a goblin. I propose limiting the points possible from undersized groups to half of the total points scored.
Anthony Adam wrote:
As a concrete example, how would you rework powers that grant an optional ability, such as the Metamagic Rods' ability "The wielder can cast up to three spells per day that are maximized as though using the Maximize Spell feat."?
Erik Mona wrote:
I think an excellent compromise would be to put a goblin figure and an undead figure in each set, which appears to be the plan.
I also appreciate adding some minor NPCs that didn't make it into the ROTR set into this one; I didn't get Korovus in time to use him in my campaign, but I'm expecting Justice Ironbriar to arrive just in time.
As a side note, it would help a lot in my epileptic treeant logic sorting system if the named character (or even the generic ones) had their creature types and subtypes listed. I can guess that Malagus Kreeg and Conna the Wise are humanoid (giant) without looking them up in the direct source, but I had trouble figuring out where to sort Zorka (RoW).
Caldeathe Baequiannia wrote:
I think streaming from your current work location is a great way to get an office to yourself.
SWG was a commercial failure before the CU; that's why the CU happened. Granted, it was throwing good money after bad, and killed the struggling revenue stream that wasn't paying back the investment.
DarkFall and Unholy wars are mitigated failures, with (as of 2013) roughly half of the subscribers required to be sufficiently profitable, but at least enough revenue to keep the lights on.
Fallen Earth is Open World Theme Park, and anyone who tells you otherwise is selling something.
EVE online is the exception, which is why the same model is being followed in many parts of PFO.
Harad Navar wrote:
I only got a limited number of towers in the first collection (when they were all listed in the /companysearch results window. DeciusBrutus gave me a list of the coordinates of all those that were captured. The towers layer will be updated soon (but not before Monday after Thanksgiving I think).
I'm not completely sure I got all of them, by the way.
Diego Rossi wrote:
What are Saves? There are three Defenses, and 9 or so Resistances. Physical is a Resistance, not a Defense.
If only one defense increased, high-tier combat changes- possibly in an interesting way. Perhaps giving heavy armor a larger bonus to fortitude and a smaller bonus to will might produce interesting effects.
I understood that you only were expected to meet the proficiency requirement to get the tier benefit.
Also impossible (without crippling users). It might be possible to make it hard to parse that data, which will limit the use of those tools to people who put the effort into scraping that information.
My 2c: on the downside this will mean people flocking to settlements already strong, reinforcing them .. until only a few survive. Those who will not find a place within the strong and mighty are very likely to move to other games. You have to give small upstarts both incentive AND a fighting chance, otherwise why should they even try to compete?
New players will gain no additional training for at least several months, because it will take that long to train to the point that all settlements support and NPC settlements train. At that point they need only the lowest bit of additional support.
You forgot master of opportunity feats, which add a slow or chance of knockdown to all attacks, and charge attacks. Most importantly, you forgot the consumables, which are sufficient to catch anyone that isn't built to rabbit.
Doc || Allegiant Gemstone Co. wrote:
There has been talk of such a server after EE. Right now everything IS prerelease.
Yes. That is probably how what I want can be best implemented.
Why, then, do you think that people would gather naked?
In EVE, the 0.0 miners that hire guards are called "renters", and the guards patrol an area much larger than the area of operation of the miners. Because of that, the miners face little risk and can fit towards the high-risk/reward side of possible ship types (flying ships that e.g. cost 4x as much, mine twice as fast, and provide minimal defensive ability).
I see one reason to believe that the PFO dynamic will not at some point enter something like that- the absence of many chokepoints that potential enemies must traverse.
Of course, there are regions of the map that have such chokepoints.
Diego Rossi wrote:
Yeah, usually the renters pay their rent. Just like the people doing the mining obviously do it in pods.
Under ordinary conditions in Everquest, DA:O NWN, NW2, Fallen Earth, EVE, WoW, SWG, LOTRO and Ryzom (limiting myself to only those games that I have played recently and can off the top of my head remember how encumbrance happens), you do not have to ask "What item in my inventory has the lowest value/weight ratio?".
Know your source material; 4e fighters are defenders, characters who take hits so that squishy characters don't have to.
Pathfinder characters are a lot more fluid, and most classes can fill one or more of those roles easily, or fill a niche not included in the big-4 roles.
Calidor Cruciatus wrote:
Selection effect is well-documented, and there were questions on the survey specifically intended to evaluate what group the sample was representative of. That's enough to do quite a bit of extrapolation, but certainly not enough to extrapolate to "all eligible players".
We've been mislead by games that allow adventuring characters to not care about encumbrance under ordinary conditions.
In PFO, it appears that weight matters, and sometimes shaving a small amount matters a lot. That means that heavy armor has a significant tradeoff, and we need to learn which side of that tradeoff we stand in each case.