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Irori

DeciusBrutus's page

4,449 posts. Alias of Daniel Powell 318.


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The round 1 rules don't contain an unambiguous statement that a nonmagical weapon would be prohibited.

A technological weapon would be even more hard mode than a staff, though.


Eric Morton wrote:

I've decided to play Superstar Bingo in hard mode this year. Instead of creating a Bingo card that lists general trends, I'm creating a Bingo card that gets fairly specific. Also, to test my precognitive powers, I'm creating my Bingo card two days before voting starts.

NOTE: This isn't a list of bad items, just items I anticipate seeing this year.

** spoiler omitted **...

I can neither confirm nor deny that I have a submission that matches one of those. Because doing either would place anonymity in jeopardy.

Goblinworks Executive Founder

Expendables have an XP cost to learn. Encouraging use of consumables also works towards the goal of the contest.

I do see a major flaw with the scoring: a party of one scores 28 points for killing a goblin. I propose limiting the points possible from undersized groups to half of the total points scored.


Anthony Adam wrote:


If you have "appears to be", "will", "can", "may" in your text, rework it to remove them. These phrases make your description weaker than it should be (they are known as obvious signs of passive writing) and often allude to a writer being unsure about something - not knowing how to express what they want to say.

As a concrete example, how would you rework powers that grant an optional ability, such as the Metamagic Rods' ability "The wielder can cast up to three spells per day that are maximized as though using the Maximize Spell feat."?

Goblinworks Executive Founder

1 person marked this as a favorite.

Rank improves skill.
Skill increases chance of multiple items and reduces time per node.
Rank also serves as a gate toward higher tier materials.

Goblinworks Executive Founder

Would it break any assumptions if the chance to get wood or herbs were weighted by the "value" remaining, rather than the number of units remaining?

Goblinworks Executive Founder

I can make a good arguement that any combination of the three are "bad" and that any combination are "good".

That says more about how useless "bad" and "good" are at referring to things than it says about the three archetypical characters depicted.

Goblinworks Executive Founder

Is the patcher localized to Italian?


Erik Mona wrote:

The goblin and undead sets did not sell well enough for WizKids to be interested in that format.

There will not be any more sets like that in the foreseeable future. Everybody loved them, but not enough people bought them. :)

I think an excellent compromise would be to put a goblin figure and an undead figure in each set, which appears to be the plan.

I also appreciate adding some minor NPCs that didn't make it into the ROTR set into this one; I didn't get Korovus in time to use him in my campaign, but I'm expecting Justice Ironbriar to arrive just in time.

As a side note, it would help a lot in my epileptic treeant logic sorting system if the named character (or even the generic ones) had their creature types and subtypes listed. I can guess that Malagus Kreeg and Conna the Wise are humanoid (giant) without looking them up in the direct source, but I had trouble figuring out where to sort Zorka (RoW).

Goblinworks Executive Founder

Mention that you can diversify and be able to do more different things, or you can specialize in one thing and do it very well, but you will NEVER have the XP to do everything well.

Goblinworks Executive Founder

2 people marked this as a favorite.
Schedim wrote:
Caldeathe Baequiannia wrote:
Ryan Dancey wrote:
So please try not to fall in.
That is an awesome line, Sir.
No it was more of a faulty line IMO...

There's a hole lot more where that came from.

Goblinworks Executive Founder

Networking services should not be killed via task manager.

Goblinworks Executive Founder

Has the Spreadsheet been updated yet?

Goblinworks Executive Founder

2 people marked this as a favorite.
Caldeathe Baequiannia wrote:
Kadere wrote:
Bonny Paz wrote:
I cant be yelling and stuff sitting right next to Ryan lol. Soon though... SOON!!!!
I not only think that you can, but you should. :D

Seconded. shall we call for a vote and see what the community thinks?

;-P

I think streaming from your current work location is a great way to get an office to yourself.

Goblinworks Executive Founder

Bluddwolf wrote:
Ryan Dancey wrote:
Bluddwolf wrote:

Definition - What does Sandbox mean?

A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will.

Your definition and my definition are not congruent.

In fact, I think the pursuit of your definition is why most sandbox MMOs have failed.

I can't think of any sandbox that failed, because it was a sandbox. Star Wars Galaxies did not fail because it gave too much freedom, it failed because SOE screwed with the game mechanics, especially with CU.

DarkFall has had a recent resurgence, but again it's previous failure was not due to too much freedom, but rather too much grinding (imo).

Fallen Earth is actually a fairly solid game but it's genre (post apocalyptic) at least before the re-dawn of the zombie apocalypse, was a really small niche.

Then we have EvE Online, hardly a failure at all.

Clearly my definition is not congruent with yours, because your's is not congruent with just about anyone else's definition.

You claim PFO is a sandbox, but I don't think the word means what you think it means.

SWG was a commercial failure before the CU; that's why the CU happened. Granted, it was throwing good money after bad, and killed the struggling revenue stream that wasn't paying back the investment.

DarkFall and Unholy wars are mitigated failures, with (as of 2013) roughly half of the subscribers required to be sufficiently profitable, but at least enough revenue to keep the lights on.

Fallen Earth is Open World Theme Park, and anyone who tells you otherwise is selling something.

EVE online is the exception, which is why the same model is being followed in many parts of PFO.

Goblinworks Executive Founder

Armor has been working as intended vs cantrips from day 1. The intent changed a little, making heavy armor less resistant to energy types and light armor slightly more so. There will probably be further balance changes as the game progresses.

Goblinworks Executive Founder

I had already had an acceptable offer that satiates my need. Thanks for the offer though.

Goblinworks Executive Founder

Harad Navar wrote:
I only got a limited number of towers in the first collection (when they were all listed in the /companysearch results window. DeciusBrutus gave me a list of the coordinates of all those that were captured. The towers layer will be updated soon (but not before Monday after Thanksgiving I think).

I'm not completely sure I got all of them, by the way.

Goblinworks Executive Founder

1 person marked this as a favorite.

Except that heavier armor also applies a penalty to reflex.

Goblinworks Executive Founder

If you don't have the Masterwork keyword on your armor feat, T2 +x armor will match the same number of keywords as T1 +x armor of the equivalent type. Going from +2 to +0 might see a drop in matched keywords for some users.

Goblinworks Executive Founder

Diego Rossi wrote:
DeciusBrutus wrote:
The 50/100/150 base defense for armor by tier is fully intended. Are you saying that characters without armor should have a base defense above zero?

In the pen and paper game the armor don't give you better saves, for some class they even remove special save bonus like evasion.

So PFO giving you a save bonus if you wear armor was a surprise.

Armor give physical defenses, you have some reason to support it giving a bonus to reflex or will saves?

What are Saves? There are three Defenses, and 9 or so Resistances. Physical is a Resistance, not a Defense.

If only one defense increased, high-tier combat changes- possibly in an interesting way. Perhaps giving heavy armor a larger bonus to fortitude and a smaller bonus to will might produce interesting effects.

Goblinworks Executive Founder

Nihimon wrote:
Diego Rossi wrote:
It work that way even if the armor feat is inappropriate to the kind of armor I am wearing or it is missing.
This might be key. As I recall, you're only supposed to get the benefit of T2 or T3 Armor if you're matching the T2 or T3 Keyword. It's easy to make the assumption that you shouldn't get the benefit of T1 Armor if you're not matching the T1 Keyword.

I understood that you only were expected to meet the proficiency requirement to get the tier benefit.

Goblinworks Executive Founder

The 50/100/150 base defense for armor by tier is fully intended. Are you saying that characters without armor should have a base defense above zero?

Goblinworks Executive Founder

Schedim wrote:
Neadenil Edam wrote:


.
Schedim wrote:
If there is a possibility to limit the existence of third party web tools ...

Impossible. There is no way to limit third party market tools.

I don't know enough to even ask the right kind of questions I belive, but I guess you misunderstood me. I was thinking of limit the information at the source, not limit the producers of tools.

Also impossible (without crippling users). It might be possible to make it hard to parse that data, which will limit the use of those tools to people who put the effort into scraping that information.

Goblinworks Executive Founder

Rauxis wrote:
My 2c: on the downside this will mean people flocking to settlements already strong, reinforcing them .. until only a few survive. Those who will not find a place within the strong and mighty are very likely to move to other games. You have to give small upstarts both incentive AND a fighting chance, otherwise why should they even try to compete?

New players will gain no additional training for at least several months, because it will take that long to train to the point that all settlements support and NPC settlements train. At that point they need only the lowest bit of additional support.

Goblinworks Executive Founder

Bluddwolf wrote:
Nihimon wrote:
Bluddwolf wrote:
PVP: I will not discuss PVP tactics or builds

That's a shame (for us, not on you); I'd actually be quite interested in reading that.

I think I understand why; I felt a slight urge not to share my own thoughts about PvP builds and tactics, but realized it was more important to me to share information than it was to try to maintain a tactical advantage.

That is very sly of you, to appeal to my good nature and desire to teach.

Very well...

One tactic that I can see as useful is to create the EvE equivalent of an Interceptor / Tackler. This requires being multi classed with Cleric, because they have the agility / movement speed increasing feats. Also, the tackler will need to have either Wizard Feats (Wands) that have the 2 second stun and or 2 second knock down. They can also have the Utility "Trip" from the Rogue's role.

This is all for the purpose of tackling a fleeing opponent, who is most likely also using the Cleric features to flee faster and heal as he runs.

If the fast movement remains exclusive to Clerics, the River Kingdoms will be a very religious place indeed!

You forgot master of opportunity feats, which add a slow or chance of knockdown to all attacks, and charge attacks. Most importantly, you forgot the consumables, which are sufficient to catch anyone that isn't built to rabbit.

Goblinworks Executive Founder

There's currently no reason why you can't slot Daredevil and Unbreakable. Right now we need to play test how strong the dedication bonus should be, and a way to do that is to show how good a rogue is at doing rogue stuff with fighter armor feats.

Goblinworks Executive Founder

Can you do t2 or + versions?

Goblinworks Executive Founder

It's a game, not a simulation. Support is the mechanism by which settlement benefit residents.

Goblinworks Executive Founder

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For loot estimates, I estimated 124 kills by my group up until everybody crashed, and 250 kills total for the raid until that point. I still can't get back in to compile my loot list...

Goblinworks Executive Founder

1 person marked this as a favorite.

Sounds like the freeholder that carries heavy materials from where they are cheap to where they are rare might be fairly rich.

Even if he is only carrying 80 or so wood or ore per trip.

Goblinworks Executive Founder

Try running Rise of the Runelords book 1 with a cleric of Lamastu and a CG battlerager.

Do the PCs help Ameiko or Nualia?

Goblinworks Executive Founder

The +10 base damage was always working, but triggering the "on flat-footed" reactives is not, and daredevil is too effective with bows and spells.

Goblinworks Executive Founder

Doc || Allegiant Gemstone Co. wrote:

Is the Alpha server being used as a live testing server?

Or, is there another server that can be opened to the alpha population to test pre-release builds?

I'm noticing a trend where every update seems to break something fairly important.

Somewhere along the way, it seems the Q&A process is breaking down.

With such a small developer team, I'm quite sure they don't have the man hours to test everything or try to find or exploit enough edge cases.

Please (GW) make use of people like me and others who could help spot these bugs before they get released.

There has been talk of such a server after EE. Right now everything IS prerelease.

Goblinworks Executive Founder

Nihimon wrote:
DeciusBrutus wrote:
I think the best search feature will be when a player can find all items with "weak acidic" in the description.
You'd want that to be a normalized bit of data, and search by index rather than doing a text search of the description.

Yes. That is probably how what I want can be best implemented.

Goblinworks Executive Founder

I found iron ore in the trash nodes in the forest hexes embedded in the mountains to the far northeast.

Goblinworks Executive Founder

The plan is to expand to the OE map by roughly 2016, with two or three significant top-level paradigm shifts occurring (WoT to settlement stage, settlement to nation stage, and possibly nation to alliance).

Goblinworks Executive Founder

Can you undo the trash action?

Goblinworks Executive Founder

Bluddwolf wrote:


Renters usually do pay their rent, otherwise they will find themselves in hostile territory, many jumps away from safety.

Your "just like" comment makes no sense in comparison. No one mines from a pod.

Why, then, do you think that people would gather naked?

In EVE, the 0.0 miners that hire guards are called "renters", and the guards patrol an area much larger than the area of operation of the miners. Because of that, the miners face little risk and can fit towards the high-risk/reward side of possible ship types (flying ships that e.g. cost 4x as much, mine twice as fast, and provide minimal defensive ability).

I see one reason to believe that the PFO dynamic will not at some point enter something like that- the absence of many chokepoints that potential enemies must traverse.

Of course, there are regions of the map that have such chokepoints.

Goblinworks Executive Founder

I think the best search feature will be when a player can find all items with "weak acidic" in the description.

Goblinworks Executive Founder

Diego Rossi wrote:
DeciusBrutus wrote:
Obviously the people making armor will not be the people wearing it. That is as intended.

"Obviously" the people gathering the materials will do it in loincloths.

In a world where PvP is important.

You say you have played EVE. Ever done some mining in 0.0? You know how it ends between the miners and the people playing guards for them?

Yeah, usually the renters pay their rent. Just like the people doing the mining obviously do it in pods.

Goblinworks Executive Founder

The skill bonus is a multiplier to the base chance, which I think is around .0002. A 40% bonus to that would be a total chance of .00028

Goblinworks Executive Founder

Obviously the people making armor will not be the people wearing it. That is as intended.

Goblinworks Executive Founder

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Neadenil Edam wrote:
Only if I can get a mower.

Mower? I 'ardly know 'er!

Goblinworks Executive Founder

Bluddwolf wrote:
DeciusBrutus wrote:

We've been mislead by games that allow adventuring characters to not care about encumbrance under ordinary conditions.

Really? Where?

I do not know of a single MMO, TT Rpg or PC RPG that does not have encumbrance or some other inventory limitation.

"We've been mislead" by a condition that does not exist?

Let's not give credibility to an incredible request. There is a trade off for wearing different types of armor. That trade off exists and has existed in every RPG, regardless of platform.

Under ordinary conditions in Everquest, DA:O NWN, NW2, Fallen Earth, EVE, WoW, SWG, LOTRO and Ryzom (limiting myself to only those games that I have played recently and can off the top of my head remember how encumbrance happens), you do not have to ask "What item in my inventory has the lowest value/weight ratio?".

Goblinworks Executive Founder

sspitfire1 wrote:
Urman wrote:
I think the problem with rogues, though, is they are a role looking for a function.
Yeah that is kind of how I feel as well. To go back to DnD 4.0, Fighters and Wizards are strikers. Wizards can also be Controlers. Clerics tend towards being Leaders. But what are Rogues? Lesser versions of strikers? That's redundant to Fighter and Wizard and, with their sneak attack not implemented, rogues aren't even good at being strikers.

Know your source material; 4e fighters are defenders, characters who take hits so that squishy characters don't have to.

Pathfinder characters are a lot more fluid, and most classes can fill one or more of those roles easily, or fill a niche not included in the big-4 roles.

Goblinworks Executive Founder

Calidor Cruciatus wrote:

Right, but those most interested and motivated to play are the ones on here.

If I survey the Republican Convention about who's going to vote for their candidate I'm going to get a much skewed response that doesn't reflect reality. (Same for the Democratic Convention or any other one...)

All this survey says is that 80 people who frequent these forums will play in EE. Absolutely no further extrapolation can be made.

Thinking otherwise is simply a result of the echo chamber effect so common around here.

Selection effect is well-documented, and there were questions on the survey specifically intended to evaluate what group the sample was representative of. That's enough to do quite a bit of extrapolation, but certainly not enough to extrapolate to "all eligible players".

Goblinworks Executive Founder

Only with Impact critical? What reactives do you have slotted?

Goblinworks Executive Founder

We've been mislead by games that allow adventuring characters to not care about encumbrance under ordinary conditions.

In PFO, it appears that weight matters, and sometimes shaving a small amount matters a lot. That means that heavy armor has a significant tradeoff, and we need to learn which side of that tradeoff we stand in each case.

Goblinworks Executive Founder

I found Power 12 and 13 on the cleric trainer in Blackwood Glade, but not on the fighter trainer.

Could it be different based on the trainer you are using?

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