Search Posts
Discussion for SFS 2-6 and 2-8, The Stumbling Society Pts 1 and 2, Sangoro's Lament and Sangoro's Gifts. Part 1 with begin at the start of GameDay X (9/6) and Part 2 will begin immediately after Part 1. Anyone signed up for part 1 has a guaranteed seat for part 2. Anyone who only wishes to play part 1 let me know, and remaining seats will be filled FCFS. Anyone joining only for part 2 will get a PM when we're about to start. Anyone signed up please read my profile and make sure you're on-board with my rules. If you're good to go, give me the following: OPO/SFS Number
You are all en route to the Lorespire complex, some of you from recruiters, others off of a mission. he deep rumble of the train as it skims along its metal track creates a pleasant bass line for the sounds of the cityscape. The car’s glass and metal walls shield the interior from the roar of traffic outside, but the faint howl of sirens and cab horns occasionally pierces this sanctum. Cradled safely inside the car, passengers murmur in private conversation or play muted vidfeeds on their comm units and datapads. The familiar click and whir of assistant machines fills the aisles.
Summoned to investigate a new, exciting find near a frontier AbadarCorp colony, a group of Starfinder Society agents finds themselves exploring deep below the surface to inspect a recently uncovered set of ruins. However, they're not alone. The PCs soon discover not only that something is waking up, but also that there are some secrets best left undisturbed.
This is a run of SFS Scenario 2-5: Meeting of Queens, run for Gameday IX. Please click on my alias and read and acknowledge my rules of engagement. If you're all good with them, first 6 people to sign up can go ahead and dot into gameplay. This game starts on Sept. 1st along with all of the other Gameday IX games. In the past I have had people sign up for games, then forget about them and not respond to PMs, so I'll poll everyone to make sure people are ready 1 week before. If I do not get a response 3 days before the start date I will grab replacement players.
So, you're considering joining my game... Before you board the shuttle, please review (and answer) the following questions, most of which were shamelessly stolen from GM HMM. What character will you be bringing and how much XP do they currently have? Do you so solemnly swear that your character will be free of any prior obligations and ready to begin this game at the start of GameDay VIII on 8/26/19? Can you commit to 1 post a day minimum? Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions? Will you be willing to bot other characters if I ask you to do so? Do you promise to let me know if you get super busy for a few days so we can bot you? If you answered yes to these questions, check on in!
So, you're considering joining my game... Before you board the shuttle, please review (and answer) the following questions, most of which were shamelessly stolen from GM HMM. What character will you be bringing and how much XP do they currently have? Do you so solemnly swear that your character will be free of any prior obligations and ready to begin this game at the start of GameDay VIII on 8/26/19? Can you commit to 1 post a day minimum? Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions? Will you be willing to bot other characters if I ask you to do so? Do you promise to let me know if you get super busy for a few days so we can bot you?
So, you're considering joining my game... Before you board the shuttle, please review (and answer) the following questions, most of which were shamelessly stolen from GM HMM. What character will you be bringing and how much XP do they currently have? Do you so solemnly swear that your character will be free of any prior obligations and ready to begin this game at the start of GameDay VIII on 8/26/19? Can you commit to 1 post a day minimum? Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions? Will you be willing to bot other characters if I ask you to do so? Do you promise to let me know if you get super busy for a few days so we can bot you?
With tensions rising between two Near Space civilizations, the a host of historical sites are at risk of being caught in the ensuing conflict's crossfire. The Starfinder Society's been called in to catalogue one such site, believed to be the ruins of a now-defunct hobgoblin empire that may have ended during the Gap. Speeding into the distant star system, the PCs must navigate the politics of the escalating conflict and reach their target.
Please read my rules here before getting started and make sure you're happy with what you see. We'll be starting 10/6/17.
About Avrahim Nas FinjaaniCombat: Spoiler:
AC: 22 Init +8 HP: 71
Melee: Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2 [dicee= Attack 1]1d20+7;1d10+5[/dice]Add +1 if within 30' [dicee= Attack 2]1d20+7;1d10+5[/dice]Add +1 if within 30' Additional Optional bonuses: +1 ammo, 1d6 ghost bane, 1d6 sunstrike, 1d6 precise strike [dicee=+1 Cane Sword]1d20+3;1d6+3[/dice]1d6 precise strike possible [dicee=+1 Hvy Mace]1d20+3;1d8+3[/dice]1d6 precise strike possible Spiritual Weapon: [dicee= Attack 1]1d20+10;1d8+3[/dice] [dicee= Attack 2]1d20+5;1d8+3[/dice] Notethat flanking bonus is +4
Feats: Spoiler:
Point Blank Shot Rapid Shot Precise Shot ManyShot Enfilading Fire Improved Initiative Precise Strike Outflank Traits: Reactionary
Skills: Spoiler:
Note: Monster Lore: any skill check involving a creature gains an additional +3 bonus Bluff(CHA): +1 Climb(STR): +6 Craft(Alchemy)(INT):+17 (+19 when dealing with silver) Diplomacy(CHA):+5 Disguise(CHA):+5 Heal(WIS):+17 Intimidate(CHA):+6 Knowledge(INT)(Religion): +15 Knowledge(INT)(Dungeoneering): +15 Knowledge(INT)(Planes): +15 Knowledge(INT)(Nature): +15 Perception(WIS):+17 Profession(Herbalist)(WIS):+17 Ride(DEX):+4 Sense Motive(WIS):+12 Spellcraft(INT):+11 Stealth(DEX):+17 Survival(WIS):+17 Swim(STR):+3 Judgement: 2/day Inquisitions: Final rest Spell-like abilities: Disrupt Undead 6/day
Spell DC:13+ Spell Lvl Spells Known: Spells Per Day:
Spells Known
1:Detect undead, Lend Judgement, positive pulse, protection from evil 2: Consecrate, Holy Ice Weapon, Cure Moderate Wounds, Spiritual Weapon 3: Bloody Arrows,Halt Undead,Searing Light, Insect Scouts Gear: Spoiler:
+1 Undead bane repeating hvy crossbow, +1 cane sword, +1 mace, +1 Breastplate , 50 (50) +1 bolts in 10 cartridges, Handy Haversack, Traveler’s Any-Tool, (1), Potion of Endure Elements (1), Oil of Create Water (1), Potion of Lesser Restoration (1), Potion of Delay Poison (1), Oil of Purify Food & Drink (1)
Wandermeal (12), Halfling-Ration (2), Canteen (2), Candles (10), Fishing Line & Hooks, Bells (5), Magnet, Compass, Winter Blanket, Bedroll, Mirror, Silk Rope (50’), Powder, Chalk, Earplugs, Notebook, Ink/pen, Charcoal, Flint & Steel, Bag of 1,000 steel bearings, Tindertwig (5), Oil, Bullseye Lantern, Mess Kit, Soap, Grappling Hook,Signal Whistle, Deck of Cards, Bandolier, Belt Pouch, Alchemist lab, portable, Herbalists kit, disguise kit, Healer's kit , Holy Water (10), Alchemist’s Fire (3), Alkali (2), Tanglefoot Bag |