Bear trap

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**** Pathfinder Society GM. Starfinder Society GM. 463 posts (10,336 including aliases). 9 reviews. No lists. No wishlists. 18 Organized Play characters. 6 aliases.



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Grognard has taken leave of the crew to get Donkey some much needed time in nature, followed by a manicure. In the meanwhile, you find yourselves on a routine trip through Pact Worlds space on Society business...


Agents can dot in here.


Discussion for SFS 2-6 and 2-8, The Stumbling Society Pts 1 and 2, Sangoro's Lament and Sangoro's Gifts. Part 1 with begin at the start of GameDay X (9/6) and Part 2 will begin immediately after Part 1. Anyone signed up for part 1 has a guaranteed seat for part 2. Anyone who only wishes to play part 1 let me know, and remaining seats will be filled FCFS. Anyone joining only for part 2 will get a PM when we're about to start.

Anyone signed up please read my profile and make sure you're on-board with my rules. If you're good to go, give me the following:

OPO/SFS Number
Player Name (For Chronicle)
Character Name
Character XP going into part 1
Do you wish to play in part 2?
Do you expect to have any chronicles applied between parts 1 and 2 such as GM chronicles?
Day Job


You are all en route to the Lorespire complex, some of you from recruiters, others off of a mission. he deep rumble of the train as it skims along its metal track creates a pleasant bass line for the sounds of the cityscape. The car’s glass and metal walls shield the interior from the roar of traffic outside, but the faint howl of sirens and cab horns occasionally pierces this sanctum. Cradled safely inside the car, passengers murmur in private conversation or play muted vidfeeds on their comm units and datapads. The familiar click and whir of assistant machines fills the aisles.


Discussion thread for discussing things that need discussing.

Go ahead and hash out who you're going to be playing and post your relevant SFS info.


Discussion thread for discussing things that need discussing.


Summoned to investigate a new, exciting find near a frontier AbadarCorp colony, a group of Starfinder Society agents finds themselves exploring deep below the surface to inspect a recently uncovered set of ruins. However, they're not alone. The PCs soon discover not only that something is waking up, but also that there are some secrets best left undisturbed.


Discussion thread for discussing things that should be discussed.


Starting 9/1/20


This is a run of SFS Scenario 2-5: Meeting of Queens, run for Gameday IX. Please click on my alias and read and acknowledge my rules of engagement. If you're all good with them, first 6 people to sign up can go ahead and dot into gameplay.

This game starts on Sept. 1st along with all of the other Gameday IX games. In the past I have had people sign up for games, then forget about them and not respond to PMs, so I'll poll everyone to make sure people are ready 1 week before. If I do not get a response 3 days before the start date I will grab replacement players.


1 person marked this as a favorite.

So, you're considering joining my game... Before you board the shuttle, please review (and answer) the following questions, most of which were shamelessly stolen from GM HMM.

What character will you be bringing and how much XP do they currently have?

Do you so solemnly swear that your character will be free of any prior obligations and ready to begin this game at the start of GameDay VIII on 8/26/19?

Can you commit to 1 post a day minimum?

Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions?

Will you be willing to bot other characters if I ask you to do so?

Do you promise to let me know if you get super busy for a few days so we can bot you?

If you answered yes to these questions, check on in!


All hands on deck...


Discussion thread for discussing things.


Discussion thread for discussing things. Please post your SFS info, including sfs #, character number, faction you intend to represent, and amount of reputation with that faction.


So, you're considering joining my game... Before you board the shuttle, please review (and answer) the following questions, most of which were shamelessly stolen from GM HMM.

What character will you be bringing and how much XP do they currently have?

Do you so solemnly swear that your character will be free of any prior obligations and ready to begin this game at the start of GameDay VIII on 8/26/19?

Can you commit to 1 post a day minimum?

Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions?

Will you be willing to bot other characters if I ask you to do so?

Do you promise to let me know if you get super busy for a few days so we can bot you?


So, you're considering joining my game... Before you board the shuttle, please review (and answer) the following questions, most of which were shamelessly stolen from GM HMM.

What character will you be bringing and how much XP do they currently have?

Do you so solemnly swear that your character will be free of any prior obligations and ready to begin this game at the start of GameDay VIII on 8/26/19?

Can you commit to 1 post a day minimum?

Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions?

Will you be willing to bot other characters if I ask you to do so?

Do you promise to let me know if you get super busy for a few days so we can bot you?


Five exclamation marks, the sure sign of an insane mind.


Thank you for calling the Starfinder hotline. A Venture-Representative will be with you shortly...


Discussion thread... for discussing things.


Please read the information contained in my alias for my 'rules of engagement.'


MISSION DETAILS ARE ON A NEED-TO-KNOW BASIS. AWAIT FURTHER INSTRUCTIONS.


Opening for Outpost II check-ins. More info coming soon...


With tensions rising between two Near Space civilizations, the a host of historical sites are at risk of being caught in the ensuing conflict's crossfire. The Starfinder Society's been called in to catalogue one such site, believed to be the ruins of a now-defunct hobgoblin empire that may have ended during the Gap. Speeding into the distant star system, the PCs must navigate the politics of the escalating conflict and reach their target.


Opening thread for Outpost II check-in. Details soon to follow...


**Hits the snooze button**

Grand Lodge

GM

Welcome to the Tier 12-13 table of the Season 5 special: Siege of the Diamond City.

Grand Lodge

GM

Welcome to Nerosyan. Today's forecast is cloudy with a chance of cataclysmic disaster.

Grand Lodge

GM

Welcome!

Grand Lodge

GM

Welcome


Ready to Venture forth? Heh... heh...


Venture-Captain Arvin is expecting you...

Grand Lodge

GM

All aboard the boat to Bellis!

Grand Lodge

GM

Welcome! Please read my profile and make sure you're happy with what you see.

Grand Lodge

GM

Report to Janderhoff at once!

Grand Lodge

Recruiting for slot 2 of gameday 7. Please read my profile information and make sure you're good with what you see.

Grand Lodge

GM

Beginning in slot 2 of Gameday 7

Grand Lodge

GM

Again the Solstice nears...

Grand Lodge

GM

Welcome to the third installment of the popular series, The Solstice Scar!

Grand Lodge

GM

Please read my profile and make sure you're happy with what you see, then go ahead and check in!

Grand Lodge

GM

Dot into Sothis.

Grand Lodge

GM

Welcome to my tablePbP thread. Please click on my alias link and read my rules before we get started.

Grand Lodge

GM

You all find yourself summoned to the Grand Lodge for a task of the utmost urgency...

Grand Lodge

GM

Please read my rules within the profile for this alias and make sure you're happy with what you see.

Grand Lodge

GM

Welcome...


Please read my rules here before getting started and make sure you're happy with what you see. We'll be starting 10/6/17.


Welcome to Lorespire complex. We will be with you shortly.

Grand Lodge

GM

Everyone please read my alias page for a rough idea of what to expect from me as your GM. I'll start doing quick character checks in a few days when I get back home from where I am right now which is not home.

Grand Lodge

GM

So... six adventurers walk into a bar...

Grand Lodge

GM

Welcome to my tablePbP thread. Please click on my alias link and read my rules before we get started.

Full Name

Avrahim Nas Finjaani

Race

Fort 9 Ref 7 Will 9

Classes/Levels

10 Inquisitor

Gender

Male

Size

M

Age

42

Alignment

LN

Deity

Tyr

Location

Sigil

Languages

Common, Undercommon, Aklo, Terran, Aquan, Infernal, Abyssal, Celestial

Occupation

Vampire Hunter

Strength 14
Dexterity 18
Constitution 16
Intelligence 14
Wisdom 14
Charisma 16

About Avrahim Nas Finjaani

Inquisitor
Vampire Hunter

Combat:

Spoiler:
AC: 22 Init +8 HP: 71
Melee:
Ranged: +1 Undead Bane Repeating Crossbow: 1d10, 5 shots, 120 ft, 19-20 crit X2
[dicee= Attack 1]1d20+7;1d10+5[/dice]Add +1 if within 30'
[dicee= Attack 2]1d20+7;1d10+5[/dice]Add +1 if within 30'
Additional Optional bonuses: +1 ammo, 1d6 ghost bane, 1d6 sunstrike, 1d6 precise strike
[dicee=+1 Cane Sword]1d20+3;1d6+3[/dice]1d6 precise strike possible
[dicee=+1 Hvy Mace]1d20+3;1d8+3[/dice]1d6 precise strike possible
Spiritual Weapon:
[dicee= Attack 1]1d20+10;1d8+3[/dice]
[dicee= Attack 2]1d20+5;1d8+3[/dice]

Notethat flanking bonus is +4

Feats:

Traits: Reactionary
Alchemical Adept

Skills:

Spoiler:

Note: Monster Lore: any skill check involving a creature gains an additional +3 bonus
Bluff(CHA): +1
Climb(STR): +6
Craft(Alchemy)(INT):+17 (+19 when dealing with silver)
Diplomacy(CHA):+5
Disguise(CHA):+5
Heal(WIS):+17
Intimidate(CHA):+6
Knowledge(INT)(Religion): +15
Knowledge(INT)(Dungeoneering): +15
Knowledge(INT)(Planes): +15
Knowledge(INT)(Nature): +15
Perception(WIS):+17
Profession(Herbalist)(WIS):+17
Ride(DEX):+4
Sense Motive(WIS):+12
Spellcraft(INT):+11
Stealth(DEX):+17
Survival(WIS):+17
Swim(STR):+3

Judgement: 2/day

Inquisitions: Final rest

Spell-like abilities: Disrupt Undead 6/day
SunStrike: 6rds/day. Weapon deals 1d6 damage to any sunlight-vulnerable creatures

Spell DC:13+ Spell Lvl

Spells Known:

Spells Per Day:
1st: 5
2nd: 4
3rd 3
4th: 1

Spells Known
0: 6
1: 5
2: 5
3: 4
4: 2
Spells:
0: Acid splash, Guidance, light, read magic, detect magic, stabilize.

1:Detect undead, Lend Judgement, positive pulse, protection from evil

2: Consecrate, Holy Ice Weapon, Cure Moderate Wounds, Spiritual Weapon

3: Bloody Arrows,Halt Undead,Searing Light, Insect Scouts

Gear:

Spoiler:
+1 Undead bane repeating hvy crossbow, +1 cane sword, +1 mace, +1 Breastplate , 50 (50) +1 bolts in 10 cartridges, Handy Haversack, Traveler’s Any-Tool, (1), Potion of Endure Elements (1), Oil of Create Water (1), Potion of Lesser Restoration (1), Potion of Delay Poison (1), Oil of Purify Food & Drink (1)

Wandermeal (12), Halfling-Ration (2), Canteen (2), Candles (10), Fishing Line & Hooks, Bells (5), Magnet, Compass, Winter Blanket, Bedroll, Mirror, Silk Rope (50’), Powder, Chalk, Earplugs, Notebook, Ink/pen, Charcoal, Flint & Steel, Bag of 1,000 steel bearings, Tindertwig (5), Oil, Bullseye Lantern, Mess Kit, Soap, Grappling Hook,Signal Whistle, Deck of Cards, Bandolier, Belt Pouch, Alchemist lab, portable, Herbalists kit, disguise kit, Healer's kit

, Holy Water (10), Alchemist’s Fire (3), Alkali (2), Tanglefoot Bag