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The Goonies II: https://www.youtube.com/watch?v=T0HOpjvhCOo
(The "Goonies R Good Enough" cover is kind of amazing, but the rest of the soundtrack is great too (slide past 4 min or so for the rest))
Especially the Eolis theme (at 0:47 in the link) and for some reason the Shopkeeper theme (4:44) and... well, pretty much all of it. Ah, nostalgia...
"Well, I REALLY don't need another Bestiary, unless it happened to contain a large number of monsters/monster-types that would be really useful for the d20 Modern revision I'm eternally working on...."
*product description lists a large number of monsters/monster-types that would be really useful for the d20 Modern revision she's eternally working on*
DAMMIT!!!!!! *keeps subscription going, forks all spare money to Paizo*
But I bet my grays are better.
Yeah, if you're limiting yourself to pre-paints you're probably outta luck (though I could well be wrong). Dragon disciple type minis are pretty specialized and pre-paints tend to be marketed toward what can sell well, not be a niche figure, unfortunately. :/ I'd say your best best in that case would be indeed some kind of half-demon or some such (like, say, this gargoyle), but even then the paint scheme would undoubtedly be wrong. Maybe you'd get lucky with one of the Pathfinder sets? But I'd guess you've already looked.
If you're set on it, you might consider hiring out a painter for this one occasion.
I would suggest finding the humanoid mini that most resembles the desired character, and then attaching an appropriate set of wings to the miniature in question. Clever paint work (to mimic scales, etc.) can do the rest. You might need to be clever with some bending and filing but they should attach with some glue and, if needed, a little green stuff. Glue alone can work with the right model.
If you don't mind doing more complex conversion work, there's also this conversion kit which includes tails and dragon heads as well as more wings. This set has clawed hands and tails amongst other things for other monsters.
But I'm guessing what you want is something more sorcerish looking but with the dragon wings. Gluing the wings to the sorcerer I think would get you the best bet. I'd try to suggest base models but you've given no details other than "male." It's a lot easier to help people find models when they are specific about their character --- gender, race, and what type of armor/clothing they wear are especially crucial. Weapon/in-hand items can also be helpful, but those can also be altered/converted. For this particular case, dragon type could also be helpful as it could help indicate other useful details (red dragon disciple could be made from model with fire effects on it, etc.).
ETA: It also occurs to me some demon or half-demon figures might be suitable, as they will look slightly bestial with bat-like wings. Ones with horns, you could always clip/file them off if they didn't look appropriate.
I wouldn't suggest losing both domains as pseudos suggests but I would suggest certainly rather than gaining a domain, the pastor actually lose ONE of them. The performances should then replace the domain skills one normally gains at certain levels. Domains vary but for most domains you gain an ability at 1st, 8th, and 20th level. So you would therefore get a performance at 1st, 8th, and 20th level.
Remember, rule of thumb for archetype design is that there should be a generally equivalent tradeoff level per level for a given ability. I.e., trade trapfinding for an ability that boosts skills in a different way. It doesn't always work that way precisely -- tactician fighter gains skills for loss of bonus feat, but you can still see easily where the tradeoff is. As Pseudos points out, there are nowhere near enough tradeoffs here. And a change of a fortitude save for a gained class ability is way, way too disparate to work. Fort save loss might account for, say, a boost in skills/level.
Spont casting is a pretty minor ability and would thus only warrant a fairly equally minor tradeoff. Something like a low level spell like ability or the ability to spontaneously cast a domain spell are common. I can see the slightly boosted channel trade off here (lose one positive energy ability to slightly boost another -- giving it roughly +1 damage/channel increase on average).
If, with your support caster theme, you had the class give up certain spells from the spell lists (evocations and other direct attack spells, etc.) then some of the tradeoffs would be more apparent.
Also, it is typical for "support clerics" to lose a lot of weapon and armor proficiencies (see also cloistered cleric and ecclesitheurge).
Well at least with that you've got something to start with. You could probably find or trace a map of the appropriate region (http://www.carnivorousplants.org/cp/images/Oligocene%20Tethys.jpglike so[/url] (though I realize that one's a bit too big) and add in the towns and such that you need.
What a cool idea, btw! Great way to make an "Earth-like" world without it being exactly identical.
I'd also be happy to help out, I love mapping and any excuse to practice.
Here is a convenient example. (Handdrawn and digitally colored). I can also do maps in Campaign Cartographer like so, although that is not my best work. Neither of these are world maps but that's what I can conveniently link to; I like to do world maps as well.
Well, if Reckless invites me into the game, I'll let him make that final call--I've had GMs who presume common on-hand items and "a place to live" but if we wanted a specific thing we should be sure to have bought it. I also don't know the circumstances of the setting (if we're in space having a home base on Earth would be fruitless). Like I said, I can also redivert those points into shared EP for a vehicle or HQ, but it's not worth changing the sheet until I know if I'm in the game or not.
Slightly updated character with fixed energy aura and added sensory ability (and now in plain boring text):
FUSION (CARA CONROY)
Age 28, Height 5’9”, Weight 140
PL 13, 247 PP, Abilities 58 + Powers 115 + Advantages 14 + Skills 21 + Defenses 39
Fusion Attacks (Alternate power array, 42 PP)
Fusion Body (59 PP linked power set)
Molecule Sense (Senses 4, 2 PP)
Motivation: Doing Good – While altruistic by nature, Cara feels further pressured to do good to prove powered people can be trusted and to show she is worthy of the second life given her (even if she was technically killed by the same entity that empowered her).
While HeroLab did the math for me, I may well have screwed something up. There's also some abilities I technically underpowered -- under the alternate power array I could boost both molecular modification and temperature change more but I don't feel the need for her to affect the larger radius/volume. Molecular mod I could also remove the concentration effect but I want the substance to be able to return to normal as soon as she stops focusing on it (although I think by default it's a sustained effect and so it would return to normal eventually anyway... so perhaps I could remove that--it actually wouldn't alter the point buy).
This system is awesome in its versatility but that also makes it easy to overlook or misunderstand something. (I only thank the powers that be that it's not the HERO system --- I was in a campaign where we switched from HERO to Mutants and Masterminds and it felt like switching from Vulcan Chess to Candyland... in only good ways....)
I am not really sure if an apartment is worth only 2 EP. It's more a place for her to go (not an HQ or anything). Also happy to reshuffle EP and devote them to a shared party item like a vehicle or HQ (she can drive!).
If I understand what you are asking... and as I understand the rules...
If you want a special, specific type of sense that a human being would normally not have, then yes, you need to buy that separately -- i.e., infravision, ultravision, darkvision, etc. Basically if it has a separate points cost listed under types of effects you need to buy it separately.
If you want to be able to detect a special thing (usually a descriptor of some type like "cosmic" or "magic") then that's Awareness (purchased separately per thing you want to detect).
Accurate, Acute, and Extended senses affect only NORMAL senses -- normal sight, normal hearing, normal olfactory senses, etc. -- and makes them stronger/better/apply over a broader radius/etc.
So if you have Accurate (Vision) but did not buy Darkvision separately, you will not be able to see in the dark and use your extra vision, but will still be able to see fine print, from far away, etc. etc. in normal light. If you have both, then your accuracy of vision would also apply in the dark, since you can see in the dark.
Your breakdown looks correct, as far as I can tell.
Since the OP was posted six years ago, they have started releasing .pdfs for a lot more of their products (I used to complain a lot about their not putting out .pdfs of the maps and now they do, yay! [Probably not because of my complaining though.]). And just recently they started experimenting with reprinting a few old flip mats that had been OOP a long time ago (and thus a huge chunk of Paizo fans probably missed entirely).
If they decide printing .pdfs of cards is viable they'll probably try it... at least perhaps if fans ask nicely.
As I consider tweaks... so, question: the "damage" power on Fusion's Fusion Body powerset is supposed to be like an energy aura. She can certainly activate it and punch someone with it. But it's also supposed to be like--she can activate it and it will harm someone who is, say, grappling her. Does the power reflect that, or do I need to add an additional specification? Or since I can activate it as a free action, I can simply turn it on when she's grappled without really worrying about it? Thoughts/suggestions?
I'm also considering shuffling around a few points to add a couple Awarenesses... possibly Radio, since she fused with her suit which would have its own internal commlink (and I can remove that from her equipment list), and maybe something like "molecular awareness" so she has a sense of how stable something is when she interacts with it. Which is really more fluffy to be practically useful, but it jives with the general concept of her powerset.
Yeah, I think Reckless was trying to go for high power with the house rules, but that can actually make it hard to build a character sometimes. This is a system where it's easier to make a "brick" or "blaster" than a normal person or even just a "slightly supernormal."
Drbuzzard -- depending on what version of Deathstroke you're using, he is certainly beyond human, but I'd say if what you were aiming for was only "slightly super," you're aiming for most stats in the area of 5-8, where 5 is equivalent to a 20 stat in d20 (I would agree with just leaving straight up fighting bonus to 10). I don't know exactly what Rynjin wants to go for--and he could totally keep what he's got there--it's more just trying to point out what those numbers really mean and being sure that's what he wants.
I don't know Taskmaster super well, but he would have the Eidetic Memory advantage, heightened fighting skills, and I'd probably throw in a few supernormal senses -- perhaps a danger sense and a "power awareness" as well as perhaps quickened senses (you process information more quickly).
As an FYI/another way to think about it, Str 10 in M&M 3rd Ed is equivalent to a Str of 30 in Pathfinder/D&D (M&M is highly modified d20 system). I wanted to make my character "peak human" and her ability bonuses are no higher than 4, save for her mildly superhuman Agility bonus of 5.
If any of you happen to have HeroLab, even if you unlocked it for Pathfinder or another game (I still have mine unlocked for M&M 2e), you can use the M&M 3e rules in demo mode to run your point buy through... it's very helpful for this system in particular to be sure you are not exceeding your limits by PL, as it will throw up a flag if you overspend any points. Usually I'm b#+&$ing about HeroLab because of how they nickel and dime you for system and supplement access, but this is one of the few ways it can be really helpful.
Rynjin, what you've made is a powerful all around superhuman with an amazing healing factor. If you're happy with that I'd keep it. You might consider additional powers that complement super regeneration, like agelessness, or other "Wolverine"-like powers like enhanced senses.
If you want a closer to normal human, you'll have to power down the ability scores and other powers, and max out whatever skills possible. I'd suggest taking your equipment and turning them into devices under the powers list instead and making them more powerful; e.g., boost the toughness of the armor and maybe give it some environmental protections or other abilities (perhaps it can pop out shovel claws and can be used to burrow, or is amphibious and lets you swim underwater with advanced speed, or has a jet pack in it and lets you fly).
Likewise your custom pistol could be a device that not only does penetrating damage but also perhaps could also shoot sticky bullets (an Entangle effect) or stun darts (a paralyze effect), etc. etc.
ETA: As a note, Batman is PL 12 in the DC RPG (which is Mutants and Masterminds 3e with the licensed material added). So if you're making a "normal human" at that PL, you're making someone equivalent to Batman. I don't have his actual stats in front of me, but I'd reckon a lot of his points are put into Device (Utility Belt, batarangs, etc.) and various fighting styles.
Okay, after various brainstorm, came up with something a bit different as a possibility (I also realized I was subconsciously stealing the "Liberty" idea from M&M 2nd Ed's Freedom City). Here is a draft:
Sorry for the image quality, I've got M&M3 in demo mode only so I have to save screen shots. Also I just realized the character sheet does not make it clear: the "Fusion Attacks" are an alternate power array (she can do one at a time) and the "Fusion Body" are a linked set of powers (all are always active).
General idea for character history (I know it starts to sound Iron Man-ish at the beginning but it's not). This is not my pithiest writing, just a general gist of what I'm thinking:
Cara Conroy was an astronaut working with a physicist, William Martin, who had discovered a new type of cosmic energy (possibly with S.H.I.P?) and had built a powered suit fueled by/to work with this cosmic force. Because it was so experimental, they were working on the project on a space station. Conroy was testing the suit. An alien presence known only as the Visitor appeared, angry with them for using this energy source, and attacks them and the space station destroying everything--but then, for unknown reasons, feels remorse at taking the lives---at least at taking Cara's life, as he realizes she is not of ill-intent. He tries to piece Cara back together, but in doing so combines her life essence/remains with the suit itself, and she is reborn as a biosynthetic lifeform, with capability of manipulating things at a molecular level. Nothing remains, apparently, of William Martin, and the Visitor does not appear again. Cara maintains her ties with NASA and the U.S. Military but they are suspicious of her and her new abilities, and she herself is still working to adjust to her new body and what it can do. She has no further "normal" form and most of her abilities are "always on."
I guess it's sort of Carol Danvers meets Ronnie Raymond, with some other bits and pieces from various superhero stories mixed in.
I may also still go back and build more of a low/no-powered agent sort of character as well but this came to me and I wanted to flesh it out.
Awesome, thanks. Yeah, the "Liberty" concept I had was less specifically "Amazonian" (although that would be fun to play with too and now that you mention it other ideas come forward...) and more that type of "liberty and justice and truth!" sort of hero, thrust into the Bronze rather than Golden Age and having to deal with that. I'll hopefully get a writeup put together this weekend, before your deadline. Thanks!
I'd like to throw my hat in, perhaps. Thinking "Blackbird" (Black Canary/Mockingbird) or "Liberty" (Nazi fighting paragon a la Capt America and Golden Age Wonder Woman). Or I might just go for an energy controller of a type not yet proposed.
You are still using modified point buy, yes? Just wondering as I might use Hero Lab to build.
Arenbecl, just curious, why are you naming your character after a culinary herb? :)
Baltimore commissioner acknowledged Freddie Gray was denied medical attention when he asked for it and that he was not buckled into the paddy wagon. They are investigating the exact circumstances but have acknowledged that serious misconduct occurred. The officers involved have been suspended with pay until the investigation is complete.
There were nearly 2 weeks of peaceful protests before the violence erupted. I think this is part of why outside agitators are sometimes being blamed, because things were going fine, and the tragic death/murder was being investigated. Mind, yesterday was Freddie Gray's funeral which also obviously may be part of the timing, although of course these actions fly in the face of the family's wishes.
A lot of the looters, etc. were caught on video and Mayor and police have said the video will be used to arrest those participating.
A lot of Baltimore citizens uniting today to clean up and help out where needed, and encouraging to support businesses and homes damaged by the events. These are the great social citizens working together at a grassroots level to make Baltimore a better place.
Violence solves nothing, and it's only making it harder for the people really working for justice and serving the community.It's telling when the Crips and Bloods unite to tell people to stop the violence.
I pray after this that Baltimore's city council's efforts to get bodycams on cops and other precautions are no longer blocked.
Main sources for the above: Baltimore Sun, WJZ, and WYPR.
Check out your local dollar store and see if they have packs of certain creatures, you might get lucky.
Here's a Safari set of just elephants:
This is an awesome reminder to get now especially as it's easy to go "it's over" and lose track of time and opportunities.
One thing I'd love to see more discussion of both in the Superstar thread and here among this community in general is some of the more practical aspects of how exactly to move forward. If you are already a freelancer when you enter this contest you might already know. If you aren't or are using this as a kick in the butt to get started, you might not. Couple things....
- Where/how to solicit work? I know some folks will want to reply, simply, "everywhere" and leave it at that, but that's both obvious and yet unhelpful. I have not, say, found a good master list of reliable third party publishers who accept freelance publications. How do you find out not just who takes freelance work, but moreover, who is a reliable and trustworthy employer? I do check the boards here, and the open call thread here is a great help--for those who use it. But it's hard to dig up a lot of details sometimes.
- How to be sure you've got the technical/legalities worked out? As much as Superstar purports itself to be in part a way to help new designers get started, there's a lot of technicalities that don't get discussed like -- depending on where you live, you may need a license to do paid freelance writing and editing (and can be charged a hefty fine if you do not get one but a company reports to the IRS that they paid you for such work). If you earn more than $400 in freelance income, you need to report that income on your taxes (and there are further technicalities on that from state to state). (And similar concerns I am sure globally.) And so on.
- Is there a place where you can put yourself out and say what you're looking for? Like, I'd love to say somewhere, "I am an experienced copy editor and just did some freelance editing for Paizo, and I am relatively new to game design but got as far as Top 8. I am good at checking statblocks, designing locations, and creating characters and organizations and archetypes. I prefer to receive assignments on specific matter than be asked to pitch any random thing. I prefer to work on universally-used materials than for specific settings, though can do the latter if you're willing to supply me the basics of what I need to know." (Okay, and I just said that, but no one's probably going to read that here.)
It sounds like what you want is a defensive focused monk, which the core monk is (and archetypes can enhance). So you've already got that, and it's not going anywhere.
The Unchained Monk appears to be a take on the monk with a more martial focus that is not bound to having to full attack to be combat effective (because of full BAB and other new combat options with ki pool, etc.). You could probably even use both unchained monk and core monk in one game for people who wanted to use different focuses.
The devs aren't going to make a class that is going to have full BAB AND all good saves. They just aren't. And the monk isn't gimped all that much... give it will still have high Wisdom, still mind, and other mental defensive options. One could playtest it out, but I'd wager that the difference would be negligible.
And as it is, the point of Unchained is to encourage people to tinker and incorporate whatever rules they like or not. This isn't going to be a hard-coded book that Paizo is going to hold you down by the throat and force you to use (they don't do that anyway, but it goes double for this book). Heck, why don't you play the Unchained Monk with and without the boost/loss to Will saves and tell us how both builds work out? That would be useful.
There's a lot of fretting here about what might or might not work in theory. But what happens in practice is, in my personal experience, far more valuable...
(And on another note, from another POV, Paizo of course doesn't have to make any class anyone wants or not but the one they themselves want to use. If you don't like them making the things they want to make, then don't buy the product.)
A clarification: you get the .pdf the day it leaves the warehouse and you receive a shipment notification. So it's not about when you receive the hard copy (they can't guess that), it's when they send the hard copy (if you paid for fast shipping, it'll still arrive faster from the time you get the shipping notice). If you haven't gotten your shipping notice yet, you should soon.
Hi, I ordered a Seedy Tavern Flipmat on order 3489306. It was put into my sidecart to ship with my next subscription shipment.
I've gotten notice that my subscription order (Pathfinder Unchained) shipped on order 3496406 --- but the notification sent to my email says the shipment ONLY contains Pathfinder Unchained and nothing else. If I click on order 3496406 it likewise says it shipped by itself.
But if I click on order -306, it says that the flip mat DID in fact ship with Unchained.
I realize it may make sense to wait until the order arrives and see what's actually in it, but I wanted to point out that this is both uncertain and confusing. If you could please verify what HAS indeed shipped, I would appreciate it. I would also like to be sure that if the flip mat has NOT shipped that it does escape the sidecart eventually. :) Any help you can offer is much appreciated. Thanks.
Thanks for your patience.
I am finalizing the character still, but the alias with the character sheet is here: Mimi. I need to write in the history but the crunch is largely done. ETA: History now done. Comments and corrections appreciated.
I recognize the concept/character may not suit the tone of your game--although the attempt is to be humorous, it's supposed to be very deadpan and I don't know how well I will carry that off. If she ends up not being suitable or steps on someone else's toes that's fine, just let me know.
What follows is my interview, but I wrote the narrative before checking the die rolls, so I may edit post die roll if I rolled spectacularly badly (or well). (ETA: Editing finished.)
Disclaimer: Mimi is not social, charming, diplomatic or in any way a “people person.” She will be off putting and I accept her answers would not necessarily be “good interview responses.” OTOH, most chefs, stereotypically speaking, are notoriously not polite people.
The wiry chef enters with a graceful, measured pace, her chef whites immaculate. Hanging off her apron is a thick sheath containing her butterfly swords.
She narrows her eyes at the servant who casts detect poison on her food. She has more than enough discipline and restraint to say nothing, but her face briefly but obviously displays outrage at the suggestion that she would have attempted to dishonorably poison Lord Schmultzfeather. Of course, it is possible that her irritated reaction is misread...
Charisma: 1d20 - 1 ⇒ (9) - 1 = 8
In fact it is very likely misread. Not a good start...
When addressed, her offense immediately disappears from her face and she takes on a neutral expression, replying in a flat, low voice. “I am Mimi, Chop Fu Master of the North and black belt bearer in Mush-Chung-Room. Your restaurant would benefit from my mastery, and I would gain an irreplaceable opportunity to learn from this region and the other chefs.”
"I see; I see. Which is your Consumable Specialty?"
"Please describe the three Consumable Specialty samples you have brought as we taste them now..."
Craft Vegetable: 1d20 + 8 ⇒ (5) + 8 = 13“First course: Cremini caps stuffed with a melange of wild mushrooms and herbs. The local produce I foraged locally.”
She presents the stuffed mushroom caps, piping hot, and full of aromatic pleasures even before they touch the mouth. A hint of shallot and sherry helps play off the rich local fungi, which in turn are set beautifully against the solid, meaty mass of the domestic mushroom cap. Still, while she does a professional job, they are fairly standard stuffed mushrooms.
Craft Vegetable: 1d20 + 8 ⇒ (13) + 8 = 21
The squash was roasted whole in its shell, then halved, then filled with a stuffing of both whole corn and corn meal, toasted hazelnuts, mild onions; hints of other aromatic vegetables such as celery and parsnip help tie the stuffing together. The whole dish was re-roasted a few more minutes to finish off the squash and brown the top of the stuffing. In addition to the sauce drizzled over the top, roasted seeds from the squash are also sprinkled on the top as a crunchy garnish. The result is a whole, vegetarian entree, with an expert balance of softness and crunch, and sweet and savory flavors.
Craft Vegetable: 1d20 + 8 ⇒ (7) + 8 = 15
Remarkably different from the prior earthy courses, the cucumber is light and crisp, accented with julienned daikon. Just a dash of chili paste and rice vinegar gives the dish a bit of “something something in terms of flavor, while the vegetables indeed leave the eater feeling refreshed, without unpleasant aftertaste lingering in one’s mouth. Not as good as her main course, but a fair attempt at rounding out the meal.
Mimi lets out a breath. This is the most she ever speaks, and she finds it exhausting, but she still maintains her focused demeanor.
Profession Chef: 1d20 + 7 ⇒ (20) + 7 = 27
She walks over to a table, and produces from her apron pocket a carrot, scallions, swiss chard, and some radishes, and places them on the table. With a liquid-smooth gesture, she draws the butterfly swords from her sheath and with rhythmic rat-a-tat-tat peels and chops the vegetables with lightning speed, so that in just a minute or so, on the table is a gorgeous, colorful, mandala-shaped display of finely chopped vegetables garnished with radish “roses.” She sweeps any peels and stems into her apron to be discarded later, leaving no mess for the servants to clean.
She stares at the lord as if to say, “Does that answer your question?”
She blinks once and pauses a bit before replying. “Focused. Dedicated.” She pauses again, and gives her third, most enigmatic answer. “Unfinished.”
"Finally, please indulge me a strange question: What makes you laugh the most?"
“I do not laugh.”
"Thank you; thank you. You'll be called for if you are chosen. Next!"
Mimi bows stiffly, then exits.
I have been interested in this -- unfortunately, my Internet has unexpectedly gone on the fritz (I'm writing this on my phone) and I can't get a character uploaded yet.
If I get access and recruitment is open, I will post a character. If it ends and I haven't been able to post, I understand you will move on without me (and might anyway as you may not like my idea anyway).
I would guess, for the same reason you can't play an avariel or drow in Baldur's Gate II despite the presence of Aerie and Viconia: to make the companion feels unique and to highlight certain racial rarities.
I'm not saying it's impossible or that Green Ronin shouldn't do it, just that it might not be possible under the circumstances. Even if there's no legal impairments, they may decide that doing a game for Pillars would be too similar to what they've already done with Dragon Age and the AGE system (or even simply that they're too busy with AGE, etc.).
Of course, on the other hand, they might not. I'm just speculating with what makes sense to me personally.
Dal Selpher wrote:
While an interesting idea, something like this seems to be more in Green Ronin's wheelhouse (like what they did for Dragon Age Pen & Paper RPG) than Paizo's.
While you might be correct in that Green Ronin is most seasoned in doing licensed adaptations, I would reckon that it might be a conflict of interest for Green Ronin (or even possible contractual conflict) given that indeed, they already have the license for Dragon Age.
It would be awesome if Paizo developed a game for Pillars. The question is, do they have the resources to do so? Paizo's still a pretty small company with its hands full with Pathfinder.
It would probably translate well enough to a tabletop system well enough, depending on what they use to generate randomness (3d6? 1d20?) ... OTOH, many of the game's mechanics are already clearly derived from the d20 System... the talents are basically feats, there are limited attacks of opportunity (i.e., disengagement attacks), many of the spells are very obviously based on D&D spells, etc. So it may feel "too" derivative to stand alone. Still, there are also notable differences... I like the idea that armor affects accuracy but is not otherwise restrictive (to apply the concept in d20, you would make ACP always apply to all rolls, but there is no arcane spell failure; some fighting classes getting abilities that reduce the effect). I agree I like the attribute system--perhaps even better than most others I've encountered, and I like how there's really no such thing as a dump stat.
The most video gamey part is the high level of health/endurance from the start (it begins in the hundreds, IIRC)--lot of numbers to track. The concept of the system would be easier to track in P&P than a video game though.
Most prophetic spells (e.g., augury) in PF are on the cleric spell list, which oracles use. A cleric or oracle could do those things; I just think oracle has the better flavor of the two. An NPC using their abilities largely to cast those spells particular over and over for a donation doesn't seem inappropriate. Although I revise my earlier statement... I think the Lore mystery is probably better.
Ancient Greek priests also had other duties but they were the usual, boring, ministering to people sort of stuff that usually don't make it into tales of adventure.
The nice thing about the phrase "e.g.," (exempli gratia) is that it means "for example" and that my providing one example does not exempt other examples from being out there. :) And good examples y'all have indeed provided; I love seeing them--just want to be clear I was by no means suggesting what I had provided were the ONLY possible interpretations or examples. :)
I will also stand by my guess that the Oracle of Delphi (the one I'm particularly thinking of is the one from the Oedipus Cycle) would best be created in Pathfinder as oracle, in particular with the Tongues curse and probably the Time mystery. Unless there's stories about Delphic oracles wandering around in metal armor smiting undead that I'm unaware of, I don't see the templar/hospitaler-inspired cleric working for most of the priests (or other divinely gifted creatures, heroes, and villains) described in Ancient Greek lore. Tiresias is a better example of a perhaps more of a "PC" or active "NPC" type though (blind curse, probably Time mystery again, though maybe Lore or Ancestor, depending).
The first link I provided clearly illustrates and provides sources for what I was talking about: Hephaestus's automatons and Daedalus's inventions.
chbgraphic arts -- I would suggest adding clockwork creatures to your list (Bestiary 4 I think?); as the term "automaton" goes back to Greek mythology, and the general theory is they reflect a clockwork construction (although I guess you could interpret them as golems instead, but they were crafted by engineers, smiths, and inventors, e.g., Hephaestus, Daedalus). While dated later than the "mythological" age, one of the oldest known clockwork items is Greek.
So what you're saying is you would use the Argonauts book. Got it, LazarX, thanks!
Everyone has their own preferences and vision for what they want to see happen in a given game. Even parameters like "inspired by Greek mythology" can be pretty damn broad; the OP didn't say, "I need this to be exactly as Homer wrote it." After all, you could say the Xenaverse is definitely "inspired by Greek mythology" given the presence of Olympian gods, the Three Fates, the base setting in Greece, etc. but that particularly nutballs universe also contains several different forms of magic, Judeo-Christian angels and demons, what are effectively qin-gong monks, reincarnation, and the very important fish fighting style (one handed, two handed, two-fish, with reach, and thrown).
Generally, there's no right or wrong way to run a fantasy campaign. I can say how I would do it, but that doesn't make another person's take any less valid---and more to the point, potentially any less entertaining.
I would personally allow spellcasting in a PF sword and sandals game simply because the mechanics/adventure designs generally presume some availability of magical healing. I've played PF-based systems without magical healing and it's just boring. For me it's a matter of "what I would use without having to change the system too much." (If I wanted to be truly "realistic" I'd probably not use Pathfinder--but the question at hand is "what would you use in Greek mythology themed Pathfinder game?")
You can always fluff some of the spellcasting as, if divine gifts granted by deities (which certainly abounded), mastery of certain mysteries or ancient "science." Spell choice matters too and may have to be paid attention to.
Come to think of it, I was just reviewing the story of Medea and she is described as using unguents and herbs for her "magic" so perhaps she would be best depicted as an alchemist. I would allow vivisectionist only since alchemist bombs would not be an appropriately flavored mechanic. I think spells are bendy enough to refluff, but not explosives. :)
But I've talked about what works for me. If YOU wouldn't allow spellcasting, LazarX, what classes WOULD you use, and how would you handle certain supernatural abilities, events, and healing?
Late to this but I was thinking about this for awhile.
These are classes I would use, were it my campaign:
Barbarian (e.g., Herakles)
Brawler and Slayer are from the Advanced Class guide.
- For Oracles, you might need to make one or two custom mysteries (I always felt like mysteries were lacking a bit anyway) so all the gods have a few mysteries that might be connected to them. For example, a "Passion" mystery with emotion themed powers for gods like Aphrodite (goddess of love) and Dionysus (god of madness and revelry). A "Community" or "Family" one might be suitable too (or the Ancestor one tweaked), for gods like Hestia (goddess of the home) and Hera (goddess of marriage and motherhood).
I don't think the other classes suit the flavor or feel of a Greek mythological world and the kind of magic/supernatural events seen. (Yes, wizards are inspired by the Order of Hermes but they're not exactly from the age of mythology).
You also might consider races -- human only could be obvious, but otherwise you might want to use the race builder in the ARG to make playable (at a normal Player Character level) nymphs, half-gods, etc. Unfortunately the core races are very distinctly Norse-derived, if not Tolkien derived.
- Do you have any mods installed? My first thought is that it's not a bug, per se (not that NWN2 doesn't have its share of bugs), but rather something fan-made must be interfering with the crafting script. Crafting is working fine in my vanilla install. If nothing else works, you will probably have to remove any mods you have installed, try the crafting, then see if it is still broken. If it's now working, you know it's one of the mods. Then you need to re-install one mod at a time to see which one is breaking your game -- and report the issue to the module creator. You might also double check the readmes of any mods you have installed in case it's already a known issue with one of your mods.
- Have you tried crafting anything other than full plate? It might be useful to see if the issue is specific to that item (or to, say, armor crafting).