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Old Marm

DeathQuaker's page

RPG Superstar 2013 Star Voter. Pathfinder Roleplaying Game Subscriber. 4,941 posts (6,263 including aliases). 5 reviews. 2 lists. 1 wishlist. 12 aliases.

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kmal2t wrote:

Ok some threads like THIS its a no-brainer of why it was locked. Obviously bad-blood doesn't want to be stirred between Paizo and WotC.

But what about THIS?

I've seen a number of threads go off-topic in a variety of forums. I've seen snarky personal comments that get warned or removed and the thread continues. I've been a part of many off-topic and gamer threads where the thread discussion veers way off into left field and isn't locked before it finally comes back around to the OP topic. It seems any time a thread touches on controversial things regarding women's issues or LGBT that posts get removed or threads locked and an excuse is found to remove them. It feels like a bias to me.

Unfortunately the forums are running too slow for me to look up examples to post more, so I'll have to wait or post them as I go.

THIS is the only one I can get to right now on this slowpoke thing. There was an engaging discussion about the use of said word and how words are used and it was locked w/o explanation.

Are these things locked in the interest of consistent and across the board rulings? Or based on personal feelings and arbitrary bias about the subject? I question which it is.

In the third thread linked, there was a post by a Paizo staff member that said, "We accept the use of this word only as x." Some posters then repeatedly posted the use of that word in a different way, or defended doing so, after the Paizo basically said, "don't use that word this way or defend it." So I assume they locked it because they were being unheeded.


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1 person marked this as a favorite.
DeathQuaker wrote:
Flagged Ninja in the Rye's post for (DESPERATELY) needing a spoiler tag.

Dudes, don't favorite me, just flag his post. :)


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2 people marked this as a favorite.

Flagged Ninja in the Rye's post for (DESPERATELY) needing a spoiler tag.


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DSXMachina wrote:

Unfortunately, I have a feeling they are doing a mass e-mail to confirm everyones address.

But it's good, I can remind them to actually include my Sophies and stuff they forgot.

They are doing it only if they are getting ready to ship out to you, assuming "you" are in the next block of people to be shipped to. My friend who got his in April, got his address confirmation email in April. It may be a large number of people getting the confirmation email, but that large number are still the next in line to be shipped to.


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I also got the "checking your address" email. If I'm lucky, it'll at least ship on my birthday. :)


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Set wrote:

I didn't stick around for it, but I heard online that there's a six minute preview of the Lone Ranger after the credits.

Not in the theater I went to.


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Oh my god I loved this movie.

Anyone who gives this a bad review is incapable of feelings or joy. This is fact.

There was one fight scene that did go waaaay too long though (but it was still immensely more entertaining than watching a crystal grow for 20 minutes. *looking at you, Superman Returns*).


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I never believe unnamed sources. It's a holdover from my (few) days as a journalist, when my editors wouldn't let me quote anyone I didn't get the name of, because they wanted us to be able to trace back our facts to a definitive source. "An unnamed source tells the readers that you made it up." Based on what I read of the internet "journalists" who often cite "an unnamed source" or "rumor" usually that turns out to be true.

But I hope my cynicism is wrong. It would be nice if they would find more--especially Troughton episodes, since so very many are missing.


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hogarth wrote:
pluvia33 wrote:
I wish there was an arcane casting NPC class like the adept. Maybe call it an apprentice or something. If there was a new class like that, I'd be perfectly fine with the rules.
When Ultimate Campaign was announced, I was hoping for 0-level or apprentice level rules like in the 3.0 DMG or the 3.5 DMG 2 (respectively), but no such luck.

Apprentice rules would be cool.

If it's of any interest just on the subject of low power play, even if it has nothing to do with Ultimate Campaign... I am running a campaign right now where the PCs are 1st level NPC classes. When they "gain a level," they will gestalt their NPC class features with the 1st level PC class they take (but will be a 1st level character still, just graduated from "ordinary" to "heroic").

After that they'll level normally in PC classes.

Basically they net some extra class skills (and depending, some skill ranks) that make sense for their past profession, and maybe an improved hit die or some spells. It doesn't add a whole lot of power when they "become" a heroic PC, but allows well for low level play that graduates into "normal" level play pretty well.

Note I did house rule an "Apprentice" NPC class (which is largely similar to the Adept but casts arcane spells and has a spellbook) and I beefed up commoners very slightly (they are proficient in dagger PLUS their choice of club, quarterstaff, sickle, or scythe, and they have their choice of starting play either with some bonus skill ranks or a pet, which is an ordinary animal--chosen IIRC from list of cat, dog, pig, sheep, or mule--with no companion/familiar features, but is trained with one Trick).

So far it's working pretty well. I may repeat the campaign at some point in PBP.

kenmckinney wrote:
The wierd thing about a child being an adept, is that there's no good way to model them becoming the equivalent of a first level PC over time. What happened to those Adepts spells they used to know, like Cure Light Wounds, that aren't on the Wizard spell list? And keeping the level of Adept just makes them suck, due to the way the class/level system is designed.

I would just allow them to add whatever spells they knew as an adept to their personal spell list, even if it is not on the sorcerer/wizard list. There aren't that many spells that differ, and it's conceivable to research an arcane or divine version of a spell that is normally the other. And it's still taking up room in the spell book (or a sorcerer's very limited "spells known" list). Consider it a very slight and not game breaking at all bonus for them having earned their way up to PC-hood the hard way.


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Drejk wrote:

*sigh*

Polish nationalistic homophobes presented their "brilliance" and education level by publicly showing a large banner with the phrase "we want males and not f*+~" igniting a wave of comments about those homophobes coming out with real reasons for their hatred (repression) and about their functional illiteracy (in Polish illiteracy is analphabetyzm and illiterate person is called analphabeta - I don't think I have to explain what jokes followed) as they managed to make spelling error in the word "males" and failed to apply correctly plural form to the word "f%!". As we say in Poland "Polska język, trudna język"

Additional catch is that the word they used in addition to being less than polite way of referring to male homosexuals also happens to be colloquial word for menstruation among women and due to the aforementioned grammar error the slogan they put on their banner means "we want males and not menstruation"... Yup. This tells a bit about Polish nationalist homophobes wits.

Oh dear. That is hilarious and sad. And ancestrally, I am half Polish so... it makes me especially sad. (And hell yes, hard language. Of course I know about two phrases and a few food words, so obviously I am an expert.)

But then if the opposition's that idiotic, it gives bonus points for the other side, I hope!


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Orfamay Quest wrote:
strayshift wrote:

My current campaign was 4d6 (discard one) but rolled in order (Str, Dex, Con, Int, Wis, Cha) - players suddenly had to play characters with weaknesses, which some moaned about. But they are now 6-7th level and having a great time.

I'll be blunt, I hate point buy systems because they encourage bland character design and dump stats.

Interesting. Characters with weaknesses are good, but dump stats are bad.

Well said.

Also, I usually run games point buy. Interestingly enough, people tend to give themselves strengths and weaknesses but seldom minmax. If I ran a game where everyone maxed out one stat and dropped the others to bare minumum, I'd be concerned about point buy, but I've never seen that happen in the games I play.


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dreamingdragon wrote:
Also, have them pick their class and race BEFORE they roll stats.

Older versions of D&D had prime requisites (and thus had you pick class after rolling) or a reason... some classes really can't be played if you roll certain stats.

In Pathfinder, while this may be less the case in general, it can be doubly true for spellcasters... since you need an ability score of 10 + spell level to cast spells, and thus a minimum of 10 to cast cantrips, 11 to cast 1st level spells, etc. If you picked a spellcaster and then rolled a 3 for your primary stat, you'd have very little you could do.

I think the OP's proposal could be interesting as a method of character gen, but as others note one would have to design the campaign carefully to make it pay off in a desirable and fun fashion.


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GeraintElberion wrote:

I have reached a life-stage where I don't have time to read in-depth reviews.

And all of the mainstream press are too cowardly to choose a side so they just waffle on about 'they're more than just games consoles'.

So, what's the skinny, y'all? Has anyone actually used either of them yet?

Buzz I've scanned of E3 is that at least in the circles I read (which is the caveat to take), people are generally more psyched about the PS4 than the XB1. I did see one particular rave about the XB1's controller.

My vague impression also is that, the PS4 seems to have hard core or hobby gamers excited, where as XB1 is being pushed hard as a "family entertainment device" over something specifically that caters to video game hobbyists only.

As an aside, Gail Simone has been mocking the XB1 endlessly on Twitter. Bear in mind she has little or nothing to do with the gaming industry, but it's kind of amusing. :)

Take all that or leave it for what you will.

I'd suggest looking over the E3 buzz as you will yourselves.


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Terokai wrote:
Jim, I never meant to frustrate I was only pointing out that the rules are already being written so it doesnt make a lot of sense for another rule version to be made. I understand though and apologize that my post came off harshly however it does seem that if we want paizo to write everything why have 3rd party publishers at all who can pick up the slack in areas where paizo may not be focusing? everyone's mileage may vary but just pointing out an alternative.

I think in this specific case there is room for both, as I imagine if Paizo comes up with a psychic magic/psionic system, it will look dramatically different from Dreamscarred Press's. And I have a feeling the people who like DSP's will be less fans of Paizo's and the people who like Paizo's will be less fans of DSPs, so it's not a case where one draws away from another--each group's fans keep their fans. And in the best case, people like both and buy both, applying whatever they need for a given campaign, and everybody wins.

Look, honestly, I'm not a big fan of psionics myself. I like them for sci-fi and "weirder" fantasy settings, but I don't feel a dramatic need for them in standard adventure fantasy like what Paizo produces. If Paizo never produced psionic rules I would be just fine and happy. And yet at the same time, I know a lot of people would like to see Paizo's take on the concept, and that as Jim pointed out earlier in the thread, they've even made room for psionics to exist in their campaign setting, they've just not filled in the rules yet.

I think you are absolutely right in your concern that Paizo leaves gaps for 3PPs to fill in.

But I think this is a particular case where there would not be an issue of a moderately sized beast stepping on the little guy's toes. Or at least--that it could be avoided as long as all parties involved were aware of the potential issues. Especially as AFAIK, Paizo's always been very supportive of both 3PPs in general and DSP's efforts to "Pathfinderize" 3.x psionics specifically.


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Spoiler!

Spoiler:

What's with the floaty lady next to Haley's head in the last panel?


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ErnieSkar wrote:

Hello everyone - I apologise for most likely reposting these questions. but I couldn't find a solid answer.

To get started, I bought the BB along with the core rule book for extra reading. My wife and I built her a character As listed below v.

Elf Rogue + according to the book she gets a total of 10 skill pts.
because of her race, class and Int Mod. (+2)
ST 12 (+1)
Dex 18 (+4)
Con 14 (+2)
Int 15 (+2)
Wis 10 (0)
Cha 10 (0)

she chose the majority of her class skills to get the bonus'.
but had extra,
SOOO she chose (Spell Craft) as a skill.. It is highlighted in grey (trained only) - The book says that's ok.. But can she actually cast spells? Or, is there a list of spells she could use? Is it only good for identifying magic stuff ? This skill lost me ! She is only lvl 1 and we've managed to get to the 5th area of the BB quest.

As the others note, Spellcraft does not let you cast spells. As a rogue, she can use it to identify spells as they are being cast by spellcasters. That's pretty much it at the moment.

IF at 2nd level, she takes "Rogue Minor Magic" as her rogue talent and chooses detect magic as the spell-like ability she gains, then she can also use Spellcraft to identify magic item properties when she casts detect magic. For example, if she studies the magic aura of a sword she finds, she can use Spellcraft to determine that it is a +1 sword.

As this is a solo campaign, I would strongly, strongly, strongly recommend she train the Use Magic Device skill if she has not, as that will enable her to use this skill to cast spells from scrolls and wands, which she otherwise would not be able to do as a non spellcaster. This can give her some versatility and give her some access to magical healing, should she find an appropriate item, such as a wand of cure light wounds.

Quote:


(Heal) she also chose the Heal skill.. We will be playing alone so there is no other PC to heal. can she cast Healing on herself. beyond the (no) to long term care. ?

I would not use the term "cast healing"; the Heal skill isn't magical, it's literally doing the work of a first aid provider or physician--bandaging wounds, etc. The description of the skill is pretty clear about what you can do with the Heal skill. To herself, she should be able to heal bleeding damage, heal damage done by caltrops and such, do the "Treat deadly wounds" action (provided she has a healer's kit), treat poison, and treat disease. She can't do the "first aid" action on herself, which is to stabilize a dying character, because dying characters are unconscious. And you are correct, she cannot provide long term care to herself.

Remember for regaining hit points in general, she will also regain hit points equal to her class level plus her Constitution modifier for every 8 hours she rests. This requires no skill check.

Quote:


And the whole Combat phase... she's trying to use her skills during combat.. like dodge during an attack.. Can someone link me a Combat guide for NEW with variations (not just the CRB breakdown.. :)

I am not sure what you mean, but let me try to help where I can:

Dodging during an attack is static--she doesn't have to roll anything; it's why Dexterity is folded into Armor Class, that accounts for your ability to dodge. If she's dodging a magical effect, that is covered under Reflex saves; you only allow Reflex saves if the spell or effect she's avoiding says you can roll a Reflex save explicitly.

Otherwise, she's actually making it harder on herself than it needs to be.

If a skill can be used in combat, it will be described as such in the skill. Most skills are not used in combat; you roll your attack roll and combat maneuver bonus as needed; defenses like AC and CMD are static; again your ability to dodge, etc. is already calculated into the number. You will roll your saving throws.

Skills that are used in combat, most often:
- Acrobatics: If you are using the beginner's box, this is irrelevant because IIRC there are no attacks of opportunity. But in a full game of Pathfinder, you can use Acrobatics to "tumble" past an opponent without provoking an automatic attack if you start off next to them or need to move adjacent to them. Acrobatics may also be required to traverse difficult terrain or to jump onto a platform. If you're using a pre-written adventure, they usually are clear about when those options come into place.

- Bluff: You can use bluff to feint. Not going to repeat the rules for feinting here; they are in the core rules.

- Knowledge: You can use Knowledge skills to identify a creature's weaknesses and special abilities. The CRB describes which Knowledge subtype applies to which kind of monster (e.g., use Knowledge (planes) to id a demon, use Knowledge (religion) to id undead, etc.).

- Heal: You can heal bleeding damage, caltrop etc. damage, and give first aid in combat with the Heal skill.

I don't know of any combat guide that is not the core rulebook combat guide. What kind of guidelines are you looking for? I would guess the Beginner's Box has the easiest breakdown.

Lastly, a word of unsolicited advice:

If you can, find yourself a group. Solo adventures are cool, and sometimes if you have trouble finding players or scheduling, it's the choice you've got. But balance wise they can play very differently, and then when you join a group later it can become challenging. You'll both learn the system better with a group of people to help corroborate how the rules work, and get a much better feel for how the game was really meant to be played.

But however you play, have fun and good luck.


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Jim Groves wrote:

Actually, I know I said I would like psychic magic, but I would also love an Advanced Creature Guide with templates (simple and complex), classes, prestige classes, feats, and special rules for monsters. Advice on advancing a creature or lowering it's HD, but the long way and not with a template. How to build a creature from scratch-I know how as a freelancer, but many do not. With advice on combat and roles. Something inspired by Green Ronin's Advanced Bestiary, but perhaps broader in scope and done for Pathfinder.

I even created a thread for that in the suggestion forum and it got a lot of support.

Ooh. I just imagined an archetype or prestige class designed around aerial combat.


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Zaister wrote:
Lakesidefantasy wrote:

I would like to see something for running gritty, low-fantasy campaigns.

Perhaps an Advanced Campaign Guide.

I don't think you can really put out another campaign-named book after releasing something called Ultimate Campaign without making a fool of yourself.

I'd like to see an Advanced Game Mastery Guide. The original GMG was broad in scope but only very shallowy touched the topics it covered, and was clearly oriented toward new GMs.

An AGMG that went seriously in depth with advice about world and campaign design, maybe with some random NPC generation tables and solid frameworks for things like low and high fantasy settings would be my dream book.


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Icyshadow wrote:
I'd totally buy a book called "The End of Pathfinder: Going back to 3rd Edition D&D".

Paizo can't do that, they don't own the rights to "D&D" in any edition. They can use the OGL rules all they like, but they can't ever call it D&D.

I know you were joking (or rather, provoking for the lulz) but still.


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Jim Groves wrote:
DeathQuaker wrote:
Interesting. That's what I've been doing with "psionics" for a revision of d20 Modern I've been working on for fun.
Cool! That's pretty neat. I wouldn't do a modern setting myself without some psychic abilities.

Yeah. I was originally going to skip it and then realized it was needed to fill in some gaps for certain kinds of modern and sci-fi settings. I felt more comfortable working with the "normal" magic system then try to wrangle with 3.5 psionics, which I never grokked very well and felt there were some balance issues, personally.

Quote:


I think the idea has merit. They have "seeded" the campaign with psionics already.

As a parallel observation, last night James Jacobs was saying in the Paizo Chat that "Mythic adventures have always been in the background of Golarion. Tar-Baphon was always mythic..." and he proceeded to explain that several NPCs and locations have always been considered 'mythic' and just waiting for the rules to catch up with them. In a sense, the campaign was seeded for mythic rules long before they were created.

I think there is something similiar to be said about psychic magic. For example, they have stated that they're avoiding Vudra until such time that they know what they're doing with psychic powers. There are many existing creatures that operate on a "psychic level" like the intellect devourer and the neh-thalggu.

I don't play in Golarion much but I will say they are good about leaving the door open for all kinds of possibilities for things to exist in it.

Quote:


Personally speaking, I think the time has come and I wish they would act on it.

(No disrespect to DSP whatsoever. As a freelancer I want a tool I can actually use in my work with Paizo. I don't do much 3PP at the moment.)

I think it's cool there's a 3PP that supports psionics as something closer to the system 3rd ed psionics fans liked.

But I am with you that Paizo should do its own thing--but that also there is room for it in fantasy and that having a system for it therefore would be a good idea.

Also, if it's different enough, people can use DSP or Paizo's or both.

It's not necessarily what I personally want to see next (I'm with other posters on something focusing on skills/dungeoneering) but I think you have a point that there is a niche carved out for it, so one does wonder when it will be filled.


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1 person marked this as a favorite.
Joana wrote:
@DeathQuaker: Here

Stop disillusioning me. I was happy thinking Paizo had done something right.

Anyway, it's not the impression I got from the book itself. So there.


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I did this before stuff got online... IIRC I generated a halfling wizard from a poor peasant family but with an ancestral history of magical tradition, who murdered a child for justice, but quietly feels bad about it. Got into adventuring via a friend of a friend, and has a true love.


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Off topic, but I'm pretty certain they didn't intend "dance hall" as a euphemism for "brothel." Dance halls are/were their own real things, pretty much exactly as described in the book. The contemporary equivalent would be a nightclub, more or less. Which can have lascivious things happen at, but are most definitely not brothels.

Brothels would more or less use the same stats as a tenement. Maybe some would have a common room and bar added. Add a team of laborers for the prostitutes; the last part the book itself suggests, which indicates they are not afraid to discuss prostitution by its name.


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Jim Groves wrote:
Yora wrote:
How would psychic magic be different from psionics?

It would be Paizo's interpretation of psionics. For that very reason, I'm not sure I am the best one to describe what that would look like.

On the other hand, it is possible no one else will reply, so I will answer—but take what I say with a grain of salt. I'm not in the office, and I'm not participating in any hypothetical internal meetings about it. And this does not indicate that they're even considering doing it at this time.

(Only that I would like them to)

Psychic magic is an approach to psionics where they treat it like other arcane and divine magic. The practitioners of psychic magic would have base classes, but would probably resemble sorcerers over prepared casters. They would use their powers as "slots" and uses per day, rather than driven by points.

The concept behind that is having a "power" system that works like other systems which already work within the game now. This, opposed to having an entirely different mechanic. This has the advantage of internally consistent rules and GMs don't have to integrate radically different subsystems in what is arguably an already complex game.

Interesting. That's what I've been doing with "psionics" for a revision of d20 Modern I've been working on for fun.


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6 people marked this as a favorite.

In Hama's defense, I felt Hama was pretty clear with the details of what happened the first time. But I appreciate the minor added pieces of information.

And while it's always nice to get both sides of the situation, "I invited someone into my home, tried to be a good host, and they insulted me repeatedly," is enough for me to suggest this person not be invited into their home again (even if there's information missing, it's enough to suggest that the two are not going to get along and thus should not be in each other's homes). It was never just "she is a horrible person" it was always about specifically host-guest courtesies and when not to tolerate a guest.

I would counter, Lord Snow, that you give us the benefit of the doubt as to reading comprehension and being able to make up our own minds for ourselves. I agree with you that jumping to conclusions is a dangerous place to go and there were a few extreme comments, but I don't think most of the reactions here were out of place. Just as you advise us not to be too swift in our judgments, I would turn the advice straight back around on you, and don't immediately jump to the conclusion that we all ran to one side without truly considering the situation and its possible angles.


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The other thing that occurs to me is that if he's almost never showing, it sounds like he's not actually very interested in the game. It could be a situation of he's not into the game, but doesn't want to say so because you're his friend and he doesn't want to hurt your feelings, and no one wants to kick him out of the game because he's their friend and they don't want to hurt his feelings.

So instead in the interests of not hurting everyone's feelings, everyone's frustrated and miserable. Way to go for regard for feelings.


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For regular wear and tear, I assume PCs are maintaining their equipment during downtime--it's not something that really needs to be roleplayed.

Mending (and make whole) is useful though, besides sunder, for repairing broken objects in dungeons and the like.

As a house rule, I also assume mending has a similar cleaning function as prestidigitation so divine casters can clean off uck as needed. This is something my players tend to pay attention to so that's what I've set up (explicitly because a cleric player of mine complained they didn't have prestidigitation for its cleaning effect).


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Disclaimers: I just found this thread. I didn't read all of it, so I apologize if I am bringing up moot points or repeating something someone else said:

Scenario: PC's encounter big bad. There is child in room. Big bad promises he has other child they are supposed to rescue. Their choices, as I see them:

- Paladin specifically kills child, maybe rescue other child--but BBEG could be lying, and they could end up with two dead children, and at least guarantee one dead child, plus fallen Paladin.

- Paladin does not kill child. Everyone--including first child, if I understand this correctly--falls through portal which is unidentified except as "to your doom." GM may allow PCs to roll to identify. PCs in process risk two children's lives--the one they opt not to rescue at this time, and the one that falls through the Gate with them. This one does not guarantee death of either, however, but it's little comfort.

The question I would not be asking is, "is this evil?"

The question I would be asking is, as is the question I would ask for ANY scenario I design, is, "Will my players HAVE FUN roleplaying through this scenario?" Because while moral dilemmas CAN be satisfying to play through, there is a fine line between a moral dilemma that is a fun challenge, and moral dilemma that just says "f*&# you, players, I enjoy your pain and anguish."

I don't know about the OP's players. If I were GM and I were thinking of the usual pool of players I have, my answer to that would be, "No, my players would not have fun choosing, essentially, which child dies, and worry about a paladin party member falling in the process." And so I would, personally, change the scenario. The OP will have to decide based on his best judgment of his players.

If I were to change the scenario:
- I would not specifically target the paladin. That comes perilously close to it looking like I'm targeting the paladin's player, and that's no fun. After all, even if the paladin LETS someone else kill the child, he'll still be at risk for falling, he doesn't have to be specifically picked on. As it is, if it's a good party, it should give EVERYONE a dilemma, not just the paladin.

- I would make the situation that the child in the room is the only one, the one they are looking for. The choice they are given is that you can kill him and leave the dungeon safely--perhaps with some other large, tempting, tangible rewards as well that the PCs can be guaranteed of having--or you and the child can go through the portal to hell. This means the PCs still have to protect the child when they go through the portal, and he could still die if they make that choice, but it gives them a little more agency and the choice is a little less f-you. It also gives the party an evil option that might be fun to play through if they are game with going evil, as they can get real immediate rewards from doing it (but still the shame of going evil).

- I would make it absolutely 100% crystal clear that it is a portal to hell. They can see it's a gate and they can clearly see Hell on the other side. No rolls necessary.

- I would also and most importantly make it absolutely 100% crystal clear, with meta-commentary as necessary, that going through the portal is a valid option and you have adventures planned for that if they go that way.


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Mark Norfolk wrote:
DeathQuaker wrote:


For worlds, I want to go back to Tara (from Androids of Tara). I really liked the way the society was set up there, there was really potential for future stories to be set in the same place.

Absolutely agree. I'm working my way through the Key to Time saga and 'Tara' has to be the best of the lot...a great world ripe for revisiting (it's a shame Peter Jeffery isn't around to reprise his role, he was fantastic and a rounded character too).

Cheers
Mark

Or Mary Tamm for that matter... before she passed away I used to fantasize they'd bring her back to play the queen.


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Memento Mortis wrote:

Having the plot of an adventure spoiled for you (as a player) doesn't adversely affect the amount of fun you have at the table.

Step 1) Do you agree or disagree with the above statement?

I agree, with some qualifiers.

If you've read an adventure, it is hard not to metagame. I ran Crypt of the Everflame once. I then had to play it as a player--GM knew I had run it (I gave him my dungeon map, IIRC), and just promised not to metagame. I had to be careful not to assume where the zombies or giant frogs were going to pop up where they thought they were. So that can mitigate the fun factor. At the same time, I still enjoyed playing that module, and in fact knowing some of what was ahead forced me to focus more on roleplaying with the PCs and really really trying to see the situation from my character's POV rather than my own, since I was forced to even more than usual separate my knowledge from my PC's. This in its way actually made things more fun. So it can be challenging, but it doesn't ruin fun, and can actually positively affect how I play. So some fun is taken away, but other fun is added, so ultimately, I'm still having the same amount of fun.

The other thing to be always aware of is even if I've got the module/AP, I've got GMs who tend to liberally alter "the script"--or the players themselves derail thing and the GM has to improvise. So then my prior knowledge is pointless and I have to go along with it as normal anyway.

And that said, I think I'd prefer to play an adventure I didn't know the plot of, BUT that's also because it makes it easier to establish trust with the GM. 'Course if I and the GM know each other really well it doesn't matter. But I've had a great time replaying stuff I've known before so it isn't a big deal.

Quote:


Step 2) Read this post and the response comment. Did you change your mind?

No.


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3.5 Loyalist wrote:
DeathQuaker wrote:
3.5 Loyalist wrote:
TheAntiElite wrote:

For me, I find less that I run into locked threads, as much as I have the ability to inadvertently coup de grace threads by showing up.

Also, I seem to be the primary STOP HAVING FUN magnet because I'm something of a shameless Smutty McSmuttynaughtyson, and sharing my joy is frowned upon on the boards due to things being kept more generally PG-13 at worst, barring invocation of ogres and Things That They Do™.

It means that I probably haven't yet found the Sooper Seekrit Handshake to get to the back club rooms where such things are discussed. Which means I have to behave, or Someone Who Will Be Unreferenced will swoop in and delete the picture links I put forth.

Also!

[hijack]

Hey Mikaze, did I ever tell you about that time I wrote a fic involving Ardovia and a kyton? Good times.

[/hijack]

The tyranny of the flaggers.
Paizo has rules for how people behave in their private property, which is this message board. You can call enforcing those rules "tyranny" if it makes you feel better, but it's likely not going to stop them from having those rules. There is certainly no "tyranny" of anyone who is following the rules and flagging posts when they see ones that break them. And if you dislike places with rules and people who follow them and work toward others following them, then my advice is not to let the door hit you on the ass on your way out.

Yeah yeah, another defender of the status quo.

Keep on posting, and some of your discussions you are really into will be cut short. Perhaps that will reinforce your stance further?

You want me gone? I am not gone, and you don't have that power.

I will keep an eye out for you though, as I find your picture of the frowning petulant person, and your stance, hilarious.

I don't want you gone (or to stay; I don't care either way). And I don't want to have the power that would make you or anyone else gone, as I'd be likely to abuse it. ;)

If you stop, take a breath, and reread, you will see I am suggesting that if you dislike how Paizo handles its private property, you will remain unhappy here, because they are unlikely to change how they handle things. Yes, this is the status quo for this board. It is one established by Paizo, because they own this place (and can shut it down at any time). Only they have the power to change it, "defenders" or detractors be damned. But yes, I do defend it, because in my perception and opinion, it is a status quo that encourages discourse and respect rather than ultimately nonproductive bickering, and I am proud of my defending that. I am aware your perceptions are different, vastly enough that it's unlikely we'll see eye to eye, and that is what it is. That said, if I disliked the status quo here, I wouldn't be here.

And thus, given the circumstances, I am therefore suggesting as a corollary that you may be happier if you choose stomping grounds that suit your preferences better, and the sooner you find them, the better, for your own sake. If my vulgar but concise wording undercut the intention there, I apologize.

If you prefer to be miserable and angry, however, by all means, remain miserable and angry. That's your choice.

And I and my fierce would-be murderer of Dr. Lucky are always happy to entertain. :)

And have a lovely day, 3.5 Loyalist. If message board discussions and some fairly basic and common message board practices get you this worked up, I hope the rest of your life is more satisfying at least. :)


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Lord Snow wrote:

Hama,

I wouldn't judge "Amanda" so quickly like others here did. Seems to me like much of her behavior stems from some personal trouble she had with her boyfriend (your friend). She was probably ignoring you guys and just trying to signal her boyfriend how annoyed she is at the fact that he would devote his free time to you guys and not to her.

Not trying to get into this, but I'm just saying that the way she behaved had nothing to do with you guys or the game you were playing, you just happened to be present in the midst of an argument. As she at fault for ignoring the fact that she is imposing the argument on other people? was your player at fault for sitting there and ignoring what sound to me like very obvious signals that his girlfriend is displeased? not going to judge, just pointing out that the situation is more complex.

So I wouldn't generalize anything from this event you described. Obviously it was just about one of your playing group having "troubles at home" and what you guys experienced is collateral damage.

For example, I currently GM a group and we only get to meet once per month (at best) for marathon weekends, because since highschool the group is split across big distnaces. Since my girlfriend also lives far away from me, we always use the oppertunity to being her along as well. While she isn't a player in the group, she dosen't mind us gaming, and would either sit and watch or just do something else while wer'e playing. Once, she brought a friend to one of our weekends, and the friend was actualy excited to check out roleplaying, so we had her join the game for a session and she was having a good time, and improving the game for everyone on the table.

So if even the friend of the GM's girlfriend can be O.K, there's no reason to think bringing people to the table is only trouble.

I absolutely agree judging this one event as a baseline for establishing the rule is harsh/unfair. But it sounds like from his other posts that this is one of many negative experiences with guests, just the straw that broke the camel's back.

But as a separate issue I think the flack thrown "Amanda's" way is right -- being abusive and rude to your hosts because you want to "teach your boyfriend a lesson" is no sort of behavior that is EVER acceptable, anywhere. You can be mad at your boyfriend, but the moment you make it my problem (and when I am neither you nor your boyfriend), that's when unacceptable lines get crossed. I don't personally agree with some of the extremes he prefers, but I can totally understand why Hama's pissed--and he has every right to establish whatever ground rules he needs to make sure everyone in is group is having fun.


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Kajehase wrote:
DeathQuaker wrote:
...but as my sister joked, they were probably still in committee trying to work out what wording they wanted to put on their sign.
Ah. You're the religious world's version of the anarcho-syndicalists.

Lol. I am rusty on my schools of anarchy, but I think that sounds about right.


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3.5 Loyalist wrote:
TheAntiElite wrote:

For me, I find less that I run into locked threads, as much as I have the ability to inadvertently coup de grace threads by showing up.

Also, I seem to be the primary STOP HAVING FUN magnet because I'm something of a shameless Smutty McSmuttynaughtyson, and sharing my joy is frowned upon on the boards due to things being kept more generally PG-13 at worst, barring invocation of ogres and Things That They Do™.

It means that I probably haven't yet found the Sooper Seekrit Handshake to get to the back club rooms where such things are discussed. Which means I have to behave, or Someone Who Will Be Unreferenced will swoop in and delete the picture links I put forth.

Also!

[hijack]

Hey Mikaze, did I ever tell you about that time I wrote a fic involving Ardovia and a kyton? Good times.

[/hijack]

The tyranny of the flaggers.

Paizo has rules for how people behave in their private property, which is this message board. You can call enforcing those rules "tyranny" if it makes you feel better, but it's likely not going to stop them from having those rules. There is certainly no "tyranny" of anyone who is following the rules and flagging posts when they see ones that break them. And if you dislike places with rules and people who follow them and work toward others following them, then my advice is not to let the door hit you on the ass on your way out.


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Well, if that's what works for you, then that's what works for you! I'm glad our groups haven't had to go to that extreme, but then most of our (rare) guests are capable of entertaining themselves without being dicks. If that's generally not your experience I can understand your wanting to draw a harder line.

We've had little kids at table at times and while it can be distracting normally we've had little problem with them. I do wish sometimes some parents of kids would hire a sitter on occasion, but that's also a general wish for social activities, coming entirely selfishly from a single friend amongst many parents. Cost issues aside, it seems parents of this generation are very loath to do this for some reason, perhaps because of abuse horror stories and the like. Thank god my parents' and slightly younger generation weren't like that, or as a teenager, I never would have earned any spending money! I LOVE the idea of chipping in for a sitter, though, that was very sweet and a good idea.


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Guys guys guys. I went to the Capital Pride parade and had so much fun. Everyone was so nice and friendly of course. And there were drag queens in superhero costumes, which for some reason is just the most awesome thing ever. (If you didn't click on the link above, the theme of the festival was "Unleash the Superhero in You" so there were lots of superhero costumes, both of RL superheroes and people in rainbow capes and such. Of course this tickled both my queer heart and my geeky heart.)

Sadly, just as Lynda Carter's car passed, she turned to talk to her companion in the car so I didn't get a good look or get to wave to her (amongst the other thousands of people trying to) but she was still like 20 feet away from me, which I am fangirl enough to be happy about. From what I saw of her, I'm guessing she's from the version of Amazons who were granted agelessness by Aphrodite. ;)

One thing that was really touching at the parade was that some of the loudest cheers for the floats and marchers that past were for the PFLAG groups and the churches that had LGBT clergy and married same sex couples.

There was only one very small group of religious right preachers at one corner of the park where the parade passed who were shouting the usual "repent or go to hell" stuff through a loudspeaker. They were utterly drowned out by the parade once it started, and they were a paltry few and rather anemic in their "ministry." The many pro-LGBT churches in the parade vastly outnumbered them and were vibrant and loving. I was bummed the local Friends meetings weren't in it, but as my sister joked, they were probably still in committee trying to work out what wording they wanted to put on their sign. (We are a strangely bureaucratic religious society at times.) This makes me also want to urge my own local meeting to march in our home city's parade too, so that's a project for the coming year (as it's much too late this year, as the local parade is next week).


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Based on the information you provided, I agree you handled the situation as best you could. If there's fallout from the girl, that's not your fault, just as it's not your fault that, based on your description, she's an attention-mongering loony bird. Being insulted by a person like that is a compliment (i.e., if a nutjob has a poor opinion of you, then you're probably alright).

I wouldn't say that this means someone can never bring friends--on occasion we've had RPGs where an SO or friend was there for some reason and didn't want to play but watch. Usually they watched and sometimes asked pertinent questions about what was going on, or went into the other room and read a book/played on the computer and didn't disturb us. Sometimes we've had peanut gallery commentary, but usually in GOOD humor, not meant to be unduly distracting or cruel. Sometimes we'll ask an attending SO to blow on our dice for luck and such.

But if it's common that your gaming group's friends are disruptive, I'd at least talk to your group about establishing some ground rules for guests, and make sure that if any guests are invited, that they know they are expected to behave by a certain code of conduct, or will be asked to leave, because of bad past experiences. While normally one shouldn't have to say outloud things like, "Please be aware this is a game with violence, do not watch if you find violence upsetting," or "Please do not insult your hosts," or "Please understand this is game that requires our concentration and accept we will not be chatting with you very often," maybe it'd help to set that up should you be pressured to let a guest attend again.


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I'd keep Etta athletic and active. I'd also keep her zaftig.

Like this. She's not massive like her golden age predecessor (although I love her too), but she's got some meat on her bones, and she's absolutely hot. All the skinny minnies in comics get boring. Etta's a real woman.


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Etta's always been zaftig, and was in the Simone run. She was also muscular and powerful in that run. I hope she always remains these things. If someone Wallered her, I will be cutting a b#*%@.


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GreenDragon1133 wrote:

@DeathQuaker - I agree with you on the rationale for the Secret ID. Most importantly, the Triple ID of the failed pilot is a "NO!" If telling a story like that of the recent animated movie, or the Perez version, then there is no need.

But when, and how the alter ego was introduced in WW worked well.

Also worth noting, Diana had a decent supporting cast without the alter ego. Her publicist (IIRC) Mindi Mayer, The Sandsmarks (even before Cassandra's demi-godhood was introduced), and Silver Swan and her mother (I forget their names atm). Plus General (later SecDef) Steve Trevor and his wife Etta Candy-Trevor.
And that's not including General Phillipus, Queen Hippolyta, and the rest of Diana's Amazon Sisters. Or her actual sister Donna. (Who has joined team mate Wally West, and both of the good Batgirls in limbo).

Part of Wondy's issue with supporting cast, is especially in the last 20 years or so, every major writer has wanted to give her a new one, with characters they made up. They use Wonder Woman's cast as a chance to put their "stamp" on things, but it means Wonder Woman has very little continuity cast-wise.

The thing is a lot of her cast are really GREAT characters. They just keep getting discarded or reinvented.

A lot of the cast you mention I think were the Perez cast? And the names you are looking for are Helena and Vanessa Kapetelis, IIRC.

You've forgotten a very important cast member too -- ARTEMIS, created by Messner-Loebs. The fall of Wonder Woman plot she was introduced in was contrived as hell (it was that part of the 90s when DC was in one of its phases of killing/maiming/shaming the Big Three. Superman "died"; Bane snapped Batman's back, and Wonder Woman got demantled by a crazed Hippolyta). Artemis temporarily replaced Wonder Woman; a Bana-Mighdall Amazon (they were exiles who lived mercenary lives), she was this lovely mix of innocence and violence (kind of reminiscent of Leela from Doctor Who). "I am not violent! And I will cut the throat of any man who says I am!" Is one of her actual quotes. She had some great character development arcs on her own and is a lovely foil to Wonder Woman. I don't think she's been seen since Flashpoint. Artemis also had her own sidekick in her Requiem miniseries (John Byrne I think?), an ex-cop named Sojourner, who was awesome but sadly never used again. (Requiem is also hilarious because the superhero team Requiem joins, Hellenders, is clearly a parody of the Image comics team books popular at the time.)

Rucka gave her a very cool ambassadorial cast. I can't remember her assistant's name but she was cool, and there was Ferdinand the Gay Minotaur, who despite as ridiculous as that sounds, was fairly amazing, amongst others.

Heinberg, Picoult, et al gave her DOMA, including the head of DOMA and Tom Tressor. Simone kept that cast, and FINALLY FINALLY FINALLY added Etta Candy back into the gang, and a properly kickass version at that. "Woo f*~&in' woo."

OH! One more villain--Veronica Kale. A Rucka invention? I am not sure. She was pretty awesome, a business woman trying to discredit her basically, but she had a lot of flair. The ONLY thing David E Kelley got right for that awful pilot was using Veronica as a villain.

I am not sure what the point of this is except to say, Wonder Woman has LOADS of amazing friends and family and supporters to draw from, but they need to pick a cast, keep it, and develop it.


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99% of the time, I personally feel a thread is locked for good reason--and often in fact feel relieved or grateful when it happens.

Every once in a GREAT while, I've had the sense that a derailed thread was getting back on track and the conversation was getting constructive again, but usually there's one idiot who keeps beating the dead horse of derailment, and because of that one idiot, the thread gets locked, because the admins' patience has run out and are tired of having to trawl the thread to delete all of the idiot's posts. And it's a shame when that happens, but I don't blame the admins for hitting that point, they're only human after all.

My personal inclination is to protest the existence of the idiots, trolls, and asshats who wouldn't know how to have a civil or decent intellectual argument or discussion if you hit them over the head with one, not the threadlocking itself. Threads wouldn't be locked if people could learn to concede an argument when they're proven wrong, respect others' differing opinions where the subject matter is subjective, or learn that the point of discussion is not in fact to have the discussion end in, "I'm sorry, idiot-man! You are right about everything, and I shall agree with you wholeheartedly on everything you say henceforth!" Some people are SO OBSESSED with being right, that will go to great lengths in making themselves look like idiots with all the social grace of a slime covered rock to prove just how "right" they are. They go through threads, looking for quotes they can take out of context to spin them toward their arguments, people get pissed off at being misinterpreted, or another "pathologically needs to be right" asshat takes on the other POV, and things get ugly.

Sorry, that appears to have turned into a rant.

Anyway, I'm sorry threads have to be locked, but it is not the admins' fault those threads get so awful and mean (and certainly not "interesting" at all in my opinion).


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Grey Lensman wrote:

Back to the subject at hand.....

Check out the direct to DVD animated Wonder Woman film from a few years ago. I think it's pretty good, and would make the basis of a great reboot. It has all the classic elements, which is a plus.

*shrug* It was alright. The Amazons were too straw feministy, and Steve Trevor was way too important. Steve Trevor is a useless wet blanket and any story prominently featuring him is going to be a snooze, IMO. It's hard to put my finger on it, but every time you bring in Steve Trevor, even if you make him black and call him Trevor Barnes or put him in a deaging machine and call him Tom Tressor, he's just always bland and boring, no matter how many peach pits Diana tosses his way (if you don't understand that, don't worry about that). Who ever gets in the dreaded Steve Trevor role instantly becomes cardboard and vanilla, and the best Wonder Woman stories are without him. Part of it is damsels in distress are boring, regardless of their actual gender. Even the TV series figured that out and slowly wrote him out of the series--the TV series was not known for its stellar writing, but even it could tell when a character just didn't work. If you're gonna use Steve at all, I liked him best I think as Perez established him, an older guy who provides more mentorly advice to Diana on what "Man's World" is like, rather than a young man who is enraptured with her.

Really, Batman sums it up best.

phantom1592 wrote:
GreenDragon1133 wrote:

Speaking of Secret IDs. I liked the reintroduction of Diana Prince after the Second Crisis. Donna had taken over as WW, Diana was trying to lay low after Max Lord. Bruce and Clark were worried about her. So Bruce concocted a Fake ID, Diana Prince. Ex-military, worked as a Security Expert for Wayne Enterprises for several years, set her up with a job a the Department Of Metahuman Affairs (DOMA). DOMA being partly a liaison to the Superheroes, and partly a police agency.

The best part of the whole deal, Clark crediting Bruce because "he worries".

Personally, I'm a fan of secret Ids, and believe ALL heroes need them. One of the big complaints about wonder woman is that she doesn't have a strong supporting cast and she isnt 'relatable'...

That's what the secret IDs are for. They may not make sense... they may be holdovers from tradion... but they really are an integral part to the superhero formula.

I'm of two minds about the secret identity. The reason it was done away with was because Wonder Woman is/was seen as an emblem of truth... and you don't hide who you truly are if you're an emblem of truth. There is a logic to this I appreciate. It also follows in the universes where she is an Ambassador from Themyscira and basically needs to be herself at all times.

If she has a secret identity, she needs a reason for one; the two generally used that I can think of are

1) Themyscira/Paradise Island is a secret and contains secrets; therefore she needs a secret life so she isn't put in a position where she ends up revealing her home of origin and its arcane knowledge. This one runs counter to the "ambassador" thread so if you use one, you can't use the other. On the other hand, it stops asshat editors and writers from making the Amazons do un-Amazonly things like attack and slaughter the residents of Washington, DC. *grrr*

2) She just needs a normal life where she can have some privacy/time to herself--or where she can gather information low profile. There's some logic to this, although the person you might have the hardest time convincing herself it's important is herself. If you're restarting the story from scratch and doing the "innocent new to this world" angle on the character, however, she might come up with the Diana Prince persona to help learn about life in "Man's World" without drawing attention to herself. That might be the best way to go if you want to do the secret identity thing.

Most importantly, if she does have the secret identity, she must wear hugely ridiculous glasses. This must be her own idea, she is not just copying off Clark Kent.

Matthew Morris wrote:


One thing I liked about JLU was the Bruce/Diana dynamic. There was something, nice, about the embodyment of love trying to show the embodyment of fear* how much more he had to give than he realized.

Agreed. It also explains why Bruce's GRRRR persona never intimidates or gets to Diana. Love conquers fear. :)


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LOL my favorite is Franklin.


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Silver Swan is another one. The second version was a bit interesting as she had been a friend of Wonder Woman's, then kidnapped and cybernetically augmented to become Silver Swan, and she blamed Wonder Woman on what happened to her. Although she could get irritatingly self pitying, but I liked the idea of a former friend turned enemy, because it really gets to Diana the way no other foe would.

There was an older villain called Dr. Cyber I kind of liked, but that may be through the filter of childhood memory.

GreenDragon, I don't know if they will use New52 WW --or any character -- for the Justice League movie. I imagine they will establish their own continuity. Most movies and TV shows haven't been paying much attention to the comics--if anything, if the movies and TV shows are popular, the comics change to match them, rather than the other way around. (If the movie or TV show sucks, they forge ahead.) For example, Arrow is firmly in its own Elseworlds, and most resembles Green Arrow Year One from years ago, than anything going on with Green Arrow in the DCnU.


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These Deviant art finds are amazing and gorgeous guys.

Kajehase, the "amazon" looks reasonable to me. Looks like a Xena redesign.

It's also of note that she is not posed to show off her bare legs, simply they appear bare for easy movement.


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Lord Fyre wrote:
DeathQuaker wrote:
I think the issue with Wonder Woman in the comics is that DC itself doesn't really know what to do with her. Generally, they want to largely attract a young, male audience and use very specific themes and tropes to do so. (Their sales reflect this)

As you correctly point out in another thread, it doesn't have to be this way - even with their "want to largely attract a young, male audience" point of view. :(

DeathQuaker wrote:
b) She uses tropes and themes that do not fit well into the contemporary DCU, because of this and other reasons (her more mythological origins, etc.)
I think the bigger problem is the general lack of decent quality writing in comicdom.

That may also well be the case. I think there are good writers out there, but they may not be in the majority.

Quote:
DeathQuaker wrote:

And nobody wants to write nice superheroes these days. They all have to be "dark and edgy and gritty."

Which is a shame, cause frankly, personally? I am g#*!%#n sick of all the angst. I actually like watching a superheroine who just accepts what she is, goes out, helps people, and kick ass.

Not just Superhero writers ... looks at Paizo's adventure/setting offerings.

Hmmm. I don't look a lot at those but mmm... maybe that's why I don't.


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thejeff wrote:


Agreed. From your earlier post, I'd gotten the impression you were claiming it wasn't the Golden Age origin at all, not just that it hadn't appeared in the first few stories.

I specifically referenced "the earliest Golden Age [stories]," which was accurate. I did not intend to imply anything else. I apologize if I was unclear.

Set wrote:

Ah yes, Wonder Woman, 'bringing her message of peace to man's world' by snapping fool's necks since 2005.

Ugh.

I actually don't mind the Max Lord storyline. Her choice was kill him, or let him mind control Superman to destroy the world, and that was confirmed by her lasso. I think it was manipulative and annoying to build up the story so that that WAS the only choice, but with the circumstances set up as they were, it was the only outcome that makes sense. As much as I am a champion of Wonder Woman as an avatar of love, I think it was a RARE circumstance where the villain death was called for, and that moreover of the major heroes of the DCU, she was the only one with the spine to do it. She also turned herself in afterward.

But the point of it was that it was a VERY rare, extreme circumstance, and she was acting out of desire to protect her friend and the world, not out of vengeance or bloodlust. You can kill in the name of love, but you do it after all other options are explored and exhausted. I felt confident at the time that was the case. It was shocking that she killed because it IS something she'd avoid at all costs if she possibly could.

Turning her into just a violent warrior whose first solution to anything is to punch it is antithetical to what she's supposed to be about, however.

LazarX wrote:


Currently the man at the helm of Wonder Woman was also known for this little seen scifi show called Babylon Five. His previous comic titles were "Midnight Nation" (one of my favorite all time series) and Rising Stars under the "Joe's Comics" label. His complete list here includes major titles from both of the Big Two

The current writer of Wonder Woman is Brian Azzarello. J. Michael Straczinski's run on Wonder Woman ended before the New 52 reboot, almost 2 years ago now.


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Aaron Bitman wrote:
The character's origin, as first presented in "All-Star Comics" #8 in 1941, didn't say anything about being clay. If I recall correctly (from reading "Wonder Woman - Archives, Volume 1" years ago) she had many adventures in the pages of "Sensation Comics" without any revision of her origin, before the comic titled "Wonder Woman" got started. I believe (again, based on my unreliable memory) that Marston rewrote her origin, this time including the clay bit, in the first issue of the comic actually titled "Wonder Woman", in 1942. But I'm sure that the original story in A-SC didn't say anything about clay, because I have that one in "All Star Comics Archives Vol 2".

This is correct, when she got her own title, that origin was established. But it was not her first origin.

The earlier stories in All-Star and Sensation Comics suggested Wonder Woman's strength came from Amazon training techniques given them by Aphrodite. Part of this was with the agenda of teaching girls they could be strong if they believed in it, as suggested in this frame here:

http://www.comicvine.com/images/1300-2610554

Amongst other places.

So it is not the first/origin source of her powers. Marston later come up with the clay idea probably to explain how Amazons reproduced without men (not my original speculation, but discussions I've seen).

Absolutely the clay story is a longtime origin, a known one, and the most often used. Not undercutting its existence or significance in the slightest.

But it's not the only origin of Wonder Woman, it is NOT the first, sorry thejeff, and it hasn't always been used. And personally I don't believe it is an essential part of her character. You are of course welcome to disagree on that last.


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Matthew Morris wrote:
Knockout's bi. There was a bit in one of the mini-series where she bedded Deadshot. Then offered to kill him because it upset Scandal.

That's right. Sorry Knockout. I think Knockout is one of few bi characters around. (Gail Simone noted once that she saw Black Canary as bi but they wouldn't let her do anything with that. I don't have a link, but she said it on Twitter.)

Quote:
(And in my Wonder Woman Reboot, Jeanette at least would be a semi-recurring character)

Jeannette was AMAZING. Good call.

Aaron Bitman wrote:
DeathQuaker wrote:
Originally she was just one of the Amazons, born to Hippolyta the normal way, and her super strength and such came from Amazon training. And because THAT was the origin used in the Lynda Carter series (which largely drew from the earliest Golden Age stuff and then went from there), I would say that is the origin the mainstream is most familiar with (and thus would be what "everyone" knows).
That's true, but some people grew up watching the old "Super Friends" animated TV show, which said that Diana was made of clay, and that she was the strongest and fastest Amazon, so there may be just a few "everyones" who know that origin.

Really? I don't remember that at all. Ah well. Fair enough, but I think the live action show probably had a broader viewership than the cartoon. Even so, good point.

Anyway, I don't think it needs to be a fact for Diana that is incontrovertible. I don't think it's the equivalent of "saw parents murdered" or "last of his kind raised by a farmer and his wife." For her it's, in my opinion, that she's an Amazon, she's the best of her kind, and that the Amazons are a peace-loving race.


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Sorry for the thread necromancy, but I saw a discussion of this site on the Escapist and it looked interesting:

Repair Her Armor

This takes artwork from comic books and video games, and redresses the female characters so they don't look like they're from a soft core porn or are exotic dancers by trade.*

The amazing thing is, at least in my opinion, the every single "fixed" picture so far results in a far nicer, more aesthetically pleasing, and all-around sexier and more exciting image.

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*Disclaimer: I have no quarrel with soft core porn or exotic dancing, but if you put an exotic dancer in my face and tell me she is the female equivalent of a heavily armored knight, my immersion in the story tends to be lost.

Also, inb4 BUT I LIKE HALF NAKED CHICKS STOP OPPRESSING ME. You are allowed to like half-naked chicks. Half-naked chicks, and naked chicks for the matter, are all well and good. I enjoy them too sometimes! I am not oppressing you. I am not, through the power of this post, going to make all the half-naked chicks go away. I am not suggesting that you should stop enjoying the things you enjoy. I am simply writing about the things I personally do and do not enjoy, and assert my right to have those opinions. If you respond to this post with any implication to the contrary, i.e., suggesting that I am oppressing you and your enjoyment of half-naked chicks, I will find you, and I will shove your computer up your rear orifice. Should I fail to find you, please perform the procedure on yourself in my absence.

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