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Old Marm

DeathQuaker's page

RPG Superstar 2013 Star Voter, 2014 Star Voter. 6,012 posts (8,959 including aliases). 6 reviews. 5 lists. 1 wishlist. 13 aliases.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Yeah, my understanding is that since we have the mind link, we are communicating what we see and to some extent have a joint dream, but our own subconsciousnesses are also filtering in other images that we either only see or others are perceiving differently. (Which is also why, say, Ceru does not see whatever is happening to the images of Vitreous in the same way that Vitreous himself is seeing them.)


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

"Well, what do you think we should do, Beylinda? I agree but how to go about it I'm not clear..." Ceru asks--no tone of irritation in her voice, just genuine query as she herself tries to ponder the next step.

Her thoughts are interrupted by Vitreous's sudden personal crisis. She understands all too well the fear that has struck him and runs over to him. She leans over and gently attempts to touch his shoulder -- if he fights her off she pulls away; if he allows her, she pats him comfortingly.

"No! No, no, Vitreous! Listen! Listen to me! You are Vitreous Samson Quzu Smailing Von Childers Drimplegatto, called Darling by the Barmaids! If that's even your future, all that shows is you are going to live and have so many adventures you have been greatly changed by them! That's all! Your skin is not pale! You have a lady and thus a passion to pursue... and with passion, you cannot possibly succumb to... that," she whispers the last word. "You are a great adventurer and it is only clear you will remain so for a very very very very very long time!"


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Since Tac doesn't have time to respond to open doors right now... hope this goes along with the narrative

However, when Ceru opens one door, another appears behind it. And another and another and another and another...

Finally she gives up and backs toward the group.

Maybe, we're not supposed to try the doors... what do you think?


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

In the dreamscape...

Ceru has a hole in the left side of her chest, toward her shoulder. It is not bleeding, nor does she feel any pain from it--it is just a clean, neat whole about one inch in diameter, that goes through her completely. As she moves, the air lightly whistles through the hole. She stares at it for a bit, somewhat fascinated by it, and waves off offers of healing as, for the moment, she does not feel actually injured.

In the mirrors, Ceru only sees looking back at her a thousand glowing runes, almost, but never quite comprehensible, and looking at them for too long gives her a terrible headache.

Instead, her eyes, even brighter and bluer than in the other world, fixate upon the doors, and she walks over to them and immediately begins to open them. Doors... doors... doors should never be shut!


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Ceru sees that her acid had some, if minor effect, but decides to take a bigger risk.

First, she pulls out her wand and tries to activate it.

Use Magic Device: 1d20 + 8 ⇒ (16) + 8 = 24

Beaming as she sees the wand glow into life, she holds the charge and waits for the opportunity to approach the knight.

Retrieve and Use as Move and Standard, so she'll attack with it next round.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Not sure what else might do, Ceru pulls out an acid flask and chucks it at the black knight.

Ranged Touch Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage, although I doubt it: 1d6 ⇒ 1

Thanks, Paizo die roller, for always being there for me.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

I am back but now catching up with post vacation stuff. Will post as soon as I can.

Don't have time to post now but if you want to roll for Ceru on some appropriate Knowledge checks, or Disable Device, please feel free.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

"Assistance is definitely a good thing." Ceru approaches the spider next. "You're very generous to offer us so much help, after the help you've provided already. I definitely would like to know more about the tower... and even though we are well equipped, I'm sure I could use a magic bow or sword or maybe an amulet or dagger or periapt... what is a periapt anyway? Or a mitre? Is that the funny hat a priest wears? I'm sorry.... you know, I expect you are much wiser than I am. Maybe you should pick the weapon and the adornment... I think I am willing to risk a surprise."

She pauses. "Oh and if you take up Shaedo on her offer my papa has told me many interesting stories... if I can remember them right..." she trails off.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

I think Ceru's going to ask for Knowledge of the tower, a magic weapon, and a magic jewel, of the spider's choice. It is in Ceru's nature to want a surprise (but shape to an extent what the surprise might be) and it saves me from agonizing over Ultimate Equipment for six years before deciding what I want (and then picking something utterly mundane because I can't make up my mind).


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Sorry to hear that Lulu, it's always hard to make that call. Really hope RL starts treating you better.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Layla had said no to spider hall, I believe, and Ceru said she would go along with Layla's suggestion as long as the party bore in mind that they would probably have to deal with the spiders eventually.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Warning: English Master's degree bearer pedantry follows.

If it's comparable to the Elizabethan/Jacobean era, it would be "Early Modern" Taldan.

Compare: "Old English" (we don't even get an "ancient") is the language Beowulf was written in, and cannot be understood by a modern day speaker, although a few words may be recognizable.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Reflex: 1d20 + 6 ⇒ (11) + 6 = 17
Fortitude: 1d20 + 1 ⇒ (1) + 1 = 2


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Kthulhu wrote:
I think the next few months will be very interesting. Paizo has been #1 in the industry for several years now...but lets be honest, D&D was basically a sleeping dragon for almost all of that time. Actual published products were coming few and far between, and came to a full stop almost 2 years ago. My prediction is that if WotC offers good support, to include both adventures and setting material (instead of almost exclusively rules supplements), they will retake the #1 spot in relatively short order.

Probably, especially since there's always a jump in sales when a new core book comes out, and DND has the advantage of being new, and still being the better known brandname.

What will be more interesting is looking at sales two or so years from now, after the new car smell has worn off. DND products may be on top, or Paizo, or be tied (as they were for awhile)--it'll just be interesting to see how they're both doing, and what tactics are being the most successful at getting sales.

That said, and again, I hope they are both successful, as that is good for gamers and the games industry.


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To the thread topic...

Scanning the quickstart rules, it looks like a good game. I wish they had just created a new setting rather than a rebooted-rebooted FR (I love FR, but would prefer to see it retired than changed as much as it's been, and see a new thing in its place). But I can still deal (indeed, by just using the mindset that it's basically, to me personally, a new setting with an old name).

If I find an opportunity to play, I'll probably use the quickstart rules to make a character and play, and buy the books later if I find a group that will play in multiple campaigns (I probably won't buy them at launch because see below).

I will still also play Pathfinder, and having invested a lot of time and money into it, GM most of my own campaigns in that system.

Especially as, Pathfinder is still a living, supported system in its own right.

I expect Pathfinder will be the dominant system in my life some time to come, but apart from my current preference to run that system (because I like it for my campaign world and because I've already got a lot of material for it and more will continue to come out) that is very largely out of convenience... while I know a lot of gamers, most of us are in our late 30s/early 40s and many are now busy raising families or occupied by other things... those of us who do have time to play/run.... Pathfinder's the system the particular circles I run in people know the best and can often agree upon. Although I'm sure if we found a GM willing to run DND many of us would also try it. So I probably won't buy the DND books at launch simply because I don't know if I'll get to really use them. I have a few game books on my shelf I've never really gotten to use, so I've started not buying books until I know I can be guaranteed of getting a few campaigns out of them. That's less to do with disinterest in a new system and more to do with sheer frugality.

I find the "there can only be one" attitude amongst many gamers distasteful. I think we can prove ourselves to be better than blind brand loyalty. I generally think the more active, loved, supported systems in the RPG world, the better. The more successful game companies in the world, the better--for us and the game companies. Even if I still ultimately end up mostly playing Pathfinder, and of course I continue to wish Paizo success, I also truly hope that DND does well, that people enjoy it, that it attracts new RPG players to the fold, and that WotC is very successful with its launch. I also hope that indeed that there are many gamers who do play BOTH games, and encourages a gamer community where we do not arbitrarily draw lines in the sand over favorite brand names but rather share with each other the many different games we like and play them all with each other and have fun no matter what book's open on the table at the time. I think that will be a stronger and healthier gaming community, and will enable the industry itself to be stronger and more profitable.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Enjoy your time off!


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

http://paizo.com/paizo/messageboards/community/gaming/campaignJournals

On phone so too lazy to code, but there you go.

And yeah, the added UMD DC makes trying to use the staff not worth it, IMO. Junk it.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

If we keep a campaign journal, I'd suggest keeping it in the campaign journals subforum, and linking to it from the main campaign page.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Dijiron wrote:
Randomly triggering spells is a bad idea. Ideally the identify spell would be cast. The best I can do is detect and spellcraft.

I wasn't suggesting doing it randomly. Simply that she would try to activate it with Use Magic Device (a DC 20 check) if it would come in handy. The properties of the staff were already IDed.

Not to mention, saying, "But that's dangerous" in this party....? I think we're well past the safe zone anyway. ;)


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Ceru looks back and forth... there is the sick goblin to help, and THEIR sick goblins to help, but also magic things to look at and be fascinated by... but she figures there are those much more skilled at dealing with the items found and so she stays by the new, mutant sick goblin.

I'll help get his armor off, she sends, a slight note of distaste in her mental voice as the armor is, well, not very nice looking. As for food, best to just try some moistened waybread and see how it goes down. I've got some honey to sweeten it with, and ginger to help stimulate the digestion without agitating the stomach... her telepathic voice quiets as she internally continues to process what might best be done to safely feed the mutant.

In the meantime, she works at unfastening the armor, taking care not to trigger any additional unwanted effects of the armor's magic.

In case it's needed
Find traps: 1d20 + 9 ⇒ (10) + 9 = 19
Remove traps (or armor itself if needed): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Shaedo Silverpaws wrote:
"Grrr-rrr, GRRR! Rawr. Yikiyiyi-ki-yow!"

So that's what the fox says.


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The Evil Queen wrote:
DeathQuaker wrote:
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Well you can always skip the next bestairy right?

For us real life myth/mythology/folklore/fantasy lovers there are still MANY more monsters to paizonize, so we really need more bestiaries.

Of course. And when the next Bestiary comes out, I am not going to piss on the parade of the people who really want it by spamming its product thread about why I think it's a waste of time and why I think people who want the Bestiary are wrong and terrible people. Just because I personally don't want a book, I still respect the fact that others do. (If I implied otherwise, I apologize.)

However, in this here Monster Codex thread, I was just trying to post that I'm glad this thing is coming to be and that Paizo isn't ONLY (but not never) producing Bestiaries as monster sources---because I see room for this AS WELL and that I personally have even more use for it. I want to give Paizo the feedback that the new thing they are trying is also appreciated. I should have just left it there, but people started telling me I was having fun wrong and I got defensive and let myself go off topic. My bad. This is why I try not to post in the discussion boards any more. And with that, I'm out.

The only point I should have made and left it at: Paizo, thanks for making this. I plan on resubscribing when it comes close.


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The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)


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Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.

And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.


1 person marked this as a favorite.
Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

I would say first of all, to Lulu and to everyone else, I don't think anyone should feel bad for being confused or lost in the flurry of events that tends to happen here. There are a LOT of people here--and sometimes a lot of people post this huge flurry of posts at once (usually while I am asleep), so it's hard to keep track of everything.

My tactic is normally just to pick just one or two things to react to and just stick to those things where possible. It means I may not reply to everybody, and while that runs the unfortunate risk that it may seem like I am ignoring someone (I really am not) I can only do so much before I feel too lost myself. (For example, in a smaller game, Ceru might have also participated in the riddle contest that happened at the beginning of the game, but she was already talking to some other people and then we were asked to focus on the game's start, so I decided I had to let that go to perform properly in the bits I was already paying attention to.)

I'll be honest, when I threw my hat in the ring, I thought it would be more like a typical game where the number of players are limited. That didn't happen. That's okay! But I accepted that meant things were going to be chaotic. It's just going to feel different than a normal PBP (it feels more like a freeform PBP, really, where there a lot of different people coming in and out all the time).

I think it would be helpful, since there are so many PCs, to only have a couple, at most, choices offered us at any one time, so we can all focus on one problem---a lot of enemies/choices/problems is often valuable in an RPG, but that's when you're presuming a typical party of four to six.

I will also say, if people are more comfortable with a smaller group, while I am having fun, I am willing to pull out to make it easier for everyone else. You're not going to lose a lot, save apples, from losing Ceru, and I'm in several other PBPs. Just let me know, here or via PM. I don't want to leave per se, but I'm willing to do so if it makes for a better game.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Ceru nods agreement with the plan, and checks her pockets to be sure everything is where she expects it to be. She makes sure her acid flasks are not where her cinnamon is, because there is no reason at the moment to spice the goblins.


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Female Tiefling Bard 3

Take care, Edward. Holding you and your wife in the Light.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Dijiron wrote:
I'm actually a little confused about your question. Do you have Bardic Performance as a class feature. I have never seen a Performing Trickster archetype before. Every PbP I've ever been in (which admittedly is like 4) has been skittish about posting Character Sheets for everyone to see. I wonder why that is? I always show mine in PbP and IRL. Also Mage armor is a bad idea because it won't overlap with the armor your wearing. Try shield instead.

FWIW, Shaedo's character sheet in her profile seems pretty thorough and covers her abilities. I can't tell if she gets her spells from her race or her class though.

On a different note, FWIW, anyone is welcome to read my sheet in my profile and comment/question/suggest. I have a Master's Degree in English, which is a scroll that once obtained, inflicts a permanent -4 penalty to all arithmetic rolls.

I'm not bothering with ooc tags since we've got a gameplay thread now. This post is OOC.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Why would you be wary of the source, Dijiron? They're from the Emergency General! Ceru begins to wonder if the ratfolk is a traitor, because of course the items given to them for their mission cannot possibly be anything but beneficial and it is absolutely clear that everything they are experiencing is fine and perfectly normal for the circumstances. She is careful to keep such thoughts to herself, however, as she does not want to foment dissent amongst the group. She presses forward with the others.

Perception, general looking out: 1d20 + 8 ⇒ (7) + 8 = 15
Perception, check for traps: 1d20 + 9 ⇒ (9) + 9 = 18
Stealth: 1d20 + 12 ⇒ (14) + 12 = 26


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Layla the Twin-Blade wrote:
Hey, since this is probably the last chance we have before the official opening of gameplay post to adjust our starting equipment, and I just realized we have NO DIVINE CASTERS in our group, I just grabbed a few cure light wounds potions at the 10% discount (45gp each). Anyone else reading this before the GM's opening of gameplay post may wish to do the same!

I picked up a wand of cure light wounds which I can (try to) activate with UMD and I bought a chirurgeon's kit (not yet on my character sheet because my list of final stuff bought is at home - ETA: I'm putting it on there now anyway) and three extra CLW potions as well (which makes 4 including the one in the chirurgeon's kit


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

"We work for the Commander, and she's lovely so we can't possibly be the bad guys." Ceru says what seems to be absolute truth in her mind. Except she's never believed in absolute truth... she scratches her head absently, and does so again each time Sunny shares her itch.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

"My donkey is named Thunderhoof! And I'm not the one doing the mentally voice thing... I'm pretty sure I didn't cast message... in fact, that's just whispering.... this is odd..."

Ceru thinks really hard at the others.... Can you hear me now?

Ceru also activates detect magic to see what everyone is talking about with the sparkly on people's necks. And finally, she keeps subconsciously and absentmindedly humming along with Shaedo.


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Layla the Twin-Blade wrote:

On the donkey trail...

"Okay, listen up, guys, we've got some decisions to make!"

Layla rises in the saddle to her full halfling height, and positions herself to command the group's attention. Her sharp voice may (hopefully) even wake the dozing Eris.

(Intimidate Check)

Layla is not trying to demoralize, frighten, or even command the group, but just get everyone's attention and impress upon them the seriousness of the situation despite her cute appearance.

"We've been riding for almost a couple weeks now, and we're only a day or two from Hightower, so we better get ready. If we want any kinda stealthy approach, we're going to hafta do something different than what we're doin' now. Now, I'm not quite sure why Alkenstar has sent us so far out near Geb, but there may be quite a threat headquartered at this tower. However, it's also possible that we'll find it abandoned by now. I've seen distant groups of gobs along our way, headed back toward Alkenstar, and if all the tracks we're passing are any indication, whole huge armies of gobs, hobgobs, and other hostiles have already headed back toward Alkenstar some weeks ago. I'm kinda worried about what carnage we'll find when we eventually get backta base, but for now, since we're already so far out, we have a mission to complete, and we better do it well!"

Feel free to check out the Layla spoilers in the GM post above. She tries to share as much as possible of that info with the group, asking for ideas, curious about what the strange bipedal mounts may be, trying to figure out whether to send a couple stealth scouts from the group ahead, etc. If Eris wakes up, she defers to her leadership, but seems to naturally act as something like her Lieutenant, trying to get the specifics of the mission in order.

Knowledge Local re Hightower: 1d20 + 5 ⇒ (16) + 5 = 21

Ceru nods at Layla. "I think a stealthy approach would be a good idea. Those of us skilled at laying low, no height jokes intended, could move ahead, just to get a sense--'case the joint' as the thieves put it in stories. Even if it looks abandoned from the outside, that still tells us something--but since the mission parameters are in part to explore the place, we should safely get a good look before we go in!"


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Gaaaaaaaaaaah lots of text posted since I went to bed. For simplicity's sake and to keep things from being confusing, I'm not gonna post anything "pre-announcement" and just assume if Ceru didn't introduce herself to you yet she did now and she fed you prodigious amounts of applesauce.

Issue 2: I started buying all my stuff in PCGen to help me make sure I did the math right and then forgot to set it to the 10% discount so I bought everything full price, and rather than do it all over again, could I just pretend--if this math is correct as I am terrible with percents and fractions--that I have 3300 gold to buy things at full price with rather than 3000 gold to buy things at a 10% discount?

Post Announcement

Vitreous wrote:
Anyone else want to take a look at the squad leader's journal before I hide it amongst her things?

Ceru deftly takes a peek, and her eyes widen in surprise, then narrow as she becomes offended. "She's clearly been talking to my father and it's mostly not true!" She hands the journal back, then retakes her position in the riding formation. She then reaches into one of her pockets and pulls out an apple tart she doesn't remember making and tosses it to Kallisti, curled up amongst Eris's saddlebags. Vengeance. Sweet vengeance.

"Talking of my father," she says, "I swear there was a moment in the past few days where all the stuff he used to try to teach me almost made sense! Which is to say yes, Layla, I do feel like I am snapping out of a daze. It's all very strange!"


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

"Well," Ceru sniffs at the fairy, "If you don't want to help with the cooking, don't get in the food!" Her ire lasts a good half a second, and then she giggles as Pix angrily flies back to Lulu, to whom she winks.

Turning to him, Ceru grins at Vitreous. "Happy to, we can't go killing goblins on an empty stomach." Since one of her own kind offered her the courtesy of a full introduction, she returns the same gesture: "Sirina with Eyes Like the Faraway Cerulean Seas Bimthorton Wispcaller Cloakchaser-Smith," she says, "But, as I hinted earlier, most call me Ceru. Pleased to meet you!"


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

I am going to presume that Pix is in a bowl of applesauce that has been dished out, and not in the pot that is on the cookfire, or we would have a cooked or at least severely scalded fairy. As it is, just off the fire, it should still be quite warm. Also, if I miss anyone, it is by accident.

"No no no," Ceru cries when she sees Pix floating in the bowl of applesauce, "Fairy dust will will offset the turmeric and make it taste soapy. Wait!" She pulls out another spice jar. "A little clove! That'll fix it!" She sprinkles ground clove all over Pix's head, then hands the bowl to Shaedo. "Yes, there is a little red pepper, just a dash, and ginger... ginger and apples, so good! And just a little of alchemical reagent #5, for a little punch."

She fills another bowl and hands it to the fox. "Be careful little one, it is still quite warm." She adds to Eris. "Oh, I have a tart recipe I should love to try for her..."

As others are introducing themselves to her, she dishes out more bowls and responds in kind, "Ceru Cloakchaser, at your service. Chef, general wanderer, and getter-insider-of-boxes-and-other-forbidden-things. And you are... let's see... Lulu, Layla, Kallisti, Shadow... and a... dwarf... "


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Gnome Rogue 2 | AC 19 T 14 FF 16 | HP 2/14 (normal Max HP 16) | F+1 (current +0) R+6 W+1 (+2 vs glyphs) | Perc +8 (+9 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3

Am I understanding correctly that we get all the gear listed upthread, plus? 3,000 GP of whatever we want to buy? Alright, I'll work on that.

A scent of apples and spices wafts over from a cookfire, where a fuschsia haired gnome bends over a small pot. She occasionally tastes and stirs whatever it is she is making, pulling this or that spice out to add to it from pockets all over her person... and other folds of clothing that did not appear to be pockets, but apparently are. "Dash of turmeric... cardamom.... and of course, cinnamon.... where did I put my cinnamon?" She reaches into the pocketed scarf and produces a dagger, then drops it on the ground, then reaches into a belt pouch and produces what appear to be a handful of index cards, then in another a small carved wooden toy. Finally, "Yes, here it is!" She shakes the prescribed dose of cinnamon into the pot, and then with sudden alacrity, re-collects the junk she produced earlier and, in a flurry of hands, they all disappear back within her clothing.

She looks up at the group. "Curried applesauce anyone? Believe it or not this started off as an alchemist's fire recipe, but this works much better as is..."


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Alright, I'm good. I said same to TacticsLion via PM but also saying here -- with the clarifications, the rule makes more sense and I'm willing to try it out. Sorry for making a fuss.


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Well, this looks like fun. If you've got room, I'd think about entering (wasn't clear with three players already how many more you'd want?). And see if I could come up with a good character soon.


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I've largely gone into lurk mode, guys, but I wanted to come out to do an utterly shameless plug for anyone in the MD/DC area:

The New Wave Singers of Baltimore will be performing a benefit concert for Moveable Feast on June 7 at 7 pm at St. Mark's Lutheran Church on St. Paul Street (cross streets of St. Paul and North).

The concert will feature an INAUGURAL performance of "I am in Love with the World" by Nathan Hall, a tribute to author Maurice Sendak, inspired by the interview he gave with Terry Gross on NPR's Fresh Air (only a few months before he passed away, IIRC).

The New Wave Singers are a LGBTS chorus and a nonprofit devoted to community building and diversity. Concert tickets are $20, and 50% of the proceeds go to Moveable Feast.

For more information on the chorus and for concert and ticket information: www.newwavesingers.org

Thanks!


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Drejk wrote:
DeathQuaker wrote:
- Overprotectiveness. BS like male players playing male PCs who jump in front of the 18 Str female Paladin who is trying to get in a smite, because "we must protect the delicate wimmenfolk."

My Pathfinder party Paladin is the one who usually needs to protect others (self-healing as a swift action is great tanking tool). Sometimes her boyfriend puts his character in protective position but that has nothing to do with their relationship or her being wiomen and lots with a fact that his fighter has explicitly defensive and defense-improving build focused on Bodyguard and In The Harm's Way.

Quote:
- Expressed fear of melting my delicate, apparently easily offended f$$~ing ears with hints of vulgarity or rude language. Weirdly, gamer dudes do this WAY more often than other guys I know. I don't want lascivious creeper comments---that's different--but I don't mind if somebody cusses or makes a boob or dick...
This might be overreaction to other side of the coin - lots of women being repelled from the hobby by more crass behavior of male gamers (and sometimes female gamers as well).

Here's another thing that really annoys me: when someone (usually female) talks about frustrating things she encounters, and someone (usually male) takes it personally (even though the concern expressed clearly had nothing to do with that individual) and replies defensively, "Well, I NEVER do that, or I do that for a TOTALLY valid reason..." and generally completely ignores or discounts any of the concerns expressed by the first person...

... rather than, say, express sympathy or acknowledge the first person's pain or frustration at all in any way.

Is it really that hard to just listen and show some compassion when someone is upset?


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Christina Stiles wrote:


I'm interested in hearing more about what problems women have faced as gamers (whether players or GMs), and from guys what problems they've witnessed/experienced with women at the table. How did you deal with the problems?

Let me know if you are willing to be quoted. Thanks.

I've got to get offline soon and can't come up with something pithy and quotable off the cuff... but my gender-related problems I've faced as a woman include...

- The presumption I am a newbie. While it's never been explicitly said to be because I am female, I have sat at a table full of a mix of players, new and veteran, been the only girl, and I am the only person the GM or veteran player will "explain" things to (often explaining things I already know or even explaining them incorrectly--they're always REALLY happy when I correct them, too). The annoying thing of course is this is well intended... many women ARE newer to the hobby, and the male players are trying to be sure the new girl knows what's going on, but often the new girl is a vet who ultimately gets talked down to, while often newbie males are ignored. (So this hurts both genders.)

- Related to the above, the general presumption I need help without asking. When I am thinking about what I want to do in combat, I get lots of unsolicited "advice" in certain groups that is not offered to the guys, even when we are all equally skilled and experienced. I've seen this happen very specifically to other female players as well.

- Overprotectiveness. BS like male players playing male PCs who jump in front of the 18 Str female Paladin who is trying to get in a smite, because "we must protect the delicate wimmenfolk."

- Expressed fear of melting my delicate, apparently easily offended f@*$ing ears with hints of vulgarity or rude language. Weirdly, gamer dudes do this WAY more often than other guys I know. I don't want lascivious creeper comments---that's different--but I don't mind if somebody cusses or makes a boob or dick joke--and I will frequently make them myself. I do not need to be protected, god f$#!ing dammit!

- Summary: just the general presumption that women (and female PCs) are incapable, inexperienced, unskilled, delicate, fragile, plain old stupid, who can't handle the wind without blowing them over, who must be guarded from themselves and everything around them and all times and must have explained everything to them as if they were a child.

ETA: A kinder, gentler, summary: some male gamers show no confidence whatsoever in the abilities of their female counterparts.

- Specific incident of my writing an article about making games more inclusive to newbies, including women who are new to gaming, and the editor reworking it to make it about gamer guy's girlfriends (which thereby presumed all existing gamers were male and all girls were nongamers and were girlfriends). (Mind, I used the ubiquitous "how do I teach my girlfriend to game" as an example of what the article would apply to, but he took the example in what was meant to be an inclusive article, and used it to make it narrow-minded and exclusive.) The editor told me he would run his edits by me before he published and then did not---editors don't have to do that, but that he said he would then didn't was the problem. He did remove the article at my request. ETA: I will note this editor was someone who was generally vocal about wanting to be more welcoming and inclusive of women--but I think he still saw me and other female gamers as outsiders to be brought in, not already part of the community, and his acts versus his intent did not always reflect each other well.

- Online harassment. Not even going to go into that.

- People telling you you're a terrible person for objecting to online harassment.

- People telling you you're a terrible person for wanting to create a safe space for female gamers (remember that thread here, y'all?).


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Haladir wrote:

There was a video in this week's Slate column, "Ask A Homo:"

Where does the "gay lisp" come from?

Interesting.

I'm in an LGBTQS chorus with a wide range of folks of ages, backgrounds, etc. and my anecdotal observation is the younger gay men more often speak what I call "fabulous" while the older ones sound, for lack of a better phrase, "neutral." But the older ones would have been realizing their sexuality at a time where it was even harder to be out, so. And age isn't the only indicator. (The first man I ever encountered who spoke "fabulous" was my high school art teacher--a man in his 40s or 50s, in the early 90s, in a hick school where it was surely dangerous to be out.)

Ruggs wrote:

A friend shared this with me, and I thought it an interesting take on handling/addressing trollish and abusive behavior online.

Thoughts?

Interesting stuff. I definitely agree one of the main issues is--as many articles have recently stated (there was one on the Mary Sue and I think on GeekMom not long ago)--the tendency to shrug and say, "Oh, well that's just the Internet." What that behavior actually IS is implied, tacit approval of bullying and harrassment. Frankly, anyone I come across who says, "Well, that's just the Internet you have to put up with it or stay away..." or something along those lines, I mark as a person who is just as much a detriment to the community as the person doing the active trolling. When you don't speak out for the guy in the line of fire, you are an accessory to getting him shot. Maybe it's because you don't want to brave the line of fire yourself, and that's perhaps understandable, but even so, it's cowardice and it's still enabling others to be horrible people.

Putting it another way... the Wired article the above article links to mentions people waving off Internet abuse as "harmless locker room behavior." Last I checked, most people victims of locker room pranks end up deeply emotionally scarred by them. The people who call it "harmless" are the perpetrators and the sheep too cowardly to stop it. There is no such thing as harmless bullying. Being mean and then calling it teasing is just lies on top of cruelty.

A at the same time, to encourage people to speak out against harassment and bullying, creating a safe space to do so helps tremendously.

The article's discussion of a tribunal system is interesting. It may be effective--and I think what it DOES do is it makes people feel safe to speak up. The process is an aid to empower those who would speak out against trolling.

The question I ask is--but is the right message getting through? (And is it possible to send that message?)

I remember a discussion here on these very boards where someone complained about the flagging system as a means for, from his point of view, the community to gang up on and silence the people who disagreed with him. Others felt the same way. I am absolutely certain, based on circumstances, that at least 99% of the incidents recalled were people being hateful and being flagged and having their posts deleted because they were being jerks. But they could not see, "Gee, the community really doesn't like the way I word things, maybe I should review how I communicate and try to assert my opinions in a more kind and civil tone of voice." To them, everyone was ganging up on them and silencing them, and all they could think was, "This is unfair, everyone is against me, the problem is THEM not ME."

I know there was a couple cases where someone said, "Look, I'm gonna flag this guy's posts as he's saying awful things, and I encourage everyone else to," and that added to the sense of being ganged up upon.

In short, there is a big issue that the people most guilty of committing persecution have the worst persecution complexes. Doubtless, indeed, they feel powerless somehow in their lives and thus act out, and when they are called out on their bad behavior, they feel even more powerless. This is not to say I feel sorry for people like that--hell, personally, there is a dark part of me that thinks anyone who harasses and bullies deserves to personally experience every imagined punishment they threaten upon other people. Seriously, they can literally "go die in a fire," for all I care--get them out of the gene pool. But the kinder and more analytical part of myself notes they have a massive lack of self-awareness that allows them to realize, "Gee, maybe if I changed my behaviors, people would listen to me." Instead of think, "Nobody listens to me, so I must yell and scream. THEN I'll earn their respect!" The more compassionate part of me says, answer to the pain they're feeling and then they won't inflict pain upon others.

So the solution can't just be booting them out or putting them on trial, as it were. It must also involve communicating to them in a way that helps them build that self awareness, as well as empathy (you are not talking curses into a computer, you are talking to live human beings with feelings just like yours). If that's possible--after all, a lot of these people's issues are things that aren't going to come up on the Internet; for them the Internet is where they vent their hostilities and don't imagine what they're doing is really hurting real people. But somewhere in the punishment and reward system there needs to be something that telegraphs clearly: this is about YOUR behavior; it is not always what you say but HOW you say it. If you feel ganged up on, now you know how you make everyone else feel.

The Internet is really the worst form of communication. It is accessible, but easily misinterpretable and encourages misinterpretation. We seldom "see" a whole person, just whatever part of themselves they represent here. In building real community on the Internet, the issue is getting that real humanity present and that is very hard.

Well and that was a lot of babble. I just want people to be nice to each other, g~@ d++mit!


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Oh! Poster tack.

Holds flip mats and map cards to table, holds up minis prone to falling over, holds together squares to temporarily make larger base for large monster. Stick ball to table, put condition or buff card in to hold it up to make it easily readible. Generally pulls off anything without marking it (can stain some paper so you do have to watch that).


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I largely agree on most of your points, Rynjin, but I think the blow-away good moments for me balanced out the disappointing ones.

Spoiler:

I am 100% certain at this point there is a real Amanda Waller played by CCH Pounder, and Robot!Supermodel Amanda Waller is the one we see; R!SAW has enough AI to operate on her own independently, but once real Amanda has time to notice she's off her game, she'll reprogram the decoy so it'll operate better.

I agree the pregnancy is really super random. If for no other reason than it would strike me a super-pro warrior-spy type like Lyla would be on several forms of birth control, if not actually have her tubes tied, not to mention both of them seem to have the sense and foresight to be the types to think to use a condom. I know, I know, condoms don't exist on television, but really. I know realistically birth control doesn't reduce chances of impregnation to 0 but still. Obviously they're working more on Diggle's story and they're giving him a stake to fight for (why can't he just fight for, I don't know, himself and his principles? Jesus, people.).

I also agree it was lame that Waller was the one who blew the "surprise." So Lyla told Waller but not Dig? Or is Waller just omniscient?


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Cheapy wrote:

It's almost as if that if you wish to be taken seriously, you need to be respectful and take the subject of your discussion seriously.

I remember during one of the playtests, there was a guy who was, quite frankly, downright disrespectful to a lot of people and he had the gall at one point to wonder why no one was taking his opinions seriously. Imagine if you held public office. Would you take the person who was angrily protesting outside your office more seriously than the person who wrote you a polite letter disagreeing with your policies? Same principles.

Sadly, there are some people who have been taught by bad example that the only way to get attention is to throw a tantrum. There are people who truly do believe the only way to get what they want in the world is by bullying their way through life. Sometimes they succeed on the surface, but seldom satisfyingly or in long term ways.

There are other people who just don't feel heard, and "yell louder" so to speak before their forebrains catch up and realize that's not the way to go about having a discussion. Maybe it would help if we reinforced and thanked others when they're behaving the way we appreciate. Maybe that's weird but... I know the days I get cranky and post stupid things are when I'm not thinking AND I feel like no one cares what I say anyway. A couple times, though, I've received PMs that say, "hey thanks for thing you said in positive way you said it" and it actually makes me think about how I post and I actually work harder to keep posting constructively rather than belligerently... for a little while.


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Skeld wrote:
My DM is an awful person.

But is he or she a good GM? ;)


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Although the world tries to frequently convince me otherwise (I find myself frequently thinking "you are a bad person" just reading posts on this message board), my religious belief that the seed of god exists in every person makes it hard for me to say with any real conviction that a given person, GMs included, may be, inherently, bad. There are some bad people, and there are a lot of potentially good people who disregard the best part of themselves and who, therefore, make some very poor, and often hurtful, decisions. This can of course include GMs. They can always improve--if they decide they want to.

"Bad GM" is too broad a trait, and I don't think, inherently, someone who has poor GMing skills is a bad person. We are in many cases talking about talent versus a capacity for ethics or morals. I have seen bad GMs become good GMs.... or at least better GMs than when they started. I'm fairly certain my first attempts at GMing were disastrous, and I still make a lot of mistakes (oh dear, looks like I'm human, dammit).

For the particular issues the OP brings up:

Quote:


1)Have super DNPC save the day, and they are usually Mary Sue-Gary Stu

I've been guilty of the GMPC thing (long ago, thankfully), and most GMPCs stem not out of any cruelty or heartlessness, and more out of two things...

a) The GM is often a new GM, and misses being a player, so they want to still bring in their cool character concept and play it (and get overzealous about it)

b) The INTENT that the GMPC is there to fill in party role gaps and/or help carry the plot along.

The GM in his overenthusiasm makes the story about his character rather than about the players. A poor GM who is a good PERSON who gets the problems of the GMPC pointed out to him in a reasonable manner will figure out how to tone things back and make more productive use of his NPCs.

A GM who repeatedly just makes the campaign about his GMPCs is clearly just about telling the epic story they want to tell... they aren't a BAD person per se, either (that is, they are not intentionally trying to hurt other people emotionally or physically)... but they're being selfish, certainly. Saying, "Well, clearly you're here to just tell a story, not do something interactive, so you can go tell the story to yourself while we all go out to the movies," is called for then.

Quote:


2)Who play favorites who party members, Holy Avenger for you, leather armor that is cursed for YOU!

GMs who truly are playing favorites do need to be called out on their BS. The biggest issue I've observed is the issue of a GM playing in a mixed group of good personal friends of his as well as relative strangers, and the GM naturally, perhaps without realizing it, gravitates toward being more fair and inclusive with his friends than with the newbies to the group, perhaps sometimes consulting with his buddies on campaign plans but leaving the newbs in the dark, for example. This can be an issue of awareness though -- making the GM realize that's what he's doing could help him realize he's being unfair. Sometimes you just think to ask your friends their advice and don't think to check in with the new person. A selfish GM may be caught out in this case, and then of course that's a sign to move on.

For the specific example of giving out treasure, that's SO circumstantial... if it's a matter that one party member seems to get all the good stuff and everyone else gets crap consistently for months of the campaign, then that's a favoritism issue. If it's simply that this storyline was a good opportunity to introduce the holy avenger, and the rogue will get his super backstabbing sword later, that's another matter. Issues of giving out treasure may also be dependent on what people have got... if the light armor wearer has got amazing stuff and then foolishly puts on the armor without id'ing it, that's kind of his fault, not the GMs, and likewise, if the paladin has been running around in the same suit of scale mail since level 1 and has little for gear, maybe the holy avenger is a nice boost. I've also seen GMs be tricky with treasure to teach the player a lesson... I don't know if it's the most mature way to handle things, but for example, I was in a game where the paladin player was in fact begging for a holy avenger nonstop, which was getting annoying to everyone.... so the GM gave him one... which was intelligent... and which had an EGO that could beat the paladin's fairly easily. It was a "be careful what you wish for" sort of thing. Again, I'm not sure there was a best solution there (that particular GM I think was a bit vindictive) but the issue was initially triggered by player behavior.

Quote:


3) Railroad to hell (spells with no saves, prisons with no keys, diseases with no cure)

There ARE spells with no saves (such as magic missile). There ARE prisons with no keys (such as a maze spell). In fairness, there are fewer diseases with no cure, though some magical diseases are described as needing additional measures to cure than just the cure disease spell, and I could buy perhaps a hazard or curse which needs specific circumstances to overcome it. (Saying "you have an incurable disease and are going to die tomorrow" IS the GM being a bastard however, but it's not clear that's what's insinuated.)

Those things alone aren't necessarily signs of bad GMing. Nor are they really signs of railroading either (to me, railroading is "but you have to clear the dungeon, you can't go to the tavern!). If a GM chooses solely features of a game that are exceedingly frustrating to overcome, they could be designing their challenges unfairly. Or, perhaps they've got good reason to pick the problem that isn't easy to solve.

Nor is merely challenging the party a bad thing--that is, in fact, the GM's job. I'm not going to call BS because a GM used a spell that is listed as having no save or SR if they're using the spell as written and it makes sense for that spell to appear. I might call BS if the spell seems misplaced, overpowered, or is homebrewed without advance notice such things would be in the campaign.

Quote:


-I'm going to go out on an extreme and suggest that these people aren't actually bad DM's, but rather they are, actually bad people. They are bullies, they are willfully ignorant, and they have no interest in being better, either as a DM or as human beings.
-Even more extreme I would argue this DM's are in fact playing the game for the sole reason to stroke their fragile ego, engage in dominating anti-social, and otherwise be "kick sand in people's faces".
-My solution is simple, to anybody who is playing with such a DM, No the problem isn't you. You are in an abusive relationship. Get out now, don't let the door hit you on the way out, just EXIT!

I'm going to go out on a limb and guess you had a GM who behaved selfishly or cruelly, and I can only hope you took your own advice.

Quote:


-Now my question is simple, do I go to far? Are Bad DM's simply incompetent, or is there a level of malevolence as I suggest? What do you think?

I think a lot of your specific examples don't necessarily indicate bad GMing. I think many of them can be used by GMs making mistakes who would be willing to correct those mistakes if someone talks to them about it civilly.

Certainly, there are GMs who are bullies and use GMing as a power trip, and yes, you should get away from those GMs, but not all bad GMing decisions are borne of willful sadism.


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I use plastic math counting tiles as place holders, mini bases, and terrain on the battle grid.

I certainly do look up sample maps, etc. for ideas for adventures. (For modern day adventures, the best GM tool is the news, especially tabloids, for ideas for adventure seeds.)

It probably is intended as a GM tool to an extent but it's more set up to be a writer's resource, but I love Seventh Sanctum's random generators.


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Skeld wrote:

You're thinking about this wrong. You're not buying only the "content," you're buying the content in that format. If you want a different format, you need to purchase the content in that format. That's the current reality regardless to what logic you may use to justify your entitlement.

-Skeld

This. You're not just buying content, but medium and any number of other things. In a print book, I can't touch a word and the book magically turns to its definition in the glossary. I can't leave the book at home and still read it on the bus. (But I CAN benefit from hard copy in other ways, as it is easier to read, etc. so it is worth owning both and paying for the unique convenience each format provides).

This is like saying "I paid for the movie ticket, so I shouldn't have to buy the DVD, but I still want the convenience of watching it on my tv at home."

That attitude is narrow-minded, uncompromising, selfish, self-entitled b%#+@##~, plain and simple. Delete this post if you need to mods, but I'm tired of dancing around the point.

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