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Old Marm

DeathQuaker's page

RPG Superstar 2013 Star Voter, 2014 Star Voter. 6,018 posts (9,036 including aliases). 5 reviews. 5 lists. 1 wishlist. 13 aliases.


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1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Ceru's really got nothing to say at the moment. She's riding Vitreous's giant mystic snake. I mean, riding Vitreous the Giant Mystic Snake (she's not that kind of girl) to whereever the hell they are going.

What I've got going on right now is we are all being carried by Vitreous, the NPCs are being carried by Rainbow Husk, we have gone past the shiny pagoda into the cave, and are headed to the priest's ritual chamber.

Also there's mist and lightning in there somewhere.


1 person marked this as a favorite.
Tacticslion wrote:

A real Egyptian ex-general wants to give me 2.5 million gold pieces (or or something, it wasn't entirely clear):

** spoiler omitted **

Name: "sami Anan"

I just got the same PM -- to an old, unused alias.


6 people marked this as a favorite.

Personally I would always exercise caution over all other factors. If you feel creeped out, definitely contact customer service, screencap the message, and block the sender.

If they're harmless--great! They're harmless. No harm, no foul for just being careful and letting the right people know. But if they're not, you've taken measures early to keep them from hurting you. The Internet is a more dangerous place than a lot of people want to give credit for, and Paizo boards are no safer than anywhere else.

That said, no of course, it's pretty easy to track someone's posts and follow them. I've gotten a lot of (very nice, usually) PMs about my posts. But I am assuming that if the messages were harmless responses to your posts your reaction would not be "stalker"--that sounds to me like whatever they said to you scared you and if you're scared, that's a very good reason to report it.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Rock on.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Everyone talks so much, Ceru has trouble keeping up with it all. It's like there are four of her father in her room, and they're all lecturing in turn. She stays focused on the stuff she knows she should pay attention to, like what Jakk is about. And in focusing on that, she picks up on a few interesting tidbits. She catches what Nuglet says in particular about her relationship to Jakk but doesn't comment upon it for now.

Linguistics: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

When they get to discussing worlds, Ceru nods along with Dijiron. "The thing to take home is that the reason the blue goblins aren't like ours is because they're from somewhere else. If we are on another world now, neat! There will be so much to explore. I wonder what the food's like..."


3 people marked this as a favorite.

Plaaaaaaaaaaaaaaaaaaaaaanescape.

I will in fact pay money for someone to run a campaign and let me play Annah from Planescape Torment as a Pathfinder grimspawn rogue/brawler specializing in punch daggers.

But the Planescape setting in general, very yes now.

Also, oddly enough, Grayhawk. It isn't necessarily my favorite setting ever but it a solid, classic, simple fantasy adventure world that would be fun to play in with Pathfinder rules.


2 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Since Tac doesn't have time to respond to open doors right now... hope this goes along with the narrative

However, when Ceru opens one door, another appears behind it. And another and another and another and another...

Finally she gives up and backs toward the group.

Maybe, we're not supposed to try the doors... what do you think?


2 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

In the dreamscape...

Ceru has a hole in the left side of her chest, toward her shoulder. It is not bleeding, nor does she feel any pain from it--it is just a clean, neat whole about one inch in diameter, that goes through her completely. As she moves, the air lightly whistles through the hole. She stares at it for a bit, somewhat fascinated by it, and waves off offers of healing as, for the moment, she does not feel actually injured.

In the mirrors, Ceru only sees looking back at her a thousand glowing runes, almost, but never quite comprehensible, and looking at them for too long gives her a terrible headache.

Instead, her eyes, even brighter and bluer than in the other world, fixate upon the doors, and she walks over to them and immediately begins to open them. Doors... doors... doors should never be shut!


1 person marked this as a favorite.
Vic Wertz wrote:


The licensed we have signed will allow Obsidian to do several products. The tablet version of the PACG is first, but a computer roleplaying game will eventually follow.

Emphasis mine.

My reaction upon reading this.

That was followed by inward squeeing (I couldn't outwardly squee because someone else was in the next room)


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Layla had said no to spider hall, I believe, and Ceru said she would go along with Layla's suggestion as long as the party bore in mind that they would probably have to deal with the spiders eventually.


4 people marked this as a favorite.
Kthulhu wrote:
I think the next few months will be very interesting. Paizo has been #1 in the industry for several years now...but lets be honest, D&D was basically a sleeping dragon for almost all of that time. Actual published products were coming few and far between, and came to a full stop almost 2 years ago. My prediction is that if WotC offers good support, to include both adventures and setting material (instead of almost exclusively rules supplements), they will retake the #1 spot in relatively short order.

Probably, especially since there's always a jump in sales when a new core book comes out, and DND has the advantage of being new, and still being the better known brandname.

What will be more interesting is looking at sales two or so years from now, after the new car smell has worn off. DND products may be on top, or Paizo, or be tied (as they were for awhile)--it'll just be interesting to see how they're both doing, and what tactics are being the most successful at getting sales.

That said, and again, I hope they are both successful, as that is good for gamers and the games industry.


6 people marked this as a favorite.

To the thread topic...

Scanning the quickstart rules, it looks like a good game. I wish they had just created a new setting rather than a rebooted-rebooted FR (I love FR, but would prefer to see it retired than changed as much as it's been, and see a new thing in its place). But I can still deal (indeed, by just using the mindset that it's basically, to me personally, a new setting with an old name).

If I find an opportunity to play, I'll probably use the quickstart rules to make a character and play, and buy the books later if I find a group that will play in multiple campaigns (I probably won't buy them at launch because see below).

I will still also play Pathfinder, and having invested a lot of time and money into it, GM most of my own campaigns in that system.

Especially as, Pathfinder is still a living, supported system in its own right.

I expect Pathfinder will be the dominant system in my life some time to come, but apart from my current preference to run that system (because I like it for my campaign world and because I've already got a lot of material for it and more will continue to come out) that is very largely out of convenience... while I know a lot of gamers, most of us are in our late 30s/early 40s and many are now busy raising families or occupied by other things... those of us who do have time to play/run.... Pathfinder's the system the particular circles I run in people know the best and can often agree upon. Although I'm sure if we found a GM willing to run DND many of us would also try it. So I probably won't buy the DND books at launch simply because I don't know if I'll get to really use them. I have a few game books on my shelf I've never really gotten to use, so I've started not buying books until I know I can be guaranteed of getting a few campaigns out of them. That's less to do with disinterest in a new system and more to do with sheer frugality.

I find the "there can only be one" attitude amongst many gamers distasteful. I think we can prove ourselves to be better than blind brand loyalty. I generally think the more active, loved, supported systems in the RPG world, the better. The more successful game companies in the world, the better--for us and the game companies. Even if I still ultimately end up mostly playing Pathfinder, and of course I continue to wish Paizo success, I also truly hope that DND does well, that people enjoy it, that it attracts new RPG players to the fold, and that WotC is very successful with its launch. I also hope that indeed that there are many gamers who do play BOTH games, and encourages a gamer community where we do not arbitrarily draw lines in the sand over favorite brand names but rather share with each other the many different games we like and play them all with each other and have fun no matter what book's open on the table at the time. I think that will be a stronger and healthier gaming community, and will enable the industry itself to be stronger and more profitable.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

http://paizo.com/paizo/messageboards/community/gaming/campaignJournals

On phone so too lazy to code, but there you go.

And yeah, the added UMD DC makes trying to use the staff not worth it, IMO. Junk it.


2 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12
Dijiron wrote:
Randomly triggering spells is a bad idea. Ideally the identify spell would be cast. The best I can do is detect and spellcraft.

I wasn't suggesting doing it randomly. Simply that she would try to activate it with Use Magic Device (a DC 20 check) if it would come in handy. The properties of the staff were already IDed.

Not to mention, saying, "But that's dangerous" in this party....? I think we're well past the safe zone anyway. ;)


3 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12
Shaedo Silverpaws wrote:
"Grrr-rrr, GRRR! Rawr. Yikiyiyi-ki-yow!"

So that's what the fox says.


9 people marked this as a favorite.
The Evil Queen wrote:
DeathQuaker wrote:
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Well you can always skip the next bestairy right?

For us real life myth/mythology/folklore/fantasy lovers there are still MANY more monsters to paizonize, so we really need more bestiaries.

Of course. And when the next Bestiary comes out, I am not going to piss on the parade of the people who really want it by spamming its product thread about why I think it's a waste of time and why I think people who want the Bestiary are wrong and terrible people. Just because I personally don't want a book, I still respect the fact that others do. (If I implied otherwise, I apologize.)

However, in this here Monster Codex thread, I was just trying to post that I'm glad this thing is coming to be and that Paizo isn't ONLY (but not never) producing Bestiaries as monster sources---because I see room for this AS WELL and that I personally have even more use for it. I want to give Paizo the feedback that the new thing they are trying is also appreciated. I should have just left it there, but people started telling me I was having fun wrong and I got defensive and let myself go off topic. My bad. This is why I try not to post in the discussion boards any more. And with that, I'm out.

The only point I should have made and left it at: Paizo, thanks for making this. I plan on resubscribing when it comes close.


1 person marked this as a favorite.
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)


9 people marked this as a favorite.
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.

And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

I would say first of all, to Lulu and to everyone else, I don't think anyone should feel bad for being confused or lost in the flurry of events that tends to happen here. There are a LOT of people here--and sometimes a lot of people post this huge flurry of posts at once (usually while I am asleep), so it's hard to keep track of everything.

My tactic is normally just to pick just one or two things to react to and just stick to those things where possible. It means I may not reply to everybody, and while that runs the unfortunate risk that it may seem like I am ignoring someone (I really am not) I can only do so much before I feel too lost myself. (For example, in a smaller game, Ceru might have also participated in the riddle contest that happened at the beginning of the game, but she was already talking to some other people and then we were asked to focus on the game's start, so I decided I had to let that go to perform properly in the bits I was already paying attention to.)

I'll be honest, when I threw my hat in the ring, I thought it would be more like a typical game where the number of players are limited. That didn't happen. That's okay! But I accepted that meant things were going to be chaotic. It's just going to feel different than a normal PBP (it feels more like a freeform PBP, really, where there a lot of different people coming in and out all the time).

I think it would be helpful, since there are so many PCs, to only have a couple, at most, choices offered us at any one time, so we can all focus on one problem---a lot of enemies/choices/problems is often valuable in an RPG, but that's when you're presuming a typical party of four to six.

I will also say, if people are more comfortable with a smaller group, while I am having fun, I am willing to pull out to make it easier for everyone else. You're not going to lose a lot, save apples, from losing Ceru, and I'm in several other PBPs. Just let me know, here or via PM. I don't want to leave per se, but I'm willing to do so if it makes for a better game.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Ceru nods agreement with the plan, and checks her pockets to be sure everything is where she expects it to be. She makes sure her acid flasks are not where her cinnamon is, because there is no reason at the moment to spice the goblins.


1 person marked this as a favorite.
Female Tiefling Bard 3

Take care, Edward. Holding you and your wife in the Light.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Why would you be wary of the source, Dijiron? They're from the Emergency General! Ceru begins to wonder if the ratfolk is a traitor, because of course the items given to them for their mission cannot possibly be anything but beneficial and it is absolutely clear that everything they are experiencing is fine and perfectly normal for the circumstances. She is careful to keep such thoughts to herself, however, as she does not want to foment dissent amongst the group. She presses forward with the others.

Perception, general looking out: 1d20 + 8 ⇒ (7) + 8 = 15
Perception, check for traps: 1d20 + 9 ⇒ (9) + 9 = 18
Stealth: 1d20 + 12 ⇒ (14) + 12 = 26


2 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12
Layla the Twin-Blade wrote:
Hey, since this is probably the last chance we have before the official opening of gameplay post to adjust our starting equipment, and I just realized we have NO DIVINE CASTERS in our group, I just grabbed a few cure light wounds potions at the 10% discount (45gp each). Anyone else reading this before the GM's opening of gameplay post may wish to do the same!

I picked up a wand of cure light wounds which I can (try to) activate with UMD and I bought a chirurgeon's kit (not yet on my character sheet because my list of final stuff bought is at home - ETA: I'm putting it on there now anyway) and three extra CLW potions as well (which makes 4 including the one in the chirurgeon's kit


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 2/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/15glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

"We work for the Commander, and she's lovely so we can't possibly be the bad guys." Ceru says what seems to be absolute truth in her mind. Except she's never believed in absolute truth... she scratches her head absently, and does so again each time Sunny shares her itch.


1 person marked this as a favorite.

Times like these I miss my maps subscription sooo much.... just can't really set aside the money.... maybe... *thinks about things awhile*

(And half the maps I got when I did subscribe were stolen.... gah.)


1 person marked this as a favorite.

Alright, I'm good. I said same to TacticsLion via PM but also saying here -- with the clarifications, the rule makes more sense and I'm willing to try it out. Sorry for making a fuss.


1 person marked this as a favorite.

Well, this looks like fun. If you've got room, I'd think about entering (wasn't clear with three players already how many more you'd want?). And see if I could come up with a good character soon.


5 people marked this as a favorite.

I've largely gone into lurk mode, guys, but I wanted to come out to do an utterly shameless plug for anyone in the MD/DC area:

The New Wave Singers of Baltimore will be performing a benefit concert for Moveable Feast on June 7 at 7 pm at St. Mark's Lutheran Church on St. Paul Street (cross streets of St. Paul and North).

The concert will feature an INAUGURAL performance of "I am in Love with the World" by Nathan Hall, a tribute to author Maurice Sendak, inspired by the interview he gave with Terry Gross on NPR's Fresh Air (only a few months before he passed away, IIRC).

The New Wave Singers are a LGBTS chorus and a nonprofit devoted to community building and diversity. Concert tickets are $20, and 50% of the proceeds go to Moveable Feast.

For more information on the chorus and for concert and ticket information: www.newwavesingers.org

Thanks!


1 person marked this as a favorite.
Drejk wrote:
DeathQuaker wrote:
- Overprotectiveness. BS like male players playing male PCs who jump in front of the 18 Str female Paladin who is trying to get in a smite, because "we must protect the delicate wimmenfolk."

My Pathfinder party Paladin is the one who usually needs to protect others (self-healing as a swift action is great tanking tool). Sometimes her boyfriend puts his character in protective position but that has nothing to do with their relationship or her being wiomen and lots with a fact that his fighter has explicitly defensive and defense-improving build focused on Bodyguard and In The Harm's Way.

Quote:
- Expressed fear of melting my delicate, apparently easily offended f$$~ing ears with hints of vulgarity or rude language. Weirdly, gamer dudes do this WAY more often than other guys I know. I don't want lascivious creeper comments---that's different--but I don't mind if somebody cusses or makes a boob or dick...
This might be overreaction to other side of the coin - lots of women being repelled from the hobby by more crass behavior of male gamers (and sometimes female gamers as well).

Here's another thing that really annoys me: when someone (usually female) talks about frustrating things she encounters, and someone (usually male) takes it personally (even though the concern expressed clearly had nothing to do with that individual) and replies defensively, "Well, I NEVER do that, or I do that for a TOTALLY valid reason..." and generally completely ignores or discounts any of the concerns expressed by the first person...

... rather than, say, express sympathy or acknowledge the first person's pain or frustration at all in any way.

Is it really that hard to just listen and show some compassion when someone is upset?


1 person marked this as a favorite.
Christina Stiles wrote:


I'm interested in hearing more about what problems women have faced as gamers (whether players or GMs), and from guys what problems they've witnessed/experienced with women at the table. How did you deal with the problems?

Let me know if you are willing to be quoted. Thanks.

I've got to get offline soon and can't come up with something pithy and quotable off the cuff... but my gender-related problems I've faced as a woman include...

- The presumption I am a newbie. While it's never been explicitly said to be because I am female, I have sat at a table full of a mix of players, new and veteran, been the only girl, and I am the only person the GM or veteran player will "explain" things to (often explaining things I already know or even explaining them incorrectly--they're always REALLY happy when I correct them, too). The annoying thing of course is this is well intended... many women ARE newer to the hobby, and the male players are trying to be sure the new girl knows what's going on, but often the new girl is a vet who ultimately gets talked down to, while often newbie males are ignored. (So this hurts both genders.)

- Related to the above, the general presumption I need help without asking. When I am thinking about what I want to do in combat, I get lots of unsolicited "advice" in certain groups that is not offered to the guys, even when we are all equally skilled and experienced. I've seen this happen very specifically to other female players as well.

- Overprotectiveness. BS like male players playing male PCs who jump in front of the 18 Str female Paladin who is trying to get in a smite, because "we must protect the delicate wimmenfolk."

- Expressed fear of melting my delicate, apparently easily offended f~++ing ears with hints of vulgarity or rude language. Weirdly, gamer dudes do this WAY more often than other guys I know. I don't want lascivious creeper comments---that's different--but I don't mind if somebody cusses or makes a boob or dick joke--and I will frequently make them myself. I do not need to be protected, god f!*~ing dammit!

- Summary: just the general presumption that women (and female PCs) are incapable, inexperienced, unskilled, delicate, fragile, plain old stupid, who can't handle the wind without blowing them over, who must be guarded from themselves and everything around them and all times and must have explained everything to them as if they were a child.

ETA: A kinder, gentler, summary: some male gamers show no confidence whatsoever in the abilities of their female counterparts.

- Specific incident of my writing an article about making games more inclusive to newbies, including women who are new to gaming, and the editor reworking it to make it about gamer guy's girlfriends (which thereby presumed all existing gamers were male and all girls were nongamers and were girlfriends). (Mind, I used the ubiquitous "how do I teach my girlfriend to game" as an example of what the article would apply to, but he took the example in what was meant to be an inclusive article, and used it to make it narrow-minded and exclusive.) The editor told me he would run his edits by me before he published and then did not---editors don't have to do that, but that he said he would then didn't was the problem. He did remove the article at my request. ETA: I will note this editor was someone who was generally vocal about wanting to be more welcoming and inclusive of women--but I think he still saw me and other female gamers as outsiders to be brought in, not already part of the community, and his acts versus his intent did not always reflect each other well.

- Online harassment. Not even going to go into that.

- People telling you you're a terrible person for objecting to online harassment.

- People telling you you're a terrible person for wanting to create a safe space for female gamers (remember that thread here, y'all?).


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Haladir wrote:

There was a video in this week's Slate column, "Ask A Homo:"

Where does the "gay lisp" come from?

Interesting.

I'm in an LGBTQS chorus with a wide range of folks of ages, backgrounds, etc. and my anecdotal observation is the younger gay men more often speak what I call "fabulous" while the older ones sound, for lack of a better phrase, "neutral." But the older ones would have been realizing their sexuality at a time where it was even harder to be out, so. And age isn't the only indicator. (The first man I ever encountered who spoke "fabulous" was my high school art teacher--a man in his 40s or 50s, in the early 90s, in a hick school where it was surely dangerous to be out.)

Ruggs wrote:

A friend shared this with me, and I thought it an interesting take on handling/addressing trollish and abusive behavior online.

Thoughts?

Interesting stuff. I definitely agree one of the main issues is--as many articles have recently stated (there was one on the Mary Sue and I think on GeekMom not long ago)--the tendency to shrug and say, "Oh, well that's just the Internet." What that behavior actually IS is implied, tacit approval of bullying and harrassment. Frankly, anyone I come across who says, "Well, that's just the Internet you have to put up with it or stay away..." or something along those lines, I mark as a person who is just as much a detriment to the community as the person doing the active trolling. When you don't speak out for the guy in the line of fire, you are an accessory to getting him shot. Maybe it's because you don't want to brave the line of fire yourself, and that's perhaps understandable, but even so, it's cowardice and it's still enabling others to be horrible people.

Putting it another way... the Wired article the above article links to mentions people waving off Internet abuse as "harmless locker room behavior." Last I checked, most people victims of locker room pranks end up deeply emotionally scarred by them. The people who call it "harmless" are the perpetrators and the sheep too cowardly to stop it. There is no such thing as harmless bullying. Being mean and then calling it teasing is just lies on top of cruelty.

A at the same time, to encourage people to speak out against harassment and bullying, creating a safe space to do so helps tremendously.

The article's discussion of a tribunal system is interesting. It may be effective--and I think what it DOES do is it makes people feel safe to speak up. The process is an aid to empower those who would speak out against trolling.

The question I ask is--but is the right message getting through? (And is it possible to send that message?)

I remember a discussion here on these very boards where someone complained about the flagging system as a means for, from his point of view, the community to gang up on and silence the people who disagreed with him. Others felt the same way. I am absolutely certain, based on circumstances, that at least 99% of the incidents recalled were people being hateful and being flagged and having their posts deleted because they were being jerks. But they could not see, "Gee, the community really doesn't like the way I word things, maybe I should review how I communicate and try to assert my opinions in a more kind and civil tone of voice." To them, everyone was ganging up on them and silencing them, and all they could think was, "This is unfair, everyone is against me, the problem is THEM not ME."

I know there was a couple cases where someone said, "Look, I'm gonna flag this guy's posts as he's saying awful things, and I encourage everyone else to," and that added to the sense of being ganged up upon.

In short, there is a big issue that the people most guilty of committing persecution have the worst persecution complexes. Doubtless, indeed, they feel powerless somehow in their lives and thus act out, and when they are called out on their bad behavior, they feel even more powerless. This is not to say I feel sorry for people like that--hell, personally, there is a dark part of me that thinks anyone who harasses and bullies deserves to personally experience every imagined punishment they threaten upon other people. Seriously, they can literally "go die in a fire," for all I care--get them out of the gene pool. But the kinder and more analytical part of myself notes they have a massive lack of self-awareness that allows them to realize, "Gee, maybe if I changed my behaviors, people would listen to me." Instead of think, "Nobody listens to me, so I must yell and scream. THEN I'll earn their respect!" The more compassionate part of me says, answer to the pain they're feeling and then they won't inflict pain upon others.

So the solution can't just be booting them out or putting them on trial, as it were. It must also involve communicating to them in a way that helps them build that self awareness, as well as empathy (you are not talking curses into a computer, you are talking to live human beings with feelings just like yours). If that's possible--after all, a lot of these people's issues are things that aren't going to come up on the Internet; for them the Internet is where they vent their hostilities and don't imagine what they're doing is really hurting real people. But somewhere in the punishment and reward system there needs to be something that telegraphs clearly: this is about YOUR behavior; it is not always what you say but HOW you say it. If you feel ganged up on, now you know how you make everyone else feel.

The Internet is really the worst form of communication. It is accessible, but easily misinterpretable and encourages misinterpretation. We seldom "see" a whole person, just whatever part of themselves they represent here. In building real community on the Internet, the issue is getting that real humanity present and that is very hard.

Well and that was a lot of babble. I just want people to be nice to each other, g%! d+*mit!


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Oh! Poster tack.

Holds flip mats and map cards to table, holds up minis prone to falling over, holds together squares to temporarily make larger base for large monster. Stick ball to table, put condition or buff card in to hold it up to make it easily readible. Generally pulls off anything without marking it (can stain some paper so you do have to watch that).


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I largely agree on most of your points, Rynjin, but I think the blow-away good moments for me balanced out the disappointing ones.

Spoiler:

I am 100% certain at this point there is a real Amanda Waller played by CCH Pounder, and Robot!Supermodel Amanda Waller is the one we see; R!SAW has enough AI to operate on her own independently, but once real Amanda has time to notice she's off her game, she'll reprogram the decoy so it'll operate better.

I agree the pregnancy is really super random. If for no other reason than it would strike me a super-pro warrior-spy type like Lyla would be on several forms of birth control, if not actually have her tubes tied, not to mention both of them seem to have the sense and foresight to be the types to think to use a condom. I know, I know, condoms don't exist on television, but really. I know realistically birth control doesn't reduce chances of impregnation to 0 but still. Obviously they're working more on Diggle's story and they're giving him a stake to fight for (why can't he just fight for, I don't know, himself and his principles? Jesus, people.).

I also agree it was lame that Waller was the one who blew the "surprise." So Lyla told Waller but not Dig? Or is Waller just omniscient?


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Cheapy wrote:

It's almost as if that if you wish to be taken seriously, you need to be respectful and take the subject of your discussion seriously.

I remember during one of the playtests, there was a guy who was, quite frankly, downright disrespectful to a lot of people and he had the gall at one point to wonder why no one was taking his opinions seriously. Imagine if you held public office. Would you take the person who was angrily protesting outside your office more seriously than the person who wrote you a polite letter disagreeing with your policies? Same principles.

Sadly, there are some people who have been taught by bad example that the only way to get attention is to throw a tantrum. There are people who truly do believe the only way to get what they want in the world is by bullying their way through life. Sometimes they succeed on the surface, but seldom satisfyingly or in long term ways.

There are other people who just don't feel heard, and "yell louder" so to speak before their forebrains catch up and realize that's not the way to go about having a discussion. Maybe it would help if we reinforced and thanked others when they're behaving the way we appreciate. Maybe that's weird but... I know the days I get cranky and post stupid things are when I'm not thinking AND I feel like no one cares what I say anyway. A couple times, though, I've received PMs that say, "hey thanks for thing you said in positive way you said it" and it actually makes me think about how I post and I actually work harder to keep posting constructively rather than belligerently... for a little while.


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Skeld wrote:
My DM is an awful person.

But is he or she a good GM? ;)


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Although the world tries to frequently convince me otherwise (I find myself frequently thinking "you are a bad person" just reading posts on this message board), my religious belief that the seed of god exists in every person makes it hard for me to say with any real conviction that a given person, GMs included, may be, inherently, bad. There are some bad people, and there are a lot of potentially good people who disregard the best part of themselves and who, therefore, make some very poor, and often hurtful, decisions. This can of course include GMs. They can always improve--if they decide they want to.

"Bad GM" is too broad a trait, and I don't think, inherently, someone who has poor GMing skills is a bad person. We are in many cases talking about talent versus a capacity for ethics or morals. I have seen bad GMs become good GMs.... or at least better GMs than when they started. I'm fairly certain my first attempts at GMing were disastrous, and I still make a lot of mistakes (oh dear, looks like I'm human, dammit).

For the particular issues the OP brings up:

Quote:


1)Have super DNPC save the day, and they are usually Mary Sue-Gary Stu

I've been guilty of the GMPC thing (long ago, thankfully), and most GMPCs stem not out of any cruelty or heartlessness, and more out of two things...

a) The GM is often a new GM, and misses being a player, so they want to still bring in their cool character concept and play it (and get overzealous about it)

b) The INTENT that the GMPC is there to fill in party role gaps and/or help carry the plot along.

The GM in his overenthusiasm makes the story about his character rather than about the players. A poor GM who is a good PERSON who gets the problems of the GMPC pointed out to him in a reasonable manner will figure out how to tone things back and make more productive use of his NPCs.

A GM who repeatedly just makes the campaign about his GMPCs is clearly just about telling the epic story they want to tell... they aren't a BAD person per se, either (that is, they are not intentionally trying to hurt other people emotionally or physically)... but they're being selfish, certainly. Saying, "Well, clearly you're here to just tell a story, not do something interactive, so you can go tell the story to yourself while we all go out to the movies," is called for then.

Quote:


2)Who play favorites who party members, Holy Avenger for you, leather armor that is cursed for YOU!

GMs who truly are playing favorites do need to be called out on their BS. The biggest issue I've observed is the issue of a GM playing in a mixed group of good personal friends of his as well as relative strangers, and the GM naturally, perhaps without realizing it, gravitates toward being more fair and inclusive with his friends than with the newbies to the group, perhaps sometimes consulting with his buddies on campaign plans but leaving the newbs in the dark, for example. This can be an issue of awareness though -- making the GM realize that's what he's doing could help him realize he's being unfair. Sometimes you just think to ask your friends their advice and don't think to check in with the new person. A selfish GM may be caught out in this case, and then of course that's a sign to move on.

For the specific example of giving out treasure, that's SO circumstantial... if it's a matter that one party member seems to get all the good stuff and everyone else gets crap consistently for months of the campaign, then that's a favoritism issue. If it's simply that this storyline was a good opportunity to introduce the holy avenger, and the rogue will get his super backstabbing sword later, that's another matter. Issues of giving out treasure may also be dependent on what people have got... if the light armor wearer has got amazing stuff and then foolishly puts on the armor without id'ing it, that's kind of his fault, not the GMs, and likewise, if the paladin has been running around in the same suit of scale mail since level 1 and has little for gear, maybe the holy avenger is a nice boost. I've also seen GMs be tricky with treasure to teach the player a lesson... I don't know if it's the most mature way to handle things, but for example, I was in a game where the paladin player was in fact begging for a holy avenger nonstop, which was getting annoying to everyone.... so the GM gave him one... which was intelligent... and which had an EGO that could beat the paladin's fairly easily. It was a "be careful what you wish for" sort of thing. Again, I'm not sure there was a best solution there (that particular GM I think was a bit vindictive) but the issue was initially triggered by player behavior.

Quote:


3) Railroad to hell (spells with no saves, prisons with no keys, diseases with no cure)

There ARE spells with no saves (such as magic missile). There ARE prisons with no keys (such as a maze spell). In fairness, there are fewer diseases with no cure, though some magical diseases are described as needing additional measures to cure than just the cure disease spell, and I could buy perhaps a hazard or curse which needs specific circumstances to overcome it. (Saying "you have an incurable disease and are going to die tomorrow" IS the GM being a bastard however, but it's not clear that's what's insinuated.)

Those things alone aren't necessarily signs of bad GMing. Nor are they really signs of railroading either (to me, railroading is "but you have to clear the dungeon, you can't go to the tavern!). If a GM chooses solely features of a game that are exceedingly frustrating to overcome, they could be designing their challenges unfairly. Or, perhaps they've got good reason to pick the problem that isn't easy to solve.

Nor is merely challenging the party a bad thing--that is, in fact, the GM's job. I'm not going to call BS because a GM used a spell that is listed as having no save or SR if they're using the spell as written and it makes sense for that spell to appear. I might call BS if the spell seems misplaced, overpowered, or is homebrewed without advance notice such things would be in the campaign.

Quote:


-I'm going to go out on an extreme and suggest that these people aren't actually bad DM's, but rather they are, actually bad people. They are bullies, they are willfully ignorant, and they have no interest in being better, either as a DM or as human beings.
-Even more extreme I would argue this DM's are in fact playing the game for the sole reason to stroke their fragile ego, engage in dominating anti-social, and otherwise be "kick sand in people's faces".
-My solution is simple, to anybody who is playing with such a DM, No the problem isn't you. You are in an abusive relationship. Get out now, don't let the door hit you on the way out, just EXIT!

I'm going to go out on a limb and guess you had a GM who behaved selfishly or cruelly, and I can only hope you took your own advice.

Quote:


-Now my question is simple, do I go to far? Are Bad DM's simply incompetent, or is there a level of malevolence as I suggest? What do you think?

I think a lot of your specific examples don't necessarily indicate bad GMing. I think many of them can be used by GMs making mistakes who would be willing to correct those mistakes if someone talks to them about it civilly.

Certainly, there are GMs who are bullies and use GMing as a power trip, and yes, you should get away from those GMs, but not all bad GMing decisions are borne of willful sadism.


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I use plastic math counting tiles as place holders, mini bases, and terrain on the battle grid.

I certainly do look up sample maps, etc. for ideas for adventures. (For modern day adventures, the best GM tool is the news, especially tabloids, for ideas for adventure seeds.)

It probably is intended as a GM tool to an extent but it's more set up to be a writer's resource, but I love Seventh Sanctum's random generators.


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Skeld wrote:

You're thinking about this wrong. You're not buying only the "content," you're buying the content in that format. If you want a different format, you need to purchase the content in that format. That's the current reality regardless to what logic you may use to justify your entitlement.

-Skeld

This. You're not just buying content, but medium and any number of other things. In a print book, I can't touch a word and the book magically turns to its definition in the glossary. I can't leave the book at home and still read it on the bus. (But I CAN benefit from hard copy in other ways, as it is easier to read, etc. so it is worth owning both and paying for the unique convenience each format provides).

This is like saying "I paid for the movie ticket, so I shouldn't have to buy the DVD, but I still want the convenience of watching it on my tv at home."

That attitude is narrow-minded, uncompromising, selfish, self-entitled b+&+%++~, plain and simple. Delete this post if you need to mods, but I'm tired of dancing around the point.


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blahpers wrote:

Not getting the PDF version of a book purchased in hardcover form is probably my only nitpick with Paizo. I'm sure there are business reasons why simply providing the PDF for free would be infeasible (though the Vic Wertz post linked above was entirely unconvincing), but every time I have to lug a library through a convention center to a PFS event, I'm going to get a little grumpy.

And, no, I'm not buying the same book twice.

It is not free for Paizo to make the .pdf, so I don't see why they should offer it for free (save out of incentive packages like the subscription bundles, where the value of the subscription itself makes up for the cost of digital production). .pdfs do not just appear magically when the book is published, fully formed and functional. You have to convert all of the layout/text files into the .pdf; you have to make sure it does it correctly, which is harder than you think when you've got a lot of graphics, layout extras, text, fancy fonts, etc.(anybody remember the "buttery knives" in the first Adventurer's Armory .pdf?), you have to add in the hyperlinking (like all that beautiful, beautiful tab navigation in Ultimate Equipment); you've got to make a "lite" version that is still properly functional; and you have to add in the watermarking encryption, because pirates are a@@+@++s. There's probably other stuff they do as well that I am not thinking of because my abilities with Acrobat Professional are only so good (though I'll be taking a class soon). This requires at least one person who is good at digital production to oversee this process and add in the extra coding/technical stuff, and Paizo has to pay that person a living wage for the time and expertise spent on this process. Not to mention for the licenses for the necessary software. So again: not free for them, no reason for it to be free for us.

As it is, Paizo's .pdfs are extremely reasonably priced for the content, layout, and quality they deliver, especially the $10 rulebooks (which technically should cost a lot more based on market value).

If you don't want to "buy the same book twice" -- subscribe. You can start and cancel a sub any time you want (so you can skip the products you don't want), and most of the subscriptions add in the .pdf for free.

Alternately, since you don't want to lug books around, you could just buy the .pdfs, printing important portions when necessary.

Otherwise, if you feel it's unreasonable to pay for something that isn't, in fact, worth nothing, I don't think anyone here can help you.


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I do wish Arrow had a theme song. All Superheroes should have a theme song. Duhn duhn dun dun dun dun duhn duhn! Doesn't cut it. Maybe we should write one.

Hey! It's the Arrow! (Arrow!)
His enemies he's gonna harrow! (Arrow!)
His shafts are not made of bendy yarrow! (Arrow!)
He doesn't look at all like Mia Farrow! (Arrow!)

Heeyyyyyyy, it's the Arrow!

No?

Anyway.

LAST NIGHT. That was pretty damn intense. Yay the Lance Sisters! Yay Felicity and the van! Yay Felicity and Ollie pep talk! Aawwww Kate Spencer (maybe there is a reason Laurel is dressed in Manhunter colors). Boooo lousy anticlimatic Blood and Ravager scene. Yay the clocktower! Yay John Barrowman! HOLY CRAP WHAT WAS THAT the ending!


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Haladir wrote:

Nintendo refuses to allow same-sex marriage in a relationship simulator game.

Which raises a much deeper question...

Does anyone actually use their Wii anymore?

Not to defend it, but it sounds like the original game didn't include it and they're just not adding additional code. I think it's still stupid and bigoted, but it's not like they're designing a new game around that.

If you want to get past the LGBT censorship radar, play Harvest Moon: a New Beginning and Rune Factory 4 on the 3DS. The creator has no problems with LGBT issues and wants people to play what they want -- but he also knows that with a kid rated game, if they made ways to have same sex (or transgender) characters, people would try to shut it down (which is what happened years ago when they made Harvest Moon for Girl/Cute -- the Japanese version let the female heroine have a "friendship ceremony" with girls that was in all ways identical to the marriage with the male love interests, and it got bowlderized upon localization). So.... on the surface, you choose to play male or female, which in turn determine that you date either females or males. Very hetero- and cis-normative. But....

In Harvest Moon: ANB, the character model is fairly androgynous looking, and you ultimately can unlock ALL hair and clothing types for the main character, making your character look in whatever gendered appearance as you prefer. Some people will refer to you sometimes as a boy or girl but it's fairly infrequent in the dialogue. Ultimately therefore your gender choice does not affect your appearance or behavior, just whether you can date the bachelors or bachelorettes. There are some slight differences in dialogue on occasion but it's kind of random what you get as a guy or girl character.

In Rune Factory 4, you have a predetermined appearance, but once you get past the second act, you can unlock an ability to look like anyone else in the game, including your opposite-gendered counterpart. So I selected playing a "boy" in the game (because I wanted to date the females) but currently I look like the female main character. Interestingly, even though I can't date the guys, I get a lot of flirtation dialogue with them anyway (regardless of the character's appearance).

It's a shame you can't just decide to date everybody AND look/be whatever gender you like, but I think it's pretty cool they tried to get around anticipated censorship and succeeded very well. One day hopefully we can have that without sneaky ways to get past the radar in "kids' games."

Luckily there are older games that definitely do allow for same sex relationships. While I have issues with EA (currently) and the direction of the franchise, I always admired the Sims series (rated Teen) for allowing same sex relationships, even as far back as 2000 when the original game came out. Of course there are "mature" games that allow for same sex relationships as well... the Fallout series you can seduce whomever you like, for example, and you can marry either gender in Skyrim.


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I am not a dude. Perhaps that's why I'm not really interested, versus arguments tend to resemble member-measuring debates and I've not got one. ;)


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Sissyl wrote:
It is not a shield guardian. It is a pie golem. We've been through this, DQ.

I said shield-guardian LOOKING. (Because of the power gem in its chest. To direct zyl... the other poster... to what a "golem" looks like.)

Yes, it also looks like a pi. And I would fully believe it is made of pie.

But I've never actually been in any discussions about the Paizo guardian, so I haven't "been through" anything to do with it.


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Ruggs wrote:
DeathQuaker wrote:

I am trying not to be distracted by the word "douchecanoe..."

But anyway.

Yes. Some people are frightened that people different from them exist, because it challenges their own tiny, fragile, barely formed sense of identity because they've lived their lives learning to try to be what other people expect instead of serve their true selves. And it makes them jerks. And it's stupid.

Tribalism is a story as old as time. I worry we're returning to it in a way with targeted advertising--that is, we only see around us what is familiar.

It's one of the reasons that, as we gradually meet others who are different than we are and come to see them -as people-, then the hatred and fear decreases. I may have posted this earlier; I forget. :)

This American Life recently did a podcast which touched on tribalism and some of its modernday well, silliness.

I am certain advertising plays a role. My generation grew up on those crazy competitive Coke vs. Pepsi and Burger King vs. McDonalds competitive ads, and I am absolutely certain it is why so many people my age feel that product loyalty means loving only one brand and hating another --- you MUST love Pathfinder and hate D&D or vice versa. The idea that you can enjoy both (or not care for either and go for a third option) doesn't occur half the time it should.

This concept extends to placing ourselves in an us vs. them mentality in broader ways as well. Advertising can't be entirely responsible, but it plays upon and enhances a certain kind of human tendency.

Part of why a lot of political and social dialogue gets impossible is because there is an assumption of "if you disagree with me on this one thing, you must disagree with all other things, and we must be enemies." Polarizing propaganda, which dominates the "news" world, enhances and spreads this attitude.


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Ross Byers wrote:

Indeed. Statting up a drop bear would be like making stats for a jackalope or a snipe: they're pranks, not cryptids or myths.

Though we do have stats for a platypus, but that's evolution's prank.

d20 Modern has stats for a drop bear

And it's an urban legend considered significant enough to have a wikipedia entry (not that that means much of anything). To me what makes a good monster is if it can be useful in a campaign, not what its origins are. Think about it: the jabberwock is the subject of a silly word-play poem. It was made up by the mind of one person and is not actually mythical nor has roots in myth in any way. But it was considered worthy of being turned into an actual monster. I realize something like a drop bear is nowhere near as cool as a jabberwock--but I'm just saying, origins are a poor reason to ixnay a monster.

That a drop bear doesn't DO much, or other monsters can do what they do better--that might be a fair argument.

Here, for those of you who want one, here's a revision/conversion based on the d20 Modern stats (no guarantees of quality):

Spoiler:

DROP BEAR (CR 1)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +4

Defenses
Defense 14, touch 12, flatfooted 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1

Offenses
Spd 30 ft., climb 20 ft.
Melee bite +4 (1d6+4), 2 claws –1 (1d4+2)
Space 5 ft.; Reach 5 ft.

Statistics
Str 16, Dex 14, Con 14, Int 3, Wis 13, Cha 6
BAB +1; CMB +4; CMD 16
Feats Skill Focus (perception)
Skills Acrobatics +6, Climb +11, Perception +4, Stealth +6
SQ stealthy pounce

Ecology
Environment temperate or warm forest
Organization solitary
Possessions incidental (see text)

Special Abilities
Small Claws (Ex): A drop bear’s claw attack is considered secondary.
Stealthy Pounce (Ex): If a drop bear leaps upon a flat-footed foe (i.e., enters an adjacent square), it can make a full attack even though it has already taken a move action. During the surprise round, it can make a full attack if it begins the surprise round adjacent to an unaware combatant.

Resembling large koalas with long teeth, drop bears are much more dangerous, attacking nearly anything that comes close to their nests. They are frequently confused for their gentler cousins by all but the most alert or trained eye (DC 16 Knowledge (nature) or DC 21 Perception check to recognize). Because drop bears can so easily be mistaken for koalas, roughly one-third of all fatalities from drop bear attacks occur when well-meaning travelers try to get close to the creatures.
Drop bears are rumored to have a great aversion to yeast extract paste, but on the other hand, that is a trait it shares with most sane creatures.
Like most animals, drop bears usually do not have gear or treasure, but sometimes they may snatch the belongings of the tourists and explorers who are the bane of their existence.


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Although not in as a socially damaging way... usually... we gamers do it to each other all the time. "You LIKE 4th Edition? You are a scourge that needs to be wiped from the Earth!" "How DARE you enjoy playing a rogue and claim you did well in your party, you are clearly playing the game wrong and are an idiot and we must spam this thread with how wrong you are to mock you until you cower in shame." It really gets first-world-problems levels of ridiculous especially when you find the level of utter rage surrounding some mere differences of opinion or preference.

The "we must all be the same" attitude amongst geeks CAN be socially damaging when you get stuff like, for one example, a certain kind of male alpha geek doing the fake geek girl shaming thing. "You look different from us and focus in a different way on the hobby we share, therefore you are clearly interlopers and must be shamed, threatened, stalked, and silenced by any means necessary." That s$*! gets mind-bogglingly scary.

Think how much nice most gamer conversations would be if we all just went, "Hey, we have the same hobby, but we experience and enjoy it differently. Isn't that neat?"

----

Oh, and Matt Thomason -- while I try not to glue myself to the computer screen constantly, I HAVE taken to quick accessing THIS on my phone and cue it up whenever someone either tries to pressure me into doing something social when I am social-ed out, or ask me if "I'm okay" because I'm being quiet (which drives me crazy). (I also want to carry flashing neon sign in airports/airplanes/train stations/trains that says "I am not reading this book as a conversation starter.")


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Doesn't matter how people reply to it. What matters is you did your best to address the problem like a grownup, rather than attack personal character and this join in with the lowest common denominator on the boards.

("You" of course here is generic, not you personally.)


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Examples of...

Criticism:
"While I applaud the attempt at trying to create the superchef class, the implementation is massively lacking--the class's spatula-slinging abilities scale at an inconsistent rate (at 1st, 3rd, but then 7th, and 18th level?), and the fact that he gets meteor swarm as a spell-like ability at 2nd level is both hugely unbalanced and inappropriate for the class's theme."

Being An Asshat:
"Paizo clearly hates us. We've been wanting a toastmaster class for years, and instead we get this stupid, broken, dumbass chef class. These losers clearly don't care about their customers and hates everyone who plays games."

Hopefully the difference is understood.


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I am trying not to be distracted by the word "douchecanoe..."

But anyway.

Yes. Some people are frightened that people different from them exist, because it challenges their own tiny, fragile, barely formed sense of identity because they've lived their lives learning to try to be what other people expect instead of serve their true selves. And it makes them jerks. And it's stupid.


12 people marked this as a favorite.

Lina Inverse.

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