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Old Marm

DeathQuaker's page

RPG Superstar 2013 Star Voter, 2014 Star Voter. Pathfinder Roleplaying Game Subscriber. 6,048 posts (9,298 including aliases). 5 reviews. 5 lists. 1 wishlist. 14 aliases.


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Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber
Feros wrote:

...and for the DeathQuaker crack I just had to vote for an item I swore I would never vote up because the opposing item was just far too hokey!

Damn Karma! *shakes fist at universe*

While I will neither confirm nor deny my ability to influence shifts in karma, and I will note that while yes, I do fight dirty, I would like to make it clear that I have absolutely no power or responsibility over what you get in the voting pool.

As evidenced by my own insane voting pool luck. :)

Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber
Melon wrote:
Thanks for the help guys and gals. I am new to this, but if I was DQ, I will be sure to come back next year better prepared.

You were not DQ, I am DQ. ;) (Don't mind me, I am required to make this joke as much as possible.)

You however probably not DQed, or rather, disqualified, unless your item was more than 300 words, you made a wondrous item, you made an item for a system other than Pathfinder, you identify your item before the round is completed, or you otherwise broke one of the rules listed on the rules page.

Don't fret if you don't see your own item, in past contests I've seldom seen mine but I've later learned mine made it through the voting. AFTER--PLEASE NOTE AFTER--the top 32 are announced in January, if you are not one of the top 32, you can post the name of your item and people can say whether they've seen it or not.

Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber

Wow, that was the most beautifully described, perfectly formatted spell-in-a-can I've ever seen.

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Garrett Guillotte wrote:

Oh no, DQ, it's Muphry.

I already fixed it and mocked myself for it perfectly, now you ruined it.

Star Voter 2013, Star Voter 2014

4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I understand everyone works very hard and I hold them in the light and support them and wish every person well.

But...

But.

Rage of a Formatting Junkie:

BUT FOR THE LOVE OF GOD, WHY CAN YOU NOT JUST COPY-PASTE THE TEMPLATE PROVIDED AND USE IT?!?!?!?!?!?

ALSO:

Pedantry:

I just for some reason feel like copy-pasting this bit from the PRD here for some reason, and adding emphasis to one particular part for some reason:

PRD wrote:
Rods are scepter-like devices that have unique magical powers and do not usually have charges.

Yes, I know, "usually." But still.

Patterns seen that are similar to prior years...

- "... prized by..."
- "... appears ordinary but [foo] reveals its true nature..."*
- General unnecessary gore.
- Things that harm you as much as, if not more than, they help.

* Total admission: I really had to resist putting a similar description on my item even though I knew it was cliched because reasons.

Newer patterns that I am already seeing...

- Mirror-like, mirror themed, and "polished to a mirror shine..." items. I really haven't voted that much yet and I've already seen a bunch, across several item categories. And I just typed this sentence, then looked at my next pair, and lo and behold one was described as mirror-like...
- Shadow themes
- Several things that can be thrown (not all of them weapons)
- Rings in sets or pairs

General observations:

Repurposed wondrous items were usually turned into rods or rings, not always to good effect.

Although this was also clear beforehand, rods definitely appear to be the least easy to grasp magic item concept (I've seen one rod that should have been TOTALLY something else that is entirely unlike a rod, and for the interests of vagary I can't really get more specific than that).

Okay, all done.

Edited because I formatted my "rage of a formatting junkie" wrong.

Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber
mamaursula wrote:
DeathQuaker wrote:


Can I ask a question that is hopefully askable now? Well, I guess I can, and if you can't answer it so be it:

Short version: are simple line drawings best/preferred/required? Or can nicer artwork be used if it's your own or the source's license allows for it?

Mikko wrote a great blog about his experiences mapping last year, you might want to take a look at that post. I'm sure Owen will be back to answer this, but I believe the answer is going to be "use whatever works best for you that works out to make a map."

Link pls? Thank you. :)

Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber
Owen K. C. Stephens wrote:

There are lots of different types of maps we use. Encounter Maps. Dungeon maps (which are really just big encounter maps). Overland maps. City maps. Region maps.

All of them are important. All of them take practice, and being able to do any of them is a very useful skill. Heck, if you prove you can draw an awesome city map (even if it's just clear and evocative line art we'd still need to send to a professional cartographer), there's a good chance Mark Moreland would hire you to do some eventually.

I can do a pretty good city map....

Quote:
When it comes time to talk about the specifics of the next round, I'll absolutely give folks guidance on what is and isn't desired and acceptable.

Until then?

I recommend you practice drawing them all. :D

Can I ask a question that is hopefully askable now? Well, I guess I can, and if you can't answer it so be it:

Short version: are simple line drawings best/preferred/required? Or can nicer artwork be used if it's your own or the source's license allows for it?

I've got Campaign Cartographer 3 (profantasy.com). In an extremely unlikely universe where I make the top 32, I'd most likely use it to make my map, as it's what I'm best versed in (outside of drawing by hand, and it's easier to correct mistakes on the computer version--mind, CC3 isn't easy software to use, but I've used it for a long time).

I CAN tweak the settings so it looks like a very plain line drawing. That actually takes more work in some ways since you have to set it to non-default, but still easy to do.

But its defaults are set to relatively pretty looking symbols and textures. IIRC the license allows these to be used freely as long as you don't claim the artwork as your own or appropriate their individual symbol artwork for something else. Would it be okay to use the pictorial artwork or, again, would it be better to just keep it as basic as possible?

Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber
Joey Haeck wrote:

On maps, I think it's pretty safe to say--from Owen's hints--that this map will be an encounter-sized or dungeon-sized map. The sort of thing you would see in the middle of an adventure module.

But don't forget about the other main kind of map: the overland map. The challenge could be designing a map showing a series of encounters in a wild forest, or even creating showing where important towns and geographical features are for a more intrigue-focused adventure.

I know that I'm going to be practicing both kinds over the holidays.

Remember also Round 2 is create a map but round 4 is design an encounter with a map so it's possible you end up creating 2 maps... or working with the one you made... or working with someone else's....

If it is an overland map it would probably be a smallish area as IIRC most of Golarion is already overland-mapped (so it would be more like an island or forest or stretch of river).

Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber
Anthony Adam wrote:
Worried about DQ?

Stop worrying, I'll be fine!

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Mikko Kallio wrote:
Template Fu wrote:
Equalizing Stave

While it's not a SiaC as some people already pointed out, and it is a pretty cool effect, there is a fatal mistake in it: It doesn't fit the design space of staves. Staves always have a bulleted list of spells, and each of the different uses spends a number of charges. This one is built much like a wondrous item both in presentation and mechanics. It might get past the voters' radars, but Mark and the other judges wouldn't be fooled.

Minor nitpicks:

* Staff is not a weapon type (you probably meant quarterstaff; is it +3/+3 or is only one end enchanted?)
* Targets > target's (Template Fu!)
* No save vs the effect is very harsh despite the price tag; if it spent some charges, it wouldn't be quite so bad.

Still, as I said, very cool effect. :)

Yeah, that's not a staff, I'm pretty sure. One thing I've been trying to keep track of, and I'm putting it here on the off chance it's helpful:

- weapons are weapon-shaped items that are primarily used to hurt people with, and secondarily might do some other cool stuff that is normally not casting a spell (with some exceptions, and those exceptions are usually not spell-trigger). They normally do not use charges.

- rods are stick-shaped items that primarily do other cool stuff that is normally not casting a spell (with some exceptions, and those exceptions are usually not spell-trigger), and secondarily might be used as a weapon. They do not use charges.

- Staves are stick-shaped items that primarily used to cast spells with via the spell-trigger method, and secondarily might be used as a weapon and/or do other cool stuff. They do use charges and start with 10.

For a staff to be a staff and not a rod or weapon, it MUST have a spell list, and it MUST use charges (and the spells that use charges are all spell-trigger activated). That some of them might be used as quarterstaves or as a holy item or shed light at the wielder's will, etc. etc. is all bonus, but what makes a staff a staff is the spells it casts and the charges used to cast them. IIRC the CRB even pretty much says that.

The challenge of designing a staff, therefore, is knowing it WILL, in part, be a spell in a can, because a staff by its nature must be that. Ergo its uniqueness is in 1) the theme that ties the spells it casts together, and 2) the additional abilities it may have. The further challenge is not just tacking on a huge list of additional abilities on top of a few spells to make it feel "unique," but rather giving it a reasonable, small set of added features that give it a unified, storied feel.

I can say this easily. Can I do it...? Whole 'nother question. (Not that I'm necessarily entering a staff.)

An aside: I've noticed the rulebooks themselves are really inconsistent with how magic double-weapons are notated; e.g., I see some quarterstaves described as "+1/+1" and others merely "+1" (which I assume if it were +1/+0 it would be noted as such). I would presume the most correct way would be to do the dual notation (+1/+1), unless Paizo decided to change the format.

As to the original question, I reckon we are going to see a lot of "staves" that are actually rods or weapons, "rods" that are staves or weapons, and maybe even a few "weapons" that would be better rods or staves.

Star Voter 2013, Star Voter 2014

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Maurice de Mare wrote:
Eric Hindley wrote:

Maybe we all can join now I'm doubting my eligibility...

I am going to channel a little Clark here: don't DQ yourself, if it is a thing, then let Paizo DQ you, do not do it yourself.

I'd think if anyone gets to DQ anyone, it'd be me.... ;) ;)

(Alternate joke: hey! leave Dairy Queen out of this!)

Star Voter 2013, Star Voter 2014

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Awww, man. I had convinced myself I wasn't going to enter because for some reason the Wondrous Item round just really stymies me. I like my wondrous item ideas but they're not "superstar" and it's been hard for me to grok what is (from the perspective of the judges, not myself). And I was convinced it was impossible to come up with something new because there've been so many now...

But now the rules have changed and it's something else and yes, I realize that designing a truly unique sword, armor, rod, staff, or ring is even HARDER because so many of them are inherently SIACs or hard to design outside of the "+ something something" box.... but the challenge just makes me intrigued and excited.

So I guess I have to enter after all. Dammit.


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Yay home!

Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber

I'd go for an archetype, and call it the beguiler.

Star Voter 2013, Star Voter 2014

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Pathfinder Roleplaying Game Subscriber
Carter Lockhart wrote:
Christina Stiles wrote:


I'd honestly love to work for Paizo as an employee--it would truly be my dream job--but I don't think they would hire someone as opinionated as myself.

Again, apologies if this seems like sticking my nose into your business or too opinionated, but I'd say, put your name in and let Paizo be the one to determine if they want you or not. Why dash your dream job without even giving yourself a chance?

Again, to the goal of getting a female developer, why would you withhold such a qualified candidate as yourself? The worst they can say is no.

Late to this thread--I usually try to avoid posting any more, and especially feel unsafe in gender-based threads after a shaming attack on me awhile ago for daring to say I wanted to speak to my friends in my own voice, and no one had my back on the situation--but I found this and feel the need to speak up:

Christina, your attitude on this and similar are one big reason why there are not enough women applying in typically male-dominated industries. (It is not the only reason, and it is not the only hurdle women face, but the other reasons are not the subject of my post.)

Men, typically, are conditioned to develop their ambition and competitiveness. Women, typically, are conditioned to develop relative humility and cooperativeness. (Emphasis on "typically" to note of course there are exceptions to the rule, and I hope it is very clear to all I am speaking very generally). Women often psych themselves out of applying for promotions or asking for raises because they come up with reasons why they aren't good enough, rather than thinking about and defending why they ARE.

Many women, when approaching their careers, assess themselves on their flaws. "I'm too opinionated" (socially typically seen as VERY undesirable in a woman, so women are especially often inclined to feel ashamed of such a trait even though having an opinion is not an evil thing), "I'm not qualified enough," "I don't have the experience," "I'm too girly," I'm too butch," "I'm too old," "I'm too young," "I'm too fat," etc. etc. etc. Women who are very successful in so-called masculine fields are the ones who overcome this, recognize the gifts within themselves, and push them hard.

Not long ago I know a high level academic who wanted to write a nomination for an extremely brilliant, highly qualified female colleague. He needed to get her to write a statement of her accomplishments. She took forever to get back. Why? She said she struggled with trying to write about herself positively--and acknowledged it was why many women in her field had stifled careers. This is a woman who has shown immense leadership and brilliance in science, and she struggled--to the point of nearly skipping out on a great opportunity--because she couldn't bring herself to say nice things about herself. That's just messed up.

It's the employer's job to decide whether any given applicant is good or bad enough--or opinionated, or what have you. It's your job to talk about what gifts you have. (It's also your job to decide whether an employer is right or wrong for you--interviews go both ways). If it's a job you want, you should apply for it. Rejecting yourself automatically rather than giving yourself a chance at success makes no sense.

And I say this all, very bravely, not because of course I am a champion of self-aggrandizement but of course because I am terrible at it. I have psyched myself out of so many opportunities. My dream in my youth was to be a writer, but (apart from a stint as a journalist, which was different) have seldom really brought myself to submitting anything. I still fight with myself constantly--I have a story one revision away from submissible status and have a place in mind to submit it, and I find every reason possible not to finish the revision and send it in. And I know when my dreams are crushed, it will be entirely my own fault, a rejection and failure entirely of my own making, because I refused to give myself a chance before anybody else could.

Don't be me.

Star Voter 2013, Star Voter 2014

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Quote:
A game world specifically designed to their specifications, or at least modified to suit their interests and goals?

No, but players are entitled to a consistent approach by the GM to whatever world the players and GM agrees to play in together.

Usually the way our groups play it, player agree to whatever world is determined by the GM, and agree to abide by the standards and restrictions of that world. But of course if the parameters of a campaign have not yet been established, a GM can of course take requests (and many do). Once the setting is established and AGREED UPON, then changes and allowances should not be expected (within reason), and what changes and allowances do occur should be discussed and agreed with by everyone.

Once a player AGREES to join a campaign set in a certain world, he is not entitled nor should expect the GM to change it to suit his or her whims. A player who does so is not welcome at the table (but that issue has not happened with us).

Once players AGREE to join a campaign, they are entitled to the GM being open, honest, and consistent about its application.

Quote:
Play whatever character race or class suits their fancy, even it if doesn't fit thematically, so long as those options are available to all the players?

No, but again players are entitled to open communication and consistency regarding what is and isn't allowable. Players should also feel able to ASK for anything they want, but the GM is entitled to say no and have that be respected.

Again, usually the way our games are set up, players can request whatever they want before the campaign is declared, but once a GM invites players to a campaign that s/he has decided to run, they are agreeing with the parameters a GM sets, with the GM communicating clearly up front what those parameters are. Those disinterested in the parameters simply do not ask to join the game (there are enough people in my gaming circle that people who are disinterested in the parameters can excuse themselves and those who are interested can apply to play). In my group, there have never been hard feelings if a GM runs a game they personally don't like the restrictions on--they just find another game.

For me personally, I try to approach player requests with advice I was once given: "Don't immediately jump to explaining why you must say no, think about why you can't say yes. If you come up with a legitimate reason for the latter, explain it, and if you can't, allow it."

Quote:
Realization of their original and/or evolved vision for said character?

This is a bit vague. Players are entitled to declaring definitively who their character is and what they want for their characters--within the parameters of the game they have presumably have not agreed to. Players should have total control over their characters' backstories (with specific exceptions like people agreeing to random generation or playing pre-gens). Players should set goals and dreams for their characters to fulfill and share them with their GM, and I think a good GM sets out opportunities based on these goals and dreams (which s/he can of course also use for plot fodder). The realization of such goals should not be guaranteed (where the lack of guarantee comes from the player opting not to take such an opportunity), but they should be borne in mind by the GM. I wouldn't call this an "entitlement" but I'd call it good gaming.

What players are entitled to, really, is AGENCY over their character's actions, personality, and background.

Quote:

Chronic and customary victory, in the sense that the GM tailors encounters so that they will very likely be victorious after what he/she perceives as a hard-fought battle?

Survival (and even prosperity out) of even the most dangerous scenarios?

"A good GM lets the players win without the players realizing it."

Let's see... in terms of entitlement, let's put it like this: players should always be entitled to the OPPORTUNITY of victory. If they blow it with poor decision making and bad tactics, that's their own doing. A GM however should never go out of their way to DEFEAT the PCs.

Players are also entitled to hearing and agreeing to the difficulty level of the campaign. I've had GMs say, "Look, whatever I roll on the random encounter list, that's what shows up, even if it's well beyond your ability to handle it. You always have the option of running." He said it up front, we understood that, and we went forward accepting this possibility of danger.

Players are also entitled to being made to feel they are in a dangerous situation with real risks and real consequences. (And I call that an entitlement because I think that's what makes good gaming.)

Players are NOT entitled to reward that does not match the risk taken. (I had players who constantly avoided everything that looked vaguely dangerous and then had the audacity to complain they didn't have enough treasure. The hilarious part of it is most encounters I design are cakewalks, and the party was massively high level to boot.)

Quote:
Rapidity of advancement to more efficacious and (to them, likely) more entertaining levels of power?

Nope, but again, usually how fast a game advances is something players and GM agrees upon before the game starts, and players are entitled to the GM remaining consistent upon what was agreed (presuming the players are doing their "share" by taking reasonable risks and being properly adventurous, not just hiding at home and hoping XP and treasure are delivered to the doorstep).

I have played with players who were "entertained" by extremely low levels of power. And I have played with players who were more frustrated or intimidated by high levels of power, so presuming that players would think the higher the level, the more entertaining, is erroneous.

Quote:
Flexibility from the GM to the point of impromptu rules emendations to serve any of the above purposes?

Players are entitled to the GM reasonably adjusting rules, with open communication with the group, if the existing rules are leading to the group having less fun than would otherwise be possible.

GMs should be flexible, but they should not be expected to bend at every whim of the player---players are in fact entitled to a GM who is consistent and fair with rulings, and a GM who just changes things for someone at the drop of a hat is being neither.

Quote:
Override the GM via, say, majority vote, and thus to an extent dictate campaign parameters and strictures?

Players are entitled to a GM who suits their play style best. If they find themselves in the majority that the GM they are playing with does not suit their playstyles, they should find a new GM, and likewise, the GM is entitled to find new players that better match his or her playstyle.

Because most of all, players and GMs alike are entitled to having fun and being happy. To do this, sometimes requires recognition that members of a gaming group are not right for each other.

TL;DR: Players are entitled to clear communication, consistency, fairness, personal agency over their own character, honesty, respect, and fun.

The GM is entitled to people not whining about stuff that's already been mutually agreed to, reasonable and truthful feedback, clear communication, honesty, respect, and fun.

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Aratrok wrote:
You could just make healing spells Necromancy, like they used to be. Having them be Conjuration doesn't make much sense anyway.
Gulian wrote:

Why not? You conjure positive energy from the positive energy plane.

Necromancy healing sounds cool and nasty.

Necromancy as currently defined is about conjuring (really, channeling) negative energy from the negative energy plane. By your logic, it should also be conjuration school.

In original flavor D&D 3.0, Necromancy actually referred to channeling energy from BOTH the negative and positive energy planes. In 3.5, they changed it because necromancy (meaning "death magic") they wanted to have a solely entropic/death/undead flavor.

You could either revert back to the 3.0 definition of necromancy (drawing from positive and negative energy planes) or make up a new, parallel school called vivimancy.

You could also add regenerative spells (e.g., spells that grant you fast healing for a certain period of time) and make them transmutation school.


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Congratulations!


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

FIX RUNE FIX RUNE I CAN HELP FIX RUNE.


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Ceru might totally be wrong on this, but she feels like separating the bodies from the ritual before physically freeing them might be a good idea.

Therefore, she focuses on the runes on their head first. Reaching into her backpack, she retrieves her ink and ink pen she carries to write down recipes. She knows at one point she mixed in some turmeric into the ink, to be sure it's extra indelible, and makes it smell interesting.

Then she casts read magic to better understand the runes she is looking at.

Finally, starting with the one nearest her on her left, she carefully starts to write upon the rune painted on their head, to change it into a different rune---in other words, not just simply to erase it (for that also might be jarring, like pouring too much pepper in to mask the taste of bad food) but to shift the energy flowing through the people to make it gently nullify the flow of energy (in the way that mixing saeleratus* and vinegar somewhat negates the acidity of vinegar and the basicness of saeleratus but also if you do it juuuuust right results in a reaction that helps make cakes moist when you don't have eggs to cook with.)

Disable Device, including Magical Writings favored class ability: 1d20 + 13 + 3 ⇒ (20) + 13 + 3 = 36

Linguistics, for kicks and giggles: 1d20 + 5 ⇒ (9) + 5 = 14

If any of these need to be rolled per creature, please do so for her

*Baking soda

ETA: I also just noticed that I had read Magic marked as already cast but I'm pretty sure that was from waaaaaay waaaay earlier in the adventure and she had rested since then.


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Ceru realizes awhile ago flying on the snake she should have changed into her billow cape, and does so now, leaping off the snake to head to her duty.

As she runs to the altar/ritual area/whereevertheheck she's supposed to go, she chucks apples at Jakk, just because it would be confusing.

Besides, an apple a day keeps the doctor away--i.e., stops disease--so logically they should be repugnant to a plague priest.


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Whoops! I forgot Schnorzel couldn't understand mental talk. I'm sorry! I got used to talking like this! Can everybody hear me now?

Anyway, it looks like there's... there's some really awful stuff down there. Dozens of different kinds of people being sacrificed... we've got to stop this guy. In fact, I'd say if anyone can be saved once we're done, we grab survivors and wreck the place. It's... there's a... it's just awful. Ceru, as she reports from looking down, gets a notably ill tone of mental voice as she continues.

As they approach further, Ceru agrees to Layla's plan and waits for instruction on how to disrupt the ritual. If I'm good at anything besides cooking, it's messing magic up!


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Ceru's really got nothing to say at the moment. She's riding Vitreous's giant mystic snake. I mean, riding Vitreous the Giant Mystic Snake (she's not that kind of girl) to whereever the hell they are going.

What I've got going on right now is we are all being carried by Vitreous, the NPCs are being carried by Rainbow Husk, we have gone past the shiny pagoda into the cave, and are headed to the priest's ritual chamber.

Also there's mist and lightning in there somewhere.

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Tacticslion wrote:

A real Egyptian ex-general wants to give me 2.5 million gold pieces (or or something, it wasn't entirely clear):

** spoiler omitted **

Name: "sami Anan"

I just got the same PM -- to an old, unused alias.

Star Voter 2013, Star Voter 2014

7 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Personally I would always exercise caution over all other factors. If you feel creeped out, definitely contact customer service, screencap the message, and block the sender.

If they're harmless--great! They're harmless. No harm, no foul for just being careful and letting the right people know. But if they're not, you've taken measures early to keep them from hurting you. The Internet is a more dangerous place than a lot of people want to give credit for, and Paizo boards are no safer than anywhere else.

That said, no of course, it's pretty easy to track someone's posts and follow them. I've gotten a lot of (very nice, usually) PMs about my posts. But I am assuming that if the messages were harmless responses to your posts your reaction would not be "stalker"--that sounds to me like whatever they said to you scared you and if you're scared, that's a very good reason to report it.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Rock on.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Everyone talks so much, Ceru has trouble keeping up with it all. It's like there are four of her father in her room, and they're all lecturing in turn. She stays focused on the stuff she knows she should pay attention to, like what Jakk is about. And in focusing on that, she picks up on a few interesting tidbits. She catches what Nuglet says in particular about her relationship to Jakk but doesn't comment upon it for now.

Linguistics: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

When they get to discussing worlds, Ceru nods along with Dijiron. "The thing to take home is that the reason the blue goblins aren't like ours is because they're from somewhere else. If we are on another world now, neat! There will be so much to explore. I wonder what the food's like..."

Star Voter 2013, Star Voter 2014

3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Plaaaaaaaaaaaaaaaaaaaaaanescape.

I will in fact pay money for someone to run a campaign and let me play Annah from Planescape Torment as a Pathfinder grimspawn rogue/brawler specializing in punch daggers.

But the Planescape setting in general, very yes now.

Also, oddly enough, Grayhawk. It isn't necessarily my favorite setting ever but it a solid, classic, simple fantasy adventure world that would be fun to play in with Pathfinder rules.


2 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Since Tac doesn't have time to respond to open doors right now... hope this goes along with the narrative

However, when Ceru opens one door, another appears behind it. And another and another and another and another...

Finally she gives up and backs toward the group.

Maybe, we're not supposed to try the doors... what do you think?


2 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

In the dreamscape...

Ceru has a hole in the left side of her chest, toward her shoulder. It is not bleeding, nor does she feel any pain from it--it is just a clean, neat whole about one inch in diameter, that goes through her completely. As she moves, the air lightly whistles through the hole. She stares at it for a bit, somewhat fascinated by it, and waves off offers of healing as, for the moment, she does not feel actually injured.

In the mirrors, Ceru only sees looking back at her a thousand glowing runes, almost, but never quite comprehensible, and looking at them for too long gives her a terrible headache.

Instead, her eyes, even brighter and bluer than in the other world, fixate upon the doors, and she walks over to them and immediately begins to open them. Doors... doors... doors should never be shut!

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Vic Wertz wrote:


The licensed we have signed will allow Obsidian to do several products. The tablet version of the PACG is first, but a computer roleplaying game will eventually follow.

Emphasis mine.

My reaction upon reading this.

That was followed by inward squeeing (I couldn't outwardly squee because someone else was in the next room)


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Layla had said no to spider hall, I believe, and Ceru said she would go along with Layla's suggestion as long as the party bore in mind that they would probably have to deal with the spiders eventually.

Star Voter 2013, Star Voter 2014

4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Kthulhu wrote:
I think the next few months will be very interesting. Paizo has been #1 in the industry for several years now...but lets be honest, D&D was basically a sleeping dragon for almost all of that time. Actual published products were coming few and far between, and came to a full stop almost 2 years ago. My prediction is that if WotC offers good support, to include both adventures and setting material (instead of almost exclusively rules supplements), they will retake the #1 spot in relatively short order.

Probably, especially since there's always a jump in sales when a new core book comes out, and DND has the advantage of being new, and still being the better known brandname.

What will be more interesting is looking at sales two or so years from now, after the new car smell has worn off. DND products may be on top, or Paizo, or be tied (as they were for awhile)--it'll just be interesting to see how they're both doing, and what tactics are being the most successful at getting sales.

That said, and again, I hope they are both successful, as that is good for gamers and the games industry.

Star Voter 2013, Star Voter 2014

6 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

To the thread topic...

Scanning the quickstart rules, it looks like a good game. I wish they had just created a new setting rather than a rebooted-rebooted FR (I love FR, but would prefer to see it retired than changed as much as it's been, and see a new thing in its place). But I can still deal (indeed, by just using the mindset that it's basically, to me personally, a new setting with an old name).

If I find an opportunity to play, I'll probably use the quickstart rules to make a character and play, and buy the books later if I find a group that will play in multiple campaigns (I probably won't buy them at launch because see below).

I will still also play Pathfinder, and having invested a lot of time and money into it, GM most of my own campaigns in that system.

Especially as, Pathfinder is still a living, supported system in its own right.

I expect Pathfinder will be the dominant system in my life some time to come, but apart from my current preference to run that system (because I like it for my campaign world and because I've already got a lot of material for it and more will continue to come out) that is very largely out of convenience... while I know a lot of gamers, most of us are in our late 30s/early 40s and many are now busy raising families or occupied by other things... those of us who do have time to play/run.... Pathfinder's the system the particular circles I run in people know the best and can often agree upon. Although I'm sure if we found a GM willing to run DND many of us would also try it. So I probably won't buy the DND books at launch simply because I don't know if I'll get to really use them. I have a few game books on my shelf I've never really gotten to use, so I've started not buying books until I know I can be guaranteed of getting a few campaigns out of them. That's less to do with disinterest in a new system and more to do with sheer frugality.

I find the "there can only be one" attitude amongst many gamers distasteful. I think we can prove ourselves to be better than blind brand loyalty. I generally think the more active, loved, supported systems in the RPG world, the better. The more successful game companies in the world, the better--for us and the game companies. Even if I still ultimately end up mostly playing Pathfinder, and of course I continue to wish Paizo success, I also truly hope that DND does well, that people enjoy it, that it attracts new RPG players to the fold, and that WotC is very successful with its launch. I also hope that indeed that there are many gamers who do play BOTH games, and encourages a gamer community where we do not arbitrarily draw lines in the sand over favorite brand names but rather share with each other the many different games we like and play them all with each other and have fun no matter what book's open on the table at the time. I think that will be a stronger and healthier gaming community, and will enable the industry itself to be stronger and more profitable.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

http://paizo.com/paizo/messageboards/community/gaming/campaignJournals

On phone so too lazy to code, but there you go.

And yeah, the added UMD DC makes trying to use the staff not worth it, IMO. Junk it.


2 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12
Dijiron wrote:
Randomly triggering spells is a bad idea. Ideally the identify spell would be cast. The best I can do is detect and spellcraft.

I wasn't suggesting doing it randomly. Simply that she would try to activate it with Use Magic Device (a DC 20 check) if it would come in handy. The properties of the staff were already IDed.

Not to mention, saying, "But that's dangerous" in this party....? I think we're well past the safe zone anyway. ;)


3 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12
Shaedo Silverpaws wrote:
"Grrr-rrr, GRRR! Rawr. Yikiyiyi-ki-yow!"

So that's what the fox says.

Star Voter 2013, Star Voter 2014

9 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
The Evil Queen wrote:
DeathQuaker wrote:
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Well you can always skip the next bestairy right?

For us real life myth/mythology/folklore/fantasy lovers there are still MANY more monsters to paizonize, so we really need more bestiaries.

Of course. And when the next Bestiary comes out, I am not going to piss on the parade of the people who really want it by spamming its product thread about why I think it's a waste of time and why I think people who want the Bestiary are wrong and terrible people. Just because I personally don't want a book, I still respect the fact that others do. (If I implied otherwise, I apologize.)

However, in this here Monster Codex thread, I was just trying to post that I'm glad this thing is coming to be and that Paizo isn't ONLY (but not never) producing Bestiaries as monster sources---because I see room for this AS WELL and that I personally have even more use for it. I want to give Paizo the feedback that the new thing they are trying is also appreciated. I should have just left it there, but people started telling me I was having fun wrong and I got defensive and let myself go off topic. My bad. This is why I try not to post in the discussion boards any more. And with that, I'm out.

The only point I should have made and left it at: Paizo, thanks for making this. I plan on resubscribing when it comes close.

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
The Evil Queen wrote:
DeathQuaker wrote:
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.
And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.
Speak for yourself. Humanoid lover. :-D

Don't make assumptions. I think most non-humanoids are so impressive they don't NEED class levels. :) (But I've got four books' worth I will probably never even get to use half of, however awesome--there are only so many games and terrains PCs will cross!)

But when I DO need savage humanoids, this will come in incredibly handy. Especially as my homebrew world has a nation full of orcs and goblins of a variety of walks of life. (And just so you don't go jumping to conclusions again, there is also a thriving and powerful dragon population, hordes of aberrations and magical beasts, and very active and involved outsiders of all kinds, among others.)

Star Voter 2013, Star Voter 2014

9 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Dragon78 wrote:
This isn't a monster manual, it is an NPC codex using monsters instead of standard races.

And I want this faaaaaaaaaar more than a new Bestiary! With 4 Bestiaries I've got way more monsters I'll ever be able to use (I enjoy the Bestiaries, but I feel no need whatsoever for more), but being able to easily flesh out stuff like savage orc tribes or noble distant giant cities with pre-statted leaders, shamans, and the like, that's REALLY useful and will save me a lot of time.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

I would say first of all, to Lulu and to everyone else, I don't think anyone should feel bad for being confused or lost in the flurry of events that tends to happen here. There are a LOT of people here--and sometimes a lot of people post this huge flurry of posts at once (usually while I am asleep), so it's hard to keep track of everything.

My tactic is normally just to pick just one or two things to react to and just stick to those things where possible. It means I may not reply to everybody, and while that runs the unfortunate risk that it may seem like I am ignoring someone (I really am not) I can only do so much before I feel too lost myself. (For example, in a smaller game, Ceru might have also participated in the riddle contest that happened at the beginning of the game, but she was already talking to some other people and then we were asked to focus on the game's start, so I decided I had to let that go to perform properly in the bits I was already paying attention to.)

I'll be honest, when I threw my hat in the ring, I thought it would be more like a typical game where the number of players are limited. That didn't happen. That's okay! But I accepted that meant things were going to be chaotic. It's just going to feel different than a normal PBP (it feels more like a freeform PBP, really, where there a lot of different people coming in and out all the time).

I think it would be helpful, since there are so many PCs, to only have a couple, at most, choices offered us at any one time, so we can all focus on one problem---a lot of enemies/choices/problems is often valuable in an RPG, but that's when you're presuming a typical party of four to six.

I will also say, if people are more comfortable with a smaller group, while I am having fun, I am willing to pull out to make it easier for everyone else. You're not going to lose a lot, save apples, from losing Ceru, and I'm in several other PBPs. Just let me know, here or via PM. I don't want to leave per se, but I'm willing to do so if it makes for a better game.


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Ceru nods agreement with the plan, and checks her pockets to be sure everything is where she expects it to be. She makes sure her acid flasks are not where her cinnamon is, because there is no reason at the moment to spice the goblins.

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Female Tiefling Bard 3

Take care, Edward. Holding you and your wife in the Light.


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Why would you be wary of the source, Dijiron? They're from the Emergency General! Ceru begins to wonder if the ratfolk is a traitor, because of course the items given to them for their mission cannot possibly be anything but beneficial and it is absolutely clear that everything they are experiencing is fine and perfectly normal for the circumstances. She is careful to keep such thoughts to herself, however, as she does not want to foment dissent amongst the group. She presses forward with the others.

Perception, general looking out: 1d20 + 8 ⇒ (7) + 8 = 15
Perception, check for traps: 1d20 + 9 ⇒ (9) + 9 = 18
Stealth: 1d20 + 12 ⇒ (14) + 12 = 26


2 people marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12
Layla the Twin-Blade wrote:
Hey, since this is probably the last chance we have before the official opening of gameplay post to adjust our starting equipment, and I just realized we have NO DIVINE CASTERS in our group, I just grabbed a few cure light wounds potions at the 10% discount (45gp each). Anyone else reading this before the GM's opening of gameplay post may wish to do the same!

I picked up a wand of cure light wounds which I can (try to) activate with UMD and I bought a chirurgeon's kit (not yet on my character sheet because my list of final stuff bought is at home - ETA: I'm putting it on there now anyway) and three extra CLW potions as well (which makes 4 including the one in the chirurgeon's kit


1 person marked this as a favorite.
Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

"We work for the Commander, and she's lovely so we can't possibly be the bad guys." Ceru says what seems to be absolute truth in her mind. Except she's never believed in absolute truth... she scratches her head absently, and does so again each time Sunny shares her itch.

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Times like these I miss my maps subscription sooo much.... just can't really set aside the money.... maybe... *thinks about things awhile*

(And half the maps I got when I did subscribe were stolen.... gah.)

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Alright, I'm good. I said same to TacticsLion via PM but also saying here -- with the clarifications, the rule makes more sense and I'm willing to try it out. Sorry for making a fuss.

Star Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Well, this looks like fun. If you've got room, I'd think about entering (wasn't clear with three players already how many more you'd want?). And see if I could come up with a good character soon.

Star Voter 2013, Star Voter 2014

5 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I've largely gone into lurk mode, guys, but I wanted to come out to do an utterly shameless plug for anyone in the MD/DC area:

The New Wave Singers of Baltimore will be performing a benefit concert for Moveable Feast on June 7 at 7 pm at St. Mark's Lutheran Church on St. Paul Street (cross streets of St. Paul and North).

The concert will feature an INAUGURAL performance of "I am in Love with the World" by Nathan Hall, a tribute to author Maurice Sendak, inspired by the interview he gave with Terry Gross on NPR's Fresh Air (only a few months before he passed away, IIRC).

The New Wave Singers are a LGBTS chorus and a nonprofit devoted to community building and diversity. Concert tickets are $20, and 50% of the proceeds go to Moveable Feast.

For more information on the chorus and for concert and ticket information: www.newwavesingers.org

Thanks!

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