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Old Marm

DeathQuaker's page

RPG Superstar 2015 Top 8. RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 8 Season Star Voter. 6,915 posts (11,726 including aliases). 6 reviews. 5 lists. 1 wishlist. 19 aliases.


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RPG Superstar 2015 Top 8

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*delurks*

For the latest patches (1.23.1765, which you very very very very much want, especially as it'll strip SecuROM off the DRM and help things run better), here ya go:

ftp://ftp.atari.com/patches/nwn2/

Follow the instructions in the READ ME at that link.

*steps into nearest shadow and disappears*


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

Gracie sighs. She was trying to help. If the group didn't want to work together, and the government didn't want to teach them how, she was at a loss at determining what they were expected to accomplish, save perhaps make a mess.

But as events unfold, she sees something... something unfathomable is at stake. She knows the people and papers before them indicate something big is happening, or will, or has. She's stuck in the middle of it now. And if there was any possibility she had the means to help things, keep something from a disaster, she had to stay, in spite of her anxiety.

I just hope I don't make things worse.

She reads the papers quickly but carefully. Her face blanches at the sight of the words "painless removal of knowledge." Just what were they capable of? 2045? Talk about Doctor Who!

Still, she knows likely that being already here, they are indeed already beholden to the rules before them. Signing meant she simply understood what would be enforced, whether she liked it or not. She understood, so she signed the papers, and then waited for whatever... whatever was coming next.


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

Gracie raises an eyebrow at Lightning Blade. "We wouldn't dare try to improve upon you, Lightning Blade, but if we don't learn how to best compliment each other's skills and work together, one of us could accidentally end up getting in your way, turning your amazing finishing blow into a catastrophe."

God, he's an arrogant prat, isn't he?


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

As they board, Gracie goes over to Spellbound, noticing how quiet she is. "You okay? A... a lot just happened very quickly."

RPG Superstar 2015 Top 8

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Lord Fyre wrote:
DeathQuaker wrote:
Kajehase wrote:
I think I'd enjoy living in the dreamscape of your mind.

It is largely filled with badass spy chicks and chocolate, mainly.

Also, realized the Cartinelli should be a rhubarb pie glazed with schnapps.

DeathQuaker, Agent Carter is over. Let it go.

So. I've been thinking. Post more on thread topic? Go away? Rant and rave?

Decided to try to keep it simple as I could:

- I made the mistake of having a very silly idea and wanted to share it, hoping to share my harmless and irreverent joy with other people. My bad.

- I was of course almost immediately told to shut up and stop talking.

- My feelings are hurt, because I am a human being, and human beings don't like being told to shut up.

- I am tired, here at the Paizo boards and elsewhere on the Internet, of seeing some folks post just to piss on other people's parades.

- Already was avoiding posting on most places here and elsewhere (PBPs aside) because of this reason.

- Also, I avoid posting because no one ever has your back here. No one ever supports you when you're down and says, "Hey, it's mean to tell people to shut up!" (Clicking the favorite button doesn't count.) You're just standing there, all alone with egg on your face. There's an illusion of community here, but it's not real.

- My parade is covered in piss and it's stinky as hell.

- I don't want my parade to pissed on any more.

- So I'm officially done.

- You win, Lord Fyre, you've silenced me and I will never commit the sin of discussing imaginary lesbian pie in front of you again. Congratulations! You win three Internets and no pie.

- In b4 "you're overreacting." Ya know what? I'm unhappy with this situation. I don't like being unhappy. I'm'a do what I need to stop being unhappy here, and I don't give a flying f&#% about your opinion of my reaction, over-, under-, around, or through.

- As of this posting, I'm outta here--this thread, all threads on Paizo.com except for PBPs. Hiding all threads. Bye everyone.

- Those of you who did try to have fun with me, thank you for trying to push back the endless tide of misery that is otherwise communicating on the Internet. (And I wrote this before the latest of sillyposts, which takes a bit of the wind out of my sails of righteous indignation +2 but yeah, still done here, folks.)

- Have a good and happy life, everyone. I really mean it.

- I drew you a picture as a parting gift.

*takes ball*
*takes dice*
*takes Dottie*
*goes home*

RPG Superstar 2015 Top 8

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Dude, this is the Agent Carter thread. You don't want to discuss it, there are other threads, but please don't police my posting just because you don't want to talk about the thread's actual subject. If others feel what I am posting is irrelevant, the responsible thing to do is ignore me.

And no, I'm not clicking on whatever nasty or snarky thing you linked to.

RPG Superstar 2015 Top 8

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Kajehase wrote:
I think I'd enjoy living in the dreamscape of your mind.

It is largely filled with badass spy chicks and chocolate, mainly.

Also, realized the Cartinelli should be a rhubarb pie glazed with schnapps.

RPG Superstar 2015 Top 8

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So, in today's department of DeathQuaker-is-STILL-ridiculously-obsessed-with-Agent-Carter-and-expressing -it-in-the-silliest-ways-possible:

I've decided I want to run a dessert cafe (in the dreamscape of my mind, not IRL), and all of the dishes will be named after Agent Carter "ships." E.g., "the Peggysous," the "Cartinelli," etc. I'm still coming up with what the food would actually be, but I know that the Peggysous will basically just be vanilla layered on vanilla, and the Carterwood will involve devil's food cake and have the tag line, "It'll probably kill you, but it's worth it."

Whatever the Ana/Edwin thing would be called, I'm thinking a cross between Hungarian and English trifle. Omnom.


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

My first assumption was that no one could possibly have survived--although it's possible (and maybe Gracie would be more hopeful than I am--trying to work out her balance of pragmatism and nobility). Plus, as long as the cannons were active they were capable of finishing any further mooks on our side--or us--off easily, so that was a priority--stopping people from getting hurt is also protecting people. My second choice, rather than the first, was to check out the wreckage, only because my Defense is 0 at the moment, and getting into the truck would give me cover. Plus I'm slowed down so I might not even be able to get over to the crash. If it's infeasible for me to get into the truck, I'd still however move toward the wreckage.

Still, you have a turn coming up if you're concerned...

RPG Superstar 2015 Top 8

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CallousJack, you're right, there are especially in the earlier movies moments his wit pays off. Perhaps there's an inconsistency--and again, part of the issue is that we don't really get to know him until after he shows up a couple times. I still personally feel he was off in CW (I'm on Team Everybody For F~$+'s Sake Talk To Each Other, You Morons), but obviously YMMV, and I will give him credit for referencing Robert Downey Jr.'s album. Perhaps Hawkeye has a subtle version of Deadpool's 4th wall breaking power (along with his guacamole obtaining gifts).

I LOVED LOVED LOVED Fraction's Hawkeye (and I liked Aja's art). It was one of the few comics I read starring a dude (though of course I also liked Kate in it). ;) I really like Clint as depicted in this series. The newer Hawkeye series (with the creepy kids) I found weird and dropped.

Mark Thomas 66 wrote:
I'm definitely down with Widow-wrap being an official term.

Along with Widow-jump, Widow-fall, Widow-kick, and Widow-Snark, it is definitely an official and legit superpower.

RPG Superstar 2015 Top 8

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Otherwhere wrote:
DeathQuaker wrote:
One of my favorite bits of scenery in Far Harbor is the tank cooking the mirelurk a la a lobster steamer.
I felt bad for two reasons: 1) it still looks alive; and 2) it reminds me of Pilot from Farscape. Pilot was a likable character, even if it was a puppet.

As a crab-eating Marylander with lobster-eating Yankee relatives, all sympathy for crustaceans being boiled alive has been systematically removed from my being. I'm sure I lose karma for it, but come to think of it, the last time I was actually on Mt. Desert Island and went to a lobster pound, the lady showed me the big MF lobster I was getting, struggling in the tongs she was holding him in, and all I could think of was, "ha ha ha yes! Toss'im in the steamer!"

This may explain why mirelurks chase me relentlessly, come to think of it.

Quote:


Totally forgot that mods are supposed to be available now for console starting today! A little off due to the Memorial Day weekend throwing my schedule off.

Yay for you guys! It's been a long wait! :)

RPG Superstar 2015 Top 8

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DeathQuaker wrote:
Ambrosia Slaad wrote:
DeathQuaker wrote:

In Agent Carter news, the "Bring Agent Carter to Netflix" petition has reached nearly 113,000 signatures.

(And before someone brings it up again to argue, before they knew "Agent Carter" had been cancelled, "Conviction" had already been cast and Hayley Atwell said at the time she would do both if both got picked up. She's also linked the petition on her FB so I think she's down with it happening.)

Oh, if only there were some Infinitely powerful Gem of Time, that Carter could be tasked to retrieve from Hydra's/[INSERT BAD GUY] research division. In the process of liberating it, it would accidentally trigger, and bump Carter forward through time (using her subconscious thoughts) to the current location (the present) of Rogers. Oh noes, Dottie grabbed Peggy at the last moment and was dragged forward too!

My only issue with that scenario is that Steve and Peggy have finally moved on (sort of in the case of Steve) WRT each other, and it would make it hella awkward. Which, mind, might be a gold mine for drama, but I really really really really want for Steve to stop living in the past. I have a fundamental need to see people work through grief and not wallow in it (that theme is why I loved season 1 of Agent Carter, seeing her work through her grief through the season to a natural feeling moment where she decided to move on was wonderful) and s!~$ keeps happening to Steve that makes it very difficult for him to move forward in his life.

Of course, I'm sure Dottie would be happy to interf- assist with the healthy management of expectations.

Steve: Peggy, I-
Dottie: MINE.
Peggy: Dottie stop-
Steve: Who is-
Dottie: You died. *Widow-wraps herself around Peggy.* MINE NOW.

I keep imagining out this scenario and the more I do, the more it's from the perspective of a quietly-watching, popcorn-munching Natasha.

RPG Superstar 2015 Top 8

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Ambrosia Slaad wrote:
DeathQuaker wrote:

In Agent Carter news, the "Bring Agent Carter to Netflix" petition has reached nearly 113,000 signatures.

(And before someone brings it up again to argue, before they knew "Agent Carter" had been cancelled, "Conviction" had already been cast and Hayley Atwell said at the time she would do both if both got picked up. She's also linked the petition on her FB so I think she's down with it happening.)

Oh, if only there were some Infinitely powerful Gem of Time, that Carter could be tasked to retrieve from Hydra's/[INSERT BAD GUY] research division. In the process of liberating it, it would accidentally trigger, and bump Carter forward through time (using her subconscious thoughts) to the current location (the present) of Rogers. Oh noes, Dottie grabbed Peggy at the last moment and was dragged forward too!

My only issue with that scenario is that Steve and Peggy have finally moved on (sort of in the case of Steve) WRT each other, and it would make it hella awkward. Which, mind, might be a gold mine for drama, but I really really really really want for Steve to stop living in the past. I have a fundamental need to see people work through grief and not wallow in it (that theme is why I loved season 1 of Agent Carter, seeing her work through her grief through the season to a natural feeling moment where she decided to move on was wonderful) and s#%# keeps happening to Steve that makes it very difficult for him to move forward in his life.

Of course, I'm sure Dottie would be happy to interf- assist with the healthy management of expectations.

Steve: Peggy, I-
Dottie: MINE.
Peggy: Dottie stop-
Steve: Who is-
Dottie: You died. *Widow-wraps herself around Peggy.* MINE NOW.

RPG Superstar 2015 Top 8

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Hawkeye needs a miniseries with Kate and Pizza Dog.

For you Hayley Atwell fans, here's a trailer for Conviction.

Looks.... shaky, at best, but I'd watch Hayley Atwell read the phone book, so I'll check it out.

RPG Superstar 2015 Top 8

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In relation to my latest obsession, something very WRONG just happened when I started a new game of Nethack (well, unNethack, but still)...

Dottie! (also if you don't play Nethack half of this will not make sense):

Welcome Dottie! You are a Chaotic Human Rogue.
#name monster
What would you like to name the kitten? Peggy

<insert wandering through dungeon level for a bit, still on level 1>

You see here a war hammer named Mjollnir.

((Huh.))

<waits for Peggy to walk over the hammer to be sure it's not cursed. She does, so it is not cursed.>

,

d - a war hammer named Mjollnir

((Well, if I try to wield it, it'll probably blast me*, but I've gotta try....))

w d

You are wielding a war hammer named Mjollnir.

...

...

...

((HUH.))

Well, the greatest threat to the world may not be Moloch's bid for ascension after all. I think Mojo's lowered its standards. Or has it???!!?

(* It wouldn't because it's neutral aligned, which I checked on later.)

Also, I think I need to see this in artwork....

ETA: I've of course already gotten her killed because I'm terrible at unNethack (the damage monsters deal is exponentially larger than in the vanilla game and I never account enough for it). Except she was killed via a bonesfile by a Dottie in a prior game who was killed by a mummy, so was Dottie the Mummy. So first of all, her greatest enemy is obviously herself. Second of all, now if the bonesfile remains, there will be an Undead Mjollnir-wielding Dottie running around.

I will stop these silly posts now, but that was amusing as heck and I didn't know who else in the world would appreciate.

RPG Superstar 2015 Top 8

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phantom1592 wrote:


Bah... have they shown a pretty girl yet in MCU that wouldn't have Tony... or any Stark wrapped around her finger. Fooling Vision may be something, but TONY?!? That's not high skill :P

Phantom, you don't have to like Black Widow, but part of her skill set is cold-reading and manipulating people -- she tricks a f*~+ing Trickster God, which is a fact you seem to ignore upthread. No one else could do that, not even the other badass spies in the MCU.

Her infiltration and hacking skills are also repeatedly useful in Winter Soldier (including decrypting a file in a frikking Mac Store of all places). Yes, there are other spies that can do some of that too, but one of the points is she is the best, and it's important for narrative reasons she's the one that does certain things (like release the SHIELD files to the world, meaning she also chooses to release her own profile to the world -- someone else doing that and inadvertently revealing her origins would not hold the same personal repercussions).

I think a lot of what she does is awesome, and that isn't limited to combat -- and she is also just an interesting and human character with a crazy backstory. She often subtly helps keep the team together, helping the others focus on the task at hand (and yes, she fails to do that in Civil War, but that just creates an interesting arc for her--and part of that is she is one of the few people who realizes how personal things are for Cap and that he isn't going to rest until things play out). A character's contribution to a superhero team (or any team) isn't just what cool special effects they can pull out of their ass -- it's all about human (in-, "enhanced" or otherwise) relationships, and how all the team members know, interact, befriend, be-enemy each other are part of the movies' appeal, and you can't replace Widow (or Cap or Stark etc) for another person with the same skillset because they don't have the same story, relations, chemistry, etc. The way she knows and reads and works with the team is just as important as her considerable skillset -- and as much as I actually want Mockingbird as an Avenger, that is not something she could replace (nor do I see her as a replacement for Black Widow per se). Now, does BW need to be in every movie? No.

Also, this is not a remark on you particularly but just an expressed wish for this thread: that we can discuss character likes and dislikes without pissing on other people's parades by expressing such things in mean or disrespectful tones.

In other news:

Dear santa, I want an all spy lady movie with Black Widow and Mockingbird and Agent 13 and the Cavalry and Maria and Simmons and also Peggy and Dottie in flashbacks. I will watch it, and I will mind control enough people to watch it with me to make it worth the studio's while, I promise. (Yes, I know this movie is not happening. Please leave Death Quaker in her happy place for now and save the "well actuallys" for people looking for an argument. Thank you.)

Quote:
And she has a signature fighting style designed around fighting like a spider (crawling all over an opponent's body and using her own as an entanglement weapon)

Interesting fact! Bridget Regan studied Scarlett Johansson's moves to ensure Dottie's fighting style would look similar.

Oh, look who I'm talking about again! *squeeeeeee!* DOOOTTTTTTTTIIIIIEEEEEEEEEEEEEE!


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

She would actually be happy you were confident she could handle it.

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Even if some of the AOS team got appropriately namedropped (in contexts audience who didn't watch the show would not be lost) that would help.

Since this IS the Agent Carter thread, I feel this is an appropriate place to note that I feel like one of the reasons Agent Carter works better for me as an MCU sideline for me more than Agents of SHIELD (and I like Agents of SHIELD for the most part) is because it is set in the past. It immediately frees you from stuff like, "Well, why doesn't Peggy just call Cap?" Agent Carter was free to fill in historical gaps without being beholden to the current movies' timeline OR being forced to lampshade why it isn't directly connecting to something it should. By all means it can be used to set up or explore some long-term plots or concepts Darkforce, which gives it that connectedness without hamstringing the plot.

Part of Agents of SHIELD's troubles is that it exists roughly on the same level of threats to deal with AS the Avengers, and ridiculous contrivances have to be made (like apparently no one letting them know Coulson is not only alive but the current director of SHIELD) as to why there's never any intersection. Sometimes, "well so and so is not available" or "we have to keep this a secret" CAN work, but you can tell when the narrative is doing backflips to avoid addressing the obvious, and that ruins immersion--and yet further, AOS has to bend its plot sideways to accommodate the films while the films ignore AOS. I can understand the theoretical appeal of wanting to make it all connected, but it has often failed in practice with AOS (slightly less so with Jessica Jones and Daredevil, but they operate on a "street level" that makes it easier to pull them away--and reference other MCU issues on a broader note).

Frankly, I think the one thing DC has done right has let its "DCEU" operate in a multiverse (Snyderverse, Berlantiverse (aka Flarrowverse), Karaverse [also produced by Berlanti but on another Earth], and Gothamverse), so the shows and movies don't HAVE to connect (but can be connected if opportunity arises, like the Flash/Supergirl crossover).

On the upshot, IIRC one of the reasons why there's been such a disconnect is because one dude was controlling the films and another the TV... now my understanding it's all the bailiwick of Kevin Feige now, and so maybe some of these problems will be mitigated somewhat. I think AOS needs to carve out its niche more, and I think they need to be less afraid of referencing (briefly, appropriately) it in the movies---especially since AOS introduced the motherf!~!ing Inhumans and they're going to be dealt with in the movies at some point. I was disappointed there was not a brief discussion of the Inhumans in Civil War -- IIRC the tainted fish oil thing was a publicly known thing, so the Avengers and people like Ross should be aware of the Inhumans, and the question of how the Sokovia Accords affect other "enhanced humans" should have come up, however briefly.

What better management can't control is the fact that movie production and TV production operate on very, very, very different schedules. SOME of the disconnect (but not all) is very simply due to "well, they had already finished the movie script when we started writing these upcoming TV episodes." Nothing is going to change that.

Some of the creative teams are aware of what's going on with each other at least. IIRC there's an article on IGN where Markus and McFeely (the writers of Winter Soldier and Civil War) are asked about events in Agent Carter and they said THEY would be willing to try to wrap up some of AC's plot threads in ways that they could in their projects (which also means AC WAS setting up stuff that would impact the rest of the MCU). Whether that will really happen, I will try to remain reasonably skeptical.


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

Yep, been running my own game for awhile and weekends always slow down. We're doing well especially given there is a lot to track.

GM Shady, if you decide to use a map, FWIW I find sharing a GoogleDraw document works well--if you set it to "any one with link may edit" people can move their own pieces; if you want to control it, just set it to "anyone with link may view." You can use its own limited drawing tools or import a map from elsewhere (including simply copy-pasting from other websites). There are other resources of course as well but this is pretty easy to use and accessible without requiring people to make an account at a site or something.


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

You can throw the rock at Gracie, Eoten. She'll deal. :)

RPG Superstar 2015 Top 8

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As for Maria Hill, obviously we need to see more of her emotional side.

RPG Superstar 2015 Top 8

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Sorry, but I'd much rather have the Defenders.

We can still agree on our love for Dottie, however.

Dottie! *wriggles free from restraints and runs wild*

RPG Superstar 2015 Top 8

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phantom1592 wrote:
DeathQuaker wrote:
The only problem with that is Peggy showing up in the present day going, "He's seeing WHO?" ;)
That's classified ma'am... You may have helped found this, but you're not level 8. ;)

Pffft, like that would stop Peggy.

RPG Superstar 2015 Top 8

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Jester David, it's Secret Empire, not Hydra! The similarity to the symbol they showed on SHIELD really was a coincidence. The Arena Club is the Secret Empire. Here is the article that explains this:

http://www.ew.com/article/2016/01/20/agent-carter-season-2-spoilers-darkfor ce-secret-empire

(Also, Peggy in that red dress in that picture on the top.... gosh she's a purty lady.)

Ambrosia Slaad wrote:
{whispers:} Psyche-Magnetron

Which I TOTALLY knew and HAVEN'T been reading Captain Marvel titles for the last two years without remembering that AT ALL. *rolls Bluff* Eh, that 4'll do I'm sure.

So wait, are you saying she should be cast as Carol, or are you saying Ms. Regan herself should be merged with Kree DNA and become our own universe's Captain Marvel?

Because, while I'll be honest that on the first bit I don't personally picture her as Carol, I really wouldn't object to either scenario.

phantom1592 wrote:

What I think would have been awesome, if the Agents of Shield were doing something in the present, and Agent Carter was doing something in the past, and the quests were related somehow.

Kind of like how we got the flashback of finding the obelisk... but more so.

Either have them both working the same case... or have them thematically similar to show the differences in SHIELD then and now... Then have them switch every week with who we're following.

If such a scenario could also touch firmly on the founding and establishment of SHIELD that would be awesome. I'll be honest, I get sick of a lot of time jumps in TV shows (Arrow thoroughly wearied me on flashbacks) this is the kind of thing that if handled well could actually be both entertaining and edifying for solidifying certain elements of the MCU.

Quote:
Maybe even toss a time machine in there somewhere...

The only problem with that is Peggy showing up in the present day going, "He's seeing WHO?" ;)

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*may possibly be sedated by SSR agents now*

Damon Griffin wrote:
In "Civil War" Steve and Bucky were reminiscing about a time Bucky spent their return bus money trying to win a prize at Coney Island for a redhead named Dottie. Hmmm....

And if comics lore is anything to go by, Buck likes his Black Widows...

Of course Dottie's not a natural redhead (though Bridget Regan is) but she's dyed her hair, so who's to say that wasn't her?

Ambrosia Slaad wrote:
I like Dottie too. {makes sekrit Bluff check not to swoon} I'd really like to see Bridget Regan play a bigger starring roll as a different character in an MCU film(s).

They seldom recast the same actors for different characters in the MCU (though with some exceptions) though that would be awesome.

Or alternately, an immortal superpowered clone of Dottie is more than acceptable. Dottie! *struggles as she is restrained and injected with something*

Ahem.

I will also take as a consolation prize narratively appropriate flashbacks to Dottie -- for example, Kevin Feige said maybe possibly, perhaps definitely in an alternate universe, there might eventually be a Black Widow movie in our (and possibly more importantly, hopefully Scarlett Johannson's) lifetimes, and it would be cool if Dottie showed up in a historical flashback there (perhaps a MacGuffin to do with the Secret Empire stuff Dot was investigating turns up in the present day).

Quote:
{briefly stops fine-tuning on Psyche-Magnetron targeting system to Google for Bridget Regan's current location}

I just follow her on Twitter, but ya know, what works for you! ;)


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

As an English lit geek, I am loving Eoten's dark ages/early medieval flavor.


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25

This is gonna be an interesting group. :)

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Chris Mortika wrote:
Why was Dottie even in this story-arc? What did she do? Her story had no resolution, and her abilities fluctuated wildly. And why was she trying to obtain the Hydra pin?

I... I'm sorry, I am misunderstanding your question. You seem to be questioning why Dottie was there when of course the question should be why wouldn't she be? Why Dottie? Because Dottie. Because Dottie is wonderful and amazing and talented and just the cutest little ruthless sadistic murderer/ballerina EVER! Why Dottie?!?! Dottie!!!! Dottie Dottie Dottie. Why is there not MORE Dottie? Why is there not a show called "Agent Underwood" that is on every day 24/7/365? And don't give me silly answers like "Because no show works like that" or "I'm not sure of the demand" or "Because Bridget Regan is in other shows too and has a life and has to eat and sleep on occasion." Dottie!

Dare you question Dottie's careful masking and/or use of different abilities to keep us guessing? Dottie! Why Dottie? Dottie Dottie. And did you not clearly hear Dottie explain she was investigating the Arena Club, a front for the Secret Empire and not HYDRA (the similarity to the astronaut symbol is a red herring), because they control this cesspit of a country? Dottie is here to save us all (maybe with a tiny bit of help from her true love and sidekick Peggy)! Or she might be here to kill us all, I'm not sure, but at least that means she'll pay attention to us for a hot second.

Dottie! Love Dottie. Be Dottie. Dottie is all. Worship Dottie. Dottie Dottie Dottie.

Warning: the Strategic Scientific Reserve suspects this user may have been brainwashed by a rogue agent. We are removing her access for the time being. Please report any further suspicious activity to us immediately.


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Init+ 6 | Dodge 4 Parry 4 Toughness 16 (impervious 6) Fortitude 12 Will 8 | Perception +2 Insight +2 | Unarmed Damage DC 25
GM Shady wrote:
Fowlds looks sternly at Gracie. "Who goes offence or defence? I think you've been watching too much of that gridiron football on Channel 4*. Look, I've been working with powered individuals for a while now, maybe too long. You can turn any one of the rest of us on this chopper into mince meat, some of you without a thought. So cut it with the young civilian ingenue act - and far be it from me to command you. I can advise you as best I can. But, because each of you is unique, without training - which we haven't had time for - the rhythm of the team is going to emerge from the combination of abilities you have."

Gracie flushes with embarrassment, because her 'ingenue civilian' attitude is certainly not an act, and truly doesn't know what's expected of her apart from "be strong and wear armor." Then the shame turns to a scowl--an unusual expression for her. "Then you can cut it with the heartless soldier act and stuff it up your arse. So no one's got a plan, then? Hell's teeth, the police are better organized than you lot."

She folds her arms and looks away. Well then, at least that makes my job clear. This is the sort of a+*~@%*$ who calls human beings 'assets'--doesn't care whether we live or die. So I better make sure the others are protected if things go bad.

Quote:
"All right, Mr Longbow, here's a tactical tip: use the tactical comm for tactics. But since you finally asked, the asset's name is Anderson. Also known as Protector. He used to lead the EAGLES. He is, basically, Superman. Gone mad."

When the revelation that the prisoner's a member of the EAGLES Gracie goes particularly silent, trying to process the revelation that this man would have known her aunt... that he's alive... and that he's insane. Questions begin to reel in her head, and she tries to shove them away to focus on what's about to happen.

Quote:


As the team disembark, the white Chinook closes it's cargo door and starts to lift away. The two trucks are now about a mile away from each other. Something is lifting out of the top of the blue truck, effectively a platform containing a number of cannons. One of them fires in the direction of the white truck, ignoring the presence of Challenger, over whose head a rocket flames directly into the front window of the white truck. There's a loud explosion.

Gracie pulls her helmet's visor down and takes note of her comrades' positions, then assesses the condition of the white truck.

Holding off declaring what would be combat actions till we roll initiative. Speaking of this, GM Shady, are you rolling initiative or do you want us to do it individually? Different PBPs do different things.

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ShinHakkaider wrote:

I'm kinda amazed at how many people in this thread really look at this show and think that how men treated Peggy in terms of the sexism that she faced was too much or over the top or was done just to setup a girl power angle to show how great Peggy was.

It's as if people here really thought that white guys in the 20's 30's and 40's were more magnanimous than they really were? As if they, for the most part wouldn't have treated Peggy and every other woman or non white person like that. And it's not that I'm saying that white d00ds were all evil but that's just how it was back then. Women had JUST gotten the right to vote a little more than 20 years prior to this story. Sexism and attitudes wouldn't have magically changed or disappeared during that time. Hell it's 70 years later and some of those attitudes STILL havent changed.

I love Captain America: The First Avenger but the inclusion of Gabe Jones as part of the unit stuck in my craw. The army wasn't integrated until after WWII in 1948. I know that he was part of the Howling Commandos in the comics but that bothered me a little bit too.

I liked that Peggy's world was reflective of the real America / world at the time and that world wasn't as accessable for a woman or a person of color.

I will miss this show and I'll put this out there: I thought that AGENT CARTER was hella brave for even TEASING the idea of an interracial relationship with a black guy. Didnt think it was very realistic but it sure as hell was brave.

My interpretation of those reactions:

Put quite simply, seeing the more unsavory elements of history reenacted--even in a pulpy fictional format--can make people feel uncomfortable. It's hard to go, "Oh s%&*, my father/grandfather (or mother/grandmother) etc. acted like that." Seeing it occur, again even in a fantastic narrative, pushes one to see that was--or even still is, even if less common or muted or perhaps not happening in a given individual's personal sphere--reality.

And we don't like to be made uncomfortable when looking for happyfuntimes tv, especially. However, ironically, often very well written tales, although not always happyfuntimes, do a good job of making us uncomfortable at times as part of the experience of the drama.

How comfortable you are with yourself and your own personal history or self-regard impacts how well you can handle that discomfort.

In one scenario, you can can allow yourself to be challenged by this discomfort and accept the realities being depicted amongst the pulpy fiction for what they are. You can perhaps realize you've learned something important about history and/or yourself, and you can trust in yourself that you treat people better than that... and are certainly confident the show is not judging YOU or anything connected to your life. At this point, the depiction ceases to lead you to feel uncomfortable and you can get on with enjoying the historical story.

Or you can get stuck in a quagmire of discomfort, even feel "attacked" by something that is obviously not targeting you. Rather than allow it to help you be self-reflective and self-aware, or at the very least grateful you no longer live in such times, you push it away from yourself and complain about the show being badly written instead.

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Comparing Agent Carter to Supergirl in terms of writing quality is like comparing J.K. Rowling to the chick who wrote Twilight. The former may have made mistakes at times and had some occasional trouble with plotholes, but still managed to make something thoroughly entertaining with memorable, beloved characters. The latter just wrote drivel based on what was popular or desired. (Mind, I actually liked much of the Supergirl show, and I do NOT like Twilight, but I am aware its writing is not its strength).

Sundakan, maybe I skimmed over something I don't know what "lines" you are referring to, and the youtube link you provided goes to an episode of MacGyver. There was some cringy dialogue in Carter on occasion... most of it revolving around that dumbass love triangle in Season 2 (that and the anticlimactic ending were that season's two weakness, IMO), but it was more the exception that proved the rule. Certainly I can't think of any equivalent to your "swinging sack" comment off the top of my head. In terms of stuff that referred to the sexism of the period, I don't think stuff like...

Quote:


Roxxon Exec: ((Something on the attractiveness of the local secretaries.)) What's your name, darling?
Peggy: Agent.

... Are comparable. (Actually, that scene in particular I found pretty funny.)

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Mark Thomas 66 wrote:
At least now she's free to be the next Dr. Who.

She's starring in a new show called "Conviction" so that's unlikely at the moment, as awesome as it would be. :)

(FWIW she did a character voice in a Doctor Who Big Finish audio.)

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I have mixed feelings about Supergirl being moved. I'm glad the show was saved, on one hand--the show had a lot of potential and Melissa Benoist was amazing as Kara. Also loved "Hank," Alex, and Cat.

But I'm afraid the move to the CW will cause the show to keep its weakest points, as its weakest points were typical to what the CW wants on its network--the bland, forced romance plots (James and Wynn both have no chemistry with Kara, the actors aren't great, and James in particular is about as compelling to watch as paint peeling). All of the characters who really need to be written out (Wynn, James, Lucy) will probably be emphasized while the best ones ("Hank") will probably be marginalized. I hope I'm wrong.

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Loved this show. Not surprised at it being cancelled -- it lost viewers, and certainly the network airing its season 2 premiere against the State of the Union address and then confusingly doubling up certain episodes helped ensure that a lot of viewers dropped out even if they might have otherwise watched.

Ironically, even that said, while people lament "low ratings" its lowest ratings (about 2.35 million watching) were in fact better than, for example, "Arrow" is currently (most recent episode was 2.16 million) or "Legends of Tomorrow" (most recent episode 1.63 million), both of which are renewed. Now obviously, ABC has different ratings standards than the CW, and generally want higher viewership overall, whereas CW sticks with shows even they should have long after been sent to pasture. Even so, it's weird a show like "Arrow"--again, for one example--is considered successful or more widely watched when it actually isn't. Not trying to slam "Arrow" or any other show, just using that as an example of a superhero/comics-inspired show with similar ratings, and how we seem to judge different comics-inspired shows by different standards of "success." Now, Agent Carter's ratings certainly DROPPED--the first season premiered with 6.91 million viewers and averaged upwards of 4 million viewers, but that also goes back at least somewhat to network scheduling shenanigans. It's a shame that turned out the way it did, and it's hard not to wonder if it could have done better with better scheduling. (I do think personally Season 1 was also better than Season 2, but you can't ignore the other factors either.) (Ratings sources Wikipedia and tvbythenumbers.zap2it.com).

It does irk me the showrunners set up so many loose threads when I think they knew the likelihood of getting a third season was low and ended the series on the cliffhanger. The worst episode of Agent Carter by far was its season finale, with its utterly anticlimactic ending (the big bad just kind of meanders in and sort of defeats herself)--so much time was wasted, and so little closure was provided, and the writers let us down there. They also should have been moving more obviously toward founding SHIELD (I think they were laying seeds, but moving way too slowly on that front). The lack of closure for me hurts -- I want to know where Dottie ran off to (mind, I have a giant raging crush on Dottie--yes, I like'em crazy), I want to know who shot (spoiler), I want to know what is up with the M. Carter file and if it has to do with Peg's brother, I want to see Angie again in more than a dream sequence, and more importantly I want to know if Jarvis ever managed to get control of that flamingo. ;) And we will never resolve any of that and it drives me effing CRAZY.

The cast and characters were AMAZING too... I don't think there was anyone I disliked (well, Sousa has the personality of dry toast, but he was still a nice guy). So glad Hayley Atwell at least has already been cast in another series, but I want to see James D'arcy, Bridget Regan, Lyndsy Fonseca, Enver Gjokaj, etc. etc. (insert names of other awesome people I have left out here). And I will miss those fictional characters lots.... Peggy, we know her fate, and we sort of know Jarvis's (and they have their successors of a sort in Sharon and J.A.R.V.I.S. and by extension the Vision). And we'll probably still occasionally see Peg in flashbacks as long as Hayley Atwell's willing (I think she's second to Stan Lee in number of MCU cameos ;) ). The others we'll also, again, never get closure on. Argh!

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CapeCodRPGer wrote:
Is GECK coming out for consoles and is that the last DLC?

Someone else should correct me if I am wrong, but the Creation Kit itself will NOT be available for consoles (it's development software, way too complex for console use), but mods WILL become available for console users (According to Bethesda, for XB1 users this month and PS4 users in June.

A number of interviews with Bethesda have noted there are six anticipated DLCs (the GECK does not count as one of them, it is a separate application). The first wave will have finished coming out with Far Harbor releasing on May 19. I expect the other three will probably be announced after that.

Otherwhere wrote:

Supposedly, there will be additional DLC, which was why BGS raised the season pass price from $30 to $50.

It will be very interesting to see what they offer once the Creation Kit comes out for everyone. Why pay for DLC when modders will do it for free, and often better?

Bethesda has had DLC for about as long as it's had a modding community, and one has never precluded the other--and I doubt that will start now. They co-exist, not compete (and note often mods build off of materials provided in DLC, meaning you'll have to have the official DLC to use a given mod). And mods and formal DLC come from very different places and levels of expectation and often operate on very different scopes.

Bethesda may have its flaws, but it still is a professional game development company. When you purchase DLC, you are purchasing material that's been made by a large (relatively speaking) team of professional game designers, comprised of writers, artists, audio engineers, software engineers, etc. who can cover all aspects of a game and afford things like formally scored music, voice acting, etc. They beta-test their products (imperfectly, but they do). And they can provide professional tech support on their product (yes, again often imperfectly and not always the way we want it, but they do). Bethesda's products don't always work perfectly, but they regularly release patches--they are expected to--and tend to support products reliably for at least a few years post-release.

Mods are often created by one person--one person doing it all. Only relative handful of mods are made by teams, and even so those teams may be around 2-5 people as opposed to Bethesda's 30 or so. A given mod is only going to be as good as what a given modder can do. Maybe they'll fix dialogue, awesome--but they can't fix that graphics glitch, etc. Now of course, there's (eventually) thousands of mods so between them all you might get all the changes or additions you want--but even then that comes with a simple problematic issue: modders usually mod for fun, on their free time. They are NOT obligated to keep updating. They are NOT obligated to bugfix. They are NOT obligated to do any damn thing to help you. Sure, the best modders will support their product as frequently as possible, for as long as they can--but as amateurs, they may still well have other priorities they have to put first. Mod corrupted your whole install and destroyed all your save files? Too bad--that's the risk you accept when you use mods.

Also, because mods are all made by different people, there's never any guarantee of compatibility. If you want one mod to fix saving in Survival and another to add more weather effects and another to turn Piper's hair purple and another to alter dialogue--hope and pray they all actually work together and don't f!*$ up your game. And no modder can be held accountable for non-compatibility with any other modders'
creation. Now, if they STRIVE for compatibility and say "yes this works with Bob's Piper Purple Hair mod" then hopefully that is the case, but you have to be incredibly, incredibly careful to make sure it all works together. It is incredibly easy to f!+& up your game install with corrupt or non-compatible mods.

There are very seldom single mods that are as comprehensive as a given piece of DLC--a few, maybe, but often those are very long in the making and won't show up until a year or so down the line at the earliest. We've already got, on the other hand, two and soon three professionally made DLCs.

One thing I hope you're also ready for: there will be thousands and thousands and thousand and thousands and thousands and thousands of mods.

If you're lucky, a few dozen to a few hundred at most will actually be GOOD, let alone reliably updated, patched, supported, documented, etc. Have fun sorting through all of that.

TL;DR: even with Bethesda's reputation, DLCs are reasonably reliable and complete packages that will remain supported for awhile.

Mods contain infinitely more possibilities, but likewise infinitely more complete and utter s$%&.

(And to be clear, I think the modding community is AWESOME. Not discouraging anyone from using mods--I will myself. Just trying to be clear about setting reasonable expectations and explaining why one will never replace the other.)

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Every Civ game I've played has been phenomenal in some way, with Beyond Earth the only one feeling a bit "meh" (it still has its good points though).

Weirdly, my reaction on seeing the game announced was "So soon?" even though V and even BE have been out for awhile now. Starting a new game of V still feels fresh for me (though admittedly I haven't done it in awhile thanks to my Fallout 4 addiction).

Looking forward though, to see what they come up with.

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Suiciders were tough for my melee character as well. I had her carry a laser rifle to shoot suiciders' arms so they would blow up far away, and or sometimes just resorted to sprinting as far away from them as I could if I saw them coming (often they'd blow up behind me and I was enough ahead of the blast radius I survived, or my companion would get to them).

On the other hand, the same character could easily one-shot deathclaws with a super-sledge--whereas while my guns character can handle deathclaws as long as they don't get too close, she burns through massive amounts of ammo to do so.

I strongly recommend on a melee build to definitely have a companion equipped with a rifle to support you, rather than a fellow meleer--indeed, they too frequently get in the way and you hit them instead, and this problem is exacerbated if you have a high enough melee perk that you deal AOE damage when you hit something.

I found that a melee character also needs better rad resistance (via clothing/armor/perks/whatever) because of ghouls and various irradiated creatures. (Although I preferred the Army Fatigues for the Strength boost, upgrade Vault 111 gear with decent rad resist and similarly upgraded armor on top is helpful.)

RE: settlers and ammo: as long as they have SOME ammo, they never actually run out. I.e., if you give a settler a .45 weapon and about 10 .45 bullets, if you check their inventory after a fight, you'll see they still have 10 bullets even though they must have fired their weapon. They do use up grenades, missiles, and mini-nukes.

My 2 cents.


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S&S Tactical Map + Loot+ Man's Promise Ship Reference + Man's Promise Crew

The spirit of the Ulfen woman whom you defeated as a draugr passes through the room giving Thren an apologetic look, as she seems to have inherited her die roll luck.

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Covenant Convalescent Home for Deluded Synths is up and running. (That is Danse and he is wearing an eyebot helmet because I make him wear stupid hats.)

Current occupants are Danse, X6-88, and a random settler. Ada is their provisioner (her homebase is my main HQ at Starlight). I couldn't bring myself to send Curie there, even though it was more for her to look after the others (which is all of course the story in my head and doesn't matter a whit in terms of game effects--but much of the Fallout experience IS the story in your head, so there). I just plan to send a couple more people there to operate the clinic and the cafe. They should be comfortable and safe, and in my head we can use the horrible research done by the original residents to apply to more genteel psychoanalysis of synths in hopes one day they may be able to interact in normal society once more.

I misplaced Deezer. I hacked him to do something for me, and then somehow he followed me when I fast traveled (although the current active command was "stay here") and then when I fast traveled back to Covenant he was gone. Ah well.

I also finished turning Egret Marina into a fully operational crafting and trading center. I really like that place--the standing buildings are quite usable with a bit of work (although irritatingly there's a couple fallen shelves you can't scrap), and it's large. I like that it has a little diner and the dockside scenery is nice. I've maxed out build limit there, although I of course have some extraneous protective walls I could always scrap if I decide to invest more in decorative items. I named the marketplace "Daily Deals" for Phyllis.

I think some of the lighting actually uses up a lot of size count--I guess because the lighting effects take more juice to render.

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There might be a limit on how many given creatures you can have, but I like the idea of the crazy cat person house. Send your dottiest looking settler to it, and trap a bunch of cats, and voila.

Probably one of the actual ramshackle house settlements would be best, like Croup Manor or Taffington Boathouse or Coastal Cottage (you could put all the cat bowls in the garage in that one). Nordhagen would be great but it has preset settlers that I don't think you can send away.

Working on the Covenant Asylum, by the way. Gotta say, it is buggy as heck to get Covenant once you've finished the main quest (not that Covenant isn't buggy beforehand). If you've blown up the Institute, Covenant acts friendly to you--they actually acknowledge you've blown up the Institute and are grateful--but there's no way to make the settlement act allied to you (if you want to ally with the current occupants). But, while the mayor warns you about "Dan," Honest Dan is nowhere to be seen and there's no way to properly start the Human Error quest. I could break into places and still gather information that something clearly sinister is going on there, but even when I went into their facility, no one was hostile. Cool and fine, but when I go talk to the doctor chick, she just barks "I have no regrets!" or something like that and I can't even confront her about the stuff I've seen. You can unlock the captive's cage, but she also just stands there cycling through barkstrings.

Now, narratively, my character has still gathered enough evidence to know these people are torturing synths for no especially good reason, so she has no qualms about shooting them in the head. Shooting the doctor, even from stealth, makes everyone automatically go hostile, even back in the town where they can't possibly know what you've done.

But now I have my asylum for delusional synths. I need to finish setting it up properly, but I'm turning the office into a doctor's office and might turn Penny's store into a cafe/commisary/cafeteria. Keep the other houses as bunk houses. X6-88 who thinks I'm the director of the Institute and that his home isn't a giant smoking hole in the ground will be sent there, as is Danse who still barks "ad Victoriam!" as he singlehandedly shoots down vertibirds and slaughters the Brotherhood occupants inside, and who has never taken off his power armor and I'm sure is more than a little bit rusty and stinky. I'm tempted to send Curie--love her to death and she's much more mentally stable, but sometimes she also she still thinks she's a Ms Nanny and besides, she could care for the other patients and benevolently experiment on them. I have the perk now that lets you see creature resistances, so a couple settlers with unexplained energy resistance might also be sent, just to round things out. Don't know if I'll have settlers or robots run the surgery and cafe.

I left Deezer intact there, but I can't assign him to anything. I might construct Deezer II and have him run the cafe.

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Scythia wrote:
Was anybody else annoyed when they cleared out Breakheart Banks and couldn't find a workshop?

Yes. Also West Everett Estates.

I was supposed to be getting work done in my real life home today. Of course I was wasting time instead getting my Coastal Cottage up and running. Used new concrete to build usable living quarters above/around the shell of the ruined cottage, with the hole in the ground as a utility basement holding a power generator and water pump (also cookstove, because reasons). The tiny bit of the cottage with the door got walled in, spruced up and named "The Love Shack," which is of course a cozy couch space filled with kitten pictures (what else would it be?). (Although, upstairs on the roof patio there is a jukebox to which you can hurry up and bring your money.)

And then I HAD to (had to, mind, this was way more important than cleaning house or doing laundry) clear out Kingsport Lighthouse so I could waste precious, precious steel solely to make this sign.

I will note it is annoying and odd that the lettering does not snap the way the neon letters do, and also that they didn't think to provide us arrow signs.

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FFIX was the only Final Fantasy game I ever played from start to finish. I've played a number and certainly appreciate why the franchise is so popular and beloved by many gamers, but there was something particular about the kind of grind and certain overused tropes---or occasionally, a boss battle I just didn't have the patience to beat---that didn't appeal to me personally, so most of the games I dropped part way through without finishing. Even though FFIX also certainly had its grindyness and nearly impossible boss fights and such, there was something to its pacing that worked better for me. Not to mention, I found it charming in a way that grabbed me and compelled me to finish, a quality I did not see as much in some of its brother and sister games.

So I'm really glad to see this game get a resurgence, and not just give older fans a chance to relive it on a playable system (my poor PS2 is giving up its ghost) but also a new audience to enjoy it. It sounds like it hasn't aged too poorly. Even though I don't replay a lot of JRPGs (even the ones I have finished take a LONG time to get through and I have fortresses to build in Fallout 4) I may have to pick it up and run through it a bit.

Now, if we could just get the Suikoden series (yes, every single one) ported to PC... but Konami sucks these days and would never do something so cool or nice.

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Building... addiction... starting all... over... must... go... to bed.....

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Aralicia wrote:
DeathQuaker wrote:
- Likewise, I wouldn't homebrew with folks new to the game. Again, I think it's important to know the rules before changing them. I've been screwed up myself by playing games where a GM homebrewed tons and then joining another GM's game to realize I totally didn't know how to play at all. Or at the very least, it's important if teaching rules to someone, to be clear on what are the rules-as-written and what's homebrew.
On this point, one of my friends did a great job with a "learning curve" homebrew, where he started his players on a light version of the game (for example, without AoO or Concentration checks), and reintroducing removed mechanics one at a time (usually with a specially crafted encounter) until the players got to the full unmodified ruleset around level 3.

Certainly there will be exceptions to almost anything I pointed out. If the purpose of the homebrew is rules-teaching in an easy manner, obviously that covers the part of being clear about what are the rules-as-written. :)

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Good to see you too, Tac! I've been staying quiet on most threads (outside the Fallout 4 forum and PBPs), but this looked interesting to me. :)

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My couple or few cents:

Before you begin world design, think about the game you're running. What rulebooks are you using? You want to be sure your world supports the rules of the game, and vice versa. For example, if the world uses magic, but the rules don't have a magic system, you've run into a problem.

Think about ahead of time the rulebooks you're allowing and any exceptions to any rules-as-written you're willing to make. I will also note, based on personal experience, it is easier to design a world for rules-as-written than both change rules AND design a world--certain parameters are set for you which can actually make things easier. This doesn't mean homebrewing rules as well as world design isn't bad, but I wouldn't recommend it until you've got some world design experience under your belt. (So your first world might look fairly standard, but your second one you start playing with new races, etc.)

For a Pathfinder (or similar) game utilizing the core rulebook, where we are assuming you are not changing any rules, you know you need:

- A world that contains as common races all of the core races (plus any additional races you are including).

- A world that accommodates the existence of all the classes in the core rulebook. It's easy to accommodate for, say, rogues or fighters, but what about clerics and wizards? There are bards, so how are they trained? Are barbarians simply a type of warrior you find anywhere, or are they exclusively the result of a stereotypical tribal warrior clan? And so on. Think about not only where and how the classes exist, but how they are perceived by society, trained, etc.

- Along with this, you need a source of divine magic, such as deities or other forces that can be represented by domains, divine magic, etc.
--- This means you will have to design a religion as well. For a most-traditional fantasy game built with Pathfinder, this means you'll be designing multiple gods, each of whom possess at least 3-4 cleric domains, as well as possibly accommodate oracle mysteries. There should be enough gods of different alignments that a cleric of any alignment can be possible.

- You may also want to consider where arcane magic comes from, and how commonly it may be accessed and/or manipulated. How common are wizards, sorcerers, bards, etc.

- You need to have a planar cosmology that supports the rules as well: there needs to be a shadow plane and an ethereal plane, or various shadow spells won't work, nor will incorporeality. You need dimensions that Outsiders come from, some of which are dominated by concepts good, evil, or neutrality, both for the purpose of summoning spells as well as possible enemies, allies, etc. (You can decide these things don't exist, but then you're going to have to adjust some rules or rules explanations... and that's where things can get more complicated than you expect. I'm pointing this out because I tried once to make a "simplified" world that eliminated certain planes and the like, and realized I had actually made it harder for myself rather than easier as I had to eliminate certain mechanics or re-explain how certain things worked, which made a lot more work for me).

- Think about where monsters dwell, which are common where, who might be the most to least common threats, etc. This can also affect the geography you come up with--if you want to emphasize the existence of creatures who dwell in forests, your world may be heavily forested, etc. The Bestiaries also feature a lot of underground and Darklands creatures so your world may need a complex underworld as well.

Once you've done this, you can get into things like building your world proper, coming up with the land, nation, geography, etc.

This part is a lot more variable--and gets into a lot of "what works for you territory" (although ALL of it goes ultimately into "what works for you territory"). Others in the thread have discussed starting small vs. starting big. You might start with a single town and nearby dungeon, and add on whatever it is you need for your party.

Or you might build a whole world with gajillions of nations, politics, religions, societies, etc. Just note, as someone else did, your players need to keep track of things too. Too much too fast can get overwhelming (although a good world-builder/GM can introduce bits by bits at a time).

In addition to other advice (and I know I'm repeating stuff said elsewhere, bear with me), here's some questions you can try to answer as you build your world:

- Is your world very civilized, or is it mostly untamed wilderness with only a few bastions of safety? Somewhere in between?

- Who are three most powerful NPCs in your world and what do they do?

- What are the three most important historical events in the last 100 years in your world?

- Is there one nation everyone lives in, or many? How does character race tie into nation and culture--in other words, is there one nation per race (dwarf nation, elf nation, etc.) or are there nations where some or all races are citizens? A bit of both? Likewise is there one ethnic group per nation or several? Is there an easy way to tell them apart and/or is it important? How many languages are spoken in a given area? Does everyone get along or are there a lot of rivalries?

- Are the dangers people face mostly political and social (war, intrigue, politics), or mostly outside supernatural threats (corruption from evil outsiders, dragons eating peasants, orcs raiding the countryside)?

- Bearing in mind the existence of magic can improve standards of living, how "advanced" is the world? Are there major strides in agriculture, cottage industry, and engineering? Or is most of the world in a veritable dark age, where maybe magic only makes the lives of the rich and powerful easier?

- How does trade occur, and what impedes trade? What commodities are valuable? Who trades what?

Just some thoughts to get one started.

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Sorry to reawaken a thread that fell asleep a week ago, but I just found this and had some thoughts:

- Most of today's professional game designers started by homebrewing. People upthread called Pathfinder a "homebrew of Dungeons and Dragons 3.5"; likewise Dungeons and Dragons itself in its original form was a homebrew system building on the game Chainmail, and I'm fairly sure Chainmail started with people messing around with rules for more traditional wargames (IIRC the term "Armor Class" was borrowed from a naval term for the quality of armor on a battleship). How you practice game design and tweak and adjust for your group, and so on, is by homebrewing. So basically, without encouraging homebrewing, we don't get new game designers, and the industry dies.

-- So, at the risk of sounding terribly dramatic (I'm not trying to be), if homebrew is a dirty word, and we discourage it, we destroy our hobby. So I'd say, no, it shouldn't be a dirty word in the least.

-- Does this mean all homebrew is inherently good? Of course not. Part of the point of homebrew is we're testing, building, trying new things, seeing where rules boundaries do and should lie. As part of this process, we're going to come up with stuff that's crap.

-- But, ideally, we process through the crap to eventually achieve the good stuff. Hack homebrewers might make broken stuff just in hopes of cheating or making things break for the fun of it. OTOH, talented homebrewers with the potential to become tomorrow's game designer solicit feedback on their homebrewed items and tweak it constantly to make it work right.

- So we need homebrew, and talented homebrewers should be encouraged to develop and improve their skills.... BUUUUT this does not mean we must homebrew everywhere, all the time. There is a time and place for it: namely, in my opinion, in the hands of relatively experienced players who are already familiar with the rules-as-written. I favor this advice in many arenas, RPGs included: learn the rules before you break them. I've seen in my days, that in RPGs, what you see on paper often plays out differently in practice. If you homebrew or houserule what you think MIGHT be a problem before trying it, you could be fixing something that isn't broken--and breaking it in the process. Learn how things play out, then change to fit the needs of your group, etc.

-- Of course organized play is not a good place for homebrew. The point of that is total strangers come in to play with each other, and you need in that specific environment therefore consistency of rules. But just because organized play is not a homebrew-friendly environment, doesn't mean either organized play or homebrew is bad. There's just different times and places for each of them. People who want to do both may have to find separate opportunities for each.

-- Likewise, I wouldn't homebrew with folks new to the game. Again, I think it's important to know the rules before changing them. I've been screwed up myself by playing games where a GM homebrewed tons and then joining another GM's game to realize I totally didn't know how to play at all. Or at the very least, it's important if teaching rules to someone, to be clear on what are the rules-as-written and what's homebrew.

-- And also likewise, every gamer is different, and every gaming group is different. Some are really going to want to play with things, wiggle stuff around, adapt the game to their style; these folks can hardly play without homebrewing. Others really are comfortable working within boundaries others provide them or want to spend time really just playing, not experimenting or testing stuff that could turn out to be crap. Does it mean it's "dirty"? Of course not. It's just right for some and not for others. Yes, there are always going to be vocal members of the WrongBadFun brigade who declare whatever it is they don't do is horrible and anathema and people are wrong and stupid to do that thing. How dare people have fun wrong!

But just ignore the WrongBadFun Brigade and just play the way that is most fun for you with good people who appreciate a similar play style.

RPG Superstar 2015 Top 8

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The easiest thing is to make vegetable starch, worth 5 adhesive--you make it at the cooking station out of tatoes, mutfruit, and corn iirc. If you have settlements that farm these you should have an abundance.

In a pinch, Percy, the nighttime junk vendor in Diamond City, sells shipments of it.


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S&S Tactical Map + Loot+ Man's Promise Ship Reference + Man's Promise Crew

You can (just barely) get a straight line from one corner of your square to the squid, so you have line of effect. Line of sight may still at least be somewhat blocked by the wall you're standing by. I'm going to say the squid gets a cover bonus (+4) from you--but you rolled well enough in this case to still it.

Lee points his finger around the corner and zaps the squid with painful frost.

The squid attacks Lark.

Bite: 1d20 + 4 ⇒ (12) + 4 = 16
Tentacle: 1d20 + 2 ⇒ (11) + 2 = 13

It wonders if it should get a new career as a flounder, as that is all it seems able to do. Perhaps it is still distracted by the light thingy.

Combat, Round 6
Threnody | HP 19/24 | AC 16 T 12 FF 14 | CMD 14
Lee | HP 19/20 | AC 17 T 13 FF 11 | CMD 14
Lark | HP 24/29 | AC 18 T 14 FF 14 | CMD 17
Rosie | HP 17/17 | AC 15 T 13 FF 13 | CMD 16
Squid 2 | HP 7/13 | AC 13 T 12 FF 11 | CMD 16

new round ding!

RPG Superstar 2015 Top 8

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quibblemuch wrote:
DeathQuaker wrote:
Seriously, can someone explain this to me?

But someone is having fun wrong! How is this NOT a crisis?

TO THE INTERNET!

I'm sorry, what was I thinking. You are of course right as usual, quibblemuch. :)

Otherwhere: Also, yes, I expect they have some kind of sense of competition except they don't realize no one's competing with them and there's no prizes.

Besides, I get to win. Always. ;p

In other news, since of course you have to kill the Minutemen's old sentrybot during Old Guns, I made them a new robot guardian. I named him Revere.

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