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To clarify something earlier, I don't mind if the text itself is descriptive (provides color and detail) and of course it needs to prioritize the GM needs to know and needs to share with the players... I just don't personally need it in the format of "you see X as you enter the room." I think the issue is I'd rather the text "speak" to me as the GM and not alternate between "speaking to the PCs" (I want complete control of that) and providing GM only detail. I think the constant perspective/POV shift is where I get lost (and MY brain farts).
I also grok that other people need that "you" POV to keep them on track.
If only all our brains farted in the same way!
Wait a minute...
Don't get me wrong, your feedback is good. We've been toying with ways of having skill checks stick out and making them a different color is something we will definitely try inhouse before showing it off publicly. Thank you.
Cool. While I like in theory listing all the checks separately (that someone else suggested upthread) I think that does add wordiness and space-taking issues. As bold text is used for other purposes, another color (or perhaps font--e.g., gothic if the running text is roman--if you're publishing in B&W only) is the easiest option I could think of.
Glad you and other 3PPs are thinking of this, and maybe that's the best/most obvious place such experimentation can take place.