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Old Marm

DeathQuaker's page

RPG Superstar 2015 Top 8. RPG Superstar 7 Season Star Voter, 8 Season Star Voter. Pathfinder Roleplaying Game Subscriber. 6,389 posts (10,005 including aliases). 5 reviews. 5 lists. 1 wishlist. 17 aliases.


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RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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DoubleGold wrote:
The world is safe. Just certain cities that aren't, but I also live in a town/city where troublemakers are rare. And where I work, the worst you get is a jerk/rude customer 10% of the time.

I have been made to feel unsafe on these boards, which was the point.

Good for you, that your circumstances allow you to remain oblivious to the harder parts of life. I pray you learn to be compassionate towards those who can't be, rather than insinuate they're wrong for living a life different from you.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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I think it can also depend on either experimental attitudes -- seeing how one character can handle something -- and the type of story you want to tell (there's one "hero" rather than a band of players).

FWIW I'm with you regarding the leeriness, I wouldn't volunteer for a solo game with a GM I didn't know or trust (I'd totally be down with someone I did know well and trusted). I've already had to deal with creepy invasive GMs before and am not keen to do it again. I don't feel the world is unsafe, I KNOW it is unsafe based on direct personal experience.

RPG Superstar 2015 Top 8

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KeefX if you can get your character alias at least started that would be awesome (the way Lathiira has made Threnody). If you need instruction on that let me know.

If you can also talk amongst yourselves about any existing party dynamics... you all served aboard the same ship so you know each other to at least some extent.

You're about to be thrown into a situation full of strangers, many of them hostile, so determining how you three work together and get along ahead of time will be beneficial to you.

Go to the Queen City Creamery and ponder the sorcerership over some ice cream. :)

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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Twisted Path wrote:


I'm hoping that I make to Round 2, but concerned about being able to submit a legal map entry if I do make it.

So, 24 x 36 grid, or 24 x 30? People have said both in this thread. So, my entire image should be 24 squares x 30(36?) squares, with nothing going outside that area.

I don't have a scanner, or a printer. So, I'm also concerned about being able to use the grid that will be supplied to us.

I'm pretty much looking at drawing by hand onto a sheet of graph paper. That leads to another issue, making this the right DPI. I'll probably have to take a photo of my map and then load it into my computer. Not sure about how I'm going to meet the requirements from there.

This is all moot if I don't make Round 2, but I'm hoping to figure this stuff out in advance, just in case.

Thanks in advance for any help you can offer!

If you have a means to edit images digitally (there are free programs that can help you with that), you could also create the image on the grid you download without needing to either print or scan anything.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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NOTHING IS WORTHY OF ME, NOTHING! ALL IS BENEATH ME!!!!

.

*cough*

.

Oh, right.

You know, "disqualification" is one word. Shouldn't it be "D"?

Thus ends DeathQuaker's annual THE ABBREVIATION FOR DISQUALIFICATION HURTS MY HEAD post

Anyway, yes, just to repeat it the nth time for fun, it's if you obviously designed the item for a different game. Errors are not auto-disqualifications. It'd be like saying leaving in one of the ZZs in the pastable template is against the rules. It's not, just a mistake. IIRC, even some of the winning module proposals have had (minor) rules errors in them.

I think the disqualifiable stuff is the big, broad rulebreakers like breaks 300 word limit, is written for other game, violates IP, writer identifies their own item prematurely, etc.

*goes off to buy a Blizzard(TM)*

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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Rather than speculate further, I'd just advise re-reading what Owen has said about the round so far, not read too much into it beyond what he has said, look at prior map rounds and encounter rounds, and practice practice practice.

Regarding quality of artwork: what is important is clarity, what the person can see there. Good artwork AND clarity might wow some voters, but the point is to make something a professional cartographer can turn into a final art product (read: you are not expected to provide a final art product).

READ OVER THE PRIOR MAP ROUND. You'll see black and white drawings with high praise--because the location was INTERESTING and the design was CLEAR--and pro-looking artwork dismissed because it was not exciting and it wasn't clear what everything was.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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I would GUESS that the map would be an encounter map and someone in round 4 would have to chose from round 2 maps to use in their encounter.

So, IF I AM CORRECT (and I may not be), it would be an encounter map first and foremost.

Note a lot of flip-mats ARE also specific adventure locations in Paizo's adventure paths and modules, however: the pirate ship is the PC's pirate ship in "Skull and Shackles;" one of the first dungeon maps is the entire dungeon in "Crypt of the Everflame"; the bandit outpost is a key location early on in "Kingmaker"; etc. So good flip-mats are detailed enough to serve as specific locations while also being versatile enough to sell as products that a GM may use for a number of purposes.

Just make lots and lots of maps, basically.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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I didn't submit because I can't (and if I could I wouldn't because I'm still exhausted from the last Superstar), but I came up recently with an entirely non-Superstar, completely useless item that I LOVE: a wooden artist's mannequin that takes on the appearance of any humanoid you want (for the purposes of accurate drawing and also sticking it next to your sleeping party member and seeing their face when they wake up next to a tiny orc). Because every adventurer needs that!

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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Monica Marlowe wrote:
R Pickard wrote:


I haven't voted much because of it. But I don't want a voter tag because my tags are getting crowded (I actually wish I could get rid of the ones I have), so I'm kind of aiming for less than 100 votes anyway.
Well except for that ONE tag ;-) Hey DQ! :-)

No, not that one!!!!! Just my Star Voter tags!!!! :)

Good luck on the module writing!

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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As long as they don't abandon the 3rd person view entirely (I don't believe they are)... if it ever becomes entirely 1st person I won't be able to play their games any more (I'm one of those people who gets sick playing first person games -- sadly it's one of those things that's getting worse with age rather than better, & it's not the kind of thing you can do repeatedly to "get used to it"--I used to be able to play some 1st person games when I was younger and can't now).

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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Sorry to hear you are discouraged.

Just FYI, you should be selecting the item based on, from what you can tell, which writer you think would be the better designer, not which item you would personally use in your campaign. (The vast majority of people vote the latter way, however.)

Seeing the same item over and over again is a bummer, and unfortunately the way the sorting rhythm works it happens a lot (there was one item last year I could not escape). But it also has to be a choice between two items for how it sorts the items. Someone better at math than I am can explain why (I have a graduate degree in English, the attainment of which requires the deadening of all math-based brain cells).

The lag is frustrating but on the other hand hopefully that means there are a lot of voters.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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Ambrosia Slaad wrote:
Monica Marlowe wrote:
Owen K. C. Stephens wrote:
Season 9 will be it's own tag. We felt everyone who earned Superstar 2015 tags and positions deserved to have their accomplishments be given the same respect and uniqueness as all previous years, where you had one chance to get fame and renown. So the progressions is Superstar 2014 - Superstar 2015 - Superstar Season 9.
Good thing too, cuz if I have to defend my title, the gloves are coming off!
Gloves of the mamma bear is a great name for a wondrous magic item. :)

Oddly, only when you take them OFF is when you gain the bonus to unarmed attacks.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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You know, I had posted this in Sean's Consolidated Advice thread before the submission period ended/voting period began. But as it can serve as feedback as well as advice, why not put it here?

DeathQuaker wrote:


For whatever it's worth, as I find "do"s more useful than "do nots," here's my sense of what voters and judges are looking for, based on some of Sean's prior advice and that of others:

DO - Take the contest seriously and submit the best work of the kind you would want and expect to read in a Paizo product.

DO - Create an item that reflects your own never-seen-before, original ideas and feels truly magical.

DO - Give your item a unique, evocative name.

DO - Create an item that has a clear, well-established theme.

DO - Create an item that does one or only a small number of related things well.

DO - Create an item that, as much as possible, does something new (as opposed to something that is already easily possible within the rules via a feat or spell).

DO - Copy the template straight from the one provided and use it.

DO - Proofread your work! And ask a friend to read it over too!

DO - Respect the 300 word limit is a hard limit--you will be disqualified if you exceed it, including through "tricks" like deleting spaces--and use those words to their best effect.

DO - Limit your text to the item's description only.

DO - Remember you are describing an item rather than telling a story. A well written item inspires story ideas without any suggested narrative actually included.

DO - Use original language--your own words! The only text you should copy from anywhere else is the item template. If your text feels like something you've already read in another item description, revise it.

DO - Be sure your item fits easily and naturally into the category of wondrous item, weapon, or armor.

DO - Be sure your item uses and follows Pathfinder game mechanics.

DO - Be sure those mechanics includes necessary specifics, such as the action required to use or how many times per day it can be used, etc.

DO - Pay special attention to price calculation and look at lots of examples for guidelines

DO - Be sure the rules for your item are very clear and understandable by all. (I suggest running it by a non-gamer and see if they can at least understand its basic function even if they don't understand the bonuses, etc.)

DO - Create items with mechanics simple enough that tables, etc. are not necessary to understand its function.

DO - Create items that Game Masters would feel comfortable with and even excited to use in their games.

DO - Be sure that if your item has a drawback to balance its effect, it is a real drawback.

DO - Imagine you were teaching your 12 year old child or niece or nephew to play Pathfinder, and the item you designed showed up in the materials you are teaching them. Would you feel comfortable with them reading/seeing/using it?

DO - Ensure item's abilities are not contradictory.

DO - Presume known rules can be looked up by the voters and judges.

DO - Proofread your work again! Seriously! And make sure the template is the one copied from the rules!

DO - Really, seriously, proofread! This is a simple way to help your text look professional and shows you appreciate attention to detail, which is a crucial trait in a game designer. No, creativity is not enough, because you will be beaten by someone who both is amazingly creative AND proofreads.

DO - Remember "disqualify" is really not that hard to spell out.*

*This may not have anything to do with item design.

And I'll shut up now.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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Not to mention, sticking to a word count is really not what I'd call "strict." It's bog-standard to the publication industry, and the first thing ANY writer for ANY kind of vaguely writing related profession needs to be able to do. Exceeding a word limit will result in instant rejection for the majority of publishers, from academic journals to fantasy fiction and beyond, whether blog piece, magazine article, or printed hardcover. If you're LUCKY, someone MIGHT ask you to pare down your piece post submission, but that's normally after you have an established reputation with that publisher/editor and you've specifically been invited to submit a key piece, and even then, that's rare.

Unfortunately, I think a lot of people just read "contest" and get excited, and don't really think about what it is they are submitting to--a chance to show off professional potential. Some folks don't get past "ooh, enter for a chance to win!" I wish there were a way to discourage that, but I don't know if it's possible.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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I can say this, with the caveat that it may mean absolutely freaking nothing...

In 2013 I submitted an item I thought did a cool thing and was very useful in a game, but had no theme/"story" to it (NOT an actual backstory--backstory bad!!! but didn't indicate what I'd consider narrative potential). I built the item by creating abilities first, then writing the text around that. I did not make top 32.

In 2014 I submitted an item I thought did a cool, even flashy thing, but still was kind of more random than thematic. I built the item by creating abilities first, then writing the text around that. I did not make top 32.

In 2015 I submitted an item where I thought of a story/theme first (AGAIN AVOIDING TELLING ANY ACTUAL BACKSTORY), then designed the item. I solidified the feel first, then worked on specific abilities. I made it into the top 32. A lot of the judges and voters complimented me on the theme/feel of the item.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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Regarding mapping, do what makes it easiest for you to work. I hand drew (pencilled, then inked in on graph paper) and digitally colored my Round 2 entry, because that's what was easiest for me for that round--I had a firm idea of the town, was happy with how it turned out, and felt digital coloring was faster than manual, especially as I had to scan in the drawing anyway.

I did my round 4 entry in Campaign Cartographer because I wanted to move pieces around and see how things looked from different angles and spots, and that program makes it easy to do that. It also means I got to have fun making funky glowing crystal effects, but as far as design effectiveness, it was neither here nor there, just me having a bit of fun.

I'd say of the two, my Round 2 map is better. Not because how it was drawn, but it was because it just was the better design. I made a better city than I did a cave/lost temple. If I had done the town in CC3 (which I actually hope to finish and show some day) and hand drawn the cave, I'd still say the town was better. And a lot of the excellent entries I've seen in past years have been pencil, ink, and graph paper and little else. So ultimately---it's what best allows you to show off your skills.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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My only thought on choosing your own scale -- which is what we did for our round 2, but we were not restricted to flip-mat sized grid (that was round 4) -- is that if it's specifically "flip mat sized" then they probably want something usable for an encounter, which pretty much requires 1"=5' scale.

Buuuuut it's possible they want you to use that template so maps aren't all different sizes (like we were restricted to what, something like an 8x10 size page in round 2?) but don't actually care about the scale at all.

Which goes back to---draw your idea, and draw other ideas. Make backup plans upon backups and backup your backups.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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A flip-mat is 30x24 and if they're specifying "flip map size," it means they want it to be potentially usable on an actual battle map with miniatures, meaning it would, IMO, be incredibly risky to presume any other scale than 1 inch = 5 feet.

My (unofficial, unsolicited and therefore totally discardable) advice?

Briefly jot down and sketch out your bigger map idea, because it's obviously something you're excited about, and it could be useful for SOMETHING, even if not round 2.

But THEN also generate more/different ideas for round 2 that fit within the flip mat size. 150' x 120' is not huge, but can still hold all kinds of stuff---let limitation free your creativity, not hold it back. Look at actual existing flip-mats and see the variety of things they depict for inspiration: islands, cathedrals, monasteries, small keeps, tunnels, dragon caves, bandit lairs, inns, prisons, pirate ships, etc. etc. etc. And even with all that there's a lot you could do--enchanted forests, all sorts of lairs or hiding places, vehicles, towers, etc. etc. etc.

Regarding the map being part of a larger location --- the wording of the so-far brief description of round to is contestants will be "asked to fill a flip-mat sized grid" -- so that means you have no room to draw anything other than what's within the flip mat. In past contests, YES, specifically for contests, sometimes you could draw a larger area and then specify a flip-mat sized area where an encounter would specifically occur, but the wording suggests there that is not an option. This however is only my presumption based on the existing and very brief, to be updated in future, descriptions on the RPSS blog posts.

Since you are given some wordage to briefly describe the area, you could however mention where your mapped location is in relation to a larger area. "This is the primary chamber in the lost tomb of Pharaoh Bob, reachable only by traversing a maze of twisty passages, all alike..." or "this is the town hall of Bob Town, located in Place" or "this bakery is carved into an enormous petrified donut, accessible by a staircase made from crystallized frosting...."

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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zlefin wrote:
I think I'll skip this one. The lack of feedback available on the last one was a bit too irksome. They should at least let ya know what the votes were on your item, and roughly how that compares. Not even getting that data just made it too uninteresting to me.

There's plenty of feedback of the useful constructive criticism kind in the "critique my item" thread (which should also give you a sense of the general reception).

At the risk of sounding preachy--which is not my intent, but I recognize this could be read in that tone--what's "interesting" about this contest is the tremendous design practice and experience you get and the opportunity at exposure. If that's not "interesting" enough alone, then it's probably not the contest for you. Indeed part of freelancing is learning to deal with the fact that you don't always get the response or communication you'd like.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

I am back, although the Firedove/Tacticslion family appears to still be absent, and we are thus without a GM and a fellow player.

I'll make a comment I did in Tac's last game: do you guys need to formally hiatus?

I get busy family times. I really do. At the same time, we're sitting here waiting, not knowing when the next post is going to happen, and we're taking time out of our busy days to try to be sure we keep up. I would feel much better being told "check back in two weeks" than checking continuously while not knowing if the GM has disappeared forever.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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I feel that if DQ was going to DQ herself, this was the way to do it! :)

It feels a little disappointing and yet I feel good for getting as far as I did and also for being free of addiction to this contest (because of course I'm NOT still checking this forum for conversation about it compulsively, I'm NOT, I'm NOT, I SWEAR). :)

Owen K. C. Stephens wrote:


All that said, this is a legacy rule I inherited, and I have been eying it suspiciously. I want to make sure there's a reason for everything we do with the contest.

Though I'm sure you are aware of this... I recall in 2014 (I think) they eliminated a round, and one big reason for doing so was specifically to eliminate the top 8 dead zone. That year they went straight from top 16 to top 4. (It also shortens the contest, which now having participated in it, I can appreciate the value of that as well--if you get into the contest, you basically lose up to three months of your life.) I think the round itself was restored for good reason in terms of getting more chances to see participants' work, but FWIW they had tried to seek ways to eliminate it. So you are not the only person to "eye it suspiciously." OTOH, even though they tried to eliminate the top 8 status specifically, the rule preventing prior top 8 participants remained.

One issue is if you lifted the ban at this point, would long-time-ago top 8 ers feel bitter for being banned for so long or would they just be happy for another possible opportunity?

137ben wrote:

If you want to see other contests, you ought to pay closer attention to the forums, particularly this subforum. There are many design contests which are announced here that get depressingly low turnout.

I think the problem there is visibility. While we must all put the onus on ourselves to check frequently, the forum updates a lot and thus things get moved out of plain sight very quickly. I was at family stuff and then a conference this past week and didn't see the Villain Codex announcement, and wouldn't have were it not for Mikko's post below (though I think it did get bumped recently due to someone dotting the thread). Again, while potential participants should make effort to check these things as much as they can, 3PPs also need to work hard to promote their own visibility, and not just rest on "well, we posted our announcement, so we're done." They need to be bumping posts and putting things on Twitter and Facebook, etc. and doing it THROUGHOUT the submission period. I know 3PPs are often very, very small (a handful of busy people) but getting participation requires effort on both potential contributors and those seeking contribution. I've tried to sign up for mailing lists for some 3PPs to help myself keep up with news only to find I never receive any updates from them anyway. Paizo of course has the advantage of being comparatively a much larger company with a marketing staff (even if in the grand scheme of things they are still a small company).

One nice thing about Superstar as well is how specific it is in all entries. The open call is most broad based but you still have some firm limitations with item type and word count, etc. The later entries' specificity, while absolutely challenging in their own way, are helpful in generating ideas---limitation often helps jog creativity, as contradictory as that might seem. I know I struggle with open calls or contests that are largely "give us a pitch" with absolutely no boundaries as to what someone is looking for---especially, as often the publisher is really looking for something with a particular feel or for a particular use but is failing to communicate that, and people get rejected for ideas they had no idea weren't appropriate. Likewise if the categories are so broad it's overwhelming to figure out how to narrow it down while brainstorming ideas. I want to have a strong sense of what someone is looking for.

I think it would also be helpful if 3PPs provide a brief sample of something typical they publish--we are all familiar with Paizo's style but may be less so with smaller companies, and having that sense also makes figuring out what someone may be looking for more helpful.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

4 people marked this as a favorite.

For whatever it's worth, as I find "do"s more useful than "do nots," here's my sense of what voters and judges are looking for, based on some of Sean's prior advice and that of others:

DO - Take the contest seriously and submit the best work of the kind you would want and expect to read in a Paizo product.

DO - Create an item that reflects your own never-seen-before, original ideas and feels truly magical.

DO - Give your item a unique, evocative name.

DO - Create an item that has a clear, well-established theme.

DO - Create an item that does one or only a small number of related things well.

DO - Create an item that, as much as possible, does something new (as opposed to something that is already easily possible within the rules via a feat or spell).

DO - Copy the template straight from the one provided and use it.

DO - Proofread your work! And ask a friend to read it over too!

DO - Respect the 300 word limit is a hard limit--you will be disqualified if you exceed it, including through "tricks" like deleting spaces--and use those words to their best effect.

DO - Limit your text to the item's description only.

DO - Remember you are describing an item rather than telling a story. A well written item inspires story ideas without any suggested narrative actually included.

DO - Use original language--your own words! The only text you should copy from anywhere else is the item template. If your text feels like something you've already read in another item description, revise it.

DO - Be sure your item fits easily and naturally into the category of wondrous item, weapon, or armor.

DO - Be sure your item uses and follows Pathfinder game mechanics.

DO - Be sure those mechanics includes necessary specifics, such as the action required to use or how many times per day it can be used, etc.

DO - Pay special attention to price calculation and look at lots of examples for guidelines

DO - Be sure the rules for your item are very clear and understandable by all. (I suggest running it by a non-gamer and see if they can at least understand its basic function even if they don't understand the bonuses, etc.)

DO - Create items with mechanics simple enough that tables, etc. are not necessary to understand its function.

DO - Create items that Game Masters would feel comfortable with and even excited to use in their games.

DO - Be sure that if your item has a drawback to balance its effect, it is a real drawback.

DO - Imagine you were teaching your 12 year old child or niece or nephew to play Pathfinder, and the item you designed showed up in the materials you are teaching them. Would you feel comfortable with them reading/seeing/using it?

DO - Ensure item's abilities are not contradictory.

DO - Presume known rules can be looked up by the voters and judges.

DO - Proofread your work again! Seriously! And make sure the template is the one copied from the rules!

DO - Really, seriously, proofread! This is a simple way to help your text look professional and shows you appreciate attention to detail, which is a crucial trait in a game designer. No, creativity is not enough, because you will be beaten by someone who both is amazingly creative AND proofreads.

DO - Remember "disqualify" is really not that hard to spell out.*

*This may not have anything to do with item design.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

1 person marked this as a favorite.
Garrett Guillotte wrote:
Owen K. C. Stephens wrote:
Obviously a schedule change is going to prevent some people from entering, and I am genuinely sorry for everyone who is excluded by this. I also believe there will be some people who could not participate on the classic schedule who should now have an opportunity for the first time. Obviously, we'll analyze what participation is like before we schedule Season 10.
I want to make it clear that I love, love, LOVE the schedule change. I just wish it had been announced at the end of RPGSS 2015, or at PaizoCon, or a month ago—not a week before the contest opens and two months before it finishes.

I wonder how this announcement being so close to Gen-Con will affect participation. I expect a lot of would-be participants are still in Indy and unlikely to be checking the boards as often as they usually would. Although perhaps they're advertising it at Paizo's table? If not, perhaps they should.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

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Wow, a new Superstar season already. Will be interesting to see what folks come up with. Good luck everyone! I'll wave my pom poms for you!

And still be sad that Template Fu still never reviewed my map...


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Craft: 1d20 + 8 ⇒ (19) + 8 = 27
Profession: 1d20 + 7 ⇒ (9) + 7 = 16
Charisma: 1d20 - 1 ⇒ (19) - 1 = 18
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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Whoops, forgot to note the saves were Constitution-based (it's all about the troll's ability to remain in one spot and argue for as long as possible).

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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Andrew Turner wrote:
With no singing (not a chorus to be had), catchy tunes (nary the Let-It-Go to be heard)

I beg to differ.

;p

Quote:
Inside Out is decidedly cerebral

... get it? Get it? Ha!

Quote:
and completely worthwhile.

Despite shenanigans, fully agreed. Not only did I enjoy the movie, it helped me reframe some ways I see my own mind work (understanding the allegorical nature of the film for what it is) for the better.

And I'm strongly considering cosplaying as Sadness.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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Adam Daigle wrote:
Message board troll wrote:
5 books in and still no Message Board Troll stats??? What's up with that???
Flag it and move on. :D

MESSAGE BOARD TROLL CR 5

XP 1,600
CE Large humanoid (giant)
Init +6; Senses darkvision 60 ft., low-light vision, scent, sense bait; Perception +8

===Defense===
AC 16, touch 11, flat-footed 14; (+2 Dex, +5 natural, –1 size)
hp 63 (6d8+36); regeneration 5 (being ignored)
Fort +11, Ref +4, Will -1

===Offense===
Speed 5 ft.
Melee sarcasmic touch +8 (1d8+5 plus 1 Wisdom damage)
Space 10 ft.; Reach 10 ft.
Special Attacks create flamewar, monstrous baiting

===Statistics===
Str 21, Dex 14, Con 23, Int 6, Wis 5, Cha 6
Base Atk +4; CMB +10; CMD 22
Feats Improved Initiative, Intimidating Prowess, Skill Focus (Knowledge (computers))
Skills Intimidate +9, Knowledge (computers) +8
Languages bbcode, Common, Giant, L33T

===Ecology===
Environment any (dank basements)
Organization solitary, gang (2–4), or 4chan (countless)
Treasure None. There is never any value in encountering a message board troll.

===Special Abilities===
Create Flamewar (Su): If a message board troll is able to create a flamewar with its monstrous baiting ability (see below), all targets able to perceive the argument begin taking Wisdom damage every round they are present for the argument, even if they have succeeded their Will saving throws against monstrous baiting, until they leave the conversation. If the Wisdom of any creatures affected by create flamewar are reduced to 0 in this way, they must save or become a message board troll, as described in the monstrous baiting ability. While this is a mind-affecting ability, this ability affects all sentient creatures (Intelligence 3 or greater) even if they would normally be immune to mind-affecting abilities.

Monstrous Baiting (Su): Message board trolls have the ability to draw a normally sane, sentient creature into an endless argument that drives the target into madness. The message board troll makes an inflammatory statement for one full round. All intelligent creatures who can perceive the message board troll's inflammatory statement must succeed on a Will saving throw (DC 19) or be drawn into a completely fruitless argument. Targets who fail this save take 1 Wisdom damage for each round the message board troll sustains monstrous baiting (an additional standard action each round) and can take no actions except engage in this argument. Their failing Wisdom is signaled by their increasing belief in the impossible notion that they can win the argument with troll with a scathing enough counterargument. A target whose Wisdom is effectively reduced to 0 via monstrous baiting must attempt another DC 19 Will save. If the saving throw succeeds, the target goes catatonic for 1 hour, and then, provided it survives the catatonia, comes to its senses and leaves the conversation. If the target fails, over the course of a 24 hour period, it transforms into another message board troll. An ally unaffected by monstrous baiting can say as a swift action to an affected target, "Flag and move on," granting the target another saving throw. Once a target succeeds on a saving throw, it is immune to monstrous baiting for that given argument only. If a message board troll has affected at least one creature with monstrous baiting for three consecutive rounds, it can then create a flamewar (see above). While monstrous baiting is a mind-affecting ability, this ability affects all sentient creatures (Intelligence 3 or greater) even if they would normally be immune to mind-affecting abilities.

Message board trolls are susceptible to other message board trolls' monstrous baiting, but unfortunately, when their Wisdom is reduced to 0, they simply remain upright, arguing all the more nonsensically.

Sense Bait (Su): Message board trolls can automatically sense a discussion ripe for argument, and will drop all other priorities to move toward that discussion immediately, where they will activate their monstrous baiting ability to perpetuate such a discussion, hoping to eventually turn it into a flamewar.

These bloated creatures spend all waking hours in ceaseless, fruitless argument, which is their only sustenance. They can never be convinced of other points of view; the tragically optimistic often believe this is untrue to their detriment and, often, painful demise. Painfully persistent, their daunting regenerative ability ceases to function if they are completely ignored by all present, in which case they go away to seek victims elsewhere.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Mimi nods at Bahram. "We should collect what we have developed here in general. Marking our progress toward achievement of True Flavor would be helpful." She thinks. "We would need a blank journal to write it in. And keep it here in the kitchen."


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Mimi bows to Sali, then her teammates, then the other team, stiffly acknowledging the accomplishment and the others' worthy attempt.

Going back to the kitchen, she cleans up her own station and, having been on her feet all day, decides to make herself some "comfort food" of her own, some simple rice porridge of the type served at the monastery. Of course since the monastery was a culinary one and therefore did not extend their asceticism to food, this one features lovely bits of fruit and honey.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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Krensky wrote:
Hama wrote:
Robots. Piloted.

The problem is that encompases a gigantic scope. Mazinger, Golion (aka Voltron), Gundam, G Gundam, Macross, Full Metal Panic, Five Star Stories, VOTOMS, Raxephon, Appleseed, Aquarion, Evangelion, Dual, Vandread, Tenchi Muyo: War on Genmar, Dunbine, Escaflowne, Captain Earth, Verduous Planet, Big O, Linebarrels, Burst Angel, Gun Sword, Demonbane, The Girl Who Leapt Through Space, STRAIN, etc.

And Gunbuster!!!!!!!!!!!!!!!!

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Hey, Firedove, Tac, everything okay?

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Amazingly, people aren't all clones of each other and have different opinions about some things some times. The judgy-ness of "how could you POSSIBLY not love this thing I love or hate this thing I hate" gets really tiresome.

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Charlie Brooks wrote:
DeathQuaker wrote:
Anyone know what happened to the Baldur's Gate comic that was supposed to come out? I didn't pay attention because it involved Minsc, but I think it should have been out by now.

It was a fun comic that lasted five issues and which can now be found on Comixology.

If you don't mind spoilery reviews, I have breakdowns of all five issues over at this blog.

Ooh, thanks for the reviews and the blog, looks great!

Derek Vande Brake wrote:
My favorite character was Viconia. I always made her TN in ToB. I'm a sucker for a redemption story.

Me too, I liked her as well. She wasn't wimpy or whiny like some of the other love interests. She had a dark sense of humor that I liked, and I loved that you could help encourage her to change.

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I want all of the Imoen. I love her to death. I would play a game that was just all about Imoen. She was a major reason I played through BG2 as many times as I did. I liked her when she was relentlessly perky, and I liked her creepy cheerful darkness after her ordeal in BG2. I also even liked her when she had a funny accent and was called "Leliana" in Dragon Age: Origins.

Minsc is the one I tired of. I found him funny only the first 935 times; the next 10,524,382 times got old, as do the perpetually relentless fanboy references.

Everyone had endlessly repetitive barkstrings so I didn't find any one more irritating than another.

Just goes to show---everyone has their own reasons for playing.

Anyone know what happened to the Baldur's Gate comic that was supposed to come out? I didn't pay attention because it involved Minsc, but I think it should have been out by now.

Werthead wrote:
In fact, Black Isle spent some time working on BALDUR'S GATE 3: THE BLACK HOUND (before Black Isle tanked and BG3 was cancelled) and it was a stand-alone, new adventure set in the Dalelands. I think there were hints that Minsc might show up but otherwise the links to the first two games were fairly slender.

An aside, but I love that in Pillars of Eternity (made by Obsidian, which is largely Black Isle) they have both an inn called "the Black Hound" and a "black hound" pet as homage to this fallen project.

PoE, while not perfect, is really more of what I want to see in RPGs--new material, not rehashing old stuff that seems to be setting people up for little else but, ultimately, disappointment. Nostalgia is an evil thing. It makes you always want more and yet never be satisfied when you get it.

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Thanks for the link, Snotlord. The idea of an interim adventure between BG1 and BG2 is quite likely.

I don't want to piss on anyone's parade--I really don't--but I admit I struggle to understand the desire for Baldur's Gate III. I mean, I get that people loved BG1 and BG2--especially BG2--I did too! Very much. And that there's a general desire for "more of same."

But... the story of Baldur's Gate 2 ended pretty definitively (you end either a literal god or still someone so powerful you're basically a demigod). All the Bhaalspawn are all gone, pretty definitively. All NPCs are given clear epilogues as to their fates. I like to think of the PC game Baldur's Gate stories as about the Ward of Gorion and his/her allies, Imoen, Jaheira, Minsc, etc. etc. etc. Nothing else, to me, would be PC Baldur's Gate.* But that story is done. The "interim story" makes the most sense as a "sequel" because there's nothing else to tell directly of what comes after that would work well as a video game, and would appeal to others. (Mind, I'd kind of love to play a strategy game where you play as Imoen trying to secretly start up thieves' guilds all over the Sword Coast, but I think I am the only person who'd want that, and that wouldn't be a proper sequel to BG2 either, really, because the feel would be so different.)

And I don't see the point in slapping "Baldur's Gate III" on the name of a game if it doesn't have to do with the Ward of Gorion and/or the Bhaalspawn War, etc. I guess you could have "child of the Ward of Gorion" or whatever, but that forces, effectively you to define how BG2: Throne of Bhaal ended, which then invalidates effectively certain choices and playthroughs (I have never liked it when game sequels did that. "Oh, you played Evil Revan. But you're wrong.")

Further, I'm almost certain any NEW game to come out would be required by Wizards to be in 5th ed and in a newer take on the Forgotten Realms, so it wouldn't feel at all like the old BG series anyway.

I'm much happier to see a good story end as a great story, and then see new, different great stories instead. More isometric RPGs, absolutely (I loved Pillars of Eternity--wasn't as good as BG2, couldn't have been on its budget, but was better than BG1, I thought). More great fantasy stories from great developers, yes! But I feel like trying to build a sequel to a much loved game from almost 20 years ago is just going to set up for disappointment and never be what people really want it to be.

For those of you who do want BGIII, what do you think it would be? Who would you want the protagonist to be? What edition and setting? Do you think it could really top BG2?

*As opposed to the PS2 Baldur's Gate: Dark Alliance series which was an entirely different story, just also set in the city of Baldur's Gate


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Note to self, do not bbcode pre caffeine.

Craft Veg: 1d20 + 8 ⇒ (9) + 8 = 17
Profession Chef: 1d20 + 7 ⇒ (19) + 7 = 26
Charisma: 1d20 - 1 ⇒ (14) - 1 = 13

Mimi, getting used to her new environs, does better than the week prior, treating her vegetables with more delicate art and managing to balance their flavors. While still likely not the blow-away portion of the meals, she contributes with her art more than adequately to both the puffs and with tasty bite size chunks of potato, carrot, rutabaga, and onion to the pot roast. She stays out of everyone else's way, keeps herself and her station immaculately presented at all times, and is helpful to others when called upon. And she even manages to do this without outright offending anyone. It is possible, even, that she might have smiled at someone once, but that was probably a trick of the light.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

For Team TessBahDelMimi: Mimi would still urge for the pot roast, but no one has yet to reply to her suggestion. I'd suggest no peppers for the mac'n'cheese, that makes it more gourmet and less comforty---but I'm biased, I hate peppers in mac'n'cheese. Mimi actually ICly wouldn't care; she'd try to make it work either way.

For the exotic, I'd say her proposal would be for a first course salad made of wild greens, including boiled and roasted jack-in-the-pulpit; and for the third, a dish called "pâte de guimauve" which is essence of marsh mallow (but not marshmallow) mixed with meringue and rosewater, perhaps with a flaky crust provided by Tessara? I am cool with the pizza as the second course.

Sorry for doing this ooc but seems faster.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

This game never ceases to make me hungry.

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And on a personal note, part of me is really excited about the crafting and part of me is going to be annoyed at feeling obligated to collect every ounce of spare trash in the wasteland. Especially if there's WAY more salvageable stuff than there should be 200 years post apocalypse, which is an issue I had in prior Fallout games as well (also Wasteland 2). I like to salvage and build things, I don't like the idea that I'm wandering along a road that many other mercs and traders have traveled over the last several decades but no one before me apparently thought it was worth their time to loot the abandoned grocery store nearby. The excitement about being able to build and customize my own house is outweighing the skepticism however.

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Summary from E3 for those who have seen/haven't had chance to watch the video:

- You are indeed the lone survivor of Vault 111, woken up 200 years after the bombs fell. You are either the man or woman in the trailer looking over the baby crib.

- Very robust crafting system where you can scrap any object in the game and use it to make anything from weapon mods to entire houses. You can build settlements and establish trade. Weapon mod system is very variable and robust. Oh and yes, you can customize your own power armor.

- Skills appear to be folded into perks. Speculation is they will work as skills did in Skyrim.

- New UI, Pip Boy, VATS look nifty (IMO).

- Release date is November 2015

In other news there's an iPhone app out called Fallout Shelter, which allows you to build and control a vault. Sadly not yet available for Android.

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I really hate the good karma granted from killing certain characters and creatures in FNV. Especially since nearly all of them you are pretty much forced to kill them out of survival should you encounter them, especially if they corner you--so it's not like you're killing them to do a good deed, you're doing it for the same reason you'd kill a cazadore trying to sting you to death or a Legion assassin out for your blood. The only karma gain that really makes sense in the whole game is the gain for killing Cook Cook. But even then you can do that simply for either self defense or to earn a bounty. I do hope the idea of good karma for kills is eliminated (it also personally denies my philosophy of what good karma is anyway, but that's just me). If nothing else it makes playing a neutral karma character impossible and you have to play a total monster to have consistently bad karma.

IIRC the JE Sawyer mod removes a lot of that karma gain and increases karma loss for certain characters' murder. Other mods do too, it's just notable that the lead designer on the game ultimately felt the same way.

The unreasonable hostility provoked by ANY form of theft is a universal feature of most games in those engines though... Elder Scrolls games don't have the karma system but an NPC will still try to stab you to death for accidentally picking up a bent fork in front of them (I recall a few times in Skyrim literally having an entire town go after me for a similar offense). The actual karma loss in Fallout 3 and NV for doing such isn't that bad, it's the people attacking you for it that, in certain cases, makes no sense. Likewise yes, it's the fact that certain kills or levels of kills don't affect your reputation (although IIRC if you have a lot of human kills in your kill count in NV, it does trigger some different dialogues in certain places, people remarking you're a known killer).

I think it is fair to point out that there's not really a good ending.... it's just varying shades of gray to monstrously black. And your karma can further influence the ending, as well as the factions you ally with (IIRC, the "best ending" in terms of things ending most favorably for the most people is good rep with Brotherhood, Followers, Goodsprings, Great Khans, and all the Vegas factions, good karma, and NCR victory, or Independent Vegas with upgraded securitrons--the only problem with the latter is if you let the BOS live, they harrass travelers, so with that one for an otherwise better future you have to destroy them). Although you can be a good karma courier who supports the Legion (trying to internally convince yourself of the logic of why is an issue, but it's possible in the game -- I think the idea is you accept the inevitable strength of the Legion and, understanding that Caesar's and Joshua Graham's original intent were good, in trying to unite and strengthen the tribals, you hope to change it from within, however vain that hope might be). There's also "worse" and "worst" options for the Legion victory, depending if you ensure Caesar's survival to the end.

Also, the most "evil" ending is siding with the big bad in Dead Money. :)

What I really DID like in FNV were the faction reps and general reputation and I hope they do something like that in F4.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

"I am going to go into the woods to camp overnight and forage." Mimi announces this as its own statement, but getting used once again living amongst other people, it occurs to her to note. "Should any of you wish to join me, you are welcome." She pauses again and adds. "It will not be comfortable."

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kurt ryder wrote:
Teach her to write down her questions and read them off to you right after her turn starts but before she begins doing stuff.

You know, that's a great idea. Thanks!

Kirth Gersen wrote:
DeathQuaker wrote:
I find battlemaps ultimately save time, because there aren't frequent questions/need to repeat where characters are positioned.
For most combats that don't involve intricate terrain or hordes of combatants, I go the opposite route and throw out the mat. We just assume that everyone is where they imagine themselves being, if it's at all feasible, and don't sweat the details. It's amazing how much time you save when no one needs to decide where to put their doll every turn.

I have played with GMs who wish this were the case for our broader group of players, and you're lucky that is the case for you and your friends. Unfortunately, we have found through repeated experience that in our case the mat causes fewer arguments and general confusion especially when it comes to things like area of effect spells and the like (one particularly notable case was of a player--whom, in fairness, none of us play with any more--deciding he was in an entirely different position than he was a moment before when a fireball went off and he would have been hit, and argued with the GM at length about where he "swore" he said he was standing; the claimed difference of positioning was a matter of several dozen feet, not a matter of being off a 'square' or two. While those sorts of dishonest shenanigans are rare, it still helps us avoid certain issues).

Folks are fortunately decisive enough about actual placement that losing time in that way is not an issue for us. For us, moving the mini or asking us to takes no more time than it would to say, "I move next to the goblin so I can attack him." Your mileage of course obviously varies.

And that leads to the fact that what works for one group doesn't for another and sometimes it's worth trying a couple different things to see what works best for a given group.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Mimi blinks uncomprehendingly. "Do you fear being trampled? Did you think the diners were armed?"

A sufferer of anxiety myself, please let me be clear Mimi's callous cluelessness is her character and not mine.

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MeanDM wrote:

I think that having a non-voiced character has always felt like a means of immersion for me. It allowed me to project as I wanted onto the character. I Hope they don't change that. Won't be a deal breaker though.

I agree, it's not a deal breaker. I am concerned though that in what's often been celebrated as a sandbox, they are essentially limiting roleplay options. But I recognize it may well be way too early to worry one way or the other.

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Guys, can we stop the "my preferred platform for gaming is the best and everyone else's is wrongbadfun?" It gets really freaking old. It always seems like what's really going on is people are insecure about whatever investment they've made in whatever system they've got, and thus take discussions of any other platform like a personal attack. (And on the note of taking non-personal things personally, I am NOT targeting any one given person on this thread. Just sick of the general platform wars, here and elsewhere.) It's so stupid. Different people decide to spend their money in different ways for different reasons. Get over it. If it is a thing where people want to raise the dead horse as a zombie and beat it down again, can it be please done in another thread?

The only thing relevant to Fallout is what will be available for a given platform. Like, there will probably be a GECK and mods for the PC version, so if that's your thing then PC would be the way to go if possible. OTOH, sometimes Bethesda has a habit of releasing for XBox before PC and definitely before Playstation (and indeed I wonder if they will delay Playstation releases again or if that kind of stuff' stopped). I wonder if PC version will be released with Steamworks again (i.e., you need Steam to play). Probably.

Alex Martin wrote:


Among the details was the location confirmed in the new trailer: Boston.

Bethesda keeps picking cities that should technically be half-flooded post apocalypse. ;)

Quote:
Also, that there would be a need for a male and female voices for the protagonist

IIRC there were casting calls/credits that confirm this as well. I've got mixed feelings about this. It allows for some further characterization and deeper writing.... but frankly, while I very much enjoy Bethesda's games, they are not who I turn to for deeper writing. I'd really feel better with a presumed AFGNCAAP and customize as you like.

Quote:
And also that the character would begin in a cryogenic chamber, which is why its sort of interesting to have the flashbacks; implying that the dwellers of Vault of 111 are actually from the old-world, not descendants of the occupants. Which I guess adds to the notion that the family man we see in the flashbacks may the same guy at the end of the trailer.

That certainly would at least be a different take. It would also plot wise be a good reason for why the protagonist might ask those weirdly obvious questions a normal dweller in the world would probably already know, like, "What is a ghoul? What is a radroach? Why do we use bottlecaps for currency? Why is everything brown?" :)

Annoying for folks who prefer more of a blank slate though. Of course as you say, it is all speculation. :)


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

As others start offering advice and words of encouragement to Tessara, Mimi pulls away, not wanting her to feel overwhelmed.

She sniffs and purses her lips when she hears that Ashley and Dinte "won" the evening, so to speak. But she knows the theme was something out of her experience, and that indeed, it would be hard to beat the sweet course in a romantic dinner. She does not even consider her manner or presentation as part of the factor, for to her all that needs to happen is for her food to speak for itself, and that is where she must have failed.

Mimi does quietly approach Bahram, saying quiet words that come slowly, with great difficulty. "I apologize if my failures contributed to our lack of success. I will not do anything to cause you dishonor again."

She goes to clean up her workstation, with the usual meticulous attention to hygiene, and then goes to her room to first to check on her roommate and then to practice Chop Fu kata.

-----

Craft (Vegetable): 1d20 + 8 ⇒ (7) + 8 = 15
Profession (Chef): 1d20 + 7 ⇒ (17) + 7 = 24
Charisma: 1d20 - 1 ⇒ (20) - 1 = 19


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Mimi mutters quietly to those near her and to Tessara. "Perhaps we should get Tessara back to the kitchen." She offers Tessara a hand up.

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8 Bit:

The Goonies II: https://www.youtube.com/watch?v=T0HOpjvhCOo

(The "Goonies R Good Enough" cover is kind of amazing, but the rest of the soundtrack is great too (slide past 4 min or so for the rest))

Faxanadu: https://www.youtube.com/watch?v=77m6aTJb-yk

Especially the Eolis theme (at 0:47 in the link) and for some reason the Shopkeeper theme (4:44) and... well, pretty much all of it. Ah, nostalgia...

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