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Old Marm

DeathQuaker's page

RPG Superstar 2015 Top 8. RPG Superstar 2013 Star Voter, 2014 Star Voter, 2015 Star Voter. Pathfinder Roleplaying Game Subscriber. 6,308 posts (9,837 including aliases). 5 reviews. 5 lists. 1 wishlist. 16 aliases.


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RPG Superstar 2015 Top 8

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Charlie Brooks wrote:
DeathQuaker wrote:
Anyone know what happened to the Baldur's Gate comic that was supposed to come out? I didn't pay attention because it involved Minsc, but I think it should have been out by now.

It was a fun comic that lasted five issues and which can now be found on Comixology.

If you don't mind spoilery reviews, I have breakdowns of all five issues over at this blog.

Ooh, thanks for the reviews and the blog, looks great!

Derek Vande Brake wrote:
My favorite character was Viconia. I always made her TN in ToB. I'm a sucker for a redemption story.

Me too, I liked her as well. She wasn't wimpy or whiny like some of the other love interests. She had a dark sense of humor that I liked, and I loved that you could help encourage her to change.

RPG Superstar 2015 Top 8

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I want all of the Imoen. I love her to death. I would play a game that was just all about Imoen. She was a major reason I played through BG2 as many times as I did. I liked her when she was relentlessly perky, and I liked her creepy cheerful darkness after her ordeal in BG2. I also even liked her when she had a funny accent and was called "Leliana" in Dragon Age: Origins.

Minsc is the one I tired of. I found him funny only the first 935 times; the next 10,524,382 times got old, as do the perpetually relentless fanboy references.

Everyone had endlessly repetitive barkstrings so I didn't find any one more irritating than another.

Just goes to show---everyone has their own reasons for playing.

Anyone know what happened to the Baldur's Gate comic that was supposed to come out? I didn't pay attention because it involved Minsc, but I think it should have been out by now.

Werthead wrote:
In fact, Black Isle spent some time working on BALDUR'S GATE 3: THE BLACK HOUND (before Black Isle tanked and BG3 was cancelled) and it was a stand-alone, new adventure set in the Dalelands. I think there were hints that Minsc might show up but otherwise the links to the first two games were fairly slender.

An aside, but I love that in Pillars of Eternity (made by Obsidian, which is largely Black Isle) they have both an inn called "the Black Hound" and a "black hound" pet as homage to this fallen project.

PoE, while not perfect, is really more of what I want to see in RPGs--new material, not rehashing old stuff that seems to be setting people up for little else but, ultimately, disappointment. Nostalgia is an evil thing. It makes you always want more and yet never be satisfied when you get it.

RPG Superstar 2015 Top 8

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Thanks for the link, Snotlord. The idea of an interim adventure between BG1 and BG2 is quite likely.

I don't want to piss on anyone's parade--I really don't--but I admit I struggle to understand the desire for Baldur's Gate III. I mean, I get that people loved BG1 and BG2--especially BG2--I did too! Very much. And that there's a general desire for "more of same."

But... the story of Baldur's Gate 2 ended pretty definitively (you end either a literal god or still someone so powerful you're basically a demigod). All the Bhaalspawn are all gone, pretty definitively. All NPCs are given clear epilogues as to their fates. I like to think of the PC game Baldur's Gate stories as about the Ward of Gorion and his/her allies, Imoen, Jaheira, Minsc, etc. etc. etc. Nothing else, to me, would be PC Baldur's Gate.* But that story is done. The "interim story" makes the most sense as a "sequel" because there's nothing else to tell directly of what comes after that would work well as a video game, and would appeal to others. (Mind, I'd kind of love to play a strategy game where you play as Imoen trying to secretly start up thieves' guilds all over the Sword Coast, but I think I am the only person who'd want that, and that wouldn't be a proper sequel to BG2 either, really, because the feel would be so different.)

And I don't see the point in slapping "Baldur's Gate III" on the name of a game if it doesn't have to do with the Ward of Gorion and/or the Bhaalspawn War, etc. I guess you could have "child of the Ward of Gorion" or whatever, but that forces, effectively you to define how BG2: Throne of Bhaal ended, which then invalidates effectively certain choices and playthroughs (I have never liked it when game sequels did that. "Oh, you played Evil Revan. But you're wrong.")

Further, I'm almost certain any NEW game to come out would be required by Wizards to be in 5th ed and in a newer take on the Forgotten Realms, so it wouldn't feel at all like the old BG series anyway.

I'm much happier to see a good story end as a great story, and then see new, different great stories instead. More isometric RPGs, absolutely (I loved Pillars of Eternity--wasn't as good as BG2, couldn't have been on its budget, but was better than BG1, I thought). More great fantasy stories from great developers, yes! But I feel like trying to build a sequel to a much loved game from almost 20 years ago is just going to set up for disappointment and never be what people really want it to be.

For those of you who do want BGIII, what do you think it would be? Who would you want the protagonist to be? What edition and setting? Do you think it could really top BG2?

*As opposed to the PS2 Baldur's Gate: Dark Alliance series which was an entirely different story, just also set in the city of Baldur's Gate


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Note to self, do not bbcode pre caffeine.

Craft Veg: 1d20 + 8 ⇒ (9) + 8 = 17
Profession Chef: 1d20 + 7 ⇒ (19) + 7 = 26
Charisma: 1d20 - 1 ⇒ (14) - 1 = 13

Mimi, getting used to her new environs, does better than the week prior, treating her vegetables with more delicate art and managing to balance their flavors. While still likely not the blow-away portion of the meals, she contributes with her art more than adequately to both the puffs and with tasty bite size chunks of potato, carrot, rutabaga, and onion to the pot roast. She stays out of everyone else's way, keeps herself and her station immaculately presented at all times, and is helpful to others when called upon. And she even manages to do this without outright offending anyone. It is possible, even, that she might have smiled at someone once, but that was probably a trick of the light.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

For Team TessBahDelMimi: Mimi would still urge for the pot roast, but no one has yet to reply to her suggestion. I'd suggest no peppers for the mac'n'cheese, that makes it more gourmet and less comforty---but I'm biased, I hate peppers in mac'n'cheese. Mimi actually ICly wouldn't care; she'd try to make it work either way.

For the exotic, I'd say her proposal would be for a first course salad made of wild greens, including boiled and roasted jack-in-the-pulpit; and for the third, a dish called "pâte de guimauve" which is essence of marsh mallow (but not marshmallow) mixed with meringue and rosewater, perhaps with a flaky crust provided by Tessara? I am cool with the pizza as the second course.

Sorry for doing this ooc but seems faster.


3 people marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

This game never ceases to make me hungry.

RPG Superstar 2015 Top 8

1 person marked this as a favorite.

And on a personal note, part of me is really excited about the crafting and part of me is going to be annoyed at feeling obligated to collect every ounce of spare trash in the wasteland. Especially if there's WAY more salvageable stuff than there should be 200 years post apocalypse, which is an issue I had in prior Fallout games as well (also Wasteland 2). I like to salvage and build things, I don't like the idea that I'm wandering along a road that many other mercs and traders have traveled over the last several decades but no one before me apparently thought it was worth their time to loot the abandoned grocery store nearby. The excitement about being able to build and customize my own house is outweighing the skepticism however.

RPG Superstar 2015 Top 8

2 people marked this as a favorite.

Summary from E3 for those who have seen/haven't had chance to watch the video:

- You are indeed the lone survivor of Vault 111, woken up 200 years after the bombs fell. You are either the man or woman in the trailer looking over the baby crib.

- Very robust crafting system where you can scrap any object in the game and use it to make anything from weapon mods to entire houses. You can build settlements and establish trade. Weapon mod system is very variable and robust. Oh and yes, you can customize your own power armor.

- Skills appear to be folded into perks. Speculation is they will work as skills did in Skyrim.

- New UI, Pip Boy, VATS look nifty (IMO).

- Release date is November 2015

In other news there's an iPhone app out called Fallout Shelter, which allows you to build and control a vault. Sadly not yet available for Android.

RPG Superstar 2015 Top 8

1 person marked this as a favorite.

I really hate the good karma granted from killing certain characters and creatures in FNV. Especially since nearly all of them you are pretty much forced to kill them out of survival should you encounter them, especially if they corner you--so it's not like you're killing them to do a good deed, you're doing it for the same reason you'd kill a cazadore trying to sting you to death or a Legion assassin out for your blood. The only karma gain that really makes sense in the whole game is the gain for killing Cook Cook. But even then you can do that simply for either self defense or to earn a bounty. I do hope the idea of good karma for kills is eliminated (it also personally denies my philosophy of what good karma is anyway, but that's just me). If nothing else it makes playing a neutral karma character impossible and you have to play a total monster to have consistently bad karma.

IIRC the JE Sawyer mod removes a lot of that karma gain and increases karma loss for certain characters' murder. Other mods do too, it's just notable that the lead designer on the game ultimately felt the same way.

The unreasonable hostility provoked by ANY form of theft is a universal feature of most games in those engines though... Elder Scrolls games don't have the karma system but an NPC will still try to stab you to death for accidentally picking up a bent fork in front of them (I recall a few times in Skyrim literally having an entire town go after me for a similar offense). The actual karma loss in Fallout 3 and NV for doing such isn't that bad, it's the people attacking you for it that, in certain cases, makes no sense. Likewise yes, it's the fact that certain kills or levels of kills don't affect your reputation (although IIRC if you have a lot of human kills in your kill count in NV, it does trigger some different dialogues in certain places, people remarking you're a known killer).

I think it is fair to point out that there's not really a good ending.... it's just varying shades of gray to monstrously black. And your karma can further influence the ending, as well as the factions you ally with (IIRC, the "best ending" in terms of things ending most favorably for the most people is good rep with Brotherhood, Followers, Goodsprings, Great Khans, and all the Vegas factions, good karma, and NCR victory, or Independent Vegas with upgraded securitrons--the only problem with the latter is if you let the BOS live, they harrass travelers, so with that one for an otherwise better future you have to destroy them). Although you can be a good karma courier who supports the Legion (trying to internally convince yourself of the logic of why is an issue, but it's possible in the game -- I think the idea is you accept the inevitable strength of the Legion and, understanding that Caesar's and Joshua Graham's original intent were good, in trying to unite and strengthen the tribals, you hope to change it from within, however vain that hope might be). There's also "worse" and "worst" options for the Legion victory, depending if you ensure Caesar's survival to the end.

Also, the most "evil" ending is siding with the big bad in Dead Money. :)

What I really DID like in FNV were the faction reps and general reputation and I hope they do something like that in F4.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

"I am going to go into the woods to camp overnight and forage." Mimi announces this as its own statement, but getting used once again living amongst other people, it occurs to her to note. "Should any of you wish to join me, you are welcome." She pauses again and adds. "It will not be comfortable."

RPG Superstar 2015 Top 8

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kurt ryder wrote:
Teach her to write down her questions and read them off to you right after her turn starts but before she begins doing stuff.

You know, that's a great idea. Thanks!

Kirth Gersen wrote:
DeathQuaker wrote:
I find battlemaps ultimately save time, because there aren't frequent questions/need to repeat where characters are positioned.
For most combats that don't involve intricate terrain or hordes of combatants, I go the opposite route and throw out the mat. We just assume that everyone is where they imagine themselves being, if it's at all feasible, and don't sweat the details. It's amazing how much time you save when no one needs to decide where to put their doll every turn.

I have played with GMs who wish this were the case for our broader group of players, and you're lucky that is the case for you and your friends. Unfortunately, we have found through repeated experience that in our case the mat causes fewer arguments and general confusion especially when it comes to things like area of effect spells and the like (one particularly notable case was of a player--whom, in fairness, none of us play with any more--deciding he was in an entirely different position than he was a moment before when a fireball went off and he would have been hit, and argued with the GM at length about where he "swore" he said he was standing; the claimed difference of positioning was a matter of several dozen feet, not a matter of being off a 'square' or two. While those sorts of dishonest shenanigans are rare, it still helps us avoid certain issues).

Folks are fortunately decisive enough about actual placement that losing time in that way is not an issue for us. For us, moving the mini or asking us to takes no more time than it would to say, "I move next to the goblin so I can attack him." Your mileage of course obviously varies.

And that leads to the fact that what works for one group doesn't for another and sometimes it's worth trying a couple different things to see what works best for a given group.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Mimi blinks uncomprehendingly. "Do you fear being trampled? Did you think the diners were armed?"

A sufferer of anxiety myself, please let me be clear Mimi's callous cluelessness is her character and not mine.

RPG Superstar 2015 Top 8

2 people marked this as a favorite.
MeanDM wrote:

I think that having a non-voiced character has always felt like a means of immersion for me. It allowed me to project as I wanted onto the character. I Hope they don't change that. Won't be a deal breaker though.

I agree, it's not a deal breaker. I am concerned though that in what's often been celebrated as a sandbox, they are essentially limiting roleplay options. But I recognize it may well be way too early to worry one way or the other.

RPG Superstar 2015 Top 8

2 people marked this as a favorite.

Guys, can we stop the "my preferred platform for gaming is the best and everyone else's is wrongbadfun?" It gets really freaking old. It always seems like what's really going on is people are insecure about whatever investment they've made in whatever system they've got, and thus take discussions of any other platform like a personal attack. (And on the note of taking non-personal things personally, I am NOT targeting any one given person on this thread. Just sick of the general platform wars, here and elsewhere.) It's so stupid. Different people decide to spend their money in different ways for different reasons. Get over it. If it is a thing where people want to raise the dead horse as a zombie and beat it down again, can it be please done in another thread?

The only thing relevant to Fallout is what will be available for a given platform. Like, there will probably be a GECK and mods for the PC version, so if that's your thing then PC would be the way to go if possible. OTOH, sometimes Bethesda has a habit of releasing for XBox before PC and definitely before Playstation (and indeed I wonder if they will delay Playstation releases again or if that kind of stuff' stopped). I wonder if PC version will be released with Steamworks again (i.e., you need Steam to play). Probably.

Alex Martin wrote:


Among the details was the location confirmed in the new trailer: Boston.

Bethesda keeps picking cities that should technically be half-flooded post apocalypse. ;)

Quote:
Also, that there would be a need for a male and female voices for the protagonist

IIRC there were casting calls/credits that confirm this as well. I've got mixed feelings about this. It allows for some further characterization and deeper writing.... but frankly, while I very much enjoy Bethesda's games, they are not who I turn to for deeper writing. I'd really feel better with a presumed AFGNCAAP and customize as you like.

Quote:
And also that the character would begin in a cryogenic chamber, which is why its sort of interesting to have the flashbacks; implying that the dwellers of Vault of 111 are actually from the old-world, not descendants of the occupants. Which I guess adds to the notion that the family man we see in the flashbacks may the same guy at the end of the trailer.

That certainly would at least be a different take. It would also plot wise be a good reason for why the protagonist might ask those weirdly obvious questions a normal dweller in the world would probably already know, like, "What is a ghoul? What is a radroach? Why do we use bottlecaps for currency? Why is everything brown?" :)

Annoying for folks who prefer more of a blank slate though. Of course as you say, it is all speculation. :)


1 person marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

As others start offering advice and words of encouragement to Tessara, Mimi pulls away, not wanting her to feel overwhelmed.

She sniffs and purses her lips when she hears that Ashley and Dinte "won" the evening, so to speak. But she knows the theme was something out of her experience, and that indeed, it would be hard to beat the sweet course in a romantic dinner. She does not even consider her manner or presentation as part of the factor, for to her all that needs to happen is for her food to speak for itself, and that is where she must have failed.

Mimi does quietly approach Bahram, saying quiet words that come slowly, with great difficulty. "I apologize if my failures contributed to our lack of success. I will not do anything to cause you dishonor again."

She goes to clean up her workstation, with the usual meticulous attention to hygiene, and then goes to her room to first to check on her roommate and then to practice Chop Fu kata.

-----

Craft (Vegetable): 1d20 + 8 ⇒ (7) + 8 = 15
Profession (Chef): 1d20 + 7 ⇒ (17) + 7 = 24
Charisma: 1d20 - 1 ⇒ (20) - 1 = 19


1 person marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Mimi mutters quietly to those near her and to Tessara. "Perhaps we should get Tessara back to the kitchen." She offers Tessara a hand up.

RPG Superstar 2015 Top 8

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8 Bit:

The Goonies II: https://www.youtube.com/watch?v=T0HOpjvhCOo

(The "Goonies R Good Enough" cover is kind of amazing, but the rest of the soundtrack is great too (slide past 4 min or so for the rest))

Faxanadu: https://www.youtube.com/watch?v=77m6aTJb-yk

Especially the Eolis theme (at 0:47 in the link) and for some reason the Shopkeeper theme (4:44) and... well, pretty much all of it. Ah, nostalgia...


2 people marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Also to add--Firedove did give us a heads up which is much appreciated. The issue I have is when GMs just disappear without warning, but that's NOT what happened here.

As a friendly request, I would suggest that if Firedove anticipates an absence due to schoolwork/inservice/kids to not leave us in a position where we may need GM feedback but are free to RP with each other. For example, say if we're in the middle of combat when she knows she needs a break, to auto-end the combat so we aren't waiting for the monster to act, etc. :)

RPG Superstar 2015 Top 8

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"Well, I REALLY don't need another Bestiary, unless it happened to contain a large number of monsters/monster-types that would be really useful for the d20 Modern revision I'm eternally working on...."

*product description lists a large number of monsters/monster-types that would be really useful for the d20 Modern revision she's eternally working on*

DAMMIT!!!!!! *keeps subscription going, forks all spare money to Paizo*

But I bet my grays are better.


1 person marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Mimi would be nearby too as she was second course

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9

Seeing her roommate fall, Mimi sidesteps to try to catch her. She stumbles herself in the process, so while she does not manage to catch Tessara, she is quickly kneeling beside her, and gives Tessara's face a light slap.


1 person marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Mimi of course is impeccably dressed and presented. But whether the focused expression comes off as professional or sour and disinterested...

The only stat a monk can get sway with dumping: 1d20 - 1 ⇒ (17) - 1 = 16

... Fortunately for Mimi she has managed less of a "resting b$@+# face" and rather a more confidence-inspiring set of her jaw.


1 person marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2
Dinte Dolce, "Sweet Tooth" wrote:

Totally shows how much I'm overworked and underpaid right now. I thought that had been there for weeks....

I'm also reminded that I still lack a weapon and armor....

Hopefully this doesn't turn out to be a disaster!

It's been there for awhile... I just kept forgetting to comment on it. I'm pretty sure it was not there from the get-go though....


2 people marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Also, I noticed the new tag line you've put on the game under the campaigns tab.... CRE-epy.....


1 person marked this as a favorite.
LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2
Kehlysch wrote:
"I did consider the popular Varisian dish (Oysters Rockafeller), as I could incorporate crumbs from Chef Mimi's bread, which I thought would add to the coherence of the entire meal. But I also considered doing something a little more unusual to fit the romantic occasion. I was considering steaming the oysters and marinating them in either a white wine or brandy sauce, and serve them in two crystal chalices. The oyster fillets would be cut small, but not diced, so that our guests could sip the pieces from the chalice, savor them a moment, then allow the fillets to slide down their throats."

Mimi blinks at Kehlysch. "You seem confused. First you referred to our head chef by my name. Now our bread baker. She is Chef Tessara. I am Mimi. I handle the vegetable courses." She holds up a bunch of wild onions that were in her apron pocket.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Wednesday Evening:

Chef Sali wrote:

To Mimi, Chef Sali responds,

"Yes. We will move forward from here, and you will each be held responsible for your own actions."

A slightly odd expression crosses Chef Sali's face, but it is quickly gone.
Instead, she refocuses on Mimi with a slight smile.

"Chef Mimi, I wanted to mention ... I was most impressed and intrigued by your stuffed squash. The flavor was delicious, and unlike any I have tasted before. I consider myself a specialist in foods that refresh and foster a healthy body and mind. Some might even say I do so at the expense of flavor."

The barest hint of a scowl appears, but she moves past it quickly.

"At any rate, I wanted to commend you for creating such a hearty, healthy, and flavorful dish. You said it was your twist on a Shoanti recipe?"

Mimi nods to affirm Sali's response. When Sali compliments her dish, a faint coloration of her cheeks appears and dissipates.

"Thank you, Chef. I am glad the dish met your approval." She nods. "There are Shoanti tribes that prizes the 'three sisters' -- three plants which grow companionably together, corn, beans, and squash. The idea of 'companion plants' fascinates me and I have been experimenting with how this may transfer to combining complimentary flavors."

I am making this up based on a loose understanding of some American Indian foods, and it may not mesh with Golarion lore

Thursday Morning

Mimi's expression looks a little blanker than usual as Sali describes their first challenge. Romance was a thing rather out of her personal experience--although she was well aware cooking for couples would not be an unusual request.

Quote:

"Ashley, sure, I haven't thought 100% about it yet, but I think that I will need to configure with chef Mimi as well, since hers and mine will be sharing a plate. hmmm....

thinking deeply for a moment and then looking to Chef Mimi

"Depending on what your definition of romance is it could mean different things to different people after all, That would mean different types of food. since I know nothing more of vegetables then I know of tea perhaps I can only say what my definition of romance is." To quote Brillat-Savarin "Tell me what you eat, and I will tell you who you are." My definition of romance at this point is something that is hearty and heart warming, Comfort food with a twist. hmmmmm..... Ah! I got it"

(snip)

Well, Chef Mimi? Chef Ashley? what do you think? should I whip up a couple of servings for you to taste? Chef Sali? how about you? Anyone? I would be more then happy to do this.

Mimi listens, eyes flickering back and forth as she watches the energetic Bahram rapidly brainstorms a possible contribution to the menu.

"For potential 'marriage' of flavors, your plan has merit. My only concern is that a stuffed pasta dish such as what you describe could be too rich or filling for a second course -- with filling meat and seafood to come afterward, let alone dessert. We must be sure to leave them wanting more."

She pauses, considering. "One approach would be to manage portion, and balance--miniature shells, with lighter textures throughout. Another would be to perhaps apply a deconstruction: tomatoes and cheese are the key to the pairing you propose. A caprese salad, instead, perhaps? That would showcase your unique mozzarella in particular."

RPG Superstar 2015 Top 8

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Baltimore commissioner acknowledged Freddie Gray was denied medical attention when he asked for it and that he was not buckled into the paddy wagon. They are investigating the exact circumstances but have acknowledged that serious misconduct occurred. The officers involved have been suspended with pay until the investigation is complete.

There were nearly 2 weeks of peaceful protests before the violence erupted. I think this is part of why outside agitators are sometimes being blamed, because things were going fine, and the tragic death/murder was being investigated. Mind, yesterday was Freddie Gray's funeral which also obviously may be part of the timing, although of course these actions fly in the face of the family's wishes.

A lot of the looters, etc. were caught on video and Mayor and police have said the video will be used to arrest those participating.

A lot of Baltimore citizens uniting today to clean up and help out where needed, and encouraging to support businesses and homes damaged by the events. These are the great social citizens working together at a grassroots level to make Baltimore a better place.

Violence solves nothing, and it's only making it harder for the people really working for justice and serving the community.It's telling when the Crips and Bloods unite to tell people to stop the violence.

I pray after this that Baltimore's city council's efforts to get bodycams on cops and other precautions are no longer blocked.

Main sources for the above: Baltimore Sun, WJZ, and WYPR.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Once Bahram places the key on the counter, Mimi lets go of him.

She looks at Ashley. "Where there is more than one person, there will be confrontation sooner or later. I fear for your health." Mimi does not look at all fearful.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

I think it's a good idea if folks want to plot here -- I've been playing along as my character would react but I don't want to spoil something (although I do think we should feel free to react as we would).

If there are plans for PCs to steal from other PCs, I think that's something we should discuss HERE -- I don't think it's okay to presume.

On other things... Mimi's being a bit of a killjoy too--but I don't otherwise see how her particular sort of Lawful Neutral diehard honor fiend is going to react to the chaos being sown at the moment. I will have to watch that. Feedback is welcome--I don't want to be too heavy handed in what's supposed to be a lighthearted game.

On another note -- I've realized I've shoved myself in the ever popular "antisocial character in a social game" corner, something I have a bad habit of doing. I don't want to change my character, but I've realized the challenge of being sure she gets some positive interaction with people is made harder by the fact that we have a party twice the size of a normal adventuring party, and a ninth active commenter in the discussion board. It's a lot to keep track of, and Firedove and Tac know I've not always handled that well (Firedove let me play anyway, which is more than nice of her to do). I will do my best to interact with people as I can. I also heartily invite you to chat with Mimi, as people talking to her may lead to more productive conversations. Hopefully not all our interactions will be explosive or antagonistic. :)

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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Anthony Adam wrote:
R Pickard wrote:
I just want to say I check the boards every day, if not several times a day, solely to check on PBPs and see if Anthony's reviewed my map yet.
I'll do yours next then :)

<3

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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I just want to say I check the boards every day, if not several times a day, solely to check on PBPs and see if Anthony's reviewed my map yet.


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LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|
Spoiler:
Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

Just checking in for now to get this to show in my campaigns tab, will post more later.

Looking forward to playing with all of you!

RPG Superstar 2015 Top 8

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Rhedyn wrote:
Eltacolibre wrote:
d10, full Bab, 2 good saves and 1 poor save is frankly not that bad.

So? It doesn't fit the concept*

*Monks do not have to have a high will save, but a high will save is a way to handle the effects will saves normally generate, which is what a monk really needs.
*Also, concept as in, concept of the monk I wanted. The monk you wanted could be different and thus unchained may deliver for you.

It sounds like what you want is a defensive focused monk, which the core monk is (and archetypes can enhance). So you've already got that, and it's not going anywhere.

The Unchained Monk appears to be a take on the monk with a more martial focus that is not bound to having to full attack to be combat effective (because of full BAB and other new combat options with ki pool, etc.). You could probably even use both unchained monk and core monk in one game for people who wanted to use different focuses.

The devs aren't going to make a class that is going to have full BAB AND all good saves. They just aren't. And the monk isn't gimped all that much... give it will still have high Wisdom, still mind, and other mental defensive options. One could playtest it out, but I'd wager that the difference would be negligible.

And as it is, the point of Unchained is to encourage people to tinker and incorporate whatever rules they like or not. This isn't going to be a hard-coded book that Paizo is going to hold you down by the throat and force you to use (they don't do that anyway, but it goes double for this book). Heck, why don't you play the Unchained Monk with and without the boost/loss to Will saves and tell us how both builds work out? That would be useful.

There's a lot of fretting here about what might or might not work in theory. But what happens in practice is, in my personal experience, far more valuable...

(And on another note, from another POV, Paizo of course doesn't have to make any class anyone wants or not but the one they themselves want to use. If you don't like them making the things they want to make, then don't buy the product.)


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Well, Ceru is IN the final round, but her act is simply to keep running and helping the others escape. As this is no different than prior posts, there's not much point in adding to the thread. :)

I've already submitted a character to the Cooking game. Ceru needs a vacation, the muse is pretty quiet at the moment. Heck, I've got fandom-based muses being louder at the moment (Annah from Planescape Torment has been loudly in my head for some reason lately. Wouldn't be the first time a tiefling outplayed a gnome.)


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

A belated thanks for understanding, guys (my Internet was on the fritz and I've been busy in terms of lunch breaks, etc.).

Schnorzel, if you decided you were acting in character--then you were acting in character! Don't feel bad (if you do). :)

RPG Superstar 2015 Top 8

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Thanks for your patience.

I am finalizing the character still, but the alias with the character sheet is here: Mimi. I need to write in the history but the crunch is largely done. ETA: History now done. Comments and corrections appreciated.

I recognize the concept/character may not suit the tone of your game--although the attempt is to be humorous, it's supposed to be very deadpan and I don't know how well I will carry that off. If she ends up not being suitable or steps on someone else's toes that's fine, just let me know.

What follows is my interview, but I wrote the narrative before checking the die rolls, so I may edit post die roll if I rolled spectacularly badly (or well). (ETA: Editing finished.)

Disclaimer: Mimi is not social, charming, diplomatic or in any way a “people person.” She will be off putting and I accept her answers would not necessarily be “good interview responses.” OTOH, most chefs, stereotypically speaking, are notoriously not polite people.

CHEF INTERVIEW

Quote:

On your appointed day, after you have spent time in Lord Schmultzfeather's sizable and well-appointed kitchen preparing, you are ushered out past two armed guards, and into a fine hall. An elegant elderly couple sit behind a table, holding silver utensils and facing you. A servant gestures for you to place the three dishes you've brought onto the table in front of the gentleman and lady. As you do so, another servant casts a spell (detect poison), squints at what you've brought, then nods in approval. The elderly gentleman speaks up in a raspy-yet-friendly voice, eagerly asking you the following questions, and nodding while listening to your answers.

"Greetings! I am Lord Schmultzfeather, and this is Lady Schmultzfeather. Who are you, and why do you want to be a chef at my fine new restaurant?"

The wiry chef enters with a graceful, measured pace, her chef whites immaculate. Hanging off her apron is a thick sheath containing her butterfly swords.

She narrows her eyes at the servant who casts detect poison on her food. She has more than enough discipline and restraint to say nothing, but her face briefly but obviously displays outrage at the suggestion that she would have attempted to dishonorably poison Lord Schmultzfeather. Of course, it is possible that her irritated reaction is misread...

Charisma: 1d20 - 1 ⇒ (9) - 1 = 8

In fact it is very likely misread. Not a good start...

When addressed, her offense immediately disappears from her face and she takes on a neutral expression, replying in a flat, low voice. “I am Mimi, Chop Fu Master of the North and black belt bearer in Mush-Chung-Room. Your restaurant would benefit from my mastery, and I would gain an irreplaceable opportunity to learn from this region and the other chefs.”

Quote:
"I see; I see. Which is your Consumable Specialty?"

“Produce.”

Quote:
"Please describe the three Consumable Specialty samples you have brought as we taste them now..."

Craft Vegetable: 1d20 + 8 ⇒ (5) + 8 = 13

“First course: Cremini caps stuffed with a melange of wild mushrooms and herbs. The local produce I foraged locally.”

She presents the stuffed mushroom caps, piping hot, and full of aromatic pleasures even before they touch the mouth. A hint of shallot and sherry helps play off the rich local fungi, which in turn are set beautifully against the solid, meaty mass of the domestic mushroom cap. Still, while she does a professional job, they are fairly standard stuffed mushrooms.

Craft Vegetable: 1d20 + 8 ⇒ (13) + 8 = 21
“Second course: Roasted butternut squash with corn and hazelnut stuffing, with a maple-balsamic reduction. My twist on a Shoanti recipe.”

The squash was roasted whole in its shell, then halved, then filled with a stuffing of both whole corn and corn meal, toasted hazelnuts, mild onions; hints of other aromatic vegetables such as celery and parsnip help tie the stuffing together. The whole dish was re-roasted a few more minutes to finish off the squash and brown the top of the stuffing. In addition to the sauce drizzled over the top, roasted seeds from the squash are also sprinkled on the top as a crunchy garnish. The result is a whole, vegetarian entree, with an expert balance of softness and crunch, and sweet and savory flavors.

Craft Vegetable: 1d20 + 8 ⇒ (7) + 8 = 15
“Third Course: Fresh cucumber salad, with daikon and a hint of chili paste. The flavors should stimulate tongue and digestion, while cleansing your palate.”

Remarkably different from the prior earthy courses, the cucumber is light and crisp, accented with julienned daikon. Just a dash of chili paste and rice vinegar gives the dish a bit of “something something in terms of flavor, while the vegetables indeed leave the eater feeling refreshed, without unpleasant aftertaste lingering in one’s mouth. Not as good as her main course, but a fair attempt at rounding out the meal.

Mimi lets out a breath. This is the most she ever speaks, and she finds it exhausting, but she still maintains her focused demeanor.

Quote:


"Interesting flavors! Now, explain exactly why I should hire you (and not someone else) for this elite position."

Profession Chef: 1d20 + 7 ⇒ (20) + 7 = 27

She walks over to a table, and produces from her apron pocket a carrot, scallions, swiss chard, and some radishes, and places them on the table. With a liquid-smooth gesture, she draws the butterfly swords from her sheath and with rhythmic rat-a-tat-tat peels and chops the vegetables with lightning speed, so that in just a minute or so, on the table is a gorgeous, colorful, mandala-shaped display of finely chopped vegetables garnished with radish “roses.” She sweeps any peels and stems into her apron to be discarded later, leaving no mess for the servants to clean.

She stares at the lord as if to say, “Does that answer your question?”

Quote:


"If you had to describe yourself in three words, what would they be?"

She blinks once and pauses a bit before replying. “Focused. Dedicated.” She pauses again, and gives her third, most enigmatic answer. “Unfinished.”

Quote:
"Finally, please indulge me a strange question: What makes you laugh the most?"

“I do not laugh.”

Quote:
"Thank you; thank you. You'll be called for if you are chosen. Next!"

Mimi bows stiffly, then exits.

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I have been interested in this -- unfortunately, my Internet has unexpectedly gone on the fritz (I'm writing this on my phone) and I can't get a character uploaded yet.

If I get access and recruitment is open, I will post a character. If it ends and I haven't been able to post, I understand you will move on without me (and might anyway as you may not like my idea anyway).


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Hi guys, I tried to post a reply to this earlier this week and several attempts got eaten, and that made me think I just needed to think on it more. I haven't been sure whether to just PM this to Tac or say things publicly, but I feel like it's better to tell everyone where I am with this.

First: Tac, you are a good GM. I love how enthusiastic you are and how much you push us to be creative and find interesting solutions in things. I think in many cases you're doing a good job in explaining things.

Where I struggle first off is just that there are just too many people and too much going on. And I recognize this game was an experiment to see what could be done with this. I also recognize that I probably bit off more than I can chew and this type of game is one I am not mentally capable of handling competently. So, that's my mistake and a lesson learned. My inability to grok this sort of thing is none of y'all's fault, and being in the same room I am certain would not help.

I'm hitting a point too, however, where I'm just not feeling it, and this is where I will lay in my only criticism: for me, personally, this scene has gone on way, way, way too long--in addition to too much happening at once and too many moving parts to track. I think in real time we've been at this ONE SCENE for months, and even in game it's gone for more rounds than any Pathfinder combat should really last. I feel like it's one of those JRPGs where you fight the boss, beat him, feel this overwhelming surge of victory----but then he gets up and says, "But now I will reveal my true form!" and then that happens about twelve more times, and that surge of victory fades into a quickly exhausting frenzy of button mashing that goes on for HOURS and in the end your thumbs hurt, you have to pee really bad, and you just don't even care if you win the fight you just want it to be done. And for me at that point, I shut off the console without even finishing the fight, toss the disc out the window, and look up the ending online because while I liked the story, the grind required to get to the end of it was no longer worth it for me. I am in a place where my thumbs hurt, I need to pee really bad, and I just would rather look up the ending online.

Moreover, I'm at the button mashing phase. I am out, entirely, of ideas, excitement, or creative juice. And without creative juice, which is the stuff that Tac wants to most see, I can't really contribute meaningfully to this.

I have decided to be frank and honest about this because I respect you all enough to share this (if I'm quiet and reticent and say nothing, that's when I'm REALLY upset and really distrustful of the people around me). I am SORRY, truly, if any of the above hurts, but I figure it is more helpful to be clear about where I am with this than just avoid or drop out without a word, or just phone in a few posts here and there. I don't write any of this with the intent to be hurtful, but to clear the air.

I really, really, really appreciate being invited into this game. I STILL want to play with y'all. I'm looking at Firedove's cooking game -- if she would still have me after saying all this. I would love to play in another game that Tac GMs provided it's a smaller scale adventure, like an AP or module with a smaller initial group of players.

I recognize also that there were stalls and complications in this game that were REALLY REALLY nobody's fault AT ALL. Happy healthy baby is very good, and the most important thing than any game by a very very very long shot.

In the end though, I'm out of useful things I can give. So I think it's best for me to bow out now.

So: Ceru runs, prioritizing the safety of the innocents she is more certain she can save than those she cannot run back and not. She does not have the combat strength to meaningfully help the party with the daemons, and I don't have any good ideas.

I am sorry, truly. I want this to go well but I've not nothin'. I'm sorry.

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So what you're saying is you would use the Argonauts book. Got it, LazarX, thanks!

Everyone has their own preferences and vision for what they want to see happen in a given game. Even parameters like "inspired by Greek mythology" can be pretty damn broad; the OP didn't say, "I need this to be exactly as Homer wrote it." After all, you could say the Xenaverse is definitely "inspired by Greek mythology" given the presence of Olympian gods, the Three Fates, the base setting in Greece, etc. but that particularly nutballs universe also contains several different forms of magic, Judeo-Christian angels and demons, what are effectively qin-gong monks, reincarnation, and the very important fish fighting style (one handed, two handed, two-fish, with reach, and thrown).

Generally, there's no right or wrong way to run a fantasy campaign. I can say how I would do it, but that doesn't make another person's take any less valid---and more to the point, potentially any less entertaining.

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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Regarding privacy concerns -- the name they reveal is the name you have registered as your name for your mailing address in your Paizo store profile. You have to confirm this is not a misrepresentation of you, but you don't have to reveal your full name *cough*. However, I do believe they expect you to compete under at least a pen name and not your message board alias.

I accepted that I'd have to reveal my name/name I'd want to publish under and was willing to take that risk when I entered--after all, no one is going to take seriously a professionally published piece by "DeathQuaker." (I've also professionally published under my real name before so it's already out there.)

They asked us for hometown with the clear note of IF YOU WANT TO, and they said they would not use it if we wanted it to remain private. The same goes for photos, which the top 8 were asked for (but only the top 4 got posted)--we did not have to supply one if we didn't want to.

Due to a bad past situation of my own, I asked to keep certain information about me private, and Paizo fully honored that. They repeated to us several times that they were not going to reveal information we didn't want them to for privacy reasons.

I have a feeling the item is, as you mention, probably more about the issue of COMPENSATION than privacy and it might be a good idea for them to clarify that. You're right the wording makes it more extreme and potentially loopholey in a bad way.

Your concerns here are absolutely valid, and I hope Paizo examines them. I hope I can at least be somewhat reassuring in that I can at least say in my experience the contest runners did make clear to us their intent to be reasonably protective of our privacy and were very respectful of it.

As for Paizo owning the IP-

This is stated in the first paragraph of the rules:

Quote:


All entries become the property of Paizo Inc.

In case anybody misses that when reading the rules, when you're about to submit an entry, you get the full submission agreement mentioned in the rules displayed to you, before you finalize your submission. This repeats that you're about to give up your rights to the IP amongst other specifications which are largely just repetitions of the rules as publicly published. The submission agreement is their way of going "Are you sure?" and making sure everybody knows all the rules clearly before they enter. We also get the submission agreement every round, just to double check every round we are still on board with what they are doing within the rules they set up.

The reason Paizo does the contest in this way is because they may publish ANYTHING submitted to the contest and want to be able to do so at any time. Look at the recently released "Daughters of Fury," by last year's Superstar Victoria Jackson. Several monsters and wondrous items from rounds 1 and 2 were published in that module. And they may decide to publish any entry down the line. My understanding if they DO publish your entry, you will get paid for it.

It may be strict, but I understand why they do it the way they do it and was willing to accept that when I entered not just this year but my two attempts prior. While some fiction publishers do allow an eventual IP release, these publishers have different publishing and sales models than Paizo specifically and game companies in general. Someone can explain it better than I can (and have done so in the past--there are discussions of it in prior years' forums), but it's basically for their protection. Since the rules clearly state this up front and repeat it before you finalize your submission, I don't feel like they're doing anything sneaky and underhanded--you personally may not have realized it before Christopher Wasko told you, but we were all well aware of it, and so should anyone be before they enter the contest (and now you are too). I can understand your discomfort with it, but Paizo isn't doing it just to be unfair. They make what was at least up until recently the best selling RPG in the world (I don't know how D&DNext's sales are doing/will do) and they need to protect themselves on a fairly high level.

If anything this is just a good reminder to everyone to read the fine print before jumping in.

BTW just as a reminder, when you post to the message board, you give Paizo the right to repost or use anything you post here in any way (although in this case they do not claim IP rights):

Paizo FAQ wrote:


Who owns my comments?

While Paizo Inc does not pre-screen message content, Paizo Inc does reserve the right to edit or remove submitted messages or material at any time. Paizo Inc is not responsible for the content of messages submitted by users of the site. Users posting messages to the site automatically grant Paizo Inc the royalty-free, perpetual, irrevocable, nonexclusive right and license to use, reproduce, modify, adapt, publish, translate, sublicense, copy and distribute such messages throughout the world in any media.

(Most corporate-owned message boards have the same stipulation.)

For something lower stakes, I would suggest checking out 3PP open calls (checking their fine print as well, of course). Wayfinder's a good place to start.

I truly hope you find a way to submit your ideas in a way where you feel safe and comfortable, as you've shown from your posts you are an intelligent, humorous, and incisive writer. I've enjoyed reading your posts and I hope wherever you may decide to publish or express yourself you'll let us know what you do. I also hope you'll keep sharing your concerns as these kind of conversations do need to happen, and repeatedly.

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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Jacob W. Michaels wrote:
You could probably ask them to change it, DQ. I asked them to add my middle initial as I'm somewhat OCD about using it for when I publish. They certainly didn't complain about the change (at least not to me; they might have in the office). :)

At this point since the contest is over (and has been for me for a few weeks) and I can't enter again it's not that big a deal, but I may just ask them not to convert my name in the SS forum.

Quote:


Oh, and since you've been so open about requests, I hope you bring back hometowns next year, Owen. That was often added in for the Top 32 after they were announced in previous years, and I think a lot of people liked knowing. I know I ended up meeting one of the previous Top 32 only because his tag mentioned he was from the same area as I am.

FWIW, they did ask the top 32 our hometowns if we wanted to have them be revealed.

I asked for mine not to be revealed since I had an online stalker/harasser problem several months ago.

If because I asked to have my info stay private, they just didn't display anyone's hometown (until the top 4, who did have their info and bios put up), I'm sorry if I ruined anyone's fun.

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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What a lovely post, Monica.

And all four of you... whatever happens next... take a moment and BREATHE..... relax.... pat yourselves on the back. Well done all.

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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Anthony Adam wrote:
Heh heh, sounds like your mum was like mine and instilled old school gentlemanly manners in you too! :)

Heh. Both my parents were school teachers, and very much into ensuring good manners were had by all. ;) In fact I think my dad is more manners obsessed than my mom was (himself an old school gentleman), but both were very courteous and wanted to instill good etiquette in their kids.

They did a good job teaching me certain niceties, but didn't even quite realize it at first... as I was also a headstrong kid and would butt heads with them. But I really did respect what they taught me, I just couldn't admit/SHOW that right away. They went to a parent teacher conference with MY teachers expecting to hear how stubborn and noncompliant I was only to have the teacher compliment them on my politeness.

Lesson to parents: your kids do listen and follow your example, even if you think they don't. :)

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DM Jelani wrote:

Hello, I was wondering if anyone else has any interest in working on something like this with me? I've done some modding in a non-organized way when running my own games, but I'd like to develop a robust set of houserules that I can just start using in all my games.

++++++++++++++++++++++++++++++++++++++++
Some things that cause problems off the top of my head:
++++++++++++++++++++++++++++++++++++++++

1) waiting for the DM to tell you whether you hit/you beat SR/you beat DR/what the monster got on its save/etc.

I actually have found the "hide the AC/defenses" mode of thinking to be increasingly useless. I think the idea has always been to "create suspense" and avoid metagaming but it seldom really has a useful effect and just slows things down.

So in TABLETOP, let alone PBP, I just write on the battlemat the creature's AC, DR, and SR (and in fact in very recent games I've just houseruled out DR and SR entirely in favor of other defenses), so the players can just do the math and get on with it. They still have to figure out in character (with Knowledge checks) things like the source of the DR (so the player knows they have DR X/silver but the PC does not know silver bypasses the DR), but I've got good players who don't cheat with that kind of knowledge. This has done nothing but improve combat and happiness around the table in my games.

In PBP I would strongly recommend doing something similar.

Quote:


2) the DM saying "Okay, everyone roll perception." or "Everyone roll initiative."

The best/most efficient PBPs I have played have the GM do both. The players have no issue with this. They just use the die roller to roll in a spoiler.

For Perception checks, another method--and this is also something I do in tabletop for ambush noticing and the like--is I will sometimes roll a huge block of Perception checks at once. Then when a Perception check is needed, I check the block, use the results, and cross off the line once used. This spares immediate rolling but there's still some suspense and the players don't necessarily know when I'm checking the block. I do this of course only with explicit player permission.

Quote:


3) abilities that have to be declared after a roll, or in reaction to something

I am not really sure I've seen that come up or have it be a major issue. Sometimes stuff is just going to have to be retroactive. If it's a matter of a reaction or defense that will always happen, then the player should put the reminder the ability exists in their race or class line on their profile so it shows up by their name in the PBP forum.

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4) normal initiative rules

I've had bad experience with the "block" system as people seem to get confused, but that may have been an issue with a particular GM/set of players. Normal initiative can work as long as either --

-- People post reasonably quickly on their turn (they should if it's a "I expect you to post once a day" and that is enforced by the GM), and if they don't, the GM bots them (this again requires advance permission i.e., "Yes it is okay you bot me if I don't post in 24 hours) OR

-- Everyone posts when they are able to post, and the GM just summarizes the actions in initiative order afterward

I'd say "eliminate initiative completely" if there would be a way to fairly determine what/when the monster(s) went.

Some of this makes more work for a GM but a lot of copy/paste can help a little.

RPG Superstar 2015 Top 8

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To be helpful, it would be good to know what you have played and what your laptop's specs are.

If your computer can handle it, Pillars of Eternity comes out this week.

The Avernum series might work on your computer. I don't know if they still are but they were recently on sale at GOG.

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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Thanks, Curaigh! Feedback is always appreciated.

I've not read that book,but it sounds fascinating, and yes the possibility of those kind of practical applications was what I was going for far more over any sort of sunder ability (its value in the hands of someone already good at sundering is obvious, but that wasn't meant to be the focus).

I'll definitely check the book out!


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12

Ceru jumps in fright at the booming (even if quiet for him) voice, nearly a distance as high as her own height, and then jumps again as she realizes the massive creature is addressing her.

She looks in front of her, utterly confused, and particularly at her own hands, to see what she could possibly be pushing. Seeing nothing, she stammers, with tears of confusion in her eyes, "I-I'm sorry!" and just runs away faster.


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Gnome Rogue 3 | AC 19 T 14 FF 16 | HP 14/21 (normal Max HP 23) | F+2 (current +1) R+6 W+2 (+2 vs glyphs) | Perc +9 (+10 find traps) Init +4 | arcane mark 1/1, comprehend languages 1/1, message 1/1, read magic 0/1, Det Mag: 3/3
Spoiler:
Acr +9, App+7, Blf+7, DD+13/16glyphsetc., Esc+8, KArc+3, KEng+3, KLoc+5, Lin+5, Per+9/+10tr, PCook+9, PScr+5,SMo+7, SOH+9, Stl+13, UMD+12
Ceru wrote:
[dice=Perception or Perception aid]1d20+9

With wind, rubble, and chaos, Ceru can barely perceive of the new threat a good 200 feet behind her. Realizing there's little she can do, she just keeps going, muttering plaintively, "I wish we were all safely outside this cavern!"

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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Curaigh wrote:

One other thing I would like to see, which is more for the community than for Paizo. Can we limit participation in the 'let-voting-steam-off-thread' to people only with a Star Voter* tag. (This year's So far I've seen or last year's Voter's Incessant Ramble.) I feel those threads sway voter's against something particularly mentioned. Even non-negative comments can affect this. 'I see a lot X' makes it look like X is not very creative, when in fact X** is just a weapon found on page 123 of the CRB. A lot of new voter's especially take cues from more experienced people here.

As Rich mentioned it adds to the community dialogue so is very easy to bring new people in. Maybe it is just me,*** but I feel it can really sway opinions when people get excited about a very cool contest and want to participate.

To whomever starts that thread next year please include a little bit of etiquette along the lines of Eric's Guildhall. Maybe Mamaursala's New viewer's guide can also mention it.

*Star Voter is kind of random, the community might come up with a better guideline.
**see previous statistics on the overuse of filigree.
***I've seen enough other people's posts to suggest it is not just me. :)

I really dislike this idea. I know the root of what you want to achieve is a good thing, but I am not fond of the suggested method. Voting requires time and Internet access not everyone has in great supply. I get "merely" to Star because that's what my time allows for, and that "small" amount seems to absorb an inordinate amount of my free time I really probably should be using for the rest of my life. If people vote--or even if they just want to observe the contest, ask questions, etc--they should feel free.

Restricting to voter count also just increases the bizarre competitiveness for voter ranks as well. It frankly got really boring watch people bicker over who was going to get to Champion, Marathon, etc. first. And anyone who votes at all, whether it's once or 10,000 times should feel appreciated.

The issue of those posts is they can build a negative tone. (And I apologize for any of that I might have contributed to in the past.)

You want to have a less negative tone, don't put arbitrary restrictions on people based on what they choose to do with what little or ample free time they might have. Instead, set an example for the tone you'd like to see, by starting positive threads or question/answer discussion threads, and ask others politely who are being overly negative to back off.

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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Curaigh wrote:

A couple of thoughts for the sake of discussion.

Tight timelines are understandable. I think they should be a measure of a potential freelancer which RPGSS is all about. I wonder if tight timelines need be a measure every round. That is: do five tight timelines tell you more about a potential designer than four do? more than two? more than one? I am guessing a huge difference exists between one and five, but it might be a smaller difference between three and five.

The open call had the tightest deadline of any Round 1 yet. Tight not only in terms of days open, but tight as in here's a twist go back to the drawing board.

One good reason--that has nothing to do with testing entrants' sensitivity to deadlines--to elongate the R1 deadline is to ensure enough people find out about it and have time to enter. I know a lot of die hard Pathfinder fans. None of them, save one who is a regular poster on this board, had EVER heard of the Superstar contest until I told them I was in the top 32. And even though I know about Superstar, I only heard about the contest opening until a few days before the deadline. Obviously I did alright ;) . But regardless, making sure the word gets out is a good thing. OTOH, I know there were a lot of R1 submissions so maybe restricting visibility is intentional. Anyway, just food for thought.

RPG Superstar 2015 Top 8 , Star Voter 2013, Star Voter 2014, Star Voter 2015 aka DeathQuaker

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I had some thoughts on the monster repetition issue... but wanted to wait until the round was over so I could talk about it a little more freely.

So, my name is Rep and I used the geomaw.

(Hi Rep.)

So -- one thing to note is I at least devised a location first, then picked the monster that I felt suited it best. So that was the geomaw. I expect at least some of my fellow geomaw users may have thought along similar lines. There's some assumption here that creature is always picked first so just thought I'd point that out.

And the thing is--while yes, it was fairly easy to predict that the encounters would include R3 monsters and take place in Nar-Voth, we couldn't be sure of it until the rules were announced. To get a 1400 word item and map anywhere close to perfected, I at least felt I had to start drafting encounters well before the rules reveal. That meant drafting a number of encounters that didn't RELY on use of a given location or creature, or could at least be modular enough we could take out or insert whatever the eventually announced twist would throw at us. And I think that's why so few monsters got picked from, because it was tempting to pick a monster that would be reasonably easy to insert or replace in a given encounter as needed. I could be wrong, but that's my theory.

At any rate--yeah, it's odd, a weird fluke, even, that only a quarter of the available monsters were used. But maybe there were other contest specifics that contributed to that, however subtly. Also, the monsters chosen were cool monsters. :)

And I don't think, even having gone through this, it would be a good idea for the top 8 to confer on what they're picking for the reasons stated--sometimes seeing how two different people use the same monster can be as enlightening, if not more, than see people use a different one. It would also be a shame if someone avoided using a monster that really would be PERFECT for their encounter because they felt they couldn't because someone else was using it.

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