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The Skinsaw Man

Death-Lok's page

651 posts (652 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Well, after he defeated you so handily basically with no damage, he doesn't think you're the heroes of legend after all. :)

They are statues and thus are considered objects. I would say you can sheathe your weapon and read the scroll with one hand and grab one statue with the other to bring with you but you are not bringing all of them.

The paladin adroitly uses the Scroll to detect invisibility but the wizard is nowhere to be seen. And now, what do you do?

Sure, you can voluntarily blind yourself, but then you remain blind until the start of your next turn, with all penalties that entails.

Oreana's blow cuts the mage deep and she hears his scream of pain. She hears spellcasting and then nothing.

On her turn, she opens her eyes and the tiefling is nowhere to be seen. Furthermore, with her low Perception, she does not hear him either. Now what do you do on your Round?

Sure, you can voluntarily blind yourself, but then you remain blind until the start of your next turn, with all penalties that entails.

Oreana's blow cuts the mage deep and he hears his scream of pain. She hears spellcasting and then nothing.

On her turn, she opens her eyes and the tiefling is nowhere to be seen. Furthermore, with her low Perception, she does not hear him either. Now what?

Yes, the mage has mirror images up again.
The save failed, so Oreana takes the full 55 damage.
Then heals 21 damage and double moves toward the mage and his 1d4 + 5 ⇒ (3) + 5 = 8 images for 9 in total.

Round 22:
The burning acid on the paladin continues and unless he successfully saves, he takes an additional 7d6 ⇒ (3, 1, 5, 5, 2, 5, 6) = 27 acid damage.

Tiefling's turn:

The wizard takes a 5' step back, casts defensively just to be safe and auto-makes Concentration check. He casts magic and 3 spiked balls of force fly at the paladin!

Ranged touch attack: 1d20 + 7 + 4 + 2 ⇒ (11) + 7 + 4 + 2 = 24
Damage: 5d6 ⇒ (6, 6, 4, 3, 2) = 21
Ranged touch attack: 1d20 + 7 + 4 + 2 ⇒ (20) + 7 + 4 + 2 = 33...critical
Confirmation touch attack: 1d20 + 7 + 4 + 2 ⇒ (2) + 7 + 4 + 2 =
Damage: 5d6 ⇒ (4, 1, 6, 1, 3) = 15
Ranged touch attack: 1d20 + 7 + 4 + 2 ⇒ (9) + 7 + 4 + 2 = 22
Damage: 5d6 ⇒ (3, 3, 3, 6, 5) = 20
Bull Rush attempt: 1d20 + 15 + 8 + 20 ⇒ (9) + 15 + 8 + 20 = 52
Bull Rush attempt: 1d20 + 15 + 8 + 20 ⇒ (16) + 15 + 8 + 20 = 59
Bull Rush attempt: 1d20 + 15 + 8 + 20 ⇒ (4) + 15 + 8 + 20 = 47
With a 59 Bull Rush attempt vs. CMD of 36 (29+7 smite evil), Oreana is pushed back 25 feet and is now 30' from the tiefling.
No need to make Reflex save and fall prone, as she is flying.

Oreana starts Round with 100 hit points.
She needs to roll successful Reflex save or take additional 27 damage.
Then she takes an additional 56 force damage from the spell.
So on her turn, she is either down to 44 hit points or down to 17 hit points.
She is also 30' from the mage, who has 9 images.

Sorry for absence (work + summer + holidays). Hope Oreana is still around.

Sorry for my absence, folks. I am back and will at least finish the campaign to its end, even if it ends in a TPK. Moving along...

Oreana finally finds her way out of the confusing maze and reappears in the same place where she disappeared from. Statues of her companions populate the room now, as well as the tiefling and his images, as always, floating in the air.

"Well, that took awhile, didn't it? You're not the smartest knife in the shed I see. Well, in your absence, I have vanquished your companions. Now it's just you and me. I must say it has been awhile since I vanquished a foe without stoning them, but I remember a few tricks up my sleeve, such as this one...

The tiefling flies up near the ceiling of the room and casts magic, causing a spray of acid to fly from his hands in a straight line at the paladin!
Damage: 15d6 ⇒ (3, 5, 2, 6, 4, 4, 4, 6, 3, 2, 4, 5, 4, 2, 1) = 55
Reflex save for half.
Oreana is up next. The tiefling is a double move away from you, as you have to fly up and you move at half speed and you are no longer hasted.

Sorry for delay, will post tonight.

I rolled really well too, as you pointed out. Mass Suffocation is 9th level spell; too high for him. :)

I wanted him to be a diviner because of the fluff but of course then had to give him offensive abilities and I looked around for different builds. I saw a nice disintegrate one, again with Spell Perfection, but it did not fit his passive personality to disintegrate his foes in combat. So built it around Flesh to Stone. And the Bouncing metamagic just fit nicely as did Heighten to up the save DC. I did not think I would run out of the spell though. Very nice tactic with the readied action.

Round 11:

GM roll:
1d20 ⇒ 10

The tiefling, confident if he can get the spell off, will succeed in eliminating the priestess, begins to cast his favorite spell when the Radiant Assault strikes him! He uses the 10 roll to successfully pass the save, thereby taking another 25 damage!

Concentration check DC 41: 1d20 + 15 + 8 + 4 ⇒ (15) + 15 + 8 + 4 = 42

Lol...that comment about the 15 almost made me spit up my drink!

Again, with nerves of steel, despite the damage, Kilros gets the spell off!
2 Fortitude saves Elise at -2 each!

You did great work even if you fail, Elise, making all those saves...he has no more 6th, 7th or 8th level spells left and he used up his MoP. Also, he has only one more free action d20 roll at beginning of round left.

Not a transmuter, just diviner. It made sense with the whole Prophet of the Age of Worms vibe I was going for.

Lol..The +15 was the bonus from MoP (caster level), not his regular bonus.

Elise uses her Hero Point and survives the Persistent Flesh to Stone again much to the tiefling's dismay! "By the gods, am I fighting Sarenrae herself??? The odds of you resisting my spells twice are less than 5%!"

Round 10:
Elise readies to interrupt the wizard's spellcasting again.

Kilros, brilliant as ever, realizes he needs to start using more of his mind and abilities to defeat the resilient priestess now before the holy warrior he banished earlier returns. "I predict that very soon you will fail to resist my magic and turn to stone, priestess." The tiefling smiles. Immediately she feels an uneasy aura emanating from the wizard now, making her feel unsure of herself. He then flies to within 20' above her. That is his action for this round.

Elise, if you have it, you can roll a Knowledge (arcane) to know what he did. If not, we move to Round 11. Same readied action to interrupt his spellcasting?

That was 3.5. In PF only difference between greater and normal now, is number of effects dispelled and greater has area dispel.

He cast dispel magic on the azata. So he's up to 4 6th level spells after this round and of course, he can use higher level slots too, as you stated.

Round 9:

GM roll:
1d20 ⇒ 17

Kilros smiles as he sees the priestess not attacking him. "You forget I am a diviner, I can tell your intent. However, let's see whose magic prevails."

Kilros begins casting and Elise's Destruction spell goes off! The diviner uses his Moment of Prescience bonus of +15 on the Fortitude save: 1d20 + 15 ⇒ (19) + 15 = 34 and he passes the save without even taking into account his class bonus and modifiers, thereby taking 28 damage. He grits his teeth and continues casting his favored Flesh to Stone on the cleric. Almost impossibly, the tiefling manages to maintain focus despite the damage and gets the spell off!

For his Concentration check, Kilros uses the 17 he rolled. 17+15 (caster level) +8 (Int modifier) +4 (combat casting) = 44. The DC = 38+spell level (6)= 44. Success!

As you still have your Hero Point, 3 Fortitude saves Elise.

Remember he is a diviner, so of course he would take MoP as his bonus 8th level spell.

Actually, for the first 8 rounds of combat, it's been 2 6th, 2 7th, 2 8th, one 3rd level spell, one 2nd level spell, so he's got plenty of petrification left for you! :)

Blessed by the gods, Elise resists the tiefling's magic without using her Hero Point. The tiefling appears from invisibility..."Interesting,rarely does someone resist that spell, as your fellow companions can attest to. I may have to study you after I petrify you."

Kilros is 30' from Elise, flying 20' above the ground.

Lol...I knew you would think that. No, he just went invisible, it has a longer duration. He will appear if you make saves.

Round 6: Kilros

GM roll:
1d20 ⇒ 3

Kilros steps back 5' and chuckles, "Time to go back to the heavens outsider..."
With that, he incants magic and dismisses the Azata!
Dispel magic check: 1d20 + 15 ⇒ (17) + 15 = 32 vs. DC 24...success!

With no one else around, the tiefling twiddles his thumbs....

Fast forwarding along to end of Round 7 and beginning of Round 8...
Elise finally figures a way out of the Maze and appears back in the tiefling's chamber, only to find 3 of her allies petrified, the paladin missing, and the tiefling nowhere to be found!

However, before she can process what happened in her absence, she feels powerful magics trying to turn her to stone!
3 Fortitude saves if you will, Elise.

Kay, both of those actions are standard actions for the Bralani; it cannot do both in same round. So does it do mirror image or whirlwind?

Also waiting for Oreana's Maze roll this round, unless she wants to roll a whole bunch to see when she gets out.

I really don't think the criticism is fair. No matter how I built the wizard (and his intellect is 26 btw), I did two things very clearly: you were aware that he was watching and waiting for you and I gave you all the time to buff. Not my fault you did not cast haste, use fly or airwalk, cast true seeing, summon allies, etc. Then in the action economy context, it was 5 vs 1. While you may have been secure and confident rolling over the opposition, this goes to show you that preparation is key and there are forces more powerful than you. My 2 cents.And blame paizo for spell perfection as I do for dazing metamagic. :)

Kaydanna tries to resist but the tiefling's magic is too powerful and she turns to stone.

You can rp the Bralani's actions.

Okay, the tiefling has not cast 4 8th level spells.
Round 1: Maze on Elise (8th level)
Round 2: Heightened Persistent Flesh to Stone on Rav (7th level)
Round 3: Bouncing Persistent Flesh to Stone on Oreana and then Siggut (7th level)
Round 4: Maze on Oreana using arcane bond
Round 5: Persistent Flesh to Stone on Kay (6th level)

Spell perfection really changes the game! And yeah he is kind of a one trick pony but it's an effective trick!

Under the rules, a 15th level wizard is CR 14, which is appropriate boss for 13th level party. I coukd have made him worse abd given him magical lineage

Sorry guys, I was out for the weekend. Back to the action...

Kay's AoO hits the last image.
The Bralani's lightning bolt does not faze the mage.
Kay charges the mage but the sword almost slips from her hand and she awkwardly misses.

Round 5:
"I got lucky there warrior, you could have struck me. Time to end your threat."

The tiefling steps back 5' and casts magic, auto-making Concentration check.
3 Fort saves, Kay.

Kaydanna's last attack targets the real tiefling, but his armor and force effects deflect the blow before it lands.

Round 4: Kilros

GM info:
1d20 ⇒ 7

"Time to even the odds." Kilros smiles as his ring flashes for a second and he starts casting magic.
Casting defensively (he uses "7" as his roll): 34 vs. DC 31...success!
The wizard finishes his incantation and smiles at Oreana as she disappears from the fabric of reality, similar to how Elise vanished. She reappears in a complicated labyrinth! :)

Kilros smiles at Kaydanna, "Just you and me now, honey." He then flies 20' away from Kaydanna, provoking AoO.
Two images still left: image and the real one.

Kaydanna, you have an AoO and then your action.
Oreana, Intelligence DC 20 checks to get out.

15th level is a threshold level for wizards, where they go from good to amazing! Especially with Spell Perfection! Free feat on the fly without modifying level of spell and the save DCs become super high when you double the bonuses. Insanely good! And I just read arcane tiefling can cast any spell he knows! Sweet! :)

Oreana's powerful attacks strike nothing but images, though they do make the mage very nervous.
4 images total left for Kaydanna.

Siggut Frost wrote:
Do I have the option of doing a re-roll on the save?

Siggut, you already re-rolled. You used the Fate point to re-roll the natural "1" but unfortunately, the "7" you subsequently rolled was not high enough.

Siggut resists the magic initially, but the spell's insistence overcomes the dwarf's natural magic resistance and he petrifies in mid-air!

That was his other 8th level slot, so pretty powerful spell!

Kaydanna and Oreana have the mage surrounded and flanked, if they take 5' steps, but there are still 6 images and the real wizard (for a total of 7) to contend with. If you're going to roll the image chance of hitting, remember, he is the maximum number on the die.

Oreana and Kaydanna are up, as it is now 2 vs. 1!

Oreana resists the tiefling's powerful magic and does not turn into stone. However, though disappointed, the tiefling smiles when he then turns the magic on Siggut!

The spell is modified by the Bouncing spell metamagic feat. :)
Siggut, three fort saves (in case you fail one).

Oreana Del'Aandarth wrote:

Crap... looks like this site ate my last post where I drew my longbow and shot the mage... Are you ok for me to do this? Oreana would not be surround the mage but would be able to eat 3 illusions/round. I'll roll the saves now, since this is my first post after you requested them but will wait your answer regarding the last action to properly act this round.

[dice=Fortitude Save DC ?]1d20+21 +4 vs. death effects, +2 vs. energy drain, negative energy or necromancy spells
[dice=Fortitude Save DC ?]1d20+21 +4 vs. death effects, +2 vs. energy drain, negative energy or necromancy spells
[dice=Fortitude Save DC ?]1d20+21 +4 vs. death effects, +2 vs. energy drain, negative energy or necromancy spells

Oreana, first you would drop your long sword and shield as free actions, draw bow as a move action and get one shot, which you can post. Your first two saves were successful, so you did not expend your Fate point.

Actually, Elise, casting the spell is a full-round action, so that is your action in Round 2 (no maze roll). So at the end of Round 6, you will get out and can act in Round 7.

1d8 ⇒ 1
Kaydanna's attack this round strikes an image; leaving 7.

Siggut and Oreanna fly up to the mage and the 3 warriors surround the mage.

Round 3:

GM roll:
1d20 ⇒ 7

Cast defensively: 1d20 + 27 ⇒ (14) + 27 = 41 vs. DC of 35 (adding +4 for Siggut's disruptive feat...success
Despite being surrounded, the tiefling's will is so strong that he is able to cast defensively without having his magic interrupted, and he focuses his magic on Oreanna.

3 Fort saves Oreanna, so you use a Fate point in case you fail either of the first 2.

Oreana Del'Aandarth wrote:
Death-lok, I've searched the boards and it looks like Oreana can use Smite Evil against the wizard even if he doesn't know which is him, meaning that he would not waste a smite if he hits a image first... do you agree with this ruling?


The reason for the 3 saves was that the spell has persistent metamagic requiring 2 saves. You failed the first one, use your Fate Point to reroll the save successfully but the second save failed, so alas Ravarel turns to stone.

Ravarel tries to resist but the force of the tiefling's magic is too much and he petrifies into a statue. "Three against one is better odds."

Siggut and Oreanna can double move and surround the wizard but no attacks. Kay can move and attack. Elise can roll Intelligence check.

Kaydanna, you cannot charge and you move at half speed flying up (30 ft per round), so I will say you double move up to the wizard but no attack.

Round 2: Kilros

GM roll:
1d20 ⇒ 7

The tiefling smiles at the warpriest, "You are cute, but you are not the danger here. The elf mage and his helpfulness is getting annoying. Time to take care of him."

Kilros flies 20' away from Kaydanna, provoking an AoO (we will use Kaydanna's prior attack roll and roll to see if it hims him or an image: 1d9 ⇒ 6...he is always the maximum on the die, so the blow takes out an image, leaving 8.

Now that he is safely away from the warpriest, the tiefling spews more incantations and directs the magic at the mage!
Spell resistance check: 1d20 + 17 ⇒ (18) + 17 = 35...Success!
Ravarel, you recognize the magic immediately, as you determine that Kilros is trying to turn you to stone! As the magic hits you, you immediately realize it is altered by metamagic and very powerful. Please make 3 Fortitude Saves; I will explain why so many afterwards as it just speeds up the results.

Oreanna, your divine bond is still on.
Kaydanna, now that you have flight, do you wish to change your action for this round?

Siggut Frost wrote:
Siggut will drink his potion of fly.

Siggut, in post 482, you drank your sole potion of fly. I searched the discussion thread and you did not replace it. Perhaps you forgot. I have no issues retconning that you would have replaced it.

Combat Map

Siggut Frost wrote:
["Well if we're only going to lose eventually anyway, you might as well give us the scoop on what is going to happen. "

"As we speak, Kyuss' general amasses his undead army to await the appearance of Kyuss in your world as the Age of Worms is but weeks away. And you wish to know his general?" The tiefling smiles as his eyes continue to scan each of you for your reactions, "I guess there is no harm. Either you die or I die today. It is none other than Dragotha, former mighty red dragon and the first ever dracolich and former consort of Tiamat! Even if you defeat me, your might will never equal his. I die happy that there is no preventing the Age of Worms!" He pauses for effect, stretches his back, then continues. "Well, you and I have learned all we can. I think it is time...there is no stopping destiny, let's have it!"

6 rounds have passed in game time, while you were talking.

Elise: 1d20 + 1 ⇒ (9) + 1 = 10
Kaydanna: 1d20 + 8 ⇒ (12) + 8 = 20
Oreana: 1d20 + 7 ⇒ (14) + 7 = 21
Ravarel: 1d20 + 9 ⇒ (8) + 9 = 17
Siggut: 1d20 + 3 ⇒ (6) + 3 = 9
Kilros: 1d20 + 16 ⇒ (17) + 16 = 33

Round 1:

GM info:
1d20 ⇒ 9

Kilros moves so fast, before any of you can even react, as if he could predict your movements. He flies effortlessly 30' up, his multiple images and eyes scanning the party and pondering decisions in milliseconds. "Seems none of you, except the wizard, can fly. Bad tactical decision, if you don't mind me saying. Now, every good unit is only as strong as its healer. So, the quiet priest has got to go....for now."

The tiefling spouts arcane incantations and waves his hand at Elise. There is a tear in the fabric of reality next to the cleric and she gets sucked in and disappears from sight! Ravarel recognizes the spell as Maze. Elise appears in an extradimensional labyrinth, alone, the walls appearing to shift and confound the cleric.

Party is up! No Air Walk and only Ravarel can fly. Elise may try a DC 20 Intelligence check (or natural 20 in her case) as a full-round action. Kilros has 8 images and himself (total: 9), is 30' up and 50' away from the party, and 58' on the diagonal. Remember if you do manage to fly, you fly up at half speed.

Ravarel Darkwood wrote:

in alphabetical order
[dice=Knowledge arcana ]1d20+23
[dice=Spellcraft ]1d20+23

While Siggut talks with the Prophet Rav will try to examine the swirl of arcane energies around the wizard and see if he can detect what spells are protecting him

Rav, Spellcraft requires that the spell casting is visible to you or with the use of Detect Magic and Knowledge arcana's wording that it identifies a spell in effect requires some interaction with the spell, say for example, you see a wall of fire or bump into a wall of force or you recognize a shield spell because at the last minute your blow was deflected. Not just looking at someone you can say he has protection from energy:cold on, for example. At least that is my interpretation. They have a spell specifically for this purpose: Greater Arcane Sight (7th level).

Siggut Frost wrote:
"Are you saying it's worse if we kill you than if we don't?"

You see a diabolical smile form on the tiefling's lips, "Only if you believe in such prophecies and for warriors, such as yourselves, who believe you have control of your own fate, my words are drivel, right? Yet I am sure all the signs and steps that have led you to this point were long in place before you were even born. Imagine the planning Kyuss has engaged in, after being banished from the world for 1500 years...think of that the end, we shall see who is right and wrong."

Ravarel Darkwood wrote:
Very wary at this unexpected turn of events "So the Prophet has killed the Harbinger. Why?"

"I was his pupil in fact. But as I grew in my knowledge of Kyuss and the Age of Worms, I came to one inevitable and inescapable conclusion: the one who announces the Age of Worms is upon the world has to cease to exist. It is by "their" hands that "his" existence ends and thus, the Age of Worms is inevitable and the glory of Kyuss is at hand. Ma'kar did not understand that. He called himself the Harbinger but was a lich and wanted to "live" forever. I could not tolerate this dichotomy so I gained his trust and once I learned of the location of his phylactery, I ended his existence. I think he looks better now on my wall than in lich form, wouldn't you agree? And in doing so, took over his role and was cursed to live until the heroes from the past end it. And so I have been waiting...for these so called destined heroes of destiny. For upon my death, will the Age of Worms be truly irreversible. At least that is what my centuries of divination have taught me. That does not mean I will not fight to my last breath to end your lives. So you see, I win either way." The tiefling smiles.

He looks at Oreana, "You are quite correct that all it takes is one mistake. One lack of concentration, one failure to resist my powerful magic, and the last thing you may see is my smiling face. But there are 5 of you and just one of me, so the odds are greater for that reason. I will try to keep it challenging. For upon my death, shall the General of Kyuss' forces be free to gather his undead armies and wreak havoc on the world and usher in the Age of Worms."

In reality, since the spellweaver was a 3.5 creature, I was not happy with the conversion and he was just too complicated to run with up to 6 spells per round and plus he was a lich, so had to keep track of all that. This way, he is a simple wizard, focused, and much simpler to run. Now if he is more dangerous, we will see. He is not a pushover and he should not be against 5 party members. He is an appropriate CR and he does not even come close to his wealth level, if he were a PC.

Thank you. Moving on..

The party passes through the mist obscured doorway, which limits your vision to 5', a little nervous and hoping that you will not get ambushed by the spellweaver while your senses are limited. However, when you bypass the mist on the other side, the mist disappears and you are greeted by a surprising sight. You see the spellweaver you expected, but its skeletal corpse is nailed to the wall, all semblance of undeath gone, portrayed as some type of trophy.

Below the corpse upon a dais, rests a stone make-shift throne, upon which rests a hooded male humanoid with protruding devil-like horns, red skin, and glowing yellow eyes. Something like this Correction, you see multiple images of the tiefling, similar to the multiple images currently on Ravarel. You count 9 identical tieflings. To the side of his "throne", you see a desk spattered with papers and maps, alchemical reagents, spell components, books, etc.

Surprisingly, the figure does not instantly attack you when he sees you but instead stands. He smiles and speaks in a confident loud tone, "Ah..the heroes have arrived. I am sure you were expecting Ma'kar, the Harbinger of the Age of Worms", he says nodding his head to the spellweaver trophy in a nonchalant manner. "Sorry to disappoint, but you have me instead, Kilros, its Prophet. Do you have time to speak or shall we get to the task of destroying each other, of which I calculate you have 12.774% chance of winning? More or many factors to consider. I haven't had much live company in many years, as you can imagine." His eyes scan you for your intentions and he smiles upon seeing Ravarel's mirror images and gives him a nod.

You sense great intelligence behind the tiefling's eyes and they appear to be very observant. You believe any spellcasting or moving of weapons will provoke him. If you want combat, we can proceed to initiative immediately. You are currently 50' away from the tiefling and the room is a 50' x 30' rectangle, with you and the tiefling at opposite ends. Let me know.

Okay, will wait to hear from Kaydanna as to buffs, etc. and then will move game along.

Any other buffs/actions? Waiting on rest of you.

As the party continues down the corridor turning to the west, Ravarel sees a magic sensor floating, viewing the party's approach. His vast knowledge of magic identifies the spell as an Arcane Eye. He knows the sensor does not pose a threat. The rest of the party does not notice it.

At the end of the 50' corridor, lies an archway covered in mist. Must be the Dark Souls 3 influence on me! ;)

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