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The Skinsaw Man

Death-Lok's page

739 posts (740 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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My apologies, should have posted earlier that I am traveling due to holiday this Thursday so my posting will be intermittent.


Siggut's second blow destroys the retriever. Will assume he moves to the side or back 5' to allow... Mal follows with a barrage of arrows that find their mark and rip through the construct and it falls to the ground inert. Combat over.


Damage Summary:
-25+5-29-61+5=-105 to retriever attacking Elise
-25+5+5=-15 to other retriever.

Round 2:
You see some of the wounds on the retrievers heal and close little by little.

The retriever grappling with Elise shoots another petrification eye ray at Rav!
RTA: 1d20 + 16 ⇒ (18) + 16 = 34...hits
Fort Save DC 19 or be turned to stone, Rav.

Then it releases Elise and focuses its attacks on the priestess, but she is protected upon high as only one attack hits!
Bite Attack: 1d20 + 14 ⇒ (10) + 14 = 24...miss
Claws:1d20 + 14 ⇒ (14) + 14 = 28...miss
1d20 + 14 ⇒ (11) + 14 = 25...miss
1d20 + 14 ⇒ (15) + 14 = 29...hit
Damage: 1d8 + 14 ⇒ (4) + 14 = 18
1d20 + 14 ⇒ (6) + 14 = 20...miss!

The second retriever shoots a white eye ray at Siggut, which strikes him in his chest, spreading an icy white pain that freezes the dwarf's chest hairs and causes him intense cold pain, as his skin turns bluish!
RTA: 1d20 + 16 - 4 - 4 ⇒ (20) + 16 - 4 - 4 = 28...threat
Confirmation: 1d20 + 16 - 4 - 4 ⇒ (19) + 16 - 4 - 4 = 27...critical
Cold Damage: 24d6 ⇒ (5, 4, 6, 3, 2, 3, 3, 1, 3, 2, 2, 5, 1, 3, 3, 1, 5, 1, 1, 4, 2, 6, 1, 6) = 73
Reflex DC 19 for half, Siggut.

Updated Combat Map

After Rav and Siggut's saves, party is up!


You cannot cast a spell with a somatic component while grappled. You can redo your action, Elise.
To cast a spell with a somatic (S) component, you must gesture freely with at least one hand. You can’t cast a spell of this type while bound, grappling, or with both your hands full or occupied.
"Grappling or Pinned: The only spells you can cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell."


The inquisitor escapes the retriever's mandibles leaving it shocked and angry. Siggut moves up safely and inflicts a powerful blow on the construct. Elise's action while grappled and then Ravarel to start Round 2.


Retriever: 15' reach, Construct traits, 5 attacks, and 1 of 4 eye beams that do electricity, fire, or frost damage or turns you to stone.

N Retriever: 1d20 + 10 ⇒ (20) + 10 = 30
S Retriever: 1d20 + 10 ⇒ (16) + 10 = 26

Despite their huge size, the spider constructs manage to avoid the brunt of the arcanist's fireball. 26 damage to both.

Round 1:
The two spiders each fire rays from their red bulging eyes as free actions.
Ranged touch vs. Mal: 1d20 + 19 ⇒ (13) + 19 = 32
Ranged touch vs. Rav: 1d20 + 19 ⇒ (14) + 19 = 33
Mal, DC 19 Reflex save for half of 12d6 ⇒ (4, 6, 5, 6, 5, 6, 4, 1, 4, 5, 2, 2) = 50 electricity damage.
Rav, DC 19 Fort save or be turned to stone.

The northern retriever bites a flat-footed Mal with its 15' reach and brings him adjacent. While holding him with its bite, the retriever raises its legs and strikes at him, doing damage!
1st Retriever:
Bite: 1d20 + 15 ⇒ (18) + 15 = 33....hits FF AC of 26
Grab: 1d20 + 23 ⇒ (16) + 23 = 39 vs. CMD of 29..grabbed and brought adjacent to the construct and both have grappled condition (-4 Dexterity)
Damage: 1d8 + 14 ⇒ (8) + 14 = 22
Claw: 1d20 + 15 ⇒ (7) + 15 = 22...miss
Claw: 1d20 + 15 ⇒ (19) + 15 = 34...hit
Damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22
Claw: 1d20 + 15 ⇒ (6) + 15 = 21...miss
44 total damage + 25 if Reflex save successful.

The second retriever moves forward and bites Elise and grabs her!
2nd Retriever:
Bite vs FF AC: 1d20 + 19 ⇒ (15) + 19 = 34...hit
Grapple: 1d20 + 27 ⇒ (15) + 27 = 42...grabbed and brought adjacent to the construct and both have grappled condition
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Updated Map

After saves, party is up!

EDIT:
Second claw on Mal was a critical threat.
Confirmation: 1d20 + 15 ⇒ (2) + 15 = 17...no confirmation


Rav figures the best place to start looking is the capital city of Blackburgh, where you can find the most information. Malugor's high tracking allows him to find the door mostly guarded and you enter, immediately teleported to....

GM rolls:1d100 ⇒ 76
1d100 ⇒ 48
1d100 ⇒ 8

The walls of this maze are of a classic hedge style, often decorated with disturbingly shaped topiaries. The hedge maze varies from 5 to 10 feet wide, with walls a uniform 15 feet in height. In many places, the verdant walls of this maze are animate and hungry for blood. As you look up, you see the maze is open to the air, and the skies above seem to hold a sun, clouds, stars, a moon, and all the familiar sights one might expect to find on any Material Plane world. But Rav informs you that it is all a feature of this Abyssal realm and not real.

With your inquisitor at the forefront,, he easily passes the DC 30 Survival check to follow the realm's tracks and you seem to make progress through the tricky maze. However, as turn a corner, you find two spiders the size of bull elephants rear up on their back four legs in a violent challenge, eyes shimmering with magical energy! Rav immediately identifies them as retrievers!

Combat Map

Rav is up first!

30 minutes have passed since the last fight.

Initiative:
Retrievers: 1d20 + 7 ⇒ (16) + 7 = 23
Elise: 1d20 + 3 ⇒ (5) + 3 = 8
Malugor: 1d20 + 11 ⇒ (8) + 11 = 19
Rav: 1d20 + 11 ⇒ (15) + 11 = 26
Siggut: 1d20 + 3 ⇒ (17) + 3 = 20


Not poison, but Siggut uses a Hero Point and avoids the Charisma damage.

The other fly demon dies horribly, as he only had 1 hp left at the hands of Elise's holy smite.
Will save for Antaeus: 1d20 + 10 ⇒ (6) + 10 = 16..the horned demon screams in agony as Elise's holy light blinds him!

Round 2: Antaeus
The demon yells in Abyssal, "There will be a reckoning, infidels! I will not rest until vengeance is mine!" With that the blind demon teleports away, leaving only the dazed demon, which you easily kill in the next 2+ rounds of its remaining dazed condition. So now it's the four of you in an empty plaza. No treasure on the 3 dead Coluxes demons.

Very nicely done to all. I see the inquisitor archer really helps whittle down the enemies (greater bane + holy is sick!) so very strong party. Where to?


My apologies for not being clear; the invisible fly demon turned visible after the first strike with sneak attack and remained visible for the rest of the round. Waiting for Siggut's Fort saves before moving on.


Fly Demons have 27 AC with Haste and Malugor gets -4 penalty to it shooting through Siggut's square.
1st attack of 29 misses
Manyshot hits inflicting 92 damage
Rapid shot misses
Normal shot hits for 49 damage
Total: 141 to demon who has suffered 26 damage = 167 damage (still up!)

Round 2: Fly Demon
The hasted demon quickens a spell and turns invisible and then steps forward 5', and full-attacks Siggut!
Bite: 1d20 + 26 ⇒ (14) + 26 = 40 vs. FF AC
Damage: 5d6 + 4 ⇒ (4, 6, 3, 5, 2) + 4 = 24...Siggut needs to make DC 23 Fort save
Bite: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 1d6 + 4 ⇒ (2) + 4 = 6...Siggut needs to make DC 23 Fort save
Slam: 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Slam: 1d20 + 26 ⇒ (20) + 26 = 46...threat
Confirm: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
45 total damage (subtract temp hps) and he needs to make 2 Fort saves.

Elise is up and Antaeus is wielding a barbed ranseur.


Saves: the severely wounded fly demon dies even if he makes the save
Fly demon: 1d20 + 14 ⇒ (14) + 14 = 28
Fly demon: 1d20 + 14 ⇒ (4) + 14 = 18...failed, Dazed for 3 rounds
Antaeus: 1d20 + 9 ⇒ (16) + 9 = 25


Rav is down 2 hps after Elise's channel
Elise is down to 8 channels per day.

Round 1: Antaeus
The horned demon sees Elise heal Ravarel. "Oh my sweetness, you shouldn't have let me see that!" Antaeus smiles and looks at the dwarf and tries to steal his soul as a swift action. Need a Will Save DC 18 from Siggut. Even if you succeed, you are staggered and can take only one attack - will use the one you rolled. Then the Kalavakus casts Haste on the fly demons and himself, since they are all within 30' of himself and takes a 5' step forward toward Elise.

Siggut's single strike hits, causing 19 damage on the fly demon, after its DR helps it heal some damage.

Rav is up (can take a 5' step diagonal to avoid being threatened), followed by Malugor.


Either is acceptable, Rav. Same thing with combat rolls. You can roll all the attack rolls and then the critical confirmations or each confirmation as it happens. I have no problem with that either.

Like I said, I've seen so many games where the GM asks the player for a save and you see posts where the player posts first a Knowledge check or Perception roll or any other kind of roll first and then the save and you see the first roll is really low followed by a successful save. It's obvious the player previewed the roll. That's just one instance...there are many others. Just trying to curb that practice, that is all.


The inquisitor's holy arrows burn through the demon's flesh and nearly kill him, but it still stands after the barrage, extremely bloodied.

Round 1: Fly Demons
The extremely wounded Coloxus to the north flutters its droning wings creating a mesmerizing display of color and a sound-dampening buzzing drone. Each party member must make a DC 24 Will save or be slowed.

Antaeus screams out, "Take out the one with the staff!"

The remaining two fly demons fly around the party and attack Ravarel with their bite, catching him flat-footed and ripping through his pressure points, as they try to absorb his personality.
Bite #1: 1d20 + 25 ⇒ (19) + 25 = 44..hit
Bite #2: 1d20 + 25 ⇒ (4) + 25 = 29...hit
Damage: 10d6 + 8 ⇒ (6, 3, 2, 6, 3, 1, 2, 2, 3, 4) + 8 = 40
Rav, make 2 DC 23 Fort Saves please or take Charisma damage.

Summary:
Rav must make a Will save followed by 2 Fort Saves
Siggut must make a Will save
Elise must make a Will save
Malugor must make a Will save.

Combat Map
The fly with the red dot is the heavily wounded one.

Mal, since you are new, I do have one iron-cast rule: If I request a save in my post, which I make very clear by bolding the text, if the first thing you do not do in your next post is roll that save or saves, I will assume you fail it/them. It may sound harsh but it's my way of curbing cheating by players who preview rolls and then ask for a Knowledge check or some other excuse to delay the save. Thank you.

After her save, Elise is up.


Initiative:
Antaeus: 1d20 + 1 ⇒ (14) + 1 = 15
Elise: 1d20 + 1 ⇒ (17) + 1 = 18
Fly Demons: 1d20 + 13 ⇒ (12) + 13 = 25
Malugor: 1d20 + 11 ⇒ (16) + 11 = 27
Ravarel: 1d20 + 11 ⇒ (3) + 11 = 14
Siggut: 1d20 + 3 ⇒ (4) + 3 = 7

Antaeus smiles, "I anticipated as much. Kill them and spread their bone dust all over the Ivory Labyrinth!"

Malugor is up first, reacting before the speedy fly demons!


Antaeus smiles, "You have a calm demeanor...either you are very experienced or you are a gifted liar. So I will not rape and pillage your body....yet." The demon smiles through fanged teeth at Elise. "Swear your undying love for Lord Baphomet and I shall grant you access to the Labyrinth. But, oh please, tell me you are not friends of the Horned Lord. I’m always looking for fresh slaves, and you reek of mortal foolishness." He looks at his fellow demons and they all look ready to strike should you misspeak.


Two rounds later, as you wait, into the plaza teleports the missing Coloxus demon and another powerful-looking demon. This muscular, violet demon walks upon elephantine feet and large, razor-sharp horns cover its body. It wields a barbed ranseur in its hands.
Antaeus pic
Ravarel, you recognize Antaeus as Kalavakus or Horned Demon - they are rumored to be quite strong, have powerful gore attacks with their horns, can enslave your soul, and have a number of spell-like abilities, such as haste. They generally work as slavers or captains of the guard in the Abyss.

As it appears, he snickers at the party, "I was told we have guests wishing to enter the Ivory Labyrinth...I hope my guards have been treating you well. What is your purpose here? Who speaks for you? Lie to me at your own peril." The muscular demon stands 15' away from the party, while the fly demons buzz around the party. He is gripping his weapon very hard, almost as if he is readying for battle.

Updated Map


I am going to assume Elise is using Diplomacy to make a request of the demons. In the future, please specify what action you are using Diplomacy for: Gather information, influence attitude, make request, or Suggest course of action.

One of the demons looks confused, "Buying prisoners? You mean slaves, right? Prisoners here are tortured and put to death when the time is right. They are not for sale. Why are you really here? Besides, we do not have authority to grant your passage into the Labyrinth. Only Antaeus can do that. The great and powerful one. He will be here soon."


Current Map
Pic of demon
Rav, the demons are my version of Coloxus demons, as they appear physically different in Paizo.
Standard demon abilities: DR 10/good; Immune electricity, disease, poison; Resist acid, cold, and fire; SR;the droning of their wings can slow you; their bite can steal your charisma; and they can sneak attack.


I believe Tenser has to travel with you if he casts the spell: hence the two scrolls.

Elise casts the spell picturing the Ivory Labyrinth, while the party forms a chain and the Tower fades from view, as Tenser and Agath mouth "Good Luck!". You appear in a large chamber that measures about fifty feet across, and has a vaulted ceiling that rises to a similar height. A sphere of bright light shines above, almost like a miniature sun, casting brilliant illumination down into the room below. Patches of thick green ivy cling to the walls, while a pool of water, a mere 10' away from you, flanked by two curving ivory benches sits in the center of the room. Numerous archways and doors in the walls provide access to tunnels and chambers beyond. But it is the walls, floor, and ceiling that demand the most attention, for all of these are formed by thousands of bones—skulls, femurs, ribs, and more—harvested from all manner of humanoids and beasts, packed together in a dense osseous patchwork.

Malugor is the first to notice that you are not alone, although the rest of the party catches on quick. You see three medium-sized figures, whose main features are its grotesque fly head and shivering insectile wings. They smile as they see you and one of them motions to the other and the figure teleports away. The others spread about you north and south, staying 20' away so as not to invade your personal space. In their buzzing insectoid voices, one of them speaks in Common. "Welcome, visitors, to the Ivory Labyrinth! How can we help you? Searching for something in particular?"

Map forthcoming.


Ok, Rav and please Rav and Elise list prepared spells, unless they're the same ones in your profile.


Ravarel can tell you this about the Abyss:
Strongly Chaos-Aligned and Strongly Evil-Aligned
Enhanced Magic: Spells and spell-like abilities with the chaotic or evil descriptor are enhanced.
Impeded Magic: Spells and spell-like abilities with the lawful or good descriptor are impeded.

Tenser gives you two Scrolls of Plane Shift and advises you that the Ivory Labyrinth has breathable air and poses no danger to you, so the Mass Planar Adaptation and Life Bubble are superflous. "It is the inhabitants of this Layer of the Abyss that you should worry about, not the environment. The layer has certain entrances through which all teleportation magic is filtered, such as receiving areas for visitors so be wary of dangers. Good luck."

Any other buffs before we move on?


Ravarel knows the following about the Ivory Labyrinth:

The Ivory Labyrinth is a layer of the Abyss ruled by Baphomet, a sprawling maze world the true size of which none have ever been able to determine, for it seems to fold back in on itself, shifting and growing randomly. Navigation of the Ivory Labyrinth is difficult but not impossible. One experienced in trailblazing and navigation (Survival) and planar geography (Knowledge [planes]) can navigate the labyrinth to known locations, provided the traveler does so within the rules of the maze and doesn’t attempt to cheat via flying over the labyrinth’s walls. Teleportation offers the easiest method of travel, provided the teleporter knows the location he wishes to visit. Entire mountain ranges, vast forests, sprawling underground tangles, swamps, plains of bones, and more terrible expanses exist within the Ivory Labyrinth, including two sprawling cities— Blackburgh and Echostal. Of those two, Blackburgh is the realm’s capital, and at the city’s heart rises Baphomet’s Tower. Blackburgh can be thought of as the “center” of the Ivory Labyrinth, and it is here that one is most likely to learn of current events in the realm.

Tenser smiles, "Well, I am proud. You know much. Find the Path will not help you in the maze-world, but your elven mage friend seems to know how to move about. And you have one of the best trackers in all of Oerth accompanying you. I am sure you will do fine. Remember, the Abyss is a realm of chaos, so not every demon you see will be loyal to Baphomet. Perhaps, resourceful as you are, you may find allies who may want to ruin Baphomet's plans. Food for for thought. Prepare and be here at half past dawn for your travel."


Tenser smiles, "I can spare a couple of plane shift scrolls. We urge that you leave soon, at the latest by tomorrow morning. Now, what do you know about the Ivory Labyrinth?"

Knowledge (Planes) check if you will.


Respectfully, Rav, going to have to say no to Jatembe's ire and Grand Destiny. We are in Greyhawk with Paizo flavor, so let's stick only to the spells in the OGC. There's enough there. I am not going to spend hours reskinning monsters and their spells/spell-like abilities just to keep up with the players and their uber spells. Most of the monsters are limited to core book spells as it is anyway. Thanks.


Okay, moving on with the story, now that we have 4 players. Mal, I sent you a PM. It is exposition time!

After 17 days of inactivity (just enough time for the party to finish its crafting), the 3 party members are summoned back to Tenser's Tower, where the archmage addresses you: "I hope the three of you have enjoyed your time off, because you might not get much more of it from here on. With the knowledge and name of our enemy, Agath and I have done much research. Dragotha is a dracolich and like all liches cannot be destroyed permanently without first destroying its phylactery. Interestingly enough, even Dragotha himself does not know where it is. Centuries ago, when he was a servant of Kyuss, Dragotha was lured away from his master by the Order of the Storm, an Order of powerful druids, who stole the dragon's phylactery. Without Dragotha, Kyuss' forces were defeated by the forces of good. Now, where did the druids hide the phylactery? The Order of the Storm was subsequently hunted down and killed until its name disappeared from history. However, all is not lost. There is a solution. The Fountain of Dreams."

Agath, who has remained stoic and quiet, picks up the story. As he starts to speak, another figure, hooded, walks into the room and stands by the window, hearing the story. "The Fountain, as it was revealed to me by my god, is a hidden repository of the world's knowledge and lore. I was not provided the location, but I learned of another priest, a powerful cleric of Vecna, who is also searching for the Fountain of Dreams. As his god is the god of secrets, rumors are that Darl (that is all we have of him...his first name) has the knowledge we need to find the Fountain. However, as you can imagine, being the devotee of the Vecna, he himself is almost impossible to find. Almost...It seems about a year ago, Darl and his band of allies encountered a band of heroes, the Black Falcons, in the Bone March. In that battle, the leader of the Falcons cut off Darl's right hand. From what we are told, Darl and his allies managed to escape with their lives only with the help of a wish from their Efreeti ally. That paladin, Sheyla Whitemane, preserved Darl's severed hand as a reminder that the hunt for evil never ends."

Agath turns to the hooded figure and asks, "Did I get most of the details, right?" The figure brings down the cowl of his hood, revealing his half-orc face and speaks, "Yes, the relevant ones. Sheyla was always one for learning lessons in victory and defeat, not that we experienced much of the latter. But she always thought Darl was a special kind of evil, determined and loyal to his foul god. She kept his hand as a reminder that he would be back for vengeance one day." The half-orc's voice trails off.

Agath smiles and turns to the three party members, "This is Malugor, the only other surviving member of the Black Falcons. He is a hunter of evil, especially slavers, and quite handy with the bow. He has provided us this lead to Darl, whom we believe we can scry using his severed hand. So to find Darl, we need to find Sheyla. Unfortunately...." Agath bows his head and Tenser picks up the narrative again.

"Yes, well, it seems Sheyla got herself into trouble. After the Falcons disbanded, she got involved with destroying a powerful cult of minotaurs loyal to the demon lord Baphomet and well, it appears that about 2 weeks ago, she slew them all on one of the dark lord's holy days. So an angry Baphomet had one of his most powerful servants attack and capture Sheyla. From my research and studies, this past week, we know she is being held in a prison in the Abyss in the Ivory Labyrinth, where I imagine she is being made to suffer for her actions. Unfortunately, much more information, I cannot give, but we have chosen you because you are resourceful, if nothing else."

Cue music...
"Your mission, should you decide to accept it, is to travel to the Ivory Labyrinth, a maze-world in the Abyss, find the prison, break into it, and get Sheyla out. Otherwise, the Age of Worms will be upon us with no hope for survival."


Thank you for all the applications. The player selected is Malugor.

Please report to the Discussion Thread (see Tab above).

Thank you all again and best of luck.


Any final thoughts from the players before I make a decision?


Thank you all. RECRUITMENT CLOSED. Decision forthcoming soon.


8.5 hours till deadline. :)


I think we have enough qualified applicants. I know Spazmodeus is working on his zen archer, so will set the final deadline by tomorrow at 11:00 pm EST, giving him almost 24 hours to finish. If anything, PM me.


So far, there's a brawler/monk, ranged paladin, an inquisitor, and fighter/rogue in the thread. PM me your comments, if you wish. If not, I will make a decision in the next couple of days.


Sir Longears, I messaged you when we were bringing the group back together and you stated you were busy. I have posted a recruitment thread now, so I cannot just accept you back. You can post the concept in that thread if you wish and take your chances. I will say that another fighter with armed bravery and gloves of dueling probably won't rank high on the list of selections, and though I know you're a reliable poster and you have beautiful character sheets, I am looking for variety. My 2 cents.


Edgar: No 3rd party stuff
Yas: Sorry, no psionics either
Burnscar: 30' range is fine

Again, all, submit a character you will like and enjoy to play. If it's not ranged, no worries.

Thanks for the submission, Chess. I will have to read up on the rope dart.


Okay, I am back recruiting one player for my version of Age of Worms set in Greyhawk (with PF gods). The update: the Spire of long Shadows has fallen and the payers now know the name of their enemy: the first ever draco-lich, Dragotha! The forces of good are trying to stop the apocalyptic future and are recruiting one brave soul for the fight against evil...will you volunteer to aid their quest before the Age of Worms covers Greyhawk?

The party currently consists of:
14th level elf arcanist
14th level dwarf fighter
14th level human cleric

The party's preference is a ranged damage dealer but the recruitment is open to all applicants.

Updated character creation rules:
20 point buy
14th level (but 13th level WBL)
No evil
HPs: Max + 1/2+1 per level
No traits, unless you take feat
No summoners or gunslingers
Races: all welcome, but preferential treatment given to more common ones

Application:
Be a team player (as I said, AP is quite deadly!)
Physical description
Mannerisms, tics, personality...what makes you unique?
Personal achievements - why and how did you get into adventuring? How are you 14th level? What are your goals?

I welcome any further questions. I will keep thread open until we receive enough good submissions and I will then post a deadline. Cheers!


I will post a recruitment thread later tonight. No more referrals. And will list that party has a ranged preference but will allow the people to post what they wish. And please don't micromanage their characters and feat selections unless they ask for opinions. I know Kaydanna complained about that privately to me previously so players don't like that. I do appreciate if you find errors in their sheets however.


Elise Sunwake wrote:
So we're set to continue?

Sure, as soon as Albion makes an alias, confirms if he is going full zen archer monk or fighter/monk, has his sheet ready for review, and comes up with a character backstory as to what he has been doing up until now and how he meets the party - need some background info on him and his personality. As a fellow dwarf, Siggut may be his easiest connection to the party, but I am waiting on him.


I do not allow crafting during character creation, unless your class has a specific ability, like the arcane bond with mages. I allow crafting in-game after if you have the feats or the gold to spend.


Under Siggut's method:
43400
12500 Robe
5500 Rod
2000 Gloves
21,133 each

Elise sells Cloak of Resistance +4 to Rav for 8000gp pays 18,000 for Robe and Rod
Ravarel pays 2000 for gloves, sells his cloak +3 (+4500) and purchases cloak +4 (-8000) from Elise

Elise gold = 11,133
Ravarel gold = 15,633
Siggut = 21,133

Whichever method you choose to divide treasure is fine.


Elise and Rav, I have looked over the spells. Stormrage is the only one I approve.


I think the party shares calculated are too high.

6000 gems
18000 circlet
19400 Rod of Fury
Total = 43,400
Party share = 14,466

Robe of Resistance to Elise who puts in Cloak +4
Ravarel takes Cloak +4 and puts in Cloak +3 (worth 4500)
If you sell that as part of party share then you each get 1500 extra
Rod of Extend Metamagic to Elise
Gloves of Snaring to Ravarel


Albion, you can make a 14th level character but use 13th level wealth level. Thanks.


In response to your questions:

1. Yes, going with new Jingasa.
2. Siggut, I have your Will Save at +18 and your pluses to hit with pick at +23/+18/+13. What am I missing?
3. I will look at spells, Elise.


Yes, you all get 1 Fate Point. No, not gone. It was a dream.


Siggut Frost wrote:
Are we leveling after all that? Seemed likely since it was a section end.

Yes, definitely, my bad! Welcome to 14th level! And Albion's character can come in at 14th level as well.


Albion, The Eye wrote:
No Roc? Why is that?

The dungeon-size is one reason. Second, it would also not be permitted in the village where the party currently is (Archmage will not want gargantuan creature around his Tower). Third, you guys are at the level where your next adventure is going to take you off-world so to speak so the roc will not be able to go (teleportation limitations and all). And not wanting to modify encounters would be the final reason.


Welcome...Sure, without the roc! :)


Rav, I think one extra character is sufficient. It would mean less work for me having to modify encounters. Thanks!


Tenser's eyes narrow..."Dragotha...now that is not a name I have heard of in many years....of course it makes perfect sense. Dragotha was formerly a powerful red dragon, the mightiest consort of Tiamat, the five-headed dragon. At some point Dragotha offended his mistress, and was forced to leave Avernus, the first layer of the Nine Hells. Making his way to Oerth, rumors are Dragotha fell in with Kyuss, where he eventually became a dracolich, the first ever reported in Oerth's history. If all you say is true, then the task falls to you: you musy destroy the general in order for the army to fall...you must destroy Dragotha! Easier said than done, however. He is a dracolich, so we must first find his phylactery and destroy that first. Otherwise, Dragotha's fall will be meaningless, as he will reconstruct himself. I am sure the phylactery is well hidden so I must do some research. Agath must seek guidance from Sarenrae. We will do all we can to find you the necessary information for you to act. Please relax and stay close in Magepoint. As soon as we have news, we will contact you."


Yes, now is the time to find a replacement player. If one of you has someone in mind, have that person post here or pm me. If not, I can post a recruitment thread and you three can decide. Let me know how you want to proceed.

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