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I wanted him to be a diviner because of the fluff but of course then had to give him offensive abilities and I looked around for different builds. I saw a nice disintegrate one, again with Spell Perfection, but it did not fit his passive personality to disintegrate his foes in combat. So built it around Flesh to Stone. And the Bouncing metamagic just fit nicely as did Heighten to up the save DC. I did not think I would run out of the spell though. Very nice tactic with the readied action.
1d20 ⇒ 10
The tiefling, confident if he can get the spell off, will succeed in eliminating the priestess, begins to cast his favorite spell when the Radiant Assault strikes him! He uses the 10 roll to successfully pass the save, thereby taking another 25 damage!
Concentration check DC 41: 1d20 + 15 + 8 + 4 ⇒ (15) + 15 + 8 + 4 = 42
Lol...that comment about the 15 almost made me spit up my drink!
Again, with nerves of steel, despite the damage, Kilros gets the spell off!
You did great work even if you fail, Elise, making all those saves...he has no more 6th, 7th or 8th level spells left and he used up his MoP. Also, he has only one more free action d20 roll at beginning of round left.
Lol..The +15 was the bonus from MoP (caster level), not his regular bonus.
Elise uses her Hero Point and survives the Persistent Flesh to Stone again much to the tiefling's dismay! "By the gods, am I fighting Sarenrae herself??? The odds of you resisting my spells twice are less than 5%!"
Kilros, brilliant as ever, realizes he needs to start using more of his mind and abilities to defeat the resilient priestess now before the holy warrior he banished earlier returns. "I predict that very soon you will fail to resist my magic and turn to stone, priestess." The tiefling smiles. Immediately she feels an uneasy aura emanating from the wizard now, making her feel unsure of herself. He then flies to within 20' above her. That is his action for this round.
Elise, if you have it, you can roll a Knowledge (arcane) to know what he did. If not, we move to Round 11. Same readied action to interrupt his spellcasting?
1d20 ⇒ 17
Kilros smiles as he sees the priestess not attacking him. "You forget I am a diviner, I can tell your intent. However, let's see whose magic prevails."
Kilros begins casting and Elise's Destruction spell goes off! The diviner uses his Moment of Prescience bonus of +15 on the Fortitude save: 1d20 + 15 ⇒ (19) + 15 = 34 and he passes the save without even taking into account his class bonus and modifiers, thereby taking 28 damage. He grits his teeth and continues casting his favored Flesh to Stone on the cleric. Almost impossibly, the tiefling manages to maintain focus despite the damage and gets the spell off!
For his Concentration check, Kilros uses the 17 he rolled. 17+15 (caster level) +8 (Int modifier) +4 (combat casting) = 44. The DC = 38+spell level (6)= 44. Success!
As you still have your Hero Point, 3 Fortitude saves Elise.
Remember he is a diviner, so of course he would take MoP as his bonus 8th level spell.
Blessed by the gods, Elise resists the tiefling's magic without using her Hero Point. The tiefling appears from invisibility..."Interesting,rarely does someone resist that spell, as your fellow companions can attest to. I may have to study you after I petrify you."
Kilros is 30' from Elise, flying 20' above the ground.
Round 6: Kilros
1d20 ⇒ 3
Kilros steps back 5' and chuckles, "Time to go back to the heavens outsider..."
With that, he incants magic and dismisses the Azata!
Dispel magic check: 1d20 + 15 ⇒ (17) + 15 = 32 vs. DC 24...success!
With no one else around, the tiefling twiddles his thumbs....
Fast forwarding along to end of Round 7 and beginning of Round 8...
However, before she can process what happened in her absence, she feels powerful magics trying to turn her to stone!
I really don't think the criticism is fair. No matter how I built the wizard (and his intellect is 26 btw), I did two things very clearly: you were aware that he was watching and waiting for you and I gave you all the time to buff. Not my fault you did not cast haste, use fly or airwalk, cast true seeing, summon allies, etc. Then in the action economy context, it was 5 vs 1. While you may have been secure and confident rolling over the opposition, this goes to show you that preparation is key and there are forces more powerful than you. My 2 cents.And blame paizo for spell perfection as I do for dazing metamagic. :)
Okay, the tiefling has not cast 4 8th level spells.
Spell perfection really changes the game! And yeah he is kind of a one trick pony but it's an effective trick!
Under the rules, a 15th level wizard is CR 14, which is appropriate boss for 13th level party. I coukd have made him worse abd given him magical lineage trait..lol.
Sorry guys, I was out for the weekend. Back to the action...
Kay's AoO hits the last image.
The tiefling steps back 5' and casts magic, auto-making Concentration check.
Kaydanna's last attack targets the real tiefling, but his armor and force effects deflect the blow before it lands.
Round 4: Kilros
1d20 ⇒ 7
"Time to even the odds." Kilros smiles as his ring flashes for a second and he starts casting magic.
Casting defensively (he uses "7" as his roll): 34 vs. DC 31...success!
The wizard finishes his incantation and smiles at Oreana as she disappears from the fabric of reality, similar to how Elise vanished. She reappears in a complicated labyrinth! :)
Kilros smiles at Kaydanna, "Just you and me now, honey." He then flies 20' away from Kaydanna, provoking AoO.
Kaydanna, you have an AoO and then your action.
15th level is a threshold level for wizards, where they go from good to amazing! Especially with Spell Perfection! Free feat on the fly without modifying level of spell and the save DCs become super high when you double the bonuses. Insanely good! And I just read arcane bond....my tiefling can cast any spell he knows! Sweet! :)
Siggut resists the magic initially, but the spell's insistence overcomes the dwarf's natural magic resistance and he petrifies in mid-air!
That was his other 8th level slot, so pretty powerful spell!
Kaydanna and Oreana have the mage surrounded and flanked, if they take 5' steps, but there are still 6 images and the real wizard (for a total of 7) to contend with. If you're going to roll the image chance of hitting, remember, he is the maximum number on the die.
Oreana and Kaydanna are up, as it is now 2 vs. 1!
Oreana Del'Aandarth wrote:
Oreana, first you would drop your long sword and shield as free actions, draw bow as a move action and get one shot, which you can post. Your first two saves were successful, so you did not expend your Fate point.
Actually, Elise, casting the spell is a full-round action, so that is your action in Round 2 (no maze roll). So at the end of Round 6, you will get out and can act in Round 7.
1d8 ⇒ 1
Siggut and Oreanna fly up to the mage and the 3 warriors surround the mage.
1d20 ⇒ 7
Cast defensively: 1d20 + 27 ⇒ (14) + 27 = 41 vs. DC of 35 (adding +4 for Siggut's disruptive feat...success
Despite being surrounded, the tiefling's will is so strong that he is able to cast defensively without having his magic interrupted, and he focuses his magic on Oreanna.
3 Fort saves Oreanna, so you use a Fate point in case you fail either of the first 2.
The reason for the 3 saves was that the spell has persistent metamagic requiring 2 saves. You failed the first one, use your Fate Point to reroll the save successfully but the second save failed, so alas Ravarel turns to stone.
Ravarel tries to resist but the force of the tiefling's magic is too much and he petrifies into a statue. "Three against one is better odds."
Siggut and Oreanna can double move and surround the wizard but no attacks. Kay can move and attack. Elise can roll Intelligence check.
Kaydanna, you cannot charge and you move at half speed flying up (30 ft per round), so I will say you double move up to the wizard but no attack.
Round 2: Kilros
1d20 ⇒ 7
The tiefling smiles at the warpriest, "You are cute, but you are not the danger here. The elf mage and his helpfulness is getting annoying. Time to take care of him."
Kilros flies 20' away from Kaydanna, provoking an AoO (we will use Kaydanna's prior attack roll and roll to see if it hims him or an image: 1d9 ⇒ 6...he is always the maximum on the die, so the blow takes out an image, leaving 8.
Now that he is safely away from the warpriest, the tiefling spews more incantations and directs the magic at the mage!
Siggut Frost wrote:
["Well if we're only going to lose eventually anyway, you might as well give us the scoop on what is going to happen. "
"As we speak, Kyuss' general amasses his undead army to await the appearance of Kyuss in your world as the Age of Worms is but weeks away. And you wish to know his general?" The tiefling smiles as his eyes continue to scan each of you for your reactions, "I guess there is no harm. Either you die or I die today. It is none other than Dragotha, former mighty red dragon and the first ever dracolich and former consort of Tiamat! Even if you defeat me, your might will never equal his. I die happy that there is no preventing the Age of Worms!" He pauses for effect, stretches his back, then continues. "Well, you and I have learned all we can. I think it is time...there is no stopping destiny, let's have it!"
6 rounds have passed in game time, while you were talking.
1d20 ⇒ 9
Kilros moves so fast, before any of you can even react, as if he could predict your movements. He flies effortlessly 30' up, his multiple images and eyes scanning the party and pondering decisions in milliseconds. "Seems none of you, except the wizard, can fly. Bad tactical decision, if you don't mind me saying. Now, every good unit is only as strong as its healer. So, the quiet priest has got to go....for now."
The tiefling spouts arcane incantations and waves his hand at Elise. There is a tear in the fabric of reality next to the cleric and she gets sucked in and disappears from sight! Ravarel recognizes the spell as Maze. Elise appears in an extradimensional labyrinth, alone, the walls appearing to shift and confound the cleric.
Party is up! No Air Walk and only Ravarel can fly. Elise may try a DC 20 Intelligence check (or natural 20 in her case) as a full-round action. Kilros has 8 images and himself (total: 9), is 30' up and 50' away from the party, and 58' on the diagonal. Remember if you do manage to fly, you fly up at half speed.
Ravarel Darkwood wrote:
Rav, Spellcraft requires that the spell casting is visible to you or with the use of Detect Magic and Knowledge arcana's wording that it identifies a spell in effect requires some interaction with the spell, say for example, you see a wall of fire or bump into a wall of force or you recognize a shield spell because at the last minute your blow was deflected. Not just looking at someone you can say he has protection from energy:cold on, for example. At least that is my interpretation. They have a spell specifically for this purpose: Greater Arcane Sight (7th level).
Siggut Frost wrote:
"Are you saying it's worse if we kill you than if we don't?"
You see a diabolical smile form on the tiefling's lips, "Only if you believe in such prophecies and for warriors, such as yourselves, who believe you have control of your own fate, my words are drivel, right? Yet I am sure all the signs and steps that have led you to this point were long in place before you were even born. Imagine the planning Kyuss has engaged in, after being banished from the world for 1500 years...think of that patience....in the end, we shall see who is right and wrong."
Ravarel Darkwood wrote:
Very wary at this unexpected turn of events "So the Prophet has killed the Harbinger. Why?"
"I was his pupil in fact. But as I grew in my knowledge of Kyuss and the Age of Worms, I came to one inevitable and inescapable conclusion: the one who announces the Age of Worms is upon the world has to cease to exist. It is by "their" hands that "his" existence ends and thus, the Age of Worms is inevitable and the glory of Kyuss is at hand. Ma'kar did not understand that. He called himself the Harbinger but was a lich and wanted to "live" forever. I could not tolerate this dichotomy so I gained his trust and once I learned of the location of his phylactery, I ended his existence. I think he looks better now on my wall than in lich form, wouldn't you agree? And in doing so, took over his role and was cursed to live until the heroes from the past end it. And so I have been waiting...for these so called destined heroes of destiny. For upon my death, will the Age of Worms be truly irreversible. At least that is what my centuries of divination have taught me. That does not mean I will not fight to my last breath to end your lives. So you see, I win either way." The tiefling smiles.
He looks at Oreana, "You are quite correct that all it takes is one mistake. One lack of concentration, one failure to resist my powerful magic, and the last thing you may see is my smiling face. But there are 5 of you and just one of me, so the odds are greater for that reason. I will try to keep it challenging. For upon my death, shall the General of Kyuss' forces be free to gather his undead armies and wreak havoc on the world and usher in the Age of Worms."
In reality, since the spellweaver was a 3.5 creature, I was not happy with the conversion and he was just too complicated to run with up to 6 spells per round and plus he was a lich, so had to keep track of all that. This way, he is a simple wizard, focused, and much simpler to run. Now if he is more dangerous, we will see. He is not a pushover and he should not be against 5 party members. He is an appropriate CR and he does not even come close to his wealth level, if he were a PC.
Thank you. Moving on..
The party passes through the mist obscured doorway, which limits your vision to 5', a little nervous and hoping that you will not get ambushed by the spellweaver while your senses are limited. However, when you bypass the mist on the other side, the mist disappears and you are greeted by a surprising sight. You see the spellweaver you expected, but its skeletal corpse is nailed to the wall, all semblance of undeath gone, portrayed as some type of trophy.
Below the corpse upon a dais, rests a stone make-shift throne, upon which rests a hooded male humanoid with protruding devil-like horns, red skin, and glowing yellow eyes. Something like this Correction, you see multiple images of the tiefling, similar to the multiple images currently on Ravarel. You count 9 identical tieflings. To the side of his "throne", you see a desk spattered with papers and maps, alchemical reagents, spell components, books, etc.
Surprisingly, the figure does not instantly attack you when he sees you but instead stands. He smiles and speaks in a confident loud tone, "Ah..the heroes have arrived. I am sure you were expecting Ma'kar, the Harbinger of the Age of Worms", he says nodding his head to the spellweaver trophy in a nonchalant manner. "Sorry to disappoint, but you have me instead, Kilros, its Prophet. Do you have time to speak or shall we get to the task of destroying each other, of which I calculate you have 12.774% chance of winning? More or less...so many factors to consider. I haven't had much live company in many years, as you can imagine." His eyes scan you for your intentions and he smiles upon seeing Ravarel's mirror images and gives him a nod.
You sense great intelligence behind the tiefling's eyes and they appear to be very observant. You believe any spellcasting or moving of weapons will provoke him. If you want combat, we can proceed to initiative immediately. You are currently 50' away from the tiefling and the room is a 50' x 30' rectangle, with you and the tiefling at opposite ends. Let me know.
As the party continues down the corridor turning to the west, Ravarel sees a magic sensor floating, viewing the party's approach. His vast knowledge of magic identifies the spell as an Arcane Eye. He knows the sensor does not pose a threat. The rest of the party does not notice it.
At the end of the 50' corridor, lies an archway covered in mist. Must be the Dark Souls 3 influence on me! ;)
Ravarel, I understand, wizards are powerful...as you will all soon find out. ;) You have built a beast of a character and I commend you for it. The Reflex DCs are off the chart. And you are right, Spell Perfection makes it even sicker. However, from the messageboard posts, I read, everyone says the fact that no creature is immune to the effect makes it OP and players will only realize that when DMs use Dazing magic on them. Now, I am not that bitter (or am I? lol!) to make a character to do that to the party. I was just pointing it out and making a comment. You can build very powerful builds in PF at high levels. I hope you like mine when you meet him. :)
Ravarel's magic ends the threat as his Dazing magic puts the undead in a stupor where the rest of the party just wails on the undead and destroys them during the 4 rounds they have of free actions.
That Dazing magic is OP! I read about it on the boards but now I have seen it in action! Well played.
You see a passageway behind the southern partition in the wall.
EDIT: You can save your channels, Elise. :)
As the party begins walking into the room, you hear a click and expertly disguised panels in the eastern, western, and southern walls slide across, revealing three more Knights of Kyuss, garbed in full plate, shields, and wielding bastard swords. If you recall correctly, you vanquished a Knight with the two undead beetles upon arriving and going over the wall. These also have Kyuss worms in their eye sockets.
To refresh your memory:
Knights go last. Uh oh....