DeathBecomesus's page

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Thanks for the feedback

When I started this Concept, I originally was thinking Slayer with something from Occult classes.

Combat: Sniper type hiding in dark and long bow shots, and then sneaks away

In person (out of combat) : Manipulate others thoughts/mind, Con job, Lie/bluff
wanting to psychically gather info and manipulate others

Someone above asked about
What is my aesthetic like
I do not even know what you mean by this

Perhaps we shift this to Slayer/Mesmerist

I appreciate the response
Honestly this was kinda "on a whim" thought, then I started thinking more and more about it.


YOU are absolutely correct, this is not very well thought out.
NO plan to this.

Just an idea, that I have not spend much time looking into


This is just a vague concept right now, and it is mostly for flavor.
I am seeking a ninja stealthy type character, but who also has some strange
occult psychic powers. From just a glance it looks like Mesmerist could be useful in manipulating opponents mind/thoughts.

Sneaky Ninja, who can "get into the mind" of others
Manipulate others

Just a question, would these two classes work together?
Ninja tricks that would be helpful?
Mesmerist tricks that would be helpful and fun to play?

Lets look at 5th level
3rd level Ninja/2nd Mesmerist


My vote Part II

Book to bridge the gap between
Pathfinder and starfinder

rules that allow shifting between settings
time travel
etc


My vote

Ultimate war

Rules for Mass combat
Rules for Castle siege/defense

This was speculated at the very end of Pathfinder 1 era


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It seems this thread is pointing out my lack of PF2 knowledge

As stated I am just looking into PF2 (slow to get to it)

BUT
this discussion is driving me AWAY from PF2


Thanks for the responses again

PF2
has not items that add +1 to ability scores

But I could easily create my own item
Very simple

You find a magic ring of +1 STR

Surely PF2 allows GM to do that


Thanks for all the feedback and discussion

Legacy: Yes I am old-school and like seeing 18 in ability score
But ............ I also like more flexibility

A couple more points to further this discussion

Ability scores (at 1st level) are
8,10,12,14,16, 18

That means there are 6 levels of STR (or INT, or Wis, etc) for all characters. ALL (1st level) characters "Fit" into 6 different levels of STR.

That is not very realistic, and I realize that I am arguing about the realism of a fantasy game.

Point 2
Character 1
STR 14
DEX 14
CON 14
INT 14
WIS 14
CHA 14

Character 2
STR 15
DEX 15
CON 15
INT 15
WIS 15
CHA 15

Are these Characters the same?
According to 2nd edition these two characters are exactly the same.

Question for all: Do you make ALL your decisions based on Die Roll?
Do you ever just examine a situation and make a decision? (without die roll)

Pathfinder 2nd edition Makes above Char 1 and Char 2 Exactly the same , if you make all decisions based on die roll.

I like to sometimes make a decision without die roll. And I could look at Character 1 Vs Character 2 and make a decision without die roll (probably giving Character 2 a slight advantage depending on the situation).

Another possibility

Or Give Character 2 a +1 ring of INT (of any ability score) and it will effect his Modifier. Give the same +1 ring to Character 1 and it does not change his modifier.

So based on above 14 VS 15 DOES matter

Thanks all for the feedback
It is actually helping me develop my "philosophy" of gaming and character creation.


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Thanks for the responses

Deadmanwalking: Thanks Great and valid points

CrystalSeas:
So the "ability scores" that are from 8-18 at 1st level
8 9 10 11 12 13 14 15 16 17 18
But using ONLY Even
8 10 12 14 16 18 (6 possible outcomes)

6 possible outcomes is not the variance I would like to have

So yes, if I ever actually play 2nd edition I would use some type of modified system of creating ability scores


CystalSeas:

Thank you for that valid point
ST checks being against DC

That I did not know

But still my point remains the same

Why have ability scores if the ONLY thing that matters is

Modifier
+1 + 2 + 3

I would like to have more of a range of Ability scores
AND that includes being able to differentiate between 14 -15

The way this plays out is ability scores are REALLY nothing more than
-4 -3 -2 -1 0 1 2 3 4

Not the normal 3-18
and I realize I am old school and "tied to" seeing the ability scores 3-18


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Aratorin

They are NOT the same
are you telling me str of 14 is same as str 15?

they have the same bonus and if we have a str check that results in a tie

I can "rule" str of 15 would "win"

Sure the situation does not come up often
But if I (as GM) would like to make a difference in STR 14 vs STR 15
I can

But I can't if it is ONLY listed at +2


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Thanks for the response

I realize that that actually scores are rarely used

BUT....

I can (if I chose) make a difference between ability score of 14 or 15

(or 16, 17 etc)

However
When listing ONLY the bonus
+2 +3
then there is NO difference between 14-15


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Greetings
I am slow to get into the 2nd edition
Just spend some time looking at it (mainly Gamemastery Guide) recently.

I am old school (and old)

I am used to seeing ability scores 3-18 and I think along those lines

I notice in Gamemastery Guide has stat block with ability scores
written as +1 +3 +2 -3 etc

That is simple yet that makes the scores 12-13 to be exactly the same
1st edition Stat block Str 15 (+ 2)

when I compare that to a creature with Str of 14 (still +2)
the bonus may be the same but I can adjust modify and give mild advantage to st of 15 (over str 14 ) if and when I see fit

2nd edition Stat block Str +2
This makes str score of 14 and 15 EXACTLY that same

When (if ever) does 2nd edition list out (and use) the ability scores
as numbers 3-18 ? (not +1, +2, ect)

Basically this makes the ability scores to be
-4 -3 -2 -1 0 1 2 3 4

NOT 3- 18

I realize it is odd partly because it is new to me.
DO you get used to this stat block?
Do you ever MISS seeing the actually ability scores (3-18 ) ?


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FINALLY I got turn based mod working

MUCH more enjoyable experience playing with turn based


thanks for the response


anyone? Wow.. NO response at all

Perhaps direct me to a site, better suited to help?


Greetings all

Like many of us I am cooped up at home
Working from home, but honestly work is pretty minimal
LOTS of free time

Time to get into Kingmake game again
I got it early on, but just never could get into it

I have learned I am ONLY interested in Turn Based Combat RPG games

Found out about the Turn based mod for Kingmaker
Tried to download and install (several times) but can not get it to work
Gave up on that

Now that i have time
Maybe I can get help installing this turn based mod
and give the game another shot

BUT HELP HELP
I need help

Be willing to trade several emails
Instant messenging
Thanks


Looking to create new characters for fun
(will not be playing any time soon)

Wondering if any sites or programs are up and running with 2E character creation
But only want free


I probably should have reviewed 1st edition notation 1st before this post, but I have not.

Has the community decided on shorthand notation for 2nd edition?

1st edition
CoreRulebook = CR

2nd edition
CoreRulebook = CR2

1st edition
Bestiary = ?? B?

2nd edition = B2?

1st Edition
Game master Guide = GMG ?

2nd edition
Game Master Guide = GMG2

1st edition
Advanced Class Guide = ACG
and so on

2nd edition Bestiary
Bestiary 2 2nd edition = ???? B2,2??

And so on

I realize we only know a few 2nd edition books
But some agreed on Notation is nice to have


WE know now that 1st books of 2nd edition
Curious what you think 1st year or 2 of 2nd edition will bring?

What types of books will be release ?

Any thoughts?


DeathBecomesus wrote:

Always like to see good ol h1-h4 bloodstone series mentioned.

I agree h4 throne of bloodstone was amazingly good/bad

Crazy and cool concept
But also very poorly written

I have always wanted to see that H1-H4 series redone
Would love to see a complete new version of that

IF anyone does it I would be first in line!

HOw the heck do I post ?

I can't find button to start new thread.

How do I remove the "search tab" I think that is blocking the button to post


DeathBecomesus wrote:

Always like to see good ol h1-h4 bloodstone series mentioned.

I agree h4 throne of bloodstone was amazingly good/bad

Crazy and cool concept
But also very poorly written

I have always wanted to see that H1-H4 series redone
Would love to see a complete new version of that

IF anyone does it I would be first in line!


Always like to see good ol h1-h4 bloodstone series mentioned.
I agree h4 throne of bloodstone was amazingly good/bad

Crazy and cool concept
But also very poorly written

I have always wanted to see that H1-H4 series redone
Would love to see a complete new version of that

IF anyone does it I would be first in line!


Yes, this is WAY too early
But any thoughts/hopes on release plans for hardcover books

We can expect Core Rule book PF2
(is that the name of initial rulebook?)
Also bestiary (Discussion of massive in size)

Are these two books being planned for release (at same time) at GenCon 2019?

What's next after that?

It has been stated that Paizo does not want to just rework 1st edition materials, but we all know they need to quickly get 2nd edition versions of everyone's favorite class/monster/fate/spell/etc

How will this be released? Any specific theme
(think Ultimate magic, Ultimate combat, etc)

I would very much like to see something along lines of Ultimate war
Rules on mass combat, also rules on stronghold building


PF1 has so many options for player classes, archetypes, spells.
Since PF1 is coming to an end (with PF2) perhaps now is the time for a collection compendium type of book.

Spell compendium
Collection of all spells of PF1, and organized list
This would be very massive, but useful (I think) book

Class compendium
collection of all the various classes of PF1
again would be very massive

Archetype compendium
collection of the many archetypes in one (big) book

Perhaps even other collection books (equipment)

Previous requests for this type of compendium books often where answered with
They will soon be outdated
They signal the end of an edition


I know Owlcatgames has PC game out (this summer?)

Not overly important. But it seems this PC game will be out of date to Pathfinder rules as soon as it is released.

PC game out this summer and Playtest rules out this summer.

Does it matter?

It would be nice to have PC game match the rules of pathfinder game.

Just a thought


Really old post


I think there may be a similar post a few years ago

But

My dream game would include elements of a few different games

1st TURN Based Combat is a must
Many elements of TOEE (with patch)
Old school dungeon crawl

2nd Some elements of Stronghold series
Think Downtime rules as well as Kingmaker
Some parts of story line with require building up castle and defenses, perhaps to face a siege

3rd Some elements of Total war series
Mass combat options
Recruit allies, Diplomacy Siege or defend your castle (see above)

Also like the suggestions (4saken1)
-Complete or near complete spell, feat, and skills lists, each having a use somewhere in the game
-'Build your own dungeon' option

Some uncleaar "gray" alignment decisions
Not sure what game it was , maybe Dragonage
but I liked that it had several tough "Gray" decisions about good/evil


This is slightly different than the original post

BUT.... HOW would you play a character with over 100 on Diplomacy

What could he/she do?


I have another post
But thought I would post here as well

Monday I have a LONG drive, a couple days worth of driving

Would love to listen to Podcast from Paizocon seminars
I realize these will be out in time

BUT Sunday evening, I hope to download a few for my road trip m onday

If you know of any podcast out quickly
Please let me know

Thanks


I know there will be a few podcast from Paizo Con in time

However starting Monday I have a LONG drive
18 hrs (over 2 days)

Then later 10 hr drive

Then more driving
As you can tell LOTS of driving for me soon

I would LOVE to spend some time driving listening to Podcast and news from 2017 PaizoCom
But I wonder/doubt if podcast will be out by Sunday evening (when I need it by)

Hope to download a few podcast from the show and have enjoyable drive listening to news from Paizo con

ANY tips? Links? Point me to pod cast?

Know direction... Thank you
I know you will have these out in time, However I am hoping for some quick podcasts as I need them by Sunday evening (so I can have them ready for my LONG drives Monday)


we have had a few surprise announcements for upcoming hardcover books

Often we get a lot of big announcements at PaizoCon

I did read that a few "big" announcements are planned for Paizcon, this year

Any speculations? Thoughts?


@Johnycat93

That is kinda the point of my post
I think it would be difficult to work all the systems/rules into one campaign.
I am curious if any groups do that, and how they do that


Thanks to all for the response

Yet let me clarify

I was hoping for info about how the different rules/books shape your campaign

Esp interested in Ultimate campaign and downtime rules
How do you use this in your campaign? How does it shape your story/adventure

And with using the other books
How does using rules/classes shape and affect your story
For example Ultimate Intrigue, how have you added social encounters into the story/campaign?

Ultimate horror? how have you added/used rules and guidelines to shape your story/adventures

And putting them all together
How do you use ALL the books/rules and let that shape/affect your story adventure of your campaign

But thanks to all for the response


I am curious

SO many options and material out now with Pathfinder
I admit it has been years since I have actually played (I go way back to 1st ed D&D)
But I following along and am amazed where the "game" has gone

So many books/options

I am curious of groups who use ALL the material
I realize "use" is a vague term

What groups at some point allow/encounter options/rules from nearly all of the hardcover books

Getting through all the bestiary books, is not my point.
More so with the options/rules/classes/concepts, esp the options on Ultimate campaign.

Who makes use of ALL of this? How does your group/campaign make use (and keep track) of all these rules/options

I realize my question/post is somewhat vague

Just curious, how groups make use of so many many options/rules


With PaizoCon and GenCon, we have some basic news about upcoming hardcover books
Of course Starfinder will get lots of publicity and attention

Any thoughts on what the next "ultimate" book will be?

What would you hope it is?

What do you think it will be?

(this maybe overlap... or not)


@ Odraude
Yep that is obvious I should have thought of both of yours

3. Some camping out in the wilderness

4. Been in a fight
(ok not sure how I feel about this one, yes I understand how it could help a person understand pathfinder/D&D fantasy fight, but just in general... I see no reason for fighting.. I have never been in a real fight)


I hope this becomes a list
I realize Pathfinder is fantasy, and is pure imagination.

But I feel having a few REAL life experiences better helps one understand the medieval feel of fantasy adventures.

For example

1. Spend time in a Cave
Role Players (and Game masters) should spend a little time in caves. A tourist public cave is ok, but the less busy the better.
Walking (or even crawling) in caves gives GREAT ideas about how a "real" dungeon crawl would be. If possible go to a quiet area of cave and turn off ALL lighting sources.> This is DARKNESS that underground dwellers live in and are used to. It has been years since I have been in a cave, (also many years since I actually played Pathfinder , or D&D). But when in a cave, I would so actively imagine being an adventurer on some quest.

2. Visit a castle
Europe has many castles, but I realize not so easy for Americans to just make a trip to Europe. But when in a castle, I think about a seige and "castle" life. How it would be to defend the castle. Makes for great imagination. I like to be on the castle and look out to the hillside, of course I am imagining a group of orcs/giants/goblins/etc and how I could defend my castle in Pathfinder games

Please help add to this list
What have you done in real life, that really fuels the pathfinder fantasy imagination........
3.

4..

5..


THANKS Reckeless
You are awesome

Doing lots of reading now

THANKS THANKS THANKS


Tim D
Thanks for waiting to post

I am the first poster, and I could really use that bundle!!


HEllo
I am interested
I would GREATLY appreciate the bundle

Let me know how to get it, (the link?)

THANKS

Reckless wrote:

A month or two back, Paizo and Humble Bundle joined together to do a massive Bundle for charity. I had purchased extra bundles both to give to the charity and to have to "give out" to people I gamed with who missed or couldn't afford to pick up the bundle. In four parts, it included:

Core Rulebook, GameMastery Guide, Pathfinder Roleplaying Game: Beginner Box (PDF), Player Character Folio, Advanced Class Guide, GM Screen, Adventure Path: In Hell's Bright Shadow (Hell's Rebels 1 of 6)

Inner Sea World Guide, Strategy Guide, Bestiary, Ultimate Equipment, Pathfinder Society Scenario 7-01: Between the Lines, Adventure Path: Turn of the Torrent (Hell's Rebels 2 of 6), Advanced Player's Guide

Pathfinder Player Companion: Inner Sea Primer & Pathfinder Society Roleplaying Guild Guide

AND

Ultimate Magic, Ultimate Campaign, Ultimate Combat, Bestiary 2, Adventure Path: Dance of the Damned (Hell's Rebels 3 of 6), Inner Sea Poster Map Folio, Pathfinder Society: Year of the Sky Key Scenario Mega-Pack (23 Adventures!)

All in pdf form.

The people whom I played with at the time all purchased the bundle or already had the contents, and I've handed out a few to players/friends since then. I find myself with one extra "gift" bundle, and thought I'd welcome someone who missed out on the deal to the wonderful world of Pathfinder with the gift link.

So, first person to post below will be PM'd the link.


Dragon78:
Agree completely about Class Compendium
So many classes , would be nice to have it all in one book

Same thoughts about Spell Compendium
So many spells, would be nice to have all organized in one book


I like the Ultimate Dungeon idea, however I question of it needs a full hardcover devoted to it.

My choice would be NPC Codex II (and even III)
So many more classes to work with.
All the classes in APG, UM, UC, Occult adventures, ACG....
I would love to see a MASSIVE core rule book for NPC Codex II
They would need SO many pages to get in so many class options

Changing the direction of this thread slightly:
Some of the latter books of the 3.5 era really lacked much quality info.
How can Paizo continue to release QUALITY books and continue to give fresh ideas, and useful content.
Does the "well" run dry at some point?


I too would very much like a copy of this

Please send to

nicepianoman41@yahoo.com


Greetings
Just finished this book
Lord of Runes
Good read, enjoyed it
Really enjoyed that if felt very high level, epic battles

Probably the highest level feel of pathfinder books I have read
(I have read 3-4)

Wonder about other pathfinder novels, with high level feel

What book (in your opinion) has highest level characters?
Epic/mythic battles/powers?

Any thoughts?


Just finished reading Lord of Runes
Really enjoyed it.
When I read I always try and label classes/spells/magic items

But I am not as knowledgeable as many here on Paizo messegeboards

My question
Can you give estimate for level (it felt high level) and classes
Maybe abilities of Magic items

Count Varian Jaggare: ??Class and level?
Used an impressive shadowless sword , Info it its powers

Radovan : class and level?

Jannake Class and level?

Lady Illyria:....

Kazyah : Druid???

The Oracle : Level?

A few other characters as well

Powers of the Gluttonous tome


1 person marked this as a favorite.

I enjoy listening to various Podcast about D&D and pathfinder

Would I listen:

I would certainly give it a chance and listen
To Maintain my listening over time, it would have to be well done,
provide thoughtful organized and stimulating information.

Yes, there are many Youtube videos about Pathfinder (and D&D)
However, I have only found a few that are consistently worth a listen

Of course "Know direction" tops the good list!


Thank you for that response


I will not be playing any time soon, no time and no groups (in my area)

I do enjoy the general story lines, and imagining playing through adventures

What would you suggest , as the best AP to read for the storyline?

Any thoughts?

I have heard Carrion crown has a bit of a lovecraft feel, which is appealing to me

Wrath of the righteous also seems appealing to me (I like the worldwound, Demon theme).

Kingmaker?


Eltacolibra and Dragonchess player
Thanks for the response

The basic story line is what I find most appealing. This basic story line has some much room for growth and improvement.

Mass Combat rules, I realize are not so popular. Perhaps the mass combat "wars" could be optional. Yet I do like the basic story line, that mass combat wars have significant effort on the hero's adventures. Perhaps Heros are in some dungeon trying to find artifact that would greatly shift the balance of power, if used in the mass combat.

In H4 the story does to different layers of the abyss. The hero's seek support from various Demonlords to defeat Orcus. This has so much room for deep story l ine and moral choices.
I wonder would a Paladin accept help from a Demonlord, sincere real help, that could be use to defeat Orcus (or at least steal his wand) . The Demonlord could offer real help, but would "request" a favor in the future.This would be a real moral choice for Paladin (and others)

Perhaps that is topic for a different thread

shayde_intoxcyde has not participated in any online campaigns.