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That is kinda the point of my post
I think it would be difficult to work all the systems/rules into one campaign.
I am curious if any groups do that, and how they do that

Thanks to all for the response

Yet let me clarify

I was hoping for info about how the different rules/books shape your campaign

Esp interested in Ultimate campaign and downtime rules
How do you use this in your campaign? How does it shape your story/adventure

And with using the other books
How does using rules/classes shape and affect your story
For example Ultimate Intrigue, how have you added social encounters into the story/campaign?

Ultimate horror? how have you added/used rules and guidelines to shape your story/adventures

And putting them all together
How do you use ALL the books/rules and let that shape/affect your story adventure of your campaign

But thanks to all for the response

I am curious

SO many options and material out now with Pathfinder
I admit it has been years since I have actually played (I go way back to 1st ed D&D)
But I following along and am amazed where the "game" has gone

So many books/options

I am curious of groups who use ALL the material
I realize "use" is a vague term

What groups at some point allow/encounter options/rules from nearly all of the hardcover books

Getting through all the bestiary books, is not my point.
More so with the options/rules/classes/concepts, esp the options on Ultimate campaign.

Who makes use of ALL of this? How does your group/campaign make use (and keep track) of all these rules/options

I realize my question/post is somewhat vague

Just curious, how groups make use of so many many options/rules

With PaizoCon and GenCon, we have some basic news about upcoming hardcover books
Of course Starfinder will get lots of publicity and attention

Any thoughts on what the next "ultimate" book will be?

What would you hope it is?

What do you think it will be?

(this maybe overlap... or not)

@ Odraude
Yep that is obvious I should have thought of both of yours

3. Some camping out in the wilderness

4. Been in a fight
(ok not sure how I feel about this one, yes I understand how it could help a person understand pathfinder/D&D fantasy fight, but just in general... I see no reason for fighting.. I have never been in a real fight)

I hope this becomes a list
I realize Pathfinder is fantasy, and is pure imagination.

But I feel having a few REAL life experiences better helps one understand the medieval feel of fantasy adventures.

For example

1. Spend time in a Cave
Role Players (and Game masters) should spend a little time in caves. A tourist public cave is ok, but the less busy the better.
Walking (or even crawling) in caves gives GREAT ideas about how a "real" dungeon crawl would be. If possible go to a quiet area of cave and turn off ALL lighting sources.> This is DARKNESS that underground dwellers live in and are used to. It has been years since I have been in a cave, (also many years since I actually played Pathfinder , or D&D). But when in a cave, I would so actively imagine being an adventurer on some quest.

2. Visit a castle
Europe has many castles, but I realize not so easy for Americans to just make a trip to Europe. But when in a castle, I think about a seige and "castle" life. How it would be to defend the castle. Makes for great imagination. I like to be on the castle and look out to the hillside, of course I am imagining a group of orcs/giants/goblins/etc and how I could defend my castle in Pathfinder games

Please help add to this list
What have you done in real life, that really fuels the pathfinder fantasy imagination........



THANKS Reckeless
You are awesome

Doing lots of reading now


Tim D
Thanks for waiting to post

I am the first poster, and I could really use that bundle!!

I am interested
I would GREATLY appreciate the bundle

Let me know how to get it, (the link?)


Reckless wrote:

A month or two back, Paizo and Humble Bundle joined together to do a massive Bundle for charity. I had purchased extra bundles both to give to the charity and to have to "give out" to people I gamed with who missed or couldn't afford to pick up the bundle. In four parts, it included:

Core Rulebook, GameMastery Guide, Pathfinder Roleplaying Game: Beginner Box (PDF), Player Character Folio, Advanced Class Guide, GM Screen, Adventure Path: In Hell's Bright Shadow (Hell's Rebels 1 of 6)

Inner Sea World Guide, Strategy Guide, Bestiary, Ultimate Equipment, Pathfinder Society Scenario 7-01: Between the Lines, Adventure Path: Turn of the Torrent (Hell's Rebels 2 of 6), Advanced Player's Guide

Pathfinder Player Companion: Inner Sea Primer & Pathfinder Society Roleplaying Guild Guide


Ultimate Magic, Ultimate Campaign, Ultimate Combat, Bestiary 2, Adventure Path: Dance of the Damned (Hell's Rebels 3 of 6), Inner Sea Poster Map Folio, Pathfinder Society: Year of the Sky Key Scenario Mega-Pack (23 Adventures!)

All in pdf form.

The people whom I played with at the time all purchased the bundle or already had the contents, and I've handed out a few to players/friends since then. I find myself with one extra "gift" bundle, and thought I'd welcome someone who missed out on the deal to the wonderful world of Pathfinder with the gift link.

So, first person to post below will be PM'd the link.

Agree completely about Class Compendium
So many classes , would be nice to have it all in one book

Same thoughts about Spell Compendium
So many spells, would be nice to have all organized in one book

I like the Ultimate Dungeon idea, however I question of it needs a full hardcover devoted to it.

My choice would be NPC Codex II (and even III)
So many more classes to work with.
All the classes in APG, UM, UC, Occult adventures, ACG....
I would love to see a MASSIVE core rule book for NPC Codex II
They would need SO many pages to get in so many class options

Changing the direction of this thread slightly:
Some of the latter books of the 3.5 era really lacked much quality info.
How can Paizo continue to release QUALITY books and continue to give fresh ideas, and useful content.
Does the "well" run dry at some point?

I too would very much like a copy of this

Please send to

Just finished this book
Lord of Runes
Good read, enjoyed it
Really enjoyed that if felt very high level, epic battles

Probably the highest level feel of pathfinder books I have read
(I have read 3-4)

Wonder about other pathfinder novels, with high level feel

What book (in your opinion) has highest level characters?
Epic/mythic battles/powers?

Any thoughts?

Just finished reading Lord of Runes
Really enjoyed it.
When I read I always try and label classes/spells/magic items

But I am not as knowledgeable as many here on Paizo messegeboards

My question
Can you give estimate for level (it felt high level) and classes
Maybe abilities of Magic items

Count Varian Jaggare: ??Class and level?
Used an impressive shadowless sword , Info it its powers

Radovan : class and level?

Jannake Class and level?

Lady Illyria:....

Kazyah : Druid???

The Oracle : Level?

A few other characters as well

Powers of the Gluttonous tome

1 person marked this as a favorite.

I enjoy listening to various Podcast about D&D and pathfinder

Would I listen:

I would certainly give it a chance and listen
To Maintain my listening over time, it would have to be well done,
provide thoughtful organized and stimulating information.

Yes, there are many Youtube videos about Pathfinder (and D&D)
However, I have only found a few that are consistently worth a listen

Of course "Know direction" tops the good list!

Thank you for that response

I will not be playing any time soon, no time and no groups (in my area)

I do enjoy the general story lines, and imagining playing through adventures

What would you suggest , as the best AP to read for the storyline?

Any thoughts?

I have heard Carrion crown has a bit of a lovecraft feel, which is appealing to me

Wrath of the righteous also seems appealing to me (I like the worldwound, Demon theme).


Eltacolibra and Dragonchess player
Thanks for the response

The basic story line is what I find most appealing. This basic story line has some much room for growth and improvement.

Mass Combat rules, I realize are not so popular. Perhaps the mass combat "wars" could be optional. Yet I do like the basic story line, that mass combat wars have significant effort on the hero's adventures. Perhaps Heros are in some dungeon trying to find artifact that would greatly shift the balance of power, if used in the mass combat.

In H4 the story does to different layers of the abyss. The hero's seek support from various Demonlords to defeat Orcus. This has so much room for deep story l ine and moral choices.
I wonder would a Paladin accept help from a Demonlord, sincere real help, that could be use to defeat Orcus (or at least steal his wand) . The Demonlord could offer real help, but would "request" a favor in the future.This would be a real moral choice for Paladin (and others)

Perhaps that is topic for a different thread

I started this thread long ago

Some interesting discussion
but really no one /group actually met and fought against Cthulhu

(at least not from what I read in the post)

Anyone? Any group dare to meet up with Cthulhu?

I would love to hear (read) about it

One of my old favorites was the entire H1-H4 series Bloodstone

I think H2 had some mass combat options, with rules (forget the name of the rules, maybe it was Battlesystem?)

H4 of course, had super high powered options. Yes it was a bit crazy ,
and poorly designed. Yet I always thought this had some much untapped potential.

I think there were some mild attempts to re write this for 3.5

Has anyone attempted to write this with Pathfinder (including Mythic)

I would be MOST interested

I believe at previous Piazocon's a lovely color catalog of upcoming products was released.

I know Piazocon date was early this year, was this catalog released?
Could anyone direct me too it (link please)


just read the getting pretty drunk part

Nevermind not interested

I am interested, but do not use apple itunes
Also your link did not quite work for me

Is it possible for you to post a MP3 download link?



Yep I just picked up Nightblade
Have not even started reading it yet

But yes thanks for that tip
And I am looking forward to getting into this book

Just got this book
Have not even started yet
minimal plans over thanksgiving
So must likely I will be reading it then (and lots of football!)

I have read a few Pathfinder Novels, and enjoyed them
Yet I am slightly surprised to find most of the main characters (at least from books I have read) are rather shady. Nothing against that, just would enjoy reading about a "good" hero, but not Lawful good stupid. Lawful good (Or at least good) with nobility, honor,etc

Can anyone suggest a pathfinder novel with something like this?
Paladin as main character? Perhaps Cleric? Or better
Paladin AND good cleric off to "save the world"


Pathfinder is getting to have MANY choices spread out over many books
Not sure on the Classes count (something like 26-30?)

Is there a need for collection compilation books?

I know this info is available online at a few websites
But I am "old school" and really prefer having hard cover books

I would LOVE a massive 570 page core rule book sized book, collection of all classes (and archetypes)

I realize these collection books have limited value as they often have little to no new info

But...would certainly be interested in Collection book of all the classes (perhaps new artwork?)

After that Spell collection

Then I am not sure how much interest I would have
But perhaps collection book of feats and skills?
Then Magic item collection?

Curious as to your thoughts on this

Pathfinder employees? Has collection books ever been seriously discussed?

And another thought on any future Computer based Pathfinder games

Please PLEASE do not use STEAM

I have so many problems with STEAM site
and VERY difficult to get any help

Thanks for these updates
I am always seeking news from Gen Con...

Perram: I think your title should be "from Gen COn 2014"

(not 2015)

I am the OP

Happy to see several people mention they would prefer turn based ToEE style
That did closely give feel of tabletop gaming.
Remember that is 10 (or more years old)
That system could (and should be ) GREATLY improved

Obviously option to have either Turn based or real time would be awesome
not sure how realistic that is

I do like the thought to have cinematic video play back option AFTER the turn based combat. That would be pretty cool. Heck maybe even "analyze" your moves/actions. I have played through ToEE many times, and I now go into big fights with plan to win in Different method. Maybe I try and use as much ranged weeapons as possible. Maybe I try mostly spells, maybe I try to do as much buffing as possible. Would be fun to try options then have play back video

Hope to hear more ideas and thoughts

But I know many people are busy (and having fun) at Gen Con
Lucky people

1 person marked this as a favorite.

The recent announcement of Obsidian Pathfinder License has my quite excited

I have little interest in Tablet game based on Adventure Card game

But Lisa Stevens mentioned long term deal with future projects

So.....perhaps we make a thread about what we would wish to see in Pathfinder Computer game

Here is my Dream (through I realize all this is probably unrealistic)

1. This is a Must!!! Turn Based Combat
Updated and improved Turn Based Combat, something like ToEE
(or Co8 greatly improved ToEE).
I have played through ToEE many times (not recently) I have no interest in other (real time combat) systems. Sadly most RPG games have this Real time Combat system

2. I have also enjoy various versions of Stronghold (stronghold 3 sucked)
Would love to see a few elements of castle building/kingdom making included in game
Think Stronghold with Pathfinder Kingmaker and Ultimate Campaign)

Ideally I would like to see option to go OUT and seek out enemy in Dunguen OR stay "home" and build/fortify stronghold

If you go attack enemy , you could catch enemy weaker. But only minimal improvements would be made to your Stronghold/castle/kingdom

OR stay at home, build defense, train Man at arms, recruit, build allies (diplomacy) , build economy, (leadership skills, and many elements from Stronghold

3. LOTS and LOTS and LOTS of Class options
Although this is many years old I really enjoyed ALL the character creation options of NWN and NWN2 (and expansions) With all the expansions you had lots of choices of Classes and Prestige

WOuld love to see Many Many Classes (Core, Ultimate Magic, UC, Upcoming Advanced Class guilde, and others. This also with Archetypes
Many Many Feats, Spells.......etc
SO MANY MANY options here
I used to JUST make Characters on NWN and NWN2....just for the fun of it

4. COmplex Unclear "Gray" Moral choices
Many of older games had very simple straight forward "good" vs "evil" options. Although I only played a little of Dragon Age, I enjoyed the unclear "gray" moral choices. I was not sure who was "good"
Also enjoyed the many video cuts that really added to NPC personalities
Dragon age is several years old, Think about Complex difficult moral ethical choices
and also complex NPC personalities (and many possibilities for Iconic s to show up.

So those are a few elements of my "Dream" PC pathfinder Game

Happy to see a few comments about ToEE

I loved that combat system, and actually find it hard (and not interesting) to play other systems now (NWN , NWN2, and so on)

Co8 have made incredible improvements to ToEE

Would love to see that Combat system (Turn BASED!!)
updated to present technologies

LIke I said in prior post
I would LOVE LOVE this if it has some form of TOEE combat (Turn based)

If it has combat like NWN and others (real time) I have little to no interest

Perhaps we should start a new thread with requests for this

BUT........ let me place my request

make this Turn based combat
(like elemental evil game combat system)

I really have NO interest in real time/live action based game

I realize real time combat seems to be the ONLY direction of PC games lately

But I think that is often more about manual dex, and not really about strategy/planning

I STRONGLY prefer Turn based style of combat
Actually I would ONLY be interested if this game does turn out to have this combat system

Alex Smith 908:

Glad you both mentioned Bloodstone pass H1-H3 (and H4)

I have always LOVED the idea of those adventures, but also thought they were poorly written (esp H4)

I would love to see a massive reworking of the whole H1-H4 series.
Obviously some major changes would be needed, but that is such an epic adventure.

1 person marked this as a favorite.

From what I know and have seen Tarrasque is a cool kick ass monster, but also "Gimmick" . Seems to be used mostly in One shot adventures

Has anyone used Tarrasque as major plot theme, perhaps sages see signs that suggest Tarrasque will be active again after 1000 years of hibernation?

Any thoughts / advice on how to use Tarrasque as final BBEG in campaign that builds up to final combat with Tarrasque?

Anyone done this in their home campaign?

Is Tarrasque mentioned any any adventure paths?



I know many at Paizo enjoy Lovecraft stories
I am told Carrion Crown AP has some Lovecraft themes

My question
Any novels that connect to this Carrion Crown theme?
OR just any novels with "Lovecraft" feel?

Any Pathfinder Novels that take place primarily in Ustalav?

Thanks for any suggestions

I know Paizo made some interesting announcements about future Pathfinder products (Pathfinder unchained sounds interesting) at the recent PaizoCon

My question
Any thoughts/speculation/predictions about what Paizo announces at Gencon?

Any new info? New books? More info on what was announced at Piazocon?


Speculate and predict

I just picked up Rise of the Runelords, and have been enjoying reading through it.

Some important NPCs in Sandpoint, and I would like to make Sandpoint feel
homey and base for PC's
Clearly making the NPC's of Sandpoint realistic and distinct is important

My question
Did you give any specific personalities ( quirks/traits) to the NPC's
of Sandpoint

If so can you please elaborate?


1 person marked this as FAQ candidate.

Just curious

How is Mythic doing? Sales good/bad?
I realize future support and expansion on mythic depends
on current sales and success

So.......... How is mythic doing?

What is future of Mythic? Can we expect expansion? Updates?
More adventure paths with Mythic aspects?

I have not actually played in a group in sometime, nor likely to play anytime soon.

Yet I enjoy reading through Message board, and various Fantasy Novels
I have considered buying an Adventure path, just for the sake of reading through it (kinda like novel) .
I can read through, and imagine playing through the story plot (I think)

Is this feasible?

And... if this is feasible
Could you recommend a particular AP that would make a good read.
I am interesting in Wrath of Right but also would happily take suggestions


I eagerly awaited the stat write up for Cthulhu
Now that it is out

Has anyone actually used Cthulhu in your campaign?
Or plan to use him?

Any direct combat with him?

I am curious how other groups have used him (if they have)
How does Cthulhu fit into your overall plot , if you do plan to use him?

Greetings all

I was very very impressed with the "gates of Hell" stuff that Dicefreaks put out

This was several years ago, and I know Dicefreaks site had ongoing plans
But it seems that has dissolved...

(I did a quick search and found nothing, aside from very old post about dicefreaks)

Wonder what happened to this group, any one know? They did impressive work
and I would love to see some of their material/ideas converted to Pathfinder rules.


Greetings all
I made this original post some time ago
I asked about Novels based on Adventure paths

Any progress on this?

It was hinted at, that this could be a possibility (novel based on adventure paths)

Wonder if this is still true??

Heck.... I thought my original post was a good idea............
But..... it seems not......... oh well


I recently found a couple videos on Youtube I really have enjoyed.
PAX Games and D&D next playtest on Youtube. Both I have found to be very entertaining.

I would love to see/hear a regular Paizo podcast focusing on weekly (or
monthly) adventures. Following along with a Paizo campaign would be fun.

I have listened to podcast/videos of several Piazo staff members (Eric M, Jason B, and others) It would be fun to hear/see how they are at the gaming table. Also most groups have in house jokes, it would be fun to hear Piazo in house jokes. We all know Piazo has some ongoing in house game sessions, video/audio them for us all to see/hear.

I think this ongoing Podcast adventures could be used in a few variations.

1. Simple weekly (or at least regular) sessions playing through a popular adventure path. Perhaps this could be year long, and then live in person climax/conclusion at Piazo Con.

2. Sessions focusing on most recent releases. Sure Mythic has sparked much discussion on boards, but I think seeing/hearing actually group play with focus on Mythic would be interesting. Perhaps work in Ultimate Campaign aspect as well.

3. Sessions on future releases done as part of playtest. (yes I know this is stolen from D&D next). But again I say playtest often sparks discussion on boards, and I think seeing/hearing podcast would be even more interesting, as well as spark more discussion. I would love to have podcast playtest focusing on upcoming advanced guide. I think this would be a fun and useful part of the playtest. Paizo could playtest through various aspects that have sparked a lot to discussion /debate on the boards.

Heck..... last and most important reason. FUN FUN FUn
I would enjoy hearing a well made podcast, and enjoy following along with adventures of "professional" role players (staff at Piazo)
A couple days a week, I have a long drive, and I often enjoy various podcast during my drive.

Is my idea possible? Feasible?
Any thoughts? other ideas?

I am "old timer" having played D&D years ago in high school.
I have not played in years, but still browse boards, and enjoy following along with all of pathfinder releases.
Still have that urge to play, yet my time is somewhat limited and I am in somewhat remote area (NV)

Seeking a group that would be open to helping a newbie learn and play online.

Me: Well Educated world traveled professional
46 years old

Probably would not be the best "role" playing, or would at least need some practice with this. Would be more of simple roll (of the dice) player. HOpe i used those terms correctly

I have a few different character ideas in mind, and have no place to explore these options.

not sure if this is the correct place to post this

Online group would probably be best
I am Hr West of Vegas so perhaps a Las Vegas in person group?


Yes I know it is hang out time

I really do not want to watch, but rather listen
I like to download as podcast and listen during long drives

Only want to get the sense of adventure and story, in listening to various podcast
Would love to hear Adventure paths, so I could hear and follow along in the story of that adventure path

This post probably does not belong here, but not sure where to put it

I like to listen to various Pathfinder and D&D podcast
3.5 private santuary/know direction are good

But I would like to listen to actual gampeplay podcast.
However the problem with most gameplay podcast (that I have heard) is lots of off topic discussion and jokes. That is perfectly fine when you are there, but not so great when one is listening. Also many groups have in group jokes that do not make a lot of sense if you are listening.

I would like to find a gameplay podcast (of Adventure paths would be awesome)> Perhaps edited version, with focus on story
I hope for a story driven group, with minimal off topic discussion

Many gameplay podcast on Youtube, but not sure which ones are good, and what are bad

Any suggestions?

Just getting home from seeing Pacific Rim
Pretty cool movie
Much of the movie, I am thinking in Pathfinder terms

How many hit points would this have?
Oh that is Acid Breath
That could be a Golem
Oh... Wings, a colossal flying dragon like creature

At one point in the movie they gave a weight, not sure if I remember this correctly, I think it was like 1000 tons
Creatures varied, but Colossal 100s ft tall
Super SUPER strong

Anyone care to make an attempt at stating out these creatures? I would like to see this

Next thought:

During the movie with creatures 100s ft tall, and weight 1000 tons, I am wondering how could a 6 ft, or even 10 ft, hero do anything. I realize with Pathfinder, we bring in Fantasy and magic. But how does a 6 ft 20 th level fighter (or paladin ) do.. anything vs a COLOSSAL HUGH MEGA Sized Dragon?

Only glanced at Ultimate Campaign, but it sure looks interesting
Of course eagerly awaiting Mythic

But.......... what hardcover books are planned for after that?

What is after Mythic?

Plans for next year or so?


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