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Let me know how to get it, (the link?)
Same thoughts about Spell Compendium
I like the Ultimate Dungeon idea, however I question of it needs a full hardcover devoted to it.
My choice would be NPC Codex II (and even III)
Changing the direction of this thread slightly:
Probably the highest level feel of pathfinder books I have read
Wonder about other pathfinder novels, with high level feel
What book (in your opinion) has highest level characters?
Just finished reading Lord of Runes
But I am not as knowledgeable as many here on Paizo messegeboards
Count Varian Jaggare: ??Class and level?
Radovan : class and level?
Jannake Class and level?
Kazyah : Druid???
The Oracle : Level?
A few other characters as well
Powers of the Gluttonous tome
Would you read a new blog or watch a new youtube channel on Pathfinder advice (rules, builds, gm tips, etc?)
I enjoy listening to various Podcast about D&D and pathfinder
Would I listen:
I would certainly give it a chance and listen
Yes, there are many Youtube videos about Pathfinder (and D&D)
Of course "Know direction" tops the good list!
I will not be playing any time soon, no time and no groups (in my area)
I do enjoy the general story lines, and imagining playing through adventures
What would you suggest , as the best AP to read for the storyline?
I have heard Carrion crown has a bit of a lovecraft feel, which is appealing to me
Wrath of the righteous also seems appealing to me (I like the worldwound, Demon theme).
Eltacolibra and Dragonchess player
The basic story line is what I find most appealing. This basic story line has some much room for growth and improvement.
Mass Combat rules, I realize are not so popular. Perhaps the mass combat "wars" could be optional. Yet I do like the basic story line, that mass combat wars have significant effort on the hero's adventures. Perhaps Heros are in some dungeon trying to find artifact that would greatly shift the balance of power, if used in the mass combat.
In H4 the story does to different layers of the abyss. The hero's seek support from various Demonlords to defeat Orcus. This has so much room for deep story l ine and moral choices.
Perhaps that is topic for a different thread
I started this thread long ago
Some interesting discussion
(at least not from what I read in the post)
Anyone? Any group dare to meet up with Cthulhu?
I would love to hear (read) about it
I think H2 had some mass combat options, with rules (forget the name of the rules, maybe it was Battlesystem?)
H4 of course, had super high powered options. Yes it was a bit crazy ,
I think there were some mild attempts to re write this for 3.5
Has anyone attempted to write this with Pathfinder (including Mythic)
I would be MOST interested
I believe at previous Piazocon's a lovely color catalog of upcoming products was released.
I know Piazocon date was early this year, was this catalog released?
Can anyone suggest a pathfinder novel with something like this?
Pathfinder is getting to have MANY choices spread out over many books
Is there a need for collection compilation books?
I know this info is available online at a few websites
I would LOVE a massive 570 page core rule book sized book, collection of all classes (and archetypes)
I realize these collection books have limited value as they often have little to no new info
But...would certainly be interested in Collection book of all the classes (perhaps new artwork?)
After that Spell collection
Then I am not sure how much interest I would have
Curious as to your thoughts on this
Pathfinder employees? Has collection books ever been seriously discussed?
I am the OP
Happy to see several people mention they would prefer turn based ToEE style
Obviously option to have either Turn based or real time would be awesome
I do like the thought to have cinematic video play back option AFTER the turn based combat. That would be pretty cool. Heck maybe even "analyze" your moves/actions. I have played through ToEE many times, and I now go into big fights with plan to win in Different method. Maybe I try and use as much ranged weeapons as possible. Maybe I try mostly spells, maybe I try to do as much buffing as possible. Would be fun to try options then have play back video
Hope to hear more ideas and thoughts
But I know many people are busy (and having fun) at Gen Con
The recent announcement of Obsidian Pathfinder License has my quite excited
I have little interest in Tablet game based on Adventure Card game
But Lisa Stevens mentioned long term deal with future projects
So.....perhaps we make a thread about what we would wish to see in Pathfinder Computer game
Here is my Dream (through I realize all this is probably unrealistic)
1. This is a Must!!! Turn Based Combat
2. I have also enjoy various versions of Stronghold (stronghold 3 sucked)
Ideally I would like to see option to go OUT and seek out enemy in Dunguen OR stay "home" and build/fortify stronghold
If you go attack enemy , you could catch enemy weaker. But only minimal improvements would be made to your Stronghold/castle/kingdom
OR stay at home, build defense, train Man at arms, recruit, build allies (diplomacy) , build economy, (leadership skills, and many elements from Stronghold
3. LOTS and LOTS and LOTS of Class options
WOuld love to see Many Many Classes (Core, Ultimate Magic, UC, Upcoming Advanced Class guilde, and others. This also with Archetypes
4. COmplex Unclear "Gray" Moral choices
So those are a few elements of my "Dream" PC pathfinder Game
Happy to see a few comments about ToEE
I loved that combat system, and actually find it hard (and not interesting) to play other systems now (NWN , NWN2, and so on)
Co8 have made incredible improvements to ToEE
Would love to see that Combat system (Turn BASED!!)
LIke I said in prior post
If it has combat like NWN and others (real time) I have little to no interest
Perhaps we should start a new thread with requests for this
BUT........ let me place my request
I really have NO interest in real time/live action based game
I realize real time combat seems to be the ONLY direction of PC games lately
But I think that is often more about manual dex, and not really about strategy/planning
I STRONGLY prefer Turn based style of combat
Glad you both mentioned Bloodstone pass H1-H3 (and H4)
I have always LOVED the idea of those adventures, but also thought they were poorly written (esp H4)
I would love to see a massive reworking of the whole H1-H4 series.
From what I know and have seen Tarrasque is a cool kick ass monster, but also "Gimmick" . Seems to be used mostly in One shot adventures
Has anyone used Tarrasque as major plot theme, perhaps sages see signs that suggest Tarrasque will be active again after 1000 years of hibernation?
Any thoughts / advice on how to use Tarrasque as final BBEG in campaign that builds up to final combat with Tarrasque?
Anyone done this in their home campaign?
Is Tarrasque mentioned any any adventure paths?
I know many at Paizo enjoy Lovecraft stories
Thanks for any suggestions
I know Paizo made some interesting announcements about future Pathfinder products (Pathfinder unchained sounds interesting) at the recent PaizoCon
Any new info? New books? More info on what was announced at Piazocon?
Speculate and predict
I just picked up Rise of the Runelords, and have been enjoying reading through it.
Some important NPCs in Sandpoint, and I would like to make Sandpoint feel
If so can you please elaborate?
How is Mythic doing? Sales good/bad?
So.......... How is mythic doing?
What is future of Mythic? Can we expect expansion? Updates?
Yet I enjoy reading through Message board, and various Fantasy Novels
Is this feasible?
And... if this is feasible
Has anyone actually used Cthulhu in your campaign?
Any direct combat with him?
I am curious how other groups have used him (if they have)
I was very very impressed with the "gates of Hell" stuff that Dicefreaks put out
This was several years ago, and I know Dicefreaks site had ongoing plans
(I did a quick search and found nothing, aside from very old post about dicefreaks)
Wonder what happened to this group, any one know? They did impressive work
Any progress on this?
It was hinted at, that this could be a possibility (novel based on adventure paths)
Wonder if this is still true??
I recently found a couple videos on Youtube I really have enjoyed.
I would love to see/hear a regular Paizo podcast focusing on weekly (or
I have listened to podcast/videos of several Piazo staff members (Eric M, Jason B, and others) It would be fun to hear/see how they are at the gaming table. Also most groups have in house jokes, it would be fun to hear Piazo in house jokes. We all know Piazo has some ongoing in house game sessions, video/audio them for us all to see/hear.
I think this ongoing Podcast adventures could be used in a few variations.
1. Simple weekly (or at least regular) sessions playing through a popular adventure path. Perhaps this could be year long, and then live in person climax/conclusion at Piazo Con.
2. Sessions focusing on most recent releases. Sure Mythic has sparked much discussion on boards, but I think seeing/hearing actually group play with focus on Mythic would be interesting. Perhaps work in Ultimate Campaign aspect as well.
3. Sessions on future releases done as part of playtest. (yes I know this is stolen from D&D next). But again I say playtest often sparks discussion on boards, and I think seeing/hearing podcast would be even more interesting, as well as spark more discussion. I would love to have podcast playtest focusing on upcoming advanced guide. I think this would be a fun and useful part of the playtest. Paizo could playtest through various aspects that have sparked a lot to discussion /debate on the boards.
Heck..... last and most important reason. FUN FUN FUn
Is my idea possible? Feasible?
Seeking a group that would be open to helping a newbie learn and play online.
Me: Well Educated world traveled professional
Probably would not be the best "role" playing, or would at least need some practice with this. Would be more of simple roll (of the dice) player. HOpe i used those terms correctly
I have a few different character ideas in mind, and have no place to explore these options.
not sure if this is the correct place to post this
Online group would probably be best
Yes I know it is hang out time
I really do not want to watch, but rather listen
Only want to get the sense of adventure and story, in listening to various podcast
This post probably does not belong here, but not sure where to put it
I like to listen to various Pathfinder and D&D podcast
But I would like to listen to actual gampeplay podcast.
I would like to find a gameplay podcast (of Adventure paths would be awesome)> Perhaps edited version, with focus on story
Many gameplay podcast on Youtube, but not sure which ones are good, and what are bad
Just getting home from seeing Pacific Rim
How many hit points would this have?
At one point in the movie they gave a weight, not sure if I remember this correctly, I think it was like 1000 tons
Anyone care to make an attempt at stating out these creatures? I would like to see this
During the movie with creatures 100s ft tall, and weight 1000 tons, I am wondering how could a 6 ft, or even 10 ft, hero do anything. I realize with Pathfinder, we bring in Fantasy and magic. But how does a 6 ft 20 th level fighter (or paladin ) do.. anything vs a COLOSSAL HUGH MEGA Sized Dragon?
Only glanced at Ultimate Campaign, but it sure looks interesting
But.......... what hardcover books are planned for after that?
What is after Mythic?
Plans for next year or so?
Thanks for that info I did not release AP PDFs come with maps
But my suggestion with this thread is not really maps
Then booklet with many normal page sized illustrations of various NPCs/Creatures/ rooms/etc
PDF could EASILY be part of this supplement
I think it would be GREAT
Long ago in earlier editions it was suggested that characters needed to undergo "training" from mentor/teacher to level up. I think most groups just ignored this and leveled up when ever.
My experience is that experience pts awarded at end of gaming session. Should you have enough to level up, then you would level up on your own time and next session you character has magically improved (reguardless of gaming situation) Could just level up after a encounter (and then end of gaming night) and next encounter (next gaming session) character has leveled up.
How/when do you "level up"
My thought/idea that I would like some feedback on:
When it is time to level up player has the option. Immediate level up for character (no training) exactly as is written in books.
My thoughts : doing this training one time would be no big deal, and character would just have a few extra skills points/hit points
What this lead to imbalance? What could be a modest bonus that a character could receive for Training and leveling up?
I would imagine this has been suggested before.
Piazo is know for GREAT art work.
Game Mastery could display picture as he/she read room discription.
Has this idea been considered? Is this practical?
Not sure if this the proper place for this post.
Curious: What/where is your "game" room. Where does your group play?
And... wishful thinking
How would you create your perfect Dream gaming room? What would you have in it? Besides the obvious large collection of books/materials
What else would you want?
Well thanks all
Lilith: thanks ... big books.. making me think of...other
Are you in Portland? Or where you?