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Greetings
I eagerly awaited the stat write up for Cthulhu
Now that it is out

Has anyone actually used Cthulhu in your campaign?
Or plan to use him?

Any direct combat with him?

I am curious how other groups have used him (if they have)
How does Cthulhu fit into your overall plot , if you do plan to use him?


Greetings all

I was very very impressed with the "gates of Hell" stuff that Dicefreaks put out

This was several years ago, and I know Dicefreaks site had ongoing plans
But it seems that has dissolved...

(I did a quick search and found nothing, aside from very old post about dicefreaks)

Wonder what happened to this group, any one know? They did impressive work
and I would love to see some of their material/ideas converted to Pathfinder rules.

Anyone????


Greetings all
I made this original post some time ago
I asked about Novels based on Adventure paths

Any progress on this?

It was hinted at, that this could be a possibility (novel based on adventure paths)

Wonder if this is still true??


Heck.... I thought my original post was a good idea............
But..... it seems not......... oh well


Background:

I recently found a couple videos on Youtube I really have enjoyed.
PAX Games and D&D next playtest on Youtube. Both I have found to be very entertaining.

I would love to see/hear a regular Paizo podcast focusing on weekly (or
monthly) adventures. Following along with a Paizo campaign would be fun.

I have listened to podcast/videos of several Piazo staff members (Eric M, Jason B, and others) It would be fun to hear/see how they are at the gaming table. Also most groups have in house jokes, it would be fun to hear Piazo in house jokes. We all know Piazo has some ongoing in house game sessions, video/audio them for us all to see/hear.

I think this ongoing Podcast adventures could be used in a few variations.

1. Simple weekly (or at least regular) sessions playing through a popular adventure path. Perhaps this could be year long, and then live in person climax/conclusion at Piazo Con.

2. Sessions focusing on most recent releases. Sure Mythic has sparked much discussion on boards, but I think seeing/hearing actually group play with focus on Mythic would be interesting. Perhaps work in Ultimate Campaign aspect as well.

3. Sessions on future releases done as part of playtest. (yes I know this is stolen from D&D next). But again I say playtest often sparks discussion on boards, and I think seeing/hearing podcast would be even more interesting, as well as spark more discussion. I would love to have podcast playtest focusing on upcoming advanced guide. I think this would be a fun and useful part of the playtest. Paizo could playtest through various aspects that have sparked a lot to discussion /debate on the boards.

Heck..... last and most important reason. FUN FUN FUn
I would enjoy hearing a well made podcast, and enjoy following along with adventures of "professional" role players (staff at Piazo)
A couple days a week, I have a long drive, and I often enjoy various podcast during my drive.

Is my idea possible? Feasible?
Any thoughts? other ideas?


Greetings
I am "old timer" having played D&D years ago in high school.
I have not played in years, but still browse boards, and enjoy following along with all of pathfinder releases.
Still have that urge to play, yet my time is somewhat limited and I am in somewhat remote area (NV)

Seeking a group that would be open to helping a newbie learn and play online.

Me: Well Educated world traveled professional
46 years old

Probably would not be the best "role" playing, or would at least need some practice with this. Would be more of simple roll (of the dice) player. HOpe i used those terms correctly

I have a few different character ideas in mind, and have no place to explore these options.

not sure if this is the correct place to post this

Online group would probably be best
I am Hr West of Vegas so perhaps a Las Vegas in person group?


Thanks

Yes I know it is hang out time

I really do not want to watch, but rather listen
I like to download as podcast and listen during long drives

Only want to get the sense of adventure and story, in listening to various podcast
Would love to hear Adventure paths, so I could hear and follow along in the story of that adventure path


This post probably does not belong here, but not sure where to put it

I like to listen to various Pathfinder and D&D podcast
3.5 private santuary/know direction are good

But I would like to listen to actual gampeplay podcast.
However the problem with most gameplay podcast (that I have heard) is lots of off topic discussion and jokes. That is perfectly fine when you are there, but not so great when one is listening. Also many groups have in group jokes that do not make a lot of sense if you are listening.

I would like to find a gameplay podcast (of Adventure paths would be awesome)> Perhaps edited version, with focus on story
I hope for a story driven group, with minimal off topic discussion

Many gameplay podcast on Youtube, but not sure which ones are good, and what are bad

Any suggestions?


Just getting home from seeing Pacific Rim
Pretty cool movie
Much of the movie, I am thinking in Pathfinder terms

How many hit points would this have?
Oh that is Acid Breath
That could be a Golem
Oh... Wings, a colossal flying dragon like creature

At one point in the movie they gave a weight, not sure if I remember this correctly, I think it was like 1000 tons
Creatures varied, but Colossal 100s ft tall
Super SUPER strong

Anyone care to make an attempt at stating out these creatures? I would like to see this

Next thought:

During the movie with creatures 100s ft tall, and weight 1000 tons, I am wondering how could a 6 ft, or even 10 ft, hero do anything. I realize with Pathfinder, we bring in Fantasy and magic. But how does a 6 ft 20 th level fighter (or paladin ) do.. anything vs a COLOSSAL HUGH MEGA Sized Dragon?


Only glanced at Ultimate Campaign, but it sure looks interesting
Of course eagerly awaiting Mythic

But.......... what hardcover books are planned for after that?

What is after Mythic?

Plans for next year or so?

Thanks


AJ:

Thanks for that info I did not release AP PDFs come with maps

But my suggestion with this thread is not really maps
Would LOVE To see nice art work that Piazo is know for illustrating special parts of adventure
Perhaps a full fold out poster (or 2) showing climatic scene and /or broad view of city/castle/town

Then booklet with many normal page sized illustrations of various NPCs/Creatures/ rooms/etc

PDF could EASILY be part of this supplement

I think it would be GREAT


Ravingdork: Like that link, that is pretty cool
Set: Like the maps ideas, LOTS of maps

I will add: No TV! AND NO Cell phones, esp NO Texting during game time


Long ago in earlier editions it was suggested that characters needed to undergo "training" from mentor/teacher to level up. I think most groups just ignored this and leveled up when ever.

My experience is that experience pts awarded at end of gaming session. Should you have enough to level up, then you would level up on your own time and next session you character has magically improved (reguardless of gaming situation) Could just level up after a encounter (and then end of gaming night) and next encounter (next gaming session) character has leveled up.

How/when do you "level up"
Does any one follow the "training" idea?

My thought/idea that I would like some feedback on:

When it is time to level up player has the option. Immediate level up for character (no training) exactly as is written in books.
OR Player has choice to go back to mentor and "train", this would require creative solutions to roleplaying and campaign issues. But should you choose to delay leveling up, and wait until you can train you would receive a bonus.
Perhaps an additional skill points (2?) or extra hit points?

My thoughts : doing this training one time would be no big deal, and character would just have a few extra skills points/hit points
But should the player/character choose to do this EVERY time, could be a big deal after 10 levels (or something like that) Gaining an extra 2-3 skills points (x10 levels) is30 extra points. Or 2 extra hit points (X10 levels) = 20 extra hps.

What this lead to imbalance? What could be a modest bonus that a character could receive for Training and leveling up?
Your thoughts?


I would imagine this has been suggested before.
I know long ago old version of D&D adventures tried a couple black and white illustration booklets. I am pretty sure there was one with Tomb of Horrors.

Piazo is know for GREAT art work.
I think this could be an easy simple but useful supplement.
With release of AP, or any adventure, Piazo could also release illustration booklet (and PDF).
Perhaps even a couple full maps fold out posters.

Game Mastery could display picture as he/she read room discription.
Visual image along with verbal discription would be very helpful (I think)
Full page poster could show city, large complex room, throne room, or any climatic encounter. Other normal sized pictures could show important NPCs,creatures, rooms, etc.

Has this idea been considered? Is this practical?


Not sure if this the proper place for this post.

Curious: What/where is your "game" room. Where does your group play?
Dining room table? Basement with card table?

And... wishful thinking
Pretend you (or your group) wins a Makeover (think home improvement tv show)

How would you create your perfect Dream gaming room? What would you have in it? Besides the obvious large collection of books/materials
What else?
I think big basement "man cave" large collection of D&D and Pathfinder materials. Nice projection screen to display images/maps

What else would you want?


Well thanks all
Was hoping for more speculation about BIG books and topics that would need to have 500 plus pages

Lilith: thanks ... big books.. making me think of...other

Are you in Portland? Or where you?


I am not sure of the page count, but I know Core books is bigger and more pages than most of Pathfinder hardcover books.

My question:

WIll there ever been another hard cover of that size (page count?)

Would there need to be a "special" reason to release a book of that size again? What could that reason be? (feel free to speculate)

Your thoughts?


Just curious here
I was looking through NPC codex book at bookstore tonight
Was hoping to find some good NPC characters (no real reason)
just looking for Good alignments

I was a bit surprised to find seemingly significantly more evil and neutral NPC's. I wonder if this was intentional?

Althought not overly important I would be curious to see % breakdown of different alignments

First % of G
% of N
% of E

Then perhaps even more broken into % of LG, % of NG, % of CG
and so on..

Why so many Evil and Neutral npc's?


Ok all
Thanks for the input
Looks like tomorrow is game day
I will be watching some NFL football and doing a little prep work today

Still hoping for a few suggestions to embelish this just a bit

Also any simple Plots hooks? Just want a couple simple suggestions/ideas to enhance this adventure somewhat. Any quick simple ideas, just to expand and enhance? Both before the BB "dungeon" and after wards.......
\

I know the booklet gives some suggestions
Mainly I want a few ideas to get some role playing in prior to going to dungeon
Nothing elaborate, just a couple simple opportunities to role play
I am thinking role play with mayer (THink I may change mayer slightly)
Role play with merchant/shop owner where characters buy supplies
Perhaps standard tavern
Want to give some rumors and have interesting characters that characters will remember and meet again when the return to home base


I will soon be runner the beginner box
I have experience (limited and many years ago) as player but new to GM role

My question

Big Spider encounter
Surprise
How to determine if party members are surprised or not?
I did not seem to read it, when I read through that section
Perhaps I missed it?


Wow.. I am away for a bit
Thanks for all the replies

Yes we are ALL new to Pathfinder, so somewhat tough to know what we like
Of course I will ask players, but also hoping to do some preperation ahead of time

I have some experience with D&D, but I am new to the GM role


Hello
Me and a new friend are planning to start playing Pathfinder, starting with the beginner box. It looks likely that we may have a couple other females join us.

So..... Me Male, GM, and 3-4 female players
We are all somewhat new to Pathfinder, I have background in D&D but years ago.

Seeking advice what females enjoy in games

Hopefully this thread does not turn into anything sexist or gender wars
Realize I am seeking general thoughts, not possible to say what all females like

Hack n Slash? Good ol Dungeon crawl? Role playing with character interactions?

Any thoughts on how to make game/campaign something a female would enjoy.


Thanks all for continued tips

David S: Thanks a lot for the third party suggestion

I just started looking into third party options and have been overwhelmed with so many.

Yes, it is very easy and quick to start the adventure straight out of the box. But we have different work schedules and finding it somewhat difficult to get time set to play. But I am sure it will happen soon

But that is fine,give me a little more prep time (not that I am doing a lot)
But this brings up a couple more questions:

I am thinking to embellish this BB adventure just a bit. A couple role playing options to start us of. Partially to give me a little practice/experience with this from DM prospective. I am thinking simple meet "town leader/elder" who sends you off to this adventure. But also sends you to NPC to assist.

NPC is needed since she is SOLO.
I am thinking 2 level NPC with animal companion. Not necessarily all the rules of animal companion, just a "pet" that goes along but also helps out. Would 2 level NPC with "pet" and Her solo 1st level character be able to get through this beginner duegeon?

Also any simple Plots hooks? Just want a couple simple suggestions/ideas to enhance this adventure somewhat. Any quick simple ideas, just to expand and enhance? Both before the BB "dungeon" and after wards.......


WOW
Thanks everyone for the responses

Yes I agree playing multi characters is not good to start
She does have experience with Magic the gathering and World of Warcraft
Many concepts are similar

My thinking is to do Beginner box
with her having a solo character
I will add NPC and perhaps animal companion to help out.

Should we continue on, ............. probably have her play 2 characters and I will add NPC or 2......

But thanks for all the imput


Bump
Heck I was hoping for a little more support/help than this
One response
Come on Pathfinder people.....


Elvis
Thanks Yes I found the free downloads
Thanks for suggestion to find animal , that with NPC should work out

Yea lots of post i just need to spend some time reading through


Shoot...... me again my own post

Any Free downloads that would be helpful?
Any free (or cheap) maps/adventures? that I could use?


Heck I will make first response to my OWN post
One more question

Time frame? How long can I expect to spend on game. I think we will probably just start with a pre gen character and get right into it.
How long with it take to go through adventure in box?


Background:
I played D&D 1 and 2 edition years ago. Briefly played with 3.0/3.5.
Never played Pathfinder but I enjoy reading many post and feel comfortable (from a players standpoint) with most rules.
New friend expressed interest in D&D , and I suggested Pathfinder.
She has background in Magic the gathering and World of Warcraft. I expect somewhat easy transition.

I have NEVER DMed so I will be learning to DM as she will be learning to play.

A few questions/concerns

We will be playing one player (She is only player) at least to start.
How do I adjust Beginner box so it is appropriate for ONE player character?

What are a few good simple modules (Piazo or 3rd party) that would be good after beginner box adventure. Again this probably needs to be ONE player adventure (or adjusted to that)

Tips for transitioning to Core rules after Beginner Box? (I know a few post about this, I need to spend some time reading)

Advice: I want to play a few times as solo, but considering (to give "Party" feel) having her play 2 characters and I as DM handle one NPC. Probably not the best to start this way, but considering this. Thoughts? Tips? Suggestions?

Tips for me as NEW DM? (probably many post about this, which I need to read). One area I always was baffled by (as player) was keeping track of time/turns. In combat is somewhat more clear, but just when exploring how to keep track of how long it takes? Simple easy methods for tracking turns? Time? when exploring/searching/ wandering..

ANy thoughts and tips are appreciated.
Thanks


I think NPC Codex is next scheduled hardcover book to be released
What is release date (estimate) for that?

Also... What are next 2-3 hardcover books to be released?
Any schedule (again estimate) for next year or so?

Thanks


HI Daemonslye

I know you worked on Paladin in Hell for a long time

Now with Mythic levels in the future
Do you think you will revise Paladin in Hell (your version) based on Mythic materials?

And wonder what other projects you are or have been working on?

Ever do anything with H1-H4 series?


Kata:

Just want to make sure you know
There already ARE novels out (several years old) on those classic adventures.

The Temple of Elemental Evil (Greyhawk Classics) [Mass Market Paperback]
Thomas M. Reid

The Tomb of Horrors (Greyhawk Classics) [Mass Market Paperback]
Keith Francis Strohm

Keep on the Borderlands (Greyhawk Classics) [Mass Market Paperback]
Ru Emerson

Against the Giants (Greyhawk Classics) [Mass Market Paperback]
Ru Emerson (Author)

White Plume Mountain (Greyhawk) [Mass Market Paperback]
Paul Kidd

Plus a couple of otheres. Some of these are out of print and somewhat rare. Search around on Amazon and you will find more info.


This is based on the fact that I have really enjoyed reading some of the D&D Novels based on Classic D&D adventures. (it has been a few years since I read these)

I really enjoyed reading the novel and could relate it to my experiences (from years ago) of actually going through the adventures in my D&D group years ago. Reading the novels made me remember aspects of our D&D adventures.

I really liked the Temple of Elemental evil novel
Keep on Borderlands Novel
Tomb of Horrors Novel
Giants Novel

All were fun to read.

I wonder if novels based on Piazo Adventure paths could be a possibility? Would be fun to read a professional writer's story based on these Adventures paths.

Any thoughts? Any COmments?


I finished reading this book recently and really enjoyed it.
Prior to reading it I read a review that compared it to Ocean's 11 movie.

That is a good comparison: This book really has the feel of a group of con men, thieves, etc who pull off a grand heist. I do not want to give any spoilers, so I will leave it at that.

I found the characters to be interesting and I often found myself wondering what class/level each person would be. I suspect even a few prestige class/levels.

Perhaps someone (with more knowledge that me) could make at attempt at
Classes and level est for some of the characters in this book.
NOt really seeking a full stat write up, just simple class level estimate.

Any ideas?
Jerisa?
Gad?
Vitta?
Hendregen
Calliard
Tiberio


I know this is early and a long ways off

But it seems Worldwound AP will involve Demons and probably Demon Lord at some point.

I would like to suggest the next AP involve Devils and perhaps ....
You get my point

Paladin in Hell? Remake? I wish.........


Forgive me if I take this thread in a slightly different direction

I was reading through the Lucifer write up and took note of his Gaze attack:

Descent into Evil: Any creature meeting Lucifer’s gaze must make a successful Will save or have his alignment shift one step toward lawful evil on the law–chaos axis or the good–evil axis. A lawful evil creature is unaffected by this gaze attack. A successful save renders a creature immune to this gaze weapon for one day.

My question is.... How do you role play this

Lets assume Lawful Good Cleric fails save and his alignment is now Lawful Neutral. Does DM tell player his character has new alignment and just expect him/her to play it that way? Does DM mandate certain actions of the character (requardless what the player says).
And this example is with a cleric, this alignment shift would have significant consquences on the relationship with his/her deity. How is that played out?

Just wondering and hoping to get your opinion on this.

Thanks

Here is the l ink to Lucifer page
https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/outsi ders/devil/devils-unique/devil-lucifer-prince-of-darkness-tohc


Karpad

THANK you
Exactly response
several excellent ideas...
This is what I was hoping for


Shameless Bump.. here

Come on people
Give me some info and suggestions


Set:

Thanks for that info

Still hope to get more

Podcast?

Lets make THIS the post to collect and gather ALL Gen Con news about Pathfinder


I have been busy reading the post on Mythic developments, that seems to come straight from GenCon

I am looking for Recent updates on seminars/product release discussions

Hopefully in the form of Podcast?

I expect to find several Podcast recorded at Gencon in the coming weeks, but I am eagerly wanting news now.

Any one know of a website/place/link:

General GenCon news, ideally in the form of Podcast?

Pathfinder news is much preferred, but I assume Wizards has a lot of news about D&D next at Gen Con.


I do not think this is even a realistic fight ESP if it takes place in Hell

Lucifer will/would fight on his terms and probably not even bother to actually enter the fight himself.

However, should he truely feel a threat from the party

Round 1: Summon (level 9, each arch-devil to Lucifer’s palace in Hell 100%; functions only in Hell)

Then Round 2: ALL arch devil's and Lucifer use Gate/summon

Now you are fighting several Arch Devils AND many pit fiends or the like. Lucifer would just stand back and watch, and continue to summon/gate devils in to this fight.


Thanks for the Savage Tide AP suggestion, I will have to track that one down.

Was hoping for more discussion and ideas............


I am always fascinated with the write ups on Epic level Demon Lords and Devils.
One of my favorite old time modules was H1-H4 bloodstone series, yet I admit that was very poorly done. Paladin in Hell is another example.

My Co DM have discussed putting together Epic level campaign (as best we can with current materials)

We (Mainly I) seek suggestions and ideas on how to use Epic level Devils and Demons as ongoing Story line. Not wanting a one shot adventure, but more complex multi leveled story plot line that involves some Big Bad Ass Demon/Devil as ongoing nemesis and final climatic encounter.

So How have you used Orcus, Asmodeus, Demagorgan, or others in your adventures? Any input and ideas would be appreciated.


DM fnord:

I have a question for you

Will you permit a lurker (me!) to follow along with your epic game.
I do not have the experience with Pathfinder to play, but would very much enjoy following along this game as a lurker.

Do you plan to play this game as Play by post? Or as a "live" online group/chat group? I would be interested in either.

Let me know
Thanks


Hello

I am a teacher a few days away from summer vacation.
I have played D&D, but the majority of my experience with many years ago in high school. When 3.0 came out it rekindled my interest, but busy professional life limits my gaming time.

Seeking to join a group for summer. Perhaps more than summer, but when school starts again, my time is much more limited.

Hoping to find a group of mature professionals who enjoy some occasional gaming. Nothing overly serious, just good adventure.
I am 45 single male, NO smoking, no drugs, not much of a drinker.
Somewhat introverted, educated and traveled.

I am in E Vancouver area, but open to travel anywhere (within reason)

Hope to trade a few emails, discuss group style/make up.

Thanks


daemonslye

Can not tell you how good and wonderful this conversion is
GREAT WORK!!

Thanks for the links to your other conversions as well

I remember some time ago you commented on h1-h4 bloodstone series
You mentioned you were considering a revision of this (with changes)

Is this still something you may work on ? In the future?
Any further thoughts on Bloodstone series?

I would love very much to see your quality work with this series
Thanks


DeathBecomesus wrote:

Not sure where to post this, so feel free to move if need be:

Off and on there has been talk of Pathfinder Computer game, that got me thinking:

1st: I really really like the Temple of elemental evil computer game.
Love the feel of the turn based combat. It is actually difficult (and often not very enjoyable) for me to play real time combat in games.

2nd: I really like the stronghold series, but have been disappointed with the Stronghold 3 release. I think this game (Stronghold series) in general has so much potential. But just not yet reached.

3rd: I have only played small parts of the Total War series, but love the feel of the massive war, along with world building.

I thought could we combine ALL of these (or parts of all) and make a MASSIVELY huge RPG game.

My thoughts
These are unorganized and somewhat random:
I hope to get further ideas and thoughts from others and "Flesh" out this idea

I would like to have lots of standard Duengon Crawl WITH the Temple of Elem Evil Turn based system. Think how GREAT this could be updated to 2011 (2012) computer abilities. ALL the classes, prestige, and abilities of Pathfinder put into this combat system

Some time in the game spend building your castle (Stronghold). You have to prepare for a massive attack, and you supervise (rule) over your castle prepare. Here you have the option, go OUT and find evil creatures, and prevent them from gaining strength and organizing. But if you do this, your castle building is limited and much slower. OR stay at home and build your defense, but this allows your enemies to gather forces, organize, and plan.
Your "stronghold" could have bonuses based on your class:
Fighters would easily get lots of trained low level fighters and standard army stuff.
Wizards, could get lots of magical enhancenments to defense along with low level magic users. Also perhaps use of "ritual" spells, where groups of magic users united to cast spells
Clerics: get lots of healing abilities and various magical defense
Rogues: LOTS...

Hello ? Someone

Darn my post never got much response


1 person marked this as a favorite.

Not sure where to post this, so feel free to move if need be:

Off and on there has been talk of Pathfinder Computer game, that got me thinking:

1st: I really really like the Temple of elemental evil computer game.
Love the feel of the turn based combat. It is actually difficult (and often not very enjoyable) for me to play real time combat in games.

2nd: I really like the stronghold series, but have been disappointed with the Stronghold 3 release. I think this game (Stronghold series) in general has so much potential. But just not yet reached.

3rd: I have only played small parts of the Total War series, but love the feel of the massive war, along with world building.

I thought could we combine ALL of these (or parts of all) and make a MASSIVELY huge RPG game.

My thoughts
These are unorganized and somewhat random:
I hope to get further ideas and thoughts from others and "Flesh" out this idea

I would like to have lots of standard Duengon Crawl WITH the Temple of Elem Evil Turn based system. Think how GREAT this could be updated to 2011 (2012) computer abilities. ALL the classes, prestige, and abilities of Pathfinder put into this combat system

Some time in the game spend building your castle (Stronghold). You have to prepare for a massive attack, and you supervise (rule) over your castle prepare. Here you have the option, go OUT and find evil creatures, and prevent them from gaining strength and organizing. But if you do this, your castle building is limited and much slower. OR stay at home and build your defense, but this allows your enemies to gather forces, organize, and plan.
Your "stronghold" could have bonuses based on your class:
Fighters would easily get lots of trained low level fighters and standard army stuff.
Wizards, could get lots of magical enhancenments to defense along with low level magic users. Also perhaps use of "ritual" spells, where groups of magic users united to cast spells
Clerics: get lots of healing abilities and various magical defense
Rogues: LOTS of traps, intelligence, and ???
Other classes........ seeking your help

Also...... from time to time you have to fight MASSIVE battles (think Total War). I always thought the battlesystem had great potential but was never really developed. In this "game" you have occasionally large scale battles, but also enhanced by all the magic abilies (perhaps even flying creatures)

I would like to see the total fantastic graphics and "worlds" of recent games (Like Skyrium) and also would hope to see the complex moral choices of Dragon Age. Many choices should be "gray" with benefits and costs for each choice. Good and Evil should be more complex and at times not so easily identified.

I would hope to have many many choices and all the choices you make have benefits and cost.

One example: Level up time: You can choice to level up on the go (like in most games). Here you get the standard level up choices.
But if you hold off and take "training" at your castle (when you get back there) you level up but also with a few extra bonuses.

You choice to go out and fight creatures, you prevent them from organizing, and also gain treasures, materials that will aid/enhance in your castle strength. But while you are away, your castle development is slowed.

So many many possibilities.

Perhaps just share your thoughts

I WOuld LOVE to see a MASSIVE computer game
Combining Temple of elemental Evil with Stronghold with total war
With Dragon age, with .... and so ou.

Perhaps I am just dreaming, but i am not the only one


A couple of comments
Seems this discussion is going in many directions

I would like to know (from someone in the know)

Are there any plans for a Pathfinder Computer game?
Is all this discussion just talk, or any real plans?

Point 2: some of this discussion is about the type of Computer game
Turn Based Combat (like Temple of Elem Evil) Vs Neverwinter Nights style

I strongly prefer the turn based style, I thought ToEE gave the best feel of D&D of any Computer games. (esp with the Co8 fixes)

My question (for someone who knows about game design)
Would it be possible to design a RPG Computer game that has Both options?
I imagine at the start up of a game, one of the options would be Turn Based Vs Live Action (or whatever you call it)
Many games have choices and option at the start of the game, would that option be possible?


O

That makes sense

Silly me did not think (or read) that
Temp points get taken off FIRST

Thanks

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