The Lore Warden and (if going guns) Trench Fighter archetypes make excellent Fighters for this setting (the first a gentleman adventurer, the second a soldier with serious firearms training).
The Wizard seems to need little modification to be excellent in this setting, assuming magic is still prevalent. Ditto Magus, actually. And Cleric. What about those three seems in need of changing in the first place.
Summoner seems out of place, I agree, but I'm unsure how to fix it.
A Musketeer Luring Cavalier seems like an excellent character, as does a more standard Cavalier as a devoted cavalryman to a slightly lesser degree. More saber and less lance, but still very workable.
Oracle and Witch make very nice 'barbarian' or 'lower class' spellcasters (along with Druids and Sorcerers), contrasting with the more civilized likes of Wizard and Cleric.
Aubrey the Malformed wrote:
Yes, but this isn't all that different from Burroughs, who doesn't have the same rep. There's lots of dodgy pseudo-Darwinism in both of them (with red men, green men and white men all milling about on Mars, for example, together with the bestial creatures they evolved from).
Yeah...the difference here is that Burroughs doesn't call out some of these races as superior or inferior to others (and, indeed, only has villains do so), for the most part, and his protagonist has a mixed-race kid with a member of one of them. The presence of various races isn't racist, how they're treated is. Burroughs was an elitist, but not really very racist.
Aubrey the Malformed wrote:
Not to say either of them didn't have racist views, of course - but we're talking the 1920s here. Most (white) people held those views. Nor is it especially blatant either.
Lovecraft's contemporaries thought his racism was extreme. And references to non-white people as disgusting-looking at the very least are pretty ubiquitous in Lovecraft's work.
That's a pretty interesting way to do demographics. I use a modified version of the one in the DMG 3.5 that's also tied into the Kingdom Building campaign and makes use of the Apprentice Rules. It's an excel sheet that's taken a life of its own. How'd you come upon those numbers?
They're based heavily on the Settlement Rules and specifically what kind of spellcasting is available in what settlements, I mean, if 5th level spellcasting becomes available at over 2,000 people, that strongly implies that 9th-10th level spellcasters are inevitable in towns of 2001-5000 but not in towns of 201-2000. That has population implications. The thread linked goes into a lot more detail regarding this.
I've also applied them to the listed NPCs for Magnimar, Korvosa, and Sandpoint and found them to be roughly (albeit only roughly) accurate, which was pleasant.
Well demographically speaking, roughly 1 in 1250 people is a 9th level character or higher. How many of those are clerics? Well, we'll be what's probably overly generous and say 1 in 6. So, 1 in 7,500 people can get the kind of advice you're talking about...more like 1 in 150,000 if looking for a Cleric of a particular God (though some place where a full 1/4 of the Clerics are worshipers of the same God, like Qadira, that might be more like 1 in 30,000).
That's still maybe one guy per city who can make these kind of pronouncements 'ex-Cathedra'...and no real assurances that he isn't lying unless you have another guy (who you trust) to confirm things. Clerics who can do this sort of thing are simply rare enough that it's not hard for the vast majority of people to start misinterpreting things the way they want to hear, and potentially ignoring those who disagree in favor of those who agree with their prejudices.
Nothing that trades damage for attack, no. Weapon Focus adds to attacks, as will an Amulet of Mighty Fists (an excellent item for animal companions) or the use of Greater Magic Fang or one of many other spells. What level are you? Because I'd expect your Animal Companion's attacks to be relatively decent all things considered.
In my experience, 25 point-buy combined with capping stats at 16 before racial modifiers (or 18 after, either works) and maybe a limit on stat dumping (no stats at 7, only one below 10) results in your top three stats being around where they would be in relatively optimized 15 point-buy...but your other stats significantly higher, for a more mythic and well-rounded feel, with the only real mechanical effects tending towards a few skill points per level and a point or so in some lower Saves.
Or try reading a Tarzan book. I picked one up at random - Tarzan and the Lost Empire, IIRC - and put it back down after 12 or so pages. Reading a diatribe about how wonderful Africa would be if we could get rid of the all of the blacks killed my interest in Burroughs.
There's actually little evidence Burroughs was a racist per se. He goes on diatribes at least as virulent about various European peoples on several occasions. He was an elitist, and a bit misanthropic regarding the vast mass of humanity, but seems to have been equally so regarding various different races.
Now the Tarzan books can often come across as a bit racist because the majority of said 'vast masses' are black (since it takes place in Africa), while Tarzan happens to be white...but in the books where he actually enters civilization/leaves Africa, most white people are portrayed every bit as badly as the black people. Tarzan isn't superior because he's white, he's just superior.
Sorry for the tangent, but Burroughs being accused of racism is a pet peeve of mine.
On the actual topic:
Do some research, folks. If the production company is actually donating a significant fraction of the profits to LGBT rights organizations (as someone stated, but nobody's cited as of yet), a lot of the arguments advanced for the boycott in this thread stop being valid. So...uh, find that out and make a decision. Me? I don't care enough to see it in theaters, so I'll watch it when I can do so for free and avoid the whole thing.
Another fighter option with out-of-combat utility is Lore Warden, which I find immensely fun and flavorful, and adds some serious awesomeness to combat maneuvers as well as out-of-combat stuff...though its durability is a little shakier (unless you buy back Heavy Armor Proficiency or are Dex-based, anyway).
Any other ideas?
Talk to the players OOC.
Something like "Hey, I know you guys don't like undead, but Joe here based his character concept around them, and IC he's only using animals, and his versions aren't even Evil, which you can verify with Detect Evil...so there's no real reason for you to object IC. That being the case, can we just let this go and move on?"
Never underestimate the power of proper communication.
Purely as a hypothetical exercise...
It seems like a Gunslinger (Pistolero) 13/Paladin 7 has...really good odds, though not by himself. Assuming you start with Dex 18, Cha 17, and add all level ups to Dex. Add +5 to each with Wishes, then +6 to each with a belt and headband, that'll give you Dex 34, Cha 28. Declare Smite Evil, and use a +5 Holy, Evil Outsider Bane, Lawful Outsider Bane gun with silver bullets.
With Haste, Good Hope, Inspire Courage +4, Smite Evil, Divine Favor, Deadly Aim, Rapid Shot, TWF, Improved TWF, and Greater TWF you can easily do +46/+46/+46/+46/+41/+41/+36/+36/+31 for 1d8+9d6+49 per attack. That's something like 85 points of damage per attack (92 on the first), all nine of which will probably hit for a total of 772 damage ignoring DR and regeneration. This ignores misses, of course, but also the 19-20 x4 Crits he has available.
Now, that involves one round of prep a caster with Haste, and a Bard...but it seems doable. You combine the above guy with a Tactics Cleric (and Reactionary, and Improved Initiative) to make him win Initiative so he can do his thing before Lucifer goes.
The entire rest of the party just needs to do 200 points of damage or so to kill the guy. That seems doable if you design the party right (I think the Wizard can do 90 with Clashing Rocks alone, for example).
Or, hell, two of these guys plus a Wizard, Bard, and Cleric for transport and support would make a hell of a party to kill him.
Uh...the average russian soldier crits for 62 points when using Deadly Aim (which they should be if shooting each other). Drop Toughness for some other Feat (I'd grab Iron Will) and that'll kill em right there.
Personally, I'd let them take the Spirit Vessels Revelation at 7th using the 'removed text' from the Editor's Note. It's normally for Juju Oracles only (and, as noted, not canonical at this point), but it seems like it'd solve your problem without any hard feelings, which seems like a good thing. I mean, the Bones Oracle can definitively prove that what he's doing isn't evil and even explain why, so the other PCs should probably be willing to go along with it. Tell the Bones Oracle you'll let him do this only if he doesn't summon any Evil undead prior to 7th level, so he feels he's earned it.
Now, in future, you should probably talk to people about problematic character concepts like this one in advance, so as to head off this sort of thing before it becomes an issue...but that's the best fix I can see given the existing situation.
EDIT: And ninja'd, though I did expound further and provided a link.
I disagree. "Because magic" is a legitimate answer here. Also legit: "Because it's a trap--helping someone isn't a trap."
Neither of those are good in-world rationales, though.
This seems more like a flaw in game-world logic than a genre convention. There's a distinct difference between the two, at least IMO.
I've played with several non-white people and a whole lot of women, and I live in Montana so, y'know, not the most ethnically diverse place ever. I think some of that comes from having LARPed for a while (bigger groups mean more people), and even more from actively recruiting people I meet and like to game with me even if they don't game to start with. I highly recommend that second bit in particular.
That's certainly valid...but doesn't actually explain why the idea doesn't work in-world. Some such explanation seems a reasonable and valid thing for players to want if they notice the exploit.
You need GM help for some of this, but this is how you do it in my experience:
Intelligence: Think things through. Specifically and especially, make some solid contingency plans and quite a bit of effort into them, then pull them out when and if it comes up and IC have the character have not put nearly as much effort in. But really a lot of this is covered by Knowledge skills used properly and you having several minutes to think about your character's decisions while the character has only seconds. Also, keep notes, and have your character just remember that stuff.
Wisdom: This one really requires some GM help and intervention, but a god GM should tell the player of a high Wisdom character whenever they're about to do something reckless or foolish (based on what their character knows) If you're the player, asking the GM for such advice seems viable, as does simply playing more carefully and...not precisely conservatively, but with more concern for the consequences of your actions.
Charisma: Firstly, you can have your character be pretty. Have them be really attractive, and even with no better manners than you, your character will score some Charisma points from this alone. Secondly, be superficially both nice and polite. This is hard for some people, but totally a skill worth learning and a good call for making your character likable, and you can go back to being less friendly OOC if you really can't stand it.
Huh. Okay. Automatic Reset magical traps do in fact break the world assumptions completely if used on things like Remove Disease. That's obviously not what magical traps are intended to do or how they're intended to be used, but it is technically RAW.
House Rule instituted: Automatic Reset Traps only reset 49 times. That makes them 50 times, total, and thus the same price as spellcasting services done 50 times, not an unlimited amount. Maybe have them recover one use a year (making the initial outlay more tempting, and the 100 times material components more reasonable), so that you can still have the thousand year old trap that goes off.
I recommend anyone trying to maintain fantasy worlds as-is do something similar to maintain verisimilitude (assuming they care).
Karzoug wasn't mythic. He actually wasn't the most powerful runelord. That goes to the Pride Runelord, followed by Sorshen. Both are the only ones that had mythic tiers, though I think Azlanist has some template on her.
This isn't quite right. I believe Alaznist has been stated as explicitly having Mythic tiers (though less than Sorshen or Xanderghul...and she cheated to get 'em via Demonic pacts).
I have. Though that was in an Evil game. Doing it in a game intended to be a bit lighter is a bit more of a warning sign, I suppose.
On the original question: The actions in the first post all seem well within the realm of CN if paired with more positive behavior in calmer moments (especially towards friends and family). If they're the only kind of things he ever does...maybe he's verging more towards CE.
Per Golarion, you cannot Raise anyone who's been Judged by Pharasma. Period.
How long this takes varies between moments and centuries...and is entirely determined by Pharasma/The GM. So he got Judged real damn quick, as do many people, with only adventurers and people the GM decides are raisable taking longer. Problem solved.
Yes. Golarion's really pretty internally consistent, IMO. It pretty thoroughly explains most of this sort of thing, and how it functions in-setting.
A lot of it comes down to this:
Charlie Brooks wrote:
If my argument is that the world isn't realistic, then I just really need one example. I have more than one. Done.
Uh...you have zero. Both those I listed are historical and talked of as creating wonders long ago that have been lost to time. So...per Golarion history, they might easily have done all this stuff and it's gone now, leaving the world as presented.
No more than Constructs in 3.X were implied to not be healable save by certain effects. Actually, Constructs had MUCH stronger language regarding healing, and a similar method of costly repair. That didn't stop spells or fast healing effects from working on them.
I disagree. At least per RAI, which is all that's relevant for this discussion, IMO.
That is, in fact, a whole bunch more. Over time that's a huge difference. Remember, we are looking at how significant magic would impact an entire society. By your arguments even places like Nex shouldn't exist. Which is absurd. I'm just pointing out there are broader implications that we all gloss over.
Assuming they were to all do what you propose, sure. They don't because they have better things to do.
The system takes into account virtual demigods with earth-shattering powers striding the land pretty well, actually. They're mostly just not doing the one or two particular mass-production tricks available since those are time consuming, boring, and frankly such people have betteror more urgent things to do with their time.
I'm pointing out how the setting is unrealistic -- an inherent problem in D&D honestly. There have been many possible casters that could have done this in the history of the setting.
Who exactly? Old Mage Jatembe, maybe, but that was a while ago. Aroden when he was mortal, maybe, but again, like 1000+ years ago (which is plenty of time for things to stop working). Who else?
They visit a positively aligned demiplane now and then to get fast healing. That'll take care of that quickly. (Though actually, the text doesn't even prevent healing spells from working on them, it never did).
I'm of the opinion that the spell strongly implies they can't heal without the alchemical process mentioned in the spell...otherwise why even mention such a costly alternative? I guess it doesn't technically say that...but that strikes me as not really representing the word as intended since it's no longer using the rules as intended.
You just need a 13th level Wizard to make a Simulacrum that's 5th level. So there are a lot more of those around. Need to be a bit higher for a demiplane for healing, but there are other options.
Not that many more. Again, by my calculations, in the aforementioned kingdom of 320,000 there are 14 or so people of 13th level plus. How many of those are Wizards...two? Maybe three? Those guys totally don't have better things to do. Even in the kingdom of 1 million, we're still talking like, 45 people total of those levels, and thus 4 or 5 Wizards. This is not a populous level range.
Yeah, it's a shame there wasn't some sort of god-like entity watching over humanity at any point in the past that could have done all this.
He kinda, y'know, died. Which sorta wrecked any stuff like this he'd set up. And he was LN anyway, and much more concrned about humanity as a whole than individual humans.
Neutral will do in a pinch though, they care about their people. Good people have to worry about everyone.
Yeah...still aren't any of those ruling countries. I count several Oracles, a Druid, and a Cleric on top of those mentioned previously. All 15th level at most. And a single Dragon.
That's...really not the people necessary to do this kind of thing.
As for the slave labor issue, that's solved easily enough. You pick someone self-sacrificing as the basis. They'd WANT to do it.
Easier said than done. And who says they'll want to do the exact thing you want them to? I mean, maybe if they're all LG and really loyal...but then you run into other problems:
Like the fact that Simulacrums don't heal and are prohibitively expensive to fix. So attrition's gonna eat away at them pretty fast, comparatively.
Or like the fact that, even if they were free, your 20th level Wizard is pretty much the only guy who can make them and they take him a day each. So how many of these can he actually make a year? 300 at most? And how big a populace does he rule? Say his country's only 320,000, by my calculations that's 4,000 5th level or higher characters of PC classes. Call 1 in 10 of them a Cleric (or equivalent), that's 400. Three years of work and even with attrition our 20th level Wizard will have tripled the number of such Clerics available. A worthy cause, certainly. This will have cost him over 2 million GP and 9,600 hours of his time, which is to say a 12 hour day 6 days a week for three years.
One would think he could spend his time better. And that's for a relatively small kingdom. A kingdom of 1 million people, and he hasn't even doubled the number of healers (though he's admittedly raised it by two thirds or so).
And anyway, it won't last, because even at 5 points of damage a year (hardly unlikely), most of these Simulacra are going to be gone in less than a decade due to the healing issues mentioned above.
Who'd do this? Why the Good King. Several are 20th level wizards/sorcerers.
Huh? In Golarion, based on Inner Sea Magic and the Dragon Empires Gazetteer, I see a whole one currently-alive Good-aligned ruler who's also a high level Wizard or Sorcerer...and she's only 15th (there are a few more high level Good-aligned Cleric rulers...but I still only count three even of those).
That's entirely aside from the potential moral issues with using huge amounts of Simulacrum slave labor that are posed by this suggestion. That's something that might be interesting to explore...but doing what's described isn't an unalloyed good by any means.
Even in Golarion (where levels are a bit higher than everyone being 1-3), levels aren't high enough to actually provide post-scarcity stuff to the masses.
For example, I've been working on the population demographics of Korvosa specifically (a mid-sized city), and there are around 30 people of 9th level or higher in the whole city. And that's higher than average, by a bit anyway. Half of those are likely spellcasters...so maybe 15 people in the whole city can cast 5th level or higher spells. That's not enough to solve the problems you list for everyone.
On an actual per-question list:
Syphilis has been curable a long time...but rarely cheaply. That stays the same.
The king was beheaded? Raise dead/ressurect.
Assuming you don't destroy the body completely or bind the soul. Coincidentally both available as spells roughly on-par with Raise Dead and Resurrection.
Crime? Buy magical trinkets that let them know whenever someone is lying.
No such thing. The very best spells that detect lies still have a Will Save...and as Items, a Save DC of around 16 or so. That's...pretty resistable, really. And far too expensive to equip every cop with. Zone of Truth is easier and cheaper, but it's also a much lower Save DC, probably around 13 for items of it.
Starvation? Child's play for a druid or cleric.
Only if they choose to do so nobody's actively stopping them. There's plenty of food on Earth in the real world to fee everyone...but people still starve every day. Distribution's a b++!~.
Wars? Instead of +1 weapons, give them clw or infernal healing.
Uh...common soldiers can't afford +1 weapons. They can afford a potion of CLW, and most probably carry such a thing...but if everyone has those, they don't change the outcome much, do they?
Why aren't kingdoms severely overpopulated?
Well, there's the high rate of predation. In the real world, humans are pretty much the top of the food chain. In Pathfinder? A large number of things hunt and eat people, and do so quite successfully.
Why would you not attack with it? It's a fully leveled animal companion, and thus one of the nest damage enhancers your PC could ever acquire. Even on a charge build, it can hold its standard action and lay some beatdown on anyone who moves into melee with you.
I'd grab Armor Proficiency, Iron Will, and Power Attack, personally.
To explain the above:
Attack bonus as a whole, goes up a whole lot faster than monster AC. BAB is only one component of this. Just for example, a 10th level Barbarian who started with Str 18 should, at a minimum, be using a +3 weapon (possibly due to Furious), have Str 28 with items and rage, and have that +10 BAB. That gives him +19 to hit with PA. He hits his enemies on a 5+ with his first attack, and a 10+ on his second. Haste is a pretty good assumption by this level as well, and makes that three attacks, requiring only 4, 4, and 9 to hit.
Also, never, ever, base calculations on Vital Strike. It's a sub-par Feat, not the norm. Power Attack, however, is a solid assumption.
Greataxes aren't bad but are hardly the optimal weapon of choice either. You aren't figuring in the chances of a critical hit, which, if using, say, a Falchion or Nodachi with Improved Critical, occurs on 15+, and doubles damage when it occurs., which, mechanically, is a lot better than a lot of the other options.
That 70s Bloke wrote:
hence my questions...what should it have? Also is there only one way to have each class? That would be a bit naff.
There are several good ways to build each class...there are also ways that are, basically, mechanically bad. Vital Strike's on that second list.
That 70s Bloke wrote:
Optimisation? I was under the impression that PF was a ROLE playing game not a competitive wargame.
Uh...you're the one who asked about damage progression, man. That necessitates, by it's nature, a certain amount of optimization/system mastery. You need to know something about how the game works to predict that accurately. Doesn't have to be as optimized as possible (you could figure your Barbarian with a Greatsword instead of a Falchion, for example), but you need to know which choices you're making are good and which are bad.
Also, nothing about mechanical optimization hurts one's ability to roleplay.
The Charm of Wisdom is the only favourable option in the Conversion Inquisition, but not only must one consider what the Inquisition will grant the character, but what they're giving up in return. With the number of other Inquisitions, Domains and Subdomains that grant truly fantastic abilities, the power to ditch Charisma for three skills is a trap. It doesn't suborn the need to have Charisma for anything else; if it did, I'd definitely rate it higher. It's got a relatively nice perk that is so narrow in application that I wouldn't rate it any higher, even if it would be useful for a Virtuoso (though better for a straight Virtuoso) build.
Aside from Leadership score if you're grabbing Leadership...what else does an Inquisitor ever use Charisma for? Perform or Disguise, maybe? And honestly, Perform isn't actually very useful for a non-Bard.
Random thought I had: Dipping a level into Oracle of Lore might be well worth it for this character type if you set up for it. Ditch Dex completely, grab Sidestep Secret and you're suddenly a bit less MAD. It's not a bad call at all, and very nice thematically as well, given Irori's knowledge based stuff. Hell, burn a Feat on Focused Trance and maybe leave Int decent (doable with Dex dumping) and the whole Bardic Knowledge thing becomes quite handy.
Just a thought.
+4 Str, +2 Con, -2 Int, -2 Cha, +1 Natural Armor, 60 ft Darkvision, start speaking Common and Gnoll.
That's what they have sans racial hit dice, and it always seemed balanced enough for PC stats to me. It is a +4 to one stat...but there's a serious lack of other racial abilities, and it's paid for by two stat penalties.
It's technically 13 Race Points by the builder, but only because the stat-mods work out weirdly in that damn thing. I can make it for 10 Race Points by removing the Int and Cha penalties, just to show what I mean.
Personally? I'd mix and match the suggestions a little:
That ought to give you some solid melee as well as spellcasting, and good Channeling when you need or want it.
Then put your racial bonus into Str or Wis depending on which of melee or spellcasting you wish to focus on.
I'd like to step up and strongly advocate the Conversion Inquisition. Being able to completely ditch Charisma and still play the party face is a phenomenal ability for anyone wanting to (as the guide suggests) combine bits of the Virtuoso Inquisitor with any of the other builds, or, indeed, anyone who wants to simply be good at social skills.
Is it optimal if you don't care about social skills? No, of course not, but it's fabulous if you do.
I'm not saying it's a must-have for all Inquisitors or anything, but Red is for options that are actively bad, which is not how I'd characterize a domain that grants 3 skill points a level and a +3 modifier on all Int based checks and +2 on Bluff, Diplomacy, and Intimidate (which is what the Conversion Inquisition and a swap of Int and Cha will grant your 25 point-buy Archer Inquisitor, just for example). And the 25 point-buy Virtuoso build can double his Str score via more-or-less the same method (Wis 16, Str 14, Cha 7), with no loss of social acumen, and picking up some Wisdom to boot. The 15 point-buy Virtuoso could also get, say, Dex and Con 12 out of it by dropping Cha to 7.
Are those stat-increases worth a Domain? Not always, but they sure sound like good options to me.
It's basically the one which was espoused by a well known blog entry on an RP site and which is taken as rote wisdom by a lot of RP'ers. Not a position I personally share, but it's there.
Actually...his version is slightly more extreme even than the site in question (which has room for interpretations between his and mine, though not much higher)/
I'm also a bit surprised that the base individual that this troop is based on is level 6. That seems really really high. I know everybody has a different opinion on what a normal real life person could achieve in some abstract role playing system that isn't a real life simulation, but I'd put the greatest warrior ever in history at level 5, if I was going to put them in a game, maybe. Somebody like Miyamoto Musashi might be level 5. The best of the best level 4, the greatest of their generation at level 3 and most other people below that. The 300 Spartans at Thermopylae I might fill out with 3 and 4 level fighters if I was to create a game with them. I know a lot of them probably were tough as nails, but to have all the WWI Russian riflemen that are fought be the pinnacle, or even beyond that, of human ability seems to really stretch even in game believability, even if fudging things by assuming some of it‘s due to modern equipment. I always seen characters once they reached around mid levels, even non-casters, to be virtually demi-god by any real life standards which helps explain why they can take on monsters that would roll over conventional small armies, and why they can do things like fall over 200 feet and not die.
That's...a bit of an extreme position, and clearly not the one the designers are taking per se.
My own opinion has always favored level 5-6 or so as about as high as humans usually get in real life, with a maximum for someone like Musashi being more like level 8-9 or so. Going by that general assumption, these are clearly elite soldiers, the cream of the crop, but not unreasonable as such...and that's clearly the default assumption that stat block is using anyway, since they're Fighters and not Warriors (unlike most random soldiers you're likely to run into most times and places).
I believe it's in the Inner Sea world Guide, though I couldn't pinpoint where. James Jacobs has also stated so repeatedly, and his opinion is in fact controlling regarding Golarion canon.
A CR 11 Adult Black Dragon can easily manage equivalent damage to that to one PC, or lesser damage to the whole PC group (21-42)...while also having AC 32-36, SR 22, more HP, and what amounts to an aura of concealment.
A level 12 Sorcerer, meanwhile, can alpha-strike for something like 24d6+24 (98 damage, 49 on successful saves) with, say, Cone of Cold + Cold Ice Strike at similar Save DCs (24 or 25, I can calculate easily)
So, as a CR 11, the Troop seems to have really good area-effect damage...but it lacks the ridiculous options a high-level Sorcerer, or the defenses of a dragon...or, really, several of the potential options of other creatures at that level.
What these folks say, mostly. Personally, I think the TWF stuff is abit cheesy, but it's legitimate, I suppose (though reloading is...tricky, and requires specific items to be workable).
Also, if going with Pistols, there's no reason not to be a Pistolero...so he should do that. This seems like a decent list for a focused killer, for example:
Free: Rapid Reload (pistol)
Other Good Feats: Weapon Focus (Pistol), Dodge + Mobility + Deft Shootist (only if aiming for Deft Shootist, which is damn cool), Iron Will, Extra Grit,
Let me ask you one simple question? Would you lower the Int score of the PC at your table when the player had an Int 7 but his character had an Int 17? He obviously can't role play a 17 Int... you can't fake smarts.
Actually...you totally can, at least in an RPG. You can ask other players for advice, get info from the GM with Knowledge checks which your character knows off the top of his head, plan things out in advance which your PC comes up with off the top of his head (I mean, even if you don't put in advance work you have way more time in real life to think things through than your character does in a combat round), and so on. All that allows for someone to play a character who's smarter than they are in a reasonably believable fashion. I've certainly done so and seen it done well by others, too.
If you said "no" then aren't you being fairly hypocritical toward people doing the reverse and acting smarter than their PC stat?
I require people to roleplay their stats. All of their stats. Or at least the mental ones, physical ones being pretty much covered by the rules. This seems a reasonable requirement to me.
Ciaran Barnes wrote:
In my experience at home, a person with aspergers experiences as many emotions as the rest of us, but veryveryvery often appears incapable of empathy or even recognizing it others. They may or may not express the emotion in a "normal" way.
As someone with Aspergers, and a Psychology major, this is...misleading, though not precisely untrue. Having Aspergers means that you lack the inherent ability to perceive the signs (especially body language) of emotion in others, and that your own instinctual responses are out-of-synch with more normal people, but it's not a lack of empathy per se...people with Aspergers are more than capable of empathizing with others if they understand (whether through training or having it explained to them) what the people in question are experiencing.
So, for example, someone with Aspergers might not express sympathy when their friend is acting sad because they are unfamiliar with the signs of sadness he's demonstrating and thus don't know he's sad...but as soon as they realize (or are informed) how their friend feels, they'll feel as bad and be as likely to express sympathy as anyone else (though they may not understand how normal people do that, and thus choose what's perceived as an odd or inappropriate way of doing so).
Now by a technical definition of the word 'empathy' that qualifies as lack of empathy, but it doesn't match up very well with how that phrase is usually used.
It's a little bit like the problem everyone has where they can't gauge tone properly on the internet, only all the time in real life, though it does have the advantage that you can learn ways around it, I suppose.
Generally, I play NG or CG people who are clearly heroes by reasonable definitions...but certainly don't object to getting paid for their heroics if possible.
The kind of guy who'd totally go slay the dragon to rescue the princess...but would keep the horde, and graciously accept any monetary reward the king was offering to boot. He'd still go save the girl even if the dragon was broke and there was no reward...but hey, who wouldn't prefer for there to be some money in it, too?
I make occasional forays into less materialistic characters, and other occasional forays into those motivated primarily by profit/ambition (but still with a Good alignment and scruples), and, for more morally ambiguous games occasional forays into, well, less morally upstanding characters...and still somehow always seem to wind up playing the nicest PC in whatever group I'm in.
Heck, even my LE Drow Bard (and eventual Czar of a large empire) was the nicest PC in the Evil game I played in...I mean, he never took personal pleasure in torture, never behaved in a racist manner, treated his personnel very well, only ate sentient beings when it was diplomatically convenient, only had people killed when it was necessary, and only helped commit genocide once. Okay, so that Evil game was really evil. Still, nicest PC.