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Actually, Sage is a solid bloodline...though less than ideal for a blaster.
For a blaster focusing on electricity I'd go Djinni Bloodline, Elemental Blodline is okay, but reassigns all the spells it grants to electricity, which makes the Arcana kinda weak (since it works better if you have several non-electricity damage spells). Marid Bloodline is similarly nice for cold spells.
As others suggest, if going fire-based, Gnome Pyromaniac is great, and I'd personally combine it with Efreeti Bloodline. The Half-Orc Favored Class bonus is also an excellent alternative for fire-based characters. On the other hand, fire is probably the most commonly resisted element in the game, making electricity likely a better choice (acid's good too, but you said you liked electricity).
Draconic and Orc Bloodlines are also a solid for blasting (with Orc probably slightly better)...but it has the problem of lacking the ability to easily switch energy types, which is difficult sometimes on a blast-focused character.
Feat advice noted above is good for the most part.
I think doom Comes To Dustspawn may reference it as well.
Mega Matt wrote:
What do you want to focus on? Blasting? Mind control? Terrain manipulation?
All have very different builds, and lackng a focus is seriously problematic.
No info, but that sounds cool...so go for it.
Alexandros Satorum wrote:
Not precisely. It has a reputation as a terribly designed archetype, because what it gains is notably better than what it loses. This is objectively true. This means we won't get many similarly powerful options...but also makes it a good baseline for making Fighters better.
Gotcha, thats what I thought. Now what about Tiers? In the adventure, it shows 2 different encounters to choose from Tiers 1-2, and Tiers 4-5. Tiers 4-5 have a higher CR and stronger monsters. I've look into various posts about Tiers and they all seem to point to the type of classes involved, regardless of current level.
The 'class tiers' is purely fan jargon, having nothing to do with any official material, including PFS scenarios. PFS scenarios use Tiers in an entirely different manner to refer to the average party level.
Umbriere Moonwhisper wrote:
This. I left out magic because, y'know, I was comparing them to real-world speeds.
Charlie Bell wrote:
I prefer to think that it's out of respect for their customers who have strong religious beliefs.
Eh...if that's the case they're not being very consistent. I have a friend who worships the Egyptian Gods, for example.
Now, I don't have a problem with Paizo portraying any real-world Gods, and don't think it's necessarily insensitive to do so, but I would hope that if they were going to avoid all real-world religions with devout worshipers, they'd be consistent about it.
I suspect bad PR and the possibility of being sued have more to do with it.
You seem to have as good a handle on Hermea as anyone, and there's not a lot of info out there on it, which means all your options are reasonable, and you should go with whichever one suits the character you want to play.
Now, personally, I'd say that while Mengkare would be fine with little touches of Outsider blood to improve his people (and thus wouldn't necessarily reject human applicants/candidates because of it), a full blown Aasimar or Tiefling has drifted too far from the root stock for his purposes and would get kicked out like anyone deemed unsuitable. An exception might be made for an Aasimar with the Scion of Humanity alternate racial trait, since that makes them a lot closer to human.
Sohei monk can reach that speed actually.
At 16th level, a Sohei, and only a Sohei, can theoretically hit 9 attacks in six seconds (10 with Ki). Which is still not as much as that. More like 5/6 that speed. Zen Archers max out at 7 (8 with Ki), everyone else at 6.
It's a bit more relevant considering it goes through chainmail at close to that speed...and even if real combat archery is slower (it probably is), real people tend to cap out at 6th level or so...which means equivalent people in Pathfinder cap out at around 1/3 that speed.
I'm not really arguing that archers should get more attacks...just that the number they do get is actually reasonable from a realism perspective.
I'd probably go Paladin/Bard because it's awesome, flavorful, has stat synergy, and they're two of my favorite classes. I'd throw...I dunno actually, maybe Dual Path it and grab Champion and Trickster stuff.
Now...as for what you should play...mechanically, you're likely best off going with a combination that results in lots of skills, has stat synergy, and gives 9 level spellcasting. Bearing all that in mind, Urban Ranger/Cleric is probably the best option. That gives you full BAB, 6+ skill points per level, an animal companion (assuming you burn a Feat on Boon Companion), 9 level Cleric casting, so healing is casually doable as are both buffing and save-or-die stuff, and Urban Ranger specifically grants Trapfinding, so that takes care of that. Really, you lack Arcane spells...but you can do without those, and you have basically everything else there is for someone to have. Probably go Hierophant, though Champion and Guardian have some solid options as well, and you could Dual Path either with Hierophant if you like.
Now do it with a bow that has a draw that wouldn't bounce off of my hoodie.
Uh...you saw the part where he shot through chain mail, right? Because that's a thing that happens in that video.
Now a real war-bow might have a stronger draw than that...but the archer would likely be a bigger, stronger guy, too. And even if it would be slower...Pathfinder archers go like a third that speed before 11th level (well, barring magic) and only manage to make two thirds that speed even by 20th and using magic.
Petty Alchemy wrote:
Uh...actually that's a perfectly reasonable rate of fire. Maybe a bit slower than real archers can achieve, to be honest.
And by the same token plate armor is surprisingly non-restrictive.
And the cataphracts and samurai would strongly argue that archery isn't notably impaired by armor...
Richard Russom wrote:
Q: I have a samurai character who has the Two Weapon fighting Feat and he uses a Wakisashi, light weapon, in his off hand. This makes the penalties -2 and -2. Does his strength modifier and BAB still factor in or will his attack rolls always be at -2 no matter his level and Feats?
The -2s are on top of all other modifiers. So, with Str 18, masterwork weapons, and BAB +1, you'd get one attack at +6 or two at +4/+4.
Do one on one character creation with the newbs. Sit down take away the book for a few min and ask them to envision a character. Ask them how they would like this character to carry them self and solve problems etc. Based on their answers pick a class and walk them through how to do the things they talked about before even looking at the book.
This is also excellent advice.
I'd keep them on the list, but allow the player to retrain the spells if they don't like what they initially choose.
This. I mean, who doesn't let new players adjust things they want to change?
Also, I admit they aren't perfect choices, but having one each full Arcane and Divine caster seems necessary to providing all the basic character options, and they're the best classes available of those choices.
I agree with the basic idea, but, as others have mentioned, Fighter seems a bad Class to do it with. Sorcerer is much more workable, though, especially if the GM can advise on spells.
Some actual good Classes:
Barbarian - As others have said, very simple at heart. At least at 1st level. This is likely the worst of these options.
Paladin - Extremely simple, wonderfully thematic, easy to play mechanically, and thematically no harder for newbies than experienced players, maybe even easier.
Ranger - Very solid. Recommend Archery and they're dead simple to play, too. Probably the single best starter class actually.
Oracle - I think, as much as Cleric is forgiving of creation mistakes, it tends to paralyze new players with option overload. The Oracle is an effective and relatively simple alternative. Especially with GM advice on spells.
Sorcerer - As stated above, I agree with this one. Much like Oracle, with GM advice on spells, I think this is a lot easier for new people to deal with than Wizard or Witch would be.
That's my recommended starter classes.
I could have sworn she was a full fledged goddess before that. I know she originated as an empyreal lord and served at Ihys' right hand when she fought Asmodeus, but I thought by the time Rovagug turned his sights to Golarion, she was already a goddess.
According to her Deity article, she was an Empyreal Lord when she stood up to Rovagug, and it was her bravery in being willing to sacrifice herself going up against Rovagug in that state that gave the other Gods hope and catapulted her to full Deity status, which in turn allowed her to kick Rovagug's ass.
Now, in Book of the Damned, Asmodeus (I believe) implies that she was a Deity before that...but look at the source.
Alignment is descriptive, not prescriptive: Your Alignment is based on your past and current actions, not planned future ones. In the circumstances described, his Alignment likely wouldn't remain NE for long...but at the moment he's mostly a corrupt official interested in his own comfort, occasionally acting spitefully towards his boss in secret, which makes NE reasonable.
Y'know, this thread has convince me that Natural Armor should have a maximum. Skin just doesn't get any harder after a certain point. So I looked at the dinosaurs, who seem to max out at +14 or so, and thought about capping it at +15, but thought about Dragons and other creatures who could reasonably be tougher than that and upped it to +20.
From now on, any excess Natural Armor above that I'm changing to a Deflection bonus (stacking with any they already have naturally). And on Dragons specifically, I've decided that the progression should be more natural than that, and that they're already overtly magical, so I'm having half their Natural Armor (rounded down) simply be converted to Deflection bonus (which neatly maxes the toughest Dragon at +20 each Deflection and NA). This makes creatures who I change thus tougher on touch AC (much tougher in the case of older dragons), but also unable to effectively use Rings of Protection. That works for me, especially in terms of making ancient Dragons not pushovers to Touch Attacks.
So, thanks for a new House Rule! :)
This is true, and why using the Advanced Simple Template to reflect having Wished all their stats up is something I tend to do to main villains in general...but is particularly nice for Fighters.
If gods don't have stats, how did Saranrae fight Rovagug? :p
Actually she was a demigod when she did that...well, right up until the end, anyway. ;)
More seriously, Gods do not have conventional Pathfinder stats. You could definitely stat them in some system...but due to the profound difference in scale and nature between full Deities and everything else, it wouldn't have much of any similarity with the normal Pathfinder system.
Is Iomedae a Demigoddess? Does she have stats?
Iomedae was once a demigoddess and had conventional stats. She has since become a full God and does not.
In the LoF game I ran, the party Fighter (male Half-Orc) actually married the party Barbarian (female Human) between chapters 1 and 2. Both players were male, too. It was less awkward than it might sound...rather sweet really, they were both ex-slaves who really enjoyed killing things, so they had quite a bit in common. Good times.
The game sadly ended after Chapter 2, but it was interesting. One player also lost a character and his second one was a Tiefling Rogue who was dating Haleen (for those unfamiliar with LoF, Haleen was the NPC sister of another PC). So...yeah, that game had a surprising amount of romance given the relative isoation of that AP.
Relationships with NPCs are quite common in my games, but between PCs is a lot rarer (though it's happened a few times other than the one above). I like the characters in my games to be fully realized people and that includes things like friends, family, and romantic relationships, so I make sure to include opportunities for such things whenever possible.
I also don't have a particular problem with PC/Cohort relationships, though that may have to do with the fact that in games I've both run and played in cohorts get roleplayed like any other NPC outside of combat (the player does control them during combat...but that's not exactly 'romance time').
Really, Xander is a Fighter? I'd put him as a Commoner or Warrior at best.
Xander's perfectly competent. Well, by the end of Season 2 or so, anyway (and prior to that, Willow is nothing but an Expert either). He's just...not nearly as badass as Buffy or Giles, and lacks ridiculous intelligence or magic like Willow. He's overshadowed, not because he sucks, but because everyone else is just better (Buffy's Template, Willow having, y'know, Magic, Giles being higher level and dabbling in magic as well...).
Or at least, that's how it always seemed to me.
Angel probably has some Rogue in there, too. He's clearly got way too many skills as Class (including the social ones) to be a straight Fighter. Besides which, Angelus always was more of a trickster and manipulator than straight-up Fighter. Or maybe a couple of levels of Paladin for the whole Champion thing. And by the end of his show, he's a little higher level than that, too.
Actually, thinking about it, I'd probably make him as a straight Rogue in Buffy (maybe with a level of Martial Artist Monk), grabbing a couple of levels of Paladin in his time on Angel.
Spot-on on Buffy, though I'd argue being a Slayer is best represented with a slightly modified Advanced Simple Template, and she might have a level of Martial Artist Monk for unarmed combat and unarmored AC.
Spike would be a Vampire Brawler (from the ACG), Willow is obviously a Wizard (despite the Witch terminology), Xander is probably a Fighter, Giles would be probably be an Archivist Bard...y'know, I'm gonna stop before I start actually trying to stat these folks.
Well, to be fair, she does so along with Desna, who's awesome. They are pretty much on their own, though, and Desna has other areas of concern, too.
While we're at it, how dare Paizo include humans in their game! Humans have killed so many people throughout history. It's clearly offensive and insensitive to all the relatives and descendants of those poor victims to include such horrific creatures, and as a PC race at that!
Or animals for that matter! Think of all those people who've died to animal attacks! It's terrible, and I simply won't abide it! I suppose it's slightly better since they aren't PCs, but your player characters are expected to ride and associate with them, with whole class features being based around having one as some sort of 'companion' that you actually care about! At least humans are easily removed, but you can't even use the entire Cavalier class without including these horrors.
I'm just gonna link a thing...
For those who don't follow the link...that's James Jacobs answering my question on the subject of that line in Chronicles of the Righteous. And not the way Rynjin seems to expect/fear. At least I don't think so.
There's quite a difference between defining what you (and maybe I) believe is probably Neutral behavior as Evil, and defining clearly Evil behavior as Good.
School Power from the Arcane Bloodline. The Robe of Arcane Heritage lets me count as 4 levels higher for the purpose of bloodline abilities. It gives me another level 6 spell too as a result of the New Arcana boost at level 13. I have edited them both in to make it clearer.
Ah, gotcha. That works, yeah.
Uh...how are you getting +4 to Save DCs on Conjuration? Your Feats only grant +2, and I'm not seeing anything else that raises them.
I'm not trans*...but I've read several threads where our trans* board members expressed their opinions on this item, and while these varied, since, y'know, trans* people aren't a hive mind, and many wished they had one, the consensus was that being a cursed item made sense, since anyone not trans (which is the majority of people) who put on the belt would in fact now suffer a similar "I'm in the wrong body." problem to that which trans* people face in real life...which is apparently quite unpleasant.
Deities needed worshippers and control of planes to gain more primal energy (the game had a wonky formulae for it).
It is worth noting that this is explicitly not how Deities, Demigods, or any other such beings work in Golarion. They appear to care about being worshiped, but their power does not appear to be based on it.
Do you mean Traits? Because the Feat to do this is Martial Weapon Proficiency.
In terms of Traits, there's Hunter's Eye from the PFS Andoran faction, which gives a bow proficiency and lets you ignore the range penalty for the second range increment.
EDIT: Wow, seriously ninja'd. This is what I get for needing to look up that Trait name.
Achaekek is actually not statted in Pathfinder, but in 3.5, and as a full god isn't available for statting in Pathfinder.
But the Bestiary 4 has three Demon Lords, three Great Old Ones, and three Empyreal Lords statted. All are Demigods. The only general rules for statting demigods appear to be that they are CR 26-30.
Uh...I mentioned action economy as an issue for any single villain. So...let's call it a CR 12 Fighter (say, 11th level with the Advanced Simple Template and PC WBL) and two CR 7 people for backup (say, 8th level standard NPCs). They're not gonna overshadow him because, well, CR 7 as compared to CR 12. We'll call it a melee Cleric and buff-focused archer Bard. That'll...definitely make a workable big-bad group, and it's very clear why the Fighter is in charge, and should make a very interesting encounter for your aforementioned 9th level party.
If you like, and are willing to stat up a 9th level party, we can even try out this scenario...though it's unlikely to prove anything.
EDIT: Screwed up math.
So, the following passage is found in Champions of Purity:
Champions of Purity wrote:
The bolded part concerns some people, as an endorsement of the death of what amount to children/genocide of monstrous races as a canonical Good act. Now, that doesn't strike me as what the author of that passage probably meant...but I can see where people get that idea and it seems an unfortunate and problematic attitude, and is being cited elsewhere on these forums as Paizo's 'official' take.
1. Basically, what was the intent behind the bolded section? Just to give GMs some in-print support for whatever decision they make on the issue, or to present the issue but leave the answer to the readers, or what?
2. In your own games, would killing children, even of a monstrous race, generally be a Good act? To clarify I'm talking Goblin or Orc babies/children here, not something made of supernaturally pure Evil or anything like that.
3. While you obviously can't speak for the other people at Paizo do you think they'd generally regard this as a Good act in games they were GMing?
Let's take a step back: "The people at Paizo." didn't write that. One person, probably a freelancer, did. And, as Mikaze mentions, probably as a sop to a certain gaming style. It is not necessarily agreed upon by, oh, anyone else at Paizo. So chill.
There is no reason why a 7th or 8th level Fighter would be a better Charismatic Warlord than an Incubus Fighter 1.
No, there isn't.
I want to make this clear: I'm not arguing that a 0-HD race, single-classed, Fighter is a better main villain, mechanically, than a monster given Fighter levels. They are not. I'm not arguing they're the most powerful class, or the 'best' to mechanically represent a BBEG . They are not (I'd actually be inclined to argue that Bards and Wizards are the 'best').
All I am arguing is that a properly designed Fighter is an acceptable threat of its CR, and certainly buildable with the necessary skills to believably rule, and thus, at a few levels over the PCs, a valid BBEG if you want to use it as such. Not just a speed-bump or 'treasure pinata'. That is all.
Heck, the BBEG of the first Pathfinder game I ever played was a Fighter (admittedly, we were like 8th level, and he was thus 12th or so, I think...this was a while ago). A couple of PCs almost died (and one did die) in that fight, and we barely managed to defeat him. This is a thing that can happen and works. That's all I'm saying.