Bronze Half-Dragon Copper Half-Dragon Brass Half-Dragon Silver Half-Dragon Gold Half-Dragon Red Half-Dragon Green Half-Dragon Blue Half-Dragon Black Half-Dragon White Half-Dragon Elf, Sorcerer 20 CR 40
Usually Chaotic Good Medium Dragon
Init +6
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AC 60 FF 58 Touch 13
(+2 Dex, +40 natural , +7 Mithral chain shirt +3 , +1 deflection)
HD: 20
HP: 296 (0d12+3, 20d4+243)
Fort +17 Ref +8 Will +11
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Speed 30ft
Base Atk +10 Grp +53
Attack: Longsword +53 1d8+43 (19-20/x2)
Attack: Rapier +53 1d6+43 (18-20/x2)
Attack: Longbow +12 1d8+0
Full Attack: Longsword +53/+48 1d8+43 (19-20/x2)
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
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Abilities Str 97(+43) Dex 15(+2) Con 32(+11) Int 30(+10) Wis 9(-1) Cha 34(+12)
Stat Points Gained From Advancement: 5
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Total Feats: 7
Feats: Eschew Materials, Improved Initiative, Toughness, Maximize Spell, Improved Toughness, Improved Counterspell, Empower Spell
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Skill Points: 240
Skills: Bluff+35.0, Concentration+34.0, Knowledge (Arcana) +33.0, Profession+22.0, Spellcraft+33.0, Climb+48.0, Diplomacy+23.5, Listen+10.5, Sense Motive+10.5, Spot+10.5, Use Magic Device+23.5
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Gear:
Amulet of Health +2 (4000gp) - worn
Belt of Giant Strength +4 (16000gp) - worn
Cloak of Charisma +6 (36000gp) - worn
Gloves of Dexterity +2 (4000gp) - worn
Ring of Protection + 1 (2000gp) - worn
Mithral chain shirt +3 (9250gp) - worn
Total Cost of Gear: 71250gp
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Darkvision(Su): 60ft
Low-light Vision(Ex):
Breath Weapon 30ft cone of cold(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of acid(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of lightning(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 30ft cone of corrosive gas(acid)(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 30ft cone of fire(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of fire(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Summon Familiar(Ex): A sorcerer can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power. If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs. A character with more than one class that grants a familiar may have only one familiar at a time.
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