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BROWSE

Db3's Narrator's page

205 posts. No reviews. Alias of Dragonborn3.

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About Db3's Narrator

Junranshi:
CR 12
Always Neutral Huge Dragon
Init +1
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AC 28 FF 27 Touch 9
(-2 size, +1 Dex , +13 natural , +6 Mithral breastplate +1)
HD: 17
HP: 249 (17d12+139)
Fort +18 Ref +11 Will +7
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Speed 60ft
Base Atk +12 Grp +33
Attack: Talons +23 4d6+13
Full Attack: Talons +23 4d6+13, 2 Foreclaws +23 1d6+6, Bite +23 2d6+6
Space 15 ft. (3 squares) Reach 10 ft. (2 squares)
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Abilities Str37 Dex13 Con27 Int4 Wis15 Cha12
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Total Feats: 6
Feats: Run, Toughness, Track, Improved Natural Attack(Talon), Improved Multiattack, Multiattack
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Skill Points: 20
Skills: Hide+5.0, Jump+17.0, Listen+6.0, Spot+6.0, Survival+6.0
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Gear:
Mithral breastplate +1 (4350gp) - worn
Total Cost of Gear: 4350gp
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Darkvision(Su): 60ft
Low-light Vision(Ex)

Fiendish Ghast:
Fiendish Ghast CR 4
Always Chaotic Evil Medium Undead
Init +3

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AC 21 FF 18 Touch 13
(+3 Dex, +4 natural , +4 Chain shirt)
HD: 4
HP: 42 (4d12+16)
Fort +1 Ref +4 Will +6

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Speed 30ft
Base Atk +2 Grp +5
Attack: Bite +5 1d8+3
Full Attack: Bite +5 1d8+3, 2 Claws +0 1d4+1
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)

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Abilities Str 17(+3) Dex 17(+3) Con -- Int 13(+1) Wis 14(+2) Cha 18(+4)

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Total Feats: 2
Feats: Ability Focus(Paralysis), Unholy Toughness

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Skill Points: 35
Skills: Bluff+7.5, Decipher Script+4.5, Listen+5.5, Sense Motive+5.5, Spot+5.5

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Gear:
Cloak of Charisma +2 (4000gp) - worn
Chain shirt (100gp) - worn
Total Cost of Gear: 4100gp

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Ghoul Fever(Su): Fortitude save DC 16(+2 HD, +0 Racial, +4 Cha, +0 Feat) negates
Disease�bite, Fortitude DC, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.
Paralysis(Ex): Fortitude save DC 18(+2 HD, +0 Racial, +4 Cha, +2 Feat) negates
Those hit by a ghast's bite or claw attack must succeed on a Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Damage Reduction(Su): 5/magic
Cold Resistance(Ex): 5
Fire Resistance(Ex): 5
Darkvision(Ex): Darkvision up to 60ft.
Spell Resistance(Ex): 9
Smite good(Su): 1/day a fiendish creature can smite a good foe and add additional 4(1/HD) damage to the attack. If the smite is used against a foe that is not good it adds no additional damage but the smite is still used for the day.

Aurora Borealis Half Dragon:
Bronze Half-Dragon Copper Half-Dragon Brass Half-Dragon Silver Half-Dragon Gold Half-Dragon Red Half-Dragon Green Half-Dragon Blue Half-Dragon Black Half-Dragon White Half-Dragon Human CR 20
Usually Non-Evil Medium Dragon
Init +2

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AC 60 FF 58 Touch 13
(+2 Dex, +40 natural , +7 Mithral chain shirt +3 , +1 deflection)
HD: 0
HP: 0 (0d12+0)
Fort +12 Ref +2 Will -1

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Speed 30ft
Base Atk +0 Grp +42
Attack: Longsword +42 1d8+42 (19-20/x2)
Attack: Short bow +2 1d4+0
Full Attack: Longsword +42 1d8+42 (19-20/x2)
Full Attack: Short bow +2 1d4+0
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)

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Abilities Str 95(+42) Dex 14(+2) Con 35(+12) Int 30(+10) Wis 9(-1) Cha 30(+10)

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Total Feats: 1
Feats: Multiattack

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Gear:
Amulet of Health +2 (4000gp) - worn
Belt of Giant Strength +4 (16000gp) - worn
Cloak of Charisma +2 (4000gp) - worn
Gloves of Dexterity +2 (4000gp) - worn
Ring of Protection + 1 (2000gp) - worn
Mithral chain shirt +3 (9250gp) - worn
Total Cost of Gear: 39250gp

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Skill Point Bonus(Ex): +1/hd
Bonus Feat(Ex): One extra feat
Darkvision(Su): 60ft
Low-light Vision(Ex):
Breath Weapon 30ft cone of cold(Su): Reflex save DC 22(+0 HD, +0 Racial, +12 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of acid(Su): Reflex save DC 22(+0 HD, +0 Racial, +12 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of lightning(Su): Reflex save DC 22(+0 HD, +0 Racial, +12 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 30ft cone of corrosive gas(acid)(Su): Reflex save DC 22(+0 HD, +0 Racial, +12 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 30ft cone of fire(Su): Reflex save DC 22(+0 HD, +0 Racial, +12 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of fire(Su): Reflex save DC 22(+0 HD, +0 Racial, +12 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage

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Advancement: By character class

Killing a God(kitty):
Bronze Half-Dragon Copper Half-Dragon Brass Half-Dragon Silver Half-Dragon Gold Half-Dragon Red Half-Dragon Green Half-Dragon Blue Half-Dragon Black Half-Dragon White Half-Dragon Elf, Sorcerer 20 CR 40
Usually Chaotic Good Medium Dragon
Init +6

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AC 60 FF 58 Touch 13
(+2 Dex, +40 natural , +7 Mithral chain shirt +3 , +1 deflection)
HD: 20
HP: 296 (0d12+3, 20d4+243)
Fort +17 Ref +8 Will +11

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Speed 30ft
Base Atk +10 Grp +53
Attack: Longsword +53 1d8+43 (19-20/x2)
Attack: Rapier +53 1d6+43 (18-20/x2)
Attack: Longbow +12 1d8+0
Full Attack: Longsword +53/+48 1d8+43 (19-20/x2)
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)

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Abilities Str 97(+43) Dex 15(+2) Con 32(+11) Int 30(+10) Wis 9(-1) Cha 34(+12)
Stat Points Gained From Advancement: 5

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Total Feats: 7
Feats: Eschew Materials, Improved Initiative, Toughness, Maximize Spell, Improved Toughness, Improved Counterspell, Empower Spell

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Skill Points: 240
Skills: Bluff+35.0, Concentration+34.0, Knowledge (Arcana) +33.0, Profession+22.0, Spellcraft+33.0, Climb+48.0, Diplomacy+23.5, Listen+10.5, Sense Motive+10.5, Spot+10.5, Use Magic Device+23.5

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Gear:
Amulet of Health +2 (4000gp) - worn
Belt of Giant Strength +4 (16000gp) - worn
Cloak of Charisma +6 (36000gp) - worn
Gloves of Dexterity +2 (4000gp) - worn
Ring of Protection + 1 (2000gp) - worn
Mithral chain shirt +3 (9250gp) - worn
Total Cost of Gear: 71250gp

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Darkvision(Su): 60ft
Low-light Vision(Ex):
Breath Weapon 30ft cone of cold(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of acid(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of lightning(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 30ft cone of corrosive gas(acid)(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 30ft cone of fire(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Breath Weapon 60ft line of fire(Su): Reflex save DC 21(+0 HD, +0 Racial, +11 Con, +0 Feat) reduces damage by half.
A half-dragon's breath weapon deals 6d8 damage
Summon Familiar(Ex): A sorcerer can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The sorcerer chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power. If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs. A character with more than one class that grants a familiar may have only one familiar at a time.

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Advancement: By character class



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