Seltyiel

Daynen's page

Organized Play Member. 532 posts (3,565 including aliases). No reviews. No lists. 1 wishlist. 5 Organized Play characters. 46 aliases.


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F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

bit of max HP and a new spell, sorcery points and a spell slot.

With things finally looking up, Amber finds her singing voice. While she was nary the equal of any bard, she knew she could ring her own notes just fine, now that there was reason enough to sing.

"no chimney smoke, no hammers peal,
no mighty hands to yet forge steel~"


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F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

As someone who so recently was computerless, I'd be quite the dick if I complained about this. Hang in there, DM.


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F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

Guess I'm not the only one who had a rough week, aye? Truth be told, aside from HP and possibly fatigue, I'm good. I don't exactly burn through spells currently, which feels REALLY weird, to be honest; I'm a sorceress who charges in with a handaxe and a 20 STR score--that's like, NEW to me.


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F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

Well, I'm on a borrowed computer at the moment; slow as hell but still more practical than a phone; I seriously cannot stand typing with thumbs. The stone(s?) passed but the effects still linger; I recognize this new sensation as severe dehydration, which makes sense considering I probably filled that bucket with the contents of my stomach (yes, it hurt THAT bad) sooo...

Better? Yeah. Not great, but...better. At least I can still go to work and now I can get back to the campaigns, so...woo!


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F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

Amber shifts 5 feet to get at the minotaur's flank and swings for the meat.

chop chop!: 1d20 + 7 ⇒ (3) + 7 = 10
but how MUCH chop chop?: 1d6 + 5 ⇒ (5) + 5 = 10


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F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

Spotting Ienmar's headlong charge, Amber refuses to be outdone, brandishing her axe and following suit, joining Ienmar's assault on the gruesome aberration as she follows up his hammer blow with a biting chop to the monster's midsection.

axe go CHOP!: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 5 ⇒ (5) + 5 = 10


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F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

Turns out, well delivered constructive criticism is one of the biggest kindnesses we can offer each other.

For my part, I find the best thing to do with PBP is to let everyone find their pacing and style and give it time for everyone to adjust slightly to each others' wavelength, so to speak. The posters who are too short find ways to beef up their descriptions a bit and those who run long-winded learn to be a little more succinct until everyone finds a nice rhythm and it just flows. Setting a tone with example post lengths and desired descriptive "volume" can help get the ball rolling at the intended speed but then it's just a matter of making sure everyone's still feeling the flow.


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F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet

On opening the door, Tori reflexively levels her rifle at the bot. Damn Azlanti and their 'bots..." Seeing it's inactive, she relaxes only slightly, glancing between it and the trident. After a moment of weighing her options, she sighs. "Okay, don't shoot it unless it goes hostile. Maybe it's just a butler bot. With a...laser rifle. That's...out of power? Yeeeeeaaah, let's go with that." She steps into the room, then closer to the trident, pausing with each step to note the bot's reaction, if any. If/when she reaches the trident, she slowly reaches for it, eyes trained on the robot the whole time, muscles coiled for a dive to cover.


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Wow. You get to move to a new place and tear your old one down too? Sounds like a great excuse to swing a sledgehammer.


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Better a quality game delayed and business concluded than a desperate, fragmented attempt that falls flat. Take care of the big things first; the boards aren't going anywhere and neither are we.


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F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet

Tori sighs, shaking her head at the blustering worm--which is no bigger than her--and shoulders her rifle. "Anyone want a piece of this thing? Feel free to scare it off; I'm tired of wasting ammo on the wildlife."

holding action for now.


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male goblin Alchemist (Wasteland Blightbreaker) 8 character sheet

Gritting his teeth, Jebediah shudders visibly as the unknown effect chills his mind. He turns back toward the forest entrance, tugging River along by the cloth of her pants leg. "This. This is why I said we should wait for them to approach. I don't know WHAT in Azmodeus's soggy ass that was, but I don't think it was an Orc. Unless the gouged eye tribe are suddenly VERY into magic and very afraid of visitors, I think they've got neighbors who don't want us here."

He shudders again, trying to shake off the disquieting unease as he thinks. "Wait. It said 'my' forest..."


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F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet

Tori stops mid-inspection of her rifle as Lenesel starts speaking like an elemental. "Did...did you just learn to speak water by listening to one song?"

Liberty's Edge

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"yo dawg we heard you like RPGs so WE SHOVED THEM ALL INTO A SINGLE CAMPAIGN! GET ROLLING, SCRUBS!" Like, holy crap man, it sounds awesome but does the phrase "choice paralysis" mean anything to you? XD


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F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet

Tell me you at least brought a snowboard or a sled or something...


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male goblin Alchemist (Wasteland Blightbreaker) 8 character sheet

"Well, it's about time!" Jebediah exclaims, wearing his hauntingly wide goblin grin just as the others turn to look down at him standing right in their midst, fully dressed. "Nameless patron, no doubt a dark and spooky location, no details? I wouldn't have it any other way. This last week has been excessively dull; if this trip doesn't involve some form of mystery, violence or explosions, I'm likely to start a few myself."

He then makes his way to the table, hopping up to stand on a chair before smoothing out his shirt. He puts up a hand at Crow's offer. "Nothing for me, thank you. Don't want to start gorging myself just out of force of habit." He rolls his eyes at his own memory of younger days. "Glad that's over...so! Anyone placing wagers on what will face us? Outbreak of disease? Undead uprising? Rampaging beasts? ...Miner's union on strike?"

Liberty's Edge

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Any game that offers the chance to roll for stats has to be worth a look. Some of the greatest characters of all time have come from rolling stats. Let's see what the dice gods throw back at me today!

4d6 ⇒ (4, 4, 1, 1) = 10 9 so that one's out...
4d6 ⇒ (5, 3, 4, 5) = 17 14
4d6 ⇒ (2, 4, 6, 6) = 18 16
4d6 ⇒ (2, 4, 4, 6) = 16 14
4d6 ⇒ (3, 2, 2, 6) = 13 11
4d6 ⇒ (1, 6, 3, 1) = 11 10
4d6 ⇒ (1, 5, 2, 6) = 14 13

So 16, 14, 14, 13, 11, 10...I've built characters off of MUCH worse than that. Time to see what strikes me and get back to ya.

Also: YE GODS, a negative PB equivalent? And a 46? As in, Four six? I wouldn't even know WHAT to do with 46 point buy; that's some 'outer realms' level insanity right there.


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You will choose me or I will sneak into your house and throw foam noodles at you from the corner of your room wearing a sign that says "(Not the) CHOSEN ONE" while loudly judging your terrible taste in chairs.

For precisely 5.7 hours. Starting at 3:26 AM. On a tuesday. In February.

The warning has been given; your fate is now your own.


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A chance for tables to mingle during downtime could be quite entertaining indeed. You'd have to be careful about allowing anything more than just RP convos though; allowing parties to share crafting, research and all that would just be a hilarious powercreep exploit.

Potions! Mixtures! Concoctions made to order! Alchemical items on the cheap! Come one, come all to Dr. Castle's Castle of chemistry! One week only!

Liberty's Edge

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Haven't made an alias yet, but I'll throw in my opening submission here:

Tori "sunskimmer" Steelfoot is a halfling operative who wants to build and fly the hottest starships in the galaxy. She's skilled, resourceful and knowledgeable. She'll snipe your eye out at any range, on foot or in the cockpit and she'll find a way to tune your ship to perfection...just don't ask her to arm wrestle.

As for the crunch...how do you feel about a link to a mythweavers sheet?

Prompt:
The alien, a spider-like being that looks to be made of translucent crystals, swiftly moves to block you from proceeding down the space station corridor. It's body flashes rhythmically in bright reds and dull oranges as it makes a series of popping and crackling sounds similar to fireworks while pointing at the grenade on your belt.

Tori looks up with a start from her datapad at the strange, crystalline spider, eyes wide with fascination. "Whoah...now what sort of crawly are you, I wonder?" and what are you made of? As she considers performing a scan, she notices the tip of its appendage pointing to her belt. "What...that? Ohhhh...no, you don't want that." She pulls the grenade from its loop and shows it to the creature, which continues its flashing. "It's a grenade. It blows things up."

She pantomimes the motions of pulling the safety pin and throwing the grenade, then makes a big flourish with both arms and her best impression of an explosion. The creature seems to shift its weight slightly, as if tilting its...head?... to one side.

Is THIS thing security? Or just someone's pet? Tori lifts the grenade above her head, watching the spider carefully. She holds it out first to one side, then the other, noting as it follows the movement of the grenade with whatever passes for eyes. She holds it out in front of her and the spider seems to inch towards it...then she abruptly flings it backward, letting it bounce and roll away behind her. The spider looks at her for a moment, as if weighing its priorities, then it skitters off in pursuit of the explosive. Tori watches it go with a chuckle as she starts off down the corridor at a brisk jog. Just hope he doesn't try to--

Her thought is interrupted by precisely the sound she was afraid she'd hear: an explosion followed by the tinkling of a crystal rain.

Returning to the scene, she finds fragments everywhere and crystalline limbs scattered to all parts of the hall. "Well...S*%@." After all of five seconds surveying the carnage, quick glances both directions confirm she's alone; she scoops up a crystal fragment and pockets it, then hastens off down the corridor. Seriously thought I'd actually have a minute or two...figures.


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NNNNNNOOOOOOOOOOooooooo...worries fam, somebody had to make the cut. Go get em, hapless--err, I mean, brave heroes!


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Heheheh. Yeah, I don't consider myself a very munchkin-y player but when someone says it's crunch time I can do crunchy. And yeah, I saw that little possibility and went "how can I not? I'll probably never have the chance again."

Liberty's Edge

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DM Ramza wrote:
As long as it can accommodate the custom campaign traits, that should be fine. Please still include background and other fluff details in your alias profile.

Can do, and thanks. I could easily just put the campaign trait in the alias, or even perhaps in the profile line of my posts if you like.

It's just nice that mythweavers visually a real character sheet; I got my start on tabletop games so it's just a mental connection that works for me.

Already gravitating towards some kind of undine rogue; not sure if I want to lean into the swimming too hard because I have no clue what we'll face, but the unknown is just the nature of the beast, no?

Liberty's Edge

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After a coinflip and some random choices on a whim, I'm kind of stirring around a half-orc sorceress (yes, that's -ess, that was the coinflip) with the possessed bloodline and pass for human feat. For some reason the idea of playing a charismatic "human" who doesn't quite know she's part orc is growing on me. Goin for that archmage path too. Might make more mechanical sense to do a human with orcish kinds of traits but meh, min-max, schmin-schmax. We'll see.


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Plot twist: NOBODY gets picked.

everybody: surprised pikachu face


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It's the FINAL COUNTDOOOOOOOWN duh-nuh-nuuuuuh duh, duh-nuh-nuh duh duh...

WHAT.

Somebody had to do it. We were all thinking it.


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I...guess Amely can fill more than one role? Still basically arcane casting though. Control with some roasty-toasty-burny-blasty-watch-for-the-fire-it-gets-nasty on the side.


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Competition's getting fierce on these backstories. Almost starting to feel like I've slacked off...

Then again, I've been away from PBP and the boards for...some time now, so maybe I'm rusty.

Liberty's Edge

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I've tried a few methods of chargen that attempt to blend the random with the consistent, with mixed results.

Method 1: "Shared Destiny." The GM rolls one set of 6 scores and everyone assigns those scores as desired. Simple, random, but fair because EVERYONE gets the good with the bad.

Method 2: "The Catch." Assign a point buy, perhaps a few points lower than normal, but before they allocate their points roll ONE ability score that everyone must keep AS IS.

Method 3: "Tempting Fate." Every player gets a pool of 24d6 for abilities. They must use a minimum of 3d6 on each score but may choose where to allocate the remaining d6's, keeping the best 3 rolls for each score as per standard. This gives them the power to roll a regular "drop the lowest" set on everything...or hedge their bets on an 18 or two at the risk of lower scores. Great for roleplayers who love savant characters, SAD-builds and aren't afraid to play someone with a major weakness.


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male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

"Long as we can clear it for supply runs to the settlement, the haul's just gravy." Gunnar swats away something next to him. "AYE I said the HAUL, ye thrice stank gasbag! Not that it was yours to begin with!"

He then exhales, shaking his head. "Sorry. Nosy ghosts always coughin' up opinions..."


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male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Gunnar scoffs. "I'll serve me own mum a brew o' Goblin spit 'fore ya catch me climbin' up a privy chute."

He leans against a wall, arms folded. "Sides, old ghosts'd never give me a moment's quiet fer that..."


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Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

"Supposed to be scary enough to make the town nervous, so I don't suggest taking him lightly."

Gelin peeks through the doorway behind the bar. "Wonder if they've got any fresh cheese...cheese is good."

As he starts to step through, he freezes mid-stride, then spins around to the group, eyes wide. "Wait a minute!" She called me smooth!"


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male HP 10/18 \ AC16 T10 FF16 \ F+3 R+0 W+5 \ perception +7 init +2

Don't jinx us, ya fool!


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Skitter the Autobot wrote:
Hey folks, A dear friend of mine died and I will be traveling to attend a funeral over the next few days. I'll check in when I can.

...Asric?

Well I'll be damned. Small world.

Liberty's Edge

This seems very metagamey and MMOish. I'm a bit nonplussed, to be honest.


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Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Well now... Gelin removes his hat with a slight bow, flashing a warm smile. "Mayhap she smiles on us all then. Gelin Brooklane, at your service, milady. We find ourselves setting out on something of a quest; while I'll never scoff at a deity's blessing..." he inclines his head toward the shrine, "The truth is we heard you'd had a bit of a misadventure of your own. I'm curious to hear a bit of the tale, if you're inclined to share. Tymora willing, it might give us a bit of insight into our own mission."

persuasion: 1d20 + 4 ⇒ (17) + 4 = 21

Not a great fighter, nor archer, nor thief or wizard, but damned if I won't sweep some ladies off their feet!


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Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

"GAH!" Gelin clutches at the gash in his side, gritting his teeth as he lunges for the offender. [b]"That's MY blood! You can't have it!"

rapier: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d8 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

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Oh I almost forgot: I'll also be working on building a proper brewery. Dwarves gotta have a drink now and then, aye?

Liberty's Edge

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I honestly find the feat tax notions refreshing as hell. Feat taxes are a plague and should be designed out, full stop.

Automatic bonus progression is fun for almost the same reason, but it applies to your gear rather than feats. It allows you to get magic items that actually DO COOL THINGS rather than just keep you from missing every freaking roll and dying instantly. The combination of the two means that everyone is viable and everyone gets to pick feats and go for items they WANT instead of things they HAVE TO HAVE TO FUNCTION.

I haven't had much experience with either thing myself, but when you compare them to the vanilla rules, it's not hard to see how liberating they are.

I say double down and go for it. We'll have enough numbers and optimization to worry about with raising a settlement; getting rid of a few lines of bookkeeping and min-maxing can only serve to improve the flow in my opinion.


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Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

IDRIX is the burny-roasty guy here, so I have to ask..

WHY ARE MY DICE ON FIRE?!

Liberty's Edge

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Hmmm...not exactly I think. This is actually treating the card as a thrown weapon, dealing damage and specifically tacking a touch spell onto it. It also interacts directly with throwing Harrow cards specifically, as does the Harrower prestige class.

Nothing says I can't describe my other spells that way, though, which now that you mention it, I think I shall...

Hmmm, maybe I should just say "screw it" and buy an extra deck...or two. I'm sure we can find crafters to produce more; I don't think the Harrow deck itself is magical...

I've been doing a little revising to make the build a little less clunky since it seems really action-heavy; I don't like to be a spotlight hog (not often, anyway) and the Harrow means I'll already have some extra dice rolls filling up my posts...

They REALLY needed to do a design pass on this archetype to make it less tricky and more functional. For something that should be so simple, it's really technical, I'm realizing...here's hoping Pathfinder 2 makes it a little more intuitive!

Liberty's Edge

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the Hall wrote:
Bigby's Insulting Fingers

This is my new favorite spell.

Ever.

Of all time.

Liberty's Edge

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Bit of a flashback for me here...I once got into an all Dwarf campaign; "The Quest for Arcadia," it was called. Robert Brookes ran it; eight Dwarves, a wild range of impossibly diverse characters involved and even the recruitment itself was loads of fun. Sadly, Mr. Brookes' life took a turn and his time commitments shifted, bringing the glorious experience to an abrupt end.

Here's the campaign if you're interested in reading. Perhaps some inspiration can be gleaned. Don't let it humble you too much, though; I don't want people giving up just because they see a big pair of shoes to fill.


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Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin covers his mouth to stifle a giggle, twirling his wrist and setting his mage hand to some aggressive shadow fencing with the goblin. "Have at you, fiend! Haha!"


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Female Catfolk rogue(cat burglar/Phantom Thief-1) AC 15 (t 13, ff 12) | F +0, R +5, W +1 | Init +3 | HP 8/8 | perc +7

Kha'Rassi spies the entrance to the interior, glances back at her approaching party, then carefully takes out a vial, holds it in her mouth, unstops it with her teeth and allows the liquid to flow in, keeping out as much water as possible.

Once the air bubble forms around her, she spits out any stray water, takes a breath and goes for the gap leading inside.

Liberty's Edge

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Young half-hag girl kills her abusive father; runs off with talking fox to find mother. (Hyphenated only counts as one! HAH!)

Girl runs away from home to make parents stop fighting; turns out she's the empress.

Kobold with wings raised by half-elf; plays pranks to stop an invasion of home forest. (hyphen for the WIN)

Dwarf cleric has to learn to wield an earthbreaker and is uncomfortable around dead bodies.

Liberty's Edge

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I wouldn't call this 'victim blaming.' I'd call this advice. While there's no justification for the behavior that causes victims, there's also nothing stopping a victim from protecting oneself by whatever means they find effective. It may not make the problem disappear from the world, but it will protect said victim from at least some potential dangers.

I agree: no one should HAVE TO hide who or what they are. I understand that kind of pride, and I share it when I want people to know the truth about me. That said, if that pride is turning one into a victim in the interim, it's wise to examine one's priorities and make sure that pride is important enough to risk being victimized.

Do report, flag, and block. Do try to teach people to be better to each other. Do set the best example you can. Do be clear with people and do your best to truly resolve the problem...

DON'T use pride as an excuse not to protect yourself in the meantime. Your safety, and your right to feel safe, may one day be worth more than that pride.

Liberty's Edge

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If there were ever a list of threads that need stickied, this would be on that list. Wonderful food for thought here; especially the push/hook relationship. That's something I've never really thought of as a player, even when I find myself doing it, but I can see where it would be incomparably healthy for a game. Keep this thread alive, ladies and gents; it's a service to us all.

Liberty's Edge

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I CANNOT describe how happy I am to see this thread is STILL GOING almost THREE YEARS LATER...and it's STILL GOLDEN.

Clearly, this thread deserves the honor of 'best thread ever.'

By all means, carry on, you paragons of truth and discovery. Carry on.

Liberty's Edge

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I...I don't know how I feel about this recruitment. I find it strikingly original, and I AM a culinary student, but I certainly don't feel like any kind of chef...It's just...so...tempting...

Classes/Levels

HP 128/128 | AC 14 (13 Tch, 12 FF) | Fort +13 | Ref: +11 | Will +13

Gender

Active Conditions:

Alignment

CN

Deity

Calistria

Location

Absalom

Strength 10
Dexterity 14
Constitution 18
Intelligence 26
Wisdom 8
Charisma 14

About Constantine of Absalom

Constantine
CN Half-Orc Witch 14
Medium humanoid (human, orc), Age , Height 6' 4” Weight
Init +2 Senses Perception +0, darkvision
Languages Abyssal, Aklo, Auran, Celestial, Common, Draconic, Giant, Hallit, Infernal, Kellish, Orc, Osiriani, Protean, Syrinx, Terran, Tien, Undercommon, Varisian
XP Fame Prestige
Faction Dark Archive Deity Calistria
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DEFENSE
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AC 14, touch 13, flat footed 12 (+2 Dex, +1 Insight, +1 Natural) +2 profane vs creatures brought to material plane by summons, +2 morale when at half hit points and no conscious allies within 30 feet
hp 128/128
Fort +11, Ref +9 Will +11;
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OFFENSE
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Speed 30 ft
Melee
Ranged
Witch Spells Prepared (CL 14th; concentration +22) Prepared Spontaneity Slots in Bold
. . 7th Bestow Curse (Greater), Chain Lightning, Persistent Feeblemind
. . 6th Cone of Cold, Cone of Cold/Swarmskin, Dispel Magic (Greater), Persistent Phantasmal Killer
. . 5th Baleful Polymorph, Hold Monster, Dominate Person, Wreath of Blades/Teleport
. . 4th Black Tentacles, Cape of Wasps, Dimension Door, Wandering Star Motes/Death Ward, Confusion, Phantasmal Killer
. . 3rd Aversion, Bestow Curse, Dispel Magic, Heroism, Heroism, Lightning Bolt
. . 2nd Blindness/Deafness, Demand Offering, False Life, Glitterdust, See Invisibility, Glitterdust
. . 1st Command, Command, Cure Light Wounds, Identify, Mount, Interrogation
. . 0 (at will)—Detect Magic, Read Magic, Message, Stabilize

Spells known by Familiar:

. . 7th Bestow Curse (Greater), Chain Lightning, Create Demiplane (Lesser), Euphoric Tranquility, Harm, Heal, Hold Person (Mass), Hostile Juxtaposition (Greater), Ice Body, Plane Shift, Regenerate, Scrying (Greater), Waves of Ecstasy, Waves of Exhaustion
. . 6th Animate Object, Cone of Cold, Dispel Magic (Greater), Flesh to Stone, Geas, Guards and Wards, Raise Dead, Suggestion (Mass), Slay Living, Stone to Flesh, Swarmskin, True Seeing, Vengeful Outrage, Whip of Ants
. . 5th Baleful Polymorph, Curse of Disgust, Dominate Person, Feeblemind, Hold Monster, Hostile Juxtaposition, Mind Fog, Possession, Rune of Ruin, Suffocation, Telepathic Bond, Teleport, Waves of Fatigue, Whip of Centipedes, Wreath of Blades
. . 4th Aggressive Thundercloud (Greater), Antithetical Constraint, Black Tentacles, Cape of Wasps, Confusion, Crushing Despair, Death Ward, Dimension Door, Fear, Named Bullet, Overwhelming Grief, Phantasmal Killer, Solid Fog, Speak With Haunt, Suggestion (Triggered), Wandering Star Motes,
. . 3rd Aversion, Babble, Bestow Curse, Cure Serious Wounds, Discharge, Dispel Magic, Fly, Heroism, Hostile Levitation, Ice Spears, Lightning Bolt, Ray of Exhaustion Suggestion, Remove Blindness/Deafness, Remove Curse, Remove Disease, Sepia Snake Sigil, Sleet Storm, Speak With Dead, Tongues, Unadulterated Loathing,
. . 2nd Alter Self, Blindness/Deafness, Calm Emotions, Demand Offering, False Life, Fester, Flurry of Snowballs, Frost Fall, Glitterdust, Hideous Laughter, Hold Person, Investigative Mind, Lipstitch, Molten Orb, Psychic Leech, Qualm, See Invisibility, Silent Table, Status, Unnatural Lust, Vomit Swarm, Web, Whip of Spiders
. . 1st Beguiling Gift, Burning Hands, Charm Person, Chill Touch, Comma,nd, Comprehend Languages, Cure Light Wounds, Ear-Piercing Scream, Enlarge Person, Fumbletongue, Hex Vulnerability, Identify, Ill Omen, Infernal Healing, Interrogation, Mage Armor, Mount, Peacebond, Ray of Enfeeblement, Reduce Person, Sleep, Snowball, Sow Thoughts, Sure Casting, Unnatural Lust, Unseen Servant
. . 0 (at will)—All

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STATISTICS
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Base Atk +7 CMB +7 CMD 19
Feats Curse of Vengeance, Endurance, Extra Hex (Cackle), Favored Enemy Spellcasting (Human), Improved Familiar (Paracletus Aeon), Persistent Spell Prepared Spontaneity, Spirit Talker
Traits Fast Talker, World Traveler
Skills Bluff +11, Diplomacy +5, Disable Device +16, Fly +13, Intimidate +6, Knowledge (Arcana) +25, Knowledge (Dungeoneering) +10, Knowledge (Engineering) +9, Knowledge (Geography) +9, Knowledge (History) +12, Knowledge (Local) +28, Knowledge (Nobility) +9, Knowledge (Planes) +27, Knowledge (Religion) +17, Linguistics +16, Perception +0, Sense Motive +16, Spellcraft +25, Stealth +3, Use Magic Device +19
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EQUIPMENT
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Sihedron Brand (Service)
+1 spell storing griffon mane silken ceremonial armor (contains bestow curse), Amulet of Natural Armor +1, Belt of Constitution +6, Cackling Hag’s Blouse Caster’s Tattoo (Lesser), Cloak of Resistance +5, First Aid Gloves (1 hand used), handy haversack Headband of Vast Intelligence +6 (Disable Device, Sense Motive, UMD, Auran, Ignan, Terran), longsword, masterwork thieves tools, mithral daggers (4), rod of grasping hexes, Sihedron Brand (Service), spell component pouch (3), spring loaded wrist sheath (2), whip
Scrolls:

contingency, magnificent mansion, raise dead

Spell Power Components:

  • Urea [20/20]
  • Silver [10/10]
  • Salt [10/10]
  • Quicksilver [100/100]
  • Phosphorous [20/20]
  • Pesh [10/10]
  • Myrrh [20/20]
  • Magnesium [50/50]
  • Liquid Ice [10/10]
  • Dew of Lunary [5/5]
  • Cold Iron [10/10]
  • Alchemist Fire [10/10]
    [spoiler=Potions]
    [i]shield of faith (CL 12), water breathing


  • Wands:

  • Cure Light Wounds [50/50]
  • Dispel Magic CL 14 [6/6]
  • Endure Elements [34/50]
  • Lesser Restoration [10/10]
  • Mage Armor [14/50]
  • Resist Energy CL 11 [10/10]

  • Vanities: Underground Business (Polymorph fighting ring), Master of Trade, Absalom Townhouse (Ivy District)
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    ABILITIES
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    Hexes:

  • Cackle: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
  • Evil Eye: The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.
  • Flight: The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.
  • Fortune: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
  • Misfortune: The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
  • Tongues: A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 5th level, a witch can use this ability to speak any language, as per tongues.
    Major Hexes:
  • Agony: With a quick incantation, a witch can place this hex on one creature within 60 feet, causing them to suffer intense pain. The target is nauseated for a number of rounds equal to the witch's level. A Fortitude save negates this effect. If the saving throw is failed, the target can attempt a new save each round to end the effect. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
  • Hag’s Eye: A witch with this hex can create a magic sensor that she can see through. This functions as per the spell arcane eye. If the witch has the coven hex, all other witches within 10 feet who also have the coven hex can see through this sensor as well, although the witch that created it still controls it. The witch can use this eye for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
  • Retribution: A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target's flesh whenever it deals damage to another creature in melee. Immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. This effect lasts for a number of rounds equal to the witch's Intelligence modifier. A Will save negates this effect.

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    PFS INFORMATION
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    PFS # 120937-1

    Scenarios Played:

  • #2-11 Penumbral Accords 1 XP 2 PP 507 GP
  • #1-29 The Deal We Know Part I: Shipyard Rats 1 XP 2 PP 538 GP
  • #5-12 Destiny of the Sands Part I: A Bitter Bargain 1 XP 2 PP 516 GP
  • #5-15 Destiny of the Sands Part II: Race to Seeker’s Folly 1 XP 2 PP 515 GP
    -Wand of Lesser Restoration (10) 900
  • #4-SP Race for the Runecarved Key 1 XP 2 PP 500 GP
  • #5-11 Library of the Lion 1 XP 2 PP 510 GP
  • #5-19 The Horn of Aroden 1 XP 2 PP 1179 GP
  • #3-21 Temple of Empyreal Enlightenment 1 XP 2 PP 1186 GP
  • #3-23 The Goblinblood Dead 1 XP 2 PP 1173 GP
  • Module: Risen from the Sands 1 XP 2 PP 1237 GP
  • #5-24 Assault on the Wound 1 XP 2 PP 1278 GP
  • 5-21 The Merchant’s Wake 1 XP 2 PP 1863 GP
  • Module: City of Golden Death 3 XP 4 PP 6756 GP
    -wand of false life (8) 720 gp
  • #4-05 The Sanos Abduction 1 XP 2 PP 3215 GP
  • #5-99 The Paths We Choose 1 XP 2 PP 3200 GP
  • #3-02 Sewer Dragons of Absalom 1 XP 2 PP 3165 GP
  • #6-03 The Technic Siege 1 XP 2 PP 3975 GP GM Credit
    -mark 1 dermal plating 4000
    -pot of shield of faith cl 12-600
    -wand of detect secret door (14) 210
    -wand of stone shape (5) 1125
  • #5-16 Destiny of the Sands Part III: Sanctum of the Sages 1 XP 2 PP 3229 GP
  • #1-32 Drow of the Darklands Pyramid 1 XP 2 PP 2603 GP
    -wand of arcane sight (2) 450
  • #0-20 King Xeros of Old Azlant 1 XP 2 PP 4718 GP
  • #6-04 Beacon Below 1 XP 2 PP 6059 GP
    -wand of dim door (5) 2100
    -wand of displacement (10) 2250
    -wand of make whole (5) 450
    -wand of mirror image (5) 450
  • #6-07 Valley of Veiled Flame 1 XP 2 PP 5473 GP
  • #1-36 Echoes of the Everwar I: The Prisoner of Skull Hill 1 XP 2 PP 6099 GP
  • #5-18 The Stranger Within: 1 XP 2 PP 5353 GP GM Credit
  • #4-20 Words of the Ancients 1 XP 2 PP 6189 GP
  • #2-14 The Chasm of Screams 1 XP 2 PP 8050 GP
    -scroll of contingency 1650
    -scroll of magnificent mansion 2275
  • #4-04 King of the Storval Stairs
    -scroll of greater teleport 2275
    —CL 18 3150
    scroll of heal 1125
    scroll of see invisible 150
    scroll of stone skin 950
    wand of invisible purge (12) 2700
    scroll of raise dead 6125
    wand of cure crit (9) 3780
    wand of glitter dust (7) 610
  • #3-20 The Rats of Round Mountain I: The Sundered Path 1 XP 1 PP 7951 GP
    -wand of dispel CL 11 (6) 2970
    -wand of dispel CL 14 (6) 3780
  • #3-22 Rats of Round Mountain II: Pagoda of the Rat 1 XP 2 PP 6178 GP
  • #6-13 Of Kirin and Kraken
    -Wand of Enervation (4) 1680 or 10 4200
    -wand of resist energy CL 11 10 charges 3300
  • #2-04 Shadows Fall on Absalom
  • AP # 82 Secrets of the Sphinx 3 XP 4 PP 23574 GP GM Credit
    -wand of haste (20) 4500
  • AP #88 Valley of the Brain Collectors 3 XP 4 PP 32799 GP
    -timeworn rocket launcher 5400
    timeworn robojack 6000



  • Faction Cards Accomplished:

    [list][/list]

    Boons
    Spoiler:

  • Armed to the Teeth (Sczarni Faction): Now that Guaril knows where his enemies hide, he is sparing no expense to ensure his agents are prepared for anything. The next time you travel to Kaer Maga for a Pathfinder Society mission, Guaril Karela gives you a single item worth up to 250 gp. You don’t have to choose the item until the mission begins.
  • Charted Pillars: You can borrow a copy of Venture-Captain Norden Balentiir’s map of the Pillars of the Sun while traveling to that region. The map is imperfect, but it provides enough sufficient information about safe routes through the mountains that you gain a +2 bonus on Knowledge (geography) and Survival checks made when navigating the area.
  • Formidable Renoun: Word of your defeat of the cultists of Lissala and your tenacity in the face of the relentless onslaught of summoned outsiders has quickly spread through the ranks of the secretive cult. When facing a worshiper of Lissala, you gain a +2 bonus on Intimdate checks to demoralize them, and can make one such attempt per encounter as a move action instead of a standard action.
  • History of the Sands: Thanks to your discovery of the tomb of Pharaoh Sekh-pa-Mefer III, scholars and researchers can begin cataloging all of the history, art, and grave goods to better understand the life and achievements of this once-forgotten Pharaoh. As recompense for your contributions, you are invited to review and copy these academics’ research. You can use this boon before attempting a Knowledge (history or religion) check to take 20 as a standard action, as if you had lore master ability of a 5th-level bard. If the check pertains to Osirian history or religion, you also gain a +5 competence bonus on the check. When you use this boon, cross it off your Chronicle sheet.
  • Horn of Aroden: You recovered the Horn of Aroden, a relic once used to bolster the forces of good and defeat Deskari’s minions. This instrument is powerless now, but the Pathfinder Society is certain that it may be useful in the upcoming expedition to Jormurdun and in Mendev’s fight against the Worldwound.
  • Kaer Maga Contract (Qadira Faction): You helped to secure a lucrative contract between the Qadira faction and the Commerce League. Recognizing you as an able negotiator, Trade Prince Aaqir al’Hakam invites you to accompany him as he meets with suppliers and other contacts, during which time he helps you to polish the skills you have and learn several that you might have ignored before. When using the retraining rules presented in Path nder RPG Ultimate Combat to retrain skill ranks over a period of 5 days, you may use this boon to retrain those skill ranks for free. When you use this boon, cross it o your Chronicle sheet.
  • Kassen’s Boon: As a reward for setting his spirit to rest, Kassen offers you one last blessing. With this blessing, you may add 1d6 to a single d20 roll before the results of the roll are revealed. Alternatively, a spellcaster may recall any one spell or spell slot expended that round. Finally, the boon may be used to automatically stabilize if at negative hit points and dying. Once any one of these three abilities is used, cross this entire boon off the Chronicle sheet.
  • Local Connection (The Exchange): You know several friendly suppliers in western Garund. When purchasing any single-use item worth 100 gp or less while in the Mwangi Expanse, Rahadoum, Sargava, the Shackles, or the Sodden Lands, you reduce those items’ cost by 10%. You must spend at least part of the adventure in one of these countries to use this boon; it does not apply between adventures, and the discount does not stack with other e ects that reduce an item’s price.
  • Mythic Legacy: Although your mythic power was short-lived, you have retained a small reserve of that legendary essence for use later. When you activate this ability as a free action, choose one feat that you have. For one round (or as long as it takes to complete a skill check modi ed by the feat), you gain the benefits of the mythic version of that feat as if you had also expended one use of mythic power. When you use this boon, cross it o your Chronicle sheet.
  • Reading the Threads: You have had additional time in which to study A Thread of Silver, an incomplete guide to crash sites near Starfall in Numeria. When using the book as a dungeon guide, you increase its accuracy bonus by 1 and gain a +2 competence bonus on optional skill checks made to increase its accuracy further.
  • Relic Guardian: Your stewardship of historical treasures inspires you to act quickly to save such relics from destruction. Once per scenario, when an unattended object within your reach is targeted by an oggensive spell, attack, or effect, you can treat that object as though it were in your possession for the purpose of attempting saving throws and resisting sunder attempts. If an opponent succeeds at a combat maneuver check to sunder an object in your possession, you can cross this boon o your Chronicle sheet to force the creature to reroll the attack with a –5 penalty.
  • Wartime Knowledge: You have taken the first great steps in mastering the art of warfare. When commanding armies using the mass combat rules, your army gains a +1 bonus to DV, OM, and Morale.