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Eligos

Dayenn Naight's page

113 posts. Alias of Tarren Dei (RPG Superstar 2009 Top 8).

Profile

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Full Name

'Professor' Dayenn Naight

Race

Human

Classes/Levels

Beguiler 1

Gender

Male

Size

Medium

Age

33

Alignment

Lawful Neutral

Strength 8
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 12
Charisma 14

About Dayenn Naight

BACKGROUND

Spoiler:

Dayenn Naight has, through his studies, become increasingly interested in the power of the mind. He is convinced that much of human behaviour can be understood without reference to the concepts of 'good' and 'evil'. While he isn't foolish enough to believe that 'evil' does not exist in the world, he does believe that much of what humans do that is called 'evil' could actually be explained through better understanding of how the minds of these 'evildoers' worked.

Moreover, his study of the human mind and its functions (as evidenced by his ranks in 'bluff', 'sense motive', 'diplomacy', 'gather information', and 'hypnosis') have convinced him that evil can be cured through hypnosis. He is now on the lookout for those who could prove his theories. He is particularly interested in those who have had difficult or traumatic childhoods as he believes that it is in this childhood trauma that the source for much abberant behaviour can be found.

DEFENSE
HP 6, AC 14 (Leather Armour +2, Dex +2)
Fort +0, Ref +2, Will +5
Init +2

OFFENSE
Melee: Dagger -1 (1d4-1)
Range: Dagger +2 (1d4-1)

LANGUAGES
Vaasi, Mordentish, Darkonese, Balok, Elven, Draconic, Gnomish

Spoiler:

Dayenn is exceptionally well-read and has learnt a variety of languages to aid his studies. He ignores languages in which nothing of interest has been written such as Dwarvish, Halfling, and whatever degenerate language Kobold's speak.

SKILLS

  • Bluff +6 (Ranks +4; CHA+2)
  • Decipher Script +7 (Ranks +4; INT+3)
  • Diplomacy +6 (Ranks +2; CHA+2; +2 FEAT)
  • Disable Device +6 (Ranks +3; INT+3)
  • Forgery +5 (Ranks +2; INT+3)
  • Hypnosis +6 (Ranks +4; CHA+2)
  • Gather Information +6 (Ranks +3; INT+3)
  • Knowledge (Arcana) +6 (Ranks +3; INT+3)
  • Sense Motive +7 (Ranks +4; WIS+1; +2 FEAT)
  • Search +6 (Ranks+3; INT+3)
  • Sleight of Hand (Ranks +2; DEX+2)
  • Speak Language (Mordentish)
  • Speak Language (Balok)
  • Speak Language (Darkonese)

    Spoiler:

    FEATS

  • Negotiator (+2 on diplomacy and sense motive checks)
  • Iron Will (+2 on Will Saves)

    CLASS FEATS

  • Armoured Mage
  • Trapfinding

    SPELLS PER DAY
    5 ZERO LEVEL / 4 FIRST LEVEL

    FAVOURED SPELLS
    0 LEVEL
    Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic

    1 LEVEL
    Charm Person, Sleep, Hypnotism, Undetectable Alignment, Comprehend Languages, Disguise Self

    BACKGROUND
    Dayenn Naight studied in various bardic schools but found himself drawn to a traditions of research and experimentation that put him outside of the fold. He has currently abandoned his formal studies in search of some like minded individuals.

    Spoiler:

    While mechanically a beguiler, Dayenn insists that there is nothing magical in his spells. He claims that his power over the mind comes from his authoritative tone and training in hypnosis.

    COMBAT GEAR

  • Leather Armour (15 lb)
  • 1 dagger (1 lb)
  • Alchemist's Fire x2 (2 lb)
  • Tanglefoot Bag x1 (4 lb)

    Carrying Capacity 26 lb / 27-53 lb / 54-80 lb

    OTHER EQUIPMENT

  • Backpack (2 lb)
  • Bedroll (5 lb)
  • Bell
  • Candles x 10
  • Inkpen x3
  • Ink
  • Bullseye Lantern (3 lb)
  • Paper x20
  • Mirror (steel) (1/2 lb)
  • Rations (Trail) x5 days (5 lb)

    COINS
    73 gp 60 sp

    SPELL POUCH

  • Fine sand for 'Sleep'
  • A pinch of wool for 'Daze' and 'Ghost Sound'
  • A short piece of copper wire
  • A brass key
  • A clear crystal
  • Initial Reactions to Fellow PC's










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