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Daxur's page

425 posts. Alias of Spazmodeus.

Full Name



Goblin Wizard 4 HP:29/36 AC:(22 Mage Armor) 18 T:18 FF :13


Wizard 4









Strength 12
Dexterity 18
Constitution 16
Intelligence 18
Wisdom 15
Charisma 11

About Daxur

Male Goblin Wizard 4
Small Humanoid (Goblinoid)
hp 36/36 Init +4 Spd 30
AC:18 (Flatfooted:13 Touch:18)
Atk +3 base melee
Dagger (1d3/1d4 19-20/x2)
+8 base ranged
light Crossbow (Masterwork) (1d6/1d8 19-20/x2 80 ft))
Dagger ( 1d3/1d4 19-20/x2,10ft)

SQ: Darkvision (Ex): 60 ft., Hand of Apprentice +4 to hit 7/day ranged attack with melee weapon 30ft


SV Fort +4, Ref +5, Will +7

STR 12 (14-2), DEX 20 (16+2), CON 16, INT 25, WIS 15, CHA 11(13-2).


Appraise(int) +7
Balance +4
Bluff +0
Climb +1
Concentration +9,
Decipher Script(int) +12,
Diplomacy +0
Disguise +0
Escape Artist +4
Forgery(int) +7
Gather Information +0
Heal +2
Hide +8,
Jump +1,
Knowledge (Arcana)(int) +13,
Knowledge (Architecture and Engineering)v +10,
Knowledge (Geography)(int) +10,
Knowledge (History)(int) +11,
Knowledge (Local)(int) +8,
Knowledge (Nature)(int) +8,
Knowledge (Nobility and Royalty)(int) +9,
Knowledge (Religion)(int) +9
Knowledge (The Planes)(int) +11,
Listen +2,
Move Silently +9,
Ride +8,
Perform +0,
Search(int) +7,
Sense Motive +2,
Spot +2,
Survival +2,
Use Rope +4
Spellcraft(int) +12.

Toughness, Scribe Scroll, Spell Focus (Enchantment)
, Dragon Prophesier
, Dragon Shaper

Common, Goblin, Abyssal, Daelkyr, Draconic, Giant

Spells Known (Wiz All/8):

DC = 10 + spell level + 7
0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, No Light, Open/Close, Preserve Organ, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Slash Tongue, Touch of Fatigue, Unnerving Gaze;
1st -- Magic MissileCharm Person, Color Spray, Comprehend Languages, Expeditious Retreat, Feather Fall, Mage Armor, Sleep.
Summon Monster I,

Scorching Ray
Mirror Image
Hideous Laughter


bed roll
5 days rations
parchment (10 sheets)
belt pouch
spell component pouch
spellshard, wizard (empty)
identification papers with photo
alchemist's spark x 2
20 bolts ( quiver )

explorer's outfit
scholar's outft

Crystal Shard
Arcane and Dhakanni runes ( +2 to Int, acts as Ring of Wizardry II)


Masterwork light crossbow
daggers x 5


Bracers of Armor +1
Headband of Intellect +2
Necklace of Adaption
Gloves of Dexterity +2
Ring of Protection +2
Robe of Many Things

Scroll of Dispel Magic

Robe Patches:

daggers x2
Bullseye lanter (full and lit) x2
Mirror (a highly polished 2-foot-by-4-foot steel mirror) x2
Pole (10-foot length) x2
Hempen rope (50-foot coil) x2
Sack x2

Window (2 ft. by 4 ft., up to 2 ft. deep) x2
Bag of 100 gold pieces
Rowboat (12 ft. long)
Potion of cure serious wounds
Door, iron (up to 10 ft. wide and 10 ft. high and barred on one side—must be placed upright, attaches and hinges itself) x3
Mule (with saddle bags)
Gems, 10 (100 gp value each)
Pit, open (10 ft. by 10 ft. by 10 ft.)

415gp 9sp


Daxur like many goblins who lived outside of Dargunn, was
born into servitude. His family lived as servants to
a scholarly wizard in the Dava Gate district of Sharn.

Daxur's natural cleverness quickly became apparent and the
enlightents wizard, one Xarek, took it upon himself to
begin to tutor the young goblinoid. Easily mastering the
introductory subjects the wizard challenged him with, Daxur
began to devour everything his new mentor put before him.
Xarek was not surprised when Daxur showed a talent for magic,
far outstripping many of the previous apprentices Xarek had
taught. Xarek was a wizard, but also a serious scholar of the
old Xen'drik and Dhakaan empires; Daxur was enthralled with
the tales of magical achievement.

It came to pass that Xarek's old age finally caught up with
the kindly scholar. His will generously rewarded Daxur's family's
years of service with freedom from thier indentured status and
a small annual stipend, enough for them to have a small
home of thier own. For Daxur, the scholar left a folio of his notes
on Xen'drik and Dhakaan (stuffed haphazardly into his many annotated
glyphbook) ,his shardstone, unused for many years, and Daxur's
first spellbook - his apprenticeship was over.

Studying Xarek's notes, Daxur found that the wizard had suspicions that
the city of Cauldron in the Black Cap Mountains may sit upon an old
Xen'drik or Dhakaan site - he had meant to investigate himself but found
much joy and distraction in his trainng of Daxur.

Daxur gathered his belongings and immediately outfitted himself for the journey to Cauldron.


Daxur is a very confident goblin. He enjoys the fact that most seriously underestimate him,due to his size and fact that he is a goblin. It amuses him to no end to see the surprise on people's faces when he begins to speak. Having seen his family, though treated well by his mentor, and other goblins living in servitude, he is quite adamant that he will brook no limits on his own freedoms. Seeking and finding knowledge is his means to that end.


Daxur appears as a very clean, well dressed goblin. Despite his size, he exudes the confidence of a much larger being.

5125 xp:

200 for story
150 for roleplay
750 for last laugh in alley LEVEL UP
100 for roleplay
600 for skulk
100 for combat creativity
2250 for mask room, skulks
975 for skulks and goatment +2 Int, +5 HP, feat:Dragon Shaper
2775 for slaver confrontation


1. sketch of Kohior's makers mark (siberys???)
2. notes on Lilly interrogation - children have birthmarks
3. sketch of Koihor's changed "dragon" mark
4. Notes on Korihor's "coma" in the room of masks, silver eyes, silver veins in neck --- influence of Vile ?
5. Beauregard's Mark activation Vision:
a blasted keep where lion, panther and tiger headed beings have weapons drawn adavnce toward you. A band of adventures stand before the fiends. A goblin warroir with glowing eyes holds a human sized warhammer. A human female dressed in a short tunic covered in tattos holding a wand. Another human female in tight leathers wearing gold chain mail holding a large mithrel falchion. a warforged juggernaut covered with crystals wearing a battlefist which appears to have a psicrystal embedded in the fist. A hafling theif carrying potions and herbs. And half human half fiend female holding a massive headed morning star that dressed in full plate. Both sides charge against each other with a thunderous crash. Then the vision is gone and a voice in all your minds says "well the last peice of the group is together, the past comes to the present well done you only just begin" as your vision clears.
6. Sketches of beholder, copious notes on physiology, magical abilities , interactions with party.

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