SQ: Darkvision (Ex): 60 ft., Hand of Apprentice +4 to hit 7/day ranged attack with melee weapon 30ft
SV Fort +4, Ref +5, Will +6
STR 12 (14-2), DEX 18 (16+2), CON 16, INT 22, WIS 15, CHA 11(13-2).
Decipher Script(int) +11,
Escape Artist +4
Gather Information +0
Knowledge (Arcana)(int) +13,
Knowledge (Architecture and Engineering)v +8,
Knowledge (Geography)(int) +8,
Knowledge (History)(int) +9,
Knowledge (Local)(int) +7,
Knowledge (Nature)(int) +7,
Knowledge (Nobility and Royalty)(int) +8,
Knowledge (Religion)(int) +8
Knowledge (The Planes)(int) +9,
Move Silently +8,
Sense Motive +2,
Use Rope +4
Common, Goblin, Abyssal, Daelkyr, Draconic, Giant
Spells Known (Wiz All/8):
0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, No Light, Open/Close, Preserve Organ, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Slash Tongue, Touch of Fatigue, Unnerving Gaze;
1st -- Charm Person, Color Spray, Comprehend Languages, Expeditious Retreat, Feather Fall, Mage Armor, Sleep.
Summon Monster I
Spells Prepared (Wiz 4/2+2/1+2):
5 days rations
parchment (10 sheets)
spell component pouch
spellshard, wizard (empty)
identification papers with photo
alchemist's spark x 2
20 bolts ( quiver )
Masterwork light crossbow
daggers x 5
Wondrous: Bracers of Armor +1
scrolls : Color Spray x 2
Daxur like many goblins who lived outside of Dargunn, was
born into servitude. His family lived as servants to
a scholarly wizard in the Dava Gate district of Sharn.
Daxur's natural cleverness quickly became apparent and the
It came to pass that Xarek's old age finally caught up with
Studying Xarek's notes, Daxur found that the wizard had suspicions that
Daxur gathered his belongings and immediately outfitted himself for the journey to Cauldron.
Daxur is a very confident goblin. He enjoys the fact that most seriously underestimate him,due to his size and fact that he is a goblin. It amuses him to no end to see the surprise on people's faces when he begins to speak. Having seen his family, though treated well by his mentor, and other goblins living in servitude, he is quite adamant that he will brook no limits on his own freedoms. Seeking and finding knowledge is his means to that end.
Daxur appears as a very clean, well dressed goblin. Despite his size, he exudes the confidence of a much larger being.
200 for story
150 for roleplay
750 for last laugh in alley LEVEL UP
100 for roleplay
600 for skulk
100 for combat creativity
2250 for mask room, skulks
975 for skulks and goatment +2 Int, +5 HP, feat:Dragon Shaper
1. sketch of Kohior's makers mark (siberys???)
2. notes on Lilly interrogation - children have birthmarks
3. sketch of Koihor's changed "dragon" mark
4. Notes on Korihor's "coma" in the room of masks, silver eyes, silver veins in neck --- influence of Vile ?
5. Beauregard's Mark activation Vision:
a blasted keep where lion, panther and tiger headed beings have weapons drawn adavnce toward you. A band of adventures stand before the fiends. A goblin warroir with glowing eyes holds a human sized warhammer. A human female dressed in a short tunic covered in tattos holding a wand. Another human female in tight leathers wearing gold chain mail holding a large mithrel falchion. a warforged juggernaut covered with crystals wearing a battlefist which appears to have a psicrystal embedded in the fist. A hafling theif carrying potions and herbs. And half human half fiend female holding a massive headed morning star that dressed in full plate. Both sides charge against each other with a thunderous crash. Then the vision is gone and a voice in all your minds says "well the last peice of the group is together, the past comes to the present well done you only just begin" as your vision clears.