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We really should divide our spoils before going on.
Loot List (updated):
Loot List (updated):
I suggest Lym for the Snakeskin Tunic and a potion of Cure Moderate Wounds. She'd give up the Cloak of Resistance +1.
The Kukri +2 would make a good back up weapon for Praxim and the front-liner should have a Potion of Cure Moderate Wounds.
Rhianni could make use of the Cloak of Resistance +1 from Lym, the Ring of Protection +1, and a Potion of Cure Moderate Wounds.
Tomaru can take the Sihedron Medallion and the Mystery Potion.
This leaves the Impaler of Thorns, the Medusa Mask, Ring of Jumping, and a Golembane Scarab.
Money (Appraise}CP 7500
Gems -- fail
Jade Coffer -- fail
The first item is the longspear, sized for a large humanoid. It's a special magic item with ties to ancient Thassilon known as an Impaler of Thorns. It's a +1 weapon that, once per day, as it strikes a foe, can be activated as a free action to cause a 30-ft-radius burst of despair that affects anyone not wielding an Impaler of Thorns. All creatures affected must succeed a DC 16 Will save or become overwhelmed with sadness and despair, taking -2 penalties on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 6 minutes. The target struck when this effect is triggered must also succeed at a second DC 16 Will save to resist becoming nauseated with despair for 1 round.
The second item is a Medusa Mask- This intricate mask is made of gold-plated iron. Writhing snake tails radiate from a gemstone upon the brow, almost as if they were medusa-like hair. The mask grants a +4 bonus on all saving throws against visual effects, including gaze attacks and sight based illusions. Once per day as a standard action, the wearer can cause the central gemstone to glow with pale green light, at which point she may target any one creature within 30 feet. The targeted creature must succeed at a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone.
The third item is a silver medallion engraved with the sihedron rune, just like the one you found on Nualia, that you can now identify. While worn, the Sihedron medallion gives the wearer a +1 resistance bonus on saving throws, and once a day, as a free action, can be activated to bestow the wearer the effects of false life at CL 5.
The fourth item is a Snakeskin Tunic- is a tight, form-fitting shirt crafted from the scales of a giant snake. When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.
The last item is a ring of protection +1.
The lock to the one chest opens. You find four potions - three of which you identify as cure moderate wounds and the last remaining a mystery, a +2 kukri, a ring of jumping, and a beetle-shaped pin.
The pin is a golembane scarab.
Another good plan. That's why Torod follows Asta. The real question is why does she put up with him?
Concerning Mikmek: Good work. A few questions
Asta, no comment on Torod's suggestions for the treaty (current and future)
We, the Undersigned, agree to the following:
Large elementals (the kind summoned by the stone) only have an Int of 6. A drawing might not be good enough. Someone may need to climb up there and mime moving the rock. It could work something like this.
Elemental gem specifies it works like summon monster/nature's ally, which means that, unless you have a way to communicate with the elemental and tell it to do something else, all it will do is attack your enemies. There's no telepathic control granted. Also, Earth Glide specifically states that the elemental leaves the earth/rock undisturbed when it burrows, so it can't dig a tunnel for anyone else to use.
This had to be an oversight by the writers of the module.
I was just looking over the allergic reaction and discovered something interesting.
A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect.
So wouldn't Seldon's channel energy earlier have removed the condition from us?