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Sorcerer

Dax Thura's page

Pathfinder Society Member. 1,472 posts (8,409 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 28 aliases.


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Shadow Lodge

I agree. This is one of those times when in game and out of game are in contention. I'll let him make this choice.

Shadow Lodge

I'm in.

Shadow Lodge

Thanks for letting us know. If you do get back the energy, let us know.

Shadow Lodge

My preference would be to narrate through the non-encounters areas of the first floor to help hurry the pace along to keep Thorn from waiting longer than necessary.

Shadow Lodge

Oh. I missed that. Thanks.

Shadow Lodge

Its the next day. We got out of the catacombs at about midnight then slept in and had a late breakfast. Its on page 19 of the game thread.

Shadow Lodge

We really should divide our spoils before going on.

Loot List (updated):

Money (Appraise}
CP 7500
SP 1500
GP 1000
Gems -- fail
Jade Coffer -- fail

Identify Checks
Wand -- mage armour (11 charges)
Gem -- (Elemental Gem)
Potion 1 -- (Spellcraft 1d20 + 5 ⇒ (12) + 5 = 17)
Potion 2 -- cure light wounds
Potion 3 -- (Spellcraft 1d20 + 5 ⇒ (1) + 5 = 6)
Potion 4 -- lesser restoration
Potion 5 -- invisibility
Potion 6 -- barkskin +3
Potion 7 -- cure serious wounds
Potion 8 -- elixir of swimming (Already Used)

Shadow Lodge

Hopefully just a little slow down.

Shadow Lodge

I know it won't be easy or soon, but a guy can dream.

Shadow Lodge

Oh no. Its fine. I really should have followed that with a smiley or something.

Shadow Lodge

Title pretty much says it all. Can we get an App for that?

Shadow Lodge

This is great help when trying to banish basic items for the later scenarios and adventures.

Shadow Lodge

Favored terrain is 3rd level and every 5 levels after (8th, 13th, etc.)

The spell is Gravity Bow for now.

I didn't record where I put the skill ranks. I know perception, stealth, heal, and survival. I think I put one in ride and 2 ranks in disable device.

Shadow Lodge

Another level in Ranger for Tunder.

I think this time I'll go with half +1 for hit points. Favorite Class bonus will go to hit points again.
Hit Points 6+1+3=10

Stat Bump goes into Strength

Hunter's Bond with his companions. I'm just not a fan of animal companions.

Shadow Lodge

We could make it back to town to find Thorn's twin brother, Thistle. We'd be obligated to give Thistle Thorn's gear and it is only right that he would receive Thorn's cut of the loot too.

Just saying.

Shadow Lodge

Ok. I guess I'm in, so here's Salm for your approval GM.

Shadow Lodge

If we intend to get Thorn raised, why not give him a fair cut of the XP too?

Shadow Lodge

Loot List (updated):

Money (Appraise}
CP 7500
SP 1500
GP 1000
Gems -- fail
Jade Coffer -- fail

Identify Checks
Wand -- mage armour (11 charges)
Gem -- (Elemental Gem)
Potion 1 -- (Unknown)
Potion 2 -- cure light wounds
Potion 3 -- (Unknown)
Potion 4 -- lesser restoration
Potion 5 -- invisibility
Potion 6 -- barkskin +3
Potion 7 -- cure serious wounds
Potion 8 -- elixir of swimming Used

Shadow Lodge

I suggest Lym for the Snakeskin Tunic and a potion of Cure Moderate Wounds. She'd give up the Cloak of Resistance +1.

The Kukri +2 would make a good back up weapon for Praxim and the front-liner should have a Potion of Cure Moderate Wounds.

Rhianni could make use of the Cloak of Resistance +1 from Lym, the Ring of Protection +1, and a Potion of Cure Moderate Wounds.

Tomaru can take the Sihedron Medallion and the Mystery Potion.

This leaves the Impaler of Thorns, the Medusa Mask, Ring of Jumping, and a Golembane Scarab.

Thoughts?

Shadow Lodge

Hit Points 1d8 ⇒ 4

Shadow Lodge

Edited. Thanks.

Shadow Lodge

Loot List:

Quote:

The first chest is filled entirely with copper and silver coins (7500 cp and 1500 sp total once you get a chance to count them).

The second chest contains a dozen bags, 10 of which contain 100 gp each. The other two each contain assorted gems.

The third contains eight potion bottles (all full), a wand, and a small jade coffer. Inside the coffer, resting on a tiny velvet cushion is a light brown gemstone. A strip of paper tucked under the cushion reads, "elemental gem".

Money (Appraise}

CP 7500
SP 1500
GP 100
Gems -- fail
Jade Coffer -- fail

Identify Checks
Wand -- mage armour (11 charges)
Gem -- Spellcraft 1d20 + 5 ⇒ (13) + 5 = 18 (Elemental Gem)
Potion 1 -- Spellcraft 1d20 + 5 ⇒ (9) + 5 = 14
Potion 2 -- cure light wounds
Potion 3 -- Spellcraft 1d20 + 5 ⇒ (2) + 5 = 7
Potion 4 -- lesser restoration
Potion 5 -- Spellcraft 1d20 + 5 ⇒ (19) + 5 = 24
Potion 6 -- barkskin +3
Potion 7 -- cure serious wounds
Potion 8 -- elixir of swimming Used

Shadow Lodge

No. Not at all. Crux is all talk, He's totally out of his element here.

Shadow Lodge

I guess we follow Lazlo's lead.

Shadow Lodge

The first item is the longspear, sized for a large humanoid. It's a special magic item with ties to ancient Thassilon known as an Impaler of Thorns. It's a +1 weapon that, once per day, as it strikes a foe, can be activated as a free action to cause a 30-ft-radius burst of despair that affects anyone not wielding an Impaler of Thorns. All creatures affected must succeed a DC 16 Will save or become overwhelmed with sadness and despair, taking -2 penalties on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 6 minutes. The target struck when this effect is triggered must also succeed at a second DC 16 Will save to resist becoming nauseated with despair for 1 round.

The second item is a Medusa Mask- This intricate mask is made of gold-plated iron. Writhing snake tails radiate from a gemstone upon the brow, almost as if they were medusa-like hair. The mask grants a +4 bonus on all saving throws against visual effects, including gaze attacks and sight based illusions. Once per day as a standard action, the wearer can cause the central gemstone to glow with pale green light, at which point she may target any one creature within 30 feet. The targeted creature must succeed at a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone.

The third item is a silver medallion engraved with the sihedron rune, just like the one you found on Nualia, that you can now identify. While worn, the Sihedron medallion gives the wearer a +1 resistance bonus on saving throws, and once a day, as a free action, can be activated to bestow the wearer the effects of false life at CL 5.

The fourth item is a Snakeskin Tunic- is a tight, form-fitting shirt crafted from the scales of a giant snake. When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.

The last item is a ring of protection +1.

The lock to the one chest opens. You find four potions - three of which you identify as cure moderate wounds and the last remaining a mystery, a +2 kukri, a ring of jumping, and a beetle-shaped pin.

The pin is a golembane scarab.

Shadow Lodge

Another good plan. That's why Torod follows Asta. The real question is why does she put up with him?

Concerning Mikmek: Good work. A few questions
- The heavy pick is a good weapon. It has a nice mining flavor to it. Why it over other weapons like the longspear? The little guys like reach. Or just a normal spear?
- Point Blank Shot, but no ranged weapon? An oversight or letting us chime in? I suggest a light crossbow.
- If he is intended to be better at range, I suggest downgrading the heavy pick to a light pick.
- I suggest giving him either craft (trapmaking) or profession (miner). He gets a racial bonus to each of them. He has a life outside of adventuring and this is a place for it to show.
- I can't find the Adaptive Magic Trait. What does that do?

Shadow Lodge

Probably waiting on me and I didn't realize it.

Shadow Lodge

I've always been a fan of black dragons, but the blue ones are so pretty.

Shadow Lodge

Yes, and I like how you dodged our lack of authority.

Shadow Lodge

Asta, no comment on Torod's suggestions for the treaty (current and future)
1- According to our charter, we get to travel and explore. I do assume that rule will come after that, but that is not what our charter says. Making this treaty *is* a good idea, Torod is just difficult like that.
2- I don't think it can officially be a duchy, a barony maybe. At least at first. Though I'm not sure if there is anything actually keeping you from calling it a galactic mega-empire other than the loss of respect from other states/nations.
3- Tax them for silver and use some of it to buy trinkets to give back to them as a sign of your largess. Win-win. We can also use them to work the gold mine we found. Bonus!
4- Stroke the chief's ego and give him better title, High Chief, and make him responsible for the other mine as well or start a splinter tribe to play against this one if necessary.
5- The High Chief can send an ambassador to actually be at the advisory council.

Treaty:
Treaty Proposal

We, the Undersigned, agree to the following:

On Territory:
#1 – That the Sootscale Tribe be recognized as a Sovereign Nation under the Law.
#2 – That the aforementioned Sootscale Nation’s territory (defined as the Sootscale Mine, with the attending access to river, berry bushes and radish patch) be recognized as the Sootscale Nation’s sovereign territory under the Law, and shall be inviolate unto the Stolen Lands Group (and any later signatories of this treaty).
#2.1 – That, in accordance with the Law, the Sootscale Nation has the right to demand toll from any who wishes to cross the borders of its sovereign territory, as well as the right to defend its borders against unlawful invasion.
#3 – That, at such a date when the Stolen Lands Group has established a territory, this shall likewise be sovereign under the Law, and inviolate unto the Sootscale Nation (and any additional signatories of this treaty).
#3.1 – That, in accordance with the Law, the Stolen Lands Group has the right to demand toll from any who wishes to cross the borders of its sovereign territory, as well as the right to defend its borders against unlawful invasion.
#4 – That any future signatories of this Treaty shall be recognized as Sovereign Nations and receive the right to demand toll and defend the sovereign borders of their territory, which shall be defined upon the time of their signing the Treaty.
#5 – That, if necessary, all signatories of this Treaty may call upon any of the other signatories to assist them in the case that their sovereign borders are violated or under threat from any party, signatory or otherwise.

On Trade:
#1 – That we, the Undersigned (being the Sootscale Nation and the group currently known as the Stolen Lands Group) are engaged in exclusive trade, at price rates to be agreed upon at a later date.
#1.1 – With the Sootscale Nation providing silver.
#1.2 – With the Stolen Lands Group providing access to various trade goods from foreign quarters.
#2 – That this trade-relationship be wholly exclusive, allowing no other parties to be included, unless one or both parties formally dissolves it.
#2.1 – Should any party offer various trade goods to the Sootscale Nation at preferable rates, the Sootscale Nation shall offer the right of first refusal to the Stolen Lands Group.
#2.2 – Should any party offer silver to the Stolen Lands Group at preferable rates, the Stolen Lands Group shall offer the right of first refusal to the Sootscale Nation.

Deliberation:
#1 - That all signatories of this Treaty shall be united in a Treaty Council, which will meet at least once a Year to discuss any matters pertaining to all parties united in this Treaty.
#1.1 – That every signatory may call for a meeting of the Treaty Council, should they feel that a matter has arisen which demands the attention of the full Council of signatories.
#2 – That all signatories of this Treaty shall appoint at least one individual with the rank of Councillor, with the rank, authority, intellect and wisdom to properly represent their Nation in Treaty Council, who shall be assigned to attend Treaty Council on the appointed date.
#3 – That each Nation be given full review of Treaty Council decisions, allowing each signatory’s government to ratify or protest its Ambassadors’ decisions.
#3.1 – That any decision made by an Ambassador which the Ambassador’s government objects to, be formally protested by the government in question before the Treaty Council before the passage of thirty days and nights after the making of said decision.
#4 – That all Ambassadors be given the right of safe and unmolested travel through the sovereign lands of all the signatories of this Treaty.
#4.1 – That all Ambassadors be excluded from toll in the execution of their passage to and from Treaty Council.
#4.2 – That any and all Staff attached to the Ambassador not be exempted from toll.
#5 – That Treaty Council be held in a location to be agreed upon at a later date, allowing for later decision to set up a rotating schedule.

Amendment:
That this Treaty may be amended at a later date, provided majority agreement is reached among the signatories.

Shadow Lodge

Ok. We'll pitch in and make it happen.

Shadow Lodge

When do we level again? I need to learn more languages.

Shadow Lodge

Sticking with druid.

Hit points 1d8 ⇒ 6

Shadow Lodge

Another meat shield for Crux. Sure.

Shadow Lodge

Flameo, Hotman, indeed.

Shadow Lodge

Just looked at your sheet. It is way more than I would do, but I'm lazy like that. I like it and would be willing to use it if the others also agree.

Shadow Lodge

Hello Seraph

Shadow Lodge

It does seem like they went out of their way on this one, when one or two potions of water breathing would have done the job just as well.

Shadow Lodge

Large elementals (the kind summoned by the stone) only have an Int of 6. A drawing might not be good enough. Someone may need to climb up there and mime moving the rock. It could work something like this.
Elemental is summoned. With no enemies about, elemental stands there. Summoner climbs into elemental's arms and points up to the rock. A 6 Int should be able to figure out what this means. Once at the rock, the summoner feebly pushes at the rock. Summoner then gets elemental to do the same, only with more force. Again, not too much for a 6 Int to figure out. The elemental may drop summoner to apply maximum force. Rock is moved away from hole. We climb out.

Shadow Lodge

Tippi wrote:
Elemental gem specifies it works like summon monster/nature's ally, which means that, unless you have a way to communicate with the elemental and tell it to do something else, all it will do is attack your enemies. There's no telepathic control granted. Also, Earth Glide specifically states that the elemental leaves the earth/rock undisturbed when it burrows, so it can't dig a tunnel for anyone else to use.

This had to be an oversight by the writers of the module.

Shadow Lodge

I'll never have another roll like that again.

Shadow Lodge

Loot list
Chainmail x4
Heavy Steel Shield x4
Longsword x4
Light Crossbow x4
40 crossbow bolts

So we selling this stuff?

Shadow Lodge

I think Torod's opinion is well known.

Shadow Lodge

My sincere condolences. My Granny passed last year and it still effects me. I understand. Take the time you need with your family. We'll be here.

Shadow Lodge

I see them

Shadow Lodge

Yeah, the description of the scene doesn't make it easy and it is some good stuff too. Just cleaning it doesn't seem like it would be enough.

Shadow Lodge

I was just looking over the allergic reaction and discovered something interesting.

Quote:
A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect.

So wouldn't Seldon's channel energy earlier have removed the condition from us?

Shadow Lodge

Those who are interested might want to know that we have a druid and a witch still in play.

Shadow Lodge

What's the situation Seeker?
<<<Fingers crossed>>>

Shadow Lodge

I for one, would rather you continue with both games.

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