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Here is my submission, Tsumoro. I originally put him together for a game very similar to this one. I have read the class sheet and understand your limits on barbarians. I hope to get an exception to represent his 'early training' and brutal combat style.
Tsumoro's mother told him that his father was a samurai. This caused Tsumoro to believe himself above the other peasants and lead him he used his size and strength to bully them. He was the terror of the village. In time, a group of ronin passed through the village and he left with them to learn the way of the samurai. As it turned out, they were bandits. Tsumoro did learn, though, and quickly became a ranking member of the group.
Tsumoro is a massively muscled, hairy, human. He is burly and seems terminally unkempt. He knows his size and demeanor can be intimidating, but in combat he becomes truly fearsome. Among friends, though, he smiles easily. As a ronin, he has had to learn skills to take care of his gear and though his weapons and armor are well used, they are also well kept. Tsumoro has also developed into a passable carpenter.
I'd like to submit Crux, human arcanist. He was in a game of CoCT game that died. I can easily level him if chosen.
Background: Crux was born to a life of wealth. He had a talent for magic but his father wanted him to become a soldier. So Crux ran away from home. He had dreams of impressing a great wizard and becoming his apprentice. Eventually becoming a powerful wizard in his own right. Unfortunately, he was found by Gaedren Lamm before that could happen. Gaedren recognized the potential in Crux and tried to force a life of crime upon him. However, Crux was not to be swayed and eventually, Lamm decided the boy with so much potential had to be removed. Crux was beaten and left for dead in the gutters where, as fortune would have it, he was found by a up and coming wizard. The wizard nursed him back to health and took him on as his apprentice. His apprenticeship is now done and Crux has returned to finish his business with Lamm and make amends with his father.
Appearance: Crux is rather tall and thin with a piercing stare. He keeps himself covered as much as possible in an effort to hide the wounds that remain on his face and body from Lamm's depredations. He has a noticeable limp from that last beating as well (though it does not hamper his movement).
Note: At this point I can say nothing about the characters meshing, but I can say that I can commit to posting several times a week. Often more than once a day. If chosen, I will be committed to the game.
Xerxzayas begins walking backwards, looking into the sickly fog. He wants to disbelieve that it is a danger to him, but he can not. He keeps looking and walking faster and faster until he is at a run. As he runs he does his best to find a weapon or a way out. His legs get heavy and his lungs begin to burn Damn my weak form, yet he keeps running. Xerx tries to look back to see how close it is, but only manages to stumble. He rights himself and keeps running. Choosing the high road in the hopes it behaves like a normal fog will, but no, it doesn't. The entity within directs it to follow him. He ran higher and higher, still the fog chased him. Then, at the point his legs were leaden and his lungs were ready to burst, Xerxzayas stopped. No more running. I may be weak, but still I am strong. He turns to face his unbeatable foe. That is when he sees the oil. He sloshes it across the street and quickly lights it. He tosses down some cloth which also catches fire. It won't stop the fog, he knows that, but it does give it some pause. Which proves that it is being contolled. That there is a will behind it. Xerxzayas can't help but smile. This body is weak, but my will is strong. With that he turns and runs again. Not to get away from the fog, but to find a way to defeat his foe.
Xerxzayas is a Human Alchemist (metamorph)
Xerxzayas has known much violence in his life. He's been through raids by goblins and orcs, attacks by monsters like manticores and werewolves, rampages by giants and wayward demons, and incursions from devils and darklings. Each time he saw brave men and women through themselves into harm's way and die at the hands of creatures and beings far more powerful than themselves. They would die by the tens, the hundreds, and even the thousands.
Xerxzayas was determined to be one of those defenders, but he did not want to die. He had to become more than what he was if he was to survive. He had to find a way to surpass his human frailty. While he continued to train his body, he also trained his mind. In addition, he sough the counsel and advice of the wise and the learned. In alchemy, Xerxzayas believes he's found what he's looking for.
He wakes in a room. His memory about recent events... any events, really, are a bit hazy.
I heard your complaint and happily make the correction. After triple checking, that should have been the only one with an issue.
This is what we have so far for submissions. Each is mostly, if not totally finished.
Actually, Sunny, DM Camris is in and is running other games on this board even today. Don't misunderstand, I'm disappointed not angry. And I still recall that he stepped in to GM this game after our original GM flaked on us. I am ever appreciative for that. I only wish he would take a definitive stance. Get the game going or say good-bye. For the record, my preference would be to get and keep the game going again.
So it's been over a month since the DM has posted. This sucks. Savage Tide is my favorite AP and this game has been fun for me from the start. I hope DM Camris finds the time to get this game back on track, but after all the delays, I doubt it. Eventually you just got to admit the truth that sits before you.
This is what we have so far for submissions. Each is mostly, if not totally finished.
No time right now, but I will be submitting a half-orc slayer by tomorrow.
Many like to pretend it's not there. Most will never experience it. Sandpoint has a dark side. In the shadows and alleys cut throats and criminals engage in all sorts of shady dealings. This is the Sandpoint that Durbin grew up knowing. This is Durbin's chance to get away from all that. Maybe his only chance.
Whoa! I did not expect that question, but it is a very reasonable question.
Frankly, I like the posting style of the game. You guys also have good chemistry. With four or five players, I felt that this game might have room for another player.
I think I could fit in well and add something to this game. I just want to be an active character in a good game.
Hello. I'm the one WhtKnt mentioned. My concept is a Skinwalker (shark-kin) Ranger (history below). I know that the original recruitment discouraged non-core races so I can change his race if that is what it takes to get a seat at the cool kids table.
A traveling merchant that came by regularly took him to the nearest town. He was left at the doorstep of the first temple they saw. Faengrim never made it inside. He spent some time living on the streets begging, but he was no good at it. He tried stealing, but he was no good at it. He tried beating up the smaller kids and taking from them, but he was no good at it. Then he was shanghaied and taken aboard the Raging Wench. At first Faengrim was not a very good sailor or pirate. But as he grew, he came into his own as a sailor. Unfortunately, he was still not a very good fighter. The rest of the crew teased and bullied him for that.
The Raging Wench came upon a damaged ship. It turned out to be a trap set by the sahuagin. The sahuagin were winning. One was about to skewer Faengrim, but right then he snapped. All of his pent up fear and anger was unleashed. He single handedly turned the tide of the fight. He underwent his first change and savaged them with their own weapons. When that broke he clawed and bit them. He even dove into the water to chase down the fleeing sahaugin. Faengrim had no more trouble from the crew after that.
His time aboard the Raging Wench done, he now seeks to make his way in the world. And kill some sahaugin along the way.
It was indeed EPIC!. The mages unleashed fury and hellfire. I bet Praxim took that dragon to single digits. Thordak got his axe off like a mad dwarf. Tomaru didn't do a single point of damage himself, but his abilities really showed up in a meaningful way. And Kellen was comedic relief. I need good night's rest, but I want to do that again.
The only thing now is the fallout. Aurora's death toll was probably bigger than the giants. It was all Aurora. That's my story and I'm sticking to it.