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Sorcerer

Dax Thura's page

FullStar Pathfinder Society GM. 2,040 posts (11,865 including aliases). No reviews. No lists. 1 wishlist. 13 Pathfinder Society characters. 42 aliases.


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Grand Lodge

Yayyy! And thank you Joanna.

Grand Lodge

GM Glyn wrote:

The hill hex D10 with a gold mine is claimed (-3bp, +1 consumption, +1 control DC).

A road is built in hex F10 using the River Crossing as a bridge (-3BP, +1/4 econ, +1/8 stability)
The first GreenHart Library is opened allowing the people to be more productive and loyal (-6bp, +1 Econ, +1Loy)

When I input the information in my Hero Lab, the hill hex (D10) only cost 1bp to claim. You show it costing 3bp in your post above and 2bp on the kingdom status spreadsheet.

Grand Lodge

Darn! I should have had a character ready. I'll get it done so I can be ready for the next game.

Grand Lodge

Definitely dot.

Grand Lodge

I'm interested. I'm new to Adventurer's League. I'm currently in one game on another board, but have not yet completed a scenario. I put together another character that I will submit to this game once I get home.

Grand Lodge

That was my take too.

Grand Lodge

GM Glyn wrote:
.... (Oops, Looking at the map I think the lands surrounding the Stag Fort are hills not plains. The lighter colored hex around Olegs are plains. Any cost already spent on claimed hex, farms and roads will be left as is. New hex’s claimed, farms, and roads will use the hill cost.)...

So you re-did the the entries in herolab to hills then adjusted costs or added BP to balance it out?

Or are you just putting in custom costs for everything in those hexes now?

Grand Lodge

Could just be high AC. The mages do have a +12 to their reflex save after all.

Grand Lodge

Declan doesn't have a day job after all. I thought he did.

Declan has earned 6 points and spent 2 on a Wand of Cure Light Wounds. I don't know what numbers I've put down, it is my guess that I have the two numbers reversed.

Grand Lodge

I filled it out already, but didn't include my day job roll. How do I get back to that?

Grand Lodge

I went with Wall of Stone and Summon Monster VI.

Grand Lodge

Yeah, that's why I didn't suggest Justinian for that post. As much as I don't like Imiria being the spymaster in game, out of game I have no issue with it.

Grand Lodge

GM Glyn wrote:

Monthly Builds

Month 1: build library (- 6 bp, +1 Economy, +1 Loyalty), claim F8 (-2bp, +1DC)
Month 2: build shop (- 8 bp, +1 Economy ), claim E9 (already have E9), road E9 (-3bp)
Month 3: build tradeshop (- 10 bp, +1 Economy, +1 Stability), claim D10(-2bp, +1DC), road D10 (-3bp)

Estimated: Kingdom Control DC26, Econ 18, Loyalty 11, Stability 18

Are we skipping three months for kingdom building?

Due to the discrepancy over who owns the fangberries, I'm willing to skip hex F8 for now. I am more interested in getting that road to Oleg's Tradefort and getting the gold mine up and running.

That hit to Loyalty from taxes is a little steeper than I realized. I now suggest Light Tax rather than Normal Tax.

Can Torod Take 10 on the aid roll? Otherwise aid Loyalty Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Err... those are not are prior builds. Do you mean this month and the next two months?

Grand Lodge

Right now, Praxim, Thordak is our front line. Barring any summons the next in line is you. Tomaru comes in at third or, if he doesn't have time to buff, fourth after Lym. Aurora is focused artillery and the end of the line. So you take the other ring.

Speaking of Aurora. Congratulations! Higher level play is rather different than what came before. No matter what, don't forget to have fun. Play your character as the potent death dealing machine that you envisioned her as from the start.

Game on!

Grand Lodge

Don't mind you taking those items. Already have a headband, so there's nothing for me there.

Taking a level in Cleric (now Cleric 12)
Hit Points: HD +5, Con +13, Toughness +1; new total 99
Base Attack: +1
Saves: Fort +1, Ref +1, Will +1

Skills:
Class +2, Race +1, Favored Class +1= 4
+1 Diplomacy
+2 Knowledge (Religion)
+1 Spellcraft

Abilities:
Dimensional Hop: +2 5' increments; total 24 x 5'/day

Spell Slots: Lvl 5: +1, Lvl 6: +1; new totals 4/6+1/5+1/5+1/4+1/4+1/2+1

Grand Lodge

GM Glyn: In hero lab I can't find where to input the information for Events. Can you help me with that?

GM Glyn wrote:

For kingdoms building you can only claim hexes that have been cleared. I am treating the Mites' and Kobolds' land as uncleared.

Historically, Kingdoms get joined through conquest or marriage.

So mechanically we'd have to claim, clear, and build? Roleplay may require us to "complete a diplomatic quest" before we are able to do so?

Note: I'm going to add these to my notes because I feel like I've asked you this before.

Grand Lodge

Justinian Doran wrote:

Month 1: raise taxes, build library, claim F8

Month 2: build shop, claim E9, road E9

Month 3: build tradeshop, claim D10, road D10

We may want to look at driving the kingdom up towards Oleg's with a thought building a settlement there. Connect with a road. The plains up there makes for good farmland to support a larger kingdom. The road from Greenhart to Olegstun(?) gives access to the South Ostland road as well.

That was my general plan. I figured to pick up the mine along the way as well.

To help me remember
* Control lands between Stag Fort to Oleg's
* Build Road from Stag Fort to Oleg's
* Develop Gold Mine and Moon Radish Patch
* Build Shrine in Stag Fort

Grand Lodge

GM Glyn, how does our relationship with the Kobolds and the Mites, to a lesser extent, affect our kingdom building?

What do we have to do to get the Kobolds to join Stagland?

Grand Lodge

We did have that discussion about the berry bushes a bit ago. The treaty gives them access to both the fangberries and the moon radishes, but neither of them are adjacent to their territory. They would have to go through one or two hexes of our kingdom to harvest either.

For game effect, I would think we would still claim and develop the hex as normal. Then the mechanical benefits we get is simply the representation of what we get out of the treaty.

Grand Lodge

First I wish to restate my suggestions for integrating Justinian into the government.

Justinian can be the Royal Enforcer. A post he would inhabit with religious ferver. Kressel can be moved to Spymaster and Imiria, can be made the envoy to the mites. I think her personality and temperament could fit well with them.

I suggest we increase our taxes from None to Normal. We need the income and can absorb the hit to our popularity at this time.

I like the Exotic Artisan or the Library. Not only does the exotic artisan give Economy, it also allows us to begin dealing in magic items. The library is also great because not only does it mitigates the hit to loyalty we take from increasing our taxes, it also gives a bonus to our Lore score.

Grand Lodge

A few inexpensive suggestions to increase our Economy by building. First our numbers:
*Small Town (Population 2000)
*Economy 13, Loyalty 15, Stability 16
*Corruption 0, Crime 0, Law 0, Lore +1, Productivity +1 Society +2
*Marketplace: base value 500 gp; purchase limit 5000 gp; spellcasting 4th

Dance Hall- 4 bp, +1 Economy, +2 Loyalty, +1 Unrest; +1 Corruption, +1 Crime.

Library- 6 bp, +1 Economy, +1 Loyalty; +1 Lore; upgrades to academy.

Tannery- 6 bp, +1 Economy, +1 Stability; -1 Society.

Mill- 8 bp, +1 Economy, +1 Stability; +1 Productivity; with gm permission can be skinned as a windmill at same cost.

Shop- 8 bp, +1 Economy; +1 Productivity; upgrades to either a market or luxury store.

Exotic Artisan- 10 bp, +1 Economy, +1 Stability; gives 1 minor ring, wand, or wondrous item.

Stable- 10 bp, +1 Economy, +1 Loyalty; adds +500gp base value to settlement.

Tradeshop- 10 bp, +1 Economy, +1 Stability; +1 Productivity; adds +500gp base value to settlement

There is also the Inn (10bp) and the smithy (6bp), but we already have one of each. More would not hurt though.

We can start development on the hex with the Fangberry Thicket, which is worth 1 Economy in addition to decreasing consumption and other possible benefits. Then, in a few turns we will be able to begin working the gold mine and it will be worth some Economy and BPs.

Finally there is Taxation.
No Tax- +1 Loyalty (our current level)
Light Tax- +1 Economy, -1 Loyalty
Normal Tax- +2 Economy, -2 Loyalty

Grand Lodge

Justinian can be the Royal Enforcer. A post he would inhabit with religious ferver. Kressel can be moved to Spymaster and Imiria, you know the child you have entrusted the safety of our kingdom with, can go back to school.

Grand Lodge

Tomaru has 80 hit points and False Life accounts for the rest. I actually need to reroll that number anyway.

Grand Lodge

You are right. I forgot about that necklace of fireballs from that kobold. It ate through my False Life effect. I'll correct my post.

Grand Lodge

***Shakes head in disgust***

Grand Lodge

Gm Glyn, have you considered putting in lines to show the roads we've built?

Grand Lodge

Tried that. Didn't work.

Just tried it again. It worked. Thanks for suggesting it. I probably wouldn't have tried it again if you hadn't.

Grand Lodge

Just realized that some of the games I'm in aren't showing up in my list. I want to get this issue resolved before (potentially) getting into another game, so I withdraw my interest. Good luck to all and Game On!

Grand Lodge

Torod would like the scimitar.

Grand Lodge

Weird. The in-game thread is not showing up even after I posted.

Grand Lodge

Sorry, this fell of my list. I'll catch up and post.

Grand Lodge

Best of luck to you with that.

Grand Lodge

Let's see what I can do with these rolls.

2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16

Grand Lodge

Just saw this thread. Is it too late to submit a character?

Xerxzayas has known much violence in his life. He's been through raids by goblins and orcs, attacks by monsters like manticores and werewolves, rampages by giants and wayward demons, and incursions from devils and darklings. Each time he saw brave men and women through themselves into harm's way and die at the hands of creatures and beings far more powerful than themselves. They would die by the tens, the hundreds, and even the thousands.

Xerxzayas was determined to be one of those defenders, but he did not want to die. He had to become more than what he was if he was to survive. He had to find a way to surpass his human frailty. While he continued to train his body, he also trained his mind. In addition, he sough the counsel and advice of the wise and the learned. In alchemy, Xerxzayas believes he's found what he's looking for.

He wakes in a room. His memory about recent events... any events, really, are a bit hazy. This will not do at all!

Grand Lodge

I can too.

Grand Lodge

I agree on both accounts.

Grand Lodge

Yeah, sorry. I was out all day at holiday events.

Grand Lodge

That was for GM Glyn's benefit.

Keep in mind that Torod sees Jhod as the head of the local church and will probably always differ to him no matter their actual religious stations.

Torod offering Kressel a place in his house brings them full circle.

Grand Lodge

2 people marked this as a favorite.

When did Sunset get a theme song?

Asta and Torod are the last two original characters. By now she probably realizes that he has no real aspirations for leadership. He only wants to provide his faith with as strong a foundation as he can. He has not considered that having so much political authority under one roof could ever cause a problem. By his thinking, they are all followers of Erastil and only want to live in harmony.

Keep in mind that gruff Torod is actually very sensitive. He would be heartbroken if either declines. He may not recover if both decline.

Grand Lodge

I went through a similar thing with my dad. Sir, you certainly are earning the title of WhtKnt.

Grand Lodge

I absolutely approve.

Grand Lodge

2x tanglefoot bag,
2x thunderstone
4x studded leather,
4x buckler,
4x composite longbow,
4x longsword,

2x potion of cure light wounds
potion of invisibility Torod (to replace the one I used)
2x black adder venom
mwk studded leather
+1 rapier
mwk composite shortbow (+1 Str)
masterwork thieves' tools
5x tindertwig
59 gp
light horse (combat trained)

Grand Lodge

Or she just hates men.

Grand Lodge

No. It's because she knows her flunkies couldn't possibly kill you. She knows you're the dangerous one while us men are easy kills. She only wants to weaken you because she's chosen you as her rival.

Grand Lodge

I hope he's ok.

With Alex missing, we're down to 5. I don't feel a great need to recruit another at this time.

Grand Lodge

Oh That was two Fort saves v poison for Torod
Fort v Poison: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Torod is House Stagheart.

Grand Lodge

Why not the kingdom role skills? The additional use would help justify the purchase of the appropriate skill.

Grand Lodge

1 person marked this as a favorite.

It may seem like a heavy investment until you realize some of the numbers we'll have to eventually hit. Or like Asta the stat you use to govern isn't that high.

According to the list Seraph would be profession soldier and Asta is knowledge nobility.

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