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Sorcerer

Dax Thura's page

FullStar Pathfinder Society GM. 2,063 posts (12,068 including aliases). No reviews. No lists. 1 wishlist. 13 Pathfinder Society characters. 42 aliases.


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Grand Lodge

As I understand it, casting the spell is part of the caster's action, but any others get their full action once teleported.

Grand Lodge

Small world. I live in Cincinnati, Ohio. As for games, I'm a glutton. Right now, I have 3 table top games (two weekly and one every other week) one virtual table top, and several pbp.

Grand Lodge

I know what they are too, but I have to play like I don't until I make a roll of some kind. I (the player) realize that they can get out of my clever trap, but I (the character) have to do something.

Grand Lodge

But this isn't one of those areas. We don't take contracts on sitting rulers. Like her or not, she is the queen. And I repeat, we don't take contracts out on sitting rulers. If she can be deposed, then she becomes fair game. Until then, it remains black and white.

btw I can't remember her name, that's why I'm playing the pronoun card so much.

Grand Lodge

1 person marked this as a favorite.

Condolences.

Grand Lodge

I'm paying attention.

Grand Lodge

Faengrim is ready.

Grand Lodge

1 person marked this as a favorite.

Recently a neighbor buddy of mine passed. It is interesting how well he took the whole ordeal. His concerns were for everyone else, particularly his wife. Each time I visited him, his attitude about his deteriorating condition made me feel rather petty for worrying over my small problems. He knew it too. I miss that guy.

Grand Lodge

So that means its harder to gain more faithful for Erastil, but it is also harder to discourage his worship. And, for Torod, an impossibility to promote his religion without acts of fame. Ok. I can see that.

My question is for Justinian, Seraph, and Asta, what does a successful roll get their faiths? How often can they make a roll?

Grand Lodge

Looks workable. It makes me want to get the Temple of the Elk made into a cathedral even more.

Grand Lodge

Yes. In game.
Torod was not for making a treaty with either the kobolds or the mites. He is waiting for either of them to mess up so he can give Asta a big sloppy I-told-you-so right in her face. But as a follower of Erastil, he feels that, until such a time, it is his responsibility to be a good neighbor.

In game, Torod often opposes Asta in council. Once a decision is made, though, or when a proclamation is given, he gets behind it as best he can.

Grand Lodge

Lym wasn't Panicked. You weren't in the area of effect and did not have to make the save.
The elemental is running for 1rd/lvl. He's probably a not coming back.

Grand Lodge

1 person marked this as a favorite.

Asta rocks at making contracts. Don't tell her I said that, though.

Grand Lodge

1 person marked this as a favorite.
Sootscale Treaty wrote:

On Territory:

#1 – That the Sootscale Tribe be recognized as a Sovereign Nation under the Law.
#2 – That the aforementioned Sootscale Nation’s territory (defined as the Sootscale Mine, with the attending access to river, berry bushes and radish patch) be recognized as the Sootscale Nation’s sovereign territory under the Law, and shall be inviolate unto the Stolen Lands Group (and any later signatories of this treaty).
#2.1 – That, in accordance with the Law, the Sootscale Nation has the right to demand toll from any who wishes to cross the borders of its sovereign territory, as well as the right to defend its borders against unlawful invasion.
#3 – That, at such a date when the Stolen Lands Group has established a territory, this shall likewise be sovereign under the Law, and inviolate unto the Sootscale Nation (and any additional signatories of this treaty).
#3.1 – That, in accordance with the Law, the Stolen Lands Group has the right to demand toll from any who wishes to cross the borders of its sovereign territory, as well as the right to defend its borders against unlawful invasion.

The treaty only gives access to the Moon Radish Patch and the Fangberry Thicket. It does not give ownership to those lands. Or am I reading it wrong?

Grand Lodge

Fort Trueguard does sound good.

Grand Lodge

How many rolls do you need, GM Glyn? Here's six to start.
1d20 ⇒ 13
1d20 ⇒ 6
1d20 ⇒ 14
1d20 ⇒ 4
1d20 ⇒ 1
1d20 ⇒ 19

Grand Lodge

Olegton? What about Olegvania, Olegville, Olegpolis, Olegia, Olegburg, Olegfort, Olegdorp, Olegrad, Olegby, or even Olegstad? I mean, we don't have to go with what the cannon name is.

Grand Lodge

We might want to put some buildings in Olegvania too. The economy increase goes into a general fund we can use for anything.

Grand Lodge

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I should have probably said that I don't think they stack. You can do so, it is Hero Lab after all, but, according to my understanding of Hero Lab, you don't get both the halving and the reduced cost. In truth, the cost comes out about the same either way. Maybe its just that Hero Lab is programmed to only figure the reduced cost of upgrading from the full price only and not the halved cost from building discounts.

Grand Lodge

GM Glyn: I noticed that for the bonus buildings at Oleg's Trade Fort -we need a name for that town. The cannon name is Olegton- rather than adding a Fort as a terrain improvement, you added the Barracks and Stables directly. If you add the Fort instead, both the Barracks and Stable automatically populate when the hex is enhanced to a settlement. I say this because it can effect some of our numbers.

=====================================================================

Council: Due to the Castle in Greenheart, the Noble Villa costs half as much. The Noble Villa then allows us to purchase both the Luxury Store and the Exotic Artisan for half each. These purchases would give us +3 Economy, +1 Loyal, +2 Stablility, +2000 Base Value to our markets, and finally allow us to start filling our magic item slots with minor wands, rings, and wondrous items.

Noble Villa cost 24 bp halved to 12 bp.
Exotic Artisan cost 10 bp halved to 5 bp.
Luxury Store cost 28 bp halved to 14 bp; note that this does not stack with upgrading from shop.

So the 12 bp spent on the Noble Villa would save us at least 19 bp in other buildings.

Just something to think about.

Grand Lodge

I'm sorry Asta didn't get to respond to Torod's impassioned speech.

Grand Lodge

It was just that we have two hexes we weren't able to finish exploring and I thought to try using a boat rather than taking the time to build a raft each time we come across a river we can't cross. I really just wanted to test it out. See how it would work for us as compared to what we've been doing.

If it works, great. We can commission our first 'naval vessel'. We can call it the Enterprise or something equally ferocious. If it doesn't work, great. We can saddle up and keep doing like we have been.

Grand Lodge

Yes it does. Since the hex has a river in it, the cost to build roads must include the increase for bridges.

Grand Lodge

Yayyy! And thank you Joanna.

Grand Lodge

GM Glyn wrote:

The hill hex D10 with a gold mine is claimed (-3bp, +1 consumption, +1 control DC).

A road is built in hex F10 using the River Crossing as a bridge (-3BP, +1/4 econ, +1/8 stability)
The first GreenHart Library is opened allowing the people to be more productive and loyal (-6bp, +1 Econ, +1Loy)

When I input the information in my Hero Lab, the hill hex (D10) only cost 1bp to claim. You show it costing 3bp in your post above and 2bp on the kingdom status spreadsheet.

Grand Lodge

Darn! I should have had a character ready. I'll get it done so I can be ready for the next game.

Grand Lodge

Definitely dot.

Grand Lodge

I'm interested. I'm new to Adventurer's League. I'm currently in one game on another board, but have not yet completed a scenario. I put together another character that I will submit to this game once I get home.

Grand Lodge

That was my take too.

Grand Lodge

GM Glyn wrote:
.... (Oops, Looking at the map I think the lands surrounding the Stag Fort are hills not plains. The lighter colored hex around Olegs are plains. Any cost already spent on claimed hex, farms and roads will be left as is. New hex’s claimed, farms, and roads will use the hill cost.)...

So you re-did the the entries in herolab to hills then adjusted costs or added BP to balance it out?

Or are you just putting in custom costs for everything in those hexes now?

Grand Lodge

Could just be high AC. The mages do have a +12 to their reflex save after all.

Grand Lodge

Declan doesn't have a day job after all. I thought he did.

Declan has earned 6 points and spent 2 on a Wand of Cure Light Wounds. I don't know what numbers I've put down, it is my guess that I have the two numbers reversed.

Grand Lodge

I filled it out already, but didn't include my day job roll. How do I get back to that?

Grand Lodge

I went with Wall of Stone and Summon Monster VI.

Grand Lodge

Yeah, that's why I didn't suggest Justinian for that post. As much as I don't like Imiria being the spymaster in game, out of game I have no issue with it.

Grand Lodge

GM Glyn wrote:

Monthly Builds

Month 1: build library (- 6 bp, +1 Economy, +1 Loyalty), claim F8 (-2bp, +1DC)
Month 2: build shop (- 8 bp, +1 Economy ), claim E9 (already have E9), road E9 (-3bp)
Month 3: build tradeshop (- 10 bp, +1 Economy, +1 Stability), claim D10(-2bp, +1DC), road D10 (-3bp)

Estimated: Kingdom Control DC26, Econ 18, Loyalty 11, Stability 18

Are we skipping three months for kingdom building?

Due to the discrepancy over who owns the fangberries, I'm willing to skip hex F8 for now. I am more interested in getting that road to Oleg's Tradefort and getting the gold mine up and running.

That hit to Loyalty from taxes is a little steeper than I realized. I now suggest Light Tax rather than Normal Tax.

Can Torod Take 10 on the aid roll? Otherwise aid Loyalty Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Err... those are not are prior builds. Do you mean this month and the next two months?

Grand Lodge

Right now, Praxim, Thordak is our front line. Barring any summons the next in line is you. Tomaru comes in at third or, if he doesn't have time to buff, fourth after Lym. Aurora is focused artillery and the end of the line. So you take the other ring.

Speaking of Aurora. Congratulations! Higher level play is rather different than what came before. No matter what, don't forget to have fun. Play your character as the potent death dealing machine that you envisioned her as from the start.

Game on!

Grand Lodge

Don't mind you taking those items. Already have a headband, so there's nothing for me there.

Taking a level in Cleric (now Cleric 12)
Hit Points: HD +5, Con +13, Toughness +1; new total 99
Base Attack: +1
Saves: Fort +1, Ref +1, Will +1

Skills:
Class +2, Race +1, Favored Class +1= 4
+1 Diplomacy
+2 Knowledge (Religion)
+1 Spellcraft

Abilities:
Dimensional Hop: +2 5' increments; total 24 x 5'/day

Spell Slots: Lvl 5: +1, Lvl 6: +1; new totals 4/6+1/5+1/5+1/4+1/4+1/2+1

Grand Lodge

GM Glyn: In hero lab I can't find where to input the information for Events. Can you help me with that?

GM Glyn wrote:

For kingdoms building you can only claim hexes that have been cleared. I am treating the Mites' and Kobolds' land as uncleared.

Historically, Kingdoms get joined through conquest or marriage.

So mechanically we'd have to claim, clear, and build? Roleplay may require us to "complete a diplomatic quest" before we are able to do so?

Note: I'm going to add these to my notes because I feel like I've asked you this before.

Grand Lodge

Justinian Doran wrote:

Month 1: raise taxes, build library, claim F8

Month 2: build shop, claim E9, road E9

Month 3: build tradeshop, claim D10, road D10

We may want to look at driving the kingdom up towards Oleg's with a thought building a settlement there. Connect with a road. The plains up there makes for good farmland to support a larger kingdom. The road from Greenhart to Olegstun(?) gives access to the South Ostland road as well.

That was my general plan. I figured to pick up the mine along the way as well.

To help me remember
* Control lands between Stag Fort to Oleg's
* Build Road from Stag Fort to Oleg's
* Develop Gold Mine and Moon Radish Patch
* Build Shrine in Stag Fort

Grand Lodge

GM Glyn, how does our relationship with the Kobolds and the Mites, to a lesser extent, affect our kingdom building?

What do we have to do to get the Kobolds to join Stagland?

Grand Lodge

We did have that discussion about the berry bushes a bit ago. The treaty gives them access to both the fangberries and the moon radishes, but neither of them are adjacent to their territory. They would have to go through one or two hexes of our kingdom to harvest either.

For game effect, I would think we would still claim and develop the hex as normal. Then the mechanical benefits we get is simply the representation of what we get out of the treaty.

Grand Lodge

First I wish to restate my suggestions for integrating Justinian into the government.

Justinian can be the Royal Enforcer. A post he would inhabit with religious ferver. Kressel can be moved to Spymaster and Imiria, can be made the envoy to the mites. I think her personality and temperament could fit well with them.

I suggest we increase our taxes from None to Normal. We need the income and can absorb the hit to our popularity at this time.

I like the Exotic Artisan or the Library. Not only does the exotic artisan give Economy, it also allows us to begin dealing in magic items. The library is also great because not only does it mitigates the hit to loyalty we take from increasing our taxes, it also gives a bonus to our Lore score.

Grand Lodge

A few inexpensive suggestions to increase our Economy by building. First our numbers:
*Small Town (Population 2000)
*Economy 13, Loyalty 15, Stability 16
*Corruption 0, Crime 0, Law 0, Lore +1, Productivity +1 Society +2
*Marketplace: base value 500 gp; purchase limit 5000 gp; spellcasting 4th

Dance Hall- 4 bp, +1 Economy, +2 Loyalty, +1 Unrest; +1 Corruption, +1 Crime.

Library- 6 bp, +1 Economy, +1 Loyalty; +1 Lore; upgrades to academy.

Tannery- 6 bp, +1 Economy, +1 Stability; -1 Society.

Mill- 8 bp, +1 Economy, +1 Stability; +1 Productivity; with gm permission can be skinned as a windmill at same cost.

Shop- 8 bp, +1 Economy; +1 Productivity; upgrades to either a market or luxury store.

Exotic Artisan- 10 bp, +1 Economy, +1 Stability; gives 1 minor ring, wand, or wondrous item.

Stable- 10 bp, +1 Economy, +1 Loyalty; adds +500gp base value to settlement.

Tradeshop- 10 bp, +1 Economy, +1 Stability; +1 Productivity; adds +500gp base value to settlement

There is also the Inn (10bp) and the smithy (6bp), but we already have one of each. More would not hurt though.

We can start development on the hex with the Fangberry Thicket, which is worth 1 Economy in addition to decreasing consumption and other possible benefits. Then, in a few turns we will be able to begin working the gold mine and it will be worth some Economy and BPs.

Finally there is Taxation.
No Tax- +1 Loyalty (our current level)
Light Tax- +1 Economy, -1 Loyalty
Normal Tax- +2 Economy, -2 Loyalty

Grand Lodge

Justinian can be the Royal Enforcer. A post he would inhabit with religious ferver. Kressel can be moved to Spymaster and Imiria, you know the child you have entrusted the safety of our kingdom with, can go back to school.

Grand Lodge

Tomaru has 80 hit points and False Life accounts for the rest. I actually need to reroll that number anyway.

Grand Lodge

You are right. I forgot about that necklace of fireballs from that kobold. It ate through my False Life effect. I'll correct my post.

Grand Lodge

***Shakes head in disgust***

Grand Lodge

Gm Glyn, have you considered putting in lines to show the roads we've built?

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