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GM Glyn wrote:
When I input the information in my Hero Lab, the hill hex (D10) only cost 1bp to claim. You show it costing 3bp in your post above and 2bp on the kingdom status spreadsheet.
GM Glyn wrote:
.... (Oops, Looking at the map I think the lands surrounding the Stag Fort are hills not plains. The lighter colored hex around Olegs are plains. Any cost already spent on claimed hex, farms and roads will be left as is. New hex’s claimed, farms, and roads will use the hill cost.)...
So you re-did the the entries in herolab to hills then adjusted costs or added BP to balance it out?
Or are you just putting in custom costs for everything in those hexes now?
GM Glyn wrote:
Are we skipping three months for kingdom building?
Due to the discrepancy over who owns the fangberries, I'm willing to skip hex F8 for now. I am more interested in getting that road to Oleg's Tradefort and getting the gold mine up and running.
That hit to Loyalty from taxes is a little steeper than I realized. I now suggest Light Tax rather than Normal Tax.
Can Torod Take 10 on the aid roll? Otherwise aid Loyalty Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21
Right now, Praxim, Thordak is our front line. Barring any summons the next in line is you. Tomaru comes in at third or, if he doesn't have time to buff, fourth after Lym. Aurora is focused artillery and the end of the line. So you take the other ring.
Speaking of Aurora. Congratulations! Higher level play is rather different than what came before. No matter what, don't forget to have fun. Play your character as the potent death dealing machine that you envisioned her as from the start.
Don't mind you taking those items. Already have a headband, so there's nothing for me there.
Taking a level in Cleric (now Cleric 12)
Spell Slots: Lvl 5: +1, Lvl 6: +1; new totals 4/6+1/5+1/5+1/4+1/4+1/2+1
GM Glyn: In hero lab I can't find where to input the information for Events. Can you help me with that?
GM Glyn wrote:
So mechanically we'd have to claim, clear, and build? Roleplay may require us to "complete a diplomatic quest" before we are able to do so?
Note: I'm going to add these to my notes because I feel like I've asked you this before.
Justinian Doran wrote:
That was my general plan. I figured to pick up the mine along the way as well.
To help me remember
We did have that discussion about the berry bushes a bit ago. The treaty gives them access to both the fangberries and the moon radishes, but neither of them are adjacent to their territory. They would have to go through one or two hexes of our kingdom to harvest either.
For game effect, I would think we would still claim and develop the hex as normal. Then the mechanical benefits we get is simply the representation of what we get out of the treaty.
First I wish to restate my suggestions for integrating Justinian into the government.
Justinian can be the Royal Enforcer. A post he would inhabit with religious ferver. Kressel can be moved to Spymaster and Imiria, can be made the envoy to the mites. I think her personality and temperament could fit well with them.
I suggest we increase our taxes from None to Normal. We need the income and can absorb the hit to our popularity at this time.
I like the Exotic Artisan or the Library. Not only does the exotic artisan give Economy, it also allows us to begin dealing in magic items. The library is also great because not only does it mitigates the hit to loyalty we take from increasing our taxes, it also gives a bonus to our Lore score.
A few inexpensive suggestions to increase our Economy by building. First our numbers:
Dance Hall- 4 bp, +1 Economy, +2 Loyalty, +1 Unrest; +1 Corruption, +1 Crime.
Library- 6 bp, +1 Economy, +1 Loyalty; +1 Lore; upgrades to academy.
Tannery- 6 bp, +1 Economy, +1 Stability; -1 Society.
Mill- 8 bp, +1 Economy, +1 Stability; +1 Productivity; with gm permission can be skinned as a windmill at same cost.
Shop- 8 bp, +1 Economy; +1 Productivity; upgrades to either a market or luxury store.
Exotic Artisan- 10 bp, +1 Economy, +1 Stability; gives 1 minor ring, wand, or wondrous item.
Stable- 10 bp, +1 Economy, +1 Loyalty; adds +500gp base value to settlement.
Tradeshop- 10 bp, +1 Economy, +1 Stability; +1 Productivity; adds +500gp base value to settlement
There is also the Inn (10bp) and the smithy (6bp), but we already have one of each. More would not hurt though.
We can start development on the hex with the Fangberry Thicket, which is worth 1 Economy in addition to decreasing consumption and other possible benefits. Then, in a few turns we will be able to begin working the gold mine and it will be worth some Economy and BPs.
Finally there is Taxation.
Just saw this thread. Is it too late to submit a character?
Xerxzayas has known much violence in his life. He's been through raids by goblins and orcs, attacks by monsters like manticores and werewolves, rampages by giants and wayward demons, and incursions from devils and darklings. Each time he saw brave men and women through themselves into harm's way and die at the hands of creatures and beings far more powerful than themselves. They would die by the tens, the hundreds, and even the thousands.
Xerxzayas was determined to be one of those defenders, but he did not want to die. He had to become more than what he was if he was to survive. He had to find a way to surpass his human frailty. While he continued to train his body, he also trained his mind. In addition, he sough the counsel and advice of the wise and the learned. In alchemy, Xerxzayas believes he's found what he's looking for.
He wakes in a room. His memory about recent events... any events, really, are a bit hazy. This will not do at all!
When did Sunset get a theme song?
Asta and Torod are the last two original characters. By now she probably realizes that he has no real aspirations for leadership. He only wants to provide his faith with as strong a foundation as he can. He has not considered that having so much political authority under one roof could ever cause a problem. By his thinking, they are all followers of Erastil and only want to live in harmony.
Keep in mind that gruff Torod is actually very sensitive. He would be heartbroken if either declines. He may not recover if both decline.
2x tanglefoot bag,
2x potion of cure light wounds
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