|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
How about trade concessions. "The honey and other materials provided by the mites are in demand, after all. It's only right that they get appropriately compensated for them."
Or formally invite the mites to create an embassy at Greenheart. They could have a staff on par or even one more than the kobolds. We would even provide personal valets and an honor guard for them (ie folks to watch over them). Something we don't do for the kobolds.
Work out an agreement for the cost of any criminals that have illegally crossed into mite lands.
Make Blessed Book for Lym out of red dragon scales. 6250gp
8000 Ring of Protection +2
I have no issue at all with sharing the transport duties. I am perfectly happy to continue to do so alone, though. It is totally up to you if you want to add teleport to Aurora's spells known. I do think that Lym should have it in her spellbook, however, but that is just a personal preference.
I find that adventure paths rarely give the time and/or resources needed to make CWI a worthwhile investment.
I'm having a tough time deciding on my feat choice. This is a trial build of movement and summoning. Melee is a distant third. Any suggestions welcome.
Vital Strike: I think this would be good if I ever do actually take a swing at something.
Extra Channel: I do like to channel energy.
Quicken Spell-Like Ability: Rapid fire Praxim for the win and I can do other stuff in the same round.
Level Up: Arcanist
HP +4 Con +1 Base 36 = 41
Disable Device +1
I thought the mask was 'free'. I'm already at 22,900 if not.
But this isn't one of those areas. We don't take contracts on sitting rulers. Like her or not, she is the queen. And I repeat, we don't take contracts out on sitting rulers. If she can be deposed, then she becomes fair game. Until then, it remains black and white.
btw I can't remember her name, that's why I'm playing the pronoun card so much.
Recently a neighbor buddy of mine passed. It is interesting how well he took the whole ordeal. His concerns were for everyone else, particularly his wife. Each time I visited him, his attitude about his deteriorating condition made me feel rather petty for worrying over my small problems. He knew it too. I miss that guy.
So that means its harder to gain more faithful for Erastil, but it is also harder to discourage his worship. And, for Torod, an impossibility to promote his religion without acts of fame. Ok. I can see that.
My question is for Justinian, Seraph, and Asta, what does a successful roll get their faiths? How often can they make a roll?
Yes. In game.
In game, Torod often opposes Asta in council. Once a decision is made, though, or when a proclamation is given, he gets behind it as best he can.
Sootscale Treaty wrote:
The treaty only gives access to the Moon Radish Patch and the Fangberry Thicket. It does not give ownership to those lands. Or am I reading it wrong?
I should have probably said that I don't think they stack. You can do so, it is Hero Lab after all, but, according to my understanding of Hero Lab, you don't get both the halving and the reduced cost. In truth, the cost comes out about the same either way. Maybe its just that Hero Lab is programmed to only figure the reduced cost of upgrading from the full price only and not the halved cost from building discounts.
GM Glyn: I noticed that for the bonus buildings at Oleg's Trade Fort -we need a name for that town. The cannon name is Olegton- rather than adding a Fort as a terrain improvement, you added the Barracks and Stables directly. If you add the Fort instead, both the Barracks and Stable automatically populate when the hex is enhanced to a settlement. I say this because it can effect some of our numbers.
Council: Due to the Castle in Greenheart, the Noble Villa costs half as much. The Noble Villa then allows us to purchase both the Luxury Store and the Exotic Artisan for half each. These purchases would give us +3 Economy, +1 Loyal, +2 Stablility, +2000 Base Value to our markets, and finally allow us to start filling our magic item slots with minor wands, rings, and wondrous items.
Noble Villa cost 24 bp halved to 12 bp.
So the 12 bp spent on the Noble Villa would save us at least 19 bp in other buildings.
Just something to think about.
It was just that we have two hexes we weren't able to finish exploring and I thought to try using a boat rather than taking the time to build a raft each time we come across a river we can't cross. I really just wanted to test it out. See how it would work for us as compared to what we've been doing.
If it works, great. We can commission our first 'naval vessel'. We can call it the Enterprise or something equally ferocious. If it doesn't work, great. We can saddle up and keep doing like we have been.
Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.