Human festivals are ok, I suppose, but a real celebration calls for some good dwarven diddys. Chants (at least 20 minutes in length), ballads, and epics of all sorts (historic, religious, romantic, and martial) all have their place and make for a grand time. Of all types of music, the other races are most familiar with drinking songs, though those are most likely abbreviated versions.
As you probably know, it is never, never worth it to retard spell progression with multi-classing. Never. That is even more true for sorcerers. With that being said, one might choose to do so anyway. I admit to doing so, myself. The trick is to make the right spell choices for you so that you don't miss those levels as much. There is also the roleplaying angle to consider. If it makes sense, a one or even two level dip isn't insurmountable and can add a great deal of fun.
Dax Thura wrote:
I thought we divided up the money and sold the rest to Oleg for store credit.
I did a bit of searching and found that I was wrong. I was thinking about the loot from the attack on the trade post.
The bandits (number?) had:
1. As I understand it, Kressel is on a type of probation. As long as her information pans out, her sentence is suspended. She may even be able to earn her freedom. This is the decision, though it is obvious that Torod would have preferred to just kill her. She does not volunteer information, but is willing to answer questions as long as it does not conflict with her loyalty to the Stag Lord (that loyalty being her one quality of any worth).
2 and 4. Torod is druid who venerates Erastil. He and the Jhod have a good rapport going. Finding and hopefully renovating that temple is very important to him.
3. As important as the temple is to Torod, aiding and building the community is more important. Finding her ring would secure our good will from the Levetons and, through them, everyone that comes thru the Trade Post.
No matter the animal you change into, the above information is pretty much the same. For instance, if you were to change into an ape
Ok, for the most part, you use your own Druid stats, and it doesn't matter too much what the ape stats are.
This is a BIG change from 3.5, btw
I'll assume that you're a 6th level Druid, because you've picked a large animal to turn into.
1) adjust your stats (like beast shape II)
2) movement abilities, you now have a climb speed, and low light vision, and scent
3) adjust for being a large creature, if you aren't one already. This affects attack bonus, AC, and reach, BUT NOT STATS
4) gain the natural attacks of the creature, two slams for 1d6 damage, modified by your new strength score.
Note that although you are limited in most forms of movement by the wildshape ability (beast shape spell), your ground movement is not. If you change into a cheetah you can move at its speed of 50 at druid 4 (beast shape I), but you would not get the eagle's full fly speed of 80 until druid 8 (beast shape III) and could only go 80', the eagle's fly speed, rather than 90', the max for the spell. ie you are limited by the lower of the animal's speed or the max speed for the spell.