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Sorcerer

Dax Thura's page

FullStar Pathfinder Society GM. 1,767 posts (10,247 including aliases). No reviews. No lists. 1 wishlist. 9 Pathfinder Society characters. 35 aliases.


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Grand Lodge

I get why not bring him back, but not even a new character?

Grand Lodge

DM Stalwart:
Do we know that they are Red Mantis as well?

Grand Lodge

Joana wrote:
Not only is Shensen in Shackled City, I'm amused to see there's also a Todd Vanderboren. Wonder if he's any relation to Lavinia. :)

He is. Cousins or something.

Grand Lodge

Wow!

Grand Lodge

DM Stalwart:
OK. I believe we are ready to come in. We both would rather tell the others of the kill in character rather than in narrative.
The basics that we've agreed on are
* I get into the gang and help with a couple of basic jobs. Somewhere along the way a job goes wrong (with your help), but (again with your help) I'm able to pull it off anyway.
* I save the lieutenant's life from a hit from a rival gang (you).
* Now that I'm in the inner circle, I get the boss alone and we kill him.
* We leave Riddleport.

Grand Lodge

Hey there. Another of the new recruits checking in. I'll be playing Jon-Wyn, half elf arcane trickster by way of rogue (unchained) and arcanist.

Grand Lodge

Torod is making himself better to see to the nation's spiritual center.

Just kidding. He's concerned with delivering some holy smackdown.

Grand Lodge

Uhhh.

Grand Lodge

ability damage does heal naturally, but not fast. That's why they make Lesser Restoration.

Grand Lodge

I used my cures and channel energies narratively. Its up to OOGM if you got any of them.
In the morning, Tomaru can take care of your wisdom damage.

Grand Lodge

We are a party of sixth level characters and we only have one magical weapon between us? Amazing. It is now my goal to own the second one in our group.

Grand Lodge

"it appears that there is no place to go except for down."

Grand Lodge

+1

It's really Navior's fault for giving us NPC's that we like and then letting us take them with us.

Grand Lodge

Ok, but just so you know, Crux is not the nurturing sort.

Sell both scrolls (Identify and Command Undead) and divide the money between us.

Grand Lodge

Ok. Looks like shares win out.
With Elaina so graciously giving up her share the rest of us increase our shares to
Torod, Marten, Asta: 1826 GP
Seraph: 3652 GP

Grand Lodge

DM DoctorEvil wrote:

Will you tell me when your Arcanist re-training is done on the character sheet, so I can make the changes on my side? I booked the financial changes on the Loot Tracker.

Majenko can stay as familiar if you like.

I will have to look up the scrolls when I have the book handy. Will post here what they are, but they are Level 1 and Level 2 if you need to make Spellcraft to ID.

According to your post(#1565), they are a scroll of identify and a scroll of Command Undead.

Grand Lodge

Rolth's 1st Lvl Spell Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18
Rolth's 2nd Lvl Spell Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18

I've changed the character sheet over to an Arcanist.

Grand Lodge

Week One:
Level Zero
Daze Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30 Learned
Sotto Voce Spellcraft: 1d20 + 12 ⇒ (14) + 12 = 26 Learned

Level One
Cause Fear Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23 Learned
Chill Touch Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18 Learned
Feather Fall Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29 Learned
Magic Missile Already Know
Shield Already Know
Sleep Spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24 Learned

Level Two
Blindness/Deafness Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27 Learned
Command Undead Already Know
Darkness Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13 Failed
False Life Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23 Learned
Scare Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15 Failed
Spectral Hand Already Know

Level Three
Fly Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29 Learned
Gentle Repose Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25 Learned
Vampiric Touch Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22 Learned
Water Breathing Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27 Learned

Week Two
Darkness Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22 Learned
Scare Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15 Failed

Cost to Copy Spells: 530gp
Received for Selling Spellbook: 295gp
Cost to Retrain: 800gp

Grand Lodge

There are also two scrolls from Rolth's library.

During the downtime, Crux will change over to an Arcanist and learn spells.

What will Majenko be up to? I had originally planned on not having a familiar, but it would be good with me if he stays. He does have nest in my room after all.

Grand Lodge

So trade goods are basically counted as cash?

If that's true, then we have
Equally divided 1826 GP each
or
Shares
Elaina 1 share = 830 GP
Seraph 4 shares = 3320 GP
Others 2 shares = 1660 GP

Grand Lodge

Gonna go ahead and divide up the monies.
Kenderkin, what is the exchange rate for trade goods?

I figure we can either just divide it equally or go with shares because Elaina made out good this time, while Seraph didn't get anything. I would go with even shares because I believe, over the course of the game, it all evens out.

Grand Lodge

Lucendar, what is each building? Spinnaker Jon and I would probably know by now, right? At least the mess hall.

Grand Lodge

Glad to be here.

Grand Lodge

DM DoctorEvil wrote:

Using Read Magic cantrip, Crux is able to decipher the derro wizard's spellbook with no difficulty. The spells he has listed are (I only included the ones not already in Crux's book):

Level Zero
Daze
Sotto Voce

Level One
Cause Fear
Chill Touch
Feather Fall
Magic Missile
Shield
Sleep

Level Two
Blindness/Deafness
Command Undead
Darkness
False Life
Scare
Spectral Hand

Level Three
Fly
Gentle Repose
Vampiric Touch
Water Breathing

For each spell, Crux must spend 1 hour studying the spell, then succeed on a Spellcraft Check (DC 15+ spell level). YOu get to add +2 to the check if the spell is from your specialty school. Success means you can copy the spell. Failure means you cannot try again for one week.

Writing a new spell into a spellbook takes an hour per level. It also costs, in materials etc, the spell level squared in gold. Cantrips take 30 min and 5 gp to copy.

Crux peruses the book, and realizes he has about 2 hours of time before being needed at Castle Korvosa.

I can't cast 3rd level spells yet so will get to those later.

Command Undead Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32
Spectral Hand Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30

Grand Lodge

This encounter reminded me that Tomaru is a summoner. I chose Summon Good Monster, which increases my summoning options and gives certain creatures I summon the Diehard feat.

Grand Lodge

So do I go with
Vital Strike so that when I do attack it means a little more
Dimensional Agility and start popping around the battlefield with the healing
Reach Spell to augment my already mobile support
Sacred Summons to make summoning a standard action

Grand Lodge

Ding!

Grand Lodge

How much will it cost to renovate the keep or will that all be handled in the kingdom building rules?

Will we be taking some time off from exploring/adventuring, a month or two, to get the repairs/construction going?

Kenderkin, I'd like to change Torod from a druid to a hunter. If you agree, I could use the retraining rules in ultimate campaign. It would take about 20 days and 800gp.

Grand Lodge

It was indeed epic. The grease spell is a great example of terrain making an encounter more difficult (and more fun).

Oh! Come back soon Rhianni.

Grand Lodge

If we're going to do it, now is probably a good time. Maybe one of the prisoners we rescued wants to join up or one of the guards.

Grand Lodge

As well as the wand of acid arrow. Unless Rhianni wanted to put her UMD to use.

Grand Lodge

If two stars is a vote for, then Stagland comes out on top for the name of our nation.

Grand Lodge

I forgot I have a Sihedron Medallion. So no Amulet of Natural Armor +1 for me.

Grand Lodge

I'll go with Greenheart for the capitol too.

For the name of the nation, I think it best to keep it close to what the area is already called like Kameland.

Grand Lodge

Good. My Hero Lab is giving me an error message and isn't working so I have to do things the hard way for now.

Grand Lodge

How about I get the amulet and you get the ring?

Grand Lodge

Crux lays out the spare robe he's been carrying since the group helped the artist girl. He wraps the body parts with the extra medical wrap he keeps then situates the parts on the robe so he can fold it into a bundle for carrying. It is a bit cumbersome but should allow the group to make it to their destination unaccosted. If Desna wills it, they will find a cart to lighten their load.

Grand Lodge

So that is 14450 Gold to divide among
Bryson
Burian
Devon
Ghirrak
Marius
Phillip
Sunny
That would be 2000gp each with 450gp to party and make repairs. Plus potions and scrolls to divide up.

Potions:
* Potion of Hide from Animals [1st/1st] 50gp
* Elixer of Hiding 250gp
* Potion of Mage Armor [1st/1st] 50gp
* Potion of Magic Vestment 750gp
* Potion of Remove fear [1st/1st] 50gp
* Potion of Remove fear [1st/1st] 50gp

Scrolls:
* Arcane Scroll, Dancing lights [0/1st] 12gp, 5sp
* Arcane Scroll, Minor image [2nd/3rd] 150gp
* Arcane Scroll, Secure Shelter [4th/7th] 700gp
* Arcane Scroll, Darkvision [3rd/5th] 150gp

Let me know what you think.

Grand Lodge

I don't know if they have anything associated with them, but here's what I show that you're missing.

F: Fairies Nest
M: Forgotten Stash
Q: Rickety Bridge
S: Nettle's Crossing

Grand Lodge

After giving to our allies:
- King Sootscale 500 gp in trade goods, 500gp in jewelry, and 200 sp.
- The guards at Oleg's, Kesten Garess, John Eastwood, Wayne Eastwood, and Clint Eastwood, are given masterwork chainmail, masterwork longsword, +1 ranseur, and two masterwork weapons of their choosing.
- Oleg gets 400 gp in trade goods, 200 sp and 50 gp.
- Mikmek a rapier +1
- Kressel gains a heartfelt apology from Torod which comes with a gift of a silver holy symbol of Erastil.
-Jhod gets Elaina's old composite longbow, +2 str.

And we take for ourselves:
Asta:
potion of cure light wounds x2
potion of cure moderate wounds x2
daggers x3 (spares)

Elaina:
+1 magical beast bane arrows x3
+1 composite longbow (+2 Str)
Arrows x20
+1 longsword

Marten:
amulet of natural armor +1

Torod:
composite longbow (+2 Str)
Stag’s helm
arrows x20

Seraph:

We are left with:
4500 cp
1652 sp
952 gp
23 pp
silver Stag Lord amulet 20 gp x2
turquoise earrings 130 gp each
heavy steel shield 20 gp
masterwork studded leather 175 gp
Trade Goods worth 5750 gp
Jewelry worth 2400 gp
+1 Leather armor 1160 gp
longsword 15 gp

Before we divide this up, we should know how much it will cost to get the fort together (we need to rename the fort and get a name for our group).

Grand Lodge

Navior, I had forgotten how many NPCs you were running. So you know, you've ruined the tag-a-long NPC for me. In every other game I'm in that has tag-a-long npcs like Shalelu and the Black Arrows in Rise of the Runelords: Hook Mountain Massacre and Ameiko, Shalelu, Sandru, and Koya in Jade Regent, I find that I feel like the npcs don't pull their weight. I get that we're the heroes, but that doesn't mean that the npcs are spectators. In this game, and I know that this was said before, the NPCs are fully realized characters. I love it. You are the bar I measure all others by.

Grand Lodge

Yeah, we're an interesting group. There's a lot of 'standard' treasure that doesn't work for us. If I recall, its always been that way, though with the current characters it's even more true.

Maybe the Jade Ravens have some stuff they can trade.

Can we get the rod repaired? I think that would be a good use of some of our funds.

Grand Lodge

I went through our previous posts and found another set of loot we never dispersed/sold so I have added the items here. Due to this, I'll give until Thursday before selling what we have. Please be prompt in voicing your desire for a specific item. New guys, don't be shy. You count too.

DM-Camris, I'd like to point out one specific item. The scrap of cloth (bold type below). We have had weeks of time to identify it. What is it?

Cash and Gems:
* 1508gp

Weapons and Armor:
* Masterwork Greatsword 350gp
* Flail [125%, Fine Quality] 8gp
* Masterwork Kama 302gp
* Axe, orc double [Fine Quality] 75gp
* Handaxe [Very Cheap Quality] 4gp
* Mace, light [Cheap Quality] 4gp
* Kama 2gp
* Pick, light [Very Fine Quality] 6gp
* Nunchaku 2gp
* Greatsword +1 2050gp
* Light crossbow, repeating 250gp
* Masterwork Bolts, repeating crossbow (5)
* Leather Armor 10gp
* Half Plate[Low Quality] 528gp
* Banded mail Armor [Very Fine Quality] 379gp
* Elven Chainmail +1 6150gp

Potions:
* Potion of Hide from Animals [1st/1st] 50gp
* Elixer of Hiding 250gp
* Potion of Mage Armor [1st/1st] 50gp
* Potion of Magic Vestment 750gp
* Potion of Remove fear [1st/1st] 50gp
* Potion of Remove fear [1st/1st] 50gp

Scrolls:
* Arcane Scroll, Dancing lights [0/1st] 12gp, 5sp
* Arcane Scroll, Minor image [2nd/3rd] 150gp
* Arcane Scroll, Secure Shelter [4th/7th] 700gp
* Arcane Scroll, Darkvision [3rd/5th] 150gp

Other Gear:
* Rod of Lesser Metamagic, Enlarge [fireball damaged, (limited to 1/day)], 1000gp
* Entertainer's outfit [Fine Quality] 4gp
* Sealing wax 1 gp
* Mirror, small steel 10 gp
* A scrap of fabric that radiates magic [needs to be identified]
* Climber’s Kit [Cheap] 58gp
* Noble’s Outfit 88gp
* Ram, portable [Inferior Quality] 6gp
* Monk's outfit [Cheap Quality] 4gp

Grand Lodge

I'll go through our loot list and sell when I make it home tonight.

1) Potion of Magic vestment {3rd/5th} : 750gp [+]
2) Climber's kit 80 gp [72.5%, Cheap Quality] : 58gp [+]
3) Half-plate Armor 600 gp [88%, Low Quality] : 528gp [+]
4) Masterwork Kama : 302gp [+]
5) Potion of Hide from animals {1st/1st} : 50gp [+]
6) Elixir of hiding : 250gp [+]
7) Noble's outfit 75 gp [117.33%, High Quality] : 88gp [+] Anyone but Avner
8) Potion of Mage armor {1st/1st} : 50gp [+]
9) Arcane Scroll, Darkvision {2nd/3rd} : 150gp [+]
10) Axe, orc double 60 gp [125%, Fine Quality] : 75gp [+]
11) Ram, portable 10 gp [60%, Inferior Quality] : 6gp [+]
12) Monk's outfit 5 gp [80%, Cheap Quality] : 4gp [+]
13) Handaxe 6 gp [66.67%, Very Cheap Quality] : 4gp [+]
14) Mace, light 5 gp [80%, Cheap Quality] : 4gp [+]
15) Kama 2 gp [Standard Quality] : 2gp [+]
16) Pick, light 4 gp [150%, Very Fine Quality] : 6gp [+]
17) Leather Armor 10 gp [Standard Quality] : 10gp [+]
18) Holy symbol (Demogorgon), wooden 1 gp [Standard Quality] : 1gp [+]
19) Nunchaku 2 gp [Standard Quality] : 2gp [+] Ghirrak or Sunny
20) Rod, Lesser Metamagic, Enlarge [fireball damaged, (limited to 1/day)], 1000gp Marius
21) Greatsword +1 [Standard Quality] : 2050gp [+]

Grand Lodge

I think you'll find the abilities of a paladin fun and helpful. Not only smite, but also lay on hands and the boost to saves.

Grand Lodge

Don't be a stranger.

Grand Lodge

That is an old reference.

Grand Lodge

To keep this in mind as well.

Seraph_ wrote:

Lol, sorry Marten! D:

Love the feedback, great ideas all around as well! :D

So we have:

Torod

Nation: 1st: Stagland 2nd: Kameland 3rd: Green Marches
Capital: 1st: Stagfort 2nd: Concordia

Elaina

Nation: Seonaidh - very neat idea there. :3
Capital: Stagwatch

Marten

Nation:
Capital: Greenheart

Seraph

Nation: Stagland (The Staglands - either/or)
Capital: 1st: Concordia 2nd: Greenheart

What about the NPC's? Presumably they will play significant roles in our land, so we may want to hear their opinions as well.

Grand Lodge

Just to keep this in mind.

Dax Thura wrote:

After giving to our allies:

- King Sootscale 500 gp in trade goods, 500gp in jewelry, and 200 sp.
- The guards at Oleg's, Kesten Garess, John Eastwood, Wayne Eastwood, and Clint Eastwood, are given masterwork chainmail, masterwork longsword, +1 ranseur, and two masterwork weapons of their choosing.
- Oleg gets 400 gp in trade goods, 200 sp and 50 gp.
- Mikmek a rapier +1
- Kressel gains a heartfelt apology from Torod which comes with a gift of a silver holy symbol of Erastil.
-Jhod gets Elaina's old composite longbow, +2 str.

And we take for ourselves:
Asta:
potion of cure light wounds x2
potion of cure moderate wounds x2
daggers x3 (spares)

Elaina:
+1 magical beast bane arrows x3
+1 composite longbow (+2 Str)
Arrows x20
+1 longsword

Marten:
amulet of natural armor +1

Torod:
composite longbow (+2 Str)
Stag’s helm
arrows x20

Seraph:

We are left with:
4500 cp
1652 sp
952 gp
23 pp
silver Stag Lord amulet worth 20 gp x2
turquoise earrings worth 130 gp each
heavy steel shield
masterwork studded leather
Trade Goods worth 5750 gp
Jewelry worth 2400
+1 Leather armor
longsword

Before we divide this up, we should know how much it will cost to get the fort together (we need to rename the fort and get a name for our group).

Grand Lodge

Tunder would like the ring of protection, but it should go to someone else. I think Barek would be a good choice.
Sell the rest.

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