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This is both a simple level for Tunder as well as an exciting one, two attacks!
Tunder Level 6
Ranger lvl 6
Not sure when the last time I pointed this out, but Urza is carrying around 10 potions of cure light wounds from a time in the game when they fell from the sky like rain. Anyone want some, let me know.
Urza will take the wand since Douena can't use it.
Ok. I may need to explain myself some.
Elias Tammerhawk (DM Stalwart) wrote:
"May I show you what has happened to the last person who dared incite my wrath? Before you decide to try whatever it is you were hoping to try?"
This last sentence says to me that we were made. He's seems to be feeling superior at having figured out we were up to something and felt confident enough in his safety to try and impress us with his power. So I decided to feed into that, tell him he's right and try to make a deal with him. If not, he can still die. Also, maybe I'm misunderstanding things, but if we were to fail to get the brain, others would be sent to handle it. Tammerhawk wouldn't be the target, so we could keep sending people, but protecting it would put him in harm's way.Did I misread something? Am I wrong here? If I am, I apologize.
As far as I know there is no such thing as the 12 Precepts. I figure Erastil would have 'code of conduct that most folk would try to follow even if they weren't Erastillian. Kind of like the 10 Commandments. Don't steal, don't kill, tell the truth, etc. It would be far more simple and practical than Abadar's Manual of City-Building.
OK. I believe we are ready to come in. We both would rather tell the others of the kill in character rather than in narrative.
The basics that we've agreed on are
* I get into the gang and help with a couple of basic jobs. Somewhere along the way a job goes wrong (with your help), but (again with your help) I'm able to pull it off anyway.
* I save the lieutenant's life from a hit from a rival gang (you).
* Now that I'm in the inner circle, I get the boss alone and we kill him.
* We leave Riddleport.
DM DoctorEvil wrote:
According to your post(#1565), they are a scroll of identify and a scroll of Command Undead.
Cost to Copy Spells: 530gp
Gonna go ahead and divide up the monies.
I figure we can either just divide it equally or go with shares because Elaina made out good this time, while Seraph didn't get anything. I would go with even shares because I believe, over the course of the game, it all evens out.
DM DoctorEvil wrote:
I can't cast 3rd level spells yet so will get to those later.Command Undead Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32
Spectral Hand Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
How much will it cost to renovate the keep or will that all be handled in the kingdom building rules?
Will we be taking some time off from exploring/adventuring, a month or two, to get the repairs/construction going?
Kenderkin, I'd like to change Torod from a druid to a hunter. If you agree, I could use the retraining rules in ultimate campaign. It would take about 20 days and 800gp.