Half-Orc Warrior

Davor Mason's page

266 posts. Alias of overfiend_87.


Race

Half-orc

Classes/Levels

Inquisitor/6th, AC 21, 55/55 hp

Gender

Male

About Davor Mason

DAVOR MASON CR 5
Male Half-Orc Inquisitor 6
CG Medium Humanoid (Orc)
Hero Points 1
Init +5; Senses Darkvision; Perception +10
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DEFENSE
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AC 21, touch 12, flat-footed 19. . (+7 armor, +2 Dex, +2 natural)
hp 55 (6d8+18); Judgement of Sacred Healing 3
Fort +9, Ref +5, Will +9
Defensive Abilities Judgement of Sacred Protection +2; DR Judgement of Sacred Resiliency 2: Magic; Resist Judgement of Sacred Purity +2, Judgement of Sacred Resistance 6 (Acid)
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OFFENSE
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Spd 30 ft.
Melee +1 Greatsword +7 (2d6+16 19-20/x2), +1 Keen Greatsword +7 (2d6+16 17-20/x2), Dagger, Punching +6 (1d4+11/x3) or Flail, Heavy +6 (1d10+15 19-20/x2)
Ranged Masterwork Crossbow, Repeating Heavy +7 (1d10+3 19-20/x2) or Sling +6 (1d4+7/x2)
Special Attacks Bane (+2 / 2d6) (6 rounds/day), Battle Rage (6/day), Judgement of Sacred Destruction +3, Judgement of Sacred Justice +2, Judgement of Sacred Piercing +3, Judgement of Sacred Smiting (Magic, Chaos)
Spell-Like Abilities Battle Rage (6/day), Detect Alignment (At will), Discern Lies (6 rounds/day)
Inquisitor Spells Known (CL 6, +6 melee touch, +6 ranged touch):
2 (4/day) Detect Thoughts (DC 15), Bloodhound (DC 15), Flames of the Faithful (DC 15), Weapon of Awe (DC 15)
1 (5/day) Shield of Faith (DC 14), True Strike (DC 14), Gorum's Armor, Wrath (DC 14)
0 (at will) Disrupt Undead, Acid Splash, Bleed (DC 13), Detect Poison, Create Water, Detect Magic
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STATISTICS
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Str 18, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +4; CMB +8; CMD 20
Feats Combat Casting, Outflank, Power Attack -2/+4, Precise Strike, Toughness +6
Traits Deadeye, Rostlander
Skills Acrobatics +1, Climb +3, Escape Artist +1, Fly +1, Intimidate +13, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Perception +10, Ride +1, Sense Motive +11, Spellcraft +5, Stealth +1, Survival +8, Swim +3 Modifiers Monster Lore
Languages Common, Orc
SQ Hero Points (1), Inquisitor Domain: War, Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 3/day), Track +3
Combat Gear +1 Chainmail, +1 Greatsword, +1 Keen Greatsword, +1 Mithral Breastplate, Bolts, Repeater (20), Bullets, Sling (20), Dagger, Punching, Flail, Heavy, Masterwork Crossbow, Repeating Heavy, Sling; Other Gear Amulet of Natural Armor +2, Wand of Cure Light Wounds
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TRACKED RESOURCES
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Bane (+2 / 2d6) (6 rounds/day) (Su) - 0/6
Battle Rage (6/day) (Sp) - 0/6
Bolts, Repeater - 0/20
Bullets, Sling - 0/20
Discern Lies (6 rounds/day) (Sp) - 0/6
Judgement (2/day) (Su) - 0/2
Teamwork Feat (change 3/day) - 0/3
Wand of Cure Light Wounds - 0/50
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SPECIAL ABILITIES
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Bane (+2 / 2d6) (6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Battle Rage (6/day) (Sp) Grant +3 to a melee damage rolls.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor Domain: War Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +3 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 3 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +3 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 6: Acid (Su) Energy Resistances
Judgement of Sacred Smiting (Magic, Chaos) (Su) DR bypass
Monster Lore +6 (Ex) +6 to Knowledge checks when identifying the weaknessess of creatures.
Outflank Flanking bonus increases to +4 if the other flanker also has this feat, and ally gets an AoO if you score a critical hit against the target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 3/day) Swap your most recent Teamwork feat for another
Track +3 +3 to survival checks to track.

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Background:

Davor is a hunter of monsters. His racial look has been a problem for trust, but he grew to overcome this and use his bloodlust to help fight for a common good, tracking down people and hunting them and other monsters, whatever would fetch a prize for the betterment of the people who suffered under a monster's claws or a humanoid's blood-soaked hands.

He focuses his bloodlust and strength on following Gorum whom he sees as a bridge between the human and orc race like he himself is, but he doesn't say such blastphemous things in public. The fact Gorum was created from a collision of the two races made him see how greatness can come out of this and Gorum's teachings of fighting in wars, but he believes that fighting should be used in any capacity, not just wars. Evil cannot be reasoned with and it's not something you put inside a little box. Evil is something you destroy even if you have to step on the law of others to do so. He has a bit of a hang up on this since he often sees how people who leave their cells start breaking the law yet again. Sure they get killed the second time round, but if things were done his way, he would put the sword to them the first time. It was because of this he travelled across Golarian, leaving the home of Orc kind in hope to stop being recognised as one of them.

Davor wasn't always like this. He was born into misery and terror as the bastard child of a Orc Cheiften and Aasimar Paladin. His mother, Goldania Olran was heading into the Hold of Belkzen to travel to Scarwall and hunt down the legendary artifact crafted by another paladin of Iomedae named Mandraivus. She never got to the sword or even Scarwall and was instead subdued by a orc tribe.

After the birth she was forced to look after the child who, at the age of 6 witnessed his father killed his mother right in front of him. Maybe it was the celestial in his blood, but he witnessed this as the most evil act in his life and over the years he defied his father who even one day removed his left eye.

One night Davor stole his father's sword and severed his head, carrying it out to scare the rest of the tribe away. The body of his mother had been left to the carrions, but he found the bones, collected them and buried them. Not knowing of her religion he said a prayer to the only deity he knew of, Gorum. After this he left her remains in a unmarked grave whilst his father's body had been left to feed the creatures that eat only carrion. His father was Chieften Grishlik and Davor now sees his father's face on every Orc's face before removing their heads.


Appearance:

Due to being a half-orc he has green skin and a few fanged teeth which make him look terrorfying and intimigating. As a warrior for Gorum he invested his life into looking after the Greatsword he now carries with him. He has a single eye that was plucked out as a child when he disobeyed his father.