Devargo Barvasi

Davor Akorian's page

26 posts. Alias of PsionicFox.


Full Name

Davor Akorian AKA Izkrael AKA Morgrym AKA Iron Hawk

Race

Oni-Spawn Tiefling

Classes/Levels

Inquisitor 8

Gender

Male

Size

Medium. (6'1")

Age

30

Alignment

Lawful Neutral

Location

Lanzhu

Languages

Common, Elven, Infernal, Kalarothian, Private Sign Language.

Occupation

Mercenary, monster slayer.

About Davor Akorian

DAVOR AKORIAN CR 7
Male Oni-Spawn Tiefling Inquisitor (Wordcaster) 8
LN Medium Outsider (Native)
Init +9; Senses Darkvision (60 feet), Scent, See in Darkness; Perception +15
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DEFENSE
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AC 18, touch 13, flat-footed 15. . (+5 armor, +3 Dex)
hp 53 (8d8+8); Judgement of Sacred Healing 3
Fort +7, Ref +5, Will +10
Defensive Abilities Judgement of Sacred Protection +2; DR Judgement of Sacred Resiliency 2: Magic; Resist cold 5, electricity 5, fire 5, Judgement of Sacred Purity +2, Judgement of Sacred Resistance 6 (-Choose-)
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OFFENSE
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Spd 40 ft., Dimensional Hop (80/day)
Melee +1 Cold Iron Sword, Bastard. +10/+5 (1d10+4/19-20/x2) and
. . +1 Silver Sword, Bastard. +10/+5 (1d10+3/19-20/x2) and
. . Unarmed Strike +9/+4 (1d3+3/20/x2)
Special Attacks Agile Feet (7/day), Bane (+2 / 2d6) (8 rounds/day), Judgement of Sacred Destruction +3, Judgement of Sacred Justice +2, Judgement of Sacred Piercing +3, Judgement of Sacred Smiting (Magic, Law)
Spell-Like Abilities Detect Alignment (At will), Dimensional Hop (80/day), Discern Lies (8 rounds/day)
Inquisitor (Wordcaster) Spells Known (CL 8, +9 melee touch, +9 ranged touch):
3 (3/day) Force Bolt, Greater Cure (DC 17), Greater Wound (DC 17)
2 (5/day) Burning Flash (DC 16), Disappear (DC 16), Moderate Cure (DC 16), Paralyze Humanoid (DC 16)
1 (5/day) Dash, Friendship (DC 15), Simple Order (DC 15), Wrack (DC 15), Quiet (DC 15)
0 (at will) Boost, Cramp (DC 14), Decipher, Flame Jet, Lift, Sense Magic, Soothing Touch (DC 14)
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STATISTICS
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Str 16, Dex 14/16, Con 12, Int 14, Wis 18, Cha 12
Base Atk +6; CMB +9 (+11 Tricking); CMD 23 (25 vs. Dirty Trick)
Feats Combat Expertise +/-2, Improved Dirty Trick, Leadership (Base Score 9), Lookout, Precise Strike, Quick Draw
Traits Reactionary
Skills Acrobatics +17, Bluff +10, Climb +10, Diplomacy +8, Intimidate +14, Knowledge (Arcana) +9, Knowledge (Local) +6, Knowledge (Nature) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Linguistics +6, Perception +15, Sense Motive +15, Spellcraft +9, Stealth +19, Survival +15, Swim +10 Modifiers Monster Lore
Languages Common, Elven, Infernal, Kalarothian, Private Sign
SQ Enhanced Rest, Inquisitor (Wordcaster) Domain: Travel, Inquisitor Meta Word Limit (4/day), Second Judgement (3/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 4/day), Track +4, Unusual Anatomy
Combat Gear +1 Mithral Armored Coat, +1 Cold Iron Sword, Bastard, +1 Silver Sword, Bastard
Other Gear Belt of Incredible Dexterity, +2, Boots of Elvenkind, Cloak of Elvenkind, Versatile Vest
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SPECIAL ABILITIES
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Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Bane (+2 / 2d6) (8 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Dimensional Hop (80/day) (Sp) Teleport 80'/day.
Discern Lies (8 rounds/day) (Sp) Discern Lies at will
Enhanced Rest You heal double the normal amount of damage by resting.
Improved Dirty Trick Dirty Trick at +2, without an attack of opportunity.
Inquisitor (Wordcaster) Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Inquisitor Meta Word Limit (4/day) A wordcaster can only use meta words a number of times a day equal to half his caster level in his wordcasting class (minimum 1).
Judgement of Sacred Destruction +3 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 3 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +3 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 6: -Choose- (Su) Energy Resistance
Judgement of Sacred Smiting (Magic, Law) (Su) DR bypass
Leadership (Base Score 9) You attract loyal companions and devoted followers.
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Second Judgement (3/day) (Su) Variable bonuses increase as the combat continues.
See in Darkness The creature can see perfectly in darkness of any kind, including that created by deeper darkness.
Solo Tactics (Ex) Count Teamwork feats you possess as if your allies had the same ones.
Teamwork Feat (change 4/day) Swap your most recent Teamwork feat for another.
Track +4 +4 to survival checks to track.
Unusual Anatomy Your anatomy is slightly unusual, giving you a 15% chance to ignore any critical hit.