Davor wrote:I think stats are going to define what your characters can do. Since Aasimar have no racial penalties, and a bonus to your primary paladin attributes, I'd recommend going with 20, or even 15, point buy. This means that the way each character allocates their stats defines their capabilities. Wanna be a good spellcaster? You need to put more points into those attributes, which means you will naturally be less combat capable UNLESS you decide to spread yourself thin. It means spellcasters will be less jack-of-all-trades kinds of characters, but will still get the benefits of lay-on-hands and smite evil they want. If you really feel the need to force specialization, go down to 10 point buy.I get the impression that this campaign is supposed to be a high powered over the top campaign. These campaigns can be a lot of fun if done properly. Using a low point buy defeats the purpose of giving the extra powers. The GM will need to make sure the enemies are equally tough and not just use the standard CR recommendations. I would adjust all encounters by at least 2 CR minimum, by 11th level that should be around 4 CR. I would not recommend running such a campaign every time, but it makes an interesting change once in a while.
The reason I mentioned lowering the point buy is because the OP specifically mentioned characters being extremely powerful in every capacity. They will still be plenty powerful self-healing, smite spell sorcerers and skillful, durable bards, but by cutting back on ability scores you maintain high power while requiring that characters also specialize within their wide breadth of powers.