|
|
|
|
|
David Trueheart's page
64 posts (92 including aliases). No reviews. No lists. No wishlists. 1 alias.
|
I personally think that you should be able to use both of the feats at the same time but, together you shouldn't be able to exceed your BAB. So in this example he would be able to power attack for +4 and combat epertise for +5 with his total +9 BAB divded.
I think if you are going with the idea you can't power attack for more damage while your using combat expertise to dodge things, then could you use Dodge as well? Or is that different since that is only one person???
I have seen everything on the net now. I am done. Good bye.
I had this one necromancer guy. I never even gave him a name or if I did it has been forgotten in time. He is just The Necromancer. One half of the party got hired by the local thieve's guild to sneak into said Necromancer's house and steal a tome he had. They did but, one of the necro's pets saw them and let the necro know. So he came to their little "clubhouse" and threw the gaunlet down. Next time they left town had a fight outside town and he got away. Few weeks later after a party member died in the arena and wasn't brought back the necro animated said party member and used a few illusion spells to put the dead party member's face on other undead. SO the party had to look their fallen comrade in the face all during the fight. PLus anytime I had him show up or any magic mouth he sent always said the party's leader name three times. Was a great away to get everyone attention at the time.
Thanks. I will keep that in mind. I was originally going to run a waterdeep campaign when the city of splendors came out but, it kind of lost steam and never went anywhere. I will make sure to set the initial hook at the bar fight. Thanks for the heads up.
Well here in a few weeks I am going to run the Vampires in Waterdeep adventures for my Rollplaying group :slight groan: ANyways I was wondering about getting some input from DMs who have ran it and from players also.
I think this is could be a very memorable gaming sessions for us and I want to do the best I can and making it a good one. Thanks in advance.

well we were able to pick up playing again this sunday. With a little help from the divination spell and gnome mentioning all the trap that awaited us, the party. I talked him into scribes 3 scrolls of open/close. Traps can't hurt if your out of reach. I took the part down into the gnome enclave. I came to see that all the locks and most of the traps were well beyond my skills. Ran into two skulks that dropped my scout and annoyed the others. Followed slowly behind them and ran into a digging machine. As we entered the room there was some cloaked figure leave into another created tunnel speaking gnomish. The machine tapped out most of my resources and we went to find a spot to rest. We traveled south in the dugges tunnel trying to find a dead end to hold up in. Found the illusion room of sunlight and plants. Funny how everyone made the save except the scout, who decided to sit under a tree and enjoy himself. Ignorance is bliss. The spellcasters went to sleep and the paladin and scout took two four hour watches. A skulk, snuck up on the paladin during his watch and got by him, thankfully, the scout noticed him and Great Guru was being forgiving I believe, allowed me to act before my sleeping cleric was killed. At that point I reached level two and we quit to give me time to update my character and us do the work that our wives demanded. Till this sunday.
oh the exciting life of merchant. You going to lose your vauluable product/family heirloom to thieves or goblins and have to hire some adventures to get it back for you. If you get to town and not slaughter in an ambush along the way. Ahh the merchant life, if you can call it that, for me.
I have thought about making a house rule to this effect. Every class gets profession why not let the character take 5 ranks into profession and get a +2 synergy on a class skill or two. Spending 5 skill points to give another class skill +2 doesn't seem too extreme.

Well since I am not posting as regularly as I had hope I will give a basic run down. My party enters Cauldron. My human paladin and the grey elf wizard go off to the temple of st cuthbert to investigate the kidnapping rumors we have heard coming into town. My drawf cleric of Kord (that's unusual, I know I know) and wood elf rogue do the same at the kord temple. With a little metagaming I have my party meet back up near the orphange. Where we rescue brother Ruffus. I get to put the paladin's spiked chain to heavy use. AoOs, trips and even dealt out some nonlethal damage in a show of paladin like mercy.
We, I mean I when I say we, are then hired by jenya and get into the orphange. I even have my CN rogue (is there really any other alignment for a rogue???) mock the head mistress cause she barred his eariler attempt to go in.
We, I, meet Patch a half orc with a secret. He is with the last laugh thieve's guild. My grey elf wizard, who I had talk to the half-orc, tells him about the attack on brother ruffus. My wizard, who is LN, even swears to keep patch's secret from my Paladin of course. I have the elf rejoin the party and info people that Terrum is the target. I even had myself question myself and the wizard's answer was "Call it a hunch or elven intuition, or that I have more knowledge then the rest of you."
People seem to enjoy watching my role play out a arguement with myself. I consider myself quite good at it thank you.
I, I mean we as the party, go to talk to the gnome locksmith. With out tipping the hand about the divination spell pointing to him and in his shop there being a large curtain, I, we again, questioned him without being to agressive. More flies with honey. He write a note while talking informing me of the set of ears and eyes upstairs. We, I, go and rush upstairs and beat down the skulk thanks to Great guru's 1 on hide and my rogue's 20 on spot.
At this point we have called it quit and I (we, them maybe?) recieve exp. I was surprised to find out that talking to the gnome, and not beating him down got me a CR 3 exp award. MY normal group who was mentioned in my first post, whould have tried to beat him with dice instead of their tongues. I am a roleplayer who DM's for rollplayers. :sigh: I am going to work now to wallow in pity.

Well as Great Guru (He's a DM I am a player can't hurt to kiss butt) has probably already mention I, AJ, am playing the whole party that is going to try the Shackled city AP.
Now most of my 3.5 experience has been as the DM and I don't get to be the player. I see losts of flaws and errors in action my players take and they never try something different. Example, my paladin will be putting the reach of a spiked chain and the trip option to heavy use. Much over looked at my table. Second, I am giving my grey elf wizard Point blank shot, and precise shot for his spells and might actually take up rapid shot to lay into opposing spellcaster. With prepared action for their spellcasting of course. (Another very overlooked tactic) The dwarf cleric of Kord and wood elf rogue I don't have much great plans for but, we will see.
Now as for the playing it isn't that hard being a DM I enjoy running lots of different characters at once and I am working on giving each character personallity. The actual dice rolling has gone smoothly with rolling 4 different colored d20s and just figuring out the top two rolls most of the time. The combat does feel like chess. Two people sitting opposite each other moving their pieces into position. Hold spells and feats up their sleeves.
So I would love feed back on this and any question. We got a session planned tomorrow and will post ASAP about new events.
I agree with James with make the PCs the stars. All the epic level people name in the supplements are busy doing their own plans and plots. Too busy to notice the players. They can't be everywhere at once. I would only even use those named NPCs if the player understood who they were meeting. If you don't know Elminster, meeting him isn't that big of a deal. Cryptic old man that smoke a pipe that can get lippy from time to time. Big deal unless you know that background. FR has all the info and then some you could want for an area. All the work done for you. Which is a plus or minus.
Sounds interesting. Curious to know, how often you would require a person to post? Core Classes and point buy for stats? 28 point? I am game.
I like the bonus feat idea by giving up the armor. Allows for a cleric to become a spellcaster to rival a wizard. In a group I just played in I took scribe scroll for my cleric so I would always have the spell I needed handy. I would gladly given up heavy armor to get that scribe scroll as a bonus feat.
Yes false life has been under used in my group also when I was DM. Right now I am getting a chance to be a player and running a wizard. Anytime I know I am going against another spellcaster I cast false life. It helpful when you get fireballed yourself. I never have as part of my regular spell selection I just put that Scribe scroll feat to use and have two scroll handy. That is what makes wizards great. They have their regular spells and possibily a plethra (sp?) of scrolls to unleash.
|
|