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David Thomassen's page

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I agree with Seraphimpunk about the double weapon only returning when using the side with the returning enhancement.
I would also like to point out that the Dorn-dergar is not a double weapon. It is a two-handed exotic weapon with the reach quality.
http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/dorn- dergar-dwarven


The new and changed Scorpion Whip is a light weapon. Its the AA version thats a One-Handed.


Ring of Three Wishes DC = 5 (Base) + 20 (CL of item) + 5 (No wish Spell) = 30
(And the 97,500 GP to make the ring and the 120 days of crafting)

Magic Item Creation


I agree with ShadowcatX - persistent bonus from the eidolon, but watch out for punishment from the GM for a lack of strength - get a Handy Haversack.


1 person marked this as FAQ candidate.

Happy that they have changed that (JJ's Responce). The problem we now have is that there are possibly 2 weapons with the same name, but different effects(Given the date of SKR's statement - before the existance of UC):

AA Scorpion Whip: Reach, disarm etc
UC Scorpion Whip: Perform, no reach, no disarm

So does the AA whip still exist? (If it does then you will have to have a copy of the AA for PFS refs to read)


UC Scorpion Whip - "Scorpion whip 5 gp 1d3 1d4 ×2 — 3 lbs S performance" = No Reach, Lethal Damage.
"Scorpion Whip: This whip has a series of razor-sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip as a whip."

D20PFSRD Scorpion Whip - their take on that last statement = "Weapon Feature(s): performance (plus disarm, reach, and trip if you are proficient with whip.)"

Adventurer's Armory Entry from Errata "Scorpion whip 5 gp 1d3 1d4 ×2 — 3 lbs. S disarm, reach, trip"

So the Scorpion Whip with Proficiency in EWP Whip is a reach weapon of 15' with some of the limitaions of the whip - Counts as a ranged weapon, does not threaten. It does not have the limitation of Non-leathal damage vs armoured opponents.


FAQ>PRD. If the creature's invisiblity mentions that it is not subject to invisibility purge then the FAQ says it is still immune to Invis Purge. The FAQ should have said to remove that last line from the Natural Invisibility description.
The first part still stands - they remain invisilbe while attacking (Unless Purged)


Ring of Force Sield
"Description
An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action."

So while it is in effect you have to weild it, so it takes up that arm. The trick, with GM approval is to use a One-Handed Weapon in two hands for your attack sequence - Free Action (Switch ring Off), Free Action (start Weilding Weapon Two-Handed),Attack, Free Action (Stop Wieldign Weapon Two-Handed), Free Action (Swicth on Ring).

So you only get One-Handed Attacks of Opportunity (Unless you have a really nice GM) and any readied attack to attack you when the shield goes down is also doable by the bad guys.

My Next GM will give you a simple - NO - you cannot swicth it off, attack and switch it back on. So check with the GM.


1 person marked this as a favorite.

Once engulfed by the Cube there would be no line of effect to cast the spell on the barbarian.


An even bonused item always provides an increase in the stat modifier, where as the odd bonused items provide a different bonus depending upon the wearer. So generic stock will always be even - so that it works for all and the odd stuff is best left to the crafter of your party (With GM approval)


If they detect mild magic - yes Secret Page "...A detect magic spell reveals dim magic on the page in question but does not reveal its true contents"


Unseen Servant "...An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend....It can't perform any task that requires a skill check with a DC higher than 10 or that requires a check using a skill that can't be used untrained."

So I would say Yes it can put up a tent under normal circumstances, but any wind/rain (providing a negative) then no, as it cannot react.


I believe this is the case because of this Faq entry and the Magic Item Creation rules not listing SLAs as an option (Other Caster, Magic Item or known spell), but its only +5 to the DC and easy for a GM to House Rule.

Oh and why would it be called out in the Summoner's SLA it if was the rule, vs it being the exception


Summoner's Summon Monster I is a special case, because it is the only SLA that can be used in the creation of magical items.


Correct, The Full attack without using the Manufactured Weapon does use the claws as primary attacks, without penalty.


At 5th level the famillar can speak Speak With Master "... If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language" So at that point it can use a wand via umd with a verbal component for levels 1-4 it needs a meta-magic feated (Silence) to use.

So yes, I was wrong, should have thought up the silence feat trick earlier and missed the speak with master.


I would say no, it cannot use the wand as it cannot speak Monkey - no language. Wait for improved Familiar


But you can use a magical item to qualify for a feat, once the effect is persistant (Normally 24 hours). Also to quote Mr Reynolds - 'I'm a proponent of the school of "you can *select* it if you sometimes qualify, but you can only *use* it when you actually meet all the requirements."'
So yes, the Synthasist can take Power Attack, but only use it while fused.


Not all Azata have a good subtype - "Brijidine - CG Medium outsider (azata, earth, extraplanar, fire)" don't "Lyrakien - CG Tiny outsider (azata, chaotic, extraplanar, good)" do.
Others with Good Auras include "clerics or paladins of good deities, good spells, and good magic items", as per the Detect Good spell.
If the Outsider doesn't have the Good Subtype and is not a Cleric/Paladin of a good deity, then they do not have a good aura, no matter their alignment.


Nope, as the grappler (Without any additional feats) you can only do one lot of damage to the grappled target (Move, Damage or Pin). The grappled target on the other hand, gets to make a full attack itereation (assuming they do not try and break the grapple and they have a one-handed weapon to hand.)


Without Dimensional Agility Feat the monk is not doing anything until the next round, due to the Abundant Step acting like Dimension Door. Pinpoint Targeting "Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round."
You have moved, due to the use of Abundant Step (A Move-Acion that restlts in movement.)
I can see an argument for the "I didn't take a step", but I believe the intent of the Feat is a "Moment of Calmness to take perfect aim on the target" - this does not go with the mental stress of DDing to the new location and re-acquiring your target. Is it overpowered - no, as long as the monk doesn't try and claim anything else special from the DD.


Given the inability to break out of a pin if a roll of 20 is not good enough it is a simple house rule to implement that a nautral 20 in a grapple is not an automatic success.


Internet ate my last post. There is nothing in the Combat section that limits small creatures from grappeling or pinning larger creatures. There are rules in the Universal Monster Rules limiting extra attack types, such as grab.
Grapple
Universal Monster Rules


Casters using Staves and Wizards with Staff-like Wand Arcane Discovery are the only examples I know of where the Caster Level of the character is used (If greater) than the Caster Level of the item.


So a 1st Level Cleric / 1st Level Wizard loaned two Ring of Spell Storing (Minor) and hold onto the rings until 2nd Level Mystic Theurge - So I need leadership with a low Charisma to start the Cohort off at 2nd level... (I wonder if my GM will let this fly... me thinks not)

Edit - Seeing if Imbue with Spell Ability will work for the Mage Cohort of my Cleric :)


The magical effect only lasts for a minute, so not much use for crafting - try Crafter's Fortune. Guidance is just a cantrip, don't try and get to much out of it. (It can only help with stuff that can be done within the minute of the spell effect, so no multi-hour crafting with the spell cast for the last minute, etc)


I would go with the building it up over time - first power (And basic Intelligence) and try for an organic growth. Also point out that most of the staves cannot be built by a single caster, as they are based on clasic items and the spells have changed who can cast them.


Looks like wizards cannot useGauntlets, no great loss.


Gauntlets are unarmed strikes, so it is probable that wizards are proficient. Spiked Gauntlets are Light Simple weapons and the wizard is not proficient.
Remember that Unarmed Strikes, which include strikes with (Non-spiked) gauntlets provoke attacks of opportunity. (Unless the wizard has Improved Unarmed Strike.)


They are two different weapons with the same name. Light - no reach trip or disarm, One-Handed - all the bells and whistles.


Weapons Table lists the Spiked Gaunlet as a Simple Light Melee Weapon.
"Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield."
So those with proficiency in all simple weapons are good for using a Spiked Gaunlet, but Wizards are not.


Its a mistake (Rare) of the D20 website. Scorpion Whip - has no reach nor does its entry in the Adventurer's armoury - see Errata Here - ok thats a mistake

Update - Gladiator Weapon is Light, with no reach.
AA's Weapon is One-Handed, with disarm, reach & trip - so is the standard whip, but only better and those wanting to damage people in armour would use this over the standard whip.


Legion42 - the levels when you get feats has changed - we all get feats at 7th level now "7th 53,000 35,000 23,000 4th — " (Table from Classes section of PRD)


Sean K Reynolds wrote:
Seraphimpunk wrote:
It appears, I think, that SKR has done all he plans to do for the synthesist. Broken and unwieldy as it is, its only fixable in home games now.

Yes, me not having any more information at this time clearly means the book is closed on this topic.

BTW, hostile, snarky, and/or passive-aggressive posts are not the way to encourage Paizo staff to give you information.

Peter, Paizo have said all they are going to say in this thread. Given the number of pages questions get repeated.


SLAs are not spells and cannot be used to activate scroll etc see FAQ Here. It is reasonable to extend this to all crafting - with the standard explicit exception for the Summoner Summon SLA (Which says in its description that it can be used - specific vs general.)


Oh, and the other trick that people try and claim is that a 1st level spell modified by a feat that does not normally modify the spell slot needed to cast the spell, such as Merciful allows you to cast as a Cantrip / Orison and thus unlimited number of times per day.
Hopefully the trait will be erratad to stop that, but at the moment it is up to the GM to say that that is not allowed.


Jen,
That has been tried before - it does not fly. The Spell Level of a spell remains the same no matter the feat applied to it. (The effective level of a Heightened spell does change, but not its actual spell level).
The Mystic Theurge requires the ability to cast 2nd level spells, which you cannot learn to apply feats to until you are 3rd level in those classes. (It also means you cannot dumpstat say WIS and claim that access to the 2nd level slot gets you the prerequistis for the Theurge.)


Can anybody point me to a place with the weight of the above autoloading construct? I see Ballista the above Autoloader and Homunculus in my future (plus a magical magazine based on the Abundant Ammunition spell). The weight of the systems would limit the number I can place in the bag of holding for camp defense.


"...sometimes with the ends tied together to form a necklace. ...If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer)..."

I would say that you do not have to wear it to detach the spheres, given the 'sometimes' in the first line. It will take 2 hands to remove a sphere when not worn, so no heavy shield or weapon in the other hand.
The next question is what type of action is to pluck the sphere and throw it - Standard (as per normal magic item activation) or an attack action (Fireballs flying left right and centre). I would say Standard, but would love it if it was just an attack action (Unless I was on the recieving end)


Eric - it looks like you are correct on the M/DF for the spell. If it had been listed as "M(a single piece of ammunition), DF" then my inccorect interpretation would have been correct.

I would say that common sence governs the fact that the ammunition has to be of the same type as the amoo replaced.


Abundant Ammuntion "Components V, S, M/DF (a single piece of ammunition)"
Spell - Components "...If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash)."

No 'slash' in the Material Components means it is a matrial compenent for both types of casters (arcane and divine) - so both have to pay 1 arrow per casting of the spell.
I would say for interaction with containers with multiple types of ammuntion that the spell only replaces the type used as the focus.

For magic items created using this rule remeber that its going to take the cost of 100 pieces of the ammunition and that it is very hard to magically create "Cold Iron".

How the spell interacts with Weapon Blanches, I would say yes it works for spell, no to magical items created using the spell.


Bit harsh.
To keep his word the Paladin cannot volunteer the information to the city and should answer "I cannot answer that question" if asked about it. Paladins are not expected to destroy all evil, if they were how would evil be redeemed?


Armored Spikes are a light weapon that does not require a free hand to use. Within the limitaions of the Two-Weapon Fighting Feat you can only use 2 weapons to attack with (As a creature with two arms), so the Armored cannot be used to gain an additional attack.
In your example, yes you can have a Sword in 1 hand a Shield in the other and armored spikes and use all three (So keeping your Shield Modification to AC and using both the sword and armored spikes to attack with.)


Given that some of the Devs have responed to other questions in the time that this one has been up, it looks like you are out of luck.

Can a masterwork item made by Fabricate be enchanted? - Once manufactured it is a normal masterwork item - so yes it can then be worked into a magic item.

Does the effect of not creating a magic item persist if the spell Fabricate was used to make a masterwork item? The Instantaneous efect is the transmutation from lump of metal into masterwork weapon (Or what ever you have created) The spell does the work on the monmangical material and once completed it cannot be undone by a Dispel Magic or Antimagic field. (It can be spotted at being manipulated through magic - see the Knoweldge Arcana or Spellcraft skill)

Can a suit of full plate be created by the spell Fabricate since the armor is made up of cloth, leather, and metal?: Up to the GM, but I would say yes, if you had the skill to make the armour. At worst it would just form the metal components into the correct shape, with the cloth padding added later.


Flame Tounge So it is a +3 Weapon (Base +1, +2 Flaming Burst) with a special feature. It should be used as an example for generation of similar items, such as Shocking equivilant.
The Cost of the Special Feature for non standard items is up to the GM.


Weapon Modifiers "1 Add to enhancement bonus on Table: Weapons to determine total market price." and ninja'd so I wont finish this, as I agree with the two other posters


Sorry not explicitly stated, but common sense and wording "You can attempt to disarm your opponent in place of a melee attack." At the time of your 3rd attack your Attack bonus is +1.
Your character sheet should have the CMB based on your full attack bonus, which is why I said the replacement for the 3rd attack would be at -10, sorry if I caused any confusion.


You are correct you can use your 3rd attack for one of those three combat maneuvers at your current base attack bonus, so written CMB -10.


James Jacobs on Feats and Spell Like Abilities
"James, can you apply feats like Spell Focus to spell-like abilities since they are "like spells in every way" except where specifically noted?
Nope. Spell focus applies to spells...."

"What about feats like augment summoning to a summoner's spell-like ability to summon monsters?
Augment summoning only affects spells. Not a monster's special summon ability." - I think this one was a bit of a miss read by JJ - he didn't quite answer the asked question.

But in general - Spell Like Abilities are not spells and cannot be modified by feats that modify spells - making them less likely to ever be able to be used in place of spells for purposes of Feat prereqs.
(Yes I know of the specific example against this - the Summoners SLA of Summon Monster and Jason Bulmahn's quote that Augment Summoning does work with it)


Fozbek wrote:
David Thomassen wrote:
but at the moment no SLA can be used to Craft Magic Items
Yes, they can. Can you cite where it says they cannot?

I cannot yet quote where I read this, but I do know that SLAs cannot be used to trigger spell completion/trigger items FAQ "Does a creature with a spell-like ability count as having that spell on its spell list for the purpose of activating spell completion or spell trigger items?

No. A spell-like ability is not a spell, having a spell-like ability is not part of a class's spell list, and therefore doesn't give the creature the ability to activate spell completion or spell trigger items."
Close enough for you?

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