I agree with Seraphimpunk about the double weapon only returning when using the side with the returning enhancement.
Happy that they have changed that (JJ's Responce). The problem we now have is that there are possibly 2 weapons with the same name, but different effects(Given the date of SKR's statement - before the existance of UC):
AA Scorpion Whip: Reach, disarm etc
So does the AA whip still exist? (If it does then you will have to have a copy of the AA for PFS refs to read)
UC Scorpion Whip - "Scorpion whip 5 gp 1d3 1d4 ×2 — 3 lbs S performance" = No Reach, Lethal Damage.
D20PFSRD Scorpion Whip - their take on that last statement = "Weapon Feature(s): performance (plus disarm, reach, and trip if you are proficient with whip.)"
Adventurer's Armory Entry from Errata "Scorpion whip 5 gp 1d3 1d4 ×2 — 3 lbs. S disarm, reach, trip"
So the Scorpion Whip with Proficiency in EWP Whip is a reach weapon of 15' with some of the limitaions of the whip - Counts as a ranged weapon, does not threaten. It does not have the limitation of Non-leathal damage vs armoured opponents.
FAQ>PRD. If the creature's invisiblity mentions that it is not subject to invisibility purge then the FAQ says it is still immune to Invis Purge. The FAQ should have said to remove that last line from the Natural Invisibility description.
Ring of Force Sield
So while it is in effect you have to weild it, so it takes up that arm. The trick, with GM approval is to use a One-Handed Weapon in two hands for your attack sequence - Free Action (Switch ring Off), Free Action (start Weilding Weapon Two-Handed),Attack, Free Action (Stop Wieldign Weapon Two-Handed), Free Action (Swicth on Ring).
So you only get One-Handed Attacks of Opportunity (Unless you have a really nice GM) and any readied attack to attack you when the shield goes down is also doable by the bad guys.
My Next GM will give you a simple - NO - you cannot swicth it off, attack and switch it back on. So check with the GM.
Creating Wondrous Items - Does the Creator / Maker needs to have certain Caster Levels / Prerequisites?
Unseen Servant "...An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend....It can't perform any task that requires a skill check with a DC higher than 10 or that requires a check using a skill that can't be used untrained."
So I would say Yes it can put up a tent under normal circumstances, but any wind/rain (providing a negative) then no, as it cannot react.
I believe this is the case because of this Faq entry and the Magic Item Creation rules not listing SLAs as an option (Other Caster, Magic Item or known spell), but its only +5 to the DC and easy for a GM to House Rule.
Oh and why would it be called out in the Summoner's SLA it if was the rule, vs it being the exception
At 5th level the famillar can speak Speak With Master "... If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language" So at that point it can use a wand via umd with a verbal component for levels 1-4 it needs a meta-magic feated (Silence) to use.
So yes, I was wrong, should have thought up the silence feat trick earlier and missed the speak with master.
But you can use a magical item to qualify for a feat, once the effect is persistant (Normally 24 hours). Also to quote Mr Reynolds - 'I'm a proponent of the school of "you can *select* it if you sometimes qualify, but you can only *use* it when you actually meet all the requirements."'
Not all Azata have a good subtype - "Brijidine - CG Medium outsider (azata, earth, extraplanar, fire)" don't "Lyrakien - CG Tiny outsider (azata, chaotic, extraplanar, good)" do.
Nope, as the grappler (Without any additional feats) you can only do one lot of damage to the grappled target (Move, Damage or Pin). The grappled target on the other hand, gets to make a full attack itereation (assuming they do not try and break the grapple and they have a one-handed weapon to hand.)
Without Dimensional Agility Feat the monk is not doing anything until the next round, due to the Abundant Step acting like Dimension Door. Pinpoint Targeting "Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round."
So a 1st Level Cleric / 1st Level Wizard loaned two Ring of Spell Storing (Minor) and hold onto the rings until 2nd Level Mystic Theurge - So I need leadership with a low Charisma to start the Cohort off at 2nd level... (I wonder if my GM will let this fly... me thinks not)
Edit - Seeing if Imbue with Spell Ability will work for the Mage Cohort of my Cleric :)
The magical effect only lasts for a minute, so not much use for crafting - try Crafter's Fortune. Guidance is just a cantrip, don't try and get to much out of it. (It can only help with stuff that can be done within the minute of the spell effect, so no multi-hour crafting with the spell cast for the last minute, etc)
Gauntlets are unarmed strikes, so it is probable that wizards are proficient. Spiked Gauntlets are Light Simple weapons and the wizard is not proficient.
Weapons Table lists the Spiked Gaunlet as a Simple Light Melee Weapon.
Update - Gladiator Weapon is Light, with no reach.
Sean K Reynolds wrote:
Peter, Paizo have said all they are going to say in this thread. Given the number of pages questions get repeated.
Oh, and the other trick that people try and claim is that a 1st level spell modified by a feat that does not normally modify the spell slot needed to cast the spell, such as Merciful allows you to cast as a Cantrip / Orison and thus unlimited number of times per day.
Can anybody point me to a place with the weight of the above autoloading construct? I see Ballista the above Autoloader and Homunculus in my future (plus a magical magazine based on the Abundant Ammunition spell). The weight of the systems would limit the number I can place in the bag of holding for camp defense.
"...sometimes with the ends tied together to form a necklace. ...If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer)..."
I would say that you do not have to wear it to detach the spheres, given the 'sometimes' in the first line. It will take 2 hands to remove a sphere when not worn, so no heavy shield or weapon in the other hand.
Eric - it looks like you are correct on the M/DF for the spell. If it had been listed as "M(a single piece of ammunition), DF" then my inccorect interpretation would have been correct.
I would say that common sence governs the fact that the ammunition has to be of the same type as the amoo replaced.
Abundant Ammuntion "Components V, S, M/DF (a single piece of ammunition)"
No 'slash' in the Material Components means it is a matrial compenent for both types of casters (arcane and divine) - so both have to pay 1 arrow per casting of the spell.
For magic items created using this rule remeber that its going to take the cost of 100 pieces of the ammunition and that it is very hard to magically create "Cold Iron".
How the spell interacts with Weapon Blanches, I would say yes it works for spell, no to magical items created using the spell.
Armored Spikes are a light weapon that does not require a free hand to use. Within the limitaions of the Two-Weapon Fighting Feat you can only use 2 weapons to attack with (As a creature with two arms), so the Armored cannot be used to gain an additional attack.
Given that some of the Devs have responed to other questions in the time that this one has been up, it looks like you are out of luck.
Can a masterwork item made by Fabricate be enchanted? - Once manufactured it is a normal masterwork item - so yes it can then be worked into a magic item.
Does the effect of not creating a magic item persist if the spell Fabricate was used to make a masterwork item? The Instantaneous efect is the transmutation from lump of metal into masterwork weapon (Or what ever you have created) The spell does the work on the monmangical material and once completed it cannot be undone by a Dispel Magic or Antimagic field. (It can be spotted at being manipulated through magic - see the Knoweldge Arcana or Spellcraft skill)
Can a suit of full plate be created by the spell Fabricate since the armor is made up of cloth, leather, and metal?: Up to the GM, but I would say yes, if you had the skill to make the armour. At worst it would just form the metal components into the correct shape, with the cloth padding added later.
Sorry not explicitly stated, but common sense and wording "You can attempt to disarm your opponent in place of a melee attack." At the time of your 3rd attack your Attack bonus is +1.
James Jacobs on Feats and Spell Like Abilities
"What about feats like augment summoning to a summoner's spell-like ability to summon monsters?
But in general - Spell Like Abilities are not spells and cannot be modified by feats that modify spells - making them less likely to ever be able to be used in place of spells for purposes of Feat prereqs.
I cannot yet quote where I read this, but I do know that SLAs cannot be used to trigger spell completion/trigger items FAQ "Does a creature with a spell-like ability count as having that spell on its spell list for the purpose of activating spell completion or spell trigger items?No. A spell-like ability is not a spell, having a spell-like ability is not part of a class's spell list, and therefore doesn't give the creature the ability to activate spell completion or spell trigger items."
Close enough for you?