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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 3,247 posts. No reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If Absalom Station actually replaced Golarion, the origin of that station would be a major mystery of the setting. But I am more inclined to believe that people from Golarion built Absalom Station in orbit around Golarion and that it got left behind in Golarion's orbit around the sun when Golarion itself disappeared.

As for the aiudaras that connected to Golarion, I would assume that they simply stopped working.

If interstellar travel exists in this setting, expect many interstellar travelers to return home with rumors that Golarion has been seen in some distant solar system. Of course, none of these rumors to date have panned out.


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thecursor wrote:
Psyblade wrote:


I agree, not sure how long after Paizo started with Pathfinder that they introduced Society tho, seeing as society is now entering it's 9th (if calculated right) year?

PFS is the result of a lot of trial and error so I imagine if they did do it, there would be some early kinks.

But I would think that the major concepts of organized play were pretty well worked out in PFS. For SFS, they should be able to start with the basic PFS concepts and adapt it for the new rule system -- and they should have already figured out a few changes that they would need to make there, such as not introducing severe restrictions on firearms in a setting where they are probably standard issue equipment for nearly all classes.

I would imagine that SFS should get off to a much smoother start than PFS did.


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I would imagine that most humans would be of the variant species found on Akiton.

Of course, for anyone whose ancestors came from Golarion, the timing of the disappearance of Golarion could be very important. Did it happen a century or more ago, or last week? I am leaning towards the former since I suspect that they don't want to have player characters born on Golarion itself.


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GM Rednal wrote:
There's no reason deities couldn't be present in a somewhat more sci-fi game. XD Deities and technology are not automatically enemies - just ask Brigh.

I am now imagining Brigh and Groetus being among the lesser deities promoted to the main pantheon for this game. I wonder what other lesser deities might be promoted in a similar fashion, and which deities (Rovagug, maybe?) might drop out of the top slots.


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Party synergy is something I repeatedly try and fail to get out of my party. Congratulations to yours for achieving that!


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Gorbacz wrote:
What about human-humans?

Well, so far we have exactly one trait for humans of mixed ethnicity (in People of the North), so there actually is a bit of a gap in that area.


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Remember that anyone can edit IMDB, so nothing on that site can really be considered a spoiler. There have been prank cast entries on that site for Game of Thrones before.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

There is a far stricter accounting of skill ranks and languages than there is of spells in a spell book. By the time you acquire a Headband of Vast Intelligence, your wizard has most likely acquired enough spells by non-automatic means that keeping track of those originally granted by intelligence is simply not worthwhile. And since the number of spells in a wizard's spellbook is not strictly limited by intelligence, there is no reason for a later reduction in intelligence to cause spells to be lost from his spellbook.


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Charon's Little Helper wrote:
thejeff wrote:


Now if they're high-born kids or otherwise connected, it might be a different story.
Though at that point, how likely are they going to be stealing bread anyway?

Hollywood seems to have a fair number of multi-millionaire actor types who have been caught shoplifting, so it is likelier than you might think.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Of course, the action for the summoner to dismiss the eidolon should still work even if the eidolon is dominated -- and also that the eidolon would most likely have to stop attacking the summoner as soon as he loses consciousness since that would usually cause it to be dismissed automatically.


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That idea works best if the modifiers to initiative do not change from the end of one combat to the beginning of the next. While for most characters the modifiers do not change, for some they can change considerably.


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It is a really nice feat to combine with the Threefold Aspect spell if you are a druid or a witch.


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Lost Spheres Publishing wrote:
The page count for the next release (Originally called Psychic Paths, now named Liminal Power) has doubled from its initial projection and includes dozens of new feats, several prestige classes and some of the first rules for reconciling psionic and psychic multiclass characters. We are targeting initial release for April for this pdf.

Do you have any updates on this product, including a revised target release date?


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I am curious as to whether anyone has worked out how the Jacket Training trait and the Spirit-Bonded armor enchantment interact with each other. Jacket Training lets you treat an armored coat as either light or medium armor, chosen from the time you put the armor on until you take it off again. The Spirit-Bonded enchantment provides bonuses whose details are irrelevant to the discussion except for the detail that this enchantment can only be placed on medium armor.

So -- does exercising the light armor option of Jacket Training turn off the Spirit-Bonded enchantment of a Spirit-Bonded Armored Coat? Or does the fact that the armor is objectively medium armor prevent that from happening?


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Of course, in the particular case cited for this thread, there is the question as to whether deliberately dropping down is involuntary movement since the character caused himself to fall and thus can be considered to be moving voluntarily.


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Apoca6 wrote:

my copy came through with chapter 3 printed twice :( not had a chance to check it against the pdf yet, to see if i am missing anything as a result.

anyone else had this?

Did you check the page numbers? If anything is missing from your book, there will be missing page numbers. The last page number before the OGL should be page 63.


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Alternatively, Greek mythology in our world has the River Lethe, from which anyone who is about to be brought back to life (usually through reincarnation) is made to drink so that they forget everything before that point. Obviously, the world of this show would have to have a more limited equivalent that only erases memories of the time spent in the afterlife, since people brought back to life on this show can remember everything from before their deaths -- assuming, that is, that there is any afterlife in that world at all.


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Trigger Loaded wrote:
Watch? How did you watch it? Or you mean watching the dentist sticking a bunch of tools in your mouth?

I can think of two possible ways:

1) One of the dentist's tools includes a camera and there is a monitor placed where he can see it, or

2) He watched it through his eye teeth.

The second option is obviously just a bad joke, but the first is certainly possible -- my dentist has done it.


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Okay, upon a second look it appears that the issue is more straightforward than I thought. The unicorn mini is on the shipping sheet, but it definitely was not in the box. Given that I and a friend of mine both failed to find it on the sheet (it was listed before my subscription books instead of after as the other minis in the order were), it is easy to see how somebody at the other end could make the same mistake.

So -- please let me know if and when I can get a replacement for that missing mini.


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"Magic bonus" is an undefined term that actually appears in the text of the Acute Shot feat. I can see wide table variation as to exactly what that phrase means. The introductory statement says "When magic aids your ranged attacks, you rarely miss."


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The Unicorn miniature from Asylum miniatures was missing from order 3925915 and from the shipping list that accompanied the order, but the e-mails I received said that that mini was in the order and I was billed for it. What can be done about this?


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1x/day at 1st level, +1x/day at 4th level and every 3 levels thereafter.

Destruction, piercing, purity, and smiting.

4, obviously.

Vigilante level is treated as and stacks with inquisitor level.

This talent is available only to the Zealot archetype.


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A disturbing idea from a campaign I played in a few years ago:

The BBEG's plot required that he sacrifice his own offspring to complete it. We came across a place where he had imprisoned several women for that purpose, killed the BBEG, and rescued the women and their soon-to-be-born offspring.

But suppose that the BBEG had not been around to be killed at the time? Then the plot described at the beginning of this thread could have followed that encounter.


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Then the removal of the requirement to buy a case of minis was premature?


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But we still cannot buy the bar alone?

I tried to move the bar from my saved items to my shopping cart, but I cannot put in the order for it without buying a case of minis as well -- and obviously I cannot select the bar directly from this page.


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Purple Duck Games also published a PDF full of base classes that are basically hybrids of standard classes with the Noble Scion prestige class.


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Eviljames wrote:
I'm not certain I agree with the FAQ though. At least the part about actual size increases not stacking with effective increases. That means an eidelon with that evolution doesn't get much benefit from enlarge person or possibly even the Large size evolution.

That is not what it says. Read the last sentence quoted by Amrel -- you can get one actual size increase and one effective size increase.

And the Large/Huge evolution modifies the eidolon's base size -- it is not a size increase effect at all.


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icantfallasleep wrote:
Squiggit wrote:
They never suffer ASF like a divine caster ... Psychic casters don't care about ASF
What is ASF?

Arcane spell failure.


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As I recall, Tyrion made a major point of noting that the dragons never attacked or threatened Missandei and concluded from that fact that he would probably be safe. As far as I know, nobody has suggested that Missandei is a Targaryen.


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They don't stack because they are both effective size increases, per this FAQ.


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Just be sure that you have had the chance to read through the mechanics of whatever class your player is playing and (if he is not a Kineticist) how psychic spellcasting works. All of the classes have new mechanics that could prove tricky to a player or GM who is not familiar with them.

However, once you and the player both have a good understanding of how the class in question works, you should be able to fit a character with any occult class into a standard party with no adjustments.


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You are definitely in house rules territory here, so you should see what you can work out with your GM. The Leadership feat does not help you here, as there are no rules that I know of for combining a cohort with an eidolon or animal companion.

The basic question here is whether and how you can advance your eidolon past what the eidolon table in the Advanced Player's Guide shows for the 15 hit dice eidolon of a 20th level Summoner. Your GM has ruled out the most direct approach of simply advancing the Summoner past 20th level and extrapolating the effects from existing information.

So -- the next question is whether he limits you to what the published tables show or whether you can still extrapolate eidolon features beyond what the table explicitly provides if you can find some other way to gain class abilities beyond 20th level.

If such extrapolation is disallowed, then you are basically out of luck -- the desired end result would be exactly what your GM is blocking.

If such extrapolation is allowed, I would recommend ensuring that you can qualify for the Evangelist prestige class by 20th level and then take your next 10 levels in that class, advancing all Summoner class features to 29th level via the Aligned Class feature. You would have to go into 3rd party material for further eidolon advancement if your campaign goes past 30th level.


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Nick O'Connell wrote:
What are the new monsters?

Eaisge (a medium aquatic undead)

and

Mamiwa (a tiny air/water elemental creature usable as an improved familiar)


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Another way that you can escape the favored location requirements is by going with the Spirit Dancer archetype. You are more flexible than a standard or Relic Channeler Medium but you have less stamina (as your ability to use any spirit related powers requires you to use up rounds of "Spirit Dance") and have to be more careful about incurring influence (as each point of influence is worth four rounds of "Spirit Dance").


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darrenan wrote:

Well, RAW you have to decide at the moment you take a new class, but of course the GM can decide to be more flexible:

Quote:
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here.

The retraining rules cover archetypes that do not make a difference at your current level. What are the cost and time required to retrain into such an archetype? According to Ultimate Campaign, zero -- so you just "retrain" into the archetype immediately before gaining the first level at which that archetype matters.

Of course, that quote is technically inaccurate in regard to archetypes that are compatible but both affect a character's abilities at 1st level -- We have numerous statements from various folks at Paizo that allow a character to have more than one archetype, even though that quote above would seem to prohibit doing that.


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Okay, I am very surprised. I switched over to Google Chrome and was able to download all four of my files, with only one "personalizing" message coming up, and it went away when I tried again 30 seconds later.

Since somebody else reported an issue when they started with Google Chrome, I don't think the choice of browsers is the issue. Either switching browsers makes some sort of helpful difference, or it is just a matter of timing.


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I just got my shipping notice and tried to download my PDFs. I have so far gone through over five minutes of clicking on a file every 30-50 seconds and have gotten nowhere. I was using Mozilla Firefox but will try other browsers now -- however, I would be very surprised if that makes any difference.


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Arcanist, magus, and wizard are the classes that come to mind.

Alchemist does not work because a Wizard cannot learn spells from an Alchemist's formula book -- and presumably, the same would apply to classes like the Arcanist and the Magus that are based on the Wizard.

But the three classes I listed above should all be able to use one another's spell books to learn new spells.

There may be some prestige classes with their own spellcasting progressions (not "+1 level of existing class") that also have a spellbook class feature, but I cannot think of them at the moment and do not feel up to checking through all of them.

Also note that the Magus spell list differs slightly from the Sorcerer/ Wizard spell list used by Wizards and Arcanists, so their spell books may contain spells that are difficult or impossible for a Magus to learn.


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One obvious choice to try is a party of Mediums. Every party member can effectively choose each day which class they want to be.

Of course, if the party entirely consists of Mediums, that Shared Séance class feature won't see much use.


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Then the stat block is correct -- whatever comes after the slash is what overcomes the damage reduction, not what it protects against.


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Deadmanwalking wrote:

Many Classes can be a good all-rounder. The basic components are as follows:

1. Being either a 3/4 BAB Class
2: Having at least 4+Int Skill Points per level (or being Int based).
3: Having at least 6-level casting
4: Either being Cha-based or having a way to use the stat you are based on for social stuff.

So, the following Classes meet those criteria:

Bard, Skald, Oracle, Inquisitor (w/Conversion), Investigator (w/Student of Philosophy and ideally Empiricist), Vigilante (several Archetypes). Shamans who dabble in Lore also have a good incentive to up Charisma and can work.

If willing to skip out on the casting, several other Classes also become very viable, but those are the basic list. If willing to skimp on skills a little and go offensive casting in combat rather than physical stuff, Sorcerer is also a viable option.

Surprisingly, the Medium also meets these criteria. He appears to be only a 4-level caster, but on days that he channels the Archmage or the Hierophant, he becomes a 6-level caster and gets to choose his spells (very limited in number) for the day. The basic class chassis easily meets the other three criteria.


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Also, read what is written carefully. Just because the cult of Hastur no longer threatens Thrushmoor does not necessarily meant that other servants of Hastur or even Hastur himself are not threats to Thrushmoor. Alternatively, the cult of Hastur could now be threatening some new location that the player characters are expected to travel to.

Either way, I don't think the player characters would get away with saying, "We beat Hasture. What's next?"


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For Reach, I would normally just go with having the neck, leg, or attacking appendage magically stretch when reach is used, so that feature has no effect on the eidolon's appearance except when it is in use.

Note that it is quite possible to have reach with a bite attack but not with a gore attack or vice versa, even though both attack forms would logically seem to require extending the neck in some ways. I normally resolve that one by having the stretching effect optimized for one attack or the other, with the stretch basically putting the other attack form into a position where it is unusable.

For arms, maybe the creatures assumes a centaur-like (or wemic-like?) form. Describing your eidolon that way has the additional advantage of making more types of magic items usable by the eidolon since it would match more typically humanoid item slots. A centaur-like creature with horns would match an old D&D creature called a Bariaur, which is definitely celestial in nature.


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Darctos wrote:
Bloodline mutations?? What is that?? Sounds interesting :-)

That is the term that they normally use for a variant of a bloodline that is usable by the Wildblooded Sorcerer archetype -- so I am guessing that this book has at least a couple such options in it. We should find out which ones they are next week.


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And there is also a Player Companion called Legacy of Dragons coming out in August. I am surprised that nobody has mentioned that book in this thread yet.


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No. He has already begun a full attack, which is a full round action taken on his turn. When his turn ends, so does the full attack action.


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Gulthor wrote:

Refer to the FAQ on the subject.

(Quoted below for ease of reference:)

FAQ wrote:

PC Wealth By Level: If a PC has an item crafting feat, does a crafted item count as its Price or its Cost?

It counts as the item's Cost, not the Price. This comes into play in two ways.

If you're equipping a higher-level PC, you have to count crafted items at their Cost. Otherwise the character isn't getting any benefit for having the feat. Of course, the GM is free to set limits in equipping the character, such as "no more than 40% of your wealth can be used for armor" (instead of the "balanced approach" described on page 400 where the PC should spend no more than 25% on armor).

If you're looking at the party's overall wealth by level, you have to count crafted items at their Cost. Otherwise, if you counted crafted items at their Price, the crafting character would look like she had more wealth than appropriate for her level, and the GM would have to to bring this closer to the target gear value by reducing future treasure for that character, which means eventually that character has the same gear value as a non-crafting character--in effect neutralizing any advantage of having that feat at all.

Is this FAQ even applicable any more, given that it came out before Ultimate Campaign, which gives a different answer to that question?


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One of my favorite options is to take an ordinary familiar with the Figment and Sage archetypes -- this works for any class except the Witch, which cannot take the Figment archetype.

Sage gives the familiar its own skills, allowing it to specialize in skills you might not want to bother taking.

Figment cuts the familiar's hit points in half but allows it to come back the next day if it gets killed.


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By the classic definition of "Min-Maxer", that player who is better at combat than the others must be minimizing something -- and since whatever that is has not been brought up, it clearly does not matter to you as the GM and he knows it. So there are really two things you might want to consider doing:

1) Making his weakness, whatever it is, matter by targeting it occasionally, or

2) Let the other players know that you won't be focusing on that particular area so that they can also neglect it safely.


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I would definitely make a point of pairing this elf paladin up with a dwarf who worships Calistria.

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