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David knott 242's page

Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber. 3,472 posts. No reviews. No lists. No wishlists.


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Nope.


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Owen K. C. Stephens wrote:
IonutRO wrote:
How will you handle the fact that Ysoki come from a world with much lower gravity than Golarion/Absalom Station?
Yet ratfolk have adjusted to Golarion perfectly. :)

I wonder whether adapting easily to different gravity levels might be a racial ability of ratfolk in Starfinder?


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The problem hasn't been fixed.


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By the rules, no -- cohorts are entitled to whatever companions that they would be entitled to if they were player characters.

The only issue is that companions are generally weaker than their masters, so the companion of a companion might be weak enough not to be worthwhile to take into combat alongside the player characters. Given the negative consequences of losing his companion, a shadowdancer cohort might balk at taking such a risk.


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Defensible borders in Golarion are probably the exception rather than the rule. If two nations have a mountainous border, the passes through the mountains might provide easily defensible chokepoints that either side could watch and guard. River borders are clearly marked but are easily violated by anyone with a raft -- but massive invasions with enormous siege engines would probably be rather difficult to pull off.


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Key words are "In time". If nobody brings the Mystery Cultist back to life, she is eventually transformed from a petitioner to some sort of Celestial.

If somebody casts Raise Dead, Reincarnate, or some other spell to bring the Mystery Cultist back to life, you follow the rules for the spell in question and then let her gain the answer to one question of her choice per the Blessed ability.


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Rysky wrote:
Axial wrote:
What about the Dragonheir scion?
They gain draconic abilites and build off Arcane Strike and can buff it with elemental damage.

Dragonheir Scion is a Fighter archetype, correct?

So does this archetype grant spell slots, or does it assume that your character is multiclassed?


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Does you campaign have an overall mission yet? If so, the rogue could decide to postpone his goal of killing the paladin until after the BBEG is defeated -- in the meantime, he is studying his "enemy" and gaining the power needed for his ultimate goal.

Then his attempt to kill the paladin would be an epilog to the overall campaign that may or may not actually be played out.


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Speak for yourself. For the Core Rulebook, I just want a reference to take to games.

But I would agree that the Bestiary needs to keep its artwork.


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Most Hellknight orders have members of all three Lawful alignments, with Lawful Neutral being by far the most common.

The Order of the Godclaw would also be predominantly Lawful Neutral, as that is the only alignment that can hope to reconcile the teachings of all five of their pantheon's deities. Good members have to downplay Asmodeus, while evil members are in the even worse position of having to downplay two of the five (Iomedae and Torag).


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Absolutely nothing -- no message about downloading or personalizing. I have seen this problem many times before -- it can only be fixed from the Paizo side as best I can tell. I have no idea whether you can do anything about it or we need to wait for the Web team to poke it during business hours.


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Rysky wrote:
Scaled Fist goes off of CHA instead of WIS. Start gaining dragon immunities and can imbue their attacks with an element and gain a breath attack. Has rules for if you're playing a core monk or unchained version.

So does this mean that Monk (Scaled Fist) 1/Sorcerer X is likely to become a popular multiclass combination?

It looks like Paizo has finally answered and improved on the Ascetic Mage feat from D&D 3.5.


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Interesting -- a prepared Inquisitor. This is the first time we have had a prepared spellcaster archetype of a spontaneous caster class, isn't it?


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I cannot download this PDF. Help!


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Thanks for that catch Mark!

So this book has the wisdom based paladin and the intelligence and wisdom based kineticists. I am definitely looking forward to being able to read these in detail.


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I have noticed two archetypes that swap major ability score dependencies -- a charisma based monk and a wisdom based paladin. Are there any other archetypes like that?


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So who is this mysterious Abrogail III? I could see an interesting story in helping her overthrow Abrogail II.


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What do the Additional Resources say about Path of the Hellknight? That would be the most logical primary source for the Order of the Torrent.


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My guess is that Starfinder Elves will be changed less from Pathfinder Elves than Starfinder Humans will be from Pathfinder Humans. After all, in the new setting, Humans, Ratfolk, Lashunta, and Androids will all have to be more or less competitive with one another, but the "old" Pathfinder races, being out of the spotlight, might potentially be left in a weaker state.

So I think we can take it as confirmed that you can play an Elf in Starfinder. Whether anyone other than a diehard Elf fan will want to is another question entirely.


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One problem I see is that a familiar has a completely different shape from a humanoid, so miniature clothing that you put on the familiar in its normal form probably won't look right when it assumes its master's form.

Would there be any problem with the master having a set of his own clothes and other equipment handy the first time he has his familiar assume his form and dressing him as desired at that point? After all, a humanoid's clothing and equipment are merged into his polymorphed form when he assumes most non-humanoid forms. Would the same happen with a non-humanoid creature that is currently in humanoid form, or would you have to dress up the familiar each time you want him to assume his master's guise?


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Assuming that the master is wearing clothes and carrying equipment, the Decoy familiar would have to appear to be wearing clothes and carrying all of the master's equipment or it wouldn't be a perfect likeness.

The familiar should not be able to do anything of any practical use with that apparent equipment, however -- especially if the equipment is magical.


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I don't know of any feat for rerolling the number of summoned monsters, but Superior Summoning adds one extra monster when you cast a spell that conjures more than one creature -- so instead of summoning d4+1 monsters, you would summon d4+2.


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If you are willing to use 3rd party material, there is a Spell Finesse feat can turn any spellcasting class into an Int (or Wis or Cha, as desired) based caster. Note that class features that do not directly involve spellcasting remain unaffected.


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There was a blog written about this a few years ago. If you do a search for "monkey see monkey do", you should be able to find it.


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Teleporting to Arcadia is not a problem if you have a spellcaster in the party who has sufficient knowledge of an Arcadian colony town and can cast Greater Teleport.

One major difference between the real world Americas and Golarion's Arcadia is that if there is to be anything like the major die-off of the native population in Arcadia, it already occurred long enough ago that the population would have had plenty of time to recover. Note that Avistani explorers first reached Arcadia hundreds if not thousands of years ago, so the Arcadians will have built up some immunity to Avistani diseases.

As depicted in the Segada chapter of Distant Shores, the Arcadians are more than a match for the limited number of Avistani who have visited or settled in Arcadia so far. I think you could just as well build an AP around a band of Arcadians trying to colonize some thinly settled part of Avistan or Garund as you could around the more expected band of Avistani colonizing Arcadia.


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It looks like Evangelist and Winter Witch are still the only prestige classes worth considering for witches. A prestige class that does not advance hexes is a non-starter for the Witch class.


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Or, depending on the ages of the kids, he may have no memories at all of his family, which would be good for some angst if he ever meets them. Unfortunately, it is unlikely that a standardized AP would have something like that in it.


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I was thinking he might want to avoid the question of why he is apparently casting Resurrection or True Resurrection when Raise Dead would suffice.


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You might want to wait a couple of weeks for Horror Adventures to come out. There may be an answer to your question in that book.


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It would also work with druids, shamans, paladins, rangers, and possibly a vigilante archetype or two. Warpriests would also qualify but they already have it from their primary class, right?


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Buri Reborn wrote:
The Archive wrote:
PRD wrote:
Revivification against One's Will: A soul can't be returned to life if it doesn't wish to be. A soul knows the name, alignment, and patron deity (if any) of the character attempting to revive it and may refuse to return on that basis.
Where is this, exactly?

It is in the Core Rulebook/Magic section of the PRD.

So if the cleric doing the raising is the BBEG, would his alignment and patron deity give him away to the dead party member?

If not, the cleric might gladly pocket the party's money and raise him as requested.

Alternatively, if attempting to do that would give him away and thus waste the spell, he might opt to cast False Resurrection or Greater False Resurrection (from Ultimate Intrigue) instead -- although he might want to avoid having the party present when he does that and take other steps to avoid having the actual spell identified. The raised party member gets to play a demon or devil for a little while until the ruse is discovered.


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Chess Pwn wrote:
tiefling's have an option to count as human.

That "Pass for Human" ability should be exactly what the thread originator wants. Because the character counts as humanoid (human) as well as outsider (native), spells like Enlarge Person and Reduce Person work just fine on him. The drawback, of course, is that spells like Charm Person and Hold Person also work on him.


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Aren't PFS characters built on a 20 point buy? This character appears to have spent only 15 points.

Edit: Never mind, assuming that the Int 15 is before rather than after the adjustments for level. If your character is supposed to have Int 18 at level 12, then the point buy works.


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In Les Dawson's case, I am pretty sure that we are seeing a highly successful Perform (Comedy) check and not a deliberately failed Perform (Keyboard) check. Maybe his ranks in Perform (Keyboard) provided some sort of circumstance bonus to that Perform (Comedy) check?


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Serisan wrote:
CBDunkerson wrote:
Are there any prestige classes which grant '+1 level of psychic spellcasting ability' per level? I can't think of any (though they are quite common for arcane and divine casters), but that would allow you to continue developing psychic spellcasting w/o gaining other class abilities.
Loremaster is the closest prestige class for the existing character and it's a minimum of 17 prestige for me to retrain.

But you can't retrain from a base class into a prestige class.


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How much would access to legendary actions raise the dragon's CR? That is the part that he hasn't thought through, most likely.

At least if he gave the dragon mythic tiers you would have a way to calculate just how much stronger he has made the dragon.


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d20pfsrd got this one wrong. The correct text is "Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity." They accidentally copied and pasted the human version of this trait here.


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Since you are not attempting to succeed at the skill, there is no reason to make the skill check at all. Maybe you should be making a Bluff check to convincingly pretend that you actually tried to make the check?


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Pit fiends called in this manner nearly always have their Wish available to use on behalf of their callers, so something must be stopping them from using it to escape.


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Too bad this thread was started before Ultimate Intrigue came out. The Snoop archetype of the Rogue is exactly what was requested.


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Marco Massoudi wrote:
New release date is november 2016.

Where is that stated? The case in my shopping cart still says October.


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Mysterious Stranger wrote:
The rules are clear that you cannot assign your favored class ability to something you don’t have. But what about the retraining rules? Could those be used to retrain your favored class ability once you gain the ability? That would mean that effectively you can assign a favored class bonus to a higher level class ability.

The problem is that there is no mention of retraining favored class bonuses -- although I suppose you could do that indirectly in some cases by retraining the class levels that gave them.


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Did we ever get a statement about retraining hybrid class features?

I remember seeing the blog about the class synergies, but I do no recall whether anything was ever said about retraining specific new class features.


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Wouldn't the absolute minimum hit point value equal the number of hit dice?


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Trust me: Endzeitgeist does give ratings all the way down to a 1 on occasion.


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The Circlet of Persuasion would have boosted his Cha based skills by +3 each, and he has five such skills. He also has a Headband of Mental Superiority +6, but that is presumably already factored into his 41 intelligence. Maybe we both missed some other magic item or mythic ability that provides other boosts?

His levels alone can give him 19 skill ranks per level (2 for class, 15 for Int, 1 for being human, and 1 favored class bonus) for a total of 380 skill ranks. Maybe somebody else can figure out where those remaining skill bonuses came from?


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What level is the party?

I once saw a very high level witch neutralize an ancient dragon with the Forced Reincarnation hex. The suddenly young adult dragon fled from the party.


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If he wants to change his class, you could go with having him find a plot device magic item that changes all levels that he has in any single class to any other class that he desires, with the fringe benefits of changing his alignment as necessary and letting him replace any feats that are rendered useless by the class change. This item would have only one "charge" and thus would become useless junk after your player takes advantage of it to rebuild his character.

If you have more than one player who is dissatisfied with his current class, you could raise the number of "charges" to be enough to cover all players who wish to do rebuilds of this sort.


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They pretty much said at Paizocon that the next AP after Strange Aeons would be Nirmathas vs. Molthune interrupted by an invastion by hobgoblin villains. I think the title was something like "Ironfang Invasion".


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Owen KC Stephens wrote:

Ah... no? I mean, venerable is the category just before death.

...

I guess we could do Dead Character Options.

But it might come off as Weekend at Bernies...

Alternatively, you could come up with Immortal Character Options. "Immortal" is the only word to use for characters who are somehow still around after their time should have been up.

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