Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

David knott 242's page

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 2,919 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 2,919 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Flamewarrior wrote:
May we have an ETA for filling the spell lists of the Occult classes?

???

The PRD has had them filled in for some time now.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

While we are at it -- did the GR have any inside help? I seem to recall seeing a mention of a paladin turning her back on the Order of the Godclaw, implying that she was a member of that order until this breaking point.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

What needs to be clarified about True Seeing vs. Nondetection? True Seeing is a divination spell, and the Nondetection spell description contains rules about how it interacts with divination spells.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
DM Sothal wrote:

You can sort your downloads by date added to your downloads. Might help in such situations.

Simply click on "Date added to your downloads".

Ah, that is nice to know. I was in the habit of just searching for "Never" in date downloaded.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I would think that it would work just as well (and just as poorly) as a size Medium character riding an elephant. Note that the elephant is not an option when a limited number of mount choices is provided.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
CampinCarl9127 wrote:
ryric wrote:
Is infernal healing still even a thing now that we have celestial healing? I was hoping that argument could die the death it deserves.
Do you have a citation for this? I would absolutely love to find such a spell, but apparently it is not on the PFSRD yet.

It is in the recently released Arcane Anthology. As I recall, the Celestial Healing spell actually provides slightly less healing than the Infernal Healing spell.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
BadBird wrote:
master_marshmallow wrote:
BadBird wrote:
With a single level of Wizard, you can pick up the Knowledge is Power Arcane Discovery, which has some pretty massive combat maneuver potential. A single level of Wizard can also pick up 3+INT/day School Powers. You can just slot True Strike in all your level 1 spell slots, since it isn't affected by wearing armor.
Requires wizard level 10.
Oh, is there a Prerequisite entry missing from the SRD? Neither SRD nor Nethys lists a Prerequisite and I don't have the book here.

The book doesn't have that requirement either.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The Black Markets Player Companion has some information about deliberately cursed items.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Secret Wizard wrote:

Artful Dodge you mean.

It's super awesome for Student of War. It allows you to go straight Lore Warden into the PRC.

David knott 242 wrote:

For the Lore Warden, a one level dip into a class that grants heavy armor proficiency might be a more efficient way to go than spending feats. Maybe start out as a cavalier with an Int-friendly order and then switch over to Lore Warden fighter for the rest of your career?

Why don't you just take the heavy armor prof feats?

You could do that. I was trying to come up with a method that offered bonus feats (as a cavalier gets a bonus teamwork feat at 1st level along with a class feature that actually lets him use it) instead of costing two feats.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

And there are meditation books for spontaneous casters of any type.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The VMC mechanic would be another way to accomplish a similar result for players who would rather keep the BAB, save bonuses, skill progression, and so forth of their original class. Basically, the character would be committed to giving up five of their feats to get a package of abilities that are more powerful but less flexible than what they are likely to get from those five feats.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
DM_Blake wrote:

I would personally run right out and buy a book of prestige classes if they followed this format:

Some prerequisites
Class features: continue progress in your own class AND get the following:
a few small beneficial class features that make you slightly better but not a lot better
Restrictions: optional, but maybe the PrC has a code of conduct or something that helps keep it balanced.

Alternatively, a PrC could trade an existing class feature for a better one.

Again, the key is slightly better, not a lot better, so that the PrC is attractive and worth meeting the prerequisites, but a small enough bump that anyone just going 20 levels in a core class won't be left behind.

We do have a mechanic for that: the aligned class, introduced in the Evangelist prestige class. I would really like to see more prestige classes that make use of that concept.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I was going by class, wealth, and power level, not by who controls the character. A cohort or an NPC rogue would follow the same rules as player characters.

I suppose that a player character who befriends a 1st level commoner could get some already cheap food or drink for half price if he gives that commoner several hours to scrounge around for the best deal -- but is it really worth his while to wait for such a trivial discount? Note that the 1st level commoner probably can't help the player character with deals that involve amounts of money that the player character would actually care about.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
logic_poet wrote:
QuidEst wrote:
While not something I need for my own character, something addressing worshippers of evil deities other than Asmodeus would be handy. How secretive do they need to be, and so on.
I second this. Also, since the old Cheliax Player's Companion had a line about how Thrune bans the worship of chaotic deities and any devil other than Asmodeus, it would be nice to include advice for PCs who wish to play both sides. For instance, a CE necromancer intending to make deals with demons for damnation feats.

I am curious about that as well. We already know from the Cheliax campaign setting supplement that worship of devils other than Asmodeus is now legal in Cheliax, and that Queen Abrogail can apparently change the legality of worshiping any deity other than Asmodeus on a whim.

I would have to imagine that for this adventure path she is probably outlawing most LN and LG deities and legalizing most NE and CE deities and hoping that the tradeoff (which would include antagonizing nearly all Hellknight orders) is worth it.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The economic system of Pathfinder and related games is basically rigged against player characters, who are generally too wealthy and too pressed for time to get the best deals when buying and selling cheap items. Commoner NPCs have less wealth, more time, more local contacts, and more motivation to get the best possible bargains -- but these transactions are almost never played out in a game with PCs. I suppose that these advantages could be simulated by letting NPCs (but never PCs) take 20 on Appraise checks.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

For the Lore Warden, a one level dip into a class that grants heavy armor proficiency might be a more efficient way to go than spending feats. Maybe start out as a cavalier with an Int-friendly order and then switch over to Lore Warden fighter for the rest of your career?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
UndeadMitch wrote:
Doing a Deific Obedience in Rahadoum won't get you killed. Almost certainly deportedif they catch you, but not killed.

It depends on the obedience. For example, I doubt that a follower of Irori would get into trouble for having a morning routine of spending 20 minutes in martial arts practice, 20 minutes reading, and 20 minutes braiding his hair unless somebody figured out that he was doing it for religious reasons. As I recall, the obedience to Shelyn is similarly innocuous.

On the other hand, noisily clanging your shield and calling out to Gorum would definitely bring some bad consequences.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Milo v3 wrote:
David knott 242 wrote:

That thought occurred to me too. If some form of corruption can gradually turn you into a fiend, a similar process should be able to turn you into a celestial. The only problem I see is, how would being turned into a celestial be a curse or a form of corruption?

Not everyone Wants to be a hero. And even those that do likely don't realise the ramifications of doing things like Always doing the good thing. I mean, say your a shopkeeper. You live a good life, your family has food and shelter, taxes aren't too high, and monsters are dealt with by the watch and adventurers, and then one day. You start to change. Your mind starts being urged to do Valourous, Good, Righteous things, regardless of the fact That isn't your life. You were happy and content, but now you cannot get the urge to be Good out of your head. You have to try and save people, even though you aren't a warrior or have the skills required. You end up giving away things to charity, things your family wants to keep... not need, but wants to keep, creating a wedge between you.... and that's merely how the corruption starts.

Yes, I can see how being turned into a celestial would be a curse if it conflicts with your personality -- but it probably wouldn't bother a paladin too much. The same situation would apply to a good person slowly being turned into a fiend -- but in that case, even an evil person could be disturbed by bestial urges and a monstrous appearance. For being turned into a celestial, you would have to come up with effects of "loss of humanity" that would bother any person regardless of personality or alignment.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The Alter Self spell does not actually change your subtype, so bonuses against humans should still apply, and bonuses against your assumed form should not. The same would go for other polymorph spells -- no matter what form is assumed, you are still a human for effects such as favored enemy.

Of course, if your enemies have a way to switch up such bonuses but do not see through your assumed form, they are likely to pick the wrong subtype. Or, if they cannot change them up, they might choose to target foes who look human because they think their bonuses won't work on the guy who looks like a goblin or a kobold. But if they end up attacking a polymorphed creature, they should be in for a surprise when they get a bonus they didn't think they would get or vice versa.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Milo v3 wrote:
I hope it wont be too hard to have the corruption system slowly transform you into a good creature against your will.

That thought occurred to me too. If some form of corruption can gradually turn you into a fiend, a similar process should be able to turn you into a celestial. The only problem I see is, how would being turned into a celestial be a curse or a form of corruption?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I love the idea of an adventure path that involves rescuing a dragon from a princess.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The Companion D&D rules prohibited metal weapons for druids. As best I can tell, no other rule set derived from D&D has done so -- in fact, the scimitar has been a classic druid weapon since before 1st edition AD&D.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The most generous possible interpretation would be to charge a character who loses the Rich Parents trait through retraining the feat that gave it to him an additional 900 GP (beyond the standard retraining costs) to reflect the money from his parents that he no longer has. As the discussion in this thread indicates, many GMs would consider even this too generous.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So when is Free RPG Day this year?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

That option is a trap, of course. There is really no good reason to do anything but assign the entire bonus to natural armor.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Leg o' Lamb wrote:
Interesting. Does this mean the Council of Thieves timeline has advanced, similar to what happened with Shattered Star?

More likely, the conquest of Westcrown by the Glorious Reclamation has rendered the outcome of Council of Thieves moot. If the heroes of Council of Thieves were successful, the major threats in Westcrown were dealt with then. If they failed or if that adventure never took place, the Glorious Reclamation would have taken care of the same major threats in addition to overthrowing all of the Thrune supporters. Either way, the villains of Hell's Vengeance would find Westcrown in approximately the same condition regardless of earlier events.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Dragon78 wrote:

I would be surprised if this wasn't a Gen Con release.

So what does the "Eye of Rapture" do?

Check the Archives of Nethys (archivesofnethys.com) for that item and virtually every other item in Brinebeast's post.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Paizo didn't change it that much. Here is what the d20srd says:

Nauseated

Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

I don't see any relevant difference between the d20srd quote above and the Paizo PRD version of the same condition.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Another tip: Keep moving. You take a lot less damage if your foes have to move up to you and hit you once than if they can move five feet or less and full attack you.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Ulfen, from the Land of the Linnorm Kings, maybe? That would give you the right appearance. Cheliax has some British sounding names, but the people seem to have a more southern European look there.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Okay, so if the Worldwound hasn't been closed, then the actions of the Glorious Reclamation are not driven by Iomedae's original plan.

That changes the question to whether circumstances drove a change of plans on her part. It will be interesting to see whether it was the idea of a few zealots to try to overthrow House Thrune or whether House Thrune did something so unacceptable that Iomedae's followers felt compelled to act.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

It probably won't matter much to the target audience of this adventure (players of evil characters, who by definition would not worship Iomedae). But as background material for a PC from an Iomedae worshiping Chelish family, it would be less convenient (and thus much more interesting) if Iomedae were fully behind that movement.

On the other hand, since she can easily see that this effort is doomed, I would imagine that she either is not the driving force behind it or has done something to give herself plausible deniability about it. Either way, it is obvious that Chelish worshipers of Iomedae are going to have a lot of problems as a result of this adventure.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The stealing from friends bit might work as a special retroactive power that is invoked only when the "kender" is ready to make immediate use of an item that the owner does not currently have in hand. That would prevent the annoyance of an item that a player character wants to use having been stolen when the player needs it, but it would be a neat trick to move an item from somebody who has it stashed away somewhere but is not well positioned to use it to somebody who can make immediate use of it. However, I am not aware of any game system that supports something like this.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I recently noticed something while rereading Inner Sea Gods. Apparently Iomedae had plans to purge Asmodeus from Cheliax once the Worldwound was closed. So what assumption if any does this adventure path make about the current status of the Worldwound? If it hasn't been closed yet, then the Glorious Reclamation jumped the gun and moved against Asmodeus too soon. On the other hand, if the Worldwound has been closed, any followers of Iomedae who favor inaction would be in direct defiance of their deity.


2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Hey, if Shakespeare used the singular they, who are we to say he was wrong?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Both are "effective" size increases that increase the damage done by a natural attack, so according to this FAQ they would not stack.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

This question has already been endlessly debated in at least one other thread. What I am really trying to do with this thread is generate some FAQ clicks to get a definite answer to a question that is an obvious result of the Nauseated FAQ ruling -- but FAQ-ing any post in that earlier thread would obviously not work to get a follow-on explanation of this newly confirmed situation.

We really cannot work out what to do without going beyond the rules+FAQ. For example, can you drop an item as your move action on your turn? That action is a free action that does not provoke an attack of opportunity, wbile the nearest equivalent move action (picking up an item) does provoke an attack of opportunity. So would a nauseated character who decides to drop an item be completely unable to do so (in my opinion, an absurd result), be able to do so as a move action without provoking an AoO, or be able to do so as a move action while provoking an AoO? There is clearly no consensus on the answer to that question.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Kage_no_Oukami wrote:

I posted this to the rules section, but maybe I can get more input here as well since the feat appears in this book.

Does the Dead Inside story feat actually give any real benefit for completion? It says you can ignore any morale bonuses or penalties applied to you by outside forces, but are there any morale penalties in the game?

Good question. I looked up a bunch of things like the Bane spell that were the reverse of effects that granted morale bonuses, but every such item I looked at gave an untyped penalty.


11 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The recent FAQ on the nauseated condition makes this question relevant: Can you use your move action to take a free action?

We now have a case where you are allowed to take a single move action but no free actions, which leads to some interesting absurdities if you are unable to take at least a single free action in place of the single move action that you are entitled to. On the other hand, there is no question that a free action requires less effort than any other sort of action, so a reasonable case could be made for letting somebody use whatever action type they have available to take a free action in the rare cases where you are restricted from taking free actions.

Swift actions already have defined limits, so I am assuming that you cannot downgrade a move action to take a swift action -- but if I am wrong on that, maybe the same FAQ can address that issue as well.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Would I be correct in assuming that Hell's Vengeance will provide more information about the Cheliax Covenant that is mentioned in this volume? I am curious as to how it might affect families that are related to but not formally part of House Thrune.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

If you are in a game where loss of limbs is a real possibility, the Regenerate spell (7th level Cleric spell) can get them back for you -- so any other solution that requires you to have access to level 13+ abilities is probably pointless for this purpose.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The easiest solution would be to acquire a Cybernetic Arm (from the Technology Guide). Failing that, he could take a couple of levels of Alchemist to acquire the Vestigial Arm discovery or a level of Synthesist Summoner to gain a fantastical looking biped form with no missing limbs. You would probably have to resort to various 3rd party products to gain evolution points without a major diversion of class levels.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I vaguely recall an early d20 3rd party product that had Small size as a feat for characters of races that were normally Medium sized. That might be about the right cost for players who would find such an option desirable.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Also, there have been some archetypes published since Pathfinder Unchained that can be taken by the Unchained Monk.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

There appear to be no alignment limitations on a VMC barbarian, in case that helps.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Muse. wrote:

Why are people concentrating on the Evil deities for pointing out problems with Deific Obedience?

Cayden (my favorite) requires you to buy a drink and sing a rowdy song... which could be hard in some places. (Cheliax I'm looking at you), And I'm not even pointing out the "leap boldly into the fight without hesitation" part. Are we hand waving this during the game? PCs getting into drunken brawls? Just part of worship.

That one is only a problem if the scenario requires that the party's morning preparation be done quietly. If so, anyone doing the obedience to Cayden or to Gorum (among others) failed to keep their morning preparations quiet.

Muse. wrote:

Calistria - best left unsaid. But hard to do at most PFS tables...

For that one, you can assume that no suitable willing partner is available and do the alternative version.

Muse. wrote:

Gozreh - how much does a set of wind-chimes cost? Can I "retrieve" them after using them to re-use them?

I don't see an issue with retrieving the chimes. The only real issue is noise -- although you are not anywhere near as noisy as the Cayden or Gorum worshipers.

Muse. wrote:

Nethys - Cast a spell... are you down one spell for the day? or are you assumed to cast a zero level one (would these count?)

I don't see any reason that a zero level spell wouldn't count. If you can't cast a zero level spell, then you would use up a resource to complete the obedience.

Muse. wrote:
Pharasma - "Collect small bones..." seesh. This is going to be odd...

That one can probably be hand waved -- especially if your character eats chicken wings at every opportunity....

Muse. wrote:
Sarenrae - So, spend healing everyday. Or do you just offer and don't actually cast any healing spells... wait, you could use the Heal skill, good thing it usable untrained. I guess you could always assume "...you can't find a stranger who will accept your offer..."

That one works as long as you are not adventuring underground for days at a time. I actually declined to create a worshiper of Sarenrae with the Deific Obedience feat because I knew our party was going to spend the next several months in the Darklands.

Muse. wrote:
Shelyn - I actually have a PC that does this during games. I "gift" the small artworks to other players - still waiting to see if anyone notices what I'm doing. But it doesn't actually require that I "burn game time" in doing it. I'm not using everyone elses game time...

That one can be hand waved in the same manner as the obedience to Norgorber. It would be nice if some PFS scenario author wrote a scenario in which there could be actual consequences to doing either of these two obediences.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The interesting point is that PFS banned only the Lamashtu obedience, so they must have envisioned non-disruptive ways for players to accomplish the other obediences.

As I recall from threads about slaves, it appears to be legal to own slaves in PFS. A character performing an obedience to Asmodeus or Zon-Kuthon can presumably torture one of his slaves with impunity. The follower of Zon-Kuthon has more flexibility here, as he can ask any fellow PC who objects if he wants to take the slave's place. If slave ownership in PFS is ever banned, then the obedience to Asmodeus would become impossible and the one to Zon-Kuthon would become risky (as you cannot count on a fellow PC agreeing to help with this obedience).

The obedience to Norgorber ultimately requires using up one dose of poison and recklessly creating a hazard that most likely will not come into play in a PFS scenario.

The obedience to Rovagug costs at least 10 GP each time it is done.

The obedience to Urgathoa can probably be handwaved, since no stats are given for the cost of the meal or the risks of the rotten food you eat at the end of the meal.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
OldSkoolRPG wrote:
Ahpook The Destroyer wrote:

I was hoping you good people could point me the directions of all feats, traits, class abilities, or races that get to supplant the wisdom bonus for the charisma bonus on will saves.

Also, I am seeking similar instances of the ability that is basically the same as evasion except for its for will saves.

Thanks in advance!
AtD

I believe this is what you are looking for.

Steadfast Personality
Source Advanced Class Guide pg. 157 (Amazon)
You rely on your assuredness and sense of self to help keep your mind clear.

Benefit: Add your Charisma modifier instead of your Wisdom bonus on Will saves. If you have a Wisdom penalty, you must apply both your Wisdom penalty and your Charisma modifier.

They did errata that to add "against mind-affecting effects" to the end of the first sentence, but that does cover the worst effects that you need to make Will saves against.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Marco Massoudi wrote:

#11 "Dancing Girl" has sold out!

The first COMMON mini to do that.

Now 16 out of 50 minis are unavailable - that's 32%!

I am not at all surprised that this is the first common mini to sell out. Unlike the bartender and the serving girl, the dancing girl can be used for nearly any relatively young unarmed/unarmored female PC or NPC. She is not carrying anything that limits her to working in a bar or restaurant, and her outfit precludes only being outdoors in a cold climate or having a job or or social status that requires a more conservative outfit. She would make an ideal Varisian monk, for example.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
nighttree wrote:
Are there any feats in here that would apply to a Keneticists blast ?

No. A Kineticist would get very little out of this book.

And thanks for asking a question I could answer after I got my long delayed PDF!

1 to 50 of 2,919 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.