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David knott 242's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 3,677 posts. No reviews. No lists. No wishlists.


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Dragon78 wrote:
Catfolk should be core, but more then likely the last two will be new.

I heard (or perhaps just started) a rumor that catfolk as a core race was vetoed by the ratfolk with the support of the as yet unrevealed dogfolk.


2 people marked this as a favorite.
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Thomas Seitz wrote:
I thought we already HAD a dragonslayer's handbook...

We need a new one. Too many dragons have read the old one and figured out how to counter everything in that book. ;)


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Thanks!


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Somehow I seriously doubt that this product is Pathfinder compatible. Every Pathfinder compatible product I have ever seen for sale here by anyone other than Paizo has had either PFRPG or OGL in parentheses after its title.


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I am noticing something a bit odd about the comics. The first issue of the Worldscape series is apparently planned for the October shipments (to be authorized possibly as early as today), but there does not appear to be any way to start a comics subscription with that issue yet.


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Mark Seifter wrote:
wraithstrike wrote:

Do we have an expected date for the next FAQ's? If that is today then feel free to skip this message. :)

If you don't want to tip your hand then also feel free to skip this message.

It's a new page, so I've sent it to the community team, but I can't put them up on my own.

Is there any update on this one yet? How likely is it (whatever it is) to be up tomorrow?


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Gorbacz wrote:
Dragon78 passed on this one, so we're not getting the weekly "I hope the cover gets updated soon" post ;-)

Okay, I'll do it then.

I hope the cover gets updated soon!

However, I cannot promise to repeat this post every week until it happens -- in fact, I probably won't. ;)


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Envall wrote:

People in hot areas have a trait that lets them weather the heat better.

People in cold areas are used to always having cold weather clothing at hand.

I was getting ready to say something similar until I looked up the hot weather and cold weather clothing in the PRD. All they do is provide a bonus to the Fortitude saves -- you still have a significant chance of failing them. These outfits would make more sense if they also adjusted the thresholds at which you have to make checks.

I guess I must be quite a bit tougher than a Pathfinder commoner -- this summer I faced down a house cat in 95 degree weather and never once feared for my life. ;)


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SheepishEidolon wrote:
Odraude wrote:
As the GM, just sit down and say "Hey guys, I'd totally like it if you guys make some cool backstories. Don't worry, I'm not going to abuse your characters or their loved ones consistently, and they can also be super helpful. So create away!" Better to be open and honest with your players instead of doing amateur social engineering.

While I agree with being open, honest and just encouraging (not enforcing), telling someone not to worry sometimes makes them worry.

If you build on a player's backstory, you automatically reward them with additional spotlight time. In case this favors a certain player at the expense of the others, you probably should link them to the new content. For example, if someone made a powerful enemy in their past and he now pops up, the group could help to get rid of him.

That is why I suggested using the backstory of the character who gave you one as an example of what sort of positive things can be done with them. You should then be at most two sessions away from doing nice things for the other players (assuming that they give you some sort of backstory at the next session and you have time to do something with it in the following session). You should not even require a high level of detail -- just something that provides useful adventure hooks. For example, if their backstory mentions an NPC who might be in the area where the party is adventuring, you could have that NPC be the patron who hires them for their next adventure. The established relationship in this case should work purely in the party's favor, as one member of the party has reason to trust the NPC and vice versa.


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Introduce a child character that needs to live and remain good for some important reason.

After all, the Church of Asmodeus does run orphanages in Cheliax and Isger. Raising a child to become evil would not make an antipaladin fall -- especially if his alignment matches that of the antipaladin.


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Erik Mona wrote:

Stay tuned for the Warlord in Worldscape #2 and probably a jungle lord (who am I kidding, definitely a jungle lord) later in the series. Lots of no-armor archetypes to come.

Pathfinder Worldscape is the "Catcher in the Rye" of armor-less martial archetypes.

Will there ever be a non-comic book product that collects all these archetypes in one place?


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If the players who did not create backstories are experienced roleplayers, they might be paranoid about what you are going to do with whatever backstories they create (based on bad experiences with previous GMs). When such players do create backstories, they tend to make characters who are orphans with no friends or living relatives.

The cure for this would be to use the backstory that the one player created to give him some neutral or even spotlight time. When the other players notice and mention that you seem to be favoring this player, you can remind them that they could get the same attention if they gave you a backstory to work with. They might even have an easier time coming up with a backstory if they have played the character for a couple of levels and thus have worked out the character's general personality.


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Well, the Warpriest is basically a cleric/fighter hybrid. As for oracles, the Warsighted archetype gives you something resembling the Brawler's Martial Flexibility.


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There are several feats that explicitly support multiclassing. Two more that have not yet been mentioned are Monastic Legacy (lets half of your non-Monk levels stack with your Monk levels for damage) and Crusader's Flurry (lets a character who can channel use a Monk's Flurry with his deity's favored weapon). I also read that the upcoming Player Companion Paths of the Righteous will contain feats that will enhance prestige classes -- I have no idea whether or not they might also support multiclassing between base classes.


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I think the only absolute is that you cannot combine VMC for a given class with actual levels in that class -- so if you are a VMC wizard, you cannot take any actual wizard levels.


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For the Spirit Summoner, you can combine the Sacrifice evolution and the Rejuvenate Eidolon spells as a somewhat inefficient way to heal damage to party members.


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Race and alternate racial trait selections can help here. Elves are proficient with bows by default, for example. Half-elves can trade in Adaptability (a free Skill Focus feat) for weapon proficiencies. Humans can trade in their racial bonus feat for proficiency with two weapons. Only the last of these options is giving up a freely selectable feat.


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I would start with either Elf or Drow as chosen race and then look through the alternate racial traits for that race for ways to pick up features of the other race. If you are starting as a Drow, consider selecting Surface Infiltrator.


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Going by items that were so unpopular that they were left undeveloped:

1) Mythic tiers for player characters
2) Wordcasting (from Ultimage Magic)
3) Consolidate skills (from Pathfinder Unchained)

If any of these items were at all popular, there would have been follow-on products to make them usable with later published material.


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I would only get rid of things that we have a satisfactory substitute for:

1) The original Rogue class. The Unchained Rogue is just plain better. The remaining work is to clean up any original rogue talents that we want to keep.

2) The original Monk class. Technically, that class should be the Qinggong Monk with default options specified to match the CRB Monk.

3) All traits that reduce to +1 to a skill and make it a class skill. We can create a simple system for replacing those traits.


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I think that the following sentence in the Ring of Sustenance description could be extrapolated to rule out benefiting from a night's rest for such purposes: "This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day."

But I will admit that I cannot find a more direct statement that directly refers to daily abilities other than prepared spells.


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If he were not currently a subscriber, waiting until the November shipment is imminent would make sense since there is still a possibility that the two products will not end up shipping at the same time. But since he is currently a subscriber, he already needs to contact Customer Service to cancel his subscription for the product that he does not want -- so he may as well inquire about starting it up again with the following product at the same time.


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That is the same issue that I am having with the Campaign Setting line.

I was told that you might be able to arrange something directly with Customer Service (which you will need to do anyway since you are already a subscriber to that line).


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Thank you very much. I did get the impression that there would be an update to that post.


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On the other hand, it does show up on my "My Subscriptions" page as part of the upcoming shipment. Either that page (along with the top part of this page) is wrong or the first post in the October shipping thread needs to be updated.


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The Arcane Duelist archetype gives you Arcane Strike at 1st level as a bonus feat.


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Entryhazard wrote:
What does the Lightning subdomain do?

It is a sub-domain of the Air domain. Its primary power lets you cause one target of one of your electricity spells to take extra damage. Its replacement domain spells include such spells as Shocking Grasp.


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Major_Blackhart wrote:
So, let me ask. Is there anything in particular that is specific towards Gorum or other gods of battle and destruction? Rovagug, Szuriel, any of the others?

The Gorumskagat is an epic poem that describes the creed of Gorum's church. Gorum grants access to the apocryphal Legend subdomain of the Glory domain. That is all that Divine Anthology has to say about him.

Rovagug has access to an apocryhal subdomain (Lightning) and a divine fighting technique (Rovagug's Thunder). His holy books include _Cycle of the Beast_ and _Ravage and Ruin_.

Szuriel is not mentioned.


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Rysky wrote:
David knott 242 wrote:

What is this Liberty Edge archetype? I could not find it in the PRD and do not remember seeing it in the Advanced Class Guide.

I think Zerg meant Liberty's Blade.

And that archetype is actually in Advanced Class Origins.

Thanks!

And it is nice to see some simple and stackable archetypes.


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What is this Liberty Edge archetype? I could not find it in the PRD and do not remember seeing it in the Advanced Class Guide.


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Linking to other threads is accomplished via the URL reference, which is the third example given under "How to format your text." If you have the thread that you want to link to displayed in your browser, copy the URL from the address bar into the format shown (between "[url=" and "]").


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Matrix Dragon wrote:
Ser Humpty Dumpty, Paladin wrote:
Matrix Dragon wrote:
Would my alignment shift towards evil if I decided to make a game out of saying things that might trigger Alex's desire to talk about the contents of this book? ;)
If you make him break his NDA, then he won't get to write for Paizo anymore, so yes, you'd shift immediately and fully to Chaotic Evil. ;)
Oh, the goal wouldn't be to get him to break his NDA. It would be just to drive him crazy ;)

Torture is definitely evil. ;)


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Chess Pwn wrote:
Spelleater doesn't need a positive charisma for it's stuff.

Where are you getting that idea? The Spell Eating ability consumes spell slots. If your charisma is less than 11, you have no spell slots to consume.


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RDM42 wrote:
A blind oracle.

If you are referring to the Clouded Vision curse, that curse makes you extremely near-sighted, not blind.


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Multiple charisma bonuses stack only if one of them is typed -- for example, the deflection bonus to AC equal to charisma bonus that a paladin gets for Smite Evil would stack with an untyped charisma bonus to AC. That is the only type of exception given in the FAQ.


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In the Bloodrager class rules, there is a requirement that the bloodlines match if you have two classes with bloodlines and that you must make appropriate adjustments if they cannot match. For a character with the Crossblooded archetype, that would mean that the other class must also take a Crossblooded archetype if possible (which would be a nasty hit to Will saves since both archetypes impose that -2 penalty). If one of the classes lacks a Crossblooded archetype (for example, Magus with Eldritch Scion archetype), then you would have to drop the Crossblooded archetype for the other class.

This post resolves for PFS the question of whether a Crossblooded Sorcerer (and, by implication, a Crossblooded Bloodrager) can qualify for the Dragon Disciple prestige class if one of the two bloodlines is Draconic. While I would normally ignore negative PFS rulings in home games, I would give a good deal of weight to positive or otherwise clarifying rulings.

Interestingly, nobody ever clarified how a Crossblooded Sorcerer or Bloodrager interacts with the Blood of Dragons ability of the Dragon Disciple prestige class. Do you have a single bloodline level for the entire bloodline, or one for each bloodline? In the latter case, you could get some weird interactions as your bloodline level advances -- and Crossblooded is not the only archetype that could present this problem in regard to optional or mandatory replacements for Draconic bloodline powers.

Another question: I understand that a Dragon Disciple with no Bloodrager levels would not advance his Draconic Bloodrager bloodline not only because he does not have the Bloodrager bloodline but because he would be totally unable to use it in the absence of either an actual Bloodrager level or some other method for activating such abilities (such as a Magus/Eldritch Scion level). But would a Bloodrager with no Sorcerer levels advance the Draconic Sorcerer bloodline? The Sorcerer version of the bloodline is perfectly functional with no actual Sorcerer levels.


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Here is some more information in regard to how Deific Obedience is enhanced by this book:

Diverse Obedience feat: Requires at least 5th level for skill requirement. Boons are received at 10th, 14th, and 18th levels and may be freely selected from among all three types.

Divine Champion (Warpriest archetype): Gains Deific Obedience as bonus feat at 3rd level and receives boons from Sentinel rather than Exalted list.

Divine Paragon (Cleric archetype): Gains Deific Obedience as a bonus feat at 1st level and receives boons at 5th, 11th, and 14th levels. Each boon may be chosen from any of the three types.

All of these options require an exact alignment with your deity.


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The Unchained rules are deadlier. I remember my character being seriously weakened by poison early in our current campaign but recovering perfectly within a week. Since I had just gotten Pathfinder Unchained at that point, I looked up those rules and realized that the same poison using the Unchained rules would have killed her.


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If you cast an illusion spell in combat, it is usually obvious that you just cast a spell and anything that pops into existence at that time can be assumed to be a magical creation of some kind. The only thing that would be uncertain to somebody untrained in Spellcraft would be whether you created the illusion of a wall or an actual wall.


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That would explain why the Facebook post still had it on the "to do" list.


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Kryzbyn wrote:
David knott 242 wrote:

Of course, the forum moderators have an option with Paizo staff that they do not have with the rest of us: They can walk over to that person's desk and call him or her to task in person. If they ever do that, there is no reason to believe that we would ever be informed of such a discussion.

And this would explain offending posts not getting removed, how?

The fact that Paizo employees are in the same building would change many things about how their board postings are moderated, and this would probably be one of them. One reason not to remove postings by Paizo employees would be that they don't agree with the person complaining about it. On the other hand, if they see the employee as a potential troublemaker, they don't want to hide the paper trail that they are leaving. In between, a likely result of such a discussion would be a warning not to do whatever they did again.

But the fact remains that Paizo management can do far worse things to offending employees than delete their messages ban them from the message boards -- and few of them would really see having access to these boards as a privilege anyway.


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Of course, the forum moderators have an option with Paizo staff that they do not have with the rest of us: They can walk over to that person's desk and call him or her to task in person. If they ever do that, there is no reason to believe that we would ever be informed of such a discussion.


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There is somebody at Paizo who likes them -- he encouraged the creation of Paths of the Righteous and apparently the development of feats in that document that boost prestige classes of all types, including those not specifically created for that book. We may want to revisit this topic after that book comes out.


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It will be interesting to see whether those prestige class boosting feats that are supposed to be in Paths of the Righteous will be strong enough to encourage us to revisit this topic when that product comes out.


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For the sake of clarity, "daemon" would have to be pronounced differently than "demon" even if both words have a common origin. The alternative would be to spell the word every time you say it, which would be ridiculous.


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In PFS, you can just resort to the alternate form of the obedience since there are reasons that the primary form might be inappropriate.


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He got Arcane Anthology in since that post, then gave an optimistic status update on Facebook on 8/31 indicating that some people were helping him with the Player Companion line. I have seen no updates since then.


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That is the way all prestige classes work. From Wizard 5/Evangelist 10 you could advance to Wizard 6/Evangelist 10. Hit points, skill ranks, BAB, and saves would improve as though you advanced from Wizard 5 to Wizard 6, as your Aligned Class feature does not cover those. Any other class ability affected by your Aligned Class feature would advance from 14th level to 15th level. In general, you are a 6th level wizard for anything your prestige class does not advance and some higher level for anything that it does.


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I think the real question for a Half-Elf with Racial Heritage would be whether you cease to count as an Elf or Half-Elf in the absence of specific language that says that you do. In other words -- does that feat make a full replacement, or does it add one race and then confirm that you do not lose your original race(s) (which at a minimum would have to include human because of the feat prerequisite)?

The Elf part is easy: You haven't lost the Elf Blood racial feature, so you do still count as an Elf and a Human for all effects regardless of other factors.

I think the Half-Elf part is the only part that would be up for debate. But in that case, you still have numerous half-elf racial features and may previously have taken favored class bonuses and other options specific to half-elves. What happens to all of those choices if you suddenly cease to be a half-elf? And just what is your race if you count as several other races but not as a half-elf?


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The level scaling is fine -- and it actually gets better at higher levels, where it exceeds the half character level standard. The problem seems to be the choices of ability score modifiers and lack of reduced effects for successful saves.

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