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David knott 242's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 3,187 posts. No reviews. No lists. No wishlists.


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Good point!


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Protoman wrote:
I love the Mercenary League "Jacket Training" trait to treat armor coats as light armor! ALWAYS wanted to wear armor coat for more characters. Too bad it's still actually medium armor and I can't put Brawling on it.

Other than a Bard, Magus, or Summoner being able to cast spells while wearing this armor without risking arcane spell failure, what advantage does this trait actually grant?


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Mark Thomas 66 wrote:
"I'm gettin' too old for this $#!+"

Then you are ready for the Venerable Character Options PDF. ;)


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Chess Pwn wrote:
So Unhindering Shield seems odd as the special monk aspect only occurs for multiclassed monks as by themselves they don't have proficiency with the buckler.

Single classed monks can gain proficiency with bucklers by taking the Shield Proficiency feat. Of course, that entire feat chain uses up a LOT of the monk's feats.


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The "Golarion" section of the FAQ occasionally gets answers to questions about Player Companions. Such answers are rare, but they do occasionally happen.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

5 foot steps are a key part of the combat system of Pathfinder.

For an example of a similar game that has eliminated that feature, look no further than D&D 5e. Note that that game changes a lot of other features as well (such as totally redefining which actions do and do not provoke opportunity attacks).

This is not the sort of rule you want to change without thinking through its effects on the game's entire combat system.


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Regan Vashan is a 3rd level paladin and a Hellknight Armiger in the Order of the Godclaw according to Pathfinder module #27, What Lies in Dust.


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Irnk, Dead-Eye's Prodigal wrote:
Insane KillMaster wrote:

Asked there, but reasking here: will Her Infernal Majestrix Abrogail Thrune II get a stat block in this?

Also, can the PCs flirt with her?

I know she gets one in one of the issues, just keep in mind she is at least a 15th level character; so if she is in this one, flirting with her is definitely taking your life in your hands...

Having any dealings with her at all is probably taking your life in your hands -- but you may actually have a chance of survival if you show her the proper respect and deference.


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One option to consider might be to wear medium armor plus an armored kilt -- the combination counts as heavy armor. When you go to sleep, you remove the armored kilt (leaving you in medium armor that your Endurance feat lets you sleep in comfortably) and lose only one point of AC if you have to fight during the night.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Also -- there are several traits that make Diplomacy a class skill. See also the Cosmopolitan feat -- it is much better than a level dip in another class in most cases. As I recall, Cosmopolitan gives you two skills modified by mental ability scores as class skills along with two additional languages.


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So is burning down an Asmodean orphanage a good or evil act? Such things do exist, after all.


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But does the ability actually end or just temporarily stop working when the paladin becomes flat-footed or unconscious?


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"Half-elves count as both humans and elves for any effect related to race."

So Half-Elves can take Fast Learner and other feats that have "Human" as a prerequisite.

See this FAQ.


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Somehow it figures that the most interesting archetype in this PDF is the one for the Commoner class. He gains some rather significant bonuses from being the "best buddy" and imitator of his more competent allies.

Almost as good is the Paladin archetype with a generally depressed "what's the use" attitude.

I will have to come back with more substantive comments later.


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I have noticed that my package routinely crosses the Delaware River at least three times. After presumably landing at the Philadelphia Airport, it is taken over to southern NJ and then back to Philadelphia before finally being sent to my local post office back in NJ for delivery to my home.


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Mesmerist, Occultist, and Spiritualist are psychic, not arcane or divine.

And you left out the Medium, which is a psychic 1/2 caster and can count as either an arcane or divine partial caster if channeling the proper spirit.


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When I was playing a summoner, both the summoner and the eidolon wore desert style head wraps that covered their foreheads, even though the rest of their outfits were more Viking-like. If that was not enough of a giveaway, the fact that one member of the party was doing little in combat besides casting buff spells on the party's combat monster should have made the connection obvious. I was actually surprised that the summoner was not targeted very often.


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You can do it, but it gives you more penalties than bonuses if your eidolon is already large or huge. Enlarge Person gives your eidolon +2 to Str, -2 to Dex, and no bonus to natural armor. The eidolon's AC and attack bonuses suffer greatly while your damage goes up slightly.


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Oh yes, I have all four. Can I have some more please?


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TriOmegaZero wrote:
Just because there's a band in the room doesn't mean the preparer isn't quietly contemplating their spells.

So which group is tougher -- the band or the cleric and his friends?

If it is the cleric and his friends, they can take a minute or less to eliminate the problem. If it is the band, they should go ahead and kill the cleric and his friends instead of torturing them with their music for hours on end.


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When I played a summoner I did CdG my eidolon a few times, but I was generally very reluctant to do it. It is not pleasant to inflict pain on somebody who can communicate with you telepathically.

In fact, at times I deliberately made it unclear whether the summoner or the eidolon was the one in charge.


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The non-evil part was to avoid being damned. If your goal is to avoid being sent to Hell or a comparably bad place, it doesn't do you much good to dedicate yourself to Zon-Kuthon or any other evil deity.

The non-chaotic part was to avoid being executed. Remember that they intended to stay in Cheliax and possibly hold positions of power -- and worship of chaotic deities has been a capital crime there for several decades.

Note that they are not willing to go so far as to renounce Cheliax and Law altogether, even though that would be a more thorough approach in terms of saving their souls.


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It is 5'4" to 5'10" since you add the existing 2d4 dice roll to the new base of 5'2". That height range gives an average of 5'7", which is on the tall side for a human female and thus matches the descriptive fluff.


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Pnakotus Detsujin wrote:
About the Exscinder Archon and the Grim White Stag, do we get the same version of this guys from the respective sources or they did something new?

The Grim White Stag or Herald of Erastil references but does not copy the information from Inner Sea Gods. We have no stats for this creature in this book.

Pilali the Exscinder Archon is fully statted out but is a variant, not the standard version given in Bestiary 5.


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You could go for the Chosen One paladin archetype. I think Inner Sea Intrigue is supposed to contain a feat that lets you have a duat identity without being a Vigilante.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Second sentence of next to last paragraph should say "allow an ally" instead of "allow and ally".


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Ellioti wrote:
The curses that add spells can be potentially useful. Blackened for a witch, Haunted for a cleric, etc...

Not really. These spells are added to your oracle spell list, which you don't have. Those curses should probably be avoided.


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StarMartyr365 wrote:

Divine Magus?

SM

Wouldn't that be a Warpriest?


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Putting a new character behind in levels/XP makes it more difficult for him to pull his own weight in combat and thus bond with the rest of the party.

Putting a new character behind in wealth does the reverse, because they are more likely to pick up items that he can use than that they can use -- he will see that joining this group is profitable, and everyone else can see the value of helping the new guy catch up gear-wise if they have some assurance that he will stick around for the long haul.


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The Evolutionist does not modify the eidolon class feature in any way, so it is unquestionably legal for the Unchained Summoner.


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I like that idea. Disparities in wealth are easier to overcome than disparities in level/XP.


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Rennaivx wrote:
Dresdran wrote:
Actually, is it possible to have humans and gnomes interbreed to some degree? I mean not to the point where the half-elves and half-orcs are their own separate species, but at some level? I was thinking of another character who is also a noble and I kind of think it would be funny to make him one-fourth gnomish.
They are specifically stated as being unable to interbreed with humans, unfortunately. You could perhaps have a hint of fey blood, though, that would manifest in some gnome-like features, physically or personality-wise.

That only rules out an accidental pregnancy. With sufficient magic, that 3/4 human 1/4 gnome character is quite possible.


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I will definitely have to keep those options in mind for some future character(s).


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I am rather disappointed that they gave the Guardian Armor spell a somatic component. Just think how useful it would have been to have the party wizard keep watch in the party tank's plate mail. When their camp is attacked, he could then cast that spell to move the armor from himself to the party tank, who then does not have to either spend time putting on armor hastily or do without armor for that fight.

As it is, he could still try that tactic, but he would run a significant chance of having the spell fail.


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Souphin wrote:

Guardian Armor

-- can you only cast it on allies?

Effectively, yes. You can only cast it on a willing target. If an enemy is a willing target for this spell, he probably knows something that you don't.


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Since I was amused rather than horrified by this PDF, I think you guys will have to try again. ;)


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Slithery D wrote:
Does Guardian Armor have a duration, or does it permanently resize your armor to your ally's specs? Or is it magic armor only.

It does not resize the armor at all, The target must be the "same size and general shape as you".

And the spell is instantaneous -- once you cast it, your armor is on your designated ally and you are unarmored.


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Shielded Gauntlet Master lets you add the enhancement bonus of your gauntlets to the shield bonus that they grant to your AC. Of course, that is the 3rd feat in that feat chain. Shielded Gauntlet Strike (the second feat in that chain) grants increased punching damage (as a the sacred weapon of a warpriest 4 levels lower).


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Oops -- I was thinking of the Campaign Setting that will be coming out later. THAT should have stat blocks in it.


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Why would Revenant Armor not work with being put to sleep? A sleeping character is unconscious and not paralyzed or held.


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It is difficult to see a good application of that Guardian Armor spell other than as an emergency save that solves an immediate problem at the cost of creating issues for the rest of the battle. I was hoping that a squishy character on watch could wear a suit of heavy armor and then cast that spell to teleport it onto the sleeping party tank, but the problem with that is that most characters who would otherwise rather not be wearing armor would risk arcane spell failure for casting this spell.

I guess it could work well for an Oracle with one of the Cha to AC revelations if his charisma is so high that he would just as soon wear Bracers of Armor instead of actual armor.


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It appears that the Unhindering Shield feat does have an error in regard to the Swashbuckler's Precise Strike deed -- it already makes an exception for bucklers, so this feat provides no benefit for that deed. However, it would be quite useful for the Duelist's Precise Strike class feature, which lacks that exception.


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Did that summoner really not bother to learn the Rejuvenate Eidolon spell? That spell would seem to be essential in a group that begrudges spending healing resources on the "pet".


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Murdock Mudeater wrote:
David knott 242 wrote:

I doubt that you engage in vivisection, which is the dissection of things that are still alive at the time you start cutting them up.

It's called "surgery" now....

Without anesthesia? With no intention that the subject/victim survive the experience?


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I would hope that this book has more than one Hellknight stat block.


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If the Guardian Armor spell lacks somatic components, it would make a great way for a Spirit Dancer Medium in Archmage mode to get out of his armor quickly -- or as a way for a relatively squishy character keeping watch to armor up the party tank quickly when they are ambushed during the night.

If the spell has somatic components, then it is a bit less useful for characters who might risk spell failure for the armor they want to teleport onto somebody else.


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Which spell lists is Guardian Armor on?

And does that spell have somatic components?

The answers to those questions might give me some ideas as to who can make good use of it.


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I doubt that you engage in vivisection, which is the dissection of things that are still alive at the time you start cutting them up.


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Or you could just delete the Lovesick drawback and have the player choose a trait to lose (since a drawback gives you an extra trait).


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Sentinel is another prestige class worth considering. That one is a slight improvement over the obvious option of taking fighter levels from that point on.

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