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David knott 242's page

2,152 posts. No reviews. No lists. No wishlists.


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Gisher wrote:
I had hoped that the familiar folio would address this issue. Does anyone know if it does?

It doesn't. I searched my PDF for all occurrences of "intelligence" and "Improved Familiar" and found nothing on this subject.

However, I did pick up one item that implies that a familiar does not keep the intelligence of its original creature listing if it is higher. The Mauler familiar archetype has a MAXIMUM intelligence of 6, which means that if it is an improved familiar, it most likely lost intelligence.

On the other hand, the Sage familiar archetype has an intelligence of 5 + effective wizard level of master, so it is less likely to lose intelligence even at the lowest levels.

Of course, since both of these archetypes replace the "speak with animals of its kind" special ability, I am not sure whether either of them can be applied to most improved familiars in the first place.

The Godling and Magister lines by Rogue Genius Games have classes that either cast spells spontaneously or do not cast spells at all but who can access the powers of wizard schools, in particular the Physical Enhancement power of the Transmutation school annd the Flexible Enhancement power of the Wood school, both of whose benefits can be changed "when you prepare spells".

So what happens with spontaneous casters and non-casters who select one of these abilities? Would a spontaneous caster be able to substitute "when you ready spells" for "when you prepare spells"? Or are characters who do not prepare spells stuck forever with their initial choices or unable to make an appropriate choice in the first place?

And, if you leave the enhanced ability score unchanged for a day, does it become a "permanent" increase, or is the time considered to reset whenever you prepare or ready spells or fantasize about being able to cast spells in the case of a non-caster?

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After some further research, I discovered that 101 7th Level spells by Rite Publishing does have a Curse of Ineptitude spell of the right level.

Dale McCoy Jr wrote:
christos gurd wrote:

Healthy Moves (Ex): Your base speed increases by 10 feet. At 5th level, you receive Dodge as a bonus feat. At 10th level you receive Mobility as a bonus feat. You do not need to meet the prerequisites to receive these feats.

edit:unless thats been changed of course.

Ahh right. I remember looking at this exact situation and going back and forth on whether this is balanced or not. Ultimately I decided that it is still balanced because you are using a revelation to negate the speed loss. You could otherwise choose a +1 natural armor bonus, a sacred/profane bonus to your CMB, the ability to slow your enemy's movement, a climb speed and so forth, but instead you are bringing yourself up to the normal movement speed for the race. Flavor-wise, you are House MD who limped for a long time and managed to get full use of his leg back (before the network made him be a cripple again). You are a paragon of health and should be able to overcome physical limitations like a lame leg that would otherwise slow you down.

Having said all that, I could see a GM not allowing this revelation with the lame curse.

The main argument I could see for not allowing an Oracle with the Lame curse to take that revelation is the very similar Cinder Dance revelation of the Flame mystery:

PRD wrote:
Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.

Various assorted items for which this book remains the primary source. What attracted me to this product were the armored kilt and the equipment tricks.

Hurray! That did it!

Evangelist (from Inner Sea Gods) and Hellknight Signifer (from Paths of Prestige) are two that come to mind. The former has a one level delay on all abilities of the primary class, while the latter fully advances domain powers already gained but does not enable you to gain new ones.

Dread Knight wrote:
My idea is that he'd actually be a Summoner, Genie would be his Eidolon and if your GM lets you take the Shaitan Binder archetype as a human.

The only problem with that idea is that you really need to come up with an archetype where the eidolon and not the summoner does all the magic.

I really have to put that archetype together one of these days.

I just noticed an interesting issue with one of the bonus spells for the Fitness mystery. The spell granted at 14th level is called "Curse of Ineptitude", but I cannot find that spell anywhere. It has no superscript after it, which would imply that the spell is either in the Core Rulebook or this PDF -- but it is in neither place. The version of this mystery lists this spell but has no link to it -- and in fact the only "Curse of Ineptitude" spell they have anywhere on their site is a spell of too low a level by another company altogether. The descriptions of other "Book of the Faithful" products make no mention of containing new spells.

So -- where is this "Curse of Ineptitude" spell?

Endzeitgeist wrote:
Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and's shop.

From the review: "As always, we receive FCOs for core-races..." -- I did not see any favored class options mentioned for this prestige archetype in my PDF, downloaded from this site. Is there a more up-to-date version that has not been uploaded here?

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I would probably go with "Golarion" meaning "earth" in some ancient dead language.

Alternatively, that could the name of the planet in Elven (since Elves may actually come from Castrovel and thus actually needed a name for the planet they might be on sooner than other races did).

It looks like another PDF is refusing to download. Could you please work your magic on this one when you get back to the office?

And none of those sources give exact age, height, or weight data.

Auren "Rin" Cloudstrider wrote:
Half Elf Sorcerers can not only recieve the human extra spells known favored class bonus, but they can take paragon surge as a spell without blowing extra resources and can take racial heritage as a feat to gain some of the racial specific feats that duplicate a passive magic item like a sylph's ability to self oxygenate in outer space.

Actually, since Sylphs are native outsiders and not humanoids, you cannot use Racial Heritage to get their abilities.

Still -- if you want to play a Summoner, you can get 10 extra evolution points over 20 levels by combining the Wild Caller racial archetype with the Half-Elf favored class bonus.

I want to see the book itself in late September, with no further schedule slips. I would really hate to have to wait until February of 2017 to see this book.

The folks I game with complained about the opposite problem the other day -- players who are completely random in their character development. A particularly bad offender was a guy who apparently chose the class he would gain a level in randomly each time he gained a level, resulting in an underpowered mess. I recall another player who was intent on becoming a Master Chymist, which meant that he should have advanced solely as an Alchemist -- but his two level detour into the Rogue class meant that he never actually got to 1st level in his dream prestige class.

Still, there are some things you can plan out that are highly unlikely to be influenced by details of campaign events. In a campaign that is about to wrap up, my goal was to have a Summoner who put everything he could into powering up his eidolon, which meant that he would never multiclass unless Paizo came up with a Boon Companion-like feat for eidolons. Since that never happened, I am looking forward to bringing out that Twin Eidolon capstone ability in the campaign finale. While detaisl of skill and feat choices could be and were influenced by campaign events, I cannot think of anything short of permanent character death that would have detoured me away from sticking with my original class.

How about Favored Enemy for a humanoid creature sub-type that you completely wipe out at 1st level and then never encounter again?

Mathius wrote:

skill focus sounds great and actually has a nice effect on said skill. With out some trick to make said skill useful in combat it hurts your combat ability more then you would think.

Many new players will think that skill focus acrobatics is great choice for their nimble character but hit does not add much at all.

I am sure there are worse.

I actually had the eidolon of a 19th level summoner take Skill Focus (Perception) as her 19th level (15 HD) feat. She had a very high Perception bonus but could still want to boost it since our DM has super hard to detect foes and traps. It would be her last feat ever, so she could not start a new feat chain and had nowhere to go with the previous ones. I don't regret picking up that +6 bonus for the climax of our campaign.

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The 500 GP cost of this spell is for a focus, so it is basically a one-time expense. Sure, you could grow crops on your demiplane and sell them for a profit -- but given the amount of wealth an adventuring spellcaster able to cast that spell would have accumulated and would be able to earn by further adventuring, it is not an economically worthwhile thing to do.

However, I could see it as an interesting idea for a retired NPC spellcaster who is the patriarch of a farming family and who periodically casts this spell to maintain his personal demiplane as the family farm. Every few days he ejects family members from the demiplane so that they can take their crop to market.

I would imagine that this scheme provides a steady income on the order of what the more traditional owner of an inn or tavern might make.

How could an Eidolon cast Evolution Surge, even with a wand? The target is "your eidolon" not "you".

I would go with just plain wrong. Spell durations usually begin elapsing as soon as you cast them, so they can't be "on hold" unless there is some specific effect to cause that. As a result, the durations of two Mage Armor spells on the same target would overlap and not stack.

I thought of this thread while putting together a very old NPC that will probably combine the Paramortal divine trait from Rogue Genius's godling line with the Vow of Poverty feat and Saint template from the D&D 3.5 Book of Exalted Deeds. This character would literally have nothing but would also need nothing and want nothing of a durable nature.

thejeff wrote:
David knott 242 wrote:
GinoA wrote:

Back in the ancient days of v1 or v2, I remember reading that INT was supposed to be equivalent to IQ/10. So your average INT=10 was exactly your average IQ=100. An INT=14 or 15 was the genius cutoff. That's what, 140 IQ?

Einstein would be a 19-20.

Of course, in those days it was next to impossible to boost ability scores beyond their initial values, so 3-18 had to cover the bulk of humanity (which would limit even Einstein to 18 at best, since he was under 40 when he did his most memorable work). In a more open ended system, I would go with IQ = 50 + (Int/5). In fact, even in earlier editions of the game I would use that formula for intelligence scores of less than 10, since people with IQs in the 30-50 range cannot function on their own as viable adventurers.

You can't mean "IQ = 50 + (Int/5)". Maybe IQ = 50 + (Int*5)?

Int 10 = IQ 100
Int 20 = IQ 150

Yes, that is what I meant -- thanks for the correction.

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Finally got it -- thanks!

Another thing to look out for is new material that could give you different ideas about where you want to take your character. Still -- while I do try to plan out my character's development, I do look out for feedback from the way the campaign is going -- perhaps I find that I have devoted enough resources to something that I was going to pile onto for the next few levels, or I had neglected something that was proving to be a real weakness. The purpose of the planning is basically to show that the most obvious path forward is theoretically viable.

In any case, I generally find that there are three futures for any player character:

1) What the character wants to be.

2) What the player wants the character to be (yes, this can be different from the first option).

3) What the character actually becomes.

Liz Courts wrote:
David knott 242 wrote:

Something is wrong. I just bought this PDF and it is showing up on my downloads page -- but I cannot get it to actually download.

David, I've poked things—please try downloading again.

I tried everything I could think of -- it still resets the file name to the top of the page as though it were giving the "Personalizing.... wait 10 seconds" message but it does not display that message or download the file.

Could you please poke it again?

It matters most at low levels -- you are far more likely to be fighting a foe with one hit die at 3rd level than you are to be fighting one with 10 hit dice at 20th level.

Something is wrong. I just bought this PDF and it is showing up on my downloads page -- but I cannot get it to actually download.

GinoA wrote:

Back in the ancient days of v1 or v2, I remember reading that INT was supposed to be equivalent to IQ/10. So your average INT=10 was exactly your average IQ=100. An INT=14 or 15 was the genius cutoff. That's what, 140 IQ?

Einstein would be a 19-20.

Of course, in those days it was next to impossible to boost ability scores beyond their initial values, so 3-18 had to cover the bulk of humanity (which would limit even Einstein to 18 at best, since he was under 40 when he did his most memorable work). In a more open ended system, I would go with IQ = 50 + (Int/5). In fact, even in earlier editions of the game I would use that formula for intelligence scores of less than 10, since people with IQs in the 30-50 range cannot function on their own as viable adventurers.

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One problem is that in many cases it is too late to run away once you enter combat with certain monsters. Many of the monsters that can massacre a low level party can also outrun them. In addition to showing the players that the monster is too tough for them to fight, you also need to give them a reason to believe that they can run away from it without it running them down and killing them anyway.

I recently read an article about an organ in a German church that has been playing a really absurdly long piece of music since 2001 and is expected to finish in 2640.

I have decided that I want to die in that church at end of that piece of music, after I join the crowd there in a standing ovation.

That way, I either enjoy 600+ years of relatively good health (since I can still stand up and applaud at that point) or I get to time travel.

Going through the core classes, I have Barbarian, Fighter, Paladin, Ranger, Cavalier, Bloodrager, Brawler, Slayer, and Swashbuckler for the single level base class dips. Duelist, Horizon Walker, Pit Fighter, Sentinel, and Stalwart Defender are fairly easy prestige classes to qualify for at that point, using up the fighter bonus feat and six other feats to qualify for them. Chevalier, Golden Legionaire, Hellknight, and Knight of Ozem require no feats at all. At this point you are 18th level and have lost major abilities from two classes (either Barbarian and Pit Fighter or Paladin and Hellknight) as a result of an alignment change somewhere along the way.

Is taking an NPC class level allowed? If so, you can get to a BAB of +19 with a Warrior level. Maybe there are other classes I have missed that can be used to get to a BAB of +20.

How many full BAB base classes are there? Once those are exhausted, how many full BAB prestige classes can you qualify for? I think you can at the very least get the equivalent of a slightly underpowered Fighter.

If Eschew Materials does not cover unpriced foci, then Ultimate Equipment has an error in its Sorcerer's Kit. That kit does not include a spell component pouch, even though a number of common sorcerer spells of levels 0 and 1 have focus components and thus would require them if Eschew Materials does not cover foci.

Then again, the Summoner's Kit also lacks a spell component pouch even though summoners do not get Eschew Materials by default.

That is not the only problem with this rogue talent. The Advanced Player's Guide has a different, non-racially exclusive rogue talent by the same name.

NikolaiJuno wrote:
Or as mentioned further up Bloodrager.

The example given is a Barbarian though -- but replacing that class with Bloodrager would be the simplest "fix".

The only way this combination can really work is with an Assimar with the sub-race and trait that permits him to be a Monk of neutral good or true neutral alignment.

The Brawler's Martial Training class feature could arguably let a 1st level Brawler count as both a Fighter and a Monk for traits. Of course, the trait in question also requires proficiency with medium armor to be of any use.

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Sissyl wrote:
What would the penalty for using the babies as sling ammunition be? I mean, setting aside the issue of murdering, we know at least that not recycling is more evil than recycling...

Actually, there should be rather severe penalties for using babies as sling ammunition. At the very least you should impose the improvised weapon penalty (since babies are nnot streamlined for flying through the air) and the innappropriately sized weapon penalty (since a sling large enough to sling a baby is way too big for a size Medium character to use one handed).

lonewolf23k wrote:
Okay, can we expect some errata as to how this archetype could work with the Bloodrager?

Since this Dragon Disciple is not a prestige class, that would be more of an issue for Paizo than for Purple Duck Games. The Dragon Disciple class presented here has no real need to "play nice" with any other class.

Does your GM allow the use of D&D 3.5 material? If so, kill all of the babies and become a Blackguard! You know you want to!

You can only stop one attack, but it doesn't have to be the first attack. The paladin in our party will often save this spell so that he can absorb a critical hit. Technically, he decides after each attack roll or saving throw roll whether to cast this spell.

Okay -- I had no trouble figuring out the Codpiece of the Goblin King, but the Kilt of the Tyrant has me stumped. Can anyone give any hints for that reference?

Dysfunction wrote:
Cap. Darling wrote:
The feat talks about AC and familiar. There is nothing in the RAW suggesting it works with Eidolon. And considering the power of eidolons it would also be wacky if it did (or does if some Dev comes and tell us that it works).

keep in mind, the feat was created in 2009, and Summoners did not exist until late 2010

Russ Taylor wrote:
if the summoner had existed when I wrote the feat, it would have been included in the list

On the other hand, the Boon Companion feat was written again in Animal Archive in 2013, and no reference to eidolons was added then.

It certainly wouldn't bother me if the direct offspring of a human and a dwarf was ruled to be a human with Racial Heritage (Dwarf). But Paizo chose to rule that the two races cannot interbreed directly, with the result that most Humans with the Racial Heritage feat require native outsider ancestry as well as a "buffer" of sorts.

It also would present no difficulty to extend the rules given in Bastards of Golarion for that purpose. I wonder whether they might be trying very hard to steer clear of anything like the numerous half-human races in "Races of Ansalon"?

I find it amusing that Paizo denies the existence of Half-Dwarves and other non-standard half-Human races when the very existence of the Racial Heritage feat strongly implies that Humans can interbreed with any other humanoid race. If there is no such thing as a Half-Dwarf, then what is the ancestry of a Human with the Racial Heritage (Dwarf) feat?

How did this question not come up soon after Ultimate Combat was first published? The issue should have come up as soon as you had a 3rd level Gunslinger kill or score a critical hit against a foe with a single hit die. The lack of earlier debate on this issue suggests to me that there was a commonly accepted way to adjudicate that situation. Does anyone happen to recall what that way was?

I know that my group avoided the question because we did not allow the Gonslinger class -- but with a new campaign starting up and one player intent on playing a Swashbuckler, we may need a ruling as early as March.

But a monkey wrench is a wrench -- and that would be more relevant to the case of swashbuckler weapon training vs. (fighter) weapon training.

In any case, the referenced FAQ is totally irrelevant to the question of whether "swashbuckler weapon training" qualifies as "weapon training" for the purpose of using Gloves of Dueling, as the FAQ is about archetypes that replace a feature of a given class (in this case, the Weapon Training class feature of the Fighter) and the Swashbuckler is in fact a separate class with a nearly identical class feature (in both name and functionality) of its own. During the playtest, the new hybrid classes were sometimes regarded as archetypes of their parent classes, but that is clearly not the case now that the actual book has been released.

I think the statements about Channel Energy from different classes would actually be more applicable than the FAQ referenced above.

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HyperMissingno wrote:
David knott 242 wrote:

The best class for halflings is commoner. Commoners make the most tractable slaves. Any Chelaxian could tell you that.

No, no, no, you want an Expert! They get 6 + Int in skill points, commoners only get 2 + Int! If you're gonna have a slave they might as well be able to do as many things for you as possible.

No, those uppity know-it-alls are smart enough to organize mass escapes and rebellions. The less they can think, the better.

Vincent Takeda wrote:
I too have a direct lineage to charlemagne. He's 38 generations up from me. Huge geneology buff.

Aren't most people of western European ancestry descendants of Charlemagne? Since he lived over a thousand years ago, he is getting close to the "all or none" point of modern people in his region being descended from him -- and we can definitely rule out the "none" option.

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