Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

David knott 242's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. 2,443 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 2,443 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path, Roleplaying Game Subscriber

If a character with a Con score of 12 who is wearing a Belt of Mighty Constitution +2 (for an effective total constitution of 14) takes 12 points of constitution damage, what is his condition? Does the belt keep him alive with 2 points of constitution, or is he dead because his "real" constitution has been reduced to zero?


Pathfinder Adventure Path, Roleplaying Game Subscriber
Secret Wizard wrote:

Unchained Monk doesn't have Heal as a class skill.

Please tell me this travesty is a mistake.

Unchained Monks have the exact same class skill list as standard CRB Monks. Neither one gets Heal as a class skill.


Pathfinder Adventure Path, Roleplaying Game Subscriber

How soon do you need this map? Paizo's flip mat for January 2016 is a noble's estate.


3 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber
Samy wrote:
I doubt the entire AP will take place in a frozen locale, but I would be really surprised if there isn't at least one book that does. Ancient evils frozen in ice is a pretty iconic mental image.

Maybe Cheliax should be the frozen locale? Then they get to use the title "Hell Freezes Over".


Pathfinder Adventure Path, Roleplaying Game Subscriber
Cthulhudrew wrote:
Seems to me the Psychic shouldn't have a phrenic pool at level 1 either (though it's possible it changed from the playtest... my copy of OA can't get here fast enough!)

Psychics get their phrenic pool at 1st level in the published book.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

The errata for the Elixir of Sex Shift was interesting, as it eliminated the possibility of a horrific scenario that I envisioned with the original version. It would have been all too tempting for the noble parents of a daughter who would have preferred to have had a son to use this item to "fix" the problem. Now that won't work because the elixir changes your sex to what the drinker wants it to be -- and a newborn infant presumably lacks the ability to form coherent thoughts needed to make this item work.

Now it would work only in rare cases when the child is older. If said daughter ever says, "I wish I were a boy", I could see the parents gleefully saying "So do we. Just drink this and you will be one!" Of course, by that point there would be the issue that this child has presumably already been known to be a girl for several years, so that option would be more likely to be accepted in a non-noble family where there are no inheritance issues to complicate the matter.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Jayson MF Kip wrote:
How much does a PDF weigh?

PDFs are exactly the sort of thing that a weight entry of "--" was designed for.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I haven't either, but around GenCon time is the usual time. I don't know whether the fact that GenCon is being held slightly early has any effect -- but I am hoping that it moves that release earlier, since all releases this time of year do seem to be event rather than date driven.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Paz wrote:
Jason Wu wrote:

Are there any known NPCs that are now impossible due to this clarification?

Like one that definitively was involved in events a couple hundred years apart?

Affecting PCs is one thing, won't someone think of the poor NPCs?

There is one NPC in an adventure path whose backstory only works with the 'new' age categories; I believe that this piece of canon was part of the reason for this errata.

Of course, since they didn't bother to update the random die rolls added to the new base value of 20, we have to assume that she got some unlikely low rolls with those dice.

Interestingly, all of the aasimar and tiefling PCs in my current game are now of illegal ages -- two who were generated by the old rules are now too old, and my scion of humanity aasimar that I created using human age stats is still too young.


Pathfinder Adventure Path, Roleplaying Game Subscriber
bigrig107 wrote:
Everyone who knows the rules now should already have the book, or have access to it one way or another. This means it isn't that unbelievable for an individual to ignore the errata, or any FAQ, or any statement from anyone on here.

You are assuming that everybody has the same (first) printing of each book -- which in the case of the Core Rulebook is a really dubious assumption, as it has been reprinted six times. Since the errata are incorporated into each new printing (in fact, errata files are usually generated specifically for a new printing), it is quite possible that two or more people in your gaming group could look up the same rule in their personal copies of a given rulebook and see something completely different.

Do you want to go back to the original, unerrataed rules in any Pathfinder rulebook? Well, if you do not have a way to get a copy of the first priting of that rulebook, you are out of luck.


Pathfinder Adventure Path, Roleplaying Game Subscriber
DHAnubis wrote:
I played a Shadow Summoner once, from the Into the Breach: Summoner pdf.

That PDF also had an archetype for an summoner whose eidolon could almost always be around, even when the summoner was unconscious. That gave me the idea for a powerful summoner's wife who gave birth to twins -- but there was something a bit odd about them. It turned out that the odder of the two twins (since neither of them was by any stretch normal) was the eidolon of the other, who was a summoner since before her birth. The tendency of one of the twins to vanish without notice only to reappear after the other twin screamed, cried, and flailed around her hands and feet for about a minute most likely drove the parents completely insane.


Pathfinder Adventure Path, Roleplaying Game Subscriber
LazarX wrote:
David knott 242 wrote:

You guys also overlooked that they changed the base age from 60 to 20 -- so it is still possible to create a character of any class of any of these three races who is below middle-aged.

The screwy thing with this errata is that the random rolls added to the base age are unchanged, so (for example) anyone playing a dhampir wizard and randomly rolling a starting age would roll 10d6 and add it to 20, which gives a result of anywhere from 30 to 70 with an average result of 55.

Presumably what they forgot to include is that you're supposed to us the human random formulas as well.

Of course, that also raises the question of why they set the base age to 20 instead of 15.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Rynjin wrote:
Roadie wrote:
The change to the scarred witch doctor is really strange to me. Was there somehow some terrifying cabal of overpowered scarred witch doctors that were using their mighty MAD powers to destroy the stability of PFS?

*SAD powers.

And as far as I know, Scarred Witch Doctor was banned from PFS anyway.

It was an imaginary problem nobody complained about, much like the majority of the nerfs that have come down this week.

They might have been motivated by a desire to get the Scarred Witch Doctor unbanned and perhaps even made legal for half-orc witches.


Pathfinder Adventure Path, Roleplaying Game Subscriber

You guys also overlooked that they changed the base age from 60 to 20 -- so it is still possible to create a character of any class of any of these three races who is below middle-aged.

The screwy thing with this errata is that the random rolls added to the base age are unchanged, so (for example) anyone playing a dhampir wizard and randomly rolling a starting age would roll 10d6 and add it to 20, which gives a result of anywhere from 30 to 70 with an average result of 55.


Pathfinder Adventure Path, Roleplaying Game Subscriber

When I heard about this errata, I was eager to show it to my fellow players (as I am playing a 19-year-old aasimar raised by humans, while two of the other players are playing young adult 60+ year old aasimars and tieflings.

When I actually saw the errata, though, I realized that if anything the ages of aasimars, dhampirs, and tieflings are actually more screwed up than ever. As somebody pointed out in another thread, it is now actually possible to play a dhampir who dies of old age before he is ready to begin play.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I think you may be out of luck until Monday. You can still buy stuff just fine, but there appears to be no way to look at the saved items until Paizo's Web folks fix the issue. So at this point it appears that all you will be able to buy tomorrow would be whatever you yourself can think of buying.


Pathfinder Adventure Path, Roleplaying Game Subscriber

As confirmed by the corresponding PRD update, the change to aasimar, dhampir, and tiefling starting ages was not well thought out. Per the errata, the table changes the base age from 60 to 20 but leaves the random dice rolls by class in the table unchanged. With the overall lifespan and aging points changed to human values, a player who actually rolls the indicated dice for these races could easily get an old or venerable character by sheer chance, with middle-aged characters as the most likely result.

Wouldn't it have made more sense to simply change all starting age values to match human values for consistency?


Pathfinder Adventure Path, Roleplaying Game Subscriber
BucketheadBaptist wrote:
A gross of goblins.

No, a gross is a specific number -- 144.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Although to be sure that you are using the correct term, you really should set them on fire. The goblins should not object since in principle they enjoy seeing things set on fire, and you can call them hypocrites when they object to being the things set on fire.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Also -- during a brief interval when my "Items in your Cart - To Buy Now" section was emptry, I saw something that said I had over 80 items in my saved items. That is rather excessive, but I think most of it was a result of my attempt to refill what I thought was an empty saved items list.


Pathfinder Adventure Path, Roleplaying Game Subscriber
alexd1976 wrote:
Extra Traits?

That would be "Additional Traits" if you actually want to look that one up.

I would also give serious consideration to Cosmopolitan -- it gives you two extra languages and two extra class skills.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I previously had numerous items listed in the "Saved Items - To Buy Later" section of the Shopping Cart page. When I looked at that page tonight, it was empty. I attempted to refill it with the items that I remembered being there, but each item that I moved there from "Items in your Cart - To Buy Now" immediately disappeared completely.

Is there any chance that this feature can be restored to working order?

If the items are still there but just not visible, I assume that I should be able to fix the quantities once I can see them again.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I guess you could retrain into an archetype that radically alters the phantom in some way. Suitable choices from Occult Adventures would be the Fractured Mind or the Geist Channeler. For the Fractured Mind, the Spiritualist could not handle losing his Phantom companion and thus generates a new one from his own mind. For the Geist Channeler, the Phantom loses most of its personality and memories as the person who was its source is pulled back into the world of the living.

Maybe Occult Origins will offer better options?


Pathfinder Adventure Path, Roleplaying Game Subscriber
Brother Fen wrote:
Asparagus Jumpsuit produced three PDFs based on NPCs classes with options for humans, elves and dwarves called Instant NPCs. They only cover NPC classes however. At such a low price point, I doubt there is an incentive to expand it to the less popular races such as gnomes or halflings.

Also, they do seem to have some problems with rules accuracy. They seem to think that the Adept is an intelligence based caster class, for example.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber
JJ Jordan wrote:
Anyone have a Strength score of 52?

A Huge quadruped eidolon with Muleback Cords could get by with a strength of 39.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Is there any indication that Valeros's parents have PC class levels? If not, the problem goes away -- NPCs can be literate or illiterate or even unable to speak Common as the plot of the game demands.


Pathfinder Adventure Path, Roleplaying Game Subscriber
claudekennilol wrote:
Alexander S. Modeus wrote:

*checks errata*

Huzzah! Huzzah! Divine Protection is nerfed!

Divine Protection wasn't PFS legal. (of course now it probably will be but it won't matter because no one will ever take it)

Swashbucklers might take that feat, now that the feat provides a special benefit to them.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I see now -- never mind. Those links are a good sampling of your many feat related PDFs.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

A simpler change for Divine Protection might have been to eliminate ALL prerequisites and simply have it grant +1 to all saves. A feat like that would be at close to the same power level as the existing feats that grant +2 to a single save.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Don't sell yourself short here -- you also have several PDFs full of balanced, not at all overpowered feats. I especially like your "Feats of Multiclassing".


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber
DM Beckett wrote:
magnuskn wrote:

Yeah, my train of thought went in the direction of "Vroom vroom, here comes the nerf bus".

Which in the case of Divine Protection is a good thing, mind you.

Debatable. Divine Protection was actually a pretty good option for just about everyone that could qualify for it, but not terribly broken except for in one case. The Oracle was the only real exception, in which case it basically sky-rocked to stupidly amazing.

The new form is now pretty "meh". Something I'd probably only take with an Oracle now, and feels like it completely misses the point of existing. Wish they would have just made it where Oracles couldn't take it.

I suspect Swashbucklers might also take a second look at this feat. Previously a Swashbuckler would have had to multiclass to take it, but now that class specifically gets a special benefit from it. A 1x/day ability to add your charisma bonus to a saving throw after you roll it is definitely more worthwhile than the ability to do so only before you attempt the roll.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Interesting -- I will have to keep my eye out for that, wherever it turns up, then.

By the way, was there any good reason for including background skills in the other groups? Doing so merely creates confusion when using your skill system -- in fact, it creates the risk that an inattentive player might accidentally select the Artistic group at 2nd level and gain no additional skill access at all.


Pathfinder Adventure Path, Roleplaying Game Subscriber

There is a minor error in the product descriptions. One line begins "Three new variant multiclass options from three Third-Party companies:", but that part is followed by an enumeration of FOUR classes from three companies. Let's not sell this product short here!

Also: Are there any plans to come up with VMC options for the official classes that Paizo skipped? Or perhaps to give VMC in general the same sort of boost given in this product for skills and favored class bonuses?


Pathfinder Adventure Path, Roleplaying Game Subscriber

With all the references to the Mystic Inheritance divine traits in this thread, there is an apparent error in those traits that I am surprised nobody has brought up. Sorcerer bloodlines grant powers at 1st, 3rd, 9th, 15th, and 20th levels. Mystic Inheritance I grants you the 1st level power, Mystic Inheritance II lets you choose a power of 7th (sic) level or lower, and Mystic Inheritance lets you choose a power of 14th (sic) level or lower.

Shouldn't the last two level references be to 9th and 15th levels?

As things stand, Mystic Inheritance II effectively requires you to take the 3rd level power (since you already have the 1st level power and do not qualify for the 9th level power yet), and Mystic Inheritance III effectively requires you to take the 9th level power (since you already have the 1st and 3rd level powers and do not qualify for the 15th level power yet).


Pathfinder Adventure Path, Roleplaying Game Subscriber

Here is something that escaped my notice before now: You do not have apprentice level guidelines for the Magus from Ultimate Magic. The class features given for the Apprentice Magus in this PDF are actually for your own Magus class (later renamed Magister).


Pathfinder Adventure Path, Roleplaying Game Subscriber

Aha! Everyone knew about how Cheliax falsifies their history books. Now we have evidence of Andoran doing the same thing. I guess no Inner Sea nation can be trusted to be honest about history, eh?


Pathfinder Adventure Path, Roleplaying Game Subscriber
LazarX wrote:
Joseph Kellogg wrote:
For a child, she spent her wealth-by-level awfully responsibly. I figured 5000gp at least would go toward candy.
Read her backstory again. She grew up poor, probably in a household where frugal saving was the watchword. In other words, she wasn't raised as an American suburbanite. And more likely she acquired and scrounged her stuff rather than ordering it at MagicMart.

Now I see how she is more likely to be size Small. Apparently the modern average height of an eight-year-old girl is 50 inches, or 4'2". With the confirmation that eight is indeed her current age and the fact that she is an undernourished Tian, it is not much of a stretch for her to be more than two inches shorter than an average modern girl of her age.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Tels wrote:
I'm interested in 'aging up' Yoon. What mechanical adjustments were made for her? Please don't just say, "we made her smal" I'm looking for the actual numbers (as some people make them small through different means).

How old is Yoon supposed to be, anyway? Her backstory mentions something that happened when she was eight years old, so she must be at least that old and is probably slightly older since there is no indication that the event in question just happened. However, the average height of an eight-year-old girl is slightly over four feet (the cutoff between Small and Medium size), so I guess we must assume that she is small for her age, whatever it is.


Pathfinder Adventure Path, Roleplaying Game Subscriber

So I guess her name is Inavir?


Pathfinder Adventure Path, Roleplaying Game Subscriber

By the way: Should I bother flagging multiple spam messages in the same thread, or is flagging the first one enough to get the whole thread nuked?


Pathfinder Adventure Path, Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
The water disappears after 24 hours. It says so in the Spell. It's magic. Not physics.

But that 24 hours is simply a maximum in case it is left in its container and not consumed or otherwise altered. Created water is not immune to normal evaporation, so there is no guarantee that it will last 24 hours. Also, it is fairly commonly accepted that the water does not disappear if somebody drinks it -- otherwise, you could cause somebody to die of thirst by giving them nothing to drink but created water.

Although an interesting thought has occurred to me -- what happens to the water when it leaves the body of somebody who drinks it? How much water could you save if you created water, had people drink as much as they could without risking water intoxication and then urinate into another container, which is then purified with Purify Food and Drink? Now the limiting factor would be how much water a human being can safely process in such a manner.


Pathfinder Adventure Path, Roleplaying Game Subscriber

It is too bad that the newer classes do not provide the same degree of specificity as the cleric domains, for which there is no issue in regard to what levels the domain spells are.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Strix were covered in the Inner Sea Monster Codex.


Pathfinder Adventure Path, Roleplaying Game Subscriber
James Risner wrote:
Don't take my comment wrong, I'm a true believer (fan) of Unchained Monk. Even with the change in saves. Just wish more archetypes worked with it.

If you are willing to use 3rd party products -- Alexander Augunas at Everyman Gaming has already addressed conversions of most if not all of the monk archetypes to use the unchained monk as a base. Only a couple of them required him to do anything more than apply a half-page sidebar that he helpfully included in both of his monk archetype PDFs.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Melkiador wrote:
David knott 242 wrote:
If Ice Storm is a 4th level spell, though, a witch with the Winter patron would be unable to cast it since she has no 4th level spell slots at that point, not even specialized "patron" slots like the special domain slots of a cleric. So clearly Ice Storm is meant to be a 3rd level spell for a Winter Witch.
That's the generally accepted opinion, but then what about Case 1 where the Witch has it added at 7th level instead of 6th.

You use the most standard possible case to calculate spell level. The only relevant factors are the fact that you are a witch, you have the Winter patron, and that patron grants the Ice Storm spell at a level when a witch can cast spells of up to 3rd level. The fact that you took an additional option that delayed your access to patron spells should not affect the spell levels of those spells already calculated from the levels at which standard witches get them.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Nazerith wrote:
Melkiador wrote:
That would mean that the Winter Patron Witch couldn't cast their Ice Storm at level 6 though, since for all classes that is a 4th level spell, and the witch can't cast 4th level spells until 7th level.

So a Drow Noble can't cast Deeper Darkness until they hit level 5 because it's a 3rd level spell like ability? I know spells and SLAs are different, but we have characters casting above their spell level all the time. This isn't anything new.

It means that your Winter Patron Witch would be able to cast a 4th level spell earlier than normal. That's all it means.

The mention of spell-like abilities just confuses things. Spell-like abilities include statements about how often you can use them, so you don't have to worry about having high enough level spell slots to power them.

If Ice Storm is a 4th level spell, though, a witch with the Winter patron would be unable to cast it since she has no 4th level spell slots at that point, not even specialized "patron" slots like the special domain slots of a cleric. So clearly Ice Storm is meant to be a 3rd level spell for a Winter Witch.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Elitechobohax wrote:
I fail to see how Alter Self provides you with any additional attacks, it mere grants a few senses and either +2 to str or dex. To me, thats a pretty s%~@ty 2nd lvl spell, considering you can get a +4 str from Bull's Strength for 10 times the duration at the same spell level.

Look up the Polymorph under the Transmutation school under Magic in either the Core Rulebood or the PRD. You also gain the base land speed and natural attacks of the creature whose form you are taking, along with other fringe benefits (such as the ability to breathe water if you have a swim speed).


Pathfinder Adventure Path, Roleplaying Game Subscriber
Shisumo wrote:
David knott 242 wrote:
Shisumo wrote:
When a medium calls up a heirophant spirit, they can gain the ability to channel energy. I'm not seeing any details there, like their effective cleric level. Any help?

In the absence of any other information, wouldn't using medium level as effective cleric level make the most sense?

It would, and is my plan for houserule should it be necessary - but, for example, PFS might see it differently.

What other level would you use? The only alternative by RAW would be to say that the ability does not work at all. So PFS would have to either go with effective cleric level equals medium level or ban the Hierophant spirit entirely -- anything else would require unwarranted creativity.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Melkiador wrote:
Nazerith wrote:
So you are asking for spells from a different spell list. I know before they changed it, they had a FAQ that told you how to calculate the spell level of SLAs, but they removed it. I would have used the same methodology.

So, do you think a Blackened Oracle1/Class8 would be able to cast scorching ray and flaming sphere as 1st level spells?

Quote:
An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle.

I am pretty sure that you should take the simplest case and assume a single-classed character -- so in this case you assume Oracle 5, which makes Scorching Ray a 2nd level spell (conveniently, it happens to be a 2nd level cleric spell anyway). But it does help with Flaming Sphere.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Matrix Dragon wrote:
Not a huge fan of Cheliax, so my wallet may have some time to recover over the course of the next year xD

On the other hand, two Cheliax adventure paths in a rows was just the thing to get me to subscribe for at least a year.

1 to 50 of 2,443 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.