Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

David knott 242's page

Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber. 3,576 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 3,576 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Milo v3 wrote:
I'm surprised munavri is being reprinted since it was printed so recently.

I think the purpose of putting it in this book is to have it in the main rulebook line and thus in the PRD.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

And in this case there is no uncertainty as to how a bloodline mutation for an Eldritch Scion would work, so it would be easy to allow in a home game.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Guarded Stance is a Barbarian class rage power, correct?

The only way that Furious Guardian prestige class levels would apply would be if that class has some language about its levels counting as and/or stacking with Barbarian levels for such purposes. Does it?


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Lashunta are mentioned in the text on the main Starfinder page, so I think we can accept them as confirmed.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

It also does not affect your height, weight, or anatomy. It has been established that a human with Racial Heritage (Kobold) is no smaller than a standard human and generally does not have a tail, scales, or any other anatomical features outside the human norm.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Wands -- no effect.

Scrolls -- You would have to use UMD to emulate the appropriate ability score or forget about using the scroll.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

It might be more to the point to distinguish the reasoning between this FAQ and the Bloodrager/Dragon Disciple one. Mark's note the the Robe of Arcane Heritage FAQ is the more general case and the earlier FAQ was a specific exception is not in the FAQ itself.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

The last volume will cover Nyarlathotep.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

According to their Web site, one.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

I think they work like geniekin and other native outsiders -- once you come up with something that mixes human with something else, there is enough human in them that they actually have blood.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

My main balance concern would be the Ranged Precision ability.

If you are willing to give that up, the closest approximations in Pathfinder would be the Fighter (Archer archetype) or Slayer (Sniper archetype). The Archer matches more of the prestige class abilities, while the Slayer gains sneak attack with full BAB.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

List? I haven't even been able to count them. The over 400 bit appears to be correct. Maybe somebody with the PDF rather than the physical book can do something with a list.

BTW -- is this really already sold out?


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

The end shipping estimate in the first post is tomorrow. They normally make a post in this thread to announce when they are done. Since they haven't made that post, they are still at it. You have no cause to worry unless you don't get your shipping e-mail by the time they make that post or (worse and thus far less likely) they close up for the weekend with no further news.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Will we ever see female satyrs? They would be the obvious counterpart to the male dryad in Hell's Vengeance.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Thank you very much.

I will check things over when the September order spawns and let you know if I see any discrepancies.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

I am seeing something on my Subscriptions page that I have not seen before. The first entry is a set of five items with the header "Originally expected to ship in an unknown time frame." Prior to the order for three items that I submitted yesterday, four of the five items were listed as part of the next item, "Expected to ship early September 2016."

The three items that I ordered yesterday were a recently released flip-mat and two future Campaign setting products, so I would have expected for the flip-map to be added to my September order and for the Campaign Setting products to be left in my sidecart for their release dates.

So -- assuming that none of the items now in the first group sell out before you spawn the September subscription orders, will the five items that appear to be in limbo be added to my September order by then?


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
QuidEst wrote:
Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?
What do you mean "make"? I kid, I kid... But not all 0-HD creatures are actually good to hand out to PCs, so it might be stronger than most PC races. But there's plenty of design space for both, I imagine.

We don't even know that Naiads will actually be at a power level that most DMs would allow to players. After all, Munavri (a clearly overpowered race comparable to Drow Nobles or Azlanti) were listed with them.

Then again, they might be at an acceptable power level. Monkey Goblins (also listed) are not too overpowered as a race.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

I don't see the problem. The Amnesiac Psychic is just a little bit more brain damaged than his buddies and never does get all of his memories back -- there are always some of his psychic spells that he cannot quite recall where he learned them.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Firebug wrote:
Sleep the summoner, eidolon goes away.

That won't work -- the summoner is a half-elf.

Also, Final Sacrifice will not permanently kill an eidolon.

By the way -- What is the point buy total for this game?


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Charon's Little Helper wrote:
Sissyl wrote:
Does this correlate with less FLGSs?

Has the # of FLGs dropped recently? I thought that they'd remained pretty steady since the CCG bust, the increase in total market more than canceling out the business lost to online sales.

(Sure, some open and some close, but that's true of any business type, especially the kind which many open primarily to be 'fun' rather than primarily to make $.)

I have seen the three nearest FLGSs to me all close in recent years, with no new stores opening. Of course, I am not counting comic book stores or Barnes and Noble for this purpose -- some of them may have opened near me.

Does anyone live in an area where new FLGSs have opened recently?


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

If I were that summoner, I would be putting an Amulet of Mighty Fists on that eidolon at first opportunity.

One point to note is that the relative power of an eidolon is inversely proportional to the point buy value for stats since the eidolon begins with a fixed array that disregards the point buy value. My APG summoner and eidolon pair were not overpowered in a game where we got a very generous 30 point buy. It would have been a very different story in our current 15 point buy game.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Also, even an eidolon summoned by a ritual is vulnerable to Banishment and Dismissal spells, if you are in a position to have a foe capable of casting one of these spells.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Finding and killing the summoner is your best bet.

If the summoner hasn't cast Unfetter Eidolon, he has to be within 100 feet of the eidolon to avoid hit point loss.

If he has cast Unfetter Eidolon, Life Link is suspended while that spell is in effect.

Since this eidolon has a bad Reflex save, I would consider hitting it with area effect spells. It is also vulnerable to touch attacks since 18 points of its AC come from natural/armor/shield bonuses.

The only rules error I have found with this build so far is the 3 Extra Evolution feats. A 5th level Summoner can only have taken that feat twice.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
ChaosTicket wrote:
The Dragon Disciple unfortunately loses 3 levels of spellcasting(still can be a tier 9 caster).

Since a Dragon Disciple has to be a spontaneous caster, you cannot take all 10 levels of that class and still cast 9th level spells.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Strength may well be less important in Starfinder. I could swear that I read somewhere that there might be a high strength race that would be overpowered in Pathfinder but that would be well balanced for Starfinder.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

A Paladin in the Order of the Gate would be best off avoiding the Hellknight prestige class, or at the very least taking no more than two levels of it. He could enter the Hellknight Signifer prestige class, but the problem is that he would not qualify for it before level 10 (and then only if he has a charisma of 16+). To avoid having his tester commit an evil act in front of him, he needs to take the test several levels before he actually becomes a Hellknight Signifer.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Ah, yes. To make matters worse, a Paladin/Hellknight of the Order of the Gate is basically forced to take that discipline when he attains 3rd level as a Hellknight.

That order is definitely not paladin friendly.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
UnArcaneElection wrote:
Drahliana Moonrunner wrote:
Mystic_Snowfang wrote:

Well there is, as stated, Andoran. It's a true republic.

Andoran is rapidly becoming a republic in name only,as the old families are recreating an ogliarchal society. That's the problem with republics, as it happened and Greece and Rome, they're fragile constucts at best.

I could come up with more recent examples than Greece and Rome . . . .

Venice, perhaps?

In any case, every form of government has its faults, and those faults are usually great adventure fodder. It would be boring if a nation keeps running smoothly even when the player characters become powerful enough to do something about the situation.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Sundakan wrote:

Paladins can be Hellknights. The leader of one Paladin branch is a Hellknight after all.

Paladins CANNOT summon Devils, however. Well, they can, but I don't recommend it for the following reasons:

That ability works as Summon Monster V.

Summon Monster says this: "When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type."

So summoning a Bearded Devil makes it a spell with the [Lawful, Evil] descriptors.

Aligned spells are aligned acts, so this is a minor [Lawful] act and a mior [Evil] act.

Paladins IMMEDIATELY fall if they willingly commit an Evil act, no matter how small, and no matter the reason.

So using this ability immediately causes a fall.

Where would a Paladin/Hellknight get that ability anyway? The Infernal Challenger spell is not on the Paladin spell list. The language about when that spell is and is not an evil spell is, however, helpful for a paladin about to take the test not having to worry about even witnessing an evil act when that bearded devil is summoned.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Yes, the page numbers cut out for the rest of that chapter/file and resume with the next chapter around page 56.

Oddly enough, the exact same problem can be found in the single file version. Evidently the single file version is simply a merging of the files in the one file per chapter version.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Entryhazard wrote:
So, in light of the rule about racial subtypes, a Sorcerer with the Orc Bloodline can take Orc feats? (The Arcana grants the Orc subtype)

Yep.

However, as best I can tell, having the human and elf sub-types is not sufficient to qualify as a half-elf, nor is having the human and orc sub-types sufficient to qualify as an elf. If they were, there would be no need for the Racial Heritage (Half-Elf) or Racial Heritage (Half-Orc) feats -- Racial Heritage (Elf) and Racial Heritage (Orc), respectively, would cover those cases.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Chess Pwn wrote:
Monk/Oracle doesn't have stat synergy.

They do if you take the Scaled Disciple archetype of the Monk from Legacy of Dragons.


3 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Maybe her GM lets her use Automatic Bonus Progression?


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Would any of this discussion even have arisen if Paizo had never pulled ahead of WotC in sales? That event seems to have set up expectations for Paizo that would have been considered unrealistic before then.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Do you have the same issue with sneak attack for a Vivisectionist Alchemist with Rogue VMC? I am curious to find out if Hero Lab is at least being consistent.

As far as I know, there are no official rulings as to how such cases are supposed to work, and different people have different ideas about how they are supposed to work.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Zwordsman wrote:

Its an oldy but.

I utterly utterly love Dragon Disciple.. I only wish they'd update it t say "spell casting" not specifically Arcane.. SO I could make divine dragons. or psychic dragons. etc.

Divine Dragon Disciples are actually doable -- you need the Scaled Disciple feat to do that, and that feat requires you to qualify as a Kobold and be a spontaneous divine caster.

If you don't want to actually be a Kobold, you can select Human or any other race that counts as Human and take the Racial Heritage (Kobold) feat.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Doomed Hero wrote:
Mason the Wall of Kortos wrote:

FAQ contrary to feat author's intent. This makes Mason sad, how will he protect the researchers he travels with from arrows and rays of death now?

this makes it more difficult to effectively bodyguard in constrained environments. And it removes the fun narrative of the bodyguard raising his shield to block the thrown javelin

Look at the Suicidal trait. Any character can pick it up via Adopted.

Its only once a day, but its what In Harms Way wishes it was.

The Saving Shield and Ally Shield feats can also be used to protect an ally. you can use an immediate action to give him a +2 shield bonus to AC and (if you have the ability to share teamwork feats) he can as an immediate action "betray" you to gain cover (and thus an additional +4 bonus to AC) from you.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Captain Kuro wrote:
Drejk wrote:
The best place to live is where the PCs aren't present.
Disagree. At least problems are being fixed when the PCs are there, unlike the stagnent corruption or growing dread in places they are not. So if u don't mind dodging the stray monster or fireball then PC hotspots are the best places to live!

In that case, the best place to live is where the PCs are no longer present -- especially if the place is otherwise too dull to warrant a sequel adventure. That way you avoid the problems created by the bad guys (because the PCs have killed them) as well as by the PCs (because they have moved on).


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Archmage Variel wrote:
Is it just me or is there already a wizard archetype called the pact wizard?

The Familiar Folio Player Companion indeed has another wizard archetype with the exact same name.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
Rysky wrote:
David knott 242 wrote:

None of the abilities beyond 7th level are replaced, so this archetype presumably retains Trance of Three, Spacious Soul, and Astral Beacon. As they are written in Occult Adventures, Astral Beacon does not work and Trance of Three is a bit wonky.

I just reread Astral Beacon and it seems okay to me, what's off with it?

Remember that it alters Spirit to work like the Spirit Dancer's Spirit Dance.

The second sentence of the Astral Beacon ability says "As a free action, he can channel spirits of any of the five legends he did not contact via his seance." The problem is that he contacted all six legends during his séance.

While the reference to "another legend" in the Trance of Three ability could conceivably be creatively interpreted to mean "legend other than the one he is currently in Spirit Dance with", the Astral Beacon would actually need to be rewritten to work in a similar manner.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
jedi8187 wrote:
Could we get more detail on the medium archetypes please

The Uda Wendo was adequately explained earlier.

The Rivethun Channeler is basically a variant of the Spitit Dancer. This archetype can choose Wis or Cha as the key ability for all class and archetype abilities instead of having to use Cha. This archetype receives one less Medium spell known of each spell level, but spells per day are unaffected. The lack of location dependency is at best a minor benefit, as finding a location where at least one of the six spirit legends can be contacted via seance should be trivial in most campaigns.

This archety0e trades in Taboo for an ability that is actually useful: a +1/2 level bonus to Diplomacy checks against fey, elementals, outsiders (except native outsiders), and undead as well as those involved in usage of the Wrangle Condition ability, which is received at 3rd level. Haunt Channeler is not received until 7th level, and Connection Channel is not received at all.

None of the abilities beyond 7th level are replaced, so this archetype presumably retains Trance of Three, Spacious Soul, and Astral Beacon. As they are written in Occult Adventures, Astral Beacon does not work and Trance of Three is a bit wonky.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

It appears that we have a one way application here (all Drow count as Elves, but most Elves do not count as Drow). Still, even though a Drow may technically be able to meet the prerequisites of the Lantern Bearer prestige class, it would be very weird if a Drow were actually able to enter that class.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

I wouldn't start a new group off with a "big boss battle", but from reading the thread title alone I could see starting the entire campaign with a combat as a good way to get the player characters together. They all happen to be in the same place when a big monster that is a reasonable challenge to a party of how many 1st level characters you happen to have attacks.

Since this combat should result in the party members being favorably impressed with one another and deciding to adventure together, you probably want to pull your punches until somebody has done significant damage to that monster -- then you can legitimately try to take out any PC who has shown everyone how dangerous he is.


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

That idea that phantoms and eidolons can't talk seems to be a common player bias. I once ran a summoner with what I thought was a very talkative eidolon, to the point that my summoner doubted its ability to shut up. Still, the player of the party paladin was startled when he and the eidolon went scouting ahead (I had cast Unfetter Eidolon) and found themselves on another plane -- and the eidolon started talking to the paladin about how worried it was about being cut off from my summoner.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

The d20pfsrd statement about Knowledge (Geography) was lifted from the Technology Guide (a Paizo product in the Campaign Setting line). I found it by searching the Paizo PRD for "astronomy".


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

The Luchador would work for an American pro wrestler if you did away with the mask. Maybe have it work like that Masked Performer archetype for Bards in Ultimate Intrigue? Or perhaps even use that Bard archetype as is? Despite its name, the archetype works just fine if the Masked Performer does not wear a mask.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber
QuidEst wrote:
jedi8187 wrote:
Could we get more detail on the medium archetypes please
Going from memory, one of them is Charisma or Wisdom based, your choice. It works like Spirit Dancer, but with no location restrictions, and I think it snags the Animist's signature ability. I didn't get a chance to read over the other one.

The first medium archetype looks very interesting. If only Paizo would send me my shipping notice so that I could look at if for myself....


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

How difficult is it to combine performance combat from Ultimate Combat with unarmed combat and/or grappling? That is probably what you are after for a pro wrestler.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

I can see a native outsider seriously abusing that rule with a literal minded GM.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Background skills, combat tricks, variant multiclassing rules, automatic bonus progression, and simplified monster design are all worth checking out to varying extents. You should be able to find all but the last in various online resources if you want to look before you buy.

1 to 50 of 3,576 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.