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David knott 242's page

Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber. 3,402 posts. No reviews. No lists. No wishlists.


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James Jacobs wrote:
Archpaladin Zousha wrote:
I believe I remember you stating that generally elves don't use surnames and half-elves either follow suit or adopt a surname based on local ones. Am I remembering that correctly?
Correct.

As a follow-up question: When would half-elves use names listed as half-elf names? I would imagine that most of them would use human or elven names according to where they were raised. Everything I have seen written about Golarion half-elves says that they have not yet developed their own culture, even in places like Erages where they are the overwhelming majority. So who would use half-elven names?


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Alexander Augunas wrote:
David knott 242 wrote:

I can't get Yoon's point buy to come out to 20. The stats seem to fit best as the 15 point heroic 15/14/13/12/10/8 array with +2 added to the 14 value. Assuming that she put the racial +2 into Con would mean that her initial array was 16/13/13/12/10/8, which adds up to 16 points. If we assume that she added +2 to an initial Cha of 8 (the most inefficient possible way to go about it), we get 16/15/13/12/8/8, which adds up to 18 points.

If we assume that she was built with the Young Character rules, her point buy comes out way too high (among other discrepancies).

Str 8, Dex 16, Con 15, Int 12, Wis 13, Cha 10, then add +2 to her Constitution for her human ability score bonus. Its a 20 point buy.

Ah -- I thought that the Con 15 was after the racial bonus. Now it does add up.


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Circuit replaces tactician, greater tactician, and master tactician.

Sentence replaces challenge.

Double jeopardy replaces demanding challenge.


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I can't get Yoon's point buy to come out to 20. The stats seem to fit best as the 15 point heroic 15/14/13/12/10/8 array with +2 added to the 14 value. Assuming that she put the racial +2 into Con would mean that her initial array was 16/13/13/12/10/8, which adds up to 16 points. If we assume that she added +2 to an initial Cha of 8 (the most inefficient possible way to go about it), we get 16/15/13/12/8/8, which adds up to 18 points.

If we assume that she was built with the Young Character rules, her point buy comes out way too high (among other discrepancies).


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Envall wrote:

I can't really remember any neutral-hate spells or other rules at all.

Neutrals are really left alone.

Champions of Balance has a few spells that hit neutral characters harder than those of extreme alignments.


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It looks as though the Magaambyan Arcanist prestige class (called Collegiate Arcanist at the d20pfsrd site) is the best solution if you want to avoid falling behind on access to new spell levels (definitely a priority with spell casting classes like the wizard). That class gives you access to the spell at 1st level in the prestige class (6th level overall).

Since the Craft Wand feat is not available until you reach caster level 5, multiclassing into Bard or Witch does not buy you that much -- just a one level jump on being able to craft wands of Cure Light Wounds, at the cost of gaining access to all future wizard spell levels one level later.

The Pathfinder Savant prestige class that I suggested earlier is probably the least desirable solution unless you want broad access to more spell lists than just the wizard and druid lists.


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Pathfinder Savant prestige class, Esoteric Magic ability gained at 2nd level in that class. Qualifying for this prestige class is easy for a wizard.

This ability lets you add Cure Light Wounds to your wizard class spell list as a 2nd level spell. You lose one caster level (1st level of the prestige class) doing this. You can take up to five more levels in this prestige class (for a total of seven) to add the same number of spells to your class spell list without losing any more caster levels.


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You can get infinite uses of your racial SLAs while in your chosen terrain type.

Fey magic is useless outside of that terrain type -- but it does give a whole new meaning to "home field advantage".


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So -- do we have any additional insight into the Dragonheir Scion archetype?

And do any of the options in this book boost ability scores in a manner similar to the Dragon Disciple prestige class?

Unless somebody from Paizo is willing to provide spoilers, I may end up answering these questions myself in late July.


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Obviously there is SF that is harder than Star Trek -- but Starfinder won't be going there.


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The mentalist is a psion/psychic hybrid class.


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I think Verces has gnomes living on it, so no special steps are required to ensure that that race is still around.


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Steve Geddes wrote:

Yeah, the auto-update thing is a definite advantage of PDFs over hard copies. Not really any way around that though (other than to not update either, which seems perverse).

I just wanted to point out that it doesn't cost any money to keep abreast of changes, that's all. The information is provided free of charge. (The cost of reprinting the book is a function of the medium, not a result of paizo policy).

If you really want to keep an older version of a PDF, you can always rename the original file that you have so before downloading the new version so that the new version won't overwrite it -- then you have both versions available. I think I have only ever done that when I knew that the changes were of the nature of deleting whole chapters for various reasons.


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BigNorseWolf wrote:
** spoiler omitted **

Spoiler:
What Cersei did was much more controlled than what King Aerys wanted to do. The Mad King was going to wipe out all of King's Landing, while Cersei destroyed a single building that conveniently contained everyone in King's Landing that she wanted to kill. Collateral damage was minimal. As evil plots go, this one was actually very well executed.

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Well, I usually buy most of the map packs but very few of the flip-mats, so a subscription does not make a lot of sense. I may consider subscribing if I like whatever map pack comes after this one since that would mean that I could be buying at least three map subscription products in a row.


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When will the "Add to Cart" button become available for this one? I'd like to get this one into my Saved Items so I will remember to order it when the time comes.


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CannibalKitten wrote:
RainyDayNinja wrote:
Trained-only skills just mean you need at least one skill rank in them to use them. That's all the training you need.
Trained only means unless your class gave you training you can't put ranks in it.

Nonsense. What you are defining is an exclusive skill, which went away with the D&D 3.5 revision. RainyDayNinja has it right for Pathfinder.


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You would meet the qualification of "Fighter" but not "Fighter 1st level", "Fighter 4th level", etc.


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Avoron wrote:

Arcane Training can also be worth it for non-spellcasters, allowing them to use arcane wands with no investment in UMD.

But even your so-called "definitive option" is blown out of the water by the Blended View racial trait from Blood of Shadows: how would you like to swap out Multitalented for darkvision?

True -- I was going by the Archives of Nethys, who don't have that book in their database yet. So now we have two very good options for nearly any half-elf character to replace Multitalented with.


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IonutRO wrote:
David knott 242 wrote:

In Pathfinder, there were no known locations in other solar systems on the same plane.

Starfinder will probably need some sort of statement about the feasability or lack thereof of trying to use Interplanetary Teleport at interstellar distances.

Well, if something (like Baba Yaga's hut) allowed a caster to visit a world outside of Golarion's solar system and the wizard then learned the name of the planet or the name of its star and how far away from it it was (5th planet from Alpha Banana, for example) then that caster could use Interplanetary Teleport to get there.

Until the Interplanetary Teleport spell was introduced, the rules would have suggested that the Greater Teleport spell would have been sufficient for that purpose. Since Starfinder has to deal explicitly with interstellar travel, it can make up its own rules as to any range limits for Interplanetary Teleport. And since Baba Yaga's Hut is an artifact, it could well be capable of doing things beyond the limits of standard spells.

In any case, would you locate a planet in another solar system by a name or by a location? A name used by local inhabitants probably is not unique. A location is of limited use since solar systems and the planets within them move at a very rapid pace relative to the planet you are starting out on. Good luck trying to teleport to a solar system whose primary star you cannot even see from your starting point.


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Alex Mack wrote:
Untrained Knowedge Skills can't beat more than a DC 10 however.

They can if you have Bardic Knowledge or an equivalent ability.

Still -- if you can get all Knowledge skills as class skills, getting a +4 bonus for only a single rank is worth it.


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Arcane Training is a no-brainer if you are an arcane spellcaster and do not intend to multiclass.

Jungle Affinity is better than nothing for any half-elf who has no intention of multiclassing.

However, Heroes of the Wild provided the definitive option for single classed non-arcane half-elves: Fey Thoughts. Two additional class skills generally frees up trait slots for other things.


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In my group, I have lost track of how many people play single classed Half-Elves and do not trade out the Multitalented racial feature.


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You would count as a fighter, but you would not have a fighter level (so you would never qualify for the Weapon Specialization feat, for example). Cases where you would have a class level for your secondary class for some reason are specifically called out.


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Improved Eldritch Heritage for the level 9 Abyssal bloodline ability by itself gives you inherent bonuses to strength at levels 11, 15, and 19 (2 levels behind where the actual sorcerer bloodline would grant them). If you also take Greader Eldritch Heritage at level 17, you get the level 19 boost two levels earlier, at level 17.


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My group has never started above 1st level, but we have sometimes "fast forwarded" through the early levels, requiring fewer encounters than normal to gain the next level.

We have noticed a significant power gap between players who are in the campaign from the beginning and those who join later -- even though the latter group gets to buy magic items of their choice while the former group is largely stuck with what they found adventuring, the lack of opportunity for the latter group to fix problems with the choices they made at lower levels during character creation has very noticeable adverse effects.


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Actually, the Faith discipline is a bad choice if you are going to be changing religions frequently, as you lose all of your discipline related abilities each time you do that. Since the saving throw bonus that that discipline grants you can be gained via a Cloak of Resistance anyway, the Enlightenment or Self Perfaction discipline might work a lot better.


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In Pathfinder, there were no known locations in other solar systems on the same plane.

Starfinder will probably need some sort of statement about the feasability or lack thereof of trying to use Interplanetary Teleport at interstellar distances.


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If you are dipping into Paladin just for the save bonus, a single level of Monk (Sohei archetype) might actually be worthwhile. That single level dip gives you +2 to all saves and proficiency with light armor without binding you to any single deity or requiring you to boost Cha. A 2nd level in that class gives you an additional +1 to all saves plus Evasion.


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Resilience of the Faithful gives you a resistance bonus to saves, so it doesn't stack with a Cloak of Resistance. You should definitely look at shoulder slot items for items to get instead of that item that nearly everyone else will be going for.

Maybe you should consider the Iroran/Enlightened Paladin archetype for your two level Paladin dip? Its combination of light armor and Cha to AC mixes perfectly with your character wanting Cha as high as possible and having a racial bonus to Dex. This option would make Irori your patron deity.

On the Psychic side, the Amnesiac archetype would be an interesting option to simulate a past memory wipe.

You could also look at options to boost Knowledge and other Int based skills such as VMC Bard or the Amateur Investigator feat.


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How short my memory is. I just found the post where I spoiled that archetype in the Inner Sea Intrigue thread.

Still, since this archetype has all Knowledge skills as class skills and a half level bonus to those skills, it does not need a super high intelligence (just don't dump it completely).

You could consider VMC options such as Oracle (Lore mystery, Think On It as initial revelation) or Cleric (Knowledge domain).


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I think at least three different questions are being confused here:

1) Is the Ninja a Rogue archetype?

2) Can a Ninja take Rogue archetypes?

3) Does a Ninja qualify as a Rogue other purposes?

An answer of "No" to the first question does not necessarily imply that the answerw to the other questions are also no -- in fact, the available evidence seems to be strongly in favor of the answers being No, Yes, and Yes. I think that a Ninja is a Rogue in the same way that a Drow is an Elf.


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Where is this Perfect Scholar archetype described?


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Thank you.


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Please cancel my Campaign Setting subscription. Neither my GM nor I are interested in getting the huge poster map folio that is coming out next month.


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Vingorg wrote:
David knott 242 wrote:
Hawkmoon269 wrote:
How do we know she's a witch?

Because she is so iconic about being one.

Really? I thought it was because she weighed the same as a duck....

She probably knows a hex or a spell to make somebody else weigh the same as a duck.


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There is a penalty to the attack roll when you fire into melee, but if you miss with a standard ranged weapon, you simply miss.


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No, only splash weapons have a chance of landing off target and possibly including allies or even yourself in the area of effect.


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Hawkmoon269 wrote:
How do we know she's a witch?

Because she is so iconic about being one.


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Well, since Starfinder is creating all new classes, there is no tradition of 20 level classes that needs to be maintained. Of course, if they decide to do anything with prestige classes, they will probably want to tinker with the entry requirements and/or number of levels in them to ensure that they can be completed by 15th level.


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If they are doing 6 part adventure paths as Pathfinder did (with the same page count), then those adventure paths would end well before 20th level as they do now. I suppose one alternative might be to make 8 part adventure paths for Starfinder - but that would have them starting an adventure path at one Gencon and then being in the middle of one the next. They could also go for a smaller page count and have the adventure paths in 12 parts, but that would introduce other problems as I think they would want to put out the first couple of adventure paths much faster than that.


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Hurray! Another Mirian Raas novel!


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The items that require you to be a Hellknight seem to be those that reference either specific Hellknight Orders or Hellknight armor in general.


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Paladinosaur wrote:
What Hellknight Aegis, Hellknight Obedience, Hellknight Obsession and Signifier Armor Training do?

Hellknight Aegis: Break your Hellknight armor to cast a cleric spell on yourself to remove harmful conditions.

Hellknight Obedience: Gain proficiency with your order's weapons. Each day, you can beat yourself up per your order's reckoning to gain a bonus and possibly boons as listed for your order (in a format similar to the Divine Obedience entries in Inner Sea Gods).

Hellknight Obsession: If you inflict lethal rather than non-lethal damage on yourself during your daily reckoning, later on that day you can inflict one point of damage on yourself to gain one of four listed benefits.

Signifer Armor Training: Reduce arcane spell failure chance for Hellknight armor by 30%.


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You can combine archetypes because they are in the format of altered and replaced figures -- so you can simply check each archetype over to verify that they do not alter or replace the same figure and then apply them both to the original class.

The problem with alternate classes like the Ninja and the Unchained Rogue is that you have to pick one of them as your starting point, but then you have no clear guidance from the other alternate class as to what to alter or replace from the other alternate class.

In order to make an "Unchained Ninja", you basically need to make a new alternate class, as Alex Augunas did in "Unchained Cunning".


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The Snoop archetype of the Rogue class as detailed in Ultimate Intrigue has an Inspiration class feature that is in most particulars identical with the Investigator's feature of the same name. One difference is that the Snnop's Inspiration is described as being usable with skill checks but not with attack rolls or saving throws.

However, the Investigator's version of Inspiration can also be used with ability checks. So does the Snoop get to use Inspiration with ability checks or not? On the one hand, the text for the Snoop's Inspiration says that it can be used only with skill checks, but on the other hand, the text also provides a list of checks that the Snoop's Inspiration cannot be used for -- and ability checks are in neither list.

I think by RAW ability checks are excluded, but the exact wording seems to imply that a direct statement one way or the other was inadvertently left out.


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There was a spoiler for this episode in the opening credits:

Opening credits spoiler:
Aidan Gillen's name appeared in the opening credits, so observant viewers would have known that Littlefinger would show up at some point in last night's episode.


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I think we will see the original version of Winterfell (with the Stark wolf head) in the opening credits next week since the Starks once again are in control of it.


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And it is not the case that they will never find out anything about the Gap. Information for an additional year or two in the past is certainly something that could be found in some distant solar system, as was already mentioned in at least one of the Paizocon seminars. Characters within the setting will celebrate such minor knowledge gains since they have no idea that they will never get the full answer.


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Brew Bird wrote:
Forgive me if this is a little off-topic. I'm fairly new to the subscription service, when do subscriber copies generally start shipping relative to the book's listed release date?

Start checking the Customer Service message boards in July -- Early in that month, a July shipping thread should appear. Check it for authorization and shipping date ranges.

When the authorization occurs for your order, you will get an e-mail to that effect.

When you get the shipping e-mail, the book will be on its way -- and you will be able to look at a PDF of that book immediately. You can then click on the package tracking link in your e-mail periodically to get an idea of its progress from Paizo to you.

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