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David knott 242's page

Pathfinder Roleplaying Game Subscriber. 2,307 posts. No reviews. No lists. No wishlists.


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QuidEst wrote:
Bard is also really nice. I'd take a feat for half level to all knowledge checks and one for Inspire Courage.

Yes -- if you could stop there, it would be a no brainer for many mentally oriented characters to take. Some VMC combinations, like this one, offer diminishing returns, while others (such as the cleric and druid) seem to become more worthwhile as you gain further levels.


Pathfinder Roleplaying Game Subscriber

But if you and your GM want to allow VMC for an eidolon, there is nothing stopping you from doing so. They have a base intelligence score of 7, which makes them smart enough to have class-like abilities, and they have the same feat progression by hit die that a normal player character does, so there is no issue with figuring out how to do it. And as I mentioned in another thread, how do you think Mark Seifter became a Rogue Eidolon?

Cohorts generally follow the same rules as player characters, so VMC obviously should work for them.

Animal companions have the right feat progression but initially lack the intelligence, while the reverse is true for familiars. There are definite mechanical problems with trying to use VMC with them.


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In the Automatic Bonus Progression section, the table provides improvements to Mental Prowess and Physical Prowess at 18th level, but the corresponding text sections stop at 17th level and do not have sentences for 18th level.


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Pathfinder Roleplaying Game Subscriber

I would definitely change the name -- Star Trek: Enterprise used that exact name for a major race in that series (right down to the spelling).


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Pathfinder changelings are unique. A lot of other game systems have races called changelings, but they are basically half-dopplegangers, half-fey, or something else. Pathfinder changelings are basically half-hags.

Is there any other race name that is used for such a variety of different creatures in different games?


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For question 3 -- the default rule is to round down unless the rules explicitly state otherwise.


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What can you tell me about tauric eidolons? What free evolutions do they have? The basics would seem to cast at least six evolution points.

Also, are there any mechanics for gaining a cohort without also gaining followers?


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Milo v3 wrote:
Your thinking of the Automatic Bonus option, which makes the bonuses part of the character rather than the items. Though, it does reduce WBL by half.

And it also opens up for actual game use a lot of items that players wouldn't touch when they needed certain magic items for the big six bonuses. I am looking forward to seeing how this system works out in actual play.


Pathfinder Roleplaying Game Subscriber

For home games, you are good to go as long you are not trying to play an archetype that uses non-standard base forms (such as the Wild Caller archetype in Heroes of the Wild). For such archetypes you would have to use the APG summoner.


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Terek wrote:
Secane wrote:

My local community center's tabletop gaming group is planning to celebrate Free RPG Day with a full day event. Would We Be Goblins Free! only be available as part of the Free RPG Day kits for retailers?

Or is there a another way we could access and run it before July 1st?

Most likely not, because of contractual obligations any participating publisher most likely has with FreeRPDDay.

This is what is found on the FreeRPGDay 2015 sponsorship form.

FreeRPGDaySponsorshipForm.pdf Emphasis mine wrote:

I agree my product will meet the following:

• Print and/or PDF versions of the product will NOT be disseminated anywhere else until MONDAY, JULY 1ST, 2015.

So how is that supposed to work when July 1st, 2015 is a Wednesday?


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master_marshmallow wrote:
Do any of the VMC abilities function at full level?

Oh yes -- they range from (character level - 6) to full character level. Some features advance in odd ways, like the Channel Energy ability of the VMC cleric cited above.


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master_marshmallow wrote:

I wanted to make an ecclesitgeurge who gets an extra pool of channels and can do cures at full level.

Would it be better to make an oracle who uses vmc to get the healing domain?

For the VMC cleric:

You get your domain power at 3td level, counting your full character level as your effective cleric level. You don't gain the 8th level power until 15th level.

You can channel as a 1st level cleric at 7th level. You get +2 level bumps at levels 11 and 19.


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My guess is that we already know the six regions in play, since the product description lists four regions -- but Arcadia is a big place, with three major Avistani colonies already known. So if Arcadia is split up into at least three regions, we have our six.


Pathfinder Roleplaying Game Subscriber

Since this question is coming from the DM, I think it would be proper to raise the question of why this villainous queen would want to make the paladin fall. Assuming that she has somehow shielded herself from pinging as evil, wouldn't he be more useful as her fully powered dupe than as a broken and disillusionied ex-paladin?


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Worst case, the homunculus familiar counts as an eidolon with no particular subtype or base for for the purpose of qualifying for "unchained" evolutions. I don't think PFS has clarified which set of rules non-summoners should use -- but it could be the Unchained rules if the Additional Resources document only allows APG derived summoner information for grandfathered summoners.


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You may want to consider handing out an Eidolon Anchoring Harness as a magic item at the earliest opportunity. That item enables an eidolon to avoid being dismissed or banished by expending its summoner's uses of the Summon Monster SLA.


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For an eidolon, each slam attack requires two arms. The APG rules are quite explicit on this point.


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I think the Monk VMC would work better if its armor restrictions actually corresponded to the granted class features. In that case, unarmed strike and ki pool would be unaffected by armor worn, evasion and improved evasion would would require light or no armor, and the AC bonus feature would be the only one to actually require no armor.

In that case, the AC bonus feature could actually be worthwhile to a lightly armored character with high dexterity.


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Do cohorts, eidolons, animal companions, and familiars all count as "characters" for automatic bonus progression?

I am suddenly picturing a lot of clothed animal companions and familiars (for the armor bonus).


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Starfox wrote:
David knott 242 wrote:

Let's see:

Disable Device: Failing a Disable Device by 5 or more sets off the trap. [...]

I thought so too, until I read "If you fail the check, you can still trigger the trap, and you can’t use this ability to bypass it."

Yeah, that's weird -- the last two sentences in the 10 skill rank section for Disable Device appear to contradict each other -- that, or the ability is useful only in a highly detailed scenario where you can get useful information by playing around with a trap without actually attempting to disable it.


Pathfinder Roleplaying Game Subscriber

In that case -- will there be a print version of this book? It looks as though it would be most useful to people who do not have access to the Internet during their games.


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Let's see:

Acrobatics: CMD scales with level only for full BAB classes. Of course, a Rogue only falls 5 points behind over 20 levels, so I am not sure what combination would make this useful -- maybe low strength, maxed out Acrobatic ranks, and skill boosting feats and magic items in the right combination?

Disable Device: Failing a Disable Device by 5 or more sets off the trap. Also, you could get useful information if you are able to study the symbol on a trap that would otherwise be set off by you just looking at it.


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Sammy T wrote:
Do racial class bonuses for the original classes still apply for Unchained classes? Or are we stuck with (1 HP or 1 skill point)?

If they still make sense, they should still work. For an example of a favored class bonus that no longer makes sense, see the the ongoing discussion about the Elf Rogue favored class bonus, which was based on increasing the number of times per day you could cast the cantrip from the Minor Magic rogue talent -- which doesn't make sense when that talent has been changed to let you cast your chosen cantrip at will.


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LazarX wrote:
David knott 242 wrote:

inconvenient.

I think PFS generally cuts off before you can get a Huge eidolon, doesn't it?

Not entirely. PFS continues on beyond level 12 but that depends on sanctioned APs for the most part.

Also, a Summoner can cast Enlarge Person on a Large Eidolon.

Yes, but that is not a particularly good idea -- the minuscule strength bonus you get from the Enlarge Person spell do not make up for your size penalties. An eidolon with the Large/Huge evolution gets strength and natural armor bonuses that more than make up for the associated size and dexterity penalties.


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So it's just the sale ending? That's a relief!

Am I the only one who saw the title of this blog along with the picture of the Core Rulebook and thought for a split second that this might be an announcement for something truly horrible?


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Pathfinder Roleplaying Game Subscriber

The party in our current game includes a tiefling and two aasimars. The tiefling and one of the aasimars use the ARG aging stats, but one the other aasimar uses human aging stats since she grew up in a human family and looks human (Scion of Humanity).

Now if the official answer were to turn out to be that initial age is based on that of the race whose family you were born into but age categories and maximum age were based on ARG values, I am sure the player of the latter aasimar would not object at all.


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Eltacolibre wrote:
FLite wrote:
Maybe it is just that I play too much PFS, but who in the world chooses a size huge pet? Given how much time is spent in 5 foot corridors, that means either you never get to use it, or you have to dump a lot of resources into trying to fit a huge size creature into 5 feet. It also means that if it does engage the enemy, no one else can get to the fight
frankly like i said earlier...its one of these evolutions that is better with the spell evolution surge, when you can use it, you cast the spell and you use it. Sure you could have a permanent eidolon at huge size...but yeah like you mention if your dm is often doing traditional dungeons, moving around can be a problem.

You can use Evolution Surge to make an eidolon Large but not Huge.

A Huge eidolon is a much better option when you have the Evolutionist archetype and can reconfigure your eidolon once per day -- so you can change the eidolon's size when it becomes inconvenient.

I think PFS generally cuts off before you can get a Huge eidolon, doesn't it?


Pathfinder Roleplaying Game Subscriber

While PFS might ban the First Worlder archetype for the unchained summoner because it modifies the eidolon, that does not mean you have to do the same in your home game. It is not too difficult to figure out how to mae that combination work since none of the differences between the APG summoner and the unchained summoner are even mentioned in the First Worlder archetype description.


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nighttree wrote:
EEeerrr...it IS the end of the month :P

Nope -- we just started a new month.


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Will this book be updated each month when a new Player Companion comes out, or is this just a snapshot that won't be maintained? If it comes with timely updates, this PDF would be a bargain.


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arcanine wrote:
TGMaxMaxer wrote:

You only advance one class with your Dragon Disciple caster levels, not both.

So, you would be a level 1 sorc and level 6 blood conduit, or level 2 sorc and level 5 blood conduit.

DD 2 gives you one floating arcane caster level to assign to either class as you choose, but once you pick one DD will always advance that class from then on.

what about the bloodline making me a Orc for the purposes of feats and stuff.

The VMC sorcerer gets the bloodline powers but not the bloodline arcana, so it doesn't help there.


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Albatoonoe wrote:
And Eidolon doesn't qualify for variant multiclassing, period. It requires a character trade out specific feats gained at specific levels, of which the Eidolon doesn't possess. So no eidolon multiclassing shenanigans.

An eidolon gets a feat at every odd hit die, just like a player character does. However, it does max out at 15 hit dice, so it would never get the final ability that is granted at 19th level. But you could make the basic system work with an eidolon if you want to -- and there is nothing unbalanced about it because they pay the same feat cost as a player character does.

In any case -- how do you think Mark Seifter became a ROGUE eidolon?


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I don't see the issue. The Shadow Eidolon text makes no mention of base form, nor does it alter the eidolon in other than a trivial way, so why can't you just pick a subtype and base form as you would with any other unchained eidolon?


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Thanks -- I have it now.


Pathfinder Roleplaying Game Subscriber

It looks deliberate. A character with +0 BAB drawing a weapon does not provoke opportunity attacks in the standard system, but apparenly it does in the revised action system.


Pathfinder Roleplaying Game Subscriber

Now that I have purchased this item, I can confirm that it has the same downloading problem that I observed with other products -- the page repositions itself as though to give the "10 seconds personalizing" message but does not actually give that message.

So that is at least two users who have observed the problem, with nobody mentioning that they successfully downloaded it.


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ZanThrax wrote:
Has anyone figured out which, if any, existing archetypes will work with the unchained versions of the classes? I'm considering an underfoot adept / manoeuvre master for a potential upcoming giantslayer game, and I'm curious if I can do that with the unchained monk.

According to Alexander Augunas, the only archetypes that work without modification for the unchained monk are the Master of Many Styles and the Sensei, since the unchained monk does not modify or replace any of the class features that are modified or replaced in those archetypes. For all other archetypes, more work is needed -- see Everyman Unchained: Monk Archetypes for Alex's take on the needed work.


Pathfinder Roleplaying Game Subscriber

You may want to take another look at the Physical Resistance ability of the Martial Artist archetype. Does it reach a maximum reduction of 5 at 20th level or 18th level? The formula of every 4 levels after 6th level would imply 18th level, but 20th level is mentioned twice in that ability.

Also -- I think you meant for the 8th level bonus feat to replace the 8th level ki power, not the 8th level bonus feat.

Finally -- there is a typo where you have "18yj" instead of 18th.


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I would suggest prohibiting a VMC character from taking levels in any class/archetype/other option combination that grants any class feature of his VMC. Thus, a wizard who wants to VMC as a witch would have to take an object and not a familiar as his arcane bond, while a paladin who wants to VMC as a cleric would have to select an archetype that replaces Channel Positive Energy. Would such a rule leave any problematic cases in play?


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countchocula wrote:
Anonymous Visitor 163 576 wrote:


I'm sorry, but given a game where Pathfinders are constantly in danger, what makes this source of danger different?
A big one just like how the military distinguishes te difference of friendly fire and hostile. friendly fire is frowned upon and harshly punished. Also if I was killed by a player lobbing fireballs and saying I was collateral damage I would expect him to pay for the raise I would also expect a wizard to have alternative means of contributing just as I expect the martial to have similar means of contributing.

Even there, consent matters. I recall reading about soldiers getting medals for ordering fire on their own positions to take out the enemy -- but not about the men who carried out those orders being punished for doing so.

The main difference I can see between that situation and PFS play is that the men firing on that position would not ask for permission to fire on a friendly position -- they would be expected to refrain from doing so unless the person in command at that position orders or requests otherwise.


Pathfinder Roleplaying Game Subscriber

There are many such statements in the Pathfinder rules -- and most such abilities from before the publication of Ultimate Campaign can be changed via retraining. This class feature would be a logical one to make retrainable the same way.

The "cannot be changed" language basically rules out your changing that feature any other way.


Pathfinder Roleplaying Game Subscriber

VMC Rogue at 3rd level.


Pathfinder Roleplaying Game Subscriber

Show her a picture of Amiri (the iconic barbarian) and ask her her opinion of that character's looks. IIRC, she has a charisma of 10.


Pathfinder Roleplaying Game Subscriber
Lucas Yew wrote:
Hmm, what's wrong with the PDF purchase link? It says "available today" and is staying dormant as of the moment I'm writing this thing...

It must be Wednesday where you are -- that is all the "Available today" means. You won't be able to able to buy the PDF until it is Wednesday in the Pacific time zone, as the previous poster said.

I guess if anyone in Hawaii ever sees "Available today", that would be a sign that something has gone very wrong.


Pathfinder Roleplaying Game Subscriber

Now it's just a matter of getting that adjustment. Unfortunately, I am in no better position than you to prod anyone to get it done. Could you let the rest of us known whenever you can download the file? There rarely seems to be a public announcement when such problems are fixed.


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Pathfinder Roleplaying Game Subscriber

Well -- there is no mention that you can take the Extra Channel feat, so you can only take that feat once.

So the Cleric's "Extra" feat is even more restricted than those for the Summoner.


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Apocryphile wrote:

I wouldn't replace standard multiclassing with VMC, I'd allow both to co exist. Of course you can't multi class into your VMC class.

I also don't see the problem with swapping your VMC class at higher levels so you could (for example) have a fighter VMCing into rogue from levels 1 to 3 and then at 7 picks up the Alchemist first VMC ability.

Complicated, but if the player can keep their head around it all, then it's all cushty.

In the specific case you cite, your example character would gain trapfinding as a rogue at 3rd level and a Craft (Alchemy) bonus at 7th level, with both abilities scaling according to character level. Would you have both abilities scale according to full character level, or would some sort of reduction or cutoff be applied to one or both abilities?


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Arachnofiend wrote:
Have the Rogue proficiencies been updated any? The CRB Rogue isn't proficient in the Sword Cane (for good reason, admittedly) but it's something that should be included in the updated version.

Rogue weapon and armor proficiencies are unchanged.


Pathfinder Roleplaying Game Subscriber
LazarX wrote:
David knott 242 wrote:

The main issue with VMC isn't really addressed in the book -- how do you deal with overlapping abilities?

It's not complicated.. overlapping abilities do not stack. With the way VMC is set up, you're really going to have to work hard to make a problem in this way. As with the normal restrictions on multi-classing you really can't VMC a primary class with itself.

A general rule that the abilities granted by a VMC overlap and do not stack with those granted by actual class levels would be a good start -- it would take care of the rogue/monk evasion issue and the wizard/witch familiar issue. On the other hand, it is not all that clear how you would handle a paladin who chooses to VMC into cleric, since such a character would have non-identical ways to channel energy -- so which one would take precedence if you can't have them both?


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I haven't bought it yet, but I have seen the same problem with other newly uploaded PDFs. I think some tinkering at the Paizo end is probably needed.

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