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yellowdingo wrote:

You understand that the hobgoblin is the offspring of the goblin and the hob (ancestor species to the elf). So we can stat the hob by knowing what the stats of the goblin(other parent) and hobgoblin(offspring) are.

Size: goblin is small, hobgoblin is medium(human sized), and hob is therefor large(ogre/troll country).

The problem is we dont seem to have a physical size for goblin and hobgoblin. The monster manuals are notorious for statting one but not the other. In the d&d rules cyclopedia the goblin is 3&1/2' - 4&1/2' tall and hobgoblins are the 'larger relative' of the goblin. If we are to know the hob we must know the hobgoblin.

Advanced race guide:Goblin,Male:2'8 30 lb's Goblin,Female:2'6 25 lb's

Hobgoblin,Male:4'2 165 lb's Hobgoblin,Female:4 ft 145 lb's

I personally think that pathfinder has short races,But I may be wrong.

You left out the dice rolls -- what you gave are the numbers that the dice rolls are added to.

Goblins add 2d4 inches to the base height and 1 lb. times that dice roll to the base weight in pounds.

Hobgoblins add 2d8 inches to the base height and 5 lbs. times that diee roll to the base weight in pounds.

So if we assume that a hobgoblin is the offspring of a Hob and a Goblin and extrapolate the stats of a Hob from there, we get the following:

Male: Height 5'8" + 4d8 (average height 7'2"), Weight 300 lbs. + (18 x 9 lbs.) = 462 lbs. on average.

Female: 2 inches shorter, so average height 7' even. Base weight is 265 lbs. with the same additions, so average weight is 427 lbs.

With these height figures, the Hob is actually at the tall end of size Medium.

You might want to report this as a possible bug to Hero Lab. There seems to be nothing in the actual rules to support that implementation.

Necroblivion wrote:
I wouldn't suggest allowing that. We did have people ask it. Naturally, I would defer to the GM and the situation, but the effects are supposed to be the "bad stuff" and the bonus damage be the trade-off if you save.

I think it is a flaw in a system when it is likely that somebody would prefer to fail a save against an effect inflicted by a foe. Half damage is generally better than full damage, but is being knocked prone worse than taking extra damage? The answer to that question is highly situational.

Copper and silver are for the verisimilitude of the world. Adventurers above 1st level soon have no reason to track copper or even silver pieces, but 1st level commoners deal primarily in that sort of coin.

Never mind that the price lists for mundane equipment do not really hold up that well when looked at from that point of view....

There already exist cantrips that deal 1d3 damage on a ranged touch attack at will. I could see a case being made for either scaling this damage with caster level or providing specific damage figures for cantrips cast with this feat -- or both. Maybe every 5 caster levels boosts the damage, and this feat lets you either deal the cantrip damage without the specific cantrip or boost the damage by +5 levels or 1 step.

How about a summoner archetype that reverses the usual relationship between summoner and eidolon, with the summoner being on the front line of combat and the eidolon being the spellcaster who buffs the summoner?

graystone wrote:
They aren't the same source though. If you actually read though the abilities, you notice it. One 'adds 1/2 his alchemist level' and other 'adds 1/2 his level'. The Crypt Breaker bonus comes from level so it should go up even if you multiclass out.

That is a distinction without a difference. In class and archetype descriptions, references to "level" are assumed to mean "level in class being described" unless the class or archetype description specifically says otherwise.

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I think we have Schrodinger's Paladin here -- the question cannot be resolved until some official source shows the paladin as alive or dead.

I think a lot depends on whether you are playing PFS or not.

For PFS, you need the PDF for any book you want to use but don't want to carry with you.

For home games, I generally find it quite satisfactory to buy the book alone and reference the needed material in the Paiso PRD or the d20pfsrd site if I need it at a game session.

But the silken ceremonial robe should work fine if all you are worried about is being decently covered -- and since it is "ceremonial", it might even be considered as slightly more formal than standard clothing in some settings.

With a haramaki plus a kilt, you would be considered decently covered in ancient Egypt, but not in too many other places.

Ross Byers wrote:
Westphalian_Musketeer wrote:

GM says (to an evil cleric): "Is your skeleton still with you?"

GM means: "There is a high level paladin coming up, and you're not going to be able to bluff that the skeleton is just a remarkably thin human."
Always buy a hat of disguise for your undead/demonic minions.

The hat of disguise won't work -- it only lets you disguise yourself as a creature of the same size and type. So, for example, you could disguise a medium skeleton as a medium undead of some other sort -- but how does that help you?

Worse yet -- the wearer has to make the decision about what form to assume as a disguise. How would a mindless skeleton do that?

Also, the Evangelist prestige class offers a +4 sacred bonus to one stat at 10th level. Of course, this is only a temporary bonus while you are in "spiritual form".

The ability score boosts granted by such prestige classes as the Dragon Disciple are more immediately useful, as they are treated "as though gained by level advancement" and thus stack with any other increases. Of course, the best prestige classes for boosting ability scores are D&D 3.5 classes that Paizo could not import and update.

spectrevk wrote:
Will this book have the stats for the Android race? I'd hoped they would be reprinted somewhere before Iron Gods is released.

I think People of the Stars (out next month) is supposed to cover four of the extraterrestrial races, including androids.

I cannot resist thinking of the obvious sequel to Pathfinder Unchained: Pathfinder Rechained! Unfortunately, I cannot think of any ideas for what would be in that book that would be anything but absolutely horrible ideas.

If he has only two natural attacks, then as soon as he reaches a BAB of +6 or greater the Bodywrap of Mighty Strikes is his most efficient method for getting enhancement bonuses to his claw attacks. If the problem with the Amulet of Mighty Fists is expense or filling the neck slot, the bodywrap is slightly cheaper and fills the body slot instead.

Actually, that would be a reason to defer doing epic levels. If levels 12-20 have problems, then those problems only get worse at level 21+.

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Jeven wrote:
A country like Taldor is 5,000 years old (25x the age of the US). If that were a country in the real world it would have existed since 3000 B.C. to the present day. Surely the combined works of 200 generations of wizards and sorcerers would flood the country.

There are places in the real world that have been civilized for about that long or longer -- China, India, Egypt, and most of the Middle East, for starters. Political unity and continuity are not necessarily major factors for technological progress, so the fact that at most one of these nations (China) can be regarded as having a continuous existence since that long ago does not mean much. Also, the most powerful nations do not develop in isolation -- one way or another, technological developments spread between neighboring countries so that nobody ever falls that far behind.

In the case of Golarion, magical knowledge is usable by fewer people and thus is more easily lost -- but even so, the existence of an old but dynamic culture in the Inner Sea area should be driving steady progress in magical studies.

Actually, this thread suggests a real reason that a drill sergeant would not be appropriate in an adventuring party -- if the rest of the party are supposed to be recruits that he is instructing, he would be too many levels above them for game balance.

Righty_ wrote:
The bill after another release from paizo.

What makes it really scary is the way the RPG companies are ganging up on us in August. Somebody really should come up with a t-shirt that says something like, "My wallet survived Gen Con 2014".

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For that rousing speech -- continuing the performance could consist of repeating key snippets of the original speech. "Use the Force, Luke" would probably qualify as a full round of Bardic Performance.

The reason I went with Suli was the appearance angle -- they basically look human, but are just enough "off" that you can generally tell that they are not fully human. Of course, that option would not be available in PFS unless you have a boon for it (and I don't even know if they give that particular race out as a boon).

But I suppose another approach might be to make the race human but look into class or feat options that would highlight your outsider heritage. If the character is a sorcerer, this part is easy.

E20 would be the most workable way to advance beyond level 20. The tricky part would be figuring out at what point you are considered to have "leveled" for the purpose of determining appropriate challenges.

The fumble rules definitely seem to favor monks and paladins, given that you can avoid their worst effects with DC 20 saving throws.

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Like psionics, I think this is an area that Paizo will leave to others to develop. The first question to answer is how far beyond 20th level you intend to go. If you plan to advance five or fewer additional levels beyond 20th, the existing rules are adequate. If you insist on potentially infinite advancement, a straight conversion of the D&D 3.0 Epic Level Handbook such as Jesse Jones came up with is what you are after. Little Red Goblin Games came up with an expansion that allowed a hard cap of level 30 as maximum level, but I think they are in the process of reworking it now.

Personally, I would probably go with the Suli for a weird hybrid of native outsiders. Since one parent is an Ifrit in this case, I would give the child the Energy Strike/Firehand alternate racial trait.

Zhayne wrote:
PrCs could be very useful to try to fix PF's multiclassing issues. Something like the Sacred Fist or whatever the equivalent was for arcanists is something I wish PF would put out.

One issue is that prestige classes were designed with certain assumptions, a primary one being that you cannot qualify for one until you have taken five or more non-prestige class levels. For classes like Eldritch Knight and Mystic Theurge, it might make sense to reduce the entry requirements to the bare minimum that make sense. Combine that with apprentice level rules to allow characters to multiclass from level 1, and you can have characters who smoothly combine two classes from the beginning of their careers.

Alleran wrote:

It should be noted that in one version of his myths, every night for fifty nights a father sent a different daughter to Herakles, and he never realised they weren't the same person.

INT was his dump stat. So was WIS. He didn't put any ranks in Perception, either.

The version of the story I read had him get through all 50 girls a lot faster -- perhaps even in one night. If that is the case, his constitution must have been even higher than his strength.

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Heck -- neothelids are also open content, which gave Paizo quite a challenge in describing them and their origin given their obvious relationship to mind flayers.

Demons usually cannot overcome each other's damage reduction. I quickly learned that summoning a demon to fight a demon is a poor strategy.

The point buy system already has an anti-dump stat measure build in -- you can't reduce a stat to less than 7 before racial mods. If you were rolling ability scores, a score of as low as 3 before racial mods becomes possible.

Could it have something to do with the fact that the rogue is a combat class that does not get maximum BAB?

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Set wrote:

Ooh, from the sounds of Lasher and Grendle, this sounds like the races from Bastards & Bloodlines!

I loved the Aellar, Blinklings, Sthein, Trixie, Watchers and Wendigo, particularly, and the potential for there to be 'LA +0' versions of them playable as starting races is very cool as they were mostly priced out of being playable in an LA +0 game in 3.X.

There were only 28 races (although half goblinoids and jovians included three to five sub-races) in the original book, and some, like the burrower, half-kuo-toa and mind ripper, are likely to be sir-not-appearing-in-this-book anyway. So I'm intrigued as to what new faces will appear!

I am concerned that they took too much from Bastards and Bloodlines and from non-open sources -- each and every one of the races named above appears in this PDF. There is also a Satyr hybrid called a Piper (Is that familiar to anyone?).

Justin Sane wrote:
Use Arcane Mark on everyone in the party? Good luck figuring out who's controlling the Eidolon.

A simple cloth covering over the forehead is sufficient for that.

However, there is a much better way to detect the summoner -- he is the guy who is staying near the eidolon and targeting it with buffing spells.

The PDF always seems to take a while. I have PDFs of all of the first three issues from the Paizo store.

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Pathfinder Design Team wrote:

Take a look at Unsanctioned Knowledge:

Unsanctioned Knowledge wrote:
Benefit: Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add these spells to your paladin spell list as paladin spells of the appropriate level. Once chosen, these spells cannot be changed.

This feat specifically adds spells to the paladin spell list.

But let's say for the moment that paladin was spontaneous and had a list of spells known. If we changed Unsanctioned Knowledge as well so it read

Unsanctioned Knowledge wrote:
Benefit: Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add these spells to your paladin spells known as paladin spells of the same level. Once chosen, these spells cannot be changed.

Then you would need to pick spells from those lists that were also on the paladin spell list if you wanted to cast them. It would need to also state that they were added to the paladin spell list, like the original does.

As in the case of Unsanctioned Knowledge (and Samsaran's Mystic Past Life), all instances of intentional additions to a class's spell list should specifically indicate that the spells are added to the class's spell list.

The problem here is that both of these examples reference the paladin spell list -- and the paladin is not a spontaneous caster. I have seen numerous citations on these messageborads of cases of spells from other classes being added to a spontaneous caster's list of spells known that make no sense if they are not also considered to be on that class's spell list -- and it could take quite a while to clean them all up.

Maybe this FAQ answer should be revisited if the magnitude of the issue of such abilities has not been overstated.

As I recall, rage cycling is a problem in and of itself. We might want that explicitly rather than implicitly forbidden.

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Lou Diamond wrote:
I think Paizo should scrap the extra HP while raging and replace it with DR/- equal to 1/2 of the Barbarians level. IMO this would do the same thing as extra temp hit points and be an easier mechanic for players to use. The Extra Con given by raging will still give the Barbarian at least a +2 on their Fort save more when the Barbarian gets greater rage.

Actually, temporary hit points would be less of a problem than the current approach, as it would avoid the problem of the sudden hit point drop when the rage ends. Saying that you gain +2 to melee attack and damage, +2 to Fortitude saves, and 2x level temporary hit points when you go into a rage creates far fewer problems than +4 to Str and Con.

Our GM has gotten used to the party as a whole being non-suicidal -- with a single exception. When we are facing an unbeatable foe, the party summoner's standard reaction is to cast Unfetter on the eidolon. The eidolon then throws herself at the unbeatable foe while the rest of the party escapes. Interestingly enough, the eidolon usually escapes being banished as the BBEG does not bother to deal with the pesky eidolon.

Matthulu wrote:
Some people said Sam Gamgee, but I would say Frodo was more likely a commoner. Sam at least fought pretty well. Frodo only survived because of some sweet armor someone gave him and he had some powerful friends. He also would have gotten some sweet XP for solving the word puzzle to enter Moria. He did pretty much nothing on his own, but survived tons of epic stuff.

Given their family backgrounds, I think Frodo, Merry, and Pippin would all qualify as aristocrats. They are clearly from the closest thing the hobbits had to noble families.

I wouldn't worry about it -- the condition is only temporary. Would you lose your prestige class abilities if you used up all of your spell slots so that you can no longer cast any 1st level spells without resting to recover them?

There are all sorts of ways to temporarily lose the ability to cast spells, but I have never heard of any GM who would take away your prestige class abilities if you could reasonably expect to get that ability back in fairly short order.

The problem with a neutral paladin is that it doesn't give you much of a basis to build the character around.

The standard paladin is built around being good and fighting evil, and the antipaladin is the reverse. It is easy to conceive of warriors who uphold law against chaos or vice versa. If a paladin's abilities are to be alignment based, the whole scheme starts to fall apart for somebody who is of true neutral alignment.

The Champion class from Arcana Evolved provides a possible way around that problem. That class is designed for a game that does not even have alignment. Instead, each Champion is dedicated to a cause, and his class abilities are tied to that cause. Obviously there would be no problem with such a character being of any alignment (inlcuding true neutral) unless the cause in question is unquestionably non-neutral.

And this time, don't forget to neutralize that eidolon!

I thought clothes and other worn items were absorbed (hidden) when a kitsune shifted to animal form? In that case, upon assuming human form, a kitsune would be wearing whatever he was wearing when he last shifted from human to animal form.

But if we are talking about their alternate humanoid form, then yes, the clothing would presumably resize to fit the new shape if the sizes of the forms are not identical -- and any clothes removed after being resized would revert to their original size as soon as they become unattended items.

Arachnofiend wrote:
You can't replicate it with the Aasimar, they don't get the option of being small.

I think you have it backwards. It is Blood of Angels and not Blood of Fiends that explicitly mentions planetouched born to Small races -- so a Small Angelkin Aasimar with a strength bonus is perfectly possible.

Spastic Puma wrote:
Forrest Gump came to mind for some reason.

But not all of his levels are Commoner levels. He has to have at least one level as a Warrior. I would even throw in an Expert level or two as he seems to be very skilled for somebody of his limited intelligence.

Kthulhu wrote:
mswbear wrote:
I used to hate point buy but after using it for so long I prefer helps with balance issues in a game that already has significant balance issues.

It actually exacerbates the balance issues, when you look at it. The most powerful classes all also happen to be SAD. Whereas the weaker classes are all somewhat MAD.

Point buy let's the SAD classes pump their needed score up to the max, and keep everything else at a decent level. However, the MAD classes end up having to sacrifice some ability scores to keep theier most important ones at a decent level.

Raising the point buy value helps the MAD classes more than the SAD classes. You can't raise an ability score beyond 18 no matter how high the point buy is, but you can have more of the above average ability scores that a MAD class wants with a higher point buy.

Mark Seifter wrote:
I can't really guarantee anything other than that I have my eye on a long list of things, whatever my eye is worth!

Don't give up your eye for anything. I have always been convinced that Odin got ripped off.

Kaboogy wrote:
Can you hide the presence of ioun stones by using disguise self?

There is an Ioun Stone in Occult Mysteries (called Western Star at -- the name may or may not be identical in the original source) that lets you cast Disguise Self on yourself and also make all of your Ioun stones (including this one) invisible.

Ravingdork wrote:

You can travel to your created demiplanes with repeated castings of the spell.

From lesser create demiplane: When you finish casting the spell, you may bring yourself and up to seven other creatures to the plane automatically by joining hands in a circle.

It looks like doing so may also extend the duration of a non-permanent demiplane as well.

That suggests to me that a spontaneous caster who is interested in traveling to his own personal demiplane but not to other planes could dispense with the Plane Shift spell. He could cast Create Demiplane to get to his demiplane (and extend its duration) and then return from it by evicting himself and whoever went there with him. Would that really work?

Wolfgang Rolf wrote:
The thing that I want to know the most though is whether the current archetypes will be compatible with these new versions of the rogue, monk, barbarian and summoner.

In some cases (such as the summoner), the archetypes have even more problems than the base class. For those, I hope they would provide revisions to the archetypes that are compatible with the new base classes.

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