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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. 3,230 posts. No reviews. No lists. No wishlists.


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Trigger Loaded wrote:
Watch? How did you watch it? Or you mean watching the dentist sticking a bunch of tools in your mouth?

I can think of two possible ways:

1) One of the dentist's tools includes a camera and there is a monitor placed where he can see it, or

2) He watched it through his eye teeth.

The second option is obviously just a bad joke, but the first is certainly possible -- my dentist has done it.


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Okay, upon a second look it appears that the issue is more straightforward than I thought. The unicorn mini is on the shipping sheet, but it definitely was not in the box. Given that I and a friend of mine both failed to find it on the sheet (it was listed before my subscription books instead of after as the other minis in the order were), it is easy to see how somebody at the other end could make the same mistake.

So -- please let me know if and when I can get a replacement for that missing mini.


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"Magic bonus" is an undefined term that actually appears in the text of the Acute Shot feat. I can see wide table variation as to exactly what that phrase means. The introductory statement says "When magic aids your ranged attacks, you rarely miss."


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The Unicorn miniature from Asylum miniatures was missing from order 3925915 and from the shipping list that accompanied the order, but the e-mails I received said that that mini was in the order and I was billed for it. What can be done about this?


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1x/day at 1st level, +1x/day at 4th level and every 3 levels thereafter.

Destruction, piercing, purity, and smiting.

4, obviously.

Vigilante level is treated as and stacks with inquisitor level.

This talent is available only to the Zealot archetype.


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A disturbing idea from a campaign I played in a few years ago:

The BBEG's plot required that he sacrifice his own offspring to complete it. We came across a place where he had imprisoned several women for that purpose, killed the BBEG, and rescued the women and their soon-to-be-born offspring.

But suppose that the BBEG had not been around to be killed at the time? Then the plot described at the beginning of this thread could have followed that encounter.


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Then the removal of the requirement to buy a case of minis was premature?


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But we still cannot buy the bar alone?

I tried to move the bar from my saved items to my shopping cart, but I cannot put in the order for it without buying a case of minis as well -- and obviously I cannot select the bar directly from this page.


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Purple Duck Games also published a PDF full of base classes that are basically hybrids of standard classes with the Noble Scion prestige class.


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Eviljames wrote:
I'm not certain I agree with the FAQ though. At least the part about actual size increases not stacking with effective increases. That means an eidelon with that evolution doesn't get much benefit from enlarge person or possibly even the Large size evolution.

That is not what it says. Read the last sentence quoted by Amrel -- you can get one actual size increase and one effective size increase.

And the Large/Huge evolution modifies the eidolon's base size -- it is not a size increase effect at all.


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icantfallasleep wrote:
Squiggit wrote:
They never suffer ASF like a divine caster ... Psychic casters don't care about ASF
What is ASF?

Arcane spell failure.


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As I recall, Tyrion made a major point of noting that the dragons never attacked or threatened Missandei and concluded from that fact that he would probably be safe. As far as I know, nobody has suggested that Missandei is a Targaryen.


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They don't stack because they are both effective size increases, per this FAQ.


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Just be sure that you have had the chance to read through the mechanics of whatever class your player is playing and (if he is not a Kineticist) how psychic spellcasting works. All of the classes have new mechanics that could prove tricky to a player or GM who is not familiar with them.

However, once you and the player both have a good understanding of how the class in question works, you should be able to fit a character with any occult class into a standard party with no adjustments.


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You are definitely in house rules territory here, so you should see what you can work out with your GM. The Leadership feat does not help you here, as there are no rules that I know of for combining a cohort with an eidolon or animal companion.

The basic question here is whether and how you can advance your eidolon past what the eidolon table in the Advanced Player's Guide shows for the 15 hit dice eidolon of a 20th level Summoner. Your GM has ruled out the most direct approach of simply advancing the Summoner past 20th level and extrapolating the effects from existing information.

So -- the next question is whether he limits you to what the published tables show or whether you can still extrapolate eidolon features beyond what the table explicitly provides if you can find some other way to gain class abilities beyond 20th level.

If such extrapolation is disallowed, then you are basically out of luck -- the desired end result would be exactly what your GM is blocking.

If such extrapolation is allowed, I would recommend ensuring that you can qualify for the Evangelist prestige class by 20th level and then take your next 10 levels in that class, advancing all Summoner class features to 29th level via the Aligned Class feature. You would have to go into 3rd party material for further eidolon advancement if your campaign goes past 30th level.


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Nick O'Connell wrote:
What are the new monsters?

Eaisge (a medium aquatic undead)

and

Mamiwa (a tiny air/water elemental creature usable as an improved familiar)


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Another way that you can escape the favored location requirements is by going with the Spirit Dancer archetype. You are more flexible than a standard or Relic Channeler Medium but you have less stamina (as your ability to use any spirit related powers requires you to use up rounds of "Spirit Dance") and have to be more careful about incurring influence (as each point of influence is worth four rounds of "Spirit Dance").


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darrenan wrote:

Well, RAW you have to decide at the moment you take a new class, but of course the GM can decide to be more flexible:

Quote:
When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here.

The retraining rules cover archetypes that do not make a difference at your current level. What are the cost and time required to retrain into such an archetype? According to Ultimate Campaign, zero -- so you just "retrain" into the archetype immediately before gaining the first level at which that archetype matters.

Of course, that quote is technically inaccurate in regard to archetypes that are compatible but both affect a character's abilities at 1st level -- We have numerous statements from various folks at Paizo that allow a character to have more than one archetype, even though that quote above would seem to prohibit doing that.


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Okay, I am very surprised. I switched over to Google Chrome and was able to download all four of my files, with only one "personalizing" message coming up, and it went away when I tried again 30 seconds later.

Since somebody else reported an issue when they started with Google Chrome, I don't think the choice of browsers is the issue. Either switching browsers makes some sort of helpful difference, or it is just a matter of timing.


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I just got my shipping notice and tried to download my PDFs. I have so far gone through over five minutes of clicking on a file every 30-50 seconds and have gotten nowhere. I was using Mozilla Firefox but will try other browsers now -- however, I would be very surprised if that makes any difference.


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Arcanist, magus, and wizard are the classes that come to mind.

Alchemist does not work because a Wizard cannot learn spells from an Alchemist's formula book -- and presumably, the same would apply to classes like the Arcanist and the Magus that are based on the Wizard.

But the three classes I listed above should all be able to use one another's spell books to learn new spells.

There may be some prestige classes with their own spellcasting progressions (not "+1 level of existing class") that also have a spellbook class feature, but I cannot think of them at the moment and do not feel up to checking through all of them.

Also note that the Magus spell list differs slightly from the Sorcerer/ Wizard spell list used by Wizards and Arcanists, so their spell books may contain spells that are difficult or impossible for a Magus to learn.


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One obvious choice to try is a party of Mediums. Every party member can effectively choose each day which class they want to be.

Of course, if the party entirely consists of Mediums, that Shared Séance class feature won't see much use.


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Then the stat block is correct -- whatever comes after the slash is what overcomes the damage reduction, not what it protects against.


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Deadmanwalking wrote:

Many Classes can be a good all-rounder. The basic components are as follows:

1. Being either a 3/4 BAB Class
2: Having at least 4+Int Skill Points per level (or being Int based).
3: Having at least 6-level casting
4: Either being Cha-based or having a way to use the stat you are based on for social stuff.

So, the following Classes meet those criteria:

Bard, Skald, Oracle, Inquisitor (w/Conversion), Investigator (w/Student of Philosophy and ideally Empiricist), Vigilante (several Archetypes). Shamans who dabble in Lore also have a good incentive to up Charisma and can work.

If willing to skip out on the casting, several other Classes also become very viable, but those are the basic list. If willing to skimp on skills a little and go offensive casting in combat rather than physical stuff, Sorcerer is also a viable option.

Surprisingly, the Medium also meets these criteria. He appears to be only a 4-level caster, but on days that he channels the Archmage or the Hierophant, he becomes a 6-level caster and gets to choose his spells (very limited in number) for the day. The basic class chassis easily meets the other three criteria.


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Also, read what is written carefully. Just because the cult of Hastur no longer threatens Thrushmoor does not necessarily meant that other servants of Hastur or even Hastur himself are not threats to Thrushmoor. Alternatively, the cult of Hastur could now be threatening some new location that the player characters are expected to travel to.

Either way, I don't think the player characters would get away with saying, "We beat Hasture. What's next?"


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For Reach, I would normally just go with having the neck, leg, or attacking appendage magically stretch when reach is used, so that feature has no effect on the eidolon's appearance except when it is in use.

Note that it is quite possible to have reach with a bite attack but not with a gore attack or vice versa, even though both attack forms would logically seem to require extending the neck in some ways. I normally resolve that one by having the stretching effect optimized for one attack or the other, with the stretch basically putting the other attack form into a position where it is unusable.

For arms, maybe the creatures assumes a centaur-like (or wemic-like?) form. Describing your eidolon that way has the additional advantage of making more types of magic items usable by the eidolon since it would match more typically humanoid item slots. A centaur-like creature with horns would match an old D&D creature called a Bariaur, which is definitely celestial in nature.


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Darctos wrote:
Bloodline mutations?? What is that?? Sounds interesting :-)

That is the term that they normally use for a variant of a bloodline that is usable by the Wildblooded Sorcerer archetype -- so I am guessing that this book has at least a couple such options in it. We should find out which ones they are next week.


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And there is also a Player Companion called Legacy of Dragons coming out in August. I am surprised that nobody has mentioned that book in this thread yet.


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No. He has already begun a full attack, which is a full round action taken on his turn. When his turn ends, so does the full attack action.


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Gulthor wrote:

Refer to the FAQ on the subject.

(Quoted below for ease of reference:)

FAQ wrote:

PC Wealth By Level: If a PC has an item crafting feat, does a crafted item count as its Price or its Cost?

It counts as the item's Cost, not the Price. This comes into play in two ways.

If you're equipping a higher-level PC, you have to count crafted items at their Cost. Otherwise the character isn't getting any benefit for having the feat. Of course, the GM is free to set limits in equipping the character, such as "no more than 40% of your wealth can be used for armor" (instead of the "balanced approach" described on page 400 where the PC should spend no more than 25% on armor).

If you're looking at the party's overall wealth by level, you have to count crafted items at their Cost. Otherwise, if you counted crafted items at their Price, the crafting character would look like she had more wealth than appropriate for her level, and the GM would have to to bring this closer to the target gear value by reducing future treasure for that character, which means eventually that character has the same gear value as a non-crafting character--in effect neutralizing any advantage of having that feat at all.

Is this FAQ even applicable any more, given that it came out before Ultimate Campaign, which gives a different answer to that question?


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One of my favorite options is to take an ordinary familiar with the Figment and Sage archetypes -- this works for any class except the Witch, which cannot take the Figment archetype.

Sage gives the familiar its own skills, allowing it to specialize in skills you might not want to bother taking.

Figment cuts the familiar's hit points in half but allows it to come back the next day if it gets killed.


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By the classic definition of "Min-Maxer", that player who is better at combat than the others must be minimizing something -- and since whatever that is has not been brought up, it clearly does not matter to you as the GM and he knows it. So there are really two things you might want to consider doing:

1) Making his weakness, whatever it is, matter by targeting it occasionally, or

2) Let the other players know that you won't be focusing on that particular area so that they can also neglect it safely.


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I would definitely make a point of pairing this elf paladin up with a dwarf who worships Calistria.


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Thanks, Kvantum -- I really wasn't up to giving a full review of this product. I think you hit all of the highlights.


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Charm Person is. among other things, a 1st level Psychic spell.

The feat Psychic Disciple enables you to cast a 1st level Psychic spell twice per day.

That feat has two other feats (Psychic Sensitivity and Psychic Adept) as prerequisites. These feats also have an intelligence requirement that an Alchemist should have no trouble meeting.


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Okay, since Hell's Vengeance had a theme opposed to that of Hell's Rebels, the next adventure path should have a theme opposed to that of Strange Aeons.

So obviously the only possible title for the next adventure path is "Familiar Moments". ;)


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If you are using the star system in Inner Sea Races, I would suggest counting an aasimar or tiefling who selects a result from the percentile special ability table an extra star because of the great value of the six options that boost ability scores.

Of course, that requires coming up with a system for making a race's number of stars matter in creating a character. I recall seeing an article by Alexander Augunas that suggested tying the number of traits a character gets to how many stars the race has (with more traits for fewer or no stars).


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KitsuneWarlock wrote:
Hmm wrote:
KitsuneWarlock wrote:
Fromper wrote:
A new "Deadly Courtesan" archetype? Where? There's already an archetype with that name in the Vishkanya section of the Advanced Race Guide.
My bad. Its the "enchanting courtesan" in "Inner Sea Intrigue".
I know about deadly courtesan. What's enchanting courtesan???
Its me posting without enough sleep and mixing up the words "enchanting" and "deadly".

Other than the fact that the "enchanting courtesan" in Inner Sea Intrigue is a prestige class rather than an archetype, we really don't know much about it at this point.


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The Pathfinder Savant prestige class would let you add the Restoration spell to your spell list at Druid 8/Pathfinder Savant 2. At that point you would have the spellcasting ability of a 9th level druid and could add Restoration to your Druid spell list as a 5th level spell.


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I take it that the inappropriate review has been removed?

I can find no fault with the ones that remain.


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No, they should have done that last year. Bilocation is a spell from Occult Adventures.


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Alternatively, there could be some sort of mechanism to prevent the boss from targeting the same enemy more than once with multiple actions.

For example, maybe you have a dragon-like monster that can attack physically and use its breath weapon at the same time -- but the physical attacks cannot be done against targets in the area of the breath weapon.


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One exploit you can pull as early as 1st level is to wear the combination of either a Haramaki or a Silken Ceremonial Robe with an Armored Kilt. That combination gives you an armor bonus of +2 (plus any enhancement bonus on the Haramaki or Silken Ceremonial Robe) and has a total arcane spell failure chance of zero but counts as medium armor, meaning that you are slowed down a bit.

Also, you are most likely not proficient with medium armor, which means that you suffer the full armor check penalty of this armor combination for all attack rolls. Fortunately, that armor check penalty is also zero.


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Good point!


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Protoman wrote:
I love the Mercenary League "Jacket Training" trait to treat armor coats as light armor! ALWAYS wanted to wear armor coat for more characters. Too bad it's still actually medium armor and I can't put Brawling on it.

Other than a Bard, Magus, or Summoner being able to cast spells while wearing this armor without risking arcane spell failure, what advantage does this trait actually grant?


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Mark Thomas 66 wrote:
"I'm gettin' too old for this $#!+"

Then you are ready for the Venerable Character Options PDF. ;)


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Chess Pwn wrote:
So Unhindering Shield seems odd as the special monk aspect only occurs for multiclassed monks as by themselves they don't have proficiency with the buckler.

Single classed monks can gain proficiency with bucklers by taking the Shield Proficiency feat. Of course, that entire feat chain uses up a LOT of the monk's feats.


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The "Golarion" section of the FAQ occasionally gets answers to questions about Player Companions. Such answers are rare, but they do occasionally happen.


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5 foot steps are a key part of the combat system of Pathfinder.

For an example of a similar game that has eliminated that feature, look no further than D&D 5e. Note that that game changes a lot of other features as well (such as totally redefining which actions do and do not provoke opportunity attacks).

This is not the sort of rule you want to change without thinking through its effects on the game's entire combat system.


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Regan Vashan is a 3rd level paladin and a Hellknight Armiger in the Order of the Godclaw according to Pathfinder module #27, What Lies in Dust.

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