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This may sound like a PR stunt, but it's not. I've been having some SERIOUSLY weird dreams ever since I started proofing the Shadows of Cthulhu book. Strange stuff dealing with swimming in stormy water, being chased by hounds through old towns, being lost... The dreams are violent, too, especially the ones in water. The other dreams I'm having deal mainly with running from things, trying to escape whatever it is that's hunting me. Maybe I shouldn't unleash this book on you guys.. In MY opinion, 4th edition is Dungeons and Dragons, But it's not the Dungeons and Dragons that I grew up with. It's not the Dungeons and Dragons I welcomed with open arms like I did 3.0/3.5. It just feels different,to me. Having played that computer game everyone compares it to, I can say the assessment is fair. I don't necessarily think that's a bad thing, BTW. But the implementation of those sorts of elements into the game makes this incarnation of Dungeons and Dragons different enough that I don't know if I could ever embrace it enough to play for more than an occasional game. Here's Cthulhu, statted for 34th level, True20 style: Why anyone would ever think of trying to go head to head with him is beyond me, but hey.. You guys are free to try ;) Cthulhu
Combat
Amphibious: Cthulhu can breathe both air and water. Fast Healing: Cthulhu is not made of the stuff of this earth, so earthly weapons cannot damage him permanently. He makes recovery checks once per round for staggered or unconscious, and once per minute for wounded, disabled or dying. Any damage caused by supernatural weapons heals at the normal rate. Fear Aura: Anyone who sees Great Cthulhu must succeed on a Difficulty 35 Will save or be affected as though by the fear effect of the Heart Shaping power. A creature that successfully saves is immune to Cthulhu’sappearance for 24 hours. The save Difficulty is Charisma-based. Sanity: Seeing Cthulhu causes an anxiety disorder (Difficulty 35 Sanity) and a mood disorder (Difficulty39 Sanity). Tear: If Cthulhu successfully grapples a creature with one of his facial tentacles, he may try to tear the creature apart as a move action. The target of this attack must succeed on a Difficulty 41 Fortitude save or be torn in half. Digitalelf wrote:
Hiya Digitalelf, Shadows of Cthulhu will be for the True20 game system. As I said above, it's incredibly well-written. Proofing has been difficult today, because I catch myself geeking out on adventure ideas and supplements I'd like to do instead of reading the darned thing. *lol* You can get more information about it on my website: www.realitydeviants.net I'm proofing the book now, in preparation for submission to Chaosium for approval. This is one well-written book. It's very faithful to the Lovecraft universe and the Mythos which it inspired. The layout is very evocative, as is the artwork. If you are a fan of Call of Cthulhu, you owe it to yourself to check this book out. There are a number of backgrounds and 3 new roles which are central to the 1920's, which is the primarily setting. However, these can easily be used in other time periods, such as the modern era. Alternately, if you choose to go the Delta Green Route, this book will do that type of game justice. As you might expect, Shadows of Cthulhu provides you with statted Mythos creatures, rules for Sanity and some new mechanics, like Awareness points, which allow you to unlock mythos traits as your characters gain more knowledge about the "things that should not be." If you've never played a Call of Cthulhu game, we got you covered as well, with adventure suggestions, advice on running a Cthulhu game, and even pregenerated Characters you can use "right out of the box." All in all, this is one hot book. My compliments to the writers and editors. The werecabbages have delivered yet another fine product. The first supplement for Darrin Drader's popular True20 campaign setting, Reign of Discordia, is now on sale here at Paizo! The first supplement, Virus, takes your heroes on a mission to rescue a scientist and his assistant from a raider base in a hollowed-out asteroid, before a group of militant Lamogos can get to them first.What are the scientists carrying that could be so important? Find out in this 21 page adventure! Just a quick note, The first supplement for Reign of Discordia, "Virus" is uploaded and awaiting approval from the Paizo Staff! Virus is an adventure designed for a group of 3rd level heroes. "The galaxy still reels from the last R'Tillek attack in which they were able to depopulate an entire world with the most lethal weapon's grade virus known to exist. A single living sample of the virus has been recovered and entrusted to the top bio-scientist, Doctor Leif Noreck on the planet Eisiu . When the Lamogos attack the world in hopes of obtaining the virus for themselves, Dr. Noreck escapes, only to have his ship captured by raiders after he left the planet. Since his research may be the key to stopping the virus and preventing the deaths of entire planetary populations, it is up to a small band of heroes to recover the doctor before it is too late. Virus leads the heroes from the rogue's haven of the space station Rover's Beacon, into an old hollowed out asteroid that serves as the raider's base of operations, and into a conflict with the militant Lamogos. Virus is a Reign of Discordia adventure for 3rd level heroes and serves as the first adventure in a loosely connected adventure path that will ultimately help decide the fate of the known galaxy." kessukoofah wrote: Sweet! managed to grab everything that interested me and I was missing for 15$. You guys definately turn out top notch work. Specifically, The Order of Eudeus is awesome. and i now have all of the Touch of Evil series. Thanks! I'm really happy you like your purchases, and I hope to provide you with more top notch material in the future! That's right. From now until the end of Gencon, you can grab all of our products at 25% off the list price! Save on great titles like Interface Zero, Reign of Discordia and A Touch of Evil volume 5: Kobolds! Thanks again for all of your support, and happy gaming! Scott Betts wrote:
Fair enough. Heck they probably are selling well, it's just that when I see someone posting statements like yours, I have to ask how the information was obtained, and whether or not it's verifiable. Being a publisher, I don't take much stock in top seller lists. It is the summer, it could have been a slow past few months on amazon, what with all the economic issues which come into play during the summer, not to mention high gas prices and any other number of variables which keep people from buying products. So, any product actually selling well enough to be on a "top list" right now might not be doing as well as people think. Scott Betts wrote:
Just curious, but, do you have any numbers to share which back your statement up? I'm just wondering how you know the sales numbers are so high. Charles Evans 25 wrote:
Well, my first thought is, that, if they indeed caught anyone in a "trap" like you said, they just opened the trap again and let them out, because once the new GSL is updated, the companies who had previously signed on won't be bound by the old terms. LMPjr007 wrote:
QFT!! Preach on Brother. Daigle wrote:
Thanks! We're really proud of how this puppy turned out. I'm glad that you like it! Lord Fyre wrote:
That's correct. 136 pages. kessukoofah wrote:
I understand you're concerns about pricing. All I can say, is that it's worth every penny. I'd like to be able to offer coupons for discounts here to people who have purchased my other products, but I don't seem to have that ability here, like I do elsewhere. I'll email Vic and see if he can set that up for me. I tried to put a link to the product page on the original post, but it wouldn't let me. After 4 tries, I finally gave up. Thanks for posting the link! Welcome to the Future! Written by werecabbages Matt Conklin, Hal Maclean and Patrick Smith, Interface-Zero is the first book in a new, groundbreaking cyberpunk setting by Reality Deviant Publications. IZ brings your True20 game up to speed with the dark, frenetic world of 2088. Future sourcebooks and adventures will further add to the bleeding edge setting presented in this core book. Didja Bring Your Gun? Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the New Chinese Mandarinate or the Theocratic UCSA. Stare down the end of your gauss rifle at cybered ganglanders or match nano-woven steel against gene-spliced hybrids and borg shock troopers. Interface-Zero is 162 pages full of setting, history, rules, and mechanics you can use to upgrade any True20 game. IZ’s main book includes:
Welcome to the Interface, let's hope you survive it. Loja Windcutter wrote: I purchased the same item and had the same problem. I never got it fixed, but I will be doing so now. Go ahead and email me as well Loja, and I'll hook you up. Only two of you bought this one, so it's sounding like that zip file might be corrupt. I'm very sorry for the inconvenience this has caused. flash_cxxi wrote:
Hiya, This is david Jarvis of reality deviant Publications. I'm sorry you're having so much trouble with this. Email me at: mdavidjarvis@yahoo.com And I'll get you sorted out ASAP Greetings, I've taken the advice of some people in regards to the layout/page spread, and the new version can be veiwed Here. I think this one is much better! oh, the runes... they actually say something. I might run a promotion whereby the first 4 people to decipher it get a free copy of a future Cthulhu product. ;) Hi everyone, First off, I want to thank you all for your interest! I really appreciate it, and I hope you enjoy what we'll be bringing to the table for Shadows of Cthulhu and the followup supplements! I'm offering up a (Cthulhu approved) sample of what the interiors are going to look like for the (Full color no less) Shadows of Cthulhu book. Keep in mind, the book is NOT ready for release. We're still working on it. That said, enjoy this little sample of things to come. I've just seen the perliminary graphic design for the Shadows of Cthulhu.
The writing is outstanding (I'm reading through the first draft now). Russ brown and Ted Reed are earning every penny on this puppy. You should know that I don't take a license to do true20 Call of Cthulhu products lightly. I'm every bit a fan of the genre as anyone else is, and I won't put out shoddy product. You might consider checking out some of my other books to get an idea of the quality I set for my products. http://paizo.com/store/downloads/realityDeviantPublications/true20 I hope this alleviates some of your concerns. If you have any other questions, please don't hesitate to ask. :) Katowice wrote:
These books will be in both print and PDF. As far as sanity goes, I believe he's working on his own system, though I agree with you. The sanity rules on the True20 Companion are great. I'll talk to him and see about adding them into the back as an appendix for optional sanity rules. That way it's the best of both worlds. It allows Russ and Tim reed to develop their own stuff, but you, the reader, can choose which ones you like best. The contracts are signed in blood, the sacrifices have been made, and mighty Cthulhu has bestowed his blessings. Reality Deviant Publications is happy to announce we are the newest Chaosium licensee! RDP will focus on support of the True20 game system by bringing fans of all things Cthulhu outstanding game supplements which bring H.P. Lovecraft’s deliciously maddening Mythos to life! “I am so excited about this agreement with the fine people at Chaosium,” said David Jarvis, president of RDP. “I’ve always wanted the chance to write and develop gaming material based on H.P. Lovecraft’s works. To be officially allowed to add our own pages to his legacy is a privilege, one which we don’t take lightly. Fans of True20 and Call of Cthulhu won’t be dissapointed.” "We look forward to seeing what visions Reality Deviant Publications can share with the greater Call of Cthulhu gaming community. Their enthusiasm is certainly contagious! " Dustin Wright, Chaosium Games Over the course of 2008, Reality Deviant Publications will produce a number of sourcebooks for the True20 game system. The first, “Shadows of Cthulhu” will introduce you to the True20 Cthulhu game and provide you with everything you need to get you started on your descent into madness! The only other book you’ll need is True20 Adventure Roleplaying, published by Green Ronin. Shortly after the release of the Shadows of Cthulhu core book, Reality Deviant Publications plans to release three supplements describing specific Cthonic settings. RDP will release one new supplement approximately every 2 months. SUPPLEMENT #1: ELIZABETHAN ENGLAND
SUPPLEMENT #2: ANCIENT SUMARIA
SUPPLEMENT #3: ELDERS UNLEASHED!
What is Interface-Zero?: FAQ for the upcoming True20 "cyberpunk" game by Reality Deviant Publications
The Jade wrote:
OK well that sucks. It looks like a number of people will be getting a collector's edition ;) Sorry, just trying to make lemonade out of lemons. I'll fix the file, but it's too late for those I've already printed. I'm glad it looks good though. Thanks for your support.
What is Interface-Zero?: FAQ for the upcoming True20 "cyberpunk" game by Reality Deviant Publications
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Interface-Zero is the True20 cyberpunk game from Reality Deviant Publications, combining elements of classic cyberpunk, post-cyberpunk, bio-punk and a touch of Japanese anime. The world of 2088 is filled with adventure from the formerly-United States of North America, to the state run business arcologies of the New Chinese Mandarinate, from the Deep Net, to deep space and beyond. Who’s writing it?
What books do you need to play Interface-Zero?
What do you get with Interface-Zero? The future history of the next 80 years, featuring Imperial China, theocratic South America, The One Day War, the Second North American Civil War, and the latest advances in genetics, computing, pop culture, and nanotechnology. Easy to follow rules for creating your own cyberpunk hero. New rules covering: cybernetics, genetic upgrades and moving through, and fighting in virtual reality. Now your team’s hacker isn’t the only one having fun in the net. Narrator tips on how to run your own series of Interface-Zero adventures. A sample short adventure: Strays And one custom character sheet for you to copy, use and later spill red pop on. Over a dozen new backgrounds featuring: Conglomerate – You were born and raised in a corporate arcology, and trained in marketable skills. Dilettante – You come from money. Ganglander – Born in the sprawlands you have come to rely upon your fellow gang members for security. Governmental Bureaucracy – You know the ins and outs of governmental information flow. Human 2.0 – Engineered at birth to be more than human, you are more intelligent and enduring than your fellow man. Hybrid – Gene cross-spliced with animal DNA you have the abilities (and occasionally looks and demeanor) of the beasts you have been crossed with. Ismist – A true believer you would do anything to see your cause flourish. Military – You have been instilled with a sense of discipline and military training. Security Enforcement – Your time in security work has made you an effective peace officer. Sprawlander – In the sprawl you never know who you’ll run in to, so you have become adept at diplomacy and blending in. Underworld – You have been raised in the midst of organized crime. Unplugged – Unable or unwilling to adapt to virtual life in the MediaWeb, you remain unplugged. Wastelander – You have lived among the ruins or wastelands outside the domes. Whiz Kid – A prodigy, you are often more skilled than the adults around you. Combat Simulacrum – You have forged into a living weapon. Labor Simulacrum – You where distilled to do the jobs that are considered too hazardous or demeaning for man to do. Recreational Simulacrum – You have been created to be mankind’s plaything. Six new roles including: The Hacker – The wizards of the hyper reality world, hackers not only control information, but virtual reality as well. The Icon – Media idols of the future they can shape personal and public opinion with a few subtle phrases, or carefully engineered sound bites. The Martial Adept – Master of an esoteric fighting style, martial adepts are living weapons, assassins and kensai. The Rake – Skilled operators and specialists, rakes make clever and resourceful troubleshooters. The Technician – These crafters have the know-how to build, and repair nearly anything including you. The Tough – Physical powerhouses, toughs can withstand a beating and dish one out as well. Over 40 Allies, Antagonists, and Contacts to populate your game with from the lowly mook all the way up to the ancient triad master. Rub shoulders with the corporate elite, fixers, spindoctors, icons, and simulacrum or duke it out with ganglanders, hackers, security contractors, rogue AIs, and murderous thuggee assassins. Core Concepts: The TAP: In Interface-Zero, humanity wades through a sea of media all filtered through a cybernetic nanodevice lodged inside their brain known as a TAP. The TAP is your all-in-one media center replacing your cell phone, digital camera, PDA, text messenger, email, blog, chatroom, school, Yahoo! Personals, MySpace, computer, ipod, Wii, MMORPG, Google Maps, GPS, satellite radio, cable, and more. Hyper Reality World: The TAP comes complete with a Hyperlinked (augmented) Reality interface that allows you to “click” on real world items outfitted with hyperlink technology and gain more information about them than you would have if you just looked at it otherwise. Anything imaginable is possible from tutorials, to threat assessments. The Neo World Village: The future is a very cosmopolitan place with exotic human animal genetically spliced hybrids and monstrous chimera, as well as sentient AI’s, humanlike simulacrums, digital rendered consciousnesses, and second-stage humans (or 2.0’s). So how is Interface-Zero different from my old “cyberpunk” game?
And best of all, no elves…. The Singularity event is right around the corner so buckle in, things are about to get interesting.
Any questions? Hiya Kohl, Thanks for your interest! True20 is based off the D20 system, but there are some differences. It is close enough though that you shouldn't have any serious problems converting true20 to D20. The true20 core rules provide guideliens for converting D20 to True20, so you can always look at those to get an idea of what they did. Thanks again! Reality Deviant Publications is pleased to announce plans to convert Rogue Games’ Colonial Gothic to the True20 game system! From the product description: “It is the dawn of the American Revolution. Forces are at work that will shake the very fabric of the fragile Colonies. While England deploys troops to the Colonies to put an end to the rebellion, darker forces are at work that are using these events to unleash their pent up rage. Plots are afoot, events are taking place behind the scenes, and agents with their own agenda are lurking in the shadows.” Combining the real world history of the American Colonial Period, and adding in supernatural horror, Colonial Gothic is the world only a few know that exists. Magic is real; Agents of the Occult and Supernatural stalk the night. To make things even worse, the events of the revolution has engulfed the colonies making life even more unpredictable. “I’ve always wanted to write speculative fiction and RPG supplements dealing with this exciting period in American History.” Said David Jarvis; “The War for Independence provides so many great opportunities for adventure. Throw in elements of the supernatural, and you add another exciting element to this tumultuous period. Rogue Games have done this fantastically with Colonial Gothic. I can’t wait to combine this dark setting with the outstanding True20 system.” “Colonial Gothic is a game that I have been playing and designing in one form or another for close to twenty years,” said Richard Iorio II, President and co-Owner of Rogue Games, Inc. “I am pleased beyond words that people have enjoyed my take on the period, as well as enjoyed learning about the secret history of the colonial period. I am excited that more people, who might not have known of the game, will have an opportunity to play it.” Look for The True20 version of Colonial Gothic in PDF and Print format in July, 2008. About Rogue Games Based out of Chicago, Illinois and with an office in Toronto, Canada, Rogue Games is dedicated to creating games that make you think, laugh, and more importantly make you want to play. For as long as they can remember The Rogues (Richard Iorio II and James Maliszewski) have enjoyed not only playing, but designing games. The Rogues live by one simple motto: Games so good they sneak up on you.™ Contact the Rogues at info@rogue-games.net for more information. About Reality Deviant Publications
Greetings everyone, Just a note: The companion to this book, The Blighted Bestiary is now up for sale! You can grab it at Paizo's online store Here! Additionally, both of these books are bundled, so you can save yourself some gold pieces on these great supplements! The print versions of each book will also be available very, very soon. Thanks for your time. I've just uploaded the preview for the supplement to Blight Elves; Architects of Despair: The Blighted Bestiary, written by Werecabbage Hal Maclean and The author of the True20 Bestiary, Mathew Kaiser. You can check it out
Sweet! The companion to this book (The Blighted Bestiary) is close to being done as well. Once it's finished up I'll get it ready for print. You can check out the cover here:
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