Valeros

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Organized Play Member. 14,294 posts (19,419 including aliases). 1 review. 1 list. 1 wishlist. 1 Organized Play character. 84 aliases.


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Silver Crusade

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I can't speak for anyone but me but I feel this "mistake" makes the ACG even more cool.

Silver Crusade

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sunbeam wrote:


MOST of the people who post on this site, or any gaming site have the chops to be successful game designers.

Every year RPG Superstar proves this theory wrong.

Silver Crusade

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Or as my dear departed grandfather used to say, "if you search through enough dung you are sure to find a diamond. But you will still be covered in dung."

Spoiler:
He used a less forum friendly word than dung though.

Silver Crusade

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Icyshadow wrote:
Because really, I have seen people who do a better job than Paizo ever has and who never got paid for it (or have their works ignored because it's 3PP), Kirth being one of them, while you are here claiming these people are a myth.

I don't recall Ciretose ever saying that talented and gifted amateurs did not exist. What I have seen him say is that, contrary to what some posters have been representing, they are not hiding around every corner and lurking on every forum just waiting to break out from under the thumb of the man and put everything that has come before to shame.

Silver Crusade

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This new "Blood of..." sub line you seem to have started is just determined to make all my money disappear. Now if we could get "Blood of Genies" for the faux genasi and "Blood of Shadows" that give us a few more shadow based races beside the fetchling and I will be a happy man.

Silver Crusade

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Utopia was atually built from the ruins of Magneto's old base Asteroid M. As far as I know the base in the Outback is no longer around. Hank quit the X-Men after Nightcrawler's death. He felt that Scott had gotten too militant and reckless and that it had cost Kurt his life. From the Images I have seen it doesn't appear that Hank has returned to his more simian appearance. As far as I know Hope's parents were just some random people with no connection to the X-Men at all. Excaliber has gone the way of the dodo, X-Force is now a black ops team led by Wolverine who's job is to kill the people who need killing and I can't speak for New Mutants.

Silver Crusade

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Brubaker could make an amazing story with Eli in it. I mean we are talking about a teenager who is literally the only person who could fill Cap's shoes. Other people can wear the cowl, carry the shield, and keep the legacy alive, but IIRC Eli is the only living person besides Cap to have the super soldier serum and not be old enough to be Eli's grandpa. In fact as near as I can tell the only other living person with the super soldier serum is Eli's grandpa. Being a hero is literally in his blood and a great story could be Eli coming to this realization and seeking Cap out for training. Or Eli could discover that pretty much everyone who has ever used the super soldier serum goes nuts, turns evil, or both, except Cap and Isiah Bradley. So Eli starts working with Cap in the hopes that Cap can teach him how to be a hero or if worse comes to worse and he does turn evil then Cap will be there to stop him before he does something horrible.

Silver Crusade

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ShinHakkaider wrote:

Yeah and I'm more than pissed off that Patriot was just kinda tossed by the wayside as a character. I mean WTF?!? Give him to Brubaker in the Cap comic or send him to Gage in Avengers Academy. But he just basically gives up and goes home? Really?

UGH.

Yeah, Patriot would be a good partner for Cap, particularly since Falcon is with the Heroes For Hire (at least last time I checked), Nomad is gone, and Winter Soldier is off doing the whole black ops thing. I think Cap works best as a mentor to a young hero or working with a partner and Patriot is a great candidate to fill one of those roles.

Silver Crusade

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For North American monsters, a few good ones stand out:

Black Tamanous were flesh eating spirits that wanted to destroy creation to defeat the primal spirits. I could envision them being tied to the gods and the Great Old Ones in some way.

Wakandagi Pezi is a deer antlered water serpent that destroys boats and people with bombs made of exploding water.

Mich-Pichoux is a massive tiger-like monster that dragged children back to it's lair to eat them.

Mishipzhiw has the features of an aquatic predatory cat, uses it's prehensile tail to catch it's prey, and had a series of spikes on it's back. It could also create storms to sink canoes and other vessels.

Whapperknocker is not really a scary monster, but it does have a funny name. :)

Hagondes is both the name of an ogere-like monster and an owl-like monster and by blending the two it would make a good shapechanging monstrous humanoid or fey in my mind.

Silver Crusade

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Leanan Sidhe-A type of demonic femal fey that grants inspiration to bards and artists at the cost of their soul. Makes a great mastermind at the center of a cult or pulling the strings of some artistic and grotesque serial killer.

Dearg Due-An Irish vampire that combines elements of vampires and succubi. They appear as beautiful women to seduce men and drink their blood; then they turn them into mindless undead under the Dearg Due's control. They can only be defeated by building a pile of rocks over their graves and even then they are only trapped for one year.

Glaistig-A female fey similar to a saytr who adopts a village or family and then uses her enchanting song and other abilities to protect them from all harm. Of course her idea of harm and the mortals idea may differ and she often attacks strangers or visitors that are entirely benign.

Fuath-Evil male water spirits that kill men and then adopt their form to impregnate their wives so that they can propagate their race.

These are just a few examples of some Celtic monsters I have found and how they might be used. I have tried staying true to the original myth and only add material that would make them good monsters.

Silver Crusade

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The Black Hole was an amazing movie, although I thought the book was better.

Silver Crusade

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I'm not an addict, I can quit anytime I want to.

Spoiler:
I just don't want to.

Silver Crusade

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I am hoping to see a hexewolf in Bestiary 4. Think a wolfman with a paralytic gaze and the ability to drain away parts of your soul. Also in Brittany there is a legend that the last person who dies in a parish for the year becomes a psychopomp and is responsible for making sure everyone who dies in the next year gets to where they should go. Something like that would be an awesome undead, particularly when you wonder what would happen if the last person to die in the year was a serial killer or other evil being.

Silver Crusade

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How the hell did we end up with Sarah Palin as president?

Silver Crusade

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cibet44 wrote:

This is basically what I mean when I say 5E will be a "simple version of 4E that can scale (optionally) in complexity up to the current level of 4E.": Take a look at this blog post.

It is an experiment by a 4E player to make a 1E adventure using 4E "design techniques". This is pretty much what I think 5E will be as a rule-set. A modified 4E backbone that can be used to run 1E type adventures. This blog post I think shows what the 4E designers believe the 4E game is: basically compatible with 1E when you break it down it it's simplest parts. I think they have always believed this, and now with "D&D Next", they are going to "prove it". I'm not judging this belief, or agreeing or disagreeing with it.

Actually, it was a blog post by someone who was switching back to 1e who wanted to take elements of 4e that he liked and apply them to the edition that he wanted to play. You should note that he did not try and use anything mechanical, he just used some of the design framework. If that is what you mean, then I am all for it. 5e should be made up of the best elements of the past and that is what Monte and the others seem to be aiming for.

However, what you seem to be saying is that 5e is just going to be 4e with "New and Improved" slapped across the labeling and I just don't see that happening.

Silver Crusade

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Creature Collection 1-3
Any other Scarred Lands Material
Exalted so that it is compatible with PFRPG
Magi-Nation

Silver Crusade

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Last night one of my players learned that just because she is a cleric of a sex goddess does not mean she will automatically do it with you.

Silver Crusade

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Evil Lincoln wrote:
And Seoni's got nothing on Amiri anyway.

QFT

Silver Crusade

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Hulk refers to Hulk in third person because it makes Hulk feel like princess.

Silver Crusade

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Rockslide Hyren CR 7
XP 23,500
LE huge dragon (earth)
Init: -1, Senses: low-light vision, scent, Perception +1
Frightful Presence (5 ft, DC 15)
AC: 20, touch 9, flat footed 20 (-1 Dex, +13 natural, -2 size)
hp: 109 (9d12+45) DR 5/Magic
Fort: +11, Ref: +5, Will: +7
Immune: Cold, Paralysis, Sleep
Speed: 40 ft
Melee: Bite +20 (2d6+9), two claws +20 (1d8+9), tail slap +15 (2d6+4)
Space: 15 ft; Reach: 15 ft
Special Attacks: Breath Weapon (30 ft cone, DC 19, 6d6 force damage), Crush (Reflex DC 19, 2d6+13)
Str: 28, Dex: 8, Con: 20, Int: 12, Wis: 13, Cha: 12
Base Atk: +9, CMB: +20, CMD: 29
Feats: Cleave, Die Hard, Endurance, Power Attack
Skills: Climb +21, Diplomacy +13, Intimidate +13, Knowledge (Arcana) +13, Knowledge (Geography) +13, Perception +13, Stealth +4
Languages: Common, Draconic
Environment: Mountains
Organization: Solitary
Treasure: Triple

Rockslide hyrens are a breed that lives in the mountains of the Moonlands particularly the Kyber's Teeth region. They have rough skin that looks like it is composed of rock and soil. They are known for being ill tempered and most people would rather avoid them than deal with them. When they choose to deal with other beings they can be quite charming and diplomatic.

Silver Crusade

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I really loved the Magi-Nation CCG, particularly the innovative and interesting monsters that populated the world. Of particular interest to me were the hyrens, which were the Moonland version of dragons. So I am taking this opportunity to do some conversion work on them. So here is the first one, the forest hyren from Naroom.

Forest Hyren CR 9
XP 46,000
NG Large Dragon
Init: +1; Senses: dragon senses, Perception +16
AC: 23, Touch: 11, Flat-Footed: 21 (+1 Dex, +13 natural, -1 size)
hp: 116 (11d12+44)
Fort: +11, Ref: +8, Will: +9
Immune: Sleep, Sonic, Paralysis
Speed: 40 ft, fly 150 ft (good)
Melee: bite +16 (1d8+9), 2 claws +16 (1d6+6), tail slap +11 (1d8+3)
Special Attacks: breath weapon (30 ft cone, DC 19, 8d6 sonic)
Spell-like abilities (CL 11th)
constant-Pass Without Trace
3/day-Cure Serious Wounds, Entangle
Spells Known (CL 11th)
2nd: Create Pit (DC 14), Gust of Wind (DC 14) (5/day)
1st: Charm Person(DC 13), Endure Elements, Magic Missile, Vanish (7/day)
0- Dancing Lights, Daze, Drench, Ghost Sound, Mage Hand, Touch of Fatigue (at-will)
Str: 23, Dex: 12, Con: 19, Int: 14, Wis: 15, Cha: 14
Base Atk: +11, CMB: +18, CMD: 29
Feats: Acrobatic Step, Combat Reflexes, Diehard, Endurance, Nimble Moves, Stand Still
Skills: Bluff +16, Climb +20, Diplomacy +16, Intimidate +16, Knowledge (nature) +16, Perception +16, Spellcraft +16, Stealth +15
Languages: Common, Draconic
SQ: wild empathy
Environment: Temperate Forest
Organization: Solitary
Treasure: Triple

Forest hyrens are the guardians of the forest. They move through the primeval woodlands of the Moonlands with great stealth seeking any threats to the natural balance. They have a particular hatred for anything related to the Core, especially darkbreed hyrens because of their ability to control other hyrens.

Silver Crusade

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Hulk play well with others.

Silver Crusade

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Everything you guys got in Seattle yesterday we are getting in Moscow today. And we already had 2.5 feet on the ground.

Silver Crusade

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Cory Stafford 29 wrote:

Here it is. It's directly from The Escapist article by Greg Tito

... and Mearls admitted that was essentially true of all the feedback Wizards received from the 4th edition play test.

So what you are saying is that you have no first person account of Mr. Mearls saying that, just hearsay evidence from an admittedly disgruntled member of the playtest group. That makes you case circumstantual at best. Do you have any other sources to back up this claim?

Silver Crusade

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Come on guys, instead of fanning the flames just flag it and move on.

Silver Crusade

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As much as I love the Scarred Lands, I found that many of the monsters were overpowered, well conceived but poorly executed, or both. So what I have done is instead of doing conversions I have just decided to take the basic ideas and build them from scratch. So for example the Red Witch ratman comes out looking something like this:

Red Witch
Female ratfolk sorcerer 3 (abyssal bloodline)
CE small humanoid (ratfolk)
Init: +3; Senses: darkvision 60 ft, Perception +3
AC: 14, Touch: 14, Flat-Footed: 11 (+3 Dex, +1 size)
hp: 16 (3d6+3)
Fort: +2, Ref: +4, Will: +4; +2 vs. poison
Resist: electricity 5
Speed: 20 ft
Melee: mwk dagger +1 (1d3-1/19-20)
Ranged: mwk light crossbow +5 (1d6/19-20)
Special Attacks: claws (1d3-1, 5/day)
Spells Known (CL 3rd)
1st (6/day): Cause Fear (DC 13), Disguise Self, Hypnotism (DC 13), Magic Missile
0 (at-will): Acid Splash, Bleed, Detect Magic, Detect Poison, Ghost Sound
Str: 8, Dex: 16, Con: 12, Int: 10, Wis: 13, Cha: 15
Base Atk: +1, CMB: -1, CMD: 12
Feats: Brew Potion, Combat Casting, Eschew Material
Skills: Craft (alchemy) +8, Use Magic Device +10
Languages: Common, Ratfolk
SQ: rodent empathy, swarming
Combat Gear: Potion of Disguise Self, Potion of Invisibility (2); Other Gear: Mwk dagger, mwk light crossbow with 10 bolts, other gear and coins worth 50 gp

Similarly, the aasathi as it is presented can easily be reproduced as a vishkanya magus and so forth etc. That is my 2cp.

Silver Crusade

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Non-evil undead, like the deathless from Ebberon.

The Exchange

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Kelsey Arwen MacAilbert wrote:
STOP TEASING ME!

Yes, please don't tease those of us who have to wait until their birthday next month to get this book.

Dark Archive

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Just a little something I have been working on for my home game.

The Gods

Asmodeus
Alignment: Lawful Evil
Portfolio: Power, Domination, Tyranny
Domains: Evil, Fire, Law, Magic, Trickery
Favored Weapon: Mace
Although evil, Asmodeus is also honorable. He will honor the terms of any bargin he makes to the letter, although he will always look for loopholes that he can exploit. He is the most respected of the gods of evil and will even take council from and give aid to the gods of good if properly approached. However his aid is not to be sought or accepted lightly. Asmodeus is the absolute ruler of the Nine Hells, and his rule is strict and his punishments harsh.

Avandra
Alignment: Neutral Good
Portfolio: change, luck, trade, travel
Domains: Good, Liberation, Luck, Protection, Travel
Favored Weapon: Rapier
Avandra delights in freedom, adventure, and the frontier. She counts halflings, merchants, rogues, and adventurers of all kinds among her worshipers. In fact most people have whispered a prayer to the goddess of luck at one time or another. She is allies with Melora , Corellon , and Sehanine and a foe of Zehir, Asmodeus , and Torog . She is sometimes refered to as the Maiden of Fate and is worshiped alongside Ioun and The Raven Queen as the three goddesses of destiny.

Bahamut
Alignment: Lawful Good
Porfolio: Justice, Honor, Nobility, Protection
Domains: Law, Good, Nobility, Protection, Strength
Favored Weapon: Longsword
Often refered to as "the platinum dragon," Bahamut represents all that is good and right in the world. He is the patron of paladins and he is worshiped by metallic dragons as being the first of their kind. Bahamut was born when the primordials sundered the dragon god Io in two; which also makes him the twin of the goddess Tiamat. Tiamat and Bahamut have been enemies since their birth. Bahamut is closely allied with Moradin and Kord, and together they share the realm of Celstia. Nerathian kings were crowned in the name of Bahamut.

Bane
Alignment: Lawful Evil
Portfolio: War, Conquest
Domains: Destruction, Evil, Law, Strength, War
Favored Weapon: Morningstar
Bane is the brother of Kord. During the Dawn War his military success led to him being appointed the leader of all the divine armies. Once the war was over, his autority ended. However, he has ambitions for more and still looks forward to the day when he will crush the celestial realms under his heel and he assumes his rightful place as the ruler of everything. His chief ally is Asmodeus, who he aided in his bid to recieve divinity. His chief enemy is Kord, who has never forgiven him for murdering their other brother Turen.

Corellon
Alignment: Chaotic Good
Portfolio: Arcane magic, Spring, The arts, Beauty
Domains: Chaos, Good, Magic, Protection, War
Favored Weapon: Longsword
Corellon is the patron of the elves and the enemy of all drow. It was Corellon that led the fight against Lolth and drove her out of the celestial realm after she tried to userp his power. He is the husband of Sehanine and is also allied with Pelor and The Raven Queen as the four gods of the seasons. In addition to his animosity towards Lolth, Corellon is also enemies with Gruumsh.

Erathis
Alignment: Lawful Neutral
Portfolio: Civilization, Inventions, Law
Domains: Artifice, Community, Law, Protection, Travel
Favored Weapon: Battleaxe
Erathis is the favored goddess of kings, pioneers, explorers, and judges. It is in her name that cities are founded, laws are passed, and buisness is conducted. It is Erathis that inspires civilization to move forward and spread it's light. She is close allies with Ioun and Moradin and is the wife of Pelor. She is enemies of Gruumsh and Tharizdun who seek to destry everything she protects. Erathis is also patron of non-evil minotaurs.

Gruumsh
Alignment: Chaotic Evil
Portfolio: Turmoil, Destruction
Domains: Chaos, Destruction, Evil, Strength, War
Favored Weapon: Spear
Gruumsh is the creator of the orcish race and the sworn enemy of Corellon. It was one of their many battles that Gruumsh lost his left eye. Gruumsh strives for the day when his followers have conquered and destroyed all other races. He was once an ally of Lolth, but that has since turned to hatred.

Ioun
Alignment: Neutral Good
Portfolio: Knowledge, Prophecy, Skill
Domains: Artifice, Good, Knowledge, Magic, Rune
Favored Weapon: Heavy Mace
Ioun is the goddess most often worshiped by wizards and scholors. Many wizard colleges are dedicated to her name. She is also the second most revered god among mettalic dragons, just after Bahamut. Her temples are repositories of knowledge, and often they look more like libraries then places of worship. Ioun is allies with Corellon, Erathis, and Pelor. She is the sworn enemy of Vecna who seeks to undo her work of sharing knowledge freely.

Kord
Alignment: Chaotic Good
Portfolio: Storms, Strength, Battle
Domains: Chaos, Glory, Good, Strength, Weather
Favored Weapon: Greatsword
Kord loves conflict. He does not care about actual warfare, but he is please to see others competing against each other. He is the patron of soldiers and athletes alike. He frowns on cowardice and this has led to many half orcs and goliaths worshiping him. He despises anyone who uses their strength to oppress others, which leads him to often oppose his brother Bane's plans. He is friends with most non-evil gods, although Ioun sees him as too loud and Erathis believes him to be too wild. It is rumored that he and Melora are lovers.

Lolth
Alignment: Chaotic Evil
Portfolio: Spiders, Shadows, Lies
Domains: Chaos, Darkness, Evil, Madness, Trickery
Favored Weapon: Whip
Lolth is the patron goddess of the drow. Once she was the wife of Corellon but allowed ambition to get in her way. For her rebellion she was banished to the Abyss where she makes her home in a region known as the Demonweb Pit. For that she hates all the gods of good. She has no real allies among any of the gods and views all other beings except her followers with contempt.

Melora
Alignment: Chaotic Neutral
Portfolio: Seas, Wilderness
Domains: Animal, Earth, Madness, Plant, Water
Favored Weapon: Trident
Melora is the goddess of the wild seas and the peaceful glade. She represents both the raging tempest and the quite breeze. She is equally a wild beast and a peacful glade. She is both the best and the worst that the wilderness has to offer. Melora is allies with Avandra, Corellon, Sehanine and Pelor. She has a generally good relationship with Erathis, although the two goddesses have different outlooks. She is also rumored to be Kord's lover. She is enemies of both Tharizdun and Vecna who seek to destroy all the she hopes to protect.

Moradin
Alignment: Lawful Good
Portfolio: Creation, Artisans, Family
Domains: Artifice, Earth, Fire, Good, Law
Favored Weapon: Warhammer
Moradin is the patron of miners and smiths, and he is also the creator of the dwarves. He carved the mountains out of the primordial earth and shaped them to his own liking. He teaches that the highest good that you can do is to build something that will be of lasting impact in the world. This has led him to become good friends with Erathis, since civilization is the just one more thing that can be built. Moradin is an enemy of Torog who seeks to corrupt those who dwell beneath Moradin's holy mountains.

Pelor
Alignment: Neutral Good
Portfolio: Sun, Summer, Agriculture, Time
Domains: Good, Healing, Plant, Strength, Sun
Favored Weapon: Mace (Heavy or light)
Wherever there is suffering, you will find followers of Pelor seeking to make things better. As the god of both agriculture and healing he is the diety most involved in mortal affairs. In his role as god of summer he is allied with Corellon, Sehanine, and The Raven Queen. He is also the husband of Erathis and together they rule the celestial city of Hestivar. He is a foe of all evil gods, and bears particular hatred for Tharizdun. Pelor himself was the one who cast Tharizdun into the void that serves as his prison, and he is the one most concerned with Tharizdun's eventual return.

The Raven Queen
Alignment: Neutral
Portfolio: Death, Fate, Winter
Domain: Darkness, Death, Knowledge, Repose, Water
Favored Weapon: Kukri
The Raven Queen is one of the newest of the gods. Her real name has been long forgotten and she is known only by her title. She is one of the four gods that hold power over the seasons and one of the three godesses of destiny. Because of abuses by her predecessor, when she was elevated she was only given power over death itself, not over the dead. The Raven Queen has no enemies among the gods, but she has a clear hatred of the demon prince Orcus, who seeks to overthrow her and take her portfolio.

Sehanine
Alignment: Neutral Good
Portfolio: Trickery, Moon, Love, Autumn
Domains: Air, Charm, Healing, Good, Trickery
Favored Weapon: Shortbow
Sehanine is perhaps the most "human" of the gods. Only Pelor is more involved in mortal affairs, and even he is not interested in the minutia of mortal life. Marriages are sealed in her name, and lovers pray to her to hide their indiscretions from others. Sehanine is married to Corellon and is allies with Pelor and The Raven Queen as one of the gods of the seasons. She is also friends with Avandra and Melora. Sehanine encourages her followers to avoid zealotry and walk the middle line. She is enemies with Gruumsh, Lolth (who was Corellon's first wife), Asmodeus, and Zehir.

Tharizdun
Alignment: Chaotic Evil
Portfolio: Annihilation, Madness
Domains: Chaos, Destruction, Evil, Madness, Void
Favored Weapon: Greataxe
Long ago, even before the Dawn War, Tharizdun discovered a shard of pure evil and decided to incubate it in a remote corner. The result was the Abyss, and the experiment drove Tharizdun to madness. In a rare show of solidarity, the rest of the gods opposed him with a unified front and eventually Pelor and Asmodeus imprisoned him in an endless and formless void. Tharizdun is commonly worshiped today in the guise of the Elder Elemental Eye, and has co-opted the aid of five Primordials to serve as his exarchs until he is able to find a way to escape from the Void. What would happen if those Primordials found out they actually serve a god is unknown and something most do not wish to contemplate.

Tiamat
Alignment: Lawful Evil
Portfolio: Wealth, Greed, Envy
Domains: Destruction, Evil, Law, Scalykind, Trickery
Favored Weapon: Flail
Tiamat is the twin sister of Bahamut. Both were created when the dragon god Io was split in two by one of the primordials. All evil dragons revere her as their mother and many mortals also hope to curry her favor in exchange for great wealth and power. Although she is viewed as a destructive force, Tiamat is actually a very sutble goddess. She is not above razing a city, a castle, or a nation but only as a pleasent distraction from her long term goals.

Torog
Alignment: Lawful Evil
Portfolio: Underdark, Imprisonment
Domains: Darkness, Destruction, Evil, Law, Madness
Favored Weapon: Spiked Chain

The patron of jailers and torturers, Torog is also known as the Twisted God or The King Who Crawls. During the Dawn War he was trapped in the Underdark and sealed there for all eternity. However, that has not left him powerless, and some mortals are afraid that if they speak his name he will reach up from the earth and drag him to his torture dens to "play" with for all eternity. Although many feel this is a superstious fear, others point to places like the city of Maelbrathyr as proof that the fears in fact have a basis in truth.

Vecna
Alignment: Neutral Evil
Portfolio: Undeath, Secrets
Domains: Death, Evil, Knowledge, Magic, Trickery
Favored Weapon: Dagger
Vecna is one of only two current gods that were once mortal. The other is The Raven Queen, but this does not give them a special bond. Vecna's role os the Lord of Undeath actually makes him the enemy of The Raven Queen. Vecna was a litch before becoming a god. As the god of secrets, Vecna tries to keep others from learning. This places him in direct conflict with Ioun, and a shadow war between followers of the two gods occurs almost everywhere.

Zehir
Alignment: Neutral Good
Portfolio: Darkness, Poison, Serpents
Domains: Darkness, Destruction, Evil, Scalykind, Trickery
Favored Weapon: Spear
Zehir is the patron of serpents and assassins. He works in darkness and uses misdirection to achieve his ends; his cultists will even go so far as to accuse rivils of being cultists of Zehir to decieve others and get rid of competition. He is constantly scheming and even his own cultists do not know his full plan. At least one of his aims is to replace Vecna as god of secrets.

Dark Archive

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I have been working on some new and converted races for my home campaign that I am running for my kids. Since I have developed them using the upcoming Advanced Races Guide, I thought I would share them with you.

Eladrin Racial Traits
+2 Dexterity, +2 Charisma, -2 Constitution; Eladrin are quick and have an unearthly grace but they are somewhat more fragile than other races.
Medium Size: Eladrin are Medium creature and have no special bonuses or penalties due to size.
Normal Speed: Base speed for an Eladrin is 30 ft.
Low-Light Vision: Eladrin can see twice as far in poor lighting than a human.
Eladrin Immunities: Eladrin are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment and illusion spells and effects.
Fortunate: Eladrin gain a +2 racial bonus to all saving throws.
Spell-like Abilities: Eladrin can use Blur as a spell-like ability once per day.
Languages: Eladrin begin play speaking Common and Elven. Eladrin with high Intelligence Scores can choose from the following: Aklo, Draconic, Giant, Gnome, Orc, Sylvan

Dark Archive

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Callous Jack wrote:
I'd like to see Heroes for Hire done in a buddy movie style like the Rush Hour and Lethal Weapon franchises.

This.

Dark Archive

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Okay, so I created a race awhile ago that was published in Wayfinder #2. Now with a new campaign starting and the ARG playtest coming out I decided to update and "upgrade" it. It was inspired by the shadar-kai and ended up sharing several traits with drow and fetchlings, something I did not realize until I was done writing it up.

Svartalfar

Svartalfar (literally but inacurately dark elf) are the decendents of humans who sought refuge in the Shadowfell following the collapse of their kingdom. These humans were tainted by shadow stuff as a result of their self impossed exile and were transformed into something not quite human any more. In the end they sold themselves body and soul to the Raven Queen in exchange for her protection from the many threats in the Shadowfell.
Now svartalfar have pale, almost white, skin and their hair is either bone white or jet black. They prefer to dress in dark colors and generally their cloths have a death or bone motiff to them. Some svartalfar mark themselves with piercings and all of them mark significant events in their life with tatoos. They are a strict meritocracy and most svartalfar adventurers are trying to make their mark.

Racial Traits
+2 to One Ability Score: Svartalfar characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Svartalfar are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Base speed for a svartalfar is 30 feet.
Low-Light Vision: Svartalfar can see twice as far as a human in dim lighting conditions.
Child of the Shadows: Svartalfar have cold resistance 5 and electricity resistance 5. Perception and Stealth are always class skills for svartalfar characters.
Shadow Blending: Attacks against a svartalfar in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Spell-Like Abilities (Su): A svartalfar can use Darkness once per day as a spell like ability.
Svartalfar characters begin play speaking Common and Svartalfar. Characters with high Intelligence scores can choose from the following: Abyssal, Aklo, Elven, Goblin, Infernal, Orc, and Sylvan.

You can see several of the other races I have made at my campaign wiki, although many of them will be getting a new look soon.

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Dragonborn
Type: Humanoid (reptilian)
Size: Medium
Base Speed: Normal
Ability Score Modifiers: Standard (+2 Str, +2 Cha, -2 Dex)
Languages: Standard
Racial Abilities
Ancient Foe (dragon)
Fearless
Ferocity
Skill Bonus (Intimidate)
Total RP: 10

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Eladrin
Type: Humanoid (elf)
Size: Medium
Base Speed: Normal
Ability Score Modifiers: Standard (+2 Dex, -2 Con, +2 Cha)
Language: Standard
Racial Abilities
Elf immunities
Fortunate
Illusion resistance
Low-light vision
Spell-like abilities (Blur, 1/day)
Total RP: 10

Sometimes known as fey elves, eladrin are the descendants of elves that mixed their seed with various fey. Although they have many of the same traits as their elven cousins, their fey blood also gives them some unique abilities as well.

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The best thing about Rory is that he is just an ordinary guy that found something worth fighting for. To me that is what makes Rory such a great character.

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General J. Debauchery wrote:
NASCAR Jack wrote:
The only thing the durn woman can do is make racy GoDaddy commercials.
You say that like it's a bad thing. ;P

It's not a bad thing, but she should stick to what she does well, like p0rn.

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Bah, who needs swords when you have all the power of Hell behind you.

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Okay, long ago in my childhood, I loved the game Shadow Over Mystara. A fe months back I stubled across a site that had a complete walkthrough of the game, as well as a bunch of other cool stuf and I though, "how cool would it be to run a Pathfinder game based on the old console game." So flash forward a few monthes and here we are. I am working on the idea as a whole AP type game that will eventually take the characters from level 1 up the climax at level 15. Anyway, here are my notes on the first chapter. I have decided to write them out episodically so that they string together like a tv series.

Episode 1: When Goblins Attack!
Summary: Goblins have been attacking the trade route through the Broken Lands between Glantri and Darokin. The PCs are contracted to stop the goblin attacks and prevent them from threatening trade ever again.

Long Synopsis
Several merchants in Darokin have been losing caravans to Glantri because of goblin attacks. Rather than simply pay for more guards to protect the caravans they decide to take a more permenant approach. The goblins must be wiped out for the good of everyone. They set the PCs up with a phony caravan and send them on their way.

Of course the goblins fall for the trap hook, line, and sinker. The fight should be difficult, but not overly so. The raiding party is entirely standard goblins and the PCs should have a fairly easy time defeating them. If they are smart they will keep one or two alive to interrogate. With a CD 12 Intimidate check or a DC 17 Diplomacy check they will be able to get the location of the goblin camp from them fairly easily. Goblins are inheritly distrustful of people who are nice to them. They always want something. Otherwise a DC 12 Survival check will allow the PCs to pick up the goblins's trail fairly easily.

The PCs will eventually find the goblins's lair in the mountains. A random encounter or two maybe approriate here, such as a hippogriff or a griffin attack. Remember that the PCs are still first level, so nothing to dangerous. The goblins should be divided up into a couple of groups throughout the caves that they lair in. Sprinkle in a few goblin rangers, fighters, and a domesticated giant spider or two. Finally they will meet the leaders of the goblins, a goblin druid who is in the process of praying to a dragon's skull when the PCs find him, and the chief (use these stats) who has a group of goblin fighters with him.

This battle should be harder, but not enough that it actually threatens a TPK (save that for later :) ). The PCs will also find some human slaves, survivors of the last caravan, and be told that the goblins have been selling their victims to slavers. From there the PCs should either find a note instructing the goblins where to send the slaves or else one of the slaves overheard the goblins talking about the village of Trintan.

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I am looking forward to the playtest announcement. I really want to get my hands on that stuff.

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I would also like to see some sort of rules for aging higher level characters. We have rules for the wealth that a character starting at a higher level begins with, it would be nice if we also had some rules for what age a character starting at higher levels should begin at. It is a little thing, but it's the little things that count.

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I would also like to see some guidelines for creating homebrewed races that are balanced with other 0 CR races.

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At bare minimum I would like to see a table that gives us the ages, heights, and weights for each race like we have for the core races.


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This can only end in tears, I love it!

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I would go with Amiri, Lini, Harsk, and Seltyiel. That way you keep the gender balance and you have an arcane spellcaster, a divine spellcaster, a skills character, and a martial character, thus keeping the role balance as well.

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I did some song dragon conversions for a friend and I thought I would share them with you.

Wyrmling Song Dragon CR 2
CG tiny dragon (electricity)
Init: +3, Senses: Dragon Senses; Perception +8
AC: 20, Touch: 16, Flat Footed 16 (+2 Dex, +2 size, +4 natural)
hp: 28 (3d12+3)
Fort: +4, Ref: +6, Will: +5
Immune: electricity, paralysis, poison, sleep
Speed: 40 ft, fly 100 ft (average)
Melee: bite +5 (1d4-1), 2 claws +4 (1d3-1)
Special Attacks: Breath Weapon (3d6 electrical, 15 ft cone, Reflex DC 12 for half, once every 1d4 rounds)
Spell-Like Abilities (CL 3rd)
At Will-Darkness, Light, Tongues
Str: 9, Dex: 16, Con: 13, Int: 14, Wis: 15, Cha: 16
Base Atk: +3, CMB: +0, CMD: 13
Feats: Power Attack, Weapon Focus (Bite)
Skills: Bluff +9, Diplomacy +9, Fly +5, Heal +8, Knowledge (arcana) +8, Perform (Sing) +6, Perception +8, Spellcraft +8, Use Magic Device +9
Languages: Common, Draconic, Elven, Gnomish
SQ: Change Shape (Polymorph Self, human form only)
Climate: Any land
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary or family (1–2 and 2–5 offspring)
Treasure: Double

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On the up side, WotC has stated unequivocally that they will not sparkle.

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I was kinda hoping that Tom Welling would get his shot as Supes on the big screen.

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The ranger takes "varmit" as his favored enemy.

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The king's castle is referred to as "the big house."

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All the combat occurs in a 20' by 20' square.
The paladin challenges the bbeg to a Texas cage death match.

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