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As a GM, I don't let animal companions do anything "safely", ie I don't allow "tactics cat". But this also sucks out the NPCs' AOO's, so it usually ends up backfiring for the NPCs, not the pet owners. Most pets can suck up the attacks trivially.
Most encounters in PFS just can't handle the extra hps and attacks that animal companions provide. Assuming the actual PC can also do something other than buff the animal.
Unless my table has seven people, or there are 3+ pets at the table, I have pets and owners roll separate initiative, because I feel that the init stat block under the pet is not there for looks.
Yeah, I very much enjoy the de-powered status GMs of PFS. From both sides of the screen. I've enough GM abuse in all games systems, not just Pathfinder, to be skeptical of any deviation in this. This is why I even roll my dice in front of players.
"out of a fear of a few GMs "
Or more than a few.....
I see this as a VERY slippery slope. Would I be able to turn away druids for example? I see them as session wrecking. See the problem? This is an end-around to the conclusions of the "Not at MY table!" thread.
I think a necromancer could still worship a good god. There is no alignment opposition conflict with an arcane caster. Probably just not a good god adamantly opposed to undead. Although I'm fine being a neutral good guy worshiping a neutral god.
You hijack EVERY thread to your hatred of druids. Its like the girlscouts on the questions wall of conspiracy.
Well, they kinda come out of the walls and I can't get away from them.
There are dozens of threads left unhijacked, btw. However, in any discussion of summoners, class balance, or pets I feel the druid is worth bringing up.
It's not a hijack when its a direct comparison that helps us understand the topic at hand. I didn't just start in with druid power levels, I referenced the druid as a legal class to demonstrate why I don't think the master summoner is too powerful. It was pointed out that the master summoner is more one-dimensional than the druid. While I disagree with this being sufficient basis to ban it, I at least understand the logic chain.
The topic was about "why are these banned?" I expanded by asking "why is master summoner banned while druid is legal?" I understand why synthesist is banned.
Also, looking back, *the druid class was mentioned in the original post*.
" But simply casting an evil descriptor spell is not an evil act in and of itself."
From the same link. This is the word from Mr. Brock, which applies directly to PFS. As far as I'm concerned, this is the end of the hand-wringing over this.
Obviously, in home brew, anything goes, so there is no point in discussing that.
They do get access to 6th level spells, while 6-level casters are stuck at 4th level spells. That's what I'm referring to.
That's why I asked for additional input. It doesn't seem like druids give up enough to get the animal companion, which is like a 2nd PC. They lose no spell casting and have a very good class feature in wild shape. Summoners can't even use some of their class features while the eidolon is active.
Chris Mortika wrote:
How are human paladins of Torag outlawed?
But no problem at all for a neutral good necromancer, thanks to PFS magic.
The Worf Effect!
At least the eidolon has to PAY to get large and get all the stats. Animals just get it for free.
No, I've looked closely at the magical rainbow animal companion progression table. Combined with the outrageous stat increases most companions get at level 4 or 7, they are as powerful as I feared. I don't think anyone has been cheating or making mistakes; animal companions just mulch PFS that well. Animal companions even get access to feats that eidolons can't take because animal companions have the magical rainbow feat list from which they can take feats.
I haven't looked at summon nature's ally closely. In 3.X , I thought that the nature's ally table was better. They both get elementals, I think.
If no one punches you in the face, a 1 round summons puts as many critters out as a standard action summons. If that's the reasoning, that's a bit weak. It's weak because people claim the druid spell list is lacking. The logical thing to do would be to dump those mediocre spells into summoned critters. If I ever played a druid, that's what I'd do.
I'm more talking about the master summoner than the synthesist. I understand quite clearly the problems with the synthesist. I don't understand banning the master summoner but letting the druid run around unnerfed, since the druid was always more powerful than the master summoner anyway.
Also, I've seen more scenarios broken by druids who *weren't even trying to be broken* than any other class who wasn't trying.
That's why you buy them so you know for sure what you have.
2K gp is a lot at level 3. I can think of a lot of other things the money could have been spent on. I've had multiple characters not get a magic weapon until level 5,6,7. Oils of magic weapon, and even better, bless weapon, work just fine. Remember that the PCs usually have far more actions than the NPCs.
This is why I've given up comparing anything to the druid. Note that the druid can summon just as many creatures as the master summoner AND have their animal companion still be full-powered. A druid can literally fill a combat board. Still a legal class.
Druids break tables without even trying hard, since the CR systems doesn't take into account druids getting two PCs for one table seat.