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Michael Brock wrote:
Locations may continue to increase, but current locations will almost certainly lose some players to 5th. I have already seen it happening in Ohio. However, the effects of this can be greatly mitigated by the awareness of this likely outcome. The bottom line is that I expect 5th ed to be eventually crippled by Hasbro's expectations of dominance.
Jason Wu wrote:
I still debate the enforcability of that "rule".
For all the blustering on these boards, I have NEVER seen this happen. I think its because no one realizes what's up until halfway through. I personally have been a basically useless sidekick many times.
But a perfectly legal one.
It certainly can be. Not very often, but some scenarios require total party effort. Something like Sealed Gate comes to mind. A party member that can't contribute to party effort can cause an encounter to break against the PCs.
But crossbows are still awful. That's going to be an issue no matter how many feats they slather on.
You may not agree with my position, but what exactly did I write that qualifies as an "excuse"? Excuse for what? Do I need an excuse to politely decline a table?
A GM being qualified to run Bonekeep doesn't really mean much to me. A high star GM could just have easily made the same mistake 100 times rather than actually learning anything. Some GMs just are more concerned about running the games accurately than others. That's just the bottom line.
And mistakes that cost players 16 PP are not appreciated. Despite the claims of GM 101.
Bob Jonquet wrote:
There is no hope for Harsk. I really feel like you are trying way too hard here. It's not enjoyable if Harsk causes my real PC to become road pizza. Unless the Campaign leadership wants to hand out free rezzes because their terrible pregen lead to my PCs death.
Bob Jonquet wrote:
I judge them harshly because a) they often can't pull their weight and b) the players using them often don't try very hard because they have nothing at stake.
Monks are better in homebrews. Period. You can make much better use of their mechanical tools in a free form game. Need to know where the slavers are based? Have the monk pretend to be rabble and get grabbed by the slavers with some kind of homing magic on him/her. Monks can escape bonds and beat up bozos with their bare hands. This kind of stuff almost never comes up in PFS. The railroad tracks drive standard monks right into the ditch. That's my 2 cents.
Brian Fruzen wrote:
The prior missions usually make the "missing" Pathfinder completely inconsequential to the real mission. It's more along the lines of "oh, that's what happened to them. Moving on now." It would be great to have a quest where you need to slug someone's body over your shoulders and bring it back for a resurrection or proper burial and really drive home the value of all that prestige you've been accumulating.
This is what I'm talking about. The corpses ARE the MacGuffin.
My archer ranger undead hunter has a holy bow. The real advantage is that I can still do good damage against evil targets even without deadly aim. I can turn off deadly aim against evil targets with very high AC if necessary.
My big vice is that I pour money into resistance cloaks on every PC. And all my martials have adamantine weapons. A bit cookie-cutterish but I'm also playing the odds. Maybe that's why my martial PCs' DPRs always lack behind.
Durngrun Stonebreaker wrote:
Boo hoo. Crane style is still good. There should not have been feats that can negate a vital strike from a greater demon swinging at +40 in the first place.
Why isn't it legal?
By my own logic, it would be better to have 10th level pregens. Because, yes, I've seen 7th level PCs get into serious trouble at tier 10-11.
True, I just think it would be for the best, just as how they put the hammer down on level twos getting able to get full sub tier 4-5 money. As it stands, I do just leave those tables.
Pregens should be banned from tier 7-11. That's all. No other restrictions other than the ones in place. Even more specifically, maybe it's more accurate to say I think tier 7-8 is fine for them, but not 10-11. So maybe just subtier 10-11. Because that is not remotely fair to the players putting their 10-11 real PCs on the line.