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Alurad Sorizan

David Bowles's page

FullStar Pathfinder Society GM. 2,088 posts. 1 review. 1 list. No wishlists. 7 Pathfinder Society characters.


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Silver Crusade *

Paladins don't look so great against the legions of neutrality.

http://www.youtube.com/watch?v=CxK_nA2iVXw

Silver Crusade *

In a home game, animal companions are totally not a problem. Bring all you like. I'll just keep piling on the CR to the encounters.

Silver Crusade *

1 person marked this as a favorite.
Sniggevert wrote:
David Bowles wrote:

" pouncing monstrosity with 11 attacks,"

The eidolon table prevents this from being legal.

It prevents it from gaining 11 NATURAL attacks...quadreped with multiple limb,arms evolutions could pull it off I bet.

I had a 5th level summoner with 6 sword attacks this past weekend.

Okay, I surrender in the cheese wars.

Silver Crusade *

" pouncing monstrosity with 11 attacks,"

The eidolon table prevents this from being legal.

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trollbill wrote:
Artanthos wrote:
BigNorseWolf wrote:
David Bowles wrote:
Well, from examining the thread carefully, it appears that summoner is the hands down favorite, with gunslinger number two. I understand the reasoning behind the summoner, I just don't understand why animal companions get a free pass from the posting community.

Damage reduction.

The really good critters have multiple attacks, and few good ways to get around the rather ubiquitous damage reduction that the scenarios throw at us. DR makes multi attacking critters DPR drop. Your amulet of mighty fists can hit +3 but thats near the end of the game.

Eidolons suffer the same DR woes that animal companions do.

Almost half the scenarios I've run with my summoner to date have involved monsters with DR, starting with all three of the scenarios she ran at 1st level.

You can arm Eidolons with special material weapons.

Not pouncing quadrupeds. I have a summoner with a bipedal Eidolon who will be using manufactured weapons, and animal companions make that character look stupidly ineffective.

Silver Crusade *

trollbill wrote:
David Bowles wrote:
Well, from examining the thread carefully, it appears that summoner is the hands down favorite, with gunslinger number two.

Now if I could just get my Eidolon a musket...

Quote:
I understand the reasoning behind the summoner, I just don't understand why animal companions get a free pass from the posting community.
Probably because this thread is about which 'one' character class you would ban and there are several character classes that get animal companions.

Fair enough.

Silver Crusade *

Muser wrote:
David Bowles wrote:
The Hao-Jin tapestry thing is a very good point, but the rest of what you listed is rarely an issue. The "attack anything" trick pretty much nerfs auras and handle animal is not a barrier for animal companions.
I respectfully disagree, but that's beside the point. Eidolons don't have any of these issues and in fact function very much like a secondary character.

I'm not sure what there is to disagree about. Sure, auras that force saving throws vs will are decent against animal companions, but the "attack anything" trick (at least with every GM I've played with) overcomes all other concerns about being animal.

Yeah, eidolons don't have these problems, but eidolons aren't available to cleric, sorcerers, barbarians, and rangers.

Silver Crusade *

The Hao-Jin tapestry thing is a very good point, but the rest of what you listed is rarely an issue. The "attack anything" trick pretty much nerfs auras and handle animal is not a barrier for animal companions.

Silver Crusade *

Fromper wrote:
BigNorseWolf wrote:
David Bowles wrote:
Well, from examining the thread carefully, it appears that summoner is the hands down favorite, with gunslinger number two. I understand the reasoning behind the summoner, I just don't understand why animal companions get a free pass from the posting community.

Damage reduction.

The really good critters have multiple attacks, and few good ways to get around the rather ubiquitous damage reduction that the scenarios throw at us. DR makes multi attacking critters DPR drop. Your amulet of mighty fists can hit +3 but thats near the end of the game.

Yup. Druid animal companions are awesome at low levels, but they become less effective starting around level 5, because their damage output just can't keep up.

People keep telling me this, but it doesn't seem to work out in practice. Level 7 is when many animals get their free size upgrade and get a huge STR boost. That seems to help a lot.

Silver Crusade *

BigNorseWolf wrote:
David Bowles wrote:
Well, from examining the thread carefully, it appears that summoner is the hands down favorite, with gunslinger number two. I understand the reasoning behind the summoner, I just don't understand why animal companions get a free pass from the posting community.

Damage reduction.

The really good critters have multiple attacks, and few good ways to get around the rather ubiquitous damage reduction that the scenarios throw at us. DR makes multi attacking critters DPR drop. Your amulet of mighty fists can hit +3 but thats near the end of the game.

Maybe. But animals can power attack with their enormous strength stat and just power through it. I can make the same argument for multi-attacking eidolons, too.

Silver Crusade *

Well, from examining the thread carefully, it appears that summoner is the hands down favorite, with gunslinger number two. I understand the reasoning behind the summoner, I just don't understand why animal companions get a free pass from the posting community.

Silver Crusade *

I don't understand how gunslingers are any worse than Zen archers, fighter archers, or other optimized archery builds. Is it the touch AC thing?

Silver Crusade *

TriOmegaZero wrote:
Page of spell knowledge is pretty cheap for a summoner, considering he never has to go above 6th level prices on it.

Fair enough. Please note that I'm not denying that the summoner is a very powerful class: it is. However, the ability of many classes to access the animal companion, and the animal companion's very generous advancement table make it more abusive in my book. By a nose, if you will.

If other classes had access to the eidolon, I would 100% agree. But summoners can't compete with clerics and sorcerers with full-powered animal companions.

At the very least, boon companion should be banned.

Silver Crusade *

TriOmegaZero wrote:
And then he 1-round casts more summon spells if he wants.

If he knows that spell.

Silver Crusade *

"A summoner cannot have more than one summon monster or gate spell active in this way at one time."

Okay, that gets the summoner one extra summons on the table. The druid is still not limited in any way. And doesn't have to give up a spell slot to do it.

Silver Crusade *

Grab is a free grapple attempt. If the AoMF doesn't apply to grapple, then it doesn't apply to grab, either.

Silver Crusade *

" Treat this as if you had summoned your eidolon normally"

That language, to me, precludes the summoner from using their SLA to summon monsters. This language also precludes the usage of augment summoning.

Silver Crusade *

I wouldn't remove a class, but I would remove animal companions. 100% pure unadulterated cheese. Classes with access to animal companions are worse than summoners in my experience, because the class with the animal is almost always better than the summoner, a life support class for the eidolon. I can get a full-powered sorcerer with a full-powered animal. Yeah....

"and they are much more powerful than a Durid's Animal Companion."

Not really. That's the sad part. And the summoner has to share equipment slots. The druid doesn't. The animal companions gets a free size increase. Eidolons have to pay. The druid can wild shape and summon additional creatures while their pet is active. The summoner has to specifically learn summon monster to do that and sacrifice a precious spell known. And can't wild shape.

Bottom line line is that I can fill the table with summons with a mid-level druid, which is automatic flanking for my pet and flanking for many of the summoned creatures. Your typical summoner can't do anything like this since they banned master summoner.

"In all the PFS tables I've been at, the class has been the most responsible for the "unhappy face" worn by fellow PCs when they are sitting next to a summoner with a souped up eidolon, especially at low levels."

Animal companions for me. There's nothing worse than having newer players completely shown up by a cat. Even worse, experienced players' characters shown up by a cat. Both have happened. I think most Ohio players are just kinda numb to it now.

Silver Crusade *

I know I am but one small voice in the gallery, but I applaud this move. Shaking up organized play is necessary to keep it interesting. Tieflings and Aasimars do have mechanical advantages, and I have seen more of them than most core non-human races. I doubt that was the intent when these races were opened up and I fully support management's decision to restrict these races.

Silver Crusade *

1 person marked this as a favorite.

I don't have any tieflings or aasimars and I don't feel like I've really missed anything.

Silver Crusade *

Mark Seifter wrote:
It depends on the number of enemies around, but I've definitely seen daylight dispel wars work to the PCs' advantage. Typically it takes a higher percentage of the enemies' actions to down the daylight than it does for the PCs to put it back up. For instance, I've seen prepared PCs cripple the damage rate of a small group of babaus because the babaus were forced to go for a roughly 50/50 dispel chance to bring the light level back down to what they preferred, thus losing 1 or 2 babau actions each round to the PCs' 1 action (and they had more PCs than babaus too).

First off, babaus don't even have deeper darkness, so all you need is regular old darkvision. Tieflings and Aasimars laugh at them. Secondly, babaus might have dispel magic, but most other critters can only dispel with darkness spells, which means they have to touch. Which is a losing proposition.

Silver Crusade *

Kyle Baird wrote:
Ridiculous until your daylight gets dispelled. A potion giving see-in-darkness is much less noticeable and pretty cool.

I've never seen that happen. Most NPCs are simply not capable. To each their own, but PFS PCs are pretty cash-strapped for those kinds of consumables.

Silver Crusade *

Kyle Baird wrote:
Potion of darkvision followed up by an elixir of darksight when needed. YMMV

That's ridiculously expensive compared to darkvision plus oil of daylight or darkvision plus dayfinder.

This phenomenon is partially a result of the darkness spells being redonkulously good. Especially compared to their counterparts.

Silver Crusade *

Ah. That ability is pretty impressive then, I'd say. NPCs with the grab ability have to take -20 to pull this off. It's just the damage is not incredible as our master grappler gym teacher showed.

Silver Crusade *

Lamontius wrote:

after reading that humans are a terrible mechanical choice and that darkvision is the only way to escape death via darkness I have pretty much given up on all of you

I never said that. Darkvision is just an incredibly efficient way to do so.

Silver Crusade *

My half-elf ranger is really sick of buying those potions, too. For the RP it costs, darkvision is stupid good. Low light vision is kind of a bad joke.

Your sunrod is useless against darkness!

Silver Crusade *

Sammy T wrote:
The WHW's hair does the grappling and she remains grapple condition-free per the ability.

How so? Wouldn't they have to take the -20 for that?

Silver Crusade *

TOZ wrote:
David Bowles wrote:
Don't forget druids.
Druids are Core, they can't do that!

Watch me. Being core doesn't save them from being giant pieces of broken cheddar.

Silver Crusade *

1 person marked this as a favorite.

"I was in a 10-11 game where a druid with an ankylosaurus was able to get his companion to huge, with a 42 (or higher?) AC, and it could just wade through and destroy everything. It was ridiculous. "

PFS NPCs need more touch attacks, more options in general that foil huge ACs.

Silver Crusade *

TOZ wrote:
Redneck GM wrote:
From a mechanics stand point the power level of the player base will be way cut back.
They're banning gunslingers and summoners too?

Don't forget druids.

Silver Crusade *

Finlanderboy wrote:
Mark Stratton wrote:
Humans are always poor choices mechanically, but still my favorites. :)
Are you serious? That free feat can be game breaking.

Fatal flaw: no darkvision.

Silver Crusade *

Honestly, most scenarios run okay cold. But I'm very good at remembering mechanics and such, so the combats rarely trip me up.

Silver Crusade *

"This is a perfectly legit way of getting rid of deeper darkness. "

Actually, its subject to table variation. It depends on which order the GM applies the effects.

Silver Crusade *

Sadly, not everyone can do that. And none of my PCs can without adamantine.

Silver Crusade *

All I can say is that deeper darkness is a total pain and very time-consuming to adjudicate properly. It's one of the things I look for when I vet a scenario for GMing.

Inability to visualize the target nerfs any ranged targeted effect, so those calls were 100% correct.

Silver Crusade *

Rachel Hill wrote:
David Bowles wrote:
Do you really think this is a real possibility? It's one thing to have my position and be disappointed in the lack of rewards for hard mode (and lack appropriate PCs), but its entirely another to *voluntarily* play it, then TPK, and THEN blame GM. Sounds absurd to me.

You say that but... Player do, players have. Players do and players have even without hardmode. Pre-Season 5: "Let's play up; I want the challenge. GM was a butt, playing up was hard!" This is simplified, but I've witnessed it.

/facepalm

I am extremely careful when discussing with a group what tier to engineer. And that's just tiering. That's not even hard mode. Again,

/facepalm

That's just so rude to the GM. I may have rules disputes from time to time with a GM, but I would never blame them for MY choice.

Silver Crusade *

"You ran four players through the six player hard mode and we TPK'd. You're not even allowed to do that. I want a retcon and I want to re-play it. I'm-a talk to your VO. Rawr!"

Do you really think this is a real possibility? It's one thing to have my position and be disappointed in the lack of rewards for hard mode (and lack appropriate PCs), but its entirely another to *voluntarily* play it, then TPK, and THEN blame GM. Sounds absurd to me.

Silver Crusade *

Nice. I'm just finding that the swing in usefulness of adamantine is greater than even magical, because I can get that from a 50gp bottle when I need it.

Silver Crusade *

1 person marked this as a favorite.

Women are people. I treat them as such. Not as gaming oddities. If their build is going to stop be functional at level 7-8, I tell them. If they kick butt in a combat, I tell them. I'm not known for lewd jokes or references, so that's not an issue for me.

Silver Crusade

You can buy an INT upgrade and put the dedicated ranks into fly I suppose. Doesn't sound like a very paladin solution though.

Silver Crusade *

This, among other scenarios, is making me shift my purchasing priorities. More of my PCs are getting adamantine weapons before anything else.

Silver Crusade *

That's pretty close, actually. It's a big jackal :)

Silver Crusade *

Chris Mortika wrote:

If anyone reading this gets the opportunity to play one of these slots, might I recommend "Hands of the Muted God" by Clinton Boomer? A couple years back, I got to play that adventure (for fun, not PFS credit) with Boomer himself as the GM, and it ranks as perhaps my favorite Pathfinder experience.

The adventure is awesome on many levels. And your high-level PFS character will never poo-pooh swarms again.

Who in the hell poo-poohs swarms now?

Silver Crusade *

Jackal = wolf, asp = snake?

Silver Crusade *

Mattastrophic wrote:

There's no reason to worry. People who complain about Hard Mode not having additional rewards don't actually want Hard Mode. They just want to stomp everything in Easy Mode.

-Matt

I don't think that's true. I think risk vs reward should always be present in a game like this. Like how Bonekeep has extra potential rewards. It's fine as is, it would just be better I think with some kind of small bone to throw to people. Of course, I think that WBL concerns are very overblown in a campaign like this (the old tiering up at will abuse was the exception) but management in general puts a higher priority on it. So I can I see why they put in hard mode they way they did.

None of my PCs are decked out to do a hard mode anyway, so it matters not at all to me.

Silver Crusade *

Sniggevert wrote:
David Bowles wrote:
It seems to be getting more frequent, but needs some kind of reward to go with it. It doesn't have to be money. Looking back, any scenario where I had to option to go hard mode on would have been a disaster for us if we had done so. That's fine, but those who actually succeed should get SOMETHING.

And this makes me laugh.

Back when it was being talked up, clamoring that scenarios are too easy, we need more challenge, we don't care if there's no rewards except the challenge!

So, they implement the occasional hard mode...and now:

Quote:
The big concern was that the only reward for hard mode is the pride in doing hard mode. They mentioned that if there was a gold or boon reward then they would consider it.
Quote:
That's fine, but those who actually succeed should get SOMETHING.

I never advocated a hard mode without extra rewards. In general, getting away from the 4-player balance of season 0-3 solved 80% of the problem. Although NPC construction could still be improved as a general thing, but as Kyle mentioned, people clamored for more monsters. Well, they got them.

Silver Crusade *

It seems to be getting more frequent, but needs some kind of reward to go with it. It doesn't have to be money. Looking back, any scenario where I had to option to go hard mode on would have been a disaster for us if we had done so. That's fine, but those who actually succeed should get SOMETHING.

Silver Crusade *

1 person marked this as a favorite.

"A flying carriage he made by stapling a magic carpet to the floor of a push cart modeled into a hearse."

I rather like this one.

Silver Crusade *

Let's totally randomize the game! Whee!!!!!!

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NPCs are undergeared as a rule, but I suppose at that level they at least have +1. Shadows are hilarious against so many foes that have no way to hit incorporeal.

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