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Paladin

Dave Young 992's page

Pathfinder Society Member. 433 posts (4,656 including aliases). 3 reviews. No lists. No wishlists. 12 aliases.


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Silver Crusade (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Fighters suck because they fail at not sucking.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Jerry Wright 307 wrote:
Stop arguing about a game we haven't even seen.

This is the internet if we all stopped arguing and talking about stuff we have no idea about, then no one would be posting at all. :)


Many folks don't get to play in as many campaigns as they might like. They may have some characters that they would very much like to play.

These players often have to wait for a chance to play, and then they might have to wait for the right campaign to bring in the character they really want to play.

Requiring them to roll those characters can make that an even longer wait.


I hate rolling. I have seen too much inequality that results from rolls, too much cheating, and too many munchkins. I am to the point where I wont play in a game that uses random character generation. I find non-random methods superior in every way.


Oh look, this thread again.

Seriously, hasn't the merits and demerits of point buy been discussed enough already? People who gripe about point buy being "munchkiny" are not going to change their opinion anyways; let them roll their stats for all I care.


BigNorseWolf wrote:
Midnight Gamer wrote:

Seriously though, this country has changed so much since I was a kid, I don't even recognize it.

I'd guess my parents felt the same way when they got older and the world looked like a different place.

Yeah, and look how much smaller they made everything now.

I think its less that the world is more screwed up now and more than you're realizing how screwed up it is.

Can't say I agree. I'm probably more relaxed in this regard then my parents generation.

My parents lived in a world that was perpetually 30 minutes away from an extinction event. As concerned as I might be about terrorism its just not on the same level as a full scale thermonuclear war.

In terms of peace of mind things really are better now.


I'll stick to polyamory. All of the fun, none of the paperwork.

(Pathfinder Adventure Path Subscriber; GameMastery Superscriber)

Neo2151 wrote:

I prefer a bastard sword personally. But then, I love versatility ~and~ bag space.

A better question, I think, would be, "Why is there no love for spears?"

Because she's a lousy singer?


I enjoyed reading this guide, an interesting take on an often neglected Prestige class.

Thank you.

(Pathfinder Roleplaying Game Subscriber)

39 people marked this as FAQ candidate. Staff response: no reply required. 349 people marked this as a favorite.

I would like to request a sticky thread be created (not this one because I can't edit it after an hour), that would, in the first post, give a list of guides in this sub-forum.

In the thread we'll discuss which guides to include and which category they should be in - it would be a community project.

This is my no means a complete list...its just a start.

Also, if you are going to post a guide for this list, please have a discussion thread for said guide in the Advice forum so we can link to it. The guide can be off-site, but we need a discussion thread for it, please. Also somewhere in your guide please reference which books you use (Core, APG, UM, UC, etc...).

Guides in Alphabetical Order by Class Name

Alchemist

Antipaladin

Barbarian

Bard

Cavalier

Cleric

Druid

Fighter

Gunslinger

Inquisitor

Magus

Monk

Ninja

Oracle

Paladin

Ranger

Rogue

Samurai

  • //TODO: Need reference

Sorcerer

Summoner

Witch

Wizard

--

Guides in Alphabetical Order by Core Prestige Class Name

Arcane Archer

  • //TODO: Need content

Arcane Trickster

Assassin

  • //TODO: Need content

Dragon Disciple

Duelist

  • //TODO: Need content

Eldritch Knight

Loremaster

  • //TODO: Need content

Mystic Theurge

  • //TODO: Need content

Pathfinder Chronicler

Shadowdancer

  • //TODO: Need content

--

Other Useful Guides in Alphabetical Order

This guide is also mirrored at:


Click "Favorite" here for Barack Obama-->

Andoran (Pathfinder Adventure Path Subscriber)

Tiny Coffee Golem wrote:
ciretose wrote:
Tiny Coffee Golem wrote:
Darkwing Duck wrote:

Parsimony is common sense? That still makes it an issue of faith. And how do we 'know' that the universe has worked more or less the same in the past? The belief that the light we see is billions of years old is taken on faith in repeatability.

no. thats math. speed and distance to extrapolate time.

Whatever, tide comes in, tide goes out

.
Link doesn't work.

Fixed it. Can't explain that!

Andoran (Pathfinder Superscriber)

LazarX,
And the puddle said "Wow, this depression in the ground is perfectly fitted for me. It must have been made with me in mind." We are as we are because of the constants of the universe, not vice versa. If they weren't 'just right' we wouldn't exist to observe them. Well. we might but we'd be very different beings with a very different set of physical laws to understand.

Andoran (Pathfinder Superscriber)

Because atheists get very bored dealing, repeatedly, with religious believers who insist that "Atheism is a religion too" and thinking that is some kind of point.

The thread is probably born out of that frustration and a desire that when the argvument is inevitably raised in some moral discussion, they can point here to avoid derailing the existing topic and repeating themselves for the nth thousandth time.



The bridges and boats must have a reason to exist! sink the Plate packers!
Paid for by Teamsters Union.

Taldor (Pathfinder Adventure Path Subscriber)

What if this leads to shotgun gay marriages? Think about it.



I love guns and gays!

I'm still not going to Starbucks!

(Pathfinder Adventure Path Charter Subscriber; Modules Subscriber)

I think it's a PR move by Starbuck's in an effort to win some of the liberal patrons back, after making a firm anti-gun-control stand not long ago.

Andoran (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Battlefield Earth.

This movie was so bad, I'm embarrassed for people to know I read the book, or even know the title.


and back on topic.....

If the guy has been spoken to once and hasn't modified his behaviour then I'd remove him from the group. DMing is hard enough, particularly if you are inexperienced, without having an obnoxious prat making things unpleasant for other people.

DnD is meant to be fun for all involved and a cooperative activity. With a large group you run the risk of the "nice" players getting fed up and starting their own group and you are left with the problem player(s).


Erth16 wrote:
He told me he feels like crap when it happens, and would like for us to do something about it.

if you all dont mind i will be typing in caps for a few lines

I WOULD BOOT THAT LITTLE S.O.B. TO EVER (I WISH I COULD GO BIGGER CAPS) MAKE ANOTHER PLAYER FEEL BAD IN GAME IS INEXCUSABLE. A GOOD DM WOULD HAVE STOPPED THIS AS IT WAS HAPPENING. PEOPLE BECOME ATTACHED TO THERE CHARACTERS AND YOU PRETTY MUCH JUST LET YOUR DOUCHE BAG PLAYER ROLE PLAY RAPE YOUR RANGER. I WOULD FORCE THE OFFENDING PLAYER TO APOLOGIZE OR INSTANT BOOT HIM.
ok rage over aggravation still here. i have been looking through posts all night and have come across a PLETHORA of horrible players. it is a dms job to reign them in and make sure nothing like that ever happens. from now on that player will on occasion probably say do what i want or ill just tie you up again. if i was the defending player id give you the ultimatum at that moment. and if you didnt make that person leave the building id walk out. and that would go as far as to effect real life relations. its everyone job to have a good job and make sure everyone else has a good time.
cardinal rules of a dm
1-create an interesting world for players to live in
2- make sure game play is fair, balance, and fun for all players.
3- promote synergy in the party so all players feel involved.
4- stop characters from causing problems.
5- interpret game rules and set house rules to make the game move more smoothly and efficiently.

your players trust you to do these things. you have in my opinion failed numbers 2,3,4,5. and without those your campaign doesnt even matter.

(Pathfinder Adventure Path, Modules Subscriber)

This guy sounds less mature than my seven year old stepson.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game Subscriber)

Quarotas wrote:


Basically I am requesting for assistance in 1) humbling him so hes less conceited and 2) show him how he could use tactics appropriately to increase his survival

note: he is relatively new to the game and I don't just wanna kill his character and burn all his gear and make him start over. So please be relatively gentle.

I'm sorry, but your player doesn't need gentle. He needs to be told flat out that his obnoxiousness is making the game less fun for you and possibly the other players as well. He needs to either reign it in a little bit or take a time out until he figures out how to play well with others.

It's no time to be passive agressive. Sometimes you just need to speak plainly and without guile so that there's no misinterpretation of your intent.



36. A fun evening at home consists of creating characters on HeroLab.


30. You have full 1-20 builds for about 10 times as many characters as you can possibly play in the next 5 years. Including gear at each level

EDIT changed number. darn ninjas

Silver Crusade (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

12. You sell your entire 3.5 WotC bookshelf (OK, except the monster books) because you realize you don't need it any more.


Sherri Rocks wrote:
Republicans

...don't read instructions?

Osirion (Pathfinder Adventure Path Subscriber)

Since you asked - no. I still think you're creepy.

Silver Crusade (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Count me in.

It seems like the weirder stuff Paizo does, the better it works.


Eh, sure, I'll favorite Comrade Jeff's post.

America's decline, of course, has little to do with its safeguarding of individual liberties, because it never did a really good job of safeguarding those to begin with.

It's decline has more to do with the fact that it no longer is the preeminent capitalist power in the world that can afford to do whatever it wants and still buy off its domestic population. All empires rise and fall, after all.

It took a while for the effects to be obvious, but I'd date the start of the end of the American Century with Nixon's abandonment of the Bretton Woods agreement. It's pretty much been downhill since then.

Also, "You have no values. With you it's all nihilism, sarcasm, cynicsm and orgasm." "Hey! In France I could run on that slogan--and win!" (Paraphrase)


I vote for the Green Party.



I'm in law enforcement, and I know at least a few other cops who game.

A year or so ago, I was on the cover team for a barricaded armed suspect who had taken a few shots at a family member. From my position behind my wheel wheel that I was using as cover, I said to my sergeant (who is also my DM), "If he comes out shooting, Sarge, I ready an action to shoot him first." He surrendered not long after that.

Silver Crusade (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

That's the question I wake up with every morning...

(Pathfinder Adventure Path Charter Subscriber; Modules Subscriber)

Scott Betts wrote:
Seriously, I know there's a perception that the two parties are very similar, but they have gigantic differences in proposed policy.

That's a big part of my issue -- at least the Republicans will come right out and admit that they're theocratic servants of our corporate overlords. The Dems will claim to be the opposite, but then turn around and follow the Republican playbook all the way down the line. I'm pretty convinced that Obama, after a hard day in the Oval Office, goes home and pulls off his rubber mask -- revealing that he's really just Dubya, having taken speech lessons in order to get re-elected (and a name change to dodge that pesky two terms rule).

Shadow Lodge (Pathfinder Adventure Path, Tales Subscriber)

Kryzbyn wrote:
If you truly believe that, more power to ya.

What makes Odin and Valhalla any less plausible than the belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree?


i was considering the powers that arcanists get at first level, and so many of the 3+ability per day powers are all but useless after a few levels. as a result i've decided to go through as many as i can find and rate them as worthwhile at high levels, meh, and WHY?!?
1)

abjuration::
the basic power is a short duration protective circle that buffs AC and saves for one round per level, and scales as you level up. Meh power as it doesn't stack with several common magic items and spells, but hardly bad.
counterspell school's disruption power is WHY?!? as it requires you to e next to another caster to be of any use. it's very rare for a wizards duel to devolve into a slap-fest while either side still has spells. may be worthwhile with specteral hand.
Banishment school's unstable bonds is Meh, as while it requires a touch attack and only works on a very limited number of foes, it can effectively take a balor out of the fight for a few rounds with no save or spell resistance.

2)
Conjuration::
standard is Meh at low levels, and WHY at anything above. direct damage at short range.
creation school's create gear is meh as it's circumstancial, but for the right character it can be worth its weight in gold. worthwhile for a skill monkey character like a arcane trickster, where having the right gear at the right time can be the difference between success and failure.
teleportation school's shift? HELL YEAH! short range teleport... i rest my case.

3)
Divination::
stock standard is a solid buff that remains good at every level. good with quicken spell-like ability and spectral hand.
Foresight's prescience is among the best powers in the game, period. it gives you a roll at the start of your turn which can be substituted for any roll you have to make. it can be a literal 'i win' button.
Scrying's send senses is another great power, allowing rapid and safe recon without expending spell slots. if anything it gets better at higher levels, where forewarning can change a fight from desperate to a cakewalk.

4)
enchantment::
base ability is meh, as its powerful 'daze with no save' only works with touch and on equal or lower hd. useless if multiclassing.
the Manipulator's beguiling touch is useless in combat, but excellent for the face of the party. can be good or WHY?!?, depending on campaign.

5)
evoker::
base ability is meh at low, WHY at mid+. direct damage, high reliability.
Generation school's wind servant is meh, with its potentual utility being enough to make up for its lack of combat usefulness at mid+ levels.
Admixture school's versatile evocation is very good, better at higher levels when you have more spells to throw around.

6)
illusion::
blinding ray is meh, but at all levels.
Phantasm's Terror is meh as it only works on creatures of your hit dice or lower, but is otherwise a powerful ability.
Shadow's Binding darkness power is good, and at times may even be a better choice than your spells.

7)
necromancy::
grave touch is a meh power soley because it's range touch.
Life's share essence is a meh buff spell, which can be worthwhile in some situations. best used when you're already wounded, as nonlethal damage will heal at the same time as the lethal damage and effectively doubles the effectiveness of healing you recieve.
Undead's bolster is meh, a minor and short-lived buff that only aids undead. not bad for the bad guy, but of limited use for the average player.

8)
transmutation::
telekinetic punch is meh at low levels, WHY?!? at mid+. direct damage.
Enhancement's augment power is bad at low levels, but above level 4 it becomes a solid and flexable buff. at level 10 it becomes equivelent of three second level spells, though only one at a time. worth quickening.
Shapechange's battleshaping is WHY?!?, as it gives you a natural weapon. you're a wizard, who gets access to all the beast shape spells and their equivelents when needed. i cannot see this being useful for anyone other than an eldrich knight.

9)
universal::
WHY?!? with the exceptions of the EK with quicken spell-like ability feat, and a wizard who wants to get the most out of the icicle dagger spell at low levels, which can be worthwhile with the Rime Spell metamagic feat.

10)
Elemental schools::

Air: direct damage. see above.
Earth: direct damage with some control pretentions. decent at low levels, tails off fairly quickly.
Fire: direct damage, see above.
Water: direct damage, see above.
Metal: defensive buff, not too bad. saves money on braces of armour and slots on mage armour.
Wood: direct damage with bleed. slightly better damage than normal direct damage, but lower accuricy.

that's wizards done for now, i'll delve into sorcerers in a bit.

(Pathfinder Superscriber; Pathfinder Battles Case Subscriber)

Today (yesterday, actually) I learned that no Adventure Path plotline survives contact with the party.


For me:

3 is fast and fun.
4 is fun but often you can get slowed down a bit.
5 is good but a lot of paper work.
6 I am on the verge of collapse. too much to keep track and often too many conflicting interests.

(Pathfinder Adventure Path Subscriber)

Hmm, it always seems like people make priests of Pharasma for CC, but the wiki says Desna is also worshipped in Ustalav. I think I'll make a cleric of Desna.


That's not terribly far from the time that I started in on the Shannara series by Terry Brooks.

My recommendation: get her a library card and let her pick for herself. My parents gave me a rule of "only what you can carry by yourself" at the library. I don't feel that it ever failed me or them, giving me free access to everything there.

Paizo Employee (PostMonster General)

Today we're introducing private messaging for paizo.com. This is a feature that's been requested a lot over the years and it's finally arrived at the top of the todo list. Here's the current FAQ for private messaging. (Note that I will not update this post if the FAQ changes, for the latest private messaging FAQ, see the actual FAQ.)

What are private messages?
Private messages are direct text-only messages between individual paizo.com members. You may format your messages using messageboards BBCode. You cannot edit messages after they have been sent. There is no delivery confirmation for private messages, and no guarantee that the recipient will ever see or reply to a message.

Where are my private messages?
Your private messages are on the "Private Messages" tab on your profile page, which you can access by clicking the envelope icon next to your name at the top of the page. If you have unread messages the icon will be highlighted and the number of new messages will be displayed next to it.

How do I send someone a private message?
Find that person's profile page, and click "Send Private Message." You may also click "Add to Address Book" to make it easier to find them later. If you do not see either of these links, that person has either opted out of private messaging or blocked messages from you.

I don't want to receive private messages. How do I opt out?
You can opt out of the private messaging system by unchecking the box labeled "Members of paizo.com may send me private messages" on your My Account page and clicking the "Submit Changes" button. If you opt out you cannot send or receive private messages.

Can I block someone from sending me private messages?
You can block the sender of any private message you receive by clicking "Block This Sender" on that message. Blocking a person prevents them from being able to send you new messages. Any existing messages to or from that person will remain in your inbox or sent messages until you delete those messages. You can unblock people on the Address Book tab of your private messages page.

Should I use private messaging to contact Paizo staff?
If you're asking a rules question, please post it on the messageboards instead. Paizo staff will not respond to rules questions via private messaging.

Should I use private messaging for customer service questions?
Please either post in the customer service forum or email customer.service@paizo.com if you have customer service issues. Paizo customer service may send you private messages to request additional information from you if that's the best way to resolve your issue.

Someone is harassing me via private messaging. What do I do?
If you no longer want to receive private messages from someone, block them. Please contact Paizo customer service to report abuse.

Can I delete my private messages?
Yes. Deleted messages will appear in the "deleted" tab on your private messages page. Clicking the "move to inbox" or "move to sent messages" link next to a message will move it back to your inbox or sent messages. If you click "empty trash" and confirm this action, your messages will be permanently removed from your deleted tab. If you delete a message you sent to someone else, that message will be deleted from your sent messages but will remain in their inbox. You cannot see if someone has deleted a message you sent.

Can I search, sort or file my private messages or contacts into categories? Can I have incoming messages forwarded to my email?
No.

Will Paizo staff read my private messages?
Your private messages are considered private, however messages may be reviewed by Paizo staff or disclosed to appropriate law enforcement agencies if required to do so by law, or in the good faith belief that such action is necessary to investigate abuse or ensure personal safety.

Additional stuff that's not in the FAQ
You can send private messages to and from an alias. There are dropdown menus on the compose message page if you or your intended recipient has any aliases. You can't block aliases or add aliases to your address book; blocking or adding an alias blocks or adds the actual person, not the alias.

There's a saying that every software project expands until it eventually handles email, and I'd like to keep this one just shy of that point for now. This implementation of private messaging is deliberately bare-bones. So you can't sort your messages into categories or folders or tag them, or mark them as unread or flagged, or forward them to someone else, or include a CC or BCC list, or get an RSS feed of your messages, or include attachments, or send a message to groups of people, or organize your contacts into circles or friends or anything else fancy like that. If you need those features, use the private messaging system to ask someone for their email address and then use your email client for that.

Please use this thread to report bugs in the private messaging system. (Feature requests should also go in this thread, but keep in mind the bare-bones design goal.)

Edit: The privacy policy has been updated to include information about private messaging.


What a shock that the guy claiming he'll break the game understands the rules poorly and is already making mistakes in character creation...


H'okay, Azlant. As far as the defunct civilizations of Golarion go, we've probably been given the most information, but it's scattered around various sources, and in nowhere are we given a clear picture what life was like or a clear extent of the empire.
So on that note, this is my attempt to congeal useful and interesting factoids on Azlant and the Azlanti, and provide sources, since the PathfinderWiki is more than a bit outdated and incomplete on the matter. From this, I hope to be able to make non-canonical but logical extensions, hypotheses, and perhaps even a supposition or two. Spoilers, to about the level of actually reading the campaign setting books, exist below, along with more specific spoilers for the Serpent’s Skull adventure path.

The Azlanti People
—Physically tended towards dark, slightly receded hair (red, brown, black), olive to pale skin, and odd eye colors, including violet. (HG, ISWG, PCCS)
—Favored colors in clothing included crimson and deep green. (ISWG, PCCS)
—Names often started with vowels, and did not use surnames. (ISWG, PCCS)
—Once the majority human ethnicity by population. (ISWG, PCCS)
—Thassilonians, their civilization an offshoot of Azlant, were ethnically Azlanti (James Jacobs)
—Those Azlanti fleeing the Earthfall intermarried with local human tribes in Avistan, forming the Chelaxian and Taldan ethnicities. They also fled to the southern coast of Avistan and the northern coast of Garund. (HG)
—No pure High Azlanti remain; some Chelaxians and Taldans with seemingly-Azlanti physical features sometimes take up the known trappings of the Azlanti and call themselves such. (HG, ISWG, PCCS)
—Aroden, due to his agelessness brought on by deific ascension, was considered “The Last (pureblooded) Azlanti” (HG, ISWG, PCCS)
—Other Azlanti-descended peoples include the aquatic Gillmen (a.k.a. “The Low Azlanti”), and the dark folk, mongrelmen, and morlocks descended from those who fled into the Darklands. Skum were originally created from Azlanti humans. (ID, ISWG, PCCS)

Azlanti Culture/Relations
—Kept slaves. (ISWG, PCCS)
—Looked down on nonhumans. (PCCS)
—Warred with the elves. (PCCS)
—Fought with the Serpentfolk, exterminating them from the surface of Golarion, and driving them back to Sekamina. (ID, ISWG, SSA)
—The Azlanti hero Savith personally slew the avatar of the serpentfolk deity of Ydersius in the Darklands city of Ilmurea, but died in the attempt. The city of Saventh-Yhi was founded in her honor above the site of Ilmurea to guard against further Serpentfolk incursions. (ID, SSA)
—Taught/mentored by the aboleth, who eventually became prideful; the aboleth responded pre-emptively by performing a Colony Drop on Golarion, thus creating Eathfall. (HG, ISWG, PCCS)
—High Azlanti mages were haughty, and generally avoided getting their hands dirty/directly touching things if possible. (CP09, FSS)

Azlanti Architecture
—Includes cupolas, interlaced designs (ISWG)
—Includes marble columns, and the Pleasure Salon of Calistria in the columned style of classic Azlanti temples. (GA)
—Favored circular and square layouts, often nested or inscribed within one another. (CP09, FSS)
—Azlanti architecture on Garund incorporated stepped stones ziggurats. (SSAP)
—Included self-opening doors in some sites. (CP09, FSS)
—Inspired much of the architecture in Absalom and Andoran; the former’s Azlanti Era of architecture was largely designed by Aroden himself. (GA, ISWG, PCCS).
—The architecture of Ilvarandin, while a hodge-podge, contains some Azlanti elements. (ID)

The Azlanti Language
—Some to much of the actual language has been lost, though there’s enough for scholars to translate from, and it remains something of a liturgical language. (ISWG, PCCS)
—High Chelaxian Opera features librettos in Azlanti. (PCCS)
—The Mordant Spire elves are probably the last society to fluently speak Azlanti. (ISWG, PCCS)
—One of the most-spoken languages of its day, and influenced such languages as Hallit, Polyglot, Taldane (Common), and Varisian. (ISWG, PCCS)
—Absalom’s motto “Ex Prothex” (“From the First”) is Azlanti. (GA)
— Saventh-Yhi = “Savith’s Grave” (SSA)

Azlanti Magic/Studies/Technology
—Ioun stones were originally Azlanti, though the Thassilonians and the Pathfinder Society would later study and advance them. (CP09, SS)
—The Azlanti were obsessed with orbits (including those of celestial bodies), and not only made orreries and models of the Dark Tapestry, but entire floating buildings revolving around a central point. (CP09, FSS)
—Certain High Azlanti forewent traditional books for auto-levitating copper-leafed codices. (CP09, FSS)
—Some Azlanti magic items were in the form of metallic plates that when activated, would disassemble themselves and reposition themselves on or floating around a person, as if an article of jewelry or clothing. (FSS)
—Most Azlanti sites bear auras of extensive preservative magics, often reducing 10,000+ years of wear down to the equivalent of a few thousand. (ISWG, SSAP)
—The Azlanti possessed advanced knowledge of optics and lenses. (CP09, FSS, ISWG, LCG)
—Under the aboleths, the Azlanti developed “unparalleled art, philosophy, and science” in addition to magic. (ISWG)
—Entrapped/imprisoned/cultivated will-o’-wisps for lighting “like tulips” in glass cylinders. (CP09, FSS, LCG)

Known Azlanti Sites/Ruins
—Most Azlanti colonies were on the borders of the Inner Sea, and generally fall into three categories: the literal foundations for modern cities, ruined/little historical significance, or undiscovered and presumably valuable. (PCCS)
—What’s left of the continent of Azlant is a continent-sized archipelago of hazardous tors, mountains, reefs, and towers, jutting up from the Arcadian Ocean, and patrolled by the Mordant Spire Elves. (ISWG, PCCS).
—Escadar on the Isle of Kortos was built on an older Azlanti site, and houses an embassy for the gillmen. (GA)
—The Sightless Sea, the largest Orvian vault of the Darklands and one of the largest holds of the aboleth, is more or less directly underneath the continent of Azlant. (ID)
—Saventh-Yhi (“Savith’s Grave”) was an inland colony in the Mwangi on Garund, above the site of the serpentfolk city of Ilmurea, and survived Earthfall. (SSA)
—The Sun Temple Colony was a semi-recent attempt by Andoran to establish a colony on the ruined continent of Azlant itself. It Got Worse™. (ISWG, LCG, PCCS)

Azlanti Religion
—The Azlanti often had seemingly bizarre interpretations of the gods, by modern standards. (CP09, SSAP)
—Abadar was seen as a god of cities and wealth moreso than a deity of law. (SSAP)
—Acavna was a goddess of battle and the moon, who vanished/died shortly before Earthfall. (SSAP)
—Achaekek was seen as a god of monsters and natural disasters than as a god of assassinations. (SSAP)
—Amaznen was a pre-Nethys(?) god of magic, whose worship (and name!) was forbidden in Thassilon; he perished during Earthfall. (SSAP)
—Curchanus, a deity of travel, beasts, and endurance and mentor to Desna, survived Earthfall to be slain by Lamashtu. (GM, SSAP)
—Desna was seen primarily as a goddess of the stars/astronomy. (SSAP)
—Groetus was a late addition to the pantheon, added close to Earthfall. (SSAP)
—The demon lord Nurgal was considered the “vengeful aspect” of the sun, and placated. (LCG, SSAP)
—Pharasma was seen as a patron of prophecy moreso than as judge of the dead. (SSAP)
—Shelyn was seen as the muse and patron of the arts, and not of beauty. (SSAP)
—The demon lord Zura was originally an Azlanti queen whose thirst for immortality led to her dark ascension. Cults of Zura were infiltrating Azlant at the time of Earthfall, and might have undermined the civilization had Earthfall not happened. (LC, SSAP)

Sources
CP09: Chronicles: Pathfinder podcast #9, with Brandon Hodge
FSS: From Shore to Sea
GA: Guide to Absalom
GM: Gods and Magic
HG: Humans of Golarion
ID: Into the Darklands
ISWG: Inner Sea World Guide
James Jacobs: The word of the Creative Dinosaur himself, i.e. from a Paizo website or forum post.
LC: Book of the Damned vol. 2: Lords of Chaos
LCG: Lost Cities of Golarion
PCCS: Pathfinder Chronicles Campaign Setting
SSAP: Serpent’s Skull Adventure Path
SS: Seekers of Secrets


Checkmate! Hulk win again!


I've yet to regret taking toughness anytime that I have taken it.

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