One trick ponies are always susceptible to meltdown, when the altering of their one trick comes to light.
I think people look at the AT, and the ability to add sneak attack damage to spells is all they see.
The AT is anything but a one-trick pony. It's a spellcasting skillmonkey. Adding a few d6 to a blast spell is fun when you can pull it off, but if that's all you focus on, you're missing what sorcerers and wizards can do with maxed-out acrobatics, stealth, etc.
"MacGuyver with spells" is a good analogy. "Flying, invisible James Bond" works, too, once you have the levels for it.
My Skull and Shackles trickster
was able to cast Alter Self and turned himself into a sahuagin, swam to an enemy boat, cast Invisibility on himself underwater (not a problem in the form of a sahuagin), then climbed aboard and sabotaged the ship so they couldn't chase us. A typical wizard could attempt the same, but I doubt his stealth and disable device skills would be very good. This was at 5th or 6th level, IIRC, so he wasn't really a trickster, yet.
He's also our go to guy for ship repairs and knowledge checks. He definitely pulls his own weight in our group.
I don't think this ruling makes that much difference, unless you play a low-skilled sorcerer trickster built all around blasting.
When I was a kid, we called it "smear the queer," which, if you think about it, may have some historical veracity. It's apparently what the Spartans did. :)
I hope the kids are calling it something a little more groovy these days, like "tackle the perfectly accepted person, whatever their sexual orientation, and take the ball, yo."
I added "yo" to make it the "shiznit," yo.
PFS sits down a group of adventurers of disparate levels, and asks them, without any consideration of what they can actually do, to go and handle a task.
Bonus if they do it, no cookie if they don't. It's supposed to take about 4 hours.
PFS isn't PF. It's built to accommodate random characters through one episode of action/adventure, not write a trilogy.
"It works for my build" is an honest answer, but it's fine for the GM to want a little explanation. Some players may be making a bad choice based on some impulse.
Or, maybe, it's a good idea you'll want to discuss a bit. Sharing your visions for your characters at level-up is a great time for the party.
When the GM announces that everyone's leveled, it's good to discuss things before you reconvene. Leveling changes the mechanics. Talking about it makes the characters feel more real, IMO.
Grand Magus wrote:
So, you're NOT a millionaire?
I know Lisa and Vic are, but you can't tell because they hardly ever wear top hats.
Klaus van der Kroft wrote:
Sure there are a lot of scumbags, but in my experience, for each one of those there are ten who made it the right way.
Of the non-millionaires I know, who far outnumber any millionaires I know, There are few who "made it" at all.
Pensions are shattered, factory jobs are gone. Lots of them tried to play by the rules, but the rules changed.
Worker bees are a dime a dozen. Their needs are not a part of the global equation.
It's also possible to be born with the natural ability to become an outstanding A-list athlete, entertainer, or become well-known from a Youtube video, and capitalize on your 15 minutes that way. I'm willing to bet that George Zimmerman has at least a million in his defense fund.
99.9% of the world are not, and never will be so rich. Most people work hard just to stay fed, if they can get food.
Here's the crux of the biscuit. Evokers were the blasters until someone at WOTC decided that conjurers should be better blasters than evokers, because God knows, that school just wasn't strong enough.
Treantmonk even rated PF evocation as green (a good choice) in his seminal guide. It does more than blast, though he may have missed how darkness got nerfed.
Saying "blasting sucks anyway, so just play a conjurer" doesn't address this discrepancy. It's just saying that evokers can't have nice things, so to hell with them.
There's probably no way to have perfect balance between all the schools, but there shouldn't be one that so outclasses the others that it's the only one you see played. Evocation shouldn't create monsters made out of force, and conjuration shouldn't have a better first level blast than anything evocation can do.
I think the universalist wizard could use some kind of boost, too.
Sorry, I'd probably still pick grease over 3.5-17.5 average damage vs 1 target and a save vs staggered.
Maybe it's just me, but spells like grease and glitterdust rarely seem to work as advertised when I try to use them. In fact, my 4th level wizard (21 int) has yet to blind anyone, or slow them down enough to matter.
He's absolutely slaughtered with magic missile and scorching ray, though. YMMV.
Andrew R wrote:
You might be trying to do the right thing and would simply like help if it is out there but i am so tired of hearing it from so many college kids. I mean half of the occupy movement was whiny kids wanting out of the bills they chose to rack up for themselves. That said, you are working and ex military so you are an example of folks that do deserve some help and that maybe the cost of education is too damn high
Thanks for the opinion, Rush. You truly are a fountain.
Yep. Evokers can't add a few more points of damage to it, and it's better than any evocation they can add that piddly bonus to.
Vestrial is right. It's the best 1st level blast in the game, now. Do I outlaw that particular spell, or the whole book?
Please, Paizo, let's not go down the hellish road that was the Spell Compendium. We count on you to know spells are balanced before you publish them, and this one is pure splat. Conjuration is good enough without ANY blast spells, even acid.
If I have to go over every little thing players want to cheese, PF is no better than 3.5.
I WANT to let players use the books, and find little tricks that make things fun. I DON'T want to take the players' books for a week and pore over them, rooting out obviously imbalanced exploits.
Dennis Baker wrote:
Interesting. Looks like I gotta update!
Please, my gay brethren and sistren, don't think that because there are inevitably some neanderthals among the sapiens, that we straight folk all think that way.
Some of us know and love gay and lesbian people in our own lives, and your personal sexual identity doesn't mean diddly at my table.
mearrin69 is right. Fortunately, I honestly think that the vast majority of gamers understand what it is to be a little different, and hold no grudges in that regard.
Get Cheetos dust on my books, though, and your @$$ is out the door!
This is all based in our current society with the trophies for 3rd place, anti-bullying, etc. These days its almost a crime to have a situation where someone might "lose"
1: The Olympics give medals for 3rd. 2:Bullying is A-OK in your book? 3: Sounds like you listen to too much Rush Limbaugh.
Witches don't need an uber spell list. Their hexes are vicious, and work very well. The witch in my PbP is 8th level right now, and pwns enemies regularly.
It almost takes the fun out of it. BOOM! Roll twice and take the lowest! Adios.
He rarely bothers to cast spells.
Me pirates be mostly swashbucklers, or so they say. Some o' 'em like to flank, some o' 'em not so much.
We got a priest o' Besmara, but she buckles a bit o' swash, too.
The other caster be sayin' she's a sea witch. She does magic wi' the sea, somehow.
They look like pirates ta me. T'is confusin' a' times. Arr.
Comrade Anklebiter wrote:
I do think, though, that there probably would have been more Islamic democracies if British, French and US imperialism didn't have the nasty habit of overthrowing governments everytime they decided to increase the living standards of their people at the expense of international petrochemical corporations.
Smedley Butler told us this was the deal.
Adamantine Dragon wrote:
The obvious answer is that the wagon is OK, but the gazebo right next to it is evil as hell.
That's neat. Back in the day, many people played characters that never partied in town or hired hookers, etc. They were as celibate and sober as ascetics because they just knew that if they let their hair down, they'd wake up the next morning and all their stuff would be gone.