|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
One rank never hurts.
My clerics tend to leave int at 10. I put ranks into every class skill, then bump the ones no one else uses (like Heal). There are usually other characters with way more skills, anyway.
Heal-bot is an under-appreciated role. Channeling works well, even in combat. My PFS half orc cleric of Sarenrae was referred to as the "kick-ass cleric."
He is, too. Last I played him, he was 11th level and utterly ridiculous. Always welcomed at any table, and sometimes the only guy with any melee chops.
M Elf Evoker 1 [ HP: 11/11 | AC: 14 T: 14 FF: 10 | F: +1 R: +4 W: +1 | Init: +6 Per: +1 ]
Telsyn helps with the hand tying and looking for valuables. They can pull the thugs behind the cart.
He'll cast detect magic on the off chance that they've got anything magical, and look out for more bandits. perception: 1d20 + 1 ⇒ (1) + 1 = 2
Thank the gods for our sharp-eyed cleric!
Andrew R wrote:
R seems to have an aversion to acknowledging privilege, let alone its effects in society, given his extreme view of the less fortunate.
I'm pretty sure Gore would have probably heeded the warnings that Bush ignored, and 9-11 would likely have been foiled.
Bush and co. were planning to invade Iraq before they even got into office, and Gore wasn't involved with PNAC. So, if Gore hadn't been able to stop 9-11, he still wouldn't have invaded Iraq, and millions of lives would not have been shattered.
He would instead have used the world's sympathy to get their help in going after the terrorists, and would have succeeded.
Gore isn't Bush, and that alone makes him the better man.
What's with all the no-axe, no-hammer dwarves? Get some axes up in this hizzy, stat!
Nuh-uh! No take backs! YOU'RE wrong!
One trick ponies are always susceptible to meltdown, when the altering of their one trick comes to light.
I think people look at the AT, and the ability to add sneak attack damage to spells is all they see.
The AT is anything but a one-trick pony. It's a spellcasting skillmonkey. Adding a few d6 to a blast spell is fun when you can pull it off, but if that's all you focus on, you're missing what sorcerers and wizards can do with maxed-out acrobatics, stealth, etc.
"MacGuyver with spells" is a good analogy. "Flying, invisible James Bond" works, too, once you have the levels for it.
My Skull and Shackles trickster
was able to cast Alter Self and turned himself into a sahuagin, swam to an enemy boat, cast Invisibility on himself underwater (not a problem in the form of a sahuagin), then climbed aboard and sabotaged the ship so they couldn't chase us. A typical wizard could attempt the same, but I doubt his stealth and disable device skills would be very good. This was at 5th or 6th level, IIRC, so he wasn't really a trickster, yet.
He's also our go to guy for ship repairs and knowledge checks. He definitely pulls his own weight in our group.
I don't think this ruling makes that much difference, unless you play a low-skilled sorcerer trickster built all around blasting.
When I was a kid, we called it "smear the queer," which, if you think about it, may have some historical veracity. It's apparently what the Spartans did. :)
I hope the kids are calling it something a little more groovy these days, like "tackle the perfectly accepted person, whatever their sexual orientation, and take the ball, yo."
I added "yo" to make it the "shiznit," yo.
PFS sits down a group of adventurers of disparate levels, and asks them, without any consideration of what they can actually do, to go and handle a task.
Bonus if they do it, no cookie if they don't. It's supposed to take about 4 hours.
PFS isn't PF. It's built to accommodate random characters through one episode of action/adventure, not write a trilogy.
"It works for my build" is an honest answer, but it's fine for the GM to want a little explanation. Some players may be making a bad choice based on some impulse.
Or, maybe, it's a good idea you'll want to discuss a bit. Sharing your visions for your characters at level-up is a great time for the party.
When the GM announces that everyone's leveled, it's good to discuss things before you reconvene. Leveling changes the mechanics. Talking about it makes the characters feel more real, IMO.
Grand Magus wrote:
So, you're NOT a millionaire?
I know Lisa and Vic are, but you can't tell because they hardly ever wear top hats.
Klaus van der Kroft wrote:
Sure there are a lot of scumbags, but in my experience, for each one of those there are ten who made it the right way.
Of the non-millionaires I know, who far outnumber any millionaires I know, There are few who "made it" at all.
Pensions are shattered, factory jobs are gone. Lots of them tried to play by the rules, but the rules changed.
Worker bees are a dime a dozen. Their needs are not a part of the global equation.
Klaus van der Kroft wrote:
Pardon me. I hate to be so wildly inaccurate.
It's also possible to be born with the natural ability to become an outstanding A-list athlete, entertainer, or become well-known from a Youtube video, and capitalize on your 15 minutes that way. I'm willing to bet that George Zimmerman has at least a million in his defense fund.
99.9% of the world are not, and never will be so rich. Most people work hard just to stay fed, if they can get food.