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DaveMage's page
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber; GameMastery Superscriber. 1,059 posts. 1 review. No lists. No wishlists.
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I'll check my number when I get home - it's somewhere in the 200s.
I love the book, but it was weird seeing the Paizo Golem on book with a black and white interior.
Paizo color has spoiled me. :)
Actually, the war is pretty much over.
Gamers won. :)
Ptolus signed by Monte is nice, but also having the signatures of Sue Cook and the proofreaders would be even better because those folks did an awesome job on that behemoth.
Greyson wrote: Count me out as a Paizo customer. Your loss - but enjoy your game!
Lisa Stevens wrote: Does your copy of the D&D 3.0 PHB have your name engraved on the front in gold lettering? Mine does. :)
-Lisa
No, but I am drinking milk, and one day....
;)
Lisa Stevens wrote: #2 here! Hey, quit looking at me like that! Owning the company has to have SOME perks other than a constant drain on my banking account and a near constant need to work on things company related! :)
Btw, Monte got #1.
-Lisa
What's your Ptolus number, Lisa?
(I bet I have you beat. Although I don't think I have a lower number than Erik Mona...)
Remember when it was announced that the revised GSL was coming out "soon" last August?
Good times.
My opinion is...IT MUST BE MINE!
Sean K Reynolds wrote: You'll rue the day, Wes! Who talks like that?
(Oh, and Happy Birthday!)

Erik Mona wrote: What form would you like these books to take? Would you be interested in subscribing to such a line, provided the books cost somewhere around $35 a pop?
What titles/ideas would you like to see us explore?
We're all worried about rules bloat. What is your opinion of new classes and races?
Are you as tired of prestige classes as I am?
1. I would subscribe - as long as, like the other subscriptions, the .pdf is free with subscription.
2. Rules bloat is a big concern. If there must be more "rules" releases for the Pathfinder RPG, I'd VERY MUCH rather Paizo concentrated on monsters or sourcebooks that are more setting-based in nature (such as books on the inner planes, outer planes, fiends, and the like). We already have so much with regard to rules with 3.5 that nothing else is needed (unless, of course, it's something that helps you tell better stories in the Adventure Paths). No new races or classes, unless they fill a Gollarion niche that the 3.5 books couldn't fill.
3. I don't know if I'm tired of prestige classes so much as I'd rather they be phased out. Pathfinder started down this road with enhancing the base classes, so if higher-level feats can be created that allow greater class flexibilities at higher levels (11+), I'd prefer that be the route that's taken, rather than develop new prestige classes. Also, regarding feats, making feats that evolve over levels might be the way to go.
BenS - you've got mail.
BenS wrote: [If you're looking to sell your copy to a fellow Paizonian for a fair price, you can contact me at
You're willing to spend hundreds on Slumbering Tsar, but not Rappan Athuk, eh? ;)
Matthew Morris wrote:
reminds me, a reprint of Dead Man's Chest would be nice this time 'round.
I would think that Dead Man's Chest and Glades of Death were about as far as they'd likely want to go with any kind of environment books. That is, a book which provides a setting and includes adventures in certain environments rather than an all-environmental sourcebook like (for example) Frostburn.
Studpuffin wrote: I, like Theocrat, would love to see some environment books. Besides a woodland one, perhaps one for settings in the sky. While I think Necro could do a great environmental product if they wanted to, it really doesn't match their style, IMO.
They are about old-school, kick-ass adventures and settings (with the occasional spell or monster sourcebook).
Knightfall1972 wrote:
I'd like to see two versions of a revised City of Brass. The first version only revises the game statistics as presented in the original boxed set, which will allow those that already have the 3.5 version to use it for Pathfinder without too much difficulty.
I would hope that any 3.5 product can be pretty much played AS IS using the Pathfinder rules. The Pathfinder-created characters may be different, but any "conversion" should be able to be done on the fly, and be generic across all 3.5 games. In other words, I hope we don't need any conversion info that's product-specific.
I'd prefer that only new stuff be done with Pathfinder since I already have all their 3.5 stuff and Pathfinder will be backwards compatible.
I really want to see Slumbering Tsar and if Tegal could somehow work, that would be great!
Otherwise, I'd like all new adventures!
Erik Mona wrote: This is very near the top of the pile of stuff we're considering. It helps that it is already written, and that is by Greg A. "Istivin Trilogy Made Me the Modern God That I Am" Vaughan.
Excellent...
/Burns
Still very interested!
I ordered it.
Just waiting for the release now....
It was a great year - especially after the depression that was brought on at GenCon 2007. ;)
Thanks, guys!
selios wrote: Not a fan of C&C but need to get this one for GH history ! Yep - same here.
Gygax's last work - no way I was passing on that.
DMcCoy1693 wrote: DM Jeff wrote: You can't attach PDF files to messagebaord posts here. I'm tearing up now. Must...find...a...way...
No, but you can link to them:
Link to the Ultimate Toolbox's Index D'oh! EN World is down...
I'll have to check later....
Yeah, I ordered directly from the Trolls early on because I wasn't sure this one would even make it out to the general public.
jim pinto's posting here?
There goes the neighborhood....
Sweet.
What the MSRP?
Who did that cover?
Wow - that went out of print fast....
Kruelaid wrote: DON'T LET THE DOOR HIT YOUR ASS! (...but I like it.)
I hope it goes 3.5E.
Although, I admit, as some 4E fans pointed out to me on EN World, I feel bad that they have so little good adventure material for their edition.
So if 4E ends up getting the most patrons, it's OK.
I am going to my trailer!
*outrage*
Jason Beardsley wrote:
The highest i've played is up to 50, and our current game we're 24 now, but the DM expressed that we'll be going near 40.
Wow!
What did your character classes look like at 50?

One of the strange things about "epic" right now, is that you get a different character if you go Wizard 20 then Fighter 20 than if you go Fighter 20 then Wizard 20 (BAB/attacks are WAY different). Whatever rules are developed should fix that.
The highest I have played to is level 26, but I would be curious as to the highest anyone here on the Paizo boards has played to.
I think that the rules should not be finite (i.e., there should be no level cap).
The best way to design the epic rules might be to pick a CR 33 adversary (e.g. Demogorgon from Dragon #357) and figure out what's needed from PCs to make this a good 30th (and also 33rd) level challenge.
As stated (if I figure correctly), Demogorgon will do an average of 160 points of damage (plus energy drain and rot) on a full attack, and have a 95% chance to hit with all attacks on someone with AC 35 or lower. Therefore, a fighter going toe-to-toe with this baddie should probably have an AC of 45(ish) and, considering Demo's 59 AC, an attack bonus of +44 to +49 (ish). Oh, and if he's going to last 3 rounds, he'll probably want at least 320 hit points, and the ability to make a Fortitude save with a DC of 46. Etc.
In other words, "beginning with the end in mind" (i.e. what we want combat to look like) is probably the best way to proceed.
Great game!
Woohoo!
It is, indeed, great to be a Florida Gator!
Woohoo!!!!
Greg A. Vaughan wrote: Maybe he put it on them to go 35 and it doubles or something if they double up on that. OU's defense may be suspect, but I can't imagine that they're that suspect. Guess we'll see to night. Go Sooners! I have a feeling that the Gator plan will include a LOT of running plays (and potentially long drives) to keep Bradford off of the field, but if the OU defense ends up being terrible, then those running plays will lead to short drives. I think the "worst" Florida running back averages about 7 yards per carry. :)
Post 'em here!
Mine:
Gators 48
Sooners 38
Bagpuss wrote: So, in essence, the out-of-print APs will never be reprinted into physical form? That's a real shame... On the other hand, the value of my collection is increasing. ;)
Guennarr wrote: I take it that you meant Creature Collection I Revised (Creature Collection II already is 3.5e). Point of clarification - Creature Collection II is 3.0. Tome of Horrors II is 3.5. (Creature Collection II came out in 2001.)
Wilderlands of High Fantasy Box Set from Necromancer Games.
Pure old-school goodness.
I think Nate was OK with 4E as a system.
Not sure if he has started (or will start) to convert Eamonvale, though....
That's an apple keyboard - no wonder there's a problem!
;)
Matthew Morris wrote: Kevin Mack wrote: Word from scott on en world
http://www.enworld.org/forum/general-rpg-discussion/247223-4e-gaming-system -license-update-12-18-08-a.html
Long story short GSL updates will (hopefully) be up sometime shortly after new year.
I will believe it when
a) I see it
b) Clark goes over it with a fine toothed comb
c) the new GSL withstands a colo-rectal exam. Clark has been in touch with Scott Rouse and from his post on Necromancer Games' site, I'd be surprised if Clark didn't get what he needed to make 4E products.
(If not, then this process will have been a colossal waste of time.)
DMcCoy1693 wrote: in other words, no one creatured a 'hope monster' yet. With 4E, it's a minion....
Jason Grubiak wrote: I must say I'm saddened that Necro wants to do a Adventure path for 4th edition and they never made one for 3rd.
Just goes to show you that Necro Games really needs to update their website.
Who knows? The new GSL might not make it possible for Necro to publish what they want to for 4E, and if so, they might go all-in with Pathfinder. When the Iron Tower Adventure path was first announced, Clark had not seen the 4E rules, so I'd bet the plot would work in 3.5 just as easily as in 4E.
However, it has been made clear that Clark really, really wants to support 4E if he is able to, so I'd expect that he'll find a way to make 4E stuff. And hey - if that's his passion, then I'd rather he do that in 4E than do it for 3.5/Pathfinder without that passion.
Uninspired adventures tend to suck. :)
Vic Wertz wrote: One thing that has surprised us is that we've also been gaining superscribers at a pretty regular rate; that's really important for economic reasons, of course, but also because it tells us we're on the right track with our product decisions. (People who can still afford to be "in" are likely to go "all in.")
You're welcome. :)
Scott Rouse said on EN World last week that he hoped to have the revised GSL done by Dec. 19 (when he begins his winter vacation).
I give you the following USED 3.5 Player's Handbook on e-bay:
Linky
So get the 3.5 bargains while ye may....
Tharen the Damned wrote: And Erik and Clark walking in a field of daisies into the sunset... *Backs away slowly*
(Not that there's anything wrong with that.)
DMcCoy1693 wrote: DaveMage wrote: Call it "Cindy!" NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!! *sketches sign of Sarenrae and shows it to DaveMage* Stay back fiend. The Brady Undead Bunch shall not dig its fangs into our pure culture! I guess "Marcia, Marcia, Marcia" is right out then....

Scott Betts wrote:
I'm not so sure that both are strengths. The reality of Dungeons & Dragons gameplay (and one that the 4th Edition design team took heed of) is that the vast majority of monsters see very little to no play outside of combat. Sure, it's nice for that goblin to have a +6 to Profession (make voodoo doll) but if that goblin is practically guaranteed to get cut down in the middle of combat there's very little point to providing that information to the DM when the priority could instead be placed on making that goblin interesting in the combat he's actually featured in.
Yes, for a handful of creatures or NPCs having relevant non-combat information available can occasionally be handy. Most of the time, however, it's simply a waste of text that could be otherwise spent.
Maybe it's a matter if DM and/or player immersion, though. If the focus of monsters is combat only, one might tend to view the game (and thus the campaign world) as combat-only.
If the monsters are shown to be a part of something bigger, with their ecology and culture explaining how they fit into the magical campaign world, maybe the feeling that goes with it enhances the enjoyment of the participants.
(Maybe not for everyone, but I think for some the immersion helps their emotional fulfillment from the game.)
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