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Judd shakes his head, looking worried, then lowers the phone from his ear and pulls the gas mask back into place. “I can’t get her,” he says. “Yeah, good idea Cord, there might be a directory board or something around. Or a phone book.” He looks about. Have we busted into someone’s unit, or are we in a corridor or public space? “Take with,” recommends Judd in relation to the keys. He notes which pocket Cord puts them in … just in case. Then checks his guns, secures the crowbar and opens the hatch, hoisting himself out onto the roof. When everyone’s done, he’ll find something (maybe a flak jacket or a roll of tape or something) to jam under the hatch, so that it can be closed without locking back into place – something that will stay secure and stop the mechanism from latching. “Yep, we got some torches,” he says as he works. Then he looks about for a way into the building from here that even ‘civilians’ could make. Kruelaid wrote:
Any obvious zombies or signs of carnage about?
The window approach sounds like a good one to Judd. Dave shrugs. “Dunno mate. Never been there. I knew her when she was studying in Sydney. But that approach makes sense if the building entry’s pretty much on the street, or you can get to it easily with the bus.” Judd takes the phone out of his pocket and checks to see if there’s been a reply to his last text. He doesn’t want to call her until they’re really close; he’s both trying to conserve the battery life of his phone until he gets back to the charger he left at the gun shop, and doesn’t want a ringing phone to alert nearby zombies if the situation is dire. Cord Vogel wrote:
“Just up here mate. Hang a left up at that intersection,” Dave points out the front windshield from his standing position just behind and beside of the driver’s seat, “and it’s about another block down that way.” Adjust those directions for where we actually are at this point… “Yeah, we coulda walked it, but I figure the bus might be a good investment for when we head on to the hospital.” While Cord has his attention on the road ahead, Dave scans out the side windows for approaching zombies. Wisdom check: 14 – to see if he had the sense to cover his ears.
“Sh#t ay?” Judd hops down from the bus, helps pry open the broken door and ushers everyone into the bus. “Alright. Let’s go. Who wants to drive?” Judd looks at Cord, figuring if he’s a fireman he’s probably had some experience at driving large vehicles. “Gah!” Judd mutters, moving over to the edge of the roof and calling down quietly to the others. “Well, I could maybe get in up here, but it’ll take a fair while, and we’ll be left with a gaping hole in the roof … which is probably not good. Can anyone figure out how to get in the door? If not,” he looks up again at the darkening sky, “maybe we should just get going, see if we can pick up some more conventional transport along the way. Unless someone bought along a cordless drill.” “Are any of us like hackers or anything?” Judd asks, looking about at his companions. “Nope? Thought not … hang on a sec.” Making sure that his gear is secure, he quickly scrambles up onto the roof of the bus Climb: 18+6 = 24, then looks about for any hatches or anything. He knows that most modern buses back home have an emergency exit hatch in the roof. He doesn’t know if a police bus will have the same … but it kinda makes sense, and more sense in this case than an easy-break window for emergency escape. If he does see such a hatch, he’ll first see if there’s some type of external release for it – or failing that, try to pry it open with his crowbar. “What would Z’s want with an empty boat? Oh … yeah, sorry, I get you now, survivors, right. Well I don’t much like the idea of one or two of us sticking to the boat and trying to beat off hordes of zombies or survivors.” Judd shakes his head. “Nope. If someone wants a boat, hopefully they’ll take one of those others,” he gestures to the couple of other boats still docked at the marina. “If not … well, we’ll deal with that if and when. Plow down zombies on the bridge in an APC or something…” He turns his attention back to Kill Me, sighting through the gunscope. “Are you guys sure you want to get up close and personal?” he asks. “If I can get one clean headshot,” he lines up the rifle, “I could get him in one. Think it’d really make that much of a difference over … everything?” He’s probably referring to the roar of the fire and the distant, sporadic gunshots from around the city. “Cord, I’m Dave,” the guy with the sniper rifle calls softly, still scanning the area. Cord hears an Australian accent. He glances briefly at his companions. “I reckon we should help this guy find his kid … assuming he’s not a zombie,” his glance flicks to the fireman. “No offence mate.” “So listen, once we’ve established that, can we start moving quick? I’m feeling kinda exposed out here … and there’s still that “kill me” guy down the street there. Hey, everybody keep an eye out for a good set of wheels too. In case we need to move fast … I wonder of any of those cop cars still have the keys in? Or maybe a fire truck…” “Alright … lets try not to kill the ones that aren’t zombies then,” mutters Judd, his rifle still trained on the figure down the street, although he turns his head slightly, trying to get a better look at the maybe-not-a-zombie-fireman. As he does, he catches movement elsewhere. “Some people up on that balcony too,” he says, trying to indicate direction with a slight nod of his head, “trying to hide. Can’t tell if they’re Z’s or not.” Perception: 10+4 = 14 Judd, kneeling, holds the sniper rifle before him, scoping down the street. Seemingly spotting something, he mutters what might be “damn it,” under his breath, and his finger tightens on the trigger … until Pat speaks up. “F^ck it,” he says, “you’re right. There’s another one down there,” indicating part way down the street, where a bloody faced man stoops eating one of the corpses. There’s writing of some sort on his shirt. “It says ‘Kill me’. Look, someone keep an eye out for a viable car, in case we need to move in a real hurry.” Kruelaid wrote:
I edited my post, cos I figured it was a stupid question, but you caught it. He'll quickly glance to see what they're landing on or into - land, water etc. He can't help it, morbid fascination or something. But don't describe it. Kruelaid wrote:
"Ah, f*ck..." Did you guys hear about that couple who jumped off a balcony last week here in Sydney to get away from a guy who broke into their apartment and was raping them? Bad stuff man. The girl died in the fall, the guy broke his legs and suffered severe spinal injuries. That would be a bad choice to have to make. “None for me thanks mate,” replies Judd in response to Pat’s offer, after taking a brief swig from the Bacardi bottle. All: Spoiler:
“It’s been a few years since I did any, but the last couple of times I got really paranoid and stuff … I think that’s the last thing I need here. Be careful ok?” he gives a concerned glance at the Bacardi, “particularly if you had much of that. You know what they say; Grass and beer you’re in the clear, beer and grass you’re on your ass…” “And guys, I think we need to watch it with the soundtrack too. I like music as much as the next guy, but we need to stay alert, more here than back there … we can’t be distracted by music.” This from the guy who normally, if he was any more laid back he’d fall over. But he looks serious now. Judd checks his phone, and begins rapidly texting. Kruel: Spoiler:
Almost @ Devon Gate. Still there? Whats happening? Apt number? “Hmmm, looks like we can still land there – hey, with the hotel on fire, at least there shouldn’t be any zombies lurking inside. “So, my friend’s place is a couple of blocks over that way, corner of Denman and West Georgia. We need to figure out how best to get from there to the hospital – jack another car and drive across town? Its not that far … or get back to the boat and sail around the park to land closer to the hospital? Let’s start thinking about it while we get going.” Judd hefts his rifle, makes sure his gas mask is in place and ammo is to hand, and gets ready to jump off onto the pier. How many more passengers will our boat handle? “Steer us around this way Sarge,” says Judd, looking up from reloading his sniper rifle and checking his equipment. “Lets stay well clear of that headland there – if I remember the map right, that’s part of Stanley Park, that the army guys at the bridge said was packed with Z’s. There should be a couple of Marinas around the other side, in an inlet – we want to dock to the south, then head down to Denman Street.” EDIT: just saw your last post Kruel - does that mean we can't land where we'd planned? “Hey, it was a good plan,” protests Dave. “It just didn’t survive contact with the zombies…” He shrugs. “Anyway, we better get moving – sounds like Aunt Terri’s still waiting for us. Hope Anna is too.” He quickly checks his own phone. “Thanks for the advice on staying clear of buildings Hank,” he adds. “Unfortunately … we kind of need to head into a few. Maybe you can pray for us … after all, we’re trying to rescue people; that aughta be worth a few points with the man upstairs, right?” “Thanks again for picking me up back there Hank, guys,” calls Judd, easily balancing his way across the small boat’s upper deck to the edge, within easy hailing distance of Hank’s boat. “And was it you with the rifle? Thanks man,” he adds, nodding towards Alfred. “So what’s all this?” he asks, gesturing towards the flotilla. “You guys planning on staying here, or moving on elsewhere? We’re trying to pick up some friends who are stuck over there,” he gestures towards the southern shore and the main part of the city beyond. “Anyone been over that way in the last few hours? Tell us what we might expect? Our friends are in Devon Gate and at Vancouver General Hospital respectively. From checking out the street map, I was thinking of putting in at the Marina at the end of Denman street for Devon Gate, then either try to pick up some cars and head over to the hospital, or else get back in the boat and try to put in at Charleson Park … of course, as you might tell from my accent, I’m not a local, I’m not that familiar with the lay of the land – particularly now that its complicated by the whole cannibal zombie situation … any suggestions?” Samantha Bastian wrote:
Didn't the Big Day Out sell out really fast too? I was thinking of going last year, but dithered about it, and it was sold out by the time I decided to check out tickets. “Guys!” Judd yells as Mike, Johnnie and a guy with a sniper rifle run towards him. “I saw Sarge – he’s got a boat. And that guy,” he gestures with the crowbar towards Hank’s boat, “is cool. Well, he’s a good guy anyway…” With that he’s past them, running up the pier towards Sam, but she climbs down nimbly without his help … seconds before the gate splinters under the horde of zombies. “Sh#t, I think you’re right,” Judd mutters in response to Sam. But as the lead zombie begins forcing its way through the remnants of the gate he turns back, raises the Glock and fires, aiming for the head. And misses, badly. Attack roll 2. Then turns tail and runs like hell down the dock. “Cool. Thanks again Hank. And you can just call me Dave, or Judd.” Dave holsters his Glock, suddenly realising that he might not be the picture of friendliness with it in one hand and the crowbar in the other. He looks about. What sort of boat is it? Any others about that I can see? And does the guy look like Short Round?
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