Full Name |
Davben Wyvernjack |
Race |
Human |
Classes/Levels |
Monk Unchained/3 Acrobat/1 | HP 32/32 AC 15, perception 11 |
Gender |
Male |
Size |
Medium |
Age |
21 |
Alignment |
Lawful Neutral |
Deity |
Irori |
Location |
Varisia |
Languages |
Common |
Strength |
16 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
8 |
About Davben Wyvernjack
Davben
Human monk (unchained) 3/rogue (unchained, acrobat) 1 (Pathfinder RPG Advanced Player's Guide 132, Pathfinder Unchained 14, 20)
LN Medium humanoid (human)
Init +5; Senses Perception +11
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Defense
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AC 15, touch 15, flat-footed 12 (+3 Dex, +2 Wis)
hp 32 (3 HD; 1d8+3d10+4)
Fort +4, Ref +8, Will +2
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee unarmed strike +6/+6 (1d6+3)
Special Attacks flurry of blows (unchained), sneak attack (unchained) +1d6, stunning fist (2/day, DC 13)
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Statistics
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Str 16, Dex 16, Con 12, Int 10, Wis 15, Cha 8
Base Atk +3; CMB +6; CMD 21
Feats Alertness, Catch Off-guard, Combat Reflexes, Improved Unarmed Strike, Precise Strike[APG], Stunning Fist, Throw Anything, Weapon Finesse
Traits
sacred touch
Exile (+2 Init)
Skills
Acrobatics +12 (+16 jump)
Climb +9,
Disable Device +5,
Escape Artist +10,
Fly +5,
Knowledge (local) +4,
Perception +11,
Sense Motive +11,
Stealth +9,
Swim +8
Languages Common
SQ
Expert Acrobat
Fast Movement (Unchained)
Ki Pool (3 points, Magic)
Combat Gear oil of magic weapon, potion of cure light wounds (1), acid (3), alchemist's fire (2), caltrops; Other Gear backpack, bedroll, belt pouch, belt pouch, candle (3), fishhook (2), flint and steel, hammer, ink, inkpen, mug/tankard, paper (4), scroll case, silk rope (50 ft.), tent, large[APG], torch (2), trail rations (4), waterskin, 73 pp, 5 gp, 1 sp, 3 cp
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Special Abilities
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Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Acrobat (Ex) Many skills have no armor check penalty when wearing light armor, +2 Acrobatics, Fly when not wearing armor.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (3/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stunning Fist (2/day, DC 13) You can stun an opponent with an unarmed attack.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.