Why should they be separate classes though? What is wrong with having a single class with different archetypes for each alignment. Say a "Crusader" class that has the base mechanics which are then modified to match the particular alignment. This would allow overlapping abilities with minimal writing.
"An attempt to subvert the paladin code by engineering a situation allowing you to use a higher tenet to ignore a lower tenet (telling someone that you won't respect lawful authorities so that the tenet of not lying supersedes the tenet of respecting lawful authorities, for example) is a violation of the paladin code."
This particular bit is going to be a headache.
You have officially made good > law..... Paladins are now Asimov robots free of making moral decisions. Great....
I would like the option to choose law > good. Otherwise we are just Good kinda lawful not Lawful Good.
Glad to know other paladin alignments will be considered. Asmodean Paladins ftw(a great example of law>evil).
High Guardian Fighter. Mobile Bulwark Style. Cut from the Air. Smash from the Air. Adopted trait for the halfling helpful trait. Living bulwark for your other trait. Max UMD and pick up some good scrolls/wands. Dip Master of Many Styles and go into Archon Style. Dip a level of Brawler. Martial flexibility->Advanced Weapon Training->Item Mastery->Profit. Get a bodyguard familiar. Note this isn't in order. Just a series of suggestions
Logan Bonner wrote:
So in order to make them simpler you removed bonus spells per day from wisdom and added them from cha but only as heal/harm spells?
Lv5 party. A huge size red dragon lands in front of the party and demands tribute for passing through his lands. Everyone in the party pays except for the party monk.
Monk:"Guys I'm broke"
Tribute was 500gp
Can you warn the dragon and give it a chance to get away. Sending would let you do so right after your done fighting. Perhaps gift it a scroll of teleport.
Perhaps you can help the dragon fake its death. Illusion spells would do so pretty easily. Pretending to shoot it down so that it falls into a lake, bottomless pit, or deep ravine works.
Is there any locals that can help? Kobolds would definitely do so provided you could convince them there was a dragon in the area. Good folks in general would probably help a good dragon. Most dragons can shapeshift. Add in a few more illusion spells to block divination and the word of some of the locals and it can hide in plain sight
You could kill the hunting party while in disguise. Perhaps just kill them and blame it on the dragon
If you have anything with the dragon's scent you could probably lead the hunting party in the wrong direction
Fake a copy of the note or modify the original. Use invisible ink to add extra text to make the note something more agreeable.
What skinwalker trait is that? Seconding witch as best. A bad touch cleric also does well.
My Favorite Curse Spells
I play full casters. Their fun. I like having options in and out of combat. Full casters do that quite perfectly. But full caster doesn't fit every character concept, table, or campaign. Got a game coming up in a couple of weeks and I want to play a martial character but I don't want to be stuck as a 1 trick pony full attacker. All I've come up with is Brawler and batman quiver archer. Is there any other builds for martial characters with options? Partial caster is ok so long as its meant for utility/buffs.
Campaign Specific Stuff
Warped Savant wrote:
No houserules. Limited rewards. Limited materials for use. Limited to campaign modules. Alignment restrictions. Restrictions on possible player actions. Forced use of all official interpretations. Correct me if I'm wrong on any of those. Not entirely sure on all the rules. Not hating or saying badwrongfun but there is definitely reason
@OP if still reading this I also recommend plot XP. Swapped over 4 years ago and it is so much better than encounter based. Also have a current game with roughly 4 players that can't attend often. It helps them out a ton.
When 5e announced core drow a lot of people posted against it similiar to this thread. While it doesn't have a formal name Drow Scandal seemed to fit best
Think the worst non Homebrew I ever fought was an unnerfed Cthulhu. 2 man party with cohorts. Lv21(used normal advancement + 10th level spell slots) arcanist blaster and a martial build summoner. Cohorts were a home brew dragon and a full class wizard. Lasted around 6 rounds mostly because the dm multiplied the HP by at least a factor of 10.
Feel free to swap out shield though I would recommend keeping a scroll or 2 on you. For fireballs remember to apply geometry. Its a 20ft radius yes but with perfect targeting for the center. So long as the target isn't flanked its almost always possible to angle it as to avoid allies. Also precombat resist energy can make the damage accidentally incurred negligible. You might consider swapping flurry of snowballs to a single target like admonishing ray if it continues to be a problem.
Cast puzzle box on everything they own.
If they have a love intrest mess it up. Use disguise self or polymorph to turn into random pretty girls to walk up and flirt or say things like "had a great time the other night". Disguise yourself as a mailman and claim to be returning a letter. Have the letter be a love letter to a woman who supposedly lived(or even existed at all) at a recently abandoned house
If he owns a building casually ask if you can move a few things around. If he says yes cast Renovation ^__^
Planar binding a bunch of really annoying angels/azatas. Tell them about what happened and command them to act as his conscious for the next few weeks.
Set up your own fake questline. Planar bind an Ifrit to stay in a lamp until "Insert party member name here" rubbs on it then grant him a twisted wish. Then drop the lamp off as loot for your fake quest and throw out a plothook. Probably might want to ask gm about this one due to time consumption.
Anything he is proud of owning anything, outdo him. If he's proud of his warship buy a bigger one and park it right next to his. If he has a cool magic item go get a better version
Pick up conditional spell. From now on any of his healing and buff spells come with conditions. Feel free to consult an asmodian for condition ideas.
Next time you are going adventuring use treacherous teleport to get there
Suggestion/bestow curse- end every sentence with "as the prophecy foretold"
Start/promote a religion/organization that is in opposition to the PC's beliefs. Bonus points if you volunteer them for related charity work that they would publicly look like a complete jerk for "backing out of"
First ask your gm if necromancy is inherently evil in his world. If he says yes ask the paladin player if his character thinks necromancy is evil. If he says yes then your going to have to make a few human sacrifices and take the wretched curator(agents of evil) story feat. This lets you remove the evil tag from animate dead, probably because it doesn't look nearly as bad anymore
Witches never run out of hexes. Also a wand of Ill Omen costs 750, has 50 charges, and is still effective until spell resistance kicks in(high levels so you have all the spell slots anyway). Another fairly cheap item(5050gp) staff of entwined serpents gives endless magic missiles.At low levels your typically only a +2 or +3 behind with ranged attacks. This means you can often contribute fine with a crossbow, school/bloodline power, or cantrips. Most encounters you only need to cast 1-3 spells(avg 2). Typically lv3+ I only run out on really long days(6+ fights).
3.5 Marshal. A dragon shaman but definately not any implementation I've seen before. Artificer. There was a 3rd party class I loved called Hedge Wizard based entirely around cantrips. It had higher level spells but class abilities focused around boosting cantrips. Merchant preferably based around Pathfinder chronicler's deep pockets ability. Perhaps adventurer as a muggle support class. Actually I'll take any class based around deep pockets. 3.5 Tome of Battle Crusader. Absolutely my favorite martial class ever. I don't care about stances and whatnot. Just give me that smexy delayed damage pool. Biomancer aka graft and hybrid creature specialist although that's probably more a wizard archetype. Also I would like a non full caster class that specializes in occult rituals or something mechanically equivalent
Whooop. Paladin of Freedom. Paladin of Balance. Chaotic drunk monk. Honorable barbarian following his clan's code of honor.
Make paladins free to fight for a cause of their choice. Call them Crusader perhaps? Make an archetype for each alignment if you must. Chaotic people want to punch people to. Don't make us wait for brawler to get re-released. Really why do you have to be lawful to practice drunken boxing? Also those of us with controlled rage are a little curious why we can't be lawful.
I agree that it should probably not be a mechanic but disagree as to it not being included. Since morality is so disagreed on it does seem odd to give mechanical benefits based on it. I like the flavor of smiting evil or unholy flames burning the heroes all the more harshly but I really dislike having benefits/penalties from my RP decisions. Never had a big issue over the alignment system before. Typically any debates at tables I've been at have been over the morality of particular acts, not characters. Debating is fine. I even find it fun most of the time. I do like alignment as a moral compass. It is a nice way to denote the general morality of a character.
I am constantly surprised by the number of people who say Charisma is dumpable on an Arcanist - rather than spending points on blast exploits you should be spending them to boost individual spells by +2 DC or CL with Potent Magic. That comes in handy constantly, and coupled with Quick Study you'll want to have as many points as possible throughout the day. It isn't that hard to put something into your Cha score - 8-14-12-16-10-14 pre-racial stats works just fine for starters, and a good headband split between Int and Cha will ensure you have plenty uses of Consume Spells / Consume Magic Items to refill your points. I GM'd for a guy who went this route and absolutely dominated the campaign.
A well played full caster will dominate any table. We advocate low cha because a higher int is more valuable. Increasing cha has a minor effect on point total(only increasing consume) meanwhile int gives additional spellslots(the biggest weakness of the class). There is only 1 or 2 good exploits that work off cha meanwhile every spell you cast scales off int. I've played it both ways and int solo is much stronger. In that array drop the cha to 8 and you have 18 int. That at the very least is 1 spellslot and +1dc to ALL spells. Compare that to being able to use consume 1 more time per day
@OP fun concept. Probably will use as an npc at some point. I like vanilla better than school but that really is a personal preference. Wouldn't do it for any of your given schools though. You can already grab dimension slide and extradimension school is fun but fairly limited. Enhancement school would be my pick of the 3.
Healing mud is a fairly edge case for when you need hp and ability score healing like against poison rouges. Its a slot level higher than path of glory but also does a lesser restoration on the party
Most of these are fairly situational or a direct prefight buff. But hey the're good at what they do
Playing a Maagambyan Arcanist prc wizard atm with a similiar concept. Basically it plays similiar to a summoner; I'm a support caster and I ride around on the biggest critter I've tamed. Used a trait to get int to handle animal and am poaching some of the better animal support spells from druid. Also I get to craft all those nice random items that help out but are normally just to pricy to buy. If your roaming around a lot you can start teleporting back to your zoo once you get high enough level.
Also there's a nice guide to handle animal somewhere in the Zenith guide to guides