Black Dragon

Daryl the Pious's page

168 posts. Alias of scranford.


Full Name

Daryl the Pious

Race

Dragonborn

Classes/Levels

Paladin / 17; LOH 85/60 Modest lifestyle (1-gp)

Gender

Male; HP 191/191; AC24; Init +1; STR+7, DEX+2, CON+9, INT +4, WIS +10, CHA+13; Fatigue Level - 0

Size

Medium

Age

49

Special Abilities

Breath Weapon (Fire 15' Cone), By Popular Demand, Damage Resistance Fire, Divine Sense (4/4), Lay on Hands 85/85

Alignment

LN

Deity

Enlil - Ruler of Heaven, Soldier of all the Lands, Father of all Children

Location

(Born) Tymanther, (LIves) Silverymoon, (Current) Mulmaster

Languages

Common, Draconic, Giant, Orc

Occupation

Crusader of justice and High Priest of Enlil

Strength 16
Dexterity 12
Constitution 20
Intelligence 10
Wisdom 10
Charisma 16

About Daryl the Pious

Daryl the Pious

Spoiler:

Daryl the Pious
Male Dragonborn Paladin 17
Medium humanoid, lawful neutral

--------------------
Armor Class 24(+2 Plate, shield)
Hit Points 191(17d10+85)
Speed 25 ft.
--------------------
STR 16 (+3), DEX 12(-1), CON 20(+1), INT 10 (+0), WIS 10(+2), CHA 16(+3)
--------------------
Saving Throws STR +7, DEX +5, CON +9, INT +4, WIS +10, CHA +13
Skills Perception +6, Insight +6, Performance +9/+15, Religion +6
Tool Proficiency Instrument, Harp
Damage Resistances fire
Senses passive Perception 16
Languages Common, Draconic, Orc, Giant

Actions
--------------------

ATTACKS: (2) On attack action

Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30 ft./120 ft., one target.
Hit: 1d6+3 piercing damage.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.

+2 War Pick Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 1d8+5 piercing damage

Longsword Melee Weapon Attack: +9 to hit, reach 5 ft. one target
Hit:1d8+3 slashing damage

Breath Weapon:: 1/1 (Short Rest), 15' Cone, DC19 DEX save for half; 5d6 Fire Damage

Equipment +2 Full Plate, Javelin (5),+2 War pick, Heward's Handy Haversack, blanket, holy symbol (emblem), Candle, Tinderbox, mess kit, rope, hempen (50 feet), Alms Box, waterskin, Block of Incense, Censer, Vestments, Goggles of Night, Potionx(Supreme Healing, Longevity), Chime of Opening, Instrument of the Bards-Anstruth, Winged Boots, Cloak of Protection, Ersatz Eye, Handy Spice Pouch, Shield of Expression.


  • PP -
  • GP - 100
  • SP - 100
  • EP -
  • CP -
  • Gems (10x100)(1x500)(1x1000)

BACKGROUND. Faction Agent (Order of the Gauntlet)
• Feature. Safe Haven
As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities

Personality Traits:
Idolize Hero
Quote/Misquote Sacred Texts
Ideals: Faith
Bonds: Sacred Text
Flaws: Obsess about Goals

CLASS. Paladin
• Armor. All armor, shields
• Weapons. Simple and martial weapons
• Tools. none
• Saves. Wisdom, Charisma
• Skills. Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
• Divine Sense 4/4 (Long Rest)
As an action, know the location of any celestial, fiend, or undead within 60ft (not in total cover) until the end of your next turn and detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature 4 times and recover expended uses after a long rest

• Lay on Hands 85/85 (Long Rest)
As an action, touch a creature and restore its hit points from your healing pool (85 hit points) Expend 5 hit points from your pool of healing to cure a disease or neutralize a poison affecting it. This has no effect on undead and constructs

* Channel Divinity 1/1 (Short Rest)Sacred Weapon, Turn the unholy

* Clansing Touch 3/3 (Long Rest) End spell cast, willing creature

* Fighting Style: Defense +1 AC when wearing armor

* Spellcasting: (See memorized spell list)

* Divine Smite: Sacrifice spell slot for radiant damage; 2d8 radiant damage, plus 1d8 per spell slot level (5d8 Maximum), Also, _1d8 extra vs. undead and fiends (6d8).

* Improved Divine Smite: Melee weapon always deals extra 1d8 radiant damage

* Divine Health: Immune to disease

* Aura of Protection: All friendly within 10' +3 bonus on Saving throws

* Aura of Devotion: All friendly within 10' can't be charmed

* Aura of Courage: All friendly within 10' can't be frightened

* Purity of Spirit - I am always under the effects of "Protection from god and evil spell".

Memorized Spells:

Spoiler:

Level 1: SLOTS 4/2
* (P) Protection from Evil and Good
* (P) Sanctuary
* Bless
* Cure Wounds
* Shield of Faith

Level 2: SLOTS 3/1
* (P) Lesser Restoration
* (P) Zone of Truth
* Aid
* Branding Smite
* Magic Weapon

Level 3: SLOTS 3/1
* (P) Beacon of Hope
* (P) Dispel Magic
* Aura of Vitality
* Daylight
* Remove Curse

Level 4: SLOTS 3/2
* (P) Freedom of Movement
* (P) Guardian of Faith
* Banishment
* Find Greater Steed

Level 5: SLOTS 1/0
* (P)Commune
* (P) Flame Strike
* Banishing Smite