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General Gorstav

Daryl MacLeod's page

Pathfinder Society Member. 260 posts (1,470 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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Sczarni

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MurphysParadox wrote:

Do you want the RAW or the RAI answer?

As Written, it is a 35 DC. Invisibility gives you a +20 and that's just that.

As Intended, it is a 15 DC. There's no reason invisibility would make you quieter.

Invisibility makes it more difficult for the Guard to perceive you. Arguing intent in this instance is a slippery slope.

Your reasoning for a DC 15 check is, reasonable.

It would also be reasonable for me to say that creatures that primarily rely on sight; such as the Humanoid races, put so much emphasis on what they see, they don't utilize their other senses enough. You've heard the phrase "seeing is believing"?

In the case of invisible creatures it's not unreasonable to say that because they cannot be seen, they are much harder for Humanoids to detect.

Hence the reduced modifier for an invisible creature who is also moving...

Sczarni

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Trekkie90909 wrote:
Ssalarn wrote:
Grooven wrote:


@ Krodjin, what it says is a master of many styles monk may choose a feat in that styles the path as one of these bonus feats if he already has the appropriate style feat. Some people are interpreting the appropriate style feat to mean the preceding feat in the path.

Which would be incorrect under the current RAW.

Crane Style

Crane Wing

Crane Riposte

How many style feats did I just list?

The answer is 1. Crane Wing and Crane Riposte are not style feats and so do not meet the description "appropriate style feat".

Under the Current RAW they're all organized in a separate section titled "style feats" in UC.

Something categorized as a style feat>having "style" in its name

No, what Sslarn is referring to is the fact that in the parenthesis after the feat name it says "Dragon Ferocity (Combat)" or "Dragon Style (Combat, Style)".

So really: Something designated as a Style Feat = Style in its name > Listed in the style feats section.

Sczarni

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Where the FAQ is the FAQ?
This is so FAQ'd up.
I can't find the FAQing FAQ for FAQ sakes.

Sczarni

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@Grooven: Hero Lab is not the authority on Paizo Rules.

It's expressly stated that a MoMS can in fact take the 3rd feat in the chain without taking the second feat, so long as he/she has the base "Style" feat.

The issue is (as others have pointed out) in a lot of instances the 3rd feat won't do anything for you without the second.

dragonhunterq quoted the rule. It is as unambiguous as anything Paizo has ever written so I don't think there is an argument for the other side... The usual argument regarding the MoMS is regarding the Elemental Fist feat and it's pre-requisites which is not what you're asking.

Sczarni

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Darksol the Painbringer wrote:

At the same time though, both are specific exceptions to a general rule, so the bigger question is which one takes precedence?

I agree that's the crux of the issue. I believe the Agile property is a more recent addition to the rules than Doubleslice; which, if I recall correctly is in the CRB.

If the intent was for DoubleSlice & Agile to work in concert I think they would have added a Special line: "If you have taken the Doubleslice Feat, you may apply your full DEX to off-hand damage". Or something like that.

However, I'm in part basing my conclusion on the historical precedence of martial characters routinely getting the short end of the "balance" stick. The Devs probably feel that DEX for initiative, AC, Reflex Saves, ranged attack rolls, melee attack rolls (with a 1 feat investment), and full off-hand damage (with 2 feat + magical property investment), would be "unbalanced".

Do I buy it? Not really.
Am I certain my position is correct? Nope.
Would I like to see this combo work? Yes.
Does history tell me that a FAQ or errata would provide a favourable resolution? Um, No.

Sczarni

1 person marked this as a favorite.
Rushley son of Halum wrote:
Reach is a cube. This is a fact. Anything else breaks the entire operation of reach weapons or at best over complicates them.

I don't think you understand the grid based system. Pathfinder has omitted the rule from 3.5 that specifically permitted reach weapons to threaten the second diagonal; a square that is clearly 15 away according to the Pathfinder rule set.

That being said, the Developers have chimed in and made comments that moving from 15 to 5 on the diaganols should provoke because at some point the creature is moving across the 10' barrier.

Nefreet and Gauss have clearly got a grasp on things and done a very good job of explaining it for the uninitiated. Too bad they can't clear it up for the willfully ignorant.

Sczarni

1 person marked this as a favorite.
Brom the Obnoxiously Awesome wrote:
Everything

I have nothing to add to this thread. I just wanted to say I find your enthusiasm refreshing.

Thank you.

Sczarni

1 person marked this as a favorite.
Captain K. wrote:

Modify the Phantom Steed Spell.

Or have a higher level Mount spell to make Hippogriffs.

Great suggestions. I'll think on that.

Sczarni

1 person marked this as a favorite.
Alexander Augunas wrote:

Short Note:

Step 1 — Figure out your player's Challenge Rating (CR for players, assuming your player's Wealth By Level is appropriate, is equal to the player's Level).

Step 2 — Divide the player's CR by 4.

Step 3 — Use the result as your ninja's Average Party Level when constructing encounters. For example, a CR 1 Ninja (1st Level Ninja) has an APL of 1/4.

Long Note:

Check out GM Guide articles #1 and #2 on my blog for a full explanation on why the above strategy works.

Thank you for posting that link. I've read your guide to challenging encounters and your blog looks great so far.

And I agree with Ciaran: Ninja does sound great for a Solo adventure.

Sczarni

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How many players? It could be fun to actually play it out. Have the slavers make their play when they have the players isolated and alone.

If they've been sailing with the party for a few days or weeks the Slavers will have a good idea at the PC's strengths and weaknesses; use magic on the fighter, brute force against the mage etc. etc.

Most players I know would be okay with this if they have the prospect of recovering their gear (or better gear)...

If the party is low level, simply give some of the slaver captains masterwork versions of the PC's favoured equipment.

Yeah it sucks to be poisoned and enslaved, but it's great to eventually kick the slaver's butt and take his valuable sword.

Sczarni

1 person marked this as a favorite.

At the start of each session we go round the table giving the GM our passive Sense Motive & Perception scores. The passive score is our skill modifier +10.

That's the DC the GM uses for all of his various checks... I suspect he just uses the highest passive scores if our party is together, methodically moving through an environment...

It works pretty well too as he can just roll behind the screen without giving anything away by asking "Hey Krodjin, what's your Perception modifier again?", and then spark a chain reaction of every PC: "I'm rolling Perception!"

Sczarni

1 person marked this as a favorite.
Rylar wrote:
Stick to pathfinder rule sets please.

You've already abandoned the rules with this particular thought exercise. Whatever build you make, and whatever game you play, it won't resemble pathfinder.

Sczarni

1 person marked this as a favorite.
Malachi Silverclaw wrote:
We have the correct answer from the original rule. What's to discuss?

true. I think what's happening is people new to thread read the title, read the first post, and then post a comment without reading the posts further down the thread or referencing the rules.

I must admit - I'm guilty of doing that myself from time to time.

We have the correct, true, and unambiguous rules interpretation... We're done here.

(Fantastic referencing in your earlier posts by the way).
Cheers,

D

Sczarni

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Ssyvan wrote:
Okay, thanks everyone for clearing that up! So that means I could use Two-Weapon Fighting, Rapid Shot, and Quick Draw to throw three daggers in a round?

Yes absolutely - but you do take the TWF penalties and the Rapid Shot penalties. So if we assume a Fighter level 6 with the feats you listed and Impr. TWF, he could make 5 attacks at BAB +6/+6/+6/+1/+1, but with the penalties it would be +2/+2/+2/-3/-3

None of those numbers factor in ability modifiers, weapon focus, Point Blank Shot, Deadly Aim, or anything else; just -2 for TWF & -2 for Rapid Shot

Sczarni

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Can a Medium creature use a Large lance while mounted; if they use it two-handed?

If so why? If not, why not?

It seems that the Lance is a more appropriate comparison than the Bastard Sword as the Bastard sword is a one-handed weapon, albeit with special properties. The Lance & Earthbreaker are both two-handed weapons that can be wielded in one-hand under certain, specific conditions.

Sczarni

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Question: If a Two-handed Fighter Archetype takes Thunder & Fang and makes a charge whilst wielding his Earthbreaker in 1 hand, does he or she still receive the 2x STR modifier to damage granted by the 3rd level class ability Overhand Chop?

Overhand Chop(Ex) wrote:

At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

This ability replaces Armor Training 1.

T&F lets you wield an EB as if it were a 1-handed weapon, but it's still a 2-handed weapon. Does the FAQ on wielding 2-handed weapons in 1-hand apply to Overhand Chop?

Paizo Design Team wrote:


Weapons, Two-Handed in One Hand: When a feat or other special ability says to treat a weapon that is normally wielded in two hands as a one handed weapon, does it get treated as one or two handed weapon for the purposes of how to apply the Strength modifier or the Power Attack feat?

If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on.

—Pathfinder Design Team, 07/19/13

I'm so twisted up on how this all interacts right now. Now I'm second guessing everything.


1 person marked this as a favorite.

Ok, so a PC can be of an alignment; but that's not the same as being of an alignment subtype. I can follow that... Brings Align Weapon back into play...

Sczarni

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1. Turn off Brain
2. Read words, with Brain off.
3. ???
4. Profit

Sczarni

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How about a PFS scenario?

If you & your friends like The Walking Dead you could do a 1 shot that is about a Zombie Horde.

To switch it up have them play commoners or kids...

Sczarni

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You could do this with any class so long as the GM builds the adventure for such an endeavour... A bunch of Barbarians breaking out of a Prison (as an example) would need an entirely different set of challenges than Rogues, or Sorcerers, or Paladins...

But you could tailor it so that it is a fun time regardless of the class.

Sczarni

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Davick wrote:
But the 1.5 value is referred to as "Strength Bonus" so they question is which instance of strength bonus is getting doubled, not how they stack.

You are overthinking this. The common terms/rules for multiplying tell us that multipliers are not multiplied by one another, so why would we assume that you multiply and already multiplied bonus?

Unless it's specifically called out we revert to the base number, or in this case the Characters STR bonus.

Sczarni

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Yeah it's one of those builds that can go all sorts of different ways and get require quite a few feats - have fun whichever way you go!

Sczarni

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I'll stick with my Bards' band name;

93. N.W.A
(Naga's with attitude).

But some of these are very, very good!

Sczarni

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In that thread (thanks Maezer), SKR clarifies it is the closest square "on your path" from which you must attack, not the absolute closest square.

That's good to know. I've been playing it wrong (as a player & GM)... James, I've been playing it the same as you...

Sczarni

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Hit the FAQ button and let's see what the designers say!

Sczarni

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Marthkus wrote:
Krodjin wrote:
What is functional to you? What DPR? What target do we have to hit while being denied the most reliable and easy method of utilizing the classes primary source of damage?
I consider a CRB-only monk functional (although I'm partial qinggong monk + arcane strike + dragon style, I don't think it is required for a monk to be functional. SOURCE: Played CRB-only monk before)

All you need to do is get sneak attack and your core Rogue will out damage your core Monk.

If you can't, I'm afraid it's a user error and not an issue with the class.

Sczarni

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Imbicatus wrote:
Also consider that you are sacrificing a lot for concept here. You could one-hand a Scimitar with Dervish Dance and not have to worry about getting an Agile weapon or STR bonuses.

I prefer a Golarion that includes some Elven warriors that use a Curveblade opposed to a Scimitar.

How boring would it be if every DEX character used a scimitar?

Sczarni

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Do you seriously expect anyone to read that dissertation? Is there a TL/DR version you could post?

I ask because I am interested in what you have to say, I'm just not ^that^ interested.

Sczarni

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XMorsX wrote:
Krodjin wrote:
EsperMagic wrote:
Tell me more about this temple sword hungry ghost monk and how one would build say a level 13 20 point buy one...

Well, it's good because of the expanded threat range of the Temple Sword. But again, a single level dip into Cleric (seranrae) gets you an even better threat range with a scimitar.

It would take a multitude of feats but I've kicked around the idea of a Dervish Dancing Crusader of Seranrae 1/Hungry Ghost Monk X... The idea of using Dervish Dance with a monk is appealing as you don't lose out on the 1.5 STR to damage, since you never had it... It also makes you a little less mad as you can just pump DEX and WIS.

It is a very feat intensive build though. You need Weapon finesse, dervish dance and crusaders flurry in order to fully function. I find it much easier to use a temple sword and make it keen or take improved critical at 10th lvl. 17-20 is good enough for the purposes of regaining ki. You also want to reach 9th lvl asap so that you can steal temporary hp.

Now if you start the campaign at higher lvls, the cleric dip does have merits. You need to be at least 6 lvl in order to have the 3 vital feats.

For sure it's mainly just theory crafting and spitballing... Heck, you could take a level of Dawnflower Dervish Bard to get Dervish Dance without Weapon Finesse (I think), but that would mean you wait until ECL 4 to get BAB +1. That just hurts too much.

Double the buffs for self only would help offset the list BAB, but man, can you imagine having to play that up from level 1? It may (stress may) be an interesting idea if you can jump in a 6th level or something...

Sczarni

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Don't get too hung up on the numbers on the page.

Sczarni

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While it's not essential, I consider the "Inner Sea World Guide" as the best Pathfinder purchase I've made.

If you are planning on playing Golarion, which is the Paizo setting, the ISWG is a fantastic resource

Sczarni

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Playing an Archer would violate your second rule. But, if you want to play an Archer that stops at level 12, you only have 2 options;

1) Zen Archer
2) Ranger

No other class is worth it because waiting until end game to get Improved Precise Shot won't work in a "dungeon" type environment.

So, between the choices above the Zen Archer gives you more ability to customize. The Ranger has to spend EVERY feat on Archery, the Zen Archer gets just about everything as a class ability and the only archery feat you need us Deadly Aim.

Sczarni

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River Rat: the +1 damage with daggers goes a LONG way. Considering that it apples to ALL attacks made with a dagger, including off-hand attacks, it is certainly better than "half a feat".

A character with 10 STR who takes this trait does the same damage as a character with 12 STR (+2 to 1 ability score is worth a feat & 1 skill point/level, according to the Human alternate racial trait) and Double Slice.... So that's 2 feats right there...

I've done the math for a 3/4 BAB character up to level 12 and Daggers w/River Rat provides more DPR than a Kukri - even on a High STR build. Considering that Kukri's are a Martial weapon and most Rogue's would need to burn a feat on it, that puts us at 3 feats...

Sczarni

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The ISWG is one of the best pathfinder purchases I've made. Some of the player companion books expand on the info for specific areas. If you know the locale you want to run your campaign in, I'd suggest buying the player companion for that area.

Varisia may be one of the most, if not the most described areas. If you're starting there you will be able to find info from a lot of sources... Maybe too many sources (depending on how much time you have for reading).

Where are you thinking of basing your campaign?

Sczarni

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I don't think the jump + flurry is legit.
How does he move, flurry, move?

Sounds like shenanigans to me. If anything is closer to Spring Attack than anything else.

So my answer is you don't kill him. At least, not yet. You're GM won't allow it.

Sczarni

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Alexander Augunas wrote:


I think a lot of that comes from general lack of player knowledge (including the GM). A section on commonly forgotten rules could definitely be useful. What other sort of rules would you like to see in the guide?

Ranged attacks and cover:

Shooting into melee? That's-4
Ally in the way? Now your at -8.

Determining who has cover relative to you is often overlooked by both players and GM's.

Nothing simplifies combat for an Archer more than letting him full attack round after round without taking cover into account.

Sczarni

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The tripping feats...
I'm kicking around the idea of a half-Orc Lore Warden tripper.
Half-Orcs can get free proficiency as a racial trait and the Lore Warden gets a nice maneuver bonus as a class feature.

It's not clever by any means, but it will work. I just haven't figured out if I should go with a STR or DEX build. Probably gonna go with DEX but my plan was to stat them both up until level 12 and compare. Just have to find the time.

Sczarni

12 people marked this as FAQ candidate. 1 person marked this as a favorite.

Has there been a PFS ruling on whether the Warslinger alternate racial trait works with the Slingstaff?

Sczarni

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NWA (Naga's with attitude)

Sczarni

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We rarely find ourselves in wide open spaces, even when we do its often not feasible to get into a position that completely eliminates the cover or partial cover provided by your own allies.

I think it's a pretty impressive feat. Admittedly my regular GM is a stickler for the rules - I'm expecting that my local PFS GM will be as well.

I do realize this all boils down to opinion & play style so results may vary.

Your suggestion has me considering a switch-hitter that uses a crossbow, but I think the end result would just be a character that was bad in melee & at range.

Sczarni

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So your Kitsune Rogue would be able to choose one of the following every level;

1. +1 hit point. Or,
2. +1 skill point. Or,
3. + 1/6 of a rogue talent.

A Kitsune Fighter would only be able to choose between 1 & 2.

Also keep in mind that a Kitsune Rogue who always chooses option 3 only recognizes the benefit (receiving an extra rogue talent) every 6 levels.

Sczarni

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According to the CRB & PFSRD your player was correct;

FULL ATTACK wrote:
The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

Emphasis is mine

Sczarni

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Personally, I think Stunning Fist is better then Punishing Kick. What punishing kick has in its favour is that you can always choose to move the opponent back 5' and they don't get to save.

If you have tactically minded allies you can use this to your advantage, buts its overall effectiveness is limited (in my mind at least) because there is no way that I'm aware of to get that movement to provoke.

Alternatively PK has its defensive perks, especially if you fight with a reach weapon.

Sczarni

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@ravingdork: you're right! I just read the links provided more thoroughly and in more recent posts JJ has confirmed that the method you've used is correct. In effect, updating or changing his interpretation upon reconsideration. That's pretty good to know!!!

Sczarni

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Jhidurievdrioshka wrote:
If the challenge didnt have a pit fiend in it I probably wouldnt even be talking here. But the second someone starts saying "I have a build thats so badashe that no wish in the world can harm me"... I cant help it. I gotta say something.

you take yourself and your pit fiends way to seriously. Take the guide for what it is - an example of how you can build a Zen Archer. If your big issue is with the Pit Fiend I can only assume you didn't read the guide are just hating for the sake of hating.

Sczarni

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Actually, if you have the time you can probably convert one of their favourite movies into an adventure - all you need to do is assign stats to the villains in Kung-fu Panda or How to Train your Dragon (or whatever films are popular with them) and away you go...

Sczarni

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Optimally I'd say the fewer the better with 1 being most optimal, but perhaps less practical.

If I got to build the party and wasn't restricted to pre gen characters I'd think 4 would be a good fit. You can build a traditional party and cover your bases.

Sczarni

3 people marked this as a favorite.

My advice. Don't teach your significant other. Let him or her do something they are interested in and you do what you're interested in.

When each partner in a partnership has time for themselves it can actually be really good for the relationship.

Throw kids in the mix and I bet neither of you get a lot of time to pursue your own interests.

For me, it includes getting away from the family every 4th Sunday afternoon to play Pathfinder. Or, as my Wife calls it "Nerdfest".

If your partner is truly interested they will eventually pick up the book on their own. If they don't do that they are most likely making the effort to try and please you. It's a nice gesture for sure, but D&D is something you either love or you don't.

Sczarni

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Bear in mind that your STR mid is still only +5. So when you are adding extra .5 STR mid you are calculating that off +5 rather then +7.

So Dragon Ferocity would be +9 rather then +10 for your first UAS wouldn't it?

Sczarni

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My Grandpa used to tell me "just because you can, doesn't mean you should".

By RAW this is open for interpretation as far as I can tell. In a home game I would probably permit this if I couldn't find an Archetype that did pretty much the same thing. It wouldn't be OP as far as I can tell.

I will go on the record here as saying that it would be poor form to try and pull this at a PFS table though. Turns out Grandpa knew what he was talking about.

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