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Lem

Darrell Impey UK's page

Pathfinder Adventure Path Subscriber. FullStarFullStar Pathfinder Society GM. 781 posts. No reviews. 3 lists. 1 wishlist. 8 Organized Play characters.


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Grand Lodge

Pathfinder Adventure Path Subscriber

Don't let ot come in to land, keep it circulating around the tower and breathing ice. Cuts out the wolf, limits the barbarian (probably).

Grand Lodge **

Pathfinder Adventure Path Subscriber

There is a chronicle out there which opens the Coral Capuchin as a familiar, however as it was produced prior to Bestiary 6 it references AP #58: Island of Empty Eyes as the rules source, and goes as far as stating "you must provide a copy of Island of Empty Eyes" in order to use it.

Now that Bestiary 6 includes the creature, would it be acceptable to provide that book rather than the AP volume?

Grand Lodge

Pathfinder Adventure Path Subscriber

You would add the BAB to the Dex modifier for the attack, in this case +1 + +4, for an attack of d20+5.
The damage would be a straight d6, as non composite bows do not add Str modifiers.

None of this takes into account any enchantment the bow may have or any feats the character has, which can both modify the attack and damage rolls.

Grand Lodge **

Pathfinder Adventure Path Subscriber

Brilliant; thanks James.

Grand Lodge **

Pathfinder Adventure Path Subscriber

I'm scheduled to run this in a few weeks, and have a few questions if I may?

How dangerous/awkward are people finding the caryatid column's shatter weapons ability? I very much doubt the majority of players will know the hardness and hit points of all their weapons, so I'm probably going to have to produce a general list for myself in advance.

When the PCs leave the Halls of the Forgotten Obahar "suggests they rest before proceeding". I'm guessing that this is meant to be giving them a heavy, "get a night's rest...", rather than "have lunch".

And, finally, for now, is there anywhere I can find a potted history of 'Torch, for when I get a whole table that say, "who"?

Thanks.

Grand Lodge **

Pathfinder Adventure Path Subscriber

Mastering Combat chapter, Primitive Arms and Weapons, Ultimate Combat.

"Bone
Bone can be used in place of wood and steel in weapons and armor. Other animal-based materials like horn, shell, and ivory also use the rules for bone weapon and armor. The cost of a bone weapon or bone armor is half the price of a normal weapon or armor of its type.

Weapons: Light and one-handed melee weapons, as well as two-handed weapons that deal bludgeoning damage only, can be crafted from bone. Hafted two-handed weapons such as spears can be crafted with bone tips, as can arrowheads. Other two-handed weapons cannot be constructed of bone.

Bone weapons have half the hardness of their base weapons and have the fragile weapon quality. Masterwork bone weapons also have the fragile quality, but magic bone weapons do not. Bone weapons take a –2 penalty on damage rolls (minimum 1 damage).

Armor: Studded leather, scale mail, breastplates, and wooden shields can all be constructed using bone. Bone either replaces the metal components of the armor, or in the case of wooden shields, large pieces of bone or shell replace the wood.

Bone armor has a hardness of 5 and has the fragile armor quality. Masterwork bone armor also has the fragile quality, but magic bone armor does not. The armor/shield bonus of bone armor is reduced by 1, but in the case of studded leather, the armor check penalty is also reduced by 1 (to 0)."

Grand Lodge **

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Also, please be aware that Mr Jacobs hates his posts being used in rules arguments.

Grand Lodge

Pathfinder Adventure Path Subscriber

FYI - A gift recipient has to be entered on the page, but gifting some items to yourself DOES allow you to combine an order.

Grand Lodge

Pathfinder Adventure Path Subscriber

OK, thanks, I'll try; I was hoping to combine my own order with a Christmas gift order, and then the holiday discount code was released...

If all else fails, I'll "gift" everything, and list myself as the recipient of some of them. :)

Grand Lodge

Pathfinder Adventure Path Subscriber

Can gift items and non gift items be on the same order or does it cause problems?

Grand Lodge

Pathfinder Adventure Path Subscriber

Re the necromantic gloop in the pipes of The Vaults: "If these substances are released into the room, all living creatures in the room after 1 minute must succeed at a DC 25 Fortitude save or suffer the released substances’ effects for 1d6 hours." So, your blackened, skeletal limb grows back to normal with no aid?

Grand Lodge **

Pathfinder Adventure Path Subscriber

How does a new product being added to the AR interact with the, wonderfully named, Gm Blobs? I've got a completely unplayed character with enough chronicles for it to be 5th level; assuming it's still unplayed when Ultimate Wilderness goes live, can I create a 5th level shifter?

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I don't suppose by any chance that on the flip side the pawns have the same image but without the label?

Grand Lodge **

Pathfinder Adventure Path Subscriber

Ok, many thanks to you both.

Grand Lodge **

Pathfinder Adventure Path Subscriber

Was predominantly thinking about faction cards, yes.

Grand Lodge **

Pathfinder Adventure Path Subscriber

If you play a game over multiple sessions, and you start in Year 8 and finish in Year 9, where do you stand?

Grand Lodge **

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

How do Roleplaying Guild characters partake in Adventure Card Guild adventures? (The Faction Cards being character rather than player specific after all.)

[Please note; having not actually played a Adventure Card Guild adventure, I could be missing something obvious.]

Grand Lodge **

Pathfinder Adventure Path Subscriber

In the Pre-generated Iconic Characters the files Mystic 1, 4 & 7 are actually Mechanic 1, 4 & 7 duplicated; the Mystic all levels file is correct.

Grand Lodge

Pathfinder Adventure Path Subscriber

Also, the final volume of each path includes suggestions and plot ideas for continuing the story.

Grand Lodge

Pathfinder Adventure Path Subscriber

Dragon breath doesn't just involving breathing, otherwise it would be a free action rather than a standard action.

Though I agree that just describing the victim as "helpless" is poor wording...

Grand Lodge

Pathfinder Adventure Path Subscriber

From memory the group will meet her again in a later part, so already knowing her is relevant.

Grand Lodge

Pathfinder Adventure Path Subscriber

Hey, it took years for RPGs to stop calling hedgehogs venemous; lets be happy about being wiling to de-rodent bats so quickly.

(Next stop, cheetahs living in jungles...)

Grand Lodge **

Pathfinder Adventure Path Subscriber
Suthainn wrote:
Darrell Impey UK wrote:

Where do leshys fit on this please?

They're plants, but they're bipedal, and some are depicted with hands, some with claws, and some with blunt stumps.

Just check the lists :)

Quote:
Biped [hands]* (all item slots): leshy (any)
They are also in both the lists for familiars that can use wands/scrolls and carry items in their hands.

Ah, I'd only looked for them in the companion list, not the familiar one. Thanks.

Grand Lodge **

1 person marked this as a favorite.
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Phylotus wrote:
I must say, I'm a little sad my favorite animal companion, the wolliped, didn't make the list. Though I suppose it'd be very rare for it to even show up in organized play, but still :-P

I know of three. :)

Grand Lodge **

Pathfinder Adventure Path Subscriber

Where do leshys fit on this please?

They're plants, but they're bipedal, and some are depicted with hands, some with claws, and some with blunt stumps.

Grand Lodge

Pathfinder Adventure Path Subscriber

Well, they've just released a re-do for part 2, maybe we'll get one for part 4 as well. :)

Grand Lodge

Pathfinder Adventure Path Subscriber

Is it just me, or is the NPC gallery full of issues? Formatting problems, spaces in the middle of words (especially after letter "i"), and gramer/syntax mistakes?

Grand Lodge

Pathfinder Adventure Path Subscriber

Using a magic item is not casting a spell, it's using a magic item.

Grand Lodge

Pathfinder Adventure Path Subscriber
David knott 242 wrote:
Darrell Impey UK wrote:
Wizard fireballs you in a surprise round, you can't react to it until after it has happened, but you can still use an inspiration.

Can you? You usually can't take immediate actions when you are surprised.

Interesting, I thought that it was still a free action; I guess that's to limit it to once per turn, and potentially, as you say, only when aware.

Grand Lodge

Pathfinder Adventure Path Subscriber

Wizard fireballs you in a surprise round, you can't react to it until after it has happened, but you can still use an inspiration.

Grand Lodge

Pathfinder Adventure Path Subscriber

Given that inspiration can be used on saving throws, which are pretty much the definition of out of your turn, reactive actions, perception checks don't seem much of a stretch.

Grand Lodge **

Pathfinder Adventure Path Subscriber

If the character hasn't been played at level 4 yet, the level which first has a change for the added archetype, then surely it can be added without retraining? At least that's how I read things.

Grand Lodge

Pathfinder Adventure Path Subscriber

Well, the ruling class are the Jadwiga, taken from the name of the first queen placed on the throne by Baba Yaga, and Jadwiga is Polish name by origin, so...

That said, there are other ways of spelling related names from other Slavik countries.

Grand Lodge **

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Link.

Grand Lodge **

Pathfinder Adventure Path Subscriber

Thanks. :)

Grand Lodge **

Pathfinder Adventure Path Subscriber

What's the deadline on the survey again please?

Grand Lodge **

Pathfinder Adventure Path Subscriber

That's good news. :)

You did mention a while back that you were going to, or at least were considering, differentiate between those classes which were being held back for Chronicles and those that were just being disallowed. Are we likely to see that soon?

Grand Lodge **

Pathfinder Adventure Path Subscriber

"Step 5—Calculate Attacks and Save DCs: A haunt’s attack modifier (if one is needed) is equal to its CR. If a haunt’s spell effect allows a saving throw to resist or negate the effect, the save DC is equal to 10 + the level of the spell + the ability modifier of the minimum ability score needed to cast that level of spell."
Gamesmastery Guide, on designing haunts.

Grand Lodge **

Pathfinder Adventure Path Subscriber

So it's just like an extreme version of slow advancement? Got it, thanks.

Grand Lodge **

Pathfinder Adventure Path Subscriber

The fourth Chronicle for this module starts by saying,

"Savior of Pridon’s Hearth: When you earn this Chronicle sheet, you may choose whether or not to receive XP, Prestige Point, and gold rewards; you may instead choose to gain no XP and gold; you instead earn 2 Prestige Points and still qualify for all of the boons and items on this sheet. If you elect to earn the full rewards, you gain 3 XP, 6 Prestige Points, and 6,756 gp (3,378 gp for characters use the slow track method of advancement)."

Is this meant to mean that if you choose the XP/GP/PP you don't gain access to the boons?

Grand Lodge **

Pathfinder Adventure Path Subscriber

Any chance of a statement regarding whether the two options on the Chronicle can be applied to different characters please?

Grand Lodge **

Pathfinder Adventure Path Subscriber
Bob Jonquet wrote:
Boon Text wrote:
However many times you complete the survey, you can only earn a single copy of this chronicle sheet.

But if you want to apply the two halfs of it (or for that matter two of the same half) to different characters, what do you do? I don't think that this would be earning more than one copy, but...

Grand Lodge **

Pathfinder Adventure Path Subscriber

That should be listed in the paperwork provided with the chronicle for the module. But it's basically the same as applying a Society game; just the xp/prestige/gp are higher.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Can't even read my own post. Got a little over excited there... :D

Grand Lodge

Pathfinder Adventure Path Subscriber

"The Dead Suns Adventure Path will run for a year, with a new volume released every other month."

A twelve part Adventure Path? Wow!

Grand Lodge **

Pathfinder Adventure Path Subscriber
Kahel Stormbender wrote:
Both seem like bad ideas. Either the higher level player will dominate everything (if the group is low subtier) or the low level player will feel useless. Not to mention, if a level 6 joins a group of level 1 characters... they're going to drag the party level up to the point most of the group will probably struggle to survive.

Not really; it will increasethe APL from 1 to 2, leaving it at the same Tier. (Also meaning that the 6th level wouldn't be able to play, as it was two tiers away.)

Grand Lodge **

Pathfinder Adventure Path Subscriber
nosig wrote:


Can a PC with a Familiar use the procedure a Witch uses to "add" spells to her familiar? So a Wizard with a Familiar can "store" Witch spells in the Familiar?

No, because wizards don't store spells in their familiars.

Grand Lodge

Pathfinder Adventure Path Subscriber
James Jacobs wrote:

—in this case it was "write me a monster whose name fits between "Daemon" and "Danthienne" which was kinda tricky...).

Is this just so that Danthienne is specifically on an odd/even page, or something else?

Grand Lodge

Pathfinder Adventure Path Subscriber

OK folks, thanks for the suggestions; I have stuff to ponder.

Grand Lodge

Pathfinder Adventure Path Subscriber

I know that Paizo's modules are written for four players, but I don't want to go through adjusting every encounter downwards to accommodate three; so, what is the best was to "power up" the characters to balance things out? (And what are any downsides of doing so?)

So far I've considered: higher point buy (25?), running one level higher than written, GM-NPC (don't want to).

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