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Still processing. Spoiler:
Not-Locke was also Not man in Black. (Seriously, why didn't somebody ever give that boy a name?) But if Smokey was trapped in the Light cave, how did it manifest as Jacob and Brother's mother?
I'm assuming, at this point that the Island exists mainly (solely?) to be a prison of sorts for Smokey. So, I'm sure much of the next 3 1/2 hours will finally explain what it really is... maybe. Caineach wrote:
lastknightleft already made a great post in reply to this, I'll just add this. I'm not saying it's 'game breaking', but it could lead to unbalancing issues, depending on how important skills are in your campaign. If that doesn't bug you, then have at it. I'm all for rewarding player creativity and participation, and reward accordingly. I just use experience and wealth for those rewards. KenderKin wrote:
KenderKin wrote:
The DM saying, 'Hey, since this is a Desert Nomad setting everyone starts with a skill point in Ride' or 'You all start with a rank in one extra Knowledge or Crafting skill to account for your 'pre-adventuring days'. Is not what I'm talking about. There is absolutely nothing wrong with that and I really don't see how you even got that out of my post. KenderKin wrote: Now saying every time you visit a library add a skill point to whatever, is really dumb, but no one is saying that... This is exactly the situation I could see happening. Players have long memories. The next time they come across a library, be assured that they will remember the extra skill points they got last time, "Ohhh, let's do that again". The way I see it, Cleave and Vital Strike are the 'swing for the fence' options. You're putting EVERYTHING you've got into one intense swing with very specific goals in mind. In the case of cleave, that goal is 'I'm gonna hit you so hard I'll cut right through you and into your buddy'. It's a much more concentrated effort than what you would commit to in a 'normal' iterative attack. It's not something that 'just happens' anymore. You need to make a conscious decision to use such an attack before hand and then you need to 'set up' for it. MisterSlanky wrote: I'm a fan of allowing players to make any knowledge checks while using the library at a +X bonus (where X is the relative size/usefulness of the library). This would also allow characters without the knowledge skill make the check untrained. This bonus is available only when you have the library at hand. This. MisterSlanky wrote: As far as "using" the library to improve your skill, that's what skill points are for, representing your accumulated knowledge. That knowledge doesn't come out of thin air, it comes from either experience, research, or both. So I wouldn't provide a specific benefit when outside of the library, but I would when it was consulted. And especially this. Letting a library add permanent skill increases or bonus Skill Focus feats also sets a dangerous precedent for your campaign. Suddenly all of your new characters are 'x level, and have spent y number of years studying in the worlds libraries'. Or even current PCs may decide to 'take some time off' whenever they come into a large city that may have a decent place to 'study'.Jess Door wrote:
Right, but in the case of skeletons and zombies mentioned above Channel would be the more effective option, I think. Certainly more cost effective. Now if it a mob of wights and such U2D might be worth it, but how often do you see large groups of mid level undead? Thazar wrote:
Yet at the level you have access to it a Channel Positive Energy would work just as well with out the 500ggp price tag on it. Or am I missing something else? I don't know that I really have a 'favorite'. Over my 25+ years of D&D I have played more Rangers and Thief/Rogues than anything else. My favorite all time favorite individual character was my Fighter/Devish (Later RetConned to Swordsage/Dervish). My current favorite character is an Elven Wizard (Universalist). The class I most look forward to playing is the Inquisitor. If I absolutely had to pick one class I would likely go with Rogue, but... Enevhar Aldarion wrote: That may be fine in a normal game, but this is the Pathfinder Society and Joshua J. Frost is THE GM and his word is the law, as he has personally said in other threads. You do not go against RAW without his permission because, in Organized Play, the experience is supposed to be as close to the same for every player as possible. Nobody went against RAW in this. The scenario had a large version of a creature, with no stats provided in either the mod or Bestiary. The Bestiary DID have rules for making a regular sized creature large, and this is the route the GM chose to take. Honestly it was the best decision, with the information that he had at the time. Not everybody reads these threads, it's not a requirement for GMing PFS game. I honestly don't know that I would even say the GM made a mistake here, though I will concede the point to the majority in the thread. I will say that he did NOT cheat or go against RAW. So, I think the odds of Josh coming in and hand-waiving the PCs death are pretty slim. When Wizards get stuck in melee range, bad things happen. It's a sad fact of life. The 8th Dwarf wrote:
No, Saxon was a British Metal band in the 70's/80's. Motorcycle ManI think I would do it with new Rogue Talents. Sharp Shooter With this ability a rogue increases the distance from which he can make a ranged sneak attack by 30'. Improved Sharp Shooter With this ability a rogue who has previously taken Sharp Shooter can increase his Sneak Attack distance an additional 30'. There are probably flaws in there, I'm no game designer, but if I was making an elven rogue long bow sniper, I'd certainly want to take these. Thoughts about House Rules. I was just looking at the updated Obsidian Portal wiki and had a couple thoughts/questions. 1) Starting Gold. Were we going with average starting gold for class or are we rolling it? I think it was average, but I don't recall for sure. 2) RotR is Pre-PRPG, obviously and was scaled accordingly. The 3.5 level scale is actually closer to 'fast' progression in Pathfinder. I was just wondering if this was taken into account when deciding on Med XP or if it was just a default thing. (For the record, I don't know if it would make a huge difference. Just wanted to bring it up.) Marc Radle wrote:
Man, I know I recognize that temple... It's gonna drive me nuts 'til I can place it. I love the d20 goblin. :^D Shadowborn wrote:
Well, I doubt if anyone is gonna top that... KenderKin wrote:
Only one thing needs to be kept in mind to play a good Kender. They steal things because they are pretty or interesting, NOT because they are of monetary value. He may steal a loaf of bread, or snip a length of leather from that man's shoelace because it's just the thing to hang this pretty piece of stone from. He's as likely to pocket a wooden spoon from the inn as he is to go out of his way to filch an enchanted dagger. Now, a wand that he observed someone casting pretty spells from might be a big temptation, but so is that nice multi-colored feather hanging from the barbarian's braids... A well played Kender can be a memorable PC, but you need to understand somethings you just don't steal... at least not twice. ;^) It sounds like you were deep in 'Region B'. That section is VERY trap heavy and using an individual xp system (lame) would certainly favor the trap monkey there. Outside of that section the others should eventually catch up to his xp level, as trap are less common in other Regions but that will take quite awhile. As others have said, there is a story to WLD but it doesn't start becoming obvious to the PCs for some time. As for me, it became obvious that it was time to leave a group when the selfish actions of one player and his lackey (Yes, I said Player, not PC) not only prevented the ascension of the PCs to deity hood which was the whole storyline of the campaign, but also allowed the destruction of the campaign world when Tharizdun was released from his prison and nobody was powerful enough to stop him. It took a few months for me to actually leave, but the group really stopped being fun at that point. Went to a midnight showing and was mostly glad that I did. This film is an honest 'remake' of the original, none of the crappy re-imagining stuff that has been so popular lately (Halloween, Friday the 13th). The story is basically the same as the original, and many of the scenes very obviously take inspiration from it. I was concerned about the background stuff, but it works well. I think it's really what Wes would have done if he could, but I don't think anyone would have let him push the issues that far at the time. My biggest issue was with Freddy's make-up. I'm sorry, but in this case 'more realistic' burn victim does not mean 'scarier' monster guy. Although he does have this thing he does rubbing two of his gloved fingers together (Not the knife blades, but the metal caps on his fingers). He does it often, kind of like a nervous twitch or something. That added a lot to his personality I think. Well, when a mommy wolf and a daddy wolf love each other very much... Ok, had to get that out of my system. Seriously, we talking like wolf pup here? Like, less than 6 months old? Template won't work for that, just wing it. For the most part what you ended up with looks ok but, as you said the Dex needs to drop by a good 10 points or more. A full grown wolf only has a Dex of 15. A clumsy still growing pup isn't going to be higher than that and certainly not higher by that much. ElyasRavenwood wrote:
I think this is the main reason given when they changed things. Disappointing because the shifting of balance is what originally got me interested in Society. I've never been very interested in Organized Play before, but whatever, I'm having a blast with it now, both playing and GMing. However, I'm hoping that when Josh announces the 'overall plot of things' that factions will have some kind of influence on the way things go, even if it isn't huge or super obvious. (Not that I want it completely hidden, that would suck as much as no influence at all.) Wicked K Games wrote:
Sadly, my Sunday afternoons are spent playing at Asgard Games. (Well, that's not sad technically speaking, but it does mean I'm not free to join you or I would.) I would be interested in helping to playtest things though. That's always fun. Juniorbarns13 wrote:
Most humans native to the area are Varisian or belong to the Shoanti tribes. Sandpoint is also close to the Chelaxian border and I think there is a lot of bleed over. Selgard wrote:
Well worth the money. I have tried all of the free sheets out there and while many are nice and easy to use, none of them come close to Hero Lab. The biggest selling point for me was that it's pretty customizable. Most of the free are great, but unless you're an Excel guru you have to make do with what other people are able to create for you. Updates to the main data set are free. These include the AP Player's Guides, which is nice. However, I also made the purchase having accepted that major new books (Like the Advanced Player's Guide) will require additional investment. But honestly, after having used it for several months now, it's absolutely worth the money I spent. Of course I currently maintain 2 active characters, 1 active Society character and 4 dormant Society characters as well as characters for a Call of Cthulhu campaign I play in. If this group we are making is your only one, it probably would not be to be worth it. Think I've finished my Fighter... Of course, everything is fluid untill we start. ;^) REMICUS:
CR 1/2
Male Human (Shoanti) Fighter 1 NG Medium Humanoid (Human) Init +8; Perception +2 -------------------- DEFENSE -------------------- AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex) hp 13 (1d10+3) Fort +4, Ref +2, Will +2 -------------------- OFFENSE -------------------- Spd 20 ft. Melee Dagger +5 (1d4+4) and Javelin +1 (1d6+4) and Sword, Bastard +5 (1d10+4) and Unarmed Strike +5 (1d3+4) and Warhammer +5 (1d8+4) -------------------- STATISTICS -------------------- Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 7 Base Atk +1; CMB +5; CMD 17 Feats Exotic Weapon Proficiency: Sword, Bastard, Improved Initiative, Power Attack +2/-1 Traits Indomitable Faith, Reactionary Skills Acrobatics -4, Climb +2, Escape Artist -4, Fly -4, Intimidate +2, Perception +2, Ride -4, Stealth -4, Survival +5, Swim -2 Languages Common, Goblin, Shoanti Combat Gear Sword, Bastard, Shield, Heavy Wooden, Javelin, Dagger, Warhammer, Scale Mail; Other Gear Backpack (12 @ 40 lbs), Bedroll, Chalk, 1 piece, Crowbar, Flask, Flint and steel, Grappling hook, Hammer, Mirror, small steel, Piton, Pouch, belt (6 @ 3 lbs), Rations, trail (per day), Rope, silk (50 ft.), Sack (empty), Signal whistle, Soap (per), Spade or shovel, Sunrod, Waterskin, Whetstone -------------------- SPECIAL ABILITIES -------------------- Power Attack +2/-1 You can subtract from your attack roll to add to your damage. Created With Hero Lab® - try it for free at http://www.wolflair.com! Background:
Remicus' parents were slaves to a Katapeshi merchant living in Cheliax. As an average sized foreign child slave, he was often bullied and mistreated by Chelaxian youths. As he approached his teen years, he began to grow and fill out. His size and angry attitude quickly earned him a place in the violent, often fatal bloodsport arenas. There he learned to channel his temperament into the arts of combat and quickly rose above his peers as a talented warrior, earning a respectable and steady income for his master.
While honing his skills he learned of Gorum, Our Lord in Iron. Worship of the Battle Lord was outlawed in Cheliax, but there was a strong underground following among the gladiators. His life surely would have ended early, in a blood pit under some unnamed tavern, but his aging master truly cared for his slaves and since he had no family, he chose to free them as his death approached. After moving the household back to Qadira, he worked with the church of Saerenrae to have Remicus and his parents officially freed, along with a dozen or so other slaves. Remicus' family moved with him back to settle in Varisia and opened a small shop in Sandpoint. Remicus has spent the last year on the Storval Plateau, getting to know the ways of his people, and has recently returned to Sandpoint to see his parents. Urizen wrote:
Mairkurion {tm} has all the subtlety of an ogre swinging an earthbreaker. :^) Twin Agate Dragons wrote:
I am of the opinion that the Official Mayan Calendar Guy got up one morning and said, "Screw this. I'm like, 2000 years ahead of schedule. I'm taking a vacation!" Tordek Rumnaheim wrote:
Note that the 'traits' in the RotR player's guide are actual feats that were intended to be 'bonus feats' for AP characters. So they are a bit more powerful than the normal 'half feat' traits. Taking one of those and a regular trait would be like a feat and a half. Edit: Dorgar has made some PRPG compatible traits based on the original feats. >>Here<< Brings them back in line with the 'half-feat' concept for the most part.
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