|Darksol the Painbringer|
Darksol the Painbringer wrote:So that means it doesn't give you full move speed in heavy armor right? Since that's not increasing what you already possess but not give you stuff you don't. Is this what you're saying?Amrel wrote:Even if it's "not OP" (which is debatable), I highly doubt it was intended to work that way. It's designed to improve what you already have, not what you currently possess.Weirdo wrote:
I'm not sure how the RAW should be read, but it does seem to make the item significantly better than it was intended to be.
I don't know if I agree, its true that AAT didn't exist when the item was created, so I guess by definition it makes it better than it was initially intended, but I don't see any AAT options that drastically change the players abilities if you got it earlier.Weirdo wrote:Its true that he can get those things, but you're blowing it out a little bit. If the answer to the above question is yes, then the player gets one extra thing. You're either getting +1 AC, OR DR 3/-, OR +1 to will saves as an extra AAT with the sash. You can have all three, but you don't get them from the sash
If a 7th level fighter with Armour Specialization wears a Sash of the War Champion, he gets +1 AC for treating his fighter level as 11.
If he also gets to pick a new AAT as an 11th level fighter would, he can also take Armoured Juggernaut and get 1-3 points of DR/- depending on type of armour worn.
Bravery also increases from +2 to +3, which could mean an extra +1 to all will saves if the character has AWT (armed bravery).
+1 AC, DR 3/- in full plate, and +1 will saves is a really good deal for 4k at level 7.
Yeah, I noticed that I worded that incorrectly. I'm just lazy to change it. (Plus, I can't now.)
What I meant to say is that it makes your existing abilities better and doesn't give you any extra abilities; case in point, 7th level Inquisitor with a Bane Baldric doesn't get Greater Bane (even though they're basically the same damn thing, except one is just a slight improvement over the existing feature, and otherwise uses the same exact mechanics and restrictions).
Things like Arcane Heritage Robes do give you extra abilities because they specifically state that you get new abilities as if you were 4 levels higher (and your level is increased when determining the effects of your new and existing abilities).
By a strict RAW reading, the Sash actually doesn't do anything, because Armor Training is technically separated into different "tiers" (I, II, III, and IV), which would make them their own class feature in and of itself. That being said, I'd say it was intended for the Sash to let a 3rd level Vanilla Fighter get all of the standard benefits of Armor Training II, because that's how the item was intended to function according to its design.
Back then, there was no Advanced Armor Training, so there never was any of these "what-if" questions or consequences that came to light, because either A. Fighters were too horrible to play except for those low-power campaigns (and therefore the item was never found, crafted, or purchased), or B. Tables which involved a fighter knew all of the benefits and restrictions of the item in question, so a thread discussing its function was never needed.
I'd like to think both answers apply here.