|Darksol the Painbringer|
Self-explanatory thread title and question. Potential spoilers for an AP, but I'll try to leave it abstract.
Our last gaming session ended with us setting up an ambush, and the idea was to have an Unseen Servant (which is a constant/at-will ability for the Witch,) with a Necklace of Fireballs on his person run out into the oncoming group with several beads left on the Necklace of Fireballs. Our party Wizard would then launch his own fireball at the position of the Necklace of Fireballs. It would then make an extremely large combustion of one giant fireball (~10D6), coupled with several others (2D6's, 4D6's, 6D6's, etc.), to essentially wipe out the mooks of the group and leave the main guy barely able to move (since he would be staggered after losing half his current HP. And yes, that's a houserule, don't judge).
We would then take that guy hostage and use him as to how we see fit.
However, as we were discussing this plan, we know that the item in question makes a saving throw when exposed to magical fire to avoid exploding all of the beads (which we want to have happen), and we know that if the item is attended, it can use its own (+7), or the bearer's saving throw. But the GM was saying that since the item itself has to make the saving throw and not the creature, the creature in possession of the item (the Unseen Servant) cannot voluntarily fail the saving throw.
Obviously if it was an Intelligent item, it could choose to fail the save itself, and if it didn't want to (but the bearer did want it to), there would be some Ego checks involved as to whether or not the item wants to leave its fate in the hands of his wielder, whose intentions will end up destroying the item (i.e. killing the sentience within). But since this isn't an Intelligent item, does its choice to get a saving throw automatically go to the bearer? Is it forced to make a saving throw, even if the bearer doesn't want to anyway?