Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Clanartus Viliras

Darksmokepuncher's page

Pathfinder Society Member. 704 posts (7,018 including aliases). No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 42 aliases.


1 to 50 of 704 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

This sounds great!

I have not stated her out yet, since I like to have a grasp on the character's story first.

Shryn is a Fetchling Monk/Slayer or Monk/Ranger. She “came on hard times” some years ago and has been doing everything necessary to get by since: including a deal with the Prince of Darkness himself, but she won’t talk about that. For now, survival is key.

Shryn is guilty of many of the crimes listed above, but she is caught for murder and slave taking.

I will write more backstory after I get the stats on paper. For now, here's an excerpt. :)

Shryn's backstory:

Shryn's midnight skin and coal black eyes drink in the moonlight, reflecting not so much as a glimmer from her position on the rooftops.

Where are you Ralik? She fingers the tip of her knife impatiently.

Five years ago, Ralik had set fire to her home to draw her father out in the dead of night. She stumbled around her yard, sleep clinging to her eyes like frost clings to branches at the onset of spring. What was happening? Why was it so warm? Her mother screamed, shocking her from her stupor.

She stood dumbly in the shallow snow. So much red… Her mother’s voice was hoarse. Was she shouting?

Strong men tossed her little brothers in the back of a wagon. Her mother’s shouting earned a sharp blow to the base of her skull. She crumpled then was thrown in with her brothers. He’s taking them. They’re coming at me.

”Run.” Her mother’s shouts finally clawed into her conscious mind. She ran.

A soft clink of chain snaps Shryn back to the present. Sloppy Ralik. A smart slaver would bind cloth around the chains… Shryn straightens ever so slightly: her body a taut bow string straining to be loosed.

A stout man with a greasy moustache stalks onto the abandoned street. After a careful sweep of the nearby alleys, he waves behind him. Four miserable forms shuffle forward bound hand and foot pushed by a shirtless brute.

Two more feet… Shryn leaped off the roof.

The big man falls, a thick quarrel sprouting from his muscle-bound neck. Shryn straightens her shadowy figure to its full height. ”Ralik.” She hissed. ”I have been waiting for…” He’s running? S$$#!

Shryn tears after the fleeing man, but quickly loses him in the jumbled, twisting maze of alleys. Cursing loudly, she makes her way back to the huddled slaves. wretched creatures…

”You all belong to me now. I will sell you quickly and cheaply as I am in a hurry. I realize your treatment will suffer as a result. Perhaps you yet have time to bargain for a better lot in this life. Asmodeus is ever willing to make deals.” Shryn smiles wickedly at the uncomfortable fidgeting. ”Come now? What have you to lose?”

”STAND FAST!” the shout rends the silence like a scythe through summer wheat.

Perfect… Shryn thinks.


Male Human

She's casting Invisibility Purge!


Male Human

The stealth with the sleight of hand says plus 40+25. Should be 20+25 right?


3d6 ⇒ (3, 1, 3) = 7
3d6 ⇒ (6, 1, 4) = 11
3d6 ⇒ (5, 1, 3) = 9
3d6 ⇒ (6, 6, 3) = 15
3d6 ⇒ (4, 5, 3) = 12
3d6 ⇒ (5, 2, 3) = 10
3d6 ⇒ (4, 2, 2) = 8

So...15,12,11,10,9,8. That's very tight. I'll start thinking :)



I have a few ideas.


1)How close do you like to stick to the "Party Roles" traditionally seen in RPGs?

2)How self-sufficient should these characters be? Would be a detriment to build a character reliant on others, but outstanding in their chosen shtick?


Could I maybe work up a guard captain and see which I like better?


Checking in: the woodsman is still here :)

Rolling to see what I get.

4d6 ⇒ (4, 3, 1, 5) = 13 = 12
4d6 ⇒ (5, 2, 4, 3) = 14 = 12
4d6 ⇒ (1, 5, 3, 6) = 15 = 14
4d6 ⇒ (1, 3, 3, 3) = 10 = 9
4d6 ⇒ (2, 6, 5, 3) = 16 = 14
4d6 ⇒ (5, 5, 6, 2) = 18 = 16
4d6 ⇒ (4, 2, 2, 5) = 13 = 11

Hmmmm...I can work with this, but I might go with the point buy.

Rerek55, is the hunter class available to the woodsman? How about the slayer?


This sounds awesome. I want to try the woodsman.

Name:Aetherbert (Bert) Weathersby
Role: Woodsman
Race: Half-Elf

Son of a travelling Elven bard named Loraniel and a Human herbalist named Elenor.

Bert was often ostracized as a "half-breed" child. It's not that he was treated unkindly, he just unnerved people. Too calm and pragmatic for a child of his age, Bert would often seek the company of adults where he was seen as a burden. Alternately, the children of the town found Bert too serious.

After his father left, Bert clung to his mother and learned to forage for her herbs. He learned all he could from the local woodsmen and soon became an accomplished woodsman in his own right.

Bert spends most of his time these days as a longhunter and bushman, thought he still keeps a room at his mother's house in town.


Very interested. Thinking of a Wizard or a grapple based Monk designed to hinder dragons.

Let's see what the dice have to say...

4d6 ⇒ (4, 1, 5, 3) = 13 = 12
4d6 ⇒ (5, 4, 1, 1) = 11 = 10
4d6 ⇒ (3, 1, 3, 1) = 8 = 7
4d6 ⇒ (2, 3, 2, 2) = 9 = 7
4d6 ⇒ (6, 5, 4, 2) = 17 = 15
4d6 ⇒ (6, 3, 5, 4) = 18 = 15
4d6 ⇒ (3, 6, 5, 6) = 20 = 17

17,15,15,12,10,7...Not bad. I might go point buy for more versatility. Not sure yet. More later.

Very cool idea GM Calvus.


Very interested. I'll probably go with Thor or Captain America, maybe Nightcrawler if I can make it work.


Male Human

I did'nt realize their were more present than those who've posted. My bad :)

Wolfric does his best to avoid the blackest souls present, content to wait for Valsin or speak to those who speak to him.


I'm game for this. I think I'll bring a Druid in first :)


8d10 ⇒ (3, 7, 7, 3, 4, 7, 8, 10) = 49


Awesome, Thanks! I really like Pharasma.

I'll get crunch up tonight hopefully.


Wolfric's Tennants of Faith:

Code of Death

Seven Tennants
1. Respect graves and tombs
2. Do not steal from the dead (Trades ok)
3. Do not associate with those who raise or command undead
4. Do not let emotion cloud judgement
5. Always lay the departed to rest properly (undead not included)
6. Do not allow a terminal person to suffer
7. Never consume blood, body, or bone of another

Three things never to do (Or fall)
1. Create or command undead
2. Suicide/ Attempted Suicide
3. Knowingly harm a child or pregnant woman

Five Case by Case clauses
1. Destroy the undead wherever possible
2. Asisst in a birth if no midwife available
3. Act on facts, not potential
4. Frowns upon ressurenction (Reincarnation and Breath of Life ok)
5. Respect and uphold the sanctity of prophecy


Haha. I was thinking the same thing, but I was on a post time crunch at work. I will keep thinking a redo those. :)


I had every intention of being Lawful Good, but thanks for the opportunity to write of the Code of Conduct! It was fun. (I am open to suggestions/changes)

Wolfric's Tennants of Faith:

Code of Death

Seven Tennants
1. Respect graves and tombs
2. Do not steal from the dead (Trades ok)
3. Do not associate with those who raise or command undead
4. Do not let emotion cloud judgement
5. Always lay the departed to rest properly (undead not included)
6. Do not allow a terminal person to suffer
7. Dress in black and silver

Three things never to do (Or fall)
1. Create or command undead
2. Suicide/ Attempted Suicide
3. Knowingly harm a child or pregnant woman

Five Case by Case clauses
1. Destroy the undead wherever possible
2. Asisst in a birth if no midwife available
3. Act on facts, not potential
4. Do not ressurect the fallen (Reincarnation ok)
5. Carry Holy Water


Paladin it is.

The story of Sir Wolfric Paxton:

Sir Wolfric Paxton hates being a Paladin.

Being a Paladin means facing, everyday, the undead abominations that ended his life.

Rick Paxton loved his simple life. True, his family was once part of the affluent nobility of the land, but all that was over now.

Rick exulted in the pleasures of a hard day's work, but more than that, he loved coming home to his girls: His wife of 6 years, Rhona, and his 3 month old daughter, Cait. Everything Rick did was for his girls. Then he met the Professor.

Professor Lorrimor happened on Rick one day at the market in Rovengro. Rick was eyeing a fine bow, lamenting the years it would take to save up for such an extravagance: his girls needed nice things, he could make due with an adequate bow.

The Professor bought the bow and gave it to Rick. He just gave it to him! All he said was, "It is a fine weapon sir, put it to good use."

Nearly half a year later, Lorrimor showed up at the Paxton home and asked Rick for 4 days of work. Rick agreed and set out to aid the scholar in an archaeological dig.

This 'archaeological dig sit' turned out to be the tomb of some long dead person of import. Rick refused to enter saying, "I will not disturb those in the lap of the Lady, nor can I see a purpose of going in there...besides robbery."

The Professor had seen the question in Rick's eyes and smiled. ”The only treasure I seek is knowledge.”

Rick had been assuaged if not satisfied by that answer. Not enough so to go into the tomb himself, but enough to know that Pharasma would not judge him for desecrating the dead.

Not long after Lorrimor went down into the crypt did the hairs at the back of Rick’s neck go stiff. He faintly heard the screams of a panicked man coming his way. Suddenly the Professor burst from the tomb with a ghoul close at his heels.

Rick felt the righteous indignation of The Mother of Souls well up inside him at the sight of the undead abomination. In his hand, his bow glowed a pale bluish grey as he bellowed ”You will not trepass among the living tonight. Be gone with you!”

That the voice was not his alone surprised and unnerved Paxton, and more to his astonishment, the creature slinked back from whence it had come.

The Professor stared in awe until Pharasma’s judging power left the bow. He nodded at Rick and the two parted ways.

Not a week later, Rick was coming back from market having sold all the baskets his wife had made. Being in good spirits he bought a bouquet of flowers for Rhona and a wooden horse on wheels for Cait and set off home.

The scene that greeted him murdered the joy in the young man. No less than 3 ghouls had feasted on the brains of his wife and infant daughter. Instinctively, he knew that they would turn so he was forced to burn their remains. He burned down the house too in his grief.

The next morning, Professor Lorrimor found an ashen faced wretch named Wolfric Paxton and pointed him toward his duty and his vengeance; he pointed at the bow in Rick's lap, "It is a fine weapon, Sir. Put it to good use." That day, he became Sir Wolfric Paxton: Paladin of Pharasma and Scourge to the Undead.

He has hated it each day since.

Not a year later, Rick heard that Professor Lorrimor had died. Knowing that he couldn't bear another funeral: especially that of his last and closest friend. Rick left Ustalav determined never to return to the land of his birth.

Several years of travel and reluctant adventure have finally led Rick to Absalom and the Pathfinder Society because it is widely rumored that Pathfinders have a real chance to do good, and their life expectancy is blessedly short.

The promise of peace at the end of his days: that he will again see his family keep Rick going. He fights on so others may be spared to devastation he endures each day. He finds joy that he can exact change for good in this forsaken world until Pharasma bids him home.


I have two thoughts:

1. I'd love to play the reluctant paladin. He doesn't want to get involved but when need arises...


2. The quintessential wizard (i.e. Gandalf/Dumbledor). The helper and guide/ savior type.

Would you have a preference between the two Doombringer?


Just be a half celestial


As an experienced GM, I rarely get to play, so this would be fun and I can help if you get stuck.

I'll almost anything, but I love low magic, gritty games.


Male Human

I'm out of town with limited internet this weekend. FYI.


Male Human

Here's where we'll play.


Male Human

Welcome! We can use this thread to get started and hammer out details before beginning.


Let's so you got the go ahead to play a natural lycanthrope in carrion crown...

What class would you pick and why?

EDIT: The character will start at level one and not know he/she is a lycanthrope. Instead of a 2nd class level at level 2, he/she will become aware of her lycanthropic blood. Same question as above please.


@ Horrorshow - How would you feel about a coward? I'm thinking something rogue-ish: a true opportunist, and about as craven as they come. The character would be demure face-to-face with a viscous streak a mile wide. He/she would likely run from a fight if there was a chance to come back and kill you in your sleep, but if conered would fight like all seven hells were coming for him/her.


Male Human

Thanks for the selection! I'll get an alias set up for Manet soon.


Not to influence the decision (except that's precisely what I'm trying to do :P), but I think Manet and Joseph would make for some hilariously fun times.


Will Dirk Ehrhardt and Victor Freeman please head over to discussion. Congratulations!

Thank you to everyone else for some truly inspiring characters. I will not be checking this thread again, so please PM me if you need anything :)



Human Wizard 1
NG Medium humanoid (human)
Hero Points 1
Init -1; Senses Perception +0
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 8 (1d6+2)
Fort -1, Ref -1, Will +4
Speed 30 ft.
Special Attacks hand of the apprentice (8/day)
Wizard Spells Prepared (CL 1st; concentration +8):
. . 1st—sleep (DC 16), sleep (DC 16), vanish{super}APG{/super} (DC 16)
. . 0 (at will)—dancing lights, detect magic, jolt{super}UM{/super}
Str 8, Dex 9, Con 9, Int 20, Wis 14, Cha 18
Base Atk +0; CMB -1; CMD 8
Feats Scribe Scroll, Spell Mastery, Toughness
Traits bruising intellect, focused mind, underlying principles
Skills Acrobatics -3, Appraise +3, Bluff +4, Climb -3, Craft (alchemy) +9, Craft (blacksmith) +3, Craft (gemcutting) +3, Craft (jewelry) +3, Craft (sculpture) +3, Craft (weapons) +3, Diplomacy +4, Disguise +2, Escape Artist -3, Fly -3, Heal +0, Intimidate +9, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Knowledge (religion) +9, Perception +0, Ride -3, Sense Motive +0, Spellcraft +9, Stealth -3, Survival +0, Swim -3, Use Magic Device +9
Languages Celestial, Common, Draconic, Elven, Infernal, Orc
SQ arcane bonds (arcane bond [object]), hero points, meticulous, silver tongued, specialized schools (universalist)
Other Gear 150 gp
Arcane Bond - 0/1
Hand of the Apprentice (8/day) (Su) - 0/8
Special Abilities
Arcane Bond Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Focused Mind +2 to Concentration checks
Hand of the Apprentice (8/day) (Su) Throw the melee weapon you are holding 8/day.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Meticulous -2 on all untrained skill checks
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Spell Mastery (Dancing Lights, Sleep, Mage Armor, Shield, Vanish) You can prepare the chosen spells without a spellbook.


Manet started his apprenticeship over 40 years ago. Ever the perfectionist, the now old man has to make sure everything is 'just so' before he can take his exams to move up the ranks. Suffice to say, that has yet to happen.

Finally, after his second heart attack, Manet decided to get out of the lab and live a bit. Boy was that a mistake...



Manet is a grouchy, irritable old man with a big heart and no patience. Every slight ailment is an emergency and and the young and talentless exist to carry his gear and generally make his life easier.

For all his gruff exterior though, Manet is a caring man and an excellent teacher.

Things that set him on edge::

Mistreatment of paper, loud music, giddiness, night owls, earlier risers, people who chew with their mouths open, overly amiable folk, squeaky vegetables, barking dogs, blue ink, partly cloudy days, unattended spells, mismatched socks, over long fingernails, poorly tailored clothing, books with no covers, feather pillows, food in bed, unlabeled vials, and others he cannot remember.

Things that turn him gooey::

New leather-bound books, freshly treated vellum, real, ostrich feather pens, bleached white paper, unrefined sea-salt, hard-cider, kittens, crisp, cool sheets.

His biggest quirks::

Huffs and clears throats obsessively, compelled to correct bad grammar, won't drink anything with ice in it, whiddles, carves, and/or draws runes on everything, collects anything that could be useful later, never misses a chance to take advantage of his age, has a quote for almost every occasion,


DM-Salsa, would a wizard have access to their spellbook or should such a caster prepare for literally no items, bonded or otherwise?


fnord72 wrote:

That will be interesting, an old wizard that never pushed himself to progress past journeyman rank until his twilight years...

And I was thinking of playing a gifted kid that ran away from home.

Should be quite the pair...

I like it! I hope we're both picked.


Dice Rolls:

4d6 ⇒ (5, 3, 3, 1) = 12 11
4d6 ⇒ (4, 6, 3, 6) = 19 16
4d6 ⇒ (6, 1, 4, 2) = 13 12
4d6 ⇒ (6, 6, 2, 6) = 20 18
4d6 ⇒ (2, 4, 6, 1) = 13 12
4d6 ⇒ (5, 3, 2, 2) = 12 10

Not bad. I think I'll try a wizard/sorcerer.

Do you mind using age categories? I'd like to make an grouchy, old man out for one last hoorah before he dies, but he regrets the decision more and more as time goes on. :)


I'd like to pitch a Tiefling or Orc/Half-Orc Monk

She is quite legalistic and a brutal sadist to boot. She enjoys cause pain and manipulating others into doing her bidding.

I would probably focus on combat utility and damage in a fight, and be the threatening promise of menace in a socila situation.

I may dip into rogue or ninja for some skills.

Hope you like it!


That's good for now Dirk. Just please add your stat block to your profile when you can.

And if you have secrets, please do tell :)


I've got it Lynxx_XVI :) No worries.


Just an FYI, Ahse, favored enemy still uses the PF base race tp consider, so it will not work 100% of the time.

It'd be too cheesey otherwise. Also, I don;t like surprising my players in game that their build doesn't work based on my rulings. I only do that with rules.


Male Human

Temper, temper! I wouldn't dream of challenging you. ;P


Should we apply any mythic tiers yet?


How does an Oracle of Life sound? Aasimar perhaps.



Interest from:

Ashe - Titus the Bralwer
fnord72 - Melee Druid
KakkarottoZ - Sword and Board Something
Lynxx_XVI - Mad Dog Barbarian
stormraven - Slayer
Cosmic Dream Lord - Melee Druid
WOLead - Cavalier (Huntsmaster)

Crunch from:

drbuzzard - Victor Freeman

I would like some backstory, please keep it generic so we can fit you into the setting nicely, OR an example of the roleplay the character would provide.

This is not necessary, but will go a long way to helping me decide who to take.


I would consider a slayer.


I haven't killed that many characters...





I am looking for ONE (maybe two) freedom fighters to join a Special Forces strike team who have been charged to champion democracy and freedom in a world full of slavery and oppression.

We currently have a wizard, a rogue, and an Oracle/fighter (archer).

What we need is a meat shield/ damager with decent survival and tracking skills.

This is a homebrew world and there is much information in the Campaign Tab and in the early pages of the Discussion thread.

People who follow the advice and conventions listed therein will be more heavily considered than those who don’t.

You will be an agent of or an ally of Amerys: the first and only country to abolish slavery. They are a true democracy and are zealous about ending slavery in the world.

There are three other primary countries you can be from, but you’ll need a good reason to be working for Amerys.

I am happy to answer any questions here.

Additional information can be found HERE.

Character Creation:

8th level characters

Roll 2d6+6 six times and arrange to your liking. (Rolls must be made in the recruitment thread. You may roll two sets and take your pick)

Standard Wealth by Level (No one item worth more than 25%)

Most PF races available, HOWEVER, PF races in this world represent the many variations of humanity. Therefore, they are purely for stat reasons. Everyone in this game is a human where RP is concerned.

No Alchemist, Gunslinger, Magus, Ninja, Paladin, Samurai, Summoner, or Witch

Advice: Look at the MAP. There are two ways to travel and trade: Land and sea. It would be a good idea to be able to do both.

You are from, have immigrated to, or are trying to immigrate to(this one is harder) Amerys: the country on the left of the horseshoe.

I should also mention that this is a relatively low magic campaign. Arcane casters (Please no application for mages) are exceptionally rare. Divine casters are slightly more common, but both a generally feared by the common folk.

World News:

Slavery in allowed in the Kingdoms of Erenon, Isteroth, and Thelkon. The Freeland of Amerys outlawed slavery 20 years ago and opposes it openly.

Erenon is known for training the best high-end slaves in the known world: bed slaves, scribes, healers, warriors; everything a ruling class could desire. They are very costly and take years to train. Erenon treats its slaves with dignity and respect when possible.

Isteroth is a Triarchy (Dagan(M), Ekur(M), and Ninbanda(F). Think a cross between Egypt, Sumeria, Mesopotamia and add a dash of Slaver's Bay from Game of Thrones.) Isteroth imports slaves from wherever they may and uses them for mining, farming, logging, and construction. They use they slaves hard and are cruel and careless with them, but they do not sell slaves and are therefore the only country with whom Amerys will openly trade.

Thelkon is a kingdom in that there is a High King (Jarl Magnus Torstein), but there are many, many kings that pay him allegiance. Thelkon sells the majority of the slaves in the world. With their love of reaving and their population crisis, slaves are easy to find and easier to sell. They are untrained, undisciplined things though.

The Freeland of Amerys is a true democracy. Education, Art, and Philosophy are paramount there. Don’t think them weak though, every citizen is conscripted to fight in the People’s Army from 16-21 and again from 38-50. It is said that if the whole nation was called to arms, they would have close to 100,000 trained swords.


Male Human

We won't have two attacks for a while without TWF, and that requires standing toe to toe with a martial (not ideal), I prefer to go into fainting as above action first, cause we need sneak as often as possible. Use rogue talent to pick up Finesse rogue. My 2 cents.


I'd like to put forth Weylyn Dell for consideration.

He is a street urchin with dreams of granduer. He started out stealing and fast-talking to get by, and, out of necessity, became pretty good at it.

Though he hides it under a practiced smile and mounds of rationalization, he is always ashamed of what he's become and longs for something more.

Fluff of the crunch:

Weylyn is a rogue or bard, may be archetyped, may not be. He focuses on not being caught and talking his way out more than a fight (at least at first).

Low level goal - Find a "family" or somewhere to belong where he doesn't have to worry about where his next meal comes from.

Mid level goal - Find a way to use his skills to help the people of his new community (Treasure hunter for cultural preservation: Indiana Jones, or maybe he runs the local thieves guild to keep the piece and shares a good chunk of the profits with the poor and orphaned children, something like that)

High level - Become a legendary, devil-may-care philanthropist with a knack for adventure and an eye for the ladies


Male Human

1d8+1 is the damage


Male Human

Please do not post here just yet.


Male Human


1 to 50 of 704 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.