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Clanartus Viliras

Darksmokepuncher's page

Pathfinder Society Member. 526 posts (4,048 including aliases). No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 30 aliases.

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Sczarni

Male Human

Greetings and Congratulations.

I know that the first post in the game thread is up and you're all dying to get underway, but let's all check in here first and hammer out those last minute details.

Like:

Are Theodric and Cromwell related? Surely they know each other at least.

How do the Lebedas, Garesses, and Medvyeds get on? Are some of you less inclined toward others?

Etc.

Sczarni

Male Human

Tholan will receive a +2 bonus against Detect Thoughts.

Sczarni

Xantria Aldori wrote:
I think you missed mine (ShadowFighter88) as well. Here's the alias for the character, fluff and crunch are in the profile page.

You are now in the consideration basket :)

Sczarni

Viluki wrote:
Gm you may have forgotten my submission (the orc who is not an orc) or is he missing something?

The only submissions being considered are posted under an alias with both crunch and a back story.

The Orc who is not an Orc was never posted under the proper alias.
______________________________

Final tweakings are allowed after you are picked. In fact those chosen will have a little pow wow in the discussion thread before the game starts.

Sczarni

dreamingdragon wrote:
So, if I roll a druid, does my animal companion get weapon finesse and power attack?

Interesting question, I hadn't thought of that. I will allow one or the other for an animal companion.

Sczarni

Berenzen wrote:

Will you allow a cleric to worship abstract concepts/aspects, or do you want a deity?

Basically, I'm looking at possibly running with the Travel/Tactics domains. If you say no, it's fine. Just wanted to ask.

It never hurts to ask.

However, I am not going to answer your question the way you might like.

You may have your cleric worship whatever that cleric worships. The key is to make sure that the object of worship is clear and the reasons for worship are clearer.

Sczarni

Gilthanis wrote:

Refilling the 8 on set 1...

2d6+6

DM

EDIT: still gonna go with set #2, shall I submit 2 characters as well since my original concept was an alchemist, or just scratch the concept all together and work new?

You can if you like. I do not want anyone feeling that they cannot make an alchemist or a magus simply because I don't particularly like them.

I did not rule them out, and so I will treat them fairly and objectively.

Sczarni

Ridge wrote:


Opps. I missed this. I had put the 8 on Wisdom so his racial brought it up to 10. Should I still reroll?

If you rolled less than a 10, reroll that dice.

Sczarni

Absolutely! I'm in!

Sczarni

Male Human
Sir Togril Emberforge wrote:

Not me. Togril wants to forge nails and copper rings FOREVER.

Paladins aren't supposed to lie.

Sczarni

April fools?

Sczarni

Male Human

It is still 1 hour past sunset. You have roughly 10 hours before first light. By then you are expected to be off. What do?

Sczarni

Male Human

Not quiet. but soon.

Sczarni

My submission:

Sir Wolfric (Rick) Paxtion:

Sir Wolfric (Rick) Paxton
Human (Varisian) Paladin 1
LG Medium Humanoid (human)
Hero Points 1
Init +4; Senses Perception -1
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
. . Greatsword +3 (2d6+3/19-20/x2) and
. . Morningstar +3 (1d8+2/x2)
Ranged Composite longbow (Str +2) +5 (1d8+2/x3)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 12, Int 10, Wis 7, Cha 14
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot
Traits On the Payroll, Ustalavic Noble
Skills Acrobatics +1 (-3 jump), Climb -1, Diplomacy +7, Escape Artist +1, Fly +1, Knowledge (religion) +4, Perception -1, Ride +1, Sense Motive +2, Stealth -1, Swim -1
Languages Common, Varisian
SQ aura of good, hero points
Other Gear Kikko armor, Composite longbow (Str +2), Dagger, Greatsword, Morningstar, Ioun torch, Backpack, masterwork (7 @ 14 lbs), Bedroll, Bell net, Chalk, Pharasma, Sack (empty), Shaving kit, Silk rope, Soap, String or twine, Waterproof bag (empty), Wrist sheath, spring loaded (empty), 10 GP, 7 SP, 7 CP
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Shaving kit - 0/50
Smite Evil (1/day) (Su) - 0/1
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Ustalavic Noble +1 trait bonus on Diplomacy and Knowledge (nobility) checks.

I will post all the fluff ASAP. Main bullets are:

Believes death is the ultimate law since no one can really break it.
Hunts the undead that they might be rightfully judged in the boneyard.
He leads by example and does not push his beliefs on others, but rather works to gradually SHOW a better way.
He would go with the Professor to potentially dangerous places and would clear dig sites of the undead.

Sczarni

I have a Fetchling Archivist (Bard Archetype) that would be really fun for this campaign. I'd also like to play a paladin though.

Do you have a preference lexibean?

Stat Rolls
4d6 ⇒ (6, 2, 4, 2) = 14 = 12
4d6 ⇒ (4, 2, 5, 5) = 16 = 14
4d6 ⇒ (2, 4, 1, 1) = 8 = 7
4d6 ⇒ (6, 5, 4, 6) = 21 = 17
4d6 ⇒ (4, 4, 6, 4) = 18 = 14
4d6 ⇒ (5, 2, 3, 1) = 11 = 10

Hmmm....We'll have to see about this.

Sczarni

Male Human
1 person marked this as a favorite.

I drink pensions. I drink woods.

Sczarni

Male Human

Checking in. I'll have some fun stuff soon.

Sczarni

Male Human

@Roidrage: Hey! Arik hung up his crowbar and grew out his beard. He makes a decent living guarding a certain night club in Aradina now :) I also look forward to playing with you again!

@Everyone else: The next post is the character I will be playing with you all. Please let me know if I missed anything that a responsible cleric would have/do. Thanks!

Sczarni

Male Human

Hello all! Your friendly neighborhood cleric reporting for duty! I will have an alias and such up in a little while. Would have had it sooner, but I was out of town this weekend.

I haven't had a chance to look at everyone's builds and such. Do we have all the necessary skill covered? Are there any places we are weak that we should keep in mind or out right fix?

Glad for the opportunity to play with y'all! Looking forward to starting this game!

Sczarni

Trudd is a deity almost entirely worshiped by dwarves. He is the youngest son of the primary dwarf deity, Torag. Despite his relatively young age, Trudd is the strongest deity in the dwarf pantheon, and as a result is often left to guard his father's halls while Torag is absent.

Sczarni

Unnamed Dwarf Cleric of Trudd. Good and Strength domains. Focus on melee and debuf spells. Healing is not a big focus and will take place out of combat and will be supplemented by wands where possible.:

Unnamed Hero
Male Dwarf Cleric 1
NG Medium Humanoid (dwarf)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 shield, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Battleaxe +2 (1d8+2/x3) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Javelin -2 (1d6+2/x2) and
. . Warhammer +2 (1d8+2/x3)
Special Attacks hatred
Spell-Like Abilities Strength Surge (7/day), Touch of Good (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Protection from Evil, Protection from Evil, Burning Disarm (DC 15)
0 (at will) Resistance, Detect Magic, Mending
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 15, Int 10, Wis 18, Cha 9
Base Atk +0; CMB +2; CMD 14 (14 vs. Bull Rush, 14 vs. Trip)
Feats Extra Channel
Skills Acrobatics -1 (-5 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb -1, Diplomacy +3, Escape Artist -1, Fly -1, Knowledge (religion) +4, Perception +5 (+7 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -1, Stealth -1, Swim -1
Languages Common, Dwarven
SQ aura, cleric channel positive energy 1d6 (4/day) (dc 9), domains (good, strength), greed, hardy, hero points, slow and steady, spontaneous casting, stability, stonecunning +2
Other Gear Armored coat, torso piece, Scale, arm piece, Scale, leg piece, Heavy steel shield, Battleaxe, Dagger, Javelin (4), Warhammer, Backpack (10 @ 27 lbs), Bedroll, Belt pouch (3 @ 0.5 lbs), Belt pouch (3 @ 2 lbs), Chalk, Crowbar, Flint and steel, Hip flask, Trudd, Kilt, Mug/tankard, Rope, Sack (empty), Sack (empty), Soap, Soldier's uniform, Spell component pouch, String or twine (2), Waterproof bag (empty), Waterskin, Whetstone, 9 GP, 9 SP, 2 CP
--------------------
TRACKED RESOURCES
--------------------
Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) - 0/4
Dagger - 0/1
Javelin - 0/4
Strength Surge (7/day) (Sp) - 0/7
Touch of Good (7/day) (Sp) - 0/7
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Strength Surge (7/day) (Sp) Grant +1 to a melee atack or strength check.
Touch of Good (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.

Sczarni

Lol! I did. Thanks.

Sczarni

Gold Roll 4d6 ⇒ (5, 6, 1, 3) = 15 x 10 = 150

Sczarni

Are we using traits?

Sczarni

Will put something together and apply in a little bit. Thanks for the effort and time spent putting this together :)

Sczarni

4d6 ⇒ (3, 2, 5, 2) = 12
4d6 ⇒ (6, 5, 1, 1) = 13 1d6 ⇒ 3 1d6 ⇒ 3
4d6 ⇒ (2, 3, 4, 2) = 11
4d6 ⇒ (4, 3, 1, 6) = 14
4d6 ⇒ (3, 6, 1, 3) = 13 1d6 ⇒ 2
4d6 ⇒ (2, 6, 4, 6) = 18

Stats
12
17
11
15
14
18

Sczarni

It was a lawful punishment and is magically enforced. Regeneration is not possible.

I figured the character couldn't talk and that sign language would be important. The character is a noble and has easy access to paper and writing utensil.

How are people going to react to a tongueless noble? Are they bolder or less so?

Opinions welcome :)

Sczarni

What penalties should I, as the GM impose. The rules don't exactly cover this...

Sczarni

Epic Meepo wrote:
Landon Winkler wrote:

I'd love, dearly dearly love, for them to be "level-equivalents" that are simpler than levels. If a level 10/tier 10 game was simpler than a level 20 game, I'd use the hell out of the mythic rules just for that. And if a level 20/tier 10 game is substantially more complicated than a level 20 game... ugh...

I certainly think they should cram as much Myth as possible into each and every combat ability they include, but... at the end of the day, I don't see how adding things to Pathfinder's combat system could make it Mythic.

If I had to sketch a path forward, I'd suggest a focus on passive abilities that let you ignore rules. Precise Shot is a good example on the non-mythic side. It's handy, but its real value is stripping a complex rule out of the game.

Then, once those rules are peeled off, add a tiny number of active abilities but make them huge and ridiculous...

^ 100% this.

Also this. This is what Mythic is. Do this please.

Sczarni

Male Human

That was more a chide than anything. Jathus has been appointed to the council, so the Emperor will expect his voice to carry the weight of his house.

BUT

There is no voice higher than the other delegates in their respective areas...

Talk it out. There is no wrong answer.

Sczarni

Male Human

The captive looks to the wizard.

"We intercepted the missive sent to House Rudianos from Sir Drostan. Black Moon decided to let the letter through. He said it would more fun if you knew he was coming."

The man smiles at Jathus' words.

"Your offer is generous Lord Jathus, but gold is useless when you are dead. I fear Black Moon infinitely more than you, sir. For my part, I will not fight against you and will encourage the men to do the same. However, that is as far as an alliance can go. I am sorry."

Anga and Thaegrin:

Fires cast shadows unless you can get one big enough to throw off enough light.

Thaegrin Only:

Best bet is to be inside a big tent with a good fire or to make one massive fire and stay in the light, away from the edges. That's your best chance. How much of a chance? Hard to say...

Sczarni

Male Human

You are all gathered in the Great Hall of Lehrehn. Lord Rodrik Rudianos sits before you on an elaborate ebony bench piled so high with pillows that the Lord is barely visible behind all the silk and satin.

"I have grave news." He slurps a third oyster. "Jathus, your brother Bearach is missing from the King's council. He arrived 3 days ago with an escort of 30 men. Many and more saw him. Today, he and his men are nowhere to be found."

The fat Lord shovels a fourth oyster down his gullet.

"You know that Drostan is in the field, dealing with the Fowls of Fairn Forrest, and" his voice takes on a sarcastic edge, "The Grand Confessor cannot be stirred from his sacrifices and droll prattlings. So! It falls to you to represent our house in the King's council. You will arrive late and so lose face. Nothing can be done about this."

Rodrik drains a pint of sweet, dark beer.

"Also, you must discover what has happened to my heir. For this I am sending Facion. He has proven to be reliable in the past. In this you cannot fail."

"I also send with you: Thaegrin of the Ferenwen, may his council serve you as well as he has served me and my fathers before me; Tholan, it is high time he learned to be useful. Keep him close, and by the fires do not let him board a ship!; Your manservant and long-time protector, Wraith; and a contingent of 15 guardsmen, 3 servants, and 1 cook."

"You leave tomorrow."

If you need to clarify, do so now. It is clear you are to leave. Also, you would all know that only Jathus and Thaegrin should speak in this audience, the others have not earned that right.

Sczarni

Is there a way to do this without being the GM?

Sczarni

I will switch the terrain and thanks.

I am trying to make him a consistent damage dealer and fill much of the rogues role with skills.

Sczarni

Oh yeah. My fault. I used that name for flavor. I used a Tiger.

Sczarni

This is Nyx: Drow Noble Ranger. I am working out his backstory now. So far, he and his Shadow Cat, Nagmerrie, have been hunting the elves for as long as they can remember. Nyx rides Nagmerrie, but does not usually fight from his mount, prefering to flank foes with his cat.

Nyx is a switch hitter with emphasis in melee. He handles many of the Rogue skills too to fulfill that role.

Nyx:

NYX CR 7
Male Drow, Noble Ranger (Skirmisher) 7
NE Medium Humanoid (Elf)
Hero Points 1
Init +5; Senses Darkvision, Low-Light Vision; Perception +13
--------------------
DEFENSE
--------------------
AC 21, touch 14, flat-footed 18. . (+7 armor, +3 Dex, +1 deflection)
hp 60 (7d10+14)
Fort +7, Ref +8, Will +3
Immune sleep; Resist Elven Immunities; SR 18
Weakness Light Blindness
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Keen Falchion +11/+6 (2d4+14/15-20/x2) and
. . Masterwork Cold Iron Dagger +11/+6 (1d4+9/19-20/x2) and
. . Masterwork Silver Ranseur +11/+6 (2d4+12/20/x3) and
. . Unarmed Strike +10/+5 (1d3+9/20/x2)
Ranged +1 Darkwood Longbow, Composite (Str +5) +11/+6 (1d8+6/20/x3)
Spell-Like Abilities Dancing Lights (At will), Deeper Darkness (At will), Detect Magic (Constant), Dispel Magic (1/day), Divine Favor (1/day), Faerie Fire (At will), Featherfall (At will), Levitate (At will), Suggestion (1/day)
--------------------
STATISTICS
--------------------
Str 18/20, Dex 16, Con 14, Int 14, Wis 12, Cha 10
Base Atk +7; CMB +12; CMD 26
Feats Blind-Fight, Boon Companion: Ranger (Skirmisher), Endurance, Improved Precise Shot, Power Attack -2/+4, Precise Shot, Quick Draw
Traits Armor Expert, Darklands Delver: Knowledge (Dungeoneering), Reactionary
Skills Climb +9, Disable Device +12, Disguise +2, Handle Animal +8, Heal +5, Intimidate +10, Knowledge (Arcana) +3, Knowledge (Dungeoneering) +7, Knowledge (Local) +3, Knowledge (Planes) +3, Knowledge (Religion) +3, Linguistics +3, Perception +13, Ride +10, Sense Motive +3, Sleight of Hand +4, Spellcraft +12, Stealth +15, Survival +11, Swim +9
Languages Aklo, Drow Sign Language, Elven, Gnome, Undercommon
SQ Animal Companion Link (Ex), Antitoxin (vial), Enemies: Aberrations (+2 bonus) (Ex), Enemies: Humanoids (Elf) (+4 bonus) (Ex), Hero Points (1), Hunter's Trick: Bolster Companion (Ex), Hunter's Trick: Vengeance Strike (Ex), Hunter's Tricks (4/day) (Ex), Neck Guard, Poison Use (Ex), Share Spells with Companion (Ex), Skeleton Key, Terrains: Underground (+2 bonus) (Ex), Track +3, Wild Empathy +7 (Ex), Woodland Stride (Ex)
Combat Gear +1 Darkwood Longbow, Composite (Str +5), +1 Keen Falchion, +1 Mithral Breastplate, Arrow, Trip (10), Arrows, Blunt (20), Arrows, Flight (50), Masterwork Cold Iron Dagger, Masterwork Silver Ranseur; Other Gear Adventurer's Sash (empty), Alchemist's Fire Flask (3), Antitoxin (vial) (2), Backpack, Masterwork (empty), Bag, Waterproof (empty), Battle Mask, Bedroll, Bell, Belt of Giant Strength, +2, Bladeguard (3), Chalk, 1 piece, Crowbar, Disguise kit (10 uses), Flint and steel, Grappling hook, Hammock, Measuring Cord (10 ft.) (10), Neck Guard, Rations, trail (per day) (7), Ring of Protection, +1, Rope, silk (50 ft.) (2), Sack (empty) (5), Shaving Kit, Shinobi shozoku, Skeleton Key, Soap, Bar (50 uses), String (50') (2), Thieves' tools, masterwork, Waterskin (2), Whetstone, Wrist sheath, spring loaded (empty)
--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/3
Antitoxin (vial) - 0/2
Arrow, Trip - 0/10
Arrows, Blunt - 0/20
Arrows, Flight - 0/50
Bladeguard - 0/3
Dancing Lights (At will) (Sp) - 0/1
Disguise kit (10 uses) - 0/10
Dispel Magic (1/day) (Sp) - 0/1
Divine Favor (1/day) (Sp) - 0/1
Hunter's Tricks (4/day) (Ex) - 0/4
Masterwork Cold Iron Dagger - 0/1
Rations, trail (per day) - 0/7
Shaving Kit - 0/50
Suggestion (1/day) (Sp) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Blind-Fight Re-roll misses because of concealment, other benefits.
Boon Companion: Ranger (Skirmisher) +4 levels to calc familiar/animal comp abilities (max of your HD).
Dancing Lights (At will) (Sp) Cast Dancing Lights at will.
Darklands Delver: Knowledge (Dungeoneering) +1 trait bonus on Survival in the Darklands.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deeper Darkness (At will) (Sp) Cast Deeper Darkness at will.
Detect Magic (Constant) (Sp) Constant Detect Magic
Dispel Magic (1/day) (Sp) Cast Dispel Magic once per day.
Divine Favor (1/day) (Sp) Cast Divine Favor once per day.
Drow Immunities - Sleep You are immune to magic sleep effects.
Elven Immunities +2 save bonus vs Enchantments.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Aberrations (+2 bonus) (Ex) +2 to rolls vs Aberrations.
Enemies: Humanoids (Elf) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Elf).
Faerie Fire (At will) (Sp) Cast Faerie Fire at will.
Featherfall (At will) (Sp) Cast Faerie Fire at will.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hunter's Trick: Bolster Companion (Ex) The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the an
Hunter's Trick: Vengeance Strike (Ex) The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.
Hunter's Tricks (4/day) (Ex) Various tricks.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Levitate (At will) (Sp) Cast Levitate at will.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Neck Guard +1 AC vs attacks that specifically target your throat when worn with light, medium, or no armor.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Skeleton Key Use a +10 Disable Device for one try to open a lock.
Spell Resistance (18) You have Spell Resistance.
Suggestion (1/day) (Sp) Cast Suggestion once per day.
Terrains: Underground (+2 bonus) (Ex) +2 to rolls vs Underground.
Track +3 +3 to survival checks to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

--------------------

NAGMERRIE CR 10
Male Shadow Cat
NN Large Animal
Init +7; Senses Low-Light Vision, Scent; Perception +10
--------------------
DEFENSE
--------------------
AC 23, touch 12, flat-footed 20. . (+4 armor, +3 Dex, -1 size, +7 natural)
hp 63 (6d8+36)
Fort +11, Ref +11, Will +5
Defensive Abilities Evasion
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Bite (Tiger) +16 (2d6+8/20/x2) and
. . Claw x2 (Tiger) +17 x2 (2d6+8/20/x2) and
. . Rake x2 (Tiger) +16 x2 (1d8+8/20/x2) and
. . Unarmed Strike +16/+11 (1d4+8/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Grab, Pounce
--------------------
STATISTICS
--------------------
Str 26, Dex 17, Con 17, Int 2, Wis 12, Cha 6
Base Atk +9; CMB +18 (+22 Grappling); CMD 31 (35 vs. Trip)
Feats Eldritch Claws, Improved Initiative, Improved Natural Attack: Claw x2 (Tiger), Skill Focus: Perception, Weapon Focus: Claw
Skills Acrobatics +11, Climb +11, Escape Artist +2, Fly +0, Perception +10, Ride +2, Stealth +9, Swim +12 Modifiers +4 Stealth in areas of tall grass
Languages
SQ Devotion +4 (Ex), Hero Points (1)
Combat Gear Masterwork Lamellar, leather; Other Gear Animal Harness, Bit and bridle, Saddle, Exotic (Military), Saddlebags (empty)
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
SPECIAL ABILITIES
--------------------
+4 Stealth in areas of tall grass (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Evasion (Ex) No damage on successful reflex save.
Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Sczarni

I will stat out a sneak theif. I'm thinking ninja. Will have it up tonight :)

Sczarni

I am running 2 Kingmaker games, and playing in another. My best advice is this:

YOU NEED A DEDICATED ARCANE SPELLCASTER

:)

Sczarni

As I understand this, you can only apply credit to a character once he/she reaches the appropriate tier. Is that right?

Sczarni

Is this a costumed event? Is there a contest for costumes?

Sczarni

Excellent. Sunday. Hotel Bar. 3pm?

Sczarni

Male Human

I don't think you were metagaming. In fact, that is HILARIOUS that you picked a real god there.

Take a free rank in KN: Arcana for good accidental role play.

Sczarni

Male Human

Anga's Bluff (Though how does Anga know about the Kobold god without the proper knowledge check? Careful mixing in game and in character knowledge folks.) 1d20 + 6 ⇒ (3) + 6 = 9

"Dvorak perkara-perkara yang ghaib tidak berada di atas pokok.Skinning elfling di luar sana.Kami tahu anda berbohong!"

Draconic:

Dvorak the Unseen is not in the trees. Skinning elfling out there. We knows you is lying!

Sczarni

The campaigns tab normally shows when there have been new posts, but this has not been happening for me for almost a week now. Is this only a problem I am having, or do others have it too?

Sczarni

I see common PC enemies: Kobolds, evil fey, etc. being coerced or bribed into JOINING the kingdom rather than harrying it.

I see your point Cheapy, but if Restov does get involved like they are probably wont to do, it ends the campaign, because by that time, 5-6th level?, the PCs could not hope to beat Restov.

Sczarni

Hi,

So I am running an evil Kingmaker campaign, so far the characters are lvl 2, but I can see some potential trouble coming.

These characters are willing to PLAY the good guys
They are GREAT at talking their way out of situations they can't simply beat
The strategize well together.

How do I keep this game challenging and fun without stifling their creativity?

If you need more info, please ask and I will explain.

Sczarni

Male Human

Sneak attack is trickier than that. You must have cover to stealth and the opponent mustn't be aware of the attack. He is in an open clearing. The only sure way to do it is to flank him.

Sczarni

Male Human

enemies

Sczarni

Male Human

Nope

Sczarni

Male Human

I'm going to watch a movie, or so I've been told. This means the post will happen tomorrow in the early AM. Enjoy your sleep and dream of large women.

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