Well, someone had to do it...
I present Icarium Raest (Ray'st).
He is a Suli Antilpaladin. I used 25 point buy because the dice gods dislike my face for some reason.
He is in Branderscar Prison for High Treason. Want to know why? Read on :)
Witness Icarium Raest!:
"You are a fool Icarium Raest!" Her words, a poison tipped arrow, bounced feebly off the armor of his resolve.
"Too many words! Icarium Raest is no fool. These paltry few Darians will not deny my glory!"
"Few?" She scoffed. "Two score is not few to even the most seasoned of our number. You will die today, and no one will mourn you."
"I require no mourning, mother. Witness!"
The Suli warrior's sword hisses from its scabbard and suddenly, his forearms flare in dancing flames. He bursts from his position on the fern strewn hillock bellowing his warcry.
Charging at full tilt, the dark haired youth lowers his shoulder and crashes into the royal carriage carrying Princess Bellinda.
The wooden wheel is as nothing before Icarium's strength and weight. A splintering crack rends the air as the wheel and axle give way.
Raest leaps back in a fluid motion, avoiding two snap-fired quarrels. He tears the door from the crippled coach and bears his teeth at a glowering Princess.
He raises his sword and opens his mouth to cry out...
A black-feathered bolt sprouts like a spring thistle shoot from Icarium's chest. He casts his eyes about wildly and locks on the offending guardsman.
With a bestial roar, Icarium Raest hurls his heavy blade, burying it deep in his attacker's chest.
Witness... The word is small in volume, but heavy with promise.
Blackness engulfs Icarium.
Icarium Raest: Antipaladin, Servant of Asmodeus:
Suli Antipaladin 1
LE Medium outsider (native)
Hero Points 1
Init +2; Senses darkvision 60 ft., low-light vision; Perception +2
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +4
Resist acid 5, cold 5, electricity 5, fire 5
Speed 30 ft.
Special Attacks smite good
. . At will—detect good
Antipaladin Spells Prepared (CL 0; concentration +3):
Str 16, Dex 14, Con 14, Int 10, Wis 13, Cha 16
Base Atk +1; CMB +4; CMD 16
Feats Power Attack
Traits High Treason, Killer
Skills Diplomacy +5, Intimidate +7, Perception +2, Sense Motive +3, Stealth +6; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Common, Other Language
SQ aura of evil, elemental assault, hero points
Elemental Assault (1d6, 1 rounds) (1/day) - 0/1
Smite Good (1/day) (Su) - 0/1
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Elemental Assault (1d6, 1 rounds) (1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Killer Add weapon's critical modifier to its critical bonus damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Good (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Don't Open Until Dead:
If you opened this spoiler, your character is now dead. Reroll.
1d20 + 14 ⇒ (7) + 14 = 21
1d20 + 10 ⇒ (10) + 10 = 20
1d20 + 10 ⇒ (3) + 10 = 13
Bellowing, Targ slams his hammer into the ground. Paving stones shatter and stand like mocking tombstones about the massive warrior. Erianna is nearly knocked from her feet, and the table Erasmus crouches on shatters in the impact. The sailor leaps off in time, but is unable to find solid footing on the broken floor and goes down.
Swinging will all his considerable might, Targ puts all his weight behind a single upswing at Erianna.
1d20 + 24 ⇒ (20) + 24 = 44 for 4d6 + 20 ⇒ (6, 1, 3, 5) + 20 = 35
Fort save for massive damage 1d20 + 10 ⇒ (18) + 10 = 28
The tremendous hit leaves Erianna's torso in tatters, but the woman remains upright, somehow.
62 damage, lass.
EDIT: The blue on the floor is difficult terrain.
What are the price ranges for slaves? Everywhere from a cripple to a captured queen.
Raw Slave - 30-50gp
Bulk pricing is common too, at a discounted rate.
How fierce is the bidding? Is there often rivalries between slavers?
The bidding can get fierce and often slavers will hold grudges when a particular prize is lost. Rivalries are common, but treachery is low due to the cadra agreements.
What's the range of slaves owned, from the lowliest slaver to the top of the notch?
I assume you mean 'in the present company'. Lowest are like scullery girls up to elite slave soldiers or concubines.
How noble are the slavers here? Should I speak like I'm speaking in court or should I swear like a sailor?
These are mostly vipers, but the fancy themselves princes. Decorum is paramount until tempers flare. Things tend to cool down just as quickly however.
Any big names I know? Doesn't have to be only slavers, just important people in general.
Targ the Twice Taken is a ruthless ex-slave. He is not to puffed up peacock most are.
Ascerbo, a slave of House Rudianos, is easily the largest purveyor of promising stock. The Erenes house is known the world over for training the finest specializerd slaves of almost every kind. Though, they do export more slave-soldiers and pleasure house slaves than anything else.
What are the customs like here? Are you supposed to twirl your hand upon meeting a superior? Are you supposed to leave food on your plate to show your host is feeding you enough? Politeness things.
Leave food on plates, deferential nod to superiors, slow blink to inferiors. (On this issue, use best judgment.)
This is likely an invitation event. Security is present in personal guards, but many of these slavers are quite capable of defending themselves.
You also realize that entering from the servants' quarters, where the is no public entrance, is suspicious at best.
Dawn breaks and Freedom’s Eagle sails with the tide. With the Vice Admiral in command, this promises to be an auspicious voyage.
The streets of Port Maverick teem with common and noble folk alike despite to early hour. The city pulses with a festival air as people young and old celebrate the anticipated success of the Vice Admiral’s undertaking.
You all know that that it would be, at best, unseemly to arrive to the ship after the Vice Admiral who should be the last to board as is tradition. Each of you have the option of two inns close to the docks to have taken your rest the night before. “The Seahawk” is a den for sailors: a questionable place in the best of times, but the ale is cheap and the women loose as the tongues of gossips that frequent the place. The second choice is “The Citizen Solder”. This pub is a favorite haunt of soldiers current and retired. The food is wholesome, the drink good, and the music terrible. Erasmus has a third option. Being a current enlisted man and a sailor to boot, you good have passed the night aboard ship and be there as the sun comes up.
What are the main political enemies of our country or slave countries?
What do you mean by political enemies?
But is magic done by humans is more common than game of thrones, then? Or is the fact that we have a wizard in our party, like, a really big deal because he's the only one for miles?
There is only slightly more raw magic than Game of Thrones. Having a Wizard in your party is a HUGE deal. Very likely, none of you have ever met one.
Ingvar Stonecast wrote:
which option are you referring to gm? Harkwyn wrote up the background with limited knowledge that setting merely adds more depth to it no problem!
GM DSP wrote:
This option :)
What is the status of supernatural monsters in this world? Are there still dragons and lycanthropes and hags and whathaveyou? And what about outsiders?
Extremely rare if any. Think Game of Thrones. Gritty, mostly human world.
Remember folks, the ONLY race is human. There is no dwarf, no elf, no halfling. There are only nationalities.
Now, to your questions!
I know our general mission, but what are we doing in particular right now?
You are to seek and engage slaver vessels on the Eleryn Sea. This is a pure attempt to hamstring the slave trade.
If something is different in the world, just tell me when it comes up and I'm happy.
I think your last question's answer may address this.
List of leaders and specifics about them would be nice. Name, race, age, how they act, if they approve of slavery, etc.
The Will of the People - This is not a person, but a collection of people. This group consists of the local, elected, officials of each settlement of Amerys. When a vote is called, every citizen casts their lot in the commons of their respective towns and the elected officials, using magical means, deliver the consensus of the people to the delegates of Alisar.
The People's Commander Rudolph Hadrian - This man is the brain and heart behind the will. They say the People's Commander could turn slaver to democrat in less than 10 words. A brilliant tactician and a masterful courtier of morale.
Vice Admiral Jonathan Trinton - Trinton is the right foot in the ocean, the pride of the Amerysi Navy. An unrivaled seaman and fierce fighter on land or quarter deck, the Vice Admiral began his career in the military of Amerys during the downfall of the last king of Perdute (the former name of the country). Trinton distinguished himself as a ship's captain, but made his career when he discovered that the King's household was selling debtors, prisoners, and enemies of the state to the Thelkonlanders. Outraged, Trinton led the coup staged by Rudolph Hadrian and forged the Democracy of Amerys.
Major General Penelope Trimak - By the time her first service was over, Penelope Trimak had risen through the ranks for her intuition of enemies preferred tactics and her bold, decisive victories. She is the left foot on land.
Our country is a newly formed democracy trying to spread. Anything else? Our leader?
See above? Can you be more specific?
So do we all know each other? Or are we just meeting now?
Well, the two Stonecasts know each other surely, and are just beginning their second tour with the Amerysi army and are seasoned veterans. Erasmus is a the youngest and is at the tail end of his first required service. Mortimer is between service requirements meaning he is either serving in the ranks by choice or is a hired advisor to the expedition. Either way, your role is the same and none of you have met the Vice-Admiral, but all of you have most certainly heard of his most famous exploits. Hell, his sword, Slaver's Ruin, is arguably more famous than him.
Also, what do you mean by knowledge only comes through experience and unbidden knowledge checks?
Anything you don’t learn by asking now is either knowledge yet unknown, or can only be recalled by passing a requisite knowledge check. I.E. I will not accept, “well my character this, so I should already know blah.” Does that make sense?
How many other groups of PCs are there?
I’ll never tell! :)
Who do we directly report to for missions and such?
GM DSP wrote:
Your captain is the legendary Vice Admiral Jonathon Trinton himself.
I would like to create a Cleric of Pharasma for this game. Uses positive energy and carries a morbid curiousity in the strange. He or she holds a dread fascination with the tales surrounding the Whispering Tyrant and is never shy about learning taboo or forbidden secrets.
More to come if you like this idea. Please let me know :)
I am only wondering.
I would have to say that it is extremely effectively built though. The mobility of a sohei on horseback and the range of a bow make the sohei effectively impossible to hit, because doing so upsets the already challenging question of action economy among monsters vs. groups.
The damage is ver consistent, and while it may not be super high by comparison, the reliability of damage coupled with high defense and mobility makes this worth looking into.
The player who uses a Sohei is very advanced and I can count on 2 hand the number of times ive been able to legitimately hit him in the span of a two year campaign.
Can a Sohei use Rapid and Manyshot with Flurry of Blows?
It seems to be an enigma. The only other class to flurry with a bow is the Zen Archer and they cannot do what is stated above.
By default the Sohei can't either? Or because the Sohei must wait longer to get Flurry, it is acceptable?
What do you guys think? (Developer opinions highly valued :P)
I've been GMing Kingmaker for nearly 2 years now and I just started my second playthrough with a second group.
To date the best character I have see for this with VERY consisten damage is a Sohei Monk, took leadership at 7th lvl to get a synthesist summoner companion (His spellcasting horse). He multiclassed to fighter at 12 lvl.
He is a beast! easily 150dmg per round and I can count on 2 hands the number of times the enemies can even reach him to attack.
I do not have a full build, but you may want to look into it :)
The Sihedron is said to be the favored symbol of the mystical Runelords from ages long forgotten. All the reliable information about the Runelords is that they were exceptionally powerful wiazards, and that some were benevolent and some were decidedly not...
Thaegrin's seeing begins to take shape, but swiftly winks out as though someone hurriedly turned down a lone lamp.
Does Thaegrin do anything else before bed?
Dowager Grainne Rudianos, Lord Rodrik Rudianos, Sir Drostan Rudianos, and Grand Confessor Eonan Rudianos are present.
The Dowager is asleep. Rodrik is DRUNK! Drostan is also quite inebriated, but he is young and would likely reclaim his wits relatively soon. The Grand Confessor seems tipsy and doze-ish but he is in fact only buzzed and slightly tired.
There are zero guests left and only 2 guards who are both singing quietly into their cups.
"We'll sing a song, a soldier's song,
Greetings and Congratulations.
I know that the first post in the game thread is up and you're all dying to get underway, but let's all check in here first and hammer out those last minute details.
Are Theodric and Cromwell related? Surely they know each other at least.
How do the Lebedas, Garesses, and Medvyeds get on? Are some of you less inclined toward others?
Gm you may have forgotten my submission (the orc who is not an orc) or is he missing something?
The only submissions being considered are posted under an alias with both crunch and a back story.
The Orc who is not an Orc was never posted under the proper alias.
Final tweakings are allowed after you are picked. In fact those chosen will have a little pow wow in the discussion thread before the game starts.
It never hurts to ask.
However, I am not going to answer your question the way you might like.
You may have your cleric worship whatever that cleric worships. The key is to make sure that the object of worship is clear and the reasons for worship are clearer.
You can if you like. I do not want anyone feeling that they cannot make an alchemist or a magus simply because I don't particularly like them.
I did not rule them out, and so I will treat them fairly and objectively.