Darkren's page

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One thing that gets me about most MMOs is the jump factor and the wall of trees/ slightly steep hill factor.

How do you plan on handling explorability in that term?
Will there be instanced regions, with "walls" blocking you in between regions?
If you need to do a little mario action and jump up, can you lower a rope to party members below you?
Will your character be smart enough to climb or cut down a tree?

Will there be a darkness factor, where visibility will be determined by having a torch, and a race with dark vision would have a slight advantage, or even be blinded for, say, 5 seconds when going from darkness to light?
Will there be extinction factors, where over hunting a resource would cause it to a) no longer exist, or b) take longer to respawn?

Eager minds want to know.