|4 people marked this as a favorite.|
Well, I've just spent tons of time reading and analyzing 5th Edition, and the only thing I can say right now... Is that it seems like a great game.
I've honestly dropped pathfinder now for a year. There was some cool idea, some great books, but the overall quality just seems to drop. Pathfinder is getting just too complicated, too much books, too much complexity and the real probleme here is the fact that they want to keep their d&d 3.5 compatibility.
3.5 was cool, but it had a lot of default. Pathfinder tried to fix a few, some of it worked really nicely, some of them did not. I really loved the idea of archetypes, but even Paizo is beginning to throw that away by making new classes (most of the classes from the advanced classes guide had a previous equivalent as an archetype!). It had a nice run, but everyone seems to rediscover the limits of the system, yes the improvements made us forget about a good part of it, but it's still there after scratching enough of this new cover.
Now... D&D5, it's eleguant and simple, the options presented (and the one which will be introduced later) really seem like different kind of gameplay. You can play if with different levels of complexity, and that sure seems interesting.
But let's be honest... they saw the virtues of archetypes from pathfinder and they took it. They saw the virtues of traits and remade them as background. And they did a great job making them!
I do not really agree with people saying that the fact that they restricted the spell slots is a bad thing, they are trying to fix a big problem with high level games, and I do like their solution.
There is still a lot of diversity there, the feats are all really cool and yes I know you won't get that many of them, but look at most of pathfinder's, 3.5 and 4th feats... most of them are just tax feat that you have to take for a specific build, and sometimes you try something special and different with them, but it won't always work.
I do find 5th ed. classes more interesting than 3.5 and pathfinder's if I just compare with the Core books. It feels like they will easily be able to build new archetypes for the current classes. And It really feels like the archetypes have been built into the classes instead of thought afterward like in Pathfinder. In 5th ed, it seems like the design is made around that idea. The classes are very simple, and you will get more options from archetypes (pretty much like in pathfinder), which is a simple and elegant way to do things.
I think too many peoples gives importance to feat, when in the end, they are not that important. For some build, your feats are just a tax, for others you almost don't need them at all and you just take them for fun. The 5e system is simple and elegant enough to give you a lot of possibilities, without having to take tons of feat.
Anyway, in some kind of strange ways, it feels to me that d&d 5e is some kind of Pathfinder 2. They have backgrounds, archetype, simplier rules and they put their focus on roleplaying. That is what all RPG should do right now and I personally just can't wait to play it.