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Darklord Morius's page
Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Roleplaying Game, Adventure Path, Modules, Deluxe Comics Subscriber. Pathfinder Society Member. 173 posts. No reviews. 2 lists. 1 wishlist.
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Hama wrote: Also, why do people actively try to perceive everything said to them in the most offensive way? Why do they seek to get offended? I don't understand.
Almost everything nowadays is offensive. And I'm getting pretty sick and tired of political correctness enforcers, who go and get offended for other people. What the hell?
That depends, are you saying that more people are sensitive on internet, or in general?
Language its not only words, actually, words are the least part of language. Language is in the tone the something is said, the expressions in the speaker face, his mannerisms, and demeanor. In most times, communication in internet is through written language alone, and this language is flawed.
That`s why you must be extra careful to what you write, because you never know how the reader will interpret you text.
If you say in general, that`s because people nowadays are fearful and sensitive about the big and painfully boring politically correct police baton. People are afraid to be beaten by it, so they are teking seriously any "misdeed".
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Chaotic Evil. He thinks himself as the "Dark Crusader", but his is just a psycopath if a very high intelligence and cold cannyness. He follows a "moral code", but this is not enough to make him lawfull. His erratic behavior and constant and obssessive doubts about his moral code points even further to a chaotic mindset. At least, he relishes at killing helpless people, masking his irremediable evil ways saying to himself he is hiddign the world from evil people. He is like a Bebilith, hunting and killing demons, but evil itself.
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214) You must gather your party before venturing forth.
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One thing i don't get it, maybe because i have a thick skull, why rules changes is seen so sacrosanct when story changes are made so easily? Reading some olde Pathfinder books (specifically, classic horrors revisited) i saw a number of minor changes on the history of well known npcs and places, but a lot of major ones, like the Harlot Queen beign a mummy and had died against the Whispering Tyrant (nowadays she is a lich and died against Geb). IMO Canon changes are much more game-breaking compared with a revision in the rogue class or stealth rules. My 2 cents.
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Apply 3.5 Loyalists Rogue Strategy to the Ninja. Ninja does it (far) better.

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James Jacobs wrote: Diego Rossi wrote: James Jacobs wrote: AlgaeNymph wrote:
10. Is there a good in-game reason for air and water elementals to not be able to flow through a grate while earth elementals can earth glide? 10) Because the gate is made of earth or stone or even wood... all things that are more closely tied to earth than to air and fire. Just as fire can't really move through water, why should air and earth be able to move through a barred gate? It's easier to move through water than it is through a barred gate, after all... Grate with a R I think.
Even if that was not the case, I would be interested in that question. Air and water elemental bodies aren't "moldable" so they can't pass through obstacles with a small width (like a large air elemental passing through an arrow slit). Why that decision? Because the've never been "moldable," really, in the history of the game. It certainly makes sense, but we didn't really invent the "compression" ability until well after Bestiary came out, and since elementals were never oozes... they just didn't get that ability. It's a fine addition in a homebrew... but the ship has sailed on giving them that ability for now. It's not an errata... it's a concept to revisit if and when we do a 2nd edition. No need to second edition: Elementals Revisited: New Feat - Elemental Compression (The elemental can move through an area as small as one-quarter its space without squeezing or one eighth its space when squeezing). Put some feat exchange guidelines for each elemental and create some elemental templates based on that ability/feat. Done! Pathfinder 2nd edition, BAH!
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Killing is an politically incorrect act - not evil, nor good - it's consequences maybe judged as one of those acts (or not).
We may say that killing is a evil act because we have a modern occidental way of thinking, but this is only us messing around terms. The right term is that killing is a unaccepted social act, and unaccepted social act is frequently mistaken as an evil act.
That said, killing is an accepted act in your campaign or not? Evil or good don't apply here.
The most good focused class in the game is the paladin, and the paladin trademark is smiting. Smiting is not a pacifist ability to the contrary, smite is the best and most brutal killing ability in the game, doing massive amount of damage to the evildoers.
Killing is evil? Ridiculous.
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In my fighters case, he find no need to lie about his doing, he thinks duergars, drows and orcs are monsters, and he can vent all his cruelty in monsters. Humans can be monsters too, thinking about that, if they are against "heroism".
Of corse, he is fun, he is gentle, he have friends, loves parties - well he loves fight too, and more than once had been involved in a bar brawl, but, loosing or winning, is all sport. Except against monsters. For me, he is chaotic evil.
You pally with sense motive would sense no lies, and would have a hard time trying to defend orcs and drows to the people who suffered against them.

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Hama wrote: I have been GM-ing a one/two-shot game set on middle earth, some months before Frodo leaves Bag end. Characters were of course meant to be heroic free peoples, charged by Aragorn to make the wilderness a safer place. And, of course, i told the players this before play. And at the beginning of the session.
The game started well, they were tasked with scouting an old fortification, and after finding it full of goblins, they had an epic fight and won. They burned the corpses and went to the town of Bree. There, the "rogue" character waited for the night before beginning to burglarize people's houses, the warrior got into three bar fights, until Butterburr had him thrown out of the in, and the "wizard" threatened anyone who wouldn't do what he wanted them to do with his magic. The end result had them thrown out of the town and told that arrows will fly if they come back. And what do they do? SET FIRE TO THE FREAKING TOWN
That is where i called BS and had Aragorn and the dunedain slaughter them for joining the shadow.
Why, oh why, are people so incapable of playing normal, good people? Please share your insight.
Taking the first issue of the OP's question, there is another problem in this situation that i failed to recall begin attended in this post.
One thing that works nicely to me is, when the players starts to do out of the way things, i put an npc that makes it better, and "villainise" it. Doing this, make the characters act as heroes, and be rewarded by it.
In the examples mentioned above, when the rogue started to burglarize people's home, he could had entered in a home at the exact moment to witness an assassination attempt, then he is thanked as savior for the would be victim. When the fighter started to pick fights at the tavern, there is the tavern bully present, who feels offended to see someone else do what he do best. Then, when the fighter defeats it, the tavern's patrons cheer him to give to the bully what he deserved, gets a free mug of beer and jolly company. When the wizard start to threatens people with magic, he could encounter a villain who do not threaten, he acts. Then, when this villain is defeated, he is awarded by the city's sheriff. Or, if it scaled to the them trying to burn the city, they witness some orcs trying to do the destroy it too, along with them. Defeating the orcs, the city pardon's them and allow them to stay in town, as heroes.
The OP stated he wanted a heroes campaign, taking his words, he is not a computer, when players starts to do disgraceful things, adapt and change the situation to throw the light of heroism at them again. Sooner than later, they will get proud to begin treated as heroes and act accordingly.
Heroes needs villains.
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In AP 44, page 17 have some guidelines about sleep fatigue:
AP 43, page 17 wrote:
[...]fatigue and exhaustion (Core Rulebook 567). You might also consider
using a variant rule where characters who do not get a
full night’s sleep may suffer the effects of fatigue. If a
PC does not get at least 6 hours of sleep, she must make a
DC 15 Fortitude save or be fatigued and take a –1 penalty
on all other checks and saving throws against sleep
effects. A second night without sleep requires another
DC 15 Fortitude save. A failed save results in the character
becoming exhausted and the penalties increasing to –2. A
third failed save on the next night increases the penalties
to –3.
Hope that helps.
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I`m Brazilian, and the first translated D&D iteraction i played (D&D, Black Box) Alignment was translated as Tendência - that means Trend, or Tendency. So i grew understanding alignment as a guideline, not as an obligation.
I`m in favor that there may be all alignments for some undeads, redeemed monsters, etc. But i also believe that what is good for humans it`s not good for all other sentient creatures.
Morality can vary from race to race, even from culture to culture, person to person. A Evil Orc Civilization don`t see them as evil, they look at others as prey, and they are the predators - but they are just doing what they think it`d needed for their survival as a race.
Imagine an alien race that have the ability of foresight. They saw that human expansion would be the doom of their race, they could hunt down down mankind with no regreats or second thoughts.
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I would like to add:
Animated Siege Engines - One thing it's an animated object balista-like that do 1d8 ranged damage, tops with a range increment of 20ft; another it's a scaring real animated ballista the shoots for 3d8 damage in a range of 120ft! Imagine animated cannons!
And i reinforce the Jacklope - what our drunken gunslingers see in the desert at night, and some even claim to had mounted one - and skilled alchemists taxidermists display proudly in their stores!? It' the famous Jacklope!
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A Flamethrower - The ancient chinese had one, why not my character?
Terrestrial Mines - Again, the ancient chinese and feudal japanese had those things, my character whant to plant some on the ground.
Pikes - 15foot reach FTW
Bombs - my character whant to throw some gunpowder lit cakes on his foes.
About evil lincoln's issue, i totally agree. In my case i use the 3.5 method and the CRB+CMG method to cut down above the line treasure tha the table method from 3.5 generates. CRB+CMG alone i just use with the treasure generator from the OGC, but it is too limited for my taste, and using it without the help of the program is tood difficult and time-demanding,
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