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The Horned Hunter

Darklord Morius's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Modules Subscriber. Pathfinder Society Member. 416 posts. No reviews. 2 lists. 1 wishlist. 1 alias.


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Grand Lodge

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Finished War of the Roses: Stormbird by Conn Igguldden.

Think i'll start 1421 now.

Grand Lodge

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-“I disagree, you’ve merely misinterpreted part of the Nerf Problem. If you reread the core rulebook, you will see that you can use the Rule 0 to solve this particular problem.”

According to the examples, this is NOT a Oberoni Fallacy.

BUT, i agree about how damaging this can be on PFS.

Grand Lodge

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The ooze thickens, parts of it crystallizes or accumulates so many impurities, that the formed crust serves as armor.

There you go, natural armor on oozes.

Grand Lodge

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You are in luck! Your kind of fantasy is standard today!

Speaking more unimaginatively, dark/gritty fantasy is in vogue today, but standard fantasy will always be the romantic european medieval one.

Grand Lodge

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The thread is kind of pointless, IMO, there is no problem with the martials, it's the casters that are too powerful.

In my game a simple rule change on invisibility and how concentration works made great changes towards casters and martials balance.

Woops, wrong thread!

Grand Lodge

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Most of them

Grand Lodge

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Agreed! Martials DO get nice things! Specially the Magus, Warpriest, Bard and Inquisitor! Oops!

Really now, Martial have great many thing, but at specific characters ideas and specific builds - although a vanilla fighter with stamina and the other new goodies can have very nice things. But spellcasters get nicer things and easier.

Grand Lodge

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Want to Run:

- A campaign about the central north part of my homebrew scenario.

- A campaign about the orient of my scenario

Play:

- GURPS X-Files Campaign.

Grand Lodge

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Limeylongears wrote:

You can make your own party - I know you have to start a multiplayer game with no other participants, but can't remember what else you need to do (maybe that's it?)

An NPC comes and gives you any plot-specific info you need that would otherwise come through one of the pregens, so you don't miss out on that, but you don't get any of the party banter/romance options, which is part of the appeal for a lot of fans.

Yup, just that.

With some modding, i even made a party of monsters.

Grand Lodge

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Dear James,

In your fight against Indominus Rex, do you think the GM fudged the dice in your favor?

Grand Lodge

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In my two latest campaigns the magic items come differently.

In one is through loot, there is no magic shop, but they can find magic items for sale here or there if they look hard.

On the other is through "blessings" their mundane items turning magical as a reward granted by patron spirits.

Grand Lodge

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Spook205 wrote:

Also, don't minotaurs build their own mazes?

I just had this image of adventurers opening a door to a minotaur in a hardhat and carrying a pickaxe crying out pitifully, "Noooo, its not ready yet!

Garibald wrote:
Something for you i'm maaaaking!

Grand Lodge

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Well, minotaurs don't get lost in mazes, so, in their mind, a maze could be as good a lair as an normal one. If they would contruct one, it could be maze-like.

Giant Ants or monsters with Hive mentality could build maze-like lairs.

Consider 3d dimensinal mazes, with diagonasl, ups and downs, also consider non square mazes. I made one maze back in 3.5 made by Beholders and Grells, very cool.

Grand Lodge

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What if you seldom turn your Vigilante mod off? What if you need 5 minutes to be the social persona, instead?

Like, it is in the Vigilante Persona that you drink in taverns, go to adventures, etc and - when needed - you put a social disguise?

Grand Lodge

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Reading right now: Conn Iggulden's War of the Roses - Stormbird. Hoping to finally understand the mangled mess that was this war.

Grand Lodge

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In Bernard Cornwell's "The Saxon Stories" there is a good example of what i think to be a Chaotic Society:

When the scandinavian Ragnar, friend of Uthred, visits Londinum (London), he is introduced to King Alfred who, in the moment, was writing new laws. His comment to Uthred is something like he don't know why a society should have more laws than a citizen can remember.

In my viewpoint, Chaotic Societies have laws, institutions, govern, etc. But the laws are few and intuitive, more from common sense than anything else. Chaotic Govern is irregular, only until the leader is strong or senile, could be a dictatorship (often is) and power is alternated irregularly (until people are satisfied with leader, until leader don't want or cant lead anymore, until smarter/stronger citizen seize leadership from current leader backed by people, etc).

IMO, Drow Society has many laws, TOO MANY laws, but drow just pay lip service to them, because the know those are made just to screw outsiders and the unaware in every way possible. The drow just ignore them, knowing them to be only a web of lies and traps - the only law Drow follow is to be smarter, crueler and stronger than the other.

Grand Lodge

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I like to see drows as the vilanous bastards that hate each other and find themselves the best race on the face of Earth. They kill each other with complex and elaborated schemes, outright coming and murdering the other abroad is tasteless, non-drow and they lose face on drow society (not for killing, but by killing in an unimaginative way). Probably being ridiculed by samrter drow and not gaining the intended power. So, they take years to assassinate a rival.

Secondly, only drows can kill drows. Another race doing this makes the drow society unite against the race that "dared" to kill a drow.

Grand Lodge

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It's o Role Playing Game, because of this, we ask players to roleplay their social skills. In my tables, i ask them to roleplay everything, knowledge skills, spellcasting, sword swings, so long the table is in the mood for it, or the player is in the mood for it. There is always a player who wants to roleplay the social interactions, others don't want to do it.

When this happens, i ask the player to roll and say the general idea of what their character wants. (Try to convince the baron to confess his son's fate, for example). And ask him to say how, more or less his character will try this (Subtlety, trying to circle subject, or direct to the point). He rolls and i create some sort of saying that might do the job, and ask the player to repeat in game, or just says that his character said it (if his approval).

I have a player like you, he made a rogue with high diplomacy and bluff, but he himself don't like to elaborate.

Firstly, he complained about his character having high diplomacy, but failing to use it, because other players jump in the talking first. I started to do this, the players who like to put on an argument tried to convince me if the argument is useful on the situation or not, if it is, a ask them to roll diplomacy to give a +2 to the roll of the rogue (Who, ingame, would do the final arguments, using some help of his friends). If i think their arguments aren't good enough, i ask the rogue player to roll sense motive, and say to him why the arguments of his friends fail/lack, and ask him a diplomacy roll. If he succeed i give to him the right argument line, who does the argument (some other player in the table, the argument came from a table consensus, etc) but this final argument is given ingame by the face character (he who was chosen to do the roll). That way i prevent your sad case in my table.

Grand Lodge

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I was not being specific about Golarion cosmology, but fantasy cosmology in general, Not Remembered Kingdoms for instance.

UnArcane Election, most of your points are valid for a real world religion debate, and i'm never in the mood to discuss this. But, lets go.

UnArcaneElection wrote:
Interesting question of what would happen if actual divine spellcasters showed up on Earth; the fundamentalists of the existing religions were already thinking of this in the late 1970s and 1980s when they were going absolutely nuts trying to ban D&D (you'd think they thought this was a real threat . . .).

1 - Uh, nice to know, i guess.

UnArcaneElection wrote:

And so it is here -- just remember that advertised goals and actual goals are often different.

In most fantasy settings the advertised goal IS the actual goal, there are some exceptions? Of course!

UnArcaneElection wrote:
Funny you should mention that . . .

Yeah, the parenthesis part of my argument, thanks to exemplify it!

UnArcaneElection wrote:
Alternatively, you don't have to have deities to have these things, but the existence of these things guarantees that sooner or later deities of these things will show up. Market demand and all that . . .

Yeah, agree. But most fantasy settings have, even home brewed campaigns have - and hey! home brewed do not target market! But, as Deadmanwalking and Arachnofiend pointed, Golarion don't do this! Nice huh?

UnArcaneElection wrote:
Rahadoum, Bachuan, and Touvette would be of interest, if only they weren't ruled by jerks.

yeah, exceptions are always nice!

Grand Lodge

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About Religion, Churches and Faith in a FANTASY SETTING (IMO)

Many people have a grudge for real life religion, i can understand them, but extend this grudge to fantasy settings is a mistake, here is why:

1 - In a fantasy setting gods actually exists, many religions in real world can also say this, but in most fantasy settings, they are felt every day with the spell given to clerics, with miracles, with his heralds and, sometimes with their flesh and blood presence.

2 - In a fantasy setting, churches really wants to fulfill their gods agenda. In real world churches, churches have their own agenda, sometimes it coincides with the religions goals, but, most often, they serve the clergy alone. But in a fantasy setting, gods punish the clergy who deviates. Erastil really wants rural communities to thrive. Iomedae really wants to purge evil, Sarenrae really wants to help the needed and infirm, Pharasma really have your soul when you die, clerics of those deities who deviates from their dogmas loses their power in the best case scenario (for them).

3 - There is no "Protection Racket" form the churches, thanks to the reason 2 i mentioned (unless there is a god of thievery or of racketery, but that's another story).

4 - Gods are the very embodiment of natural and supernatural things, it must have a god of magic to magic exists, it must have a god of agriculture so crops can grow, it must have a god of death so people can die, and so on - this is a very big deal to make the people from a fantasy setting to be a believer.

5 - Finally, it exists in the real world, were no tangible evidence of the existence of gods exists, it exists in the fantasy settings, people are doctrined to believe in gods, as they are doctrined they need air to breath.

Grand Lodge

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The GM passes for the ordeal to create a campaign and adventures for it. If the player expect many different campaign options from the GM he is being unrealistic IN THE REAL LIFE.

The ideal thing is, the GM announces his campaign, along with it's theme, house rules, dos and dont's. Player know and understands the GM proposal and board in if they are interested, pass on if they aren't. Simple as that.

If the GM have a group of friends, he speak with them about his idea of new campaign, try to win the hearts of his friends to play it and/or changes to better fit his friends tastes and whims.

But, please DO NOT expect a table full of dishes made of different campaigns form just one GM. You will find it in the messageboards, Conventions and Events (from different GMs, of course).

Grand Lodge

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How i solve this problem.

I allow the group try to solve the riddle off character, if they do, i roll tests of knowledge, sense motive or the likes. If the CD is reached, the solution they came off game can be spoken.

If they don't solve the riddle off game, i let them roll tests so i can give hints, then, if they solve off game, i allow the solving ingame with tests. (sometimes with higher CDs, the more the hints i gave, the harder the CD is).

Grand Lodge

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Well, someone said "reality" to short for "historical accuracy" and all went to hell.

First of, i value suspension of belief in my games, many do. If i'm playing on Golarion, and some player wants to create a Nuclear Physicist from Chicago, i'll ask him why he want's to play with this kind of character - maybe he wants to play something other than a fantasy campaign setting, maybe creating this character is his way to say this.

If he is aware that the campaign is medieval fantasy (or become aware), but still wants to play with a character like this, he obviously have something in mind. So i'll ask him how he plans to fit that kind of character in the proposed campaign. Maybe he has a very cool or crazy idea of how his character ended up on Golarion (consequences of a unusual explosion of a nuclear power plant core, or something the likes). I'll help him to polish the story to better fit the scenario.

If he wants their character story to be too crazy for my taste or for the purpose of the campaign (he wants that his nuclear physicist traveled to Golarion in a nuclear space-ship, still have the vessel in full functionality, and wants all modern gear listed on Reign of Winter, for example). I'll try to convince him otherwise, so his character is balanced with the other and don't brake the game's crunch and fluffy flavors.

If nothing of it helps, i ask him to do another character that better fits the game or seek another gaming table.

It's fine to create unusual things that go out of the way of reality. But the game has a purpose, a suspension of belief.It's the playing of a role that makes sense in the fantasy created that comes the fun. If the player's idea brakes that suspension of belief (I want play a LG Cthullu Anti-paladin who spews spaceships and has Luke Skywalker as an Animal Companion!), the game ends up unconvincing, senseless, having no point. Games like that can be fun for a over the top nonsensical one shot, but not for a campaign.

Grand Lodge

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Well, i had a Barbarian who was extremely devout to her patron and the gods of her patron (Gwynharuyff and Selune). The GM awarded my roleplay by allowing me to choose the Book of Exalted Deeds Feats and Prestige Classes (He would not allow in the first place, but my RP convinced him to the contrary).

Grand Lodge

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It's a bit odd so many years without dragons encounters, but this could happen (as you is proof of it).

Dragons in my Campaigns:

Huge Green Dragon (Young Adult) being helped by a insane plethora of Kytons (most Augurs, but a couple Evangelists, one Lamparidus, one Sacristan, one Ostiarius and a Lunar Naga).

Gargantuan White Dragon (Anciente White) Auranadastra (she was beign helped by a Marilith, so - tough fight).

Two Large White Dragons (Young Dragons) Auranadar and Auranadara, Auranadastra youngling, they were being helped by Bugberars Barbarians.

Cruenitoc Ravener Huge Red Dragon (no combat with him, and i hope for group's sake that no combat with him occurs).

1 Wyrmling Red Dragon and 1 Very Young Red Dragon

3 Juvenille Red Dragons

Spinal (Large Black Dragon) tore the paladin's arm off, achieved to run away.

Daomodar (Huge Red Dragon)

Krishtar (Huge half-fiend Green Dragon), the group had the help of a Dragon Turtle against this one.

Many other dragons, but these are the most memorable.

Grand Lodge

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133: Because a bet is a bet, even a drunken one.

134: Because save the cheerleader, save the world, and she happens to live there.

135: So you can gloat and call the villagers your bi@#ch&s!

Grand Lodge

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Historical Accuracy is valid only in historical campaign TOZ killed it on the first page.

Now, in my games i'm very concerned with historical consistence. I do not allow a Ulfen born of a Osirian couple that hadn't nothing to do with the linworm kingdoms nor know it's existence.

Grand Lodge

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That depends, what's the length of the pit? If the character wants to jump the length a 10 feet wide pit, we must know it!

Grand Lodge

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Knoebel and DM_Blake broke this thread, nothing more can be added.

Grand Lodge

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Fried "Carne de Sol" Mussarela Cheese and rice.

Grand Lodge

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Granted, Evild Dead Remake was not made, but they made a Remake of Psychosis instead. Michal Bay as director, starring Megan Fox and Erza Miller.

I wish a a 5th Mad Max movie.

Grand Lodge

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Underwear and armor.

Most armors don't have quick "fail safes" against "urgent matters", so if you are using an armor when you hear the call of nature, you must use the undone hastly rules.

But, swimming against the current, many undergarments have "fail safes" to "urgent matters". So, if you hear the call of nature, you can just unbottom your pants.

Of course, in raw, Pathfinder characters don't need to answer the call of nature, maybe they aren't even equipped with the necessary tools to do the job, so, no problem there.

Grand Lodge

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Storytime!

The first GMPC that appeared on my table and why:
It was when i GMed Into the Dragon's Den Adventure Box from Dungeons and Dragons, they faced and Lizardfolk that was kind of a character, they liked it and wanted him on the party, i played along and, since then i found out that NPCs that accompany the PCs can be useful and requested even. My NPCs are very lively, i blame Storyteller system for this, but thanks to that, the PCs love them and sometimes want them to hang out with the party.

Grand Lodge

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Wow, now if the GM roleplays a lying monster, suddenly is the GM that is a liar and cannot be trusted? No, no, no, no, you cannot possibly meant that, did you?

NPCs controlled by the GM who helps, evolves and are friends of the PCs can be a very fun tool! My groups are small and i use this tools frequently. All players that experience this end up loving it, so a very positive opinion about them.

I know, i know, some GMs use it very badly. GMPCs are tools, so are hammers. Hammers can be used very badly, but, even so, they are still unquestionably useful.

Grand Lodge

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Raising the dead; What happens with a spell that was not used in a +1 spell storing bodywrap of mighty strikes when it uses its usages per round? It vanishes or remain in the item?

Grand Lodge

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doting to read calmly later

Grand Lodge

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Well, now that the Tarrasque is just a meagre gargantuan in D&D, a colossal tarrasque from Pathfinder Battles would be truly impressive and unique.

Grand Lodge

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I'm the guy who plays a session per month, sometimes we even miss a month.

But, in another group we are playing once or, sometimes, twice week.

I also don't like the mandatory of one campaign per character, so, sometimes i make adventures with no xp progression, with the consent of the players, of course.

Grand Lodge

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I was reading some game experiences on these messageboards and i wondered: "How much time this guy expended to reach his character to 14th level?"

Explaining further; mine campaigns take time - a lot. My highest level characters are 14th (i'm the GM). It took 4, 5 years to reach that level, the campaign has sttoped because life demanded it's time, but we have intention to come back and end it. I have campaings who suffered various conversions (AD&D to D&D 3, D&D 3 to D&D 3.5, D&D 3.5 to Pathfinder - Pathfinder to House Rullings) still goes on but we are still on 10th level (going to 11th).

My GMing style is pretty slow. I'm alone in this pace? How is the pace of your campaing? How much real time you took for end one? Which is your longest? It ended or is ongoing? Take your time and let's talk!

Grand Lodge

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Alredy solved at mail box. Thanks!

Grand Lodge

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i don't know if it was alredy posted, but i would like to see the Coeurl

Coeurl.

Grand Lodge

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Someone, anyone?

Grand Lodge

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I need this cancelled, asap, please!

Grand Lodge

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I need that Order 3256936 to be canceled, thanks!

Grand Lodge

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I blame Cosmo for the crapy postal services here in Brazil!

Grand Lodge

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At least it's not limitless public money being used, as is the deal here in Brazil...

Grand Lodge

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Now i'm readin A Short History of England, by Simon Jenkins

Grand Lodge

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Ross Byers wrote:
kyrt-ryder wrote:
If you want to give darts a purpose you should probably give them the shuriken treatment: allow them to be drawn as a free action without Quickdraw.
I don't think darts have a purpose. The damage you might do during a game of lawn darts gone wrong isn't really going to come up much. I'm certain the only reason darts are in the game at all was because pre 3.5, halflings and gnomes couldn't just get small-sized javelins. They should rather just cease to exist

I never vizualized darts as " lawn darts" but as olympic darts. Maybe they could gain a greater range increment than the Javelin. Range over damage.

Grand Lodge

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Doth this thread cos is very interesting

Grand Lodge

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Speaking on low level players on party. I award more xp to characters who have a lower level than the APL (25% more per level behind).

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