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The Horned Hunter

Darklord Morius's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Modules Subscriber. Pathfinder Society Member. 372 posts. No reviews. 2 lists. 1 wishlist. 1 alias.


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Grand Lodge

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I blame Cosmo for the crapy postal services here in Brazil!

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At least it's not limitless public money being used, as is the deal here in Brazil...

Grand Lodge

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Now i'm readin A Short History of England, by Simon Jenkins

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Ross Byers wrote:
kyrt-ryder wrote:
If you want to give darts a purpose you should probably give them the shuriken treatment: allow them to be drawn as a free action without Quickdraw.
I don't think darts have a purpose. The damage you might do during a game of lawn darts gone wrong isn't really going to come up much. I'm certain the only reason darts are in the game at all was because pre 3.5, halflings and gnomes couldn't just get small-sized javelins. They should rather just cease to exist

I never vizualized darts as " lawn darts" but as olympic darts. Maybe they could gain a greater range increment than the Javelin. Range over damage.

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Doth this thread cos is very interesting

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Speaking on low level players on party. I award more xp to characters who have a lower level than the APL (25% more per level behind).

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Ross Byers wrote:
Law is not legal.

Got it, i just think that a spy would be more efficient if nonlawfull, at the cost (maybe) of obediance.

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PiIsExactly3 wrote:
aboniks wrote:
And hey...Lawful rogues.
What about a governmental spy?

An Governamental spy must break the rules and violate rights to get the job done.

But what about an lawfull-abiding adventurous locksmith? My first 3.0 rogue.

Grand Lodge

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Zhayne wrote:
Fine. They can't make a non-magical gun that doesn't risk exploding.

Surely they can make longswords that doesn't bend/brake/dent with normal use.

Grand Lodge

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LoneKnave wrote:
Tholomyes wrote:
LoneKnave wrote:
Darklord Morius wrote:
Hate the "fighter only feat" gig, actually, hate any "class only feat", if only one class can use a feat, it should be a class feature, not a feat.

I agree with this, if for nothing else, design purposes it's silly to put an option restricted to a single class into an area that's supposed to be for every class.

You could still list "fighter only feats" in their own section I guess.

I think it honestly would have been better if Paizo had replaced all fighter bonus feats with "Fighter Talents" one of which being:

"Combat Feat (Ex): A Fighter that selects this talent gains a bonus combat feat.

Special: You may select this Talent more than once."

That way, you get the same "Fighter Only Feat" concept (except the abilities in question wouldn't be 'feats'), but still let the fighter take Feats as they normally would.

My thoughts exactly.

Not only my thought, but what i did with my homemade fighter.

Grand Lodge

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Which MMO you are most foward to play; Elder Scrolls Online or Pathfinder Online?

Grand Lodge

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Hate the "fighter only feat" gig, actually, hate any "class only feat", if only one class can use a feat, it should be a class feature, not a feat.

Grand Lodge

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You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.

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Find your Path Pathfinder Con

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on the first page, but i'll dot this thread.

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My very best wishes to Sean and Jodi, from Brazil!

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dot to watch later.

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Lots of old ladies NPCs in mine campaigns, funny, wise, inspiring or badasses. But never saw a PC woman elder.

In Golarion we have a bunch too; Ailson Kindler and Baba Yaga to name two.

Grand Lodge

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The opposite of the Broken Soul would be nice. Like an "Enlightened Soul" a evil outsider that is good. Why it would be cool? To cause conflict wit the characters. To make them think the enlightened Barbazu is still a vile fiend and battle it until they realize their error. And because i'm a little sick of so much evil in the bestiaries.

Grand Lodge

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I have an enormous numbers of HR, but here are a few:

"Dimensional Port".

The spell creates a permanent "port" that, if it's location is know by the caster, he can teleport to there as if he was very familiar with the place. Of course, the material components are very expensive and take a while to craft, and the casting time is also onerous. The caster who make the "port" can choose who can use it and who can't. With that there is no need of a interplanetary teleport spell.

I myself HRuled that Teleportation spells (apart from dimensional doors) were widely unreliable the less information or familiarity with the place you were teleporting to (unless it has an Teleport Port, and you know it's location).

Edit: I'm about to apply a HR to spellcasting, every time a caster wants to cast a spell in combat, he is considered flat-footed, unless he makes an concentration check with a CD equals to 10+Spell Level (Vigorous Motion). Why is that, because i assume the caster is alert and trying to dodge any projectile or swing directed at him, thus moving vigorously to retain his/her dex bonus. If he fails this check, he doesn't loose the spell, but the casting time increases to another round.

About the metamagic rods, i already Hruled that the caster can't never cast a spell that has a spell slot higher than the highest spell slot he could normally cast. (exceptions is UMD and some itens that says otherwise). Tha prevented metamagic rods abuse in my games.

Grand Lodge

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Zhayne wrote:
Darklord Morius wrote:

How you use a tool that kills slowly and excruciatingly, in a way that you don't look evil? I want an example, please.

I know that there is poisons that are painless, but i'm talking about the dolorous ones, be they poison, weapons or spells.

You prove my point. Not all poisons kill, and not all are painful.

Oh, your point was that? So no point to discuss here.

Now, there are tools that are wicked and evil, right?

And yeah, agree with el cuervo. You can do good dishonorably. Honor is a code. Code is a set of rules. Fight honorably is fight with rules. Poisons and, to an extent, spells, are not fighting honorably.

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How you use a tool that kills slowly and excruciatingly, in a way that you don't look evil? I want an example, please.

I know that there is poisons that are painless, but i'm talking about the dolorous ones, be they poison, weapons or spells.

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Ok, in RAW it looks stupid. I will just stick to my future trip for Europe.

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Well, poison use and the use of spells can be considered dishonorable.

Chemical Weapons are considered dishonorable even if they are the most efficient weapon of mass destruction. They are terrifying, that's why they are shunned.

Poison is also terrifying, and many spells have effects even more terrifying than mere chemical weaponry.

So, yes, poison is dishonorable.

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The AoO from Greater Trip does not happens when the opponent tries to stand up, when the foe tries to stand up, you receive an AoO against him, no matter if you have a feat or not. Greater Trip states that you do receive an AoO against the opponent when you successfully tripped him.

Before any counter-argument, please enlight me what happens with someone when you successfully trip him?

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The FAQs don't says the AoO occurs befor the trippings. I'm with Davick, the AoO occurs when the opponent is prone (successfully tripped).

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Sorry if i derail some ongoing discussion, because i'm reading the first two pages, what an interesting thread!

I'm not a Errata/FAQ rat, so i cannot help much with the OP question, but i have some opinions to share with some issues pointed out here.

Ravingdork wrote:
Greater Teleport used to be able to get you to the moon or other celestial body with its unlimited range. However, its range suddenly became limited when Paizo came out with the Interplanetary Teleport spell.

For that i prefer my HR: A new spell that i called "Dimensional Port".

The spell creates a permanent "port" that, if it's location is know by the caster, he can teleport to there as if he was very familiar with the place. Of course, the material components are very expensive and take a while to craft, and the casting time is also onerous. The caster who make the "port" can choose who can use it and who can't. With that there is no need of a interplanetary teleport spell.

I myself HRuled that Teleportation spells (apart from dimensional doors) were widely unreliable the less information or familiarity with the place you were teleporting to (unless it has an Teleport Port, and you know it's location).

Edit: I'm about to apply a HR to spellcasting, every time a caster wants to cast a spell in combat, he is considered flat-footed, unless he makes an concentration check with a CD equals to 10+Spell Level (Vigorous Motion). Why is that, because i assume the caster is alert and trying to dodge any projectile or swing directed at him, thus moving vigorously to retain his/her dex bonus. If he fails this check, he doesn't loose the spell, but the casting time increases to another round.

About the metamagic rods, i already Hruled that the caster can't never cast a spell that has a spell slot higher than the highest spell slot he could normally cast. (exceptions is UMD and some itens that says otherwise). Tha prevented metamagic rods abuse in my games.

Grand Lodge

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Dear James,

Any chance we see a Pathfinder/Paizo reference or pun in a TV Show in the furture?

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James, what happens with an Black Iron Axe (MA pg 158) if i struck with it 3 times an Legendsbane (MA pg 165) annoited with the blood of a slain 10th-rank mythic creature ?

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Tels wrote:
Darklord Morius wrote:
James Jacobs wrote:
Darklord Morius wrote:
Wolverine vs Cannon Golem, who would win?
Depends who's writing the scene. If I were writing it, Wolverine would win, because he has the advantage of being a character and the cannon golem is just a mook. A POWERFUL mook, but just a mook.
Bet it wouldn't be easy, though. Wolverine's claws are made of Adamantium, not adamantite. Hercules club is made of adamantite.
Well, must suck that neither one are made of Adamantine.

Blast this mineral and its change of names!

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Argh, paladins are not douches, their friends made a mistake, as he did, everyone make mistakes. If they are friends (or companions) he should forgive this slight.

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Democratus wrote:
Aranna wrote:

I will never abandon you... becomes I will kick you to the curb if you aren't part of my family. And who was part of his "family" whoever he felt like including at the time. It only took one argument to remove River and Simon from "family", that is chaotic.

When did Mal ever tell Simon, "I will never abandon you"?

What is this, soap opera? I'm unaware of this show, can someone tel me about it? even if inbox? Thanks!

I'm in the side that chaotics abide to sort of code and sort of laws, since they keep it simple and flexible!

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Ravingdork wrote:

Depends on how you're using it. Killing rats in your mother's basement, then you're on strong ground, morally speaking.

Mercifully killing your mother at her request with poison to spare her the great pain of the cancer eating away at her, then you're on questionable ground.

Poisoning the king so that you can ascend to the throne in his place, well then, you're just a real bastard completely devoid of morals, aren't you?

Oh oh! I would use poison to kill the king and take his place, but using poison that way is evil, i'll just slit his throat while he is at sleep.

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dot

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James Jacobs wrote:
Darklord Morius wrote:
Wolverine vs Cannon Golem, who would win?
Depends who's writing the scene. If I were writing it, Wolverine would win, because he has the advantage of being a character and the cannon golem is just a mook. A POWERFUL mook, but just a mook.

Bet it wouldn't be easy, though. Wolverine's claws are made of Adamantium, not adamantite. Hercules club is made of adamantite.

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James Risner wrote:
Darklord Morius wrote:
I have spring attack, i'm unarmed and don't have improved unarmed strike. When i use spring attack on a target, i do not provoke AoO even if i'm unarmed, by RAW.

-1

Sigh

-1 too.

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Wolverine vs Cannon Golem, who would win?

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I have spring attack, i'm unarmed and don't have improved unarmed strike. When i use spring attack on a target, i do not provoke AoO even if i'm unarmed, by RAW.

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Not allow things that aren't exactly RAW is DEATH, i warn you, DEATH!

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Only the Paizonian gods can answer this question!

Paizonian gods, i summon thee! Hear yer olde servant and answer thy prayers!

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You need not outbreed to be dominant.

Romans were less than slaves, but they were the dominant.

Politicians are just the 1%, but they have the 99% under their thumb.

So it can be a setting were elves are the dominant race but not the most populous. They could be seen as guides and leaders, and all other races strive to be like them, or obey them without question because are convinced that their guidance will lead to a better world for them.

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Anzyr wrote:

Honestly, the whole steal/sunder thing as an argument against Wizards is silly. Because if this is happening to the Wizard is should really be happening to everybody else first. I mean spell component pouches are cheap, no reason not to have multiple, but if you sunder the fighter's primary weapon, he's gonna be a sad panda, while the Wizard shrugs, is glad that a cheap item prevented an attack from going to his face and uses his next pouch.

Also, who in their right mind is going to steal a Wizard's spellbook which could have all manner of traps, when they could take the much harder to conceal magical sword the Fighter is carrying.

It's just a terrible argument that really needs to stop coming into these discussions.

Wow, your wizards must be really strong to carry all these spell components pouches...

In my campaigns they tend to carry just one, maybe i start to sunder them so they get smart.

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gustavo iglesias wrote:
Aelryinth wrote:
Being able to walk into lava and out again is certainly a magical event, no mere fleshy toughness can possibly explain such a thing...it's totally unrealistic. "toughness' would have to represent energy resistance, and that's not what we're talking about. You're just burning through hit points!

Of course it's totally unrealistic. That's the point. But it is not more unrealistic than Beowulf surviving one week holding his breath. Which is the point: it doesn't have to be realistic. The game *ISN'T* realistic. There are a LOT of situations where the game shows us how powerful a high level character is, without having any posibility to "hide" it with "the dwarf step aside"

Wanna examples?

The dwarf is sleeping. Some goblin sneak in, put a dagger in his neck, and slice it. Coup d'grace. 1d4 damage, autocrit, for 2d4. No way he dies unless he gets 1 in his d20. Fun part: at high level, even an a greatsword might not work.

Dwarf jumps, volutarely, into a lava pool.

Dwarf falls from the Niagara Falls.

Dwarf is attacked by poisoned daggers, get hit 50 times, make 50 poison rolls. That's 50 daggers he couldn't "be dodging", because he made 50 injury poison rolls.

Dwarf is landed upon by a great wyrm, weighting roughly 100 tons.

Dwarf being bite, then chewed, then swallowed by a tyrannosaurus.

DWarf being grappled and contriscted by a str 30 KRAKEN.

Dwarf being grappled then *rended* by monsters with such ability.

Dwarf voluntarely drinking cicuta.

The dwarf isn't "dodging" any of those. He survives, for the same reasons he can grapple, trip and pin a rhinoceros with one hand tied to his back. Because he's awesome, and not some pedestrian bound-by-reality mundane guy

Hah! This Dwarf guy is a sport!

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Improved Unarmed Strike can be a realky awesome feat.

Grand Lodge

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Talcrion wrote:
Elbedor wrote:

Why AoO the air? Aren't there enough gnats, flies, or ants around that may be moving through your threatened space? Heck, even a blade of grass swaying in the wind or a mote of dust or dandelion seed blowing along...

Wait, does this mean as GM I can have the air AoO anyone that decides to move?

Naturally! and since the air clearly has a deceptively high Str based on it's ability to throw buildings onto witchs when it feels like it, they should learn to fear the wind!

Can i cast magic missile against the air?

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dot

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Mythic Evil Lincoln wrote:

I have a special rule for asymmetric size in grapples called "Cling". It's in my account lists somewhere. I can't link to it, I'm on my phone.

It's a happy medium between rules and awesome.

I treat like the Attach Monster Rule, except for that the size modifiers for CMD/CMB are inverted.

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Anzyr wrote:
LazarX wrote:
Anzyr wrote:
LazarX wrote:
Anzyr wrote:
LazarX wrote:
Friend of the Dork wrote:

The funny thing is, by RAW summoning the Lantern Archon is a GOOD act, and attacking the ship EVIL. So overall, that makes up for it.

Then again, summoning either good or evil creatures should not matter in my book, even if some may frown upon it.

Wise DM's know when to kick RAW to the curb. Despite the "good" subtype of the cast spell, forcing a good creature to do evil acts makes the act doubly evil.

BTW, I wouldn't change the Neutral Bard's alignment, just correct it to the one she's been playing all along.

Wow, bet those GMs are great with with Animate Dead as a Good character, because what are the odds it goes one way and not the other...

I haven't the faintest idea of what you're trying to say. A Good cleric can't cast that spell anyway.
Cleric? Those are kind meh Necromancers. But it's good to know such GMs would be ok with a Lawful Good Gravewalker Witch casting Animate Dead to fight bad guys. They would be ok with that right?
Not allowed in my games... Good gravewalkers simply do not exist in my worlds. Neutral ones have a fairly hard time not sliding down into evil. As the saying goes when you spend your time playing with swine don't expect the mud to stay out of your clothes.
Ah so casting a Good spell to do evil makes you evil, but casting an Evil spell to do Good doesn't make you Good. Knew there was probably some sort of bizarre hypocrisy going on somewhere. While I like being right about such things, still kinda sad to see.

The problem i see is the spell you choose to exemplify, you raise corpses to do your job (even if is a good job) you raise corpses! Did you care to know if the soul of the dead is ok with that? if their family is ok with that? If you did, then, ok, i would judge you are doing a good act.

Now, if you summon a imp to do good, you are doing good (IMO, not RAW).

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Oah! And the Goat is common! I can paint one in black!

Just for those who didn't get the joke:
The Black Goat of the Woods with a Thousand Young is Shub-Niggurath an Outer God/Great Old One of the Lovecraftian Mythos.

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Bill Dunn wrote:
Darklord Morius wrote:


It depends. Normally an army is drilled to combat against another army, so they train volley attacks, one arrow for one opponent. Castles and keeps had their soldiers trained to protect the fortification against an army attempting an assault or siege, not a bunch of people. So, an officer could be so attached to training that he order the same tactic against a few bunch, or just order to the archers fire at will. The order to focus fire would come just for a particular gifted officer (high intelligence or wisdom, or many ranks in profession (soldier)), or an officer with a particular training (a ex-gladiator/pit-fighter, a spec-ops officer, an adventurer/ex-adventurer, a veteran with past successes/failures in similar situations). That order wouldn't normally come from any officer.

I'm not sure an order like that would have to come from a gifted officer. In a world in which spellcasters and mercenary adventurer bands are common, tactics and training would adapt to them just like armies have adapted in wartime in our own history. I think it would be perfectly reasonable to assume that an officer would probably be necessary to direct the troops that effectively, but I doubt it would need to be a particularly gifted officer.

This idea of requiring a officer does lend itself to the possibility of crippling an army's adeptness by targeting the officers. And that dovetails with historical tactics (at least in the 20th century) as well.

Bill Dunn, of course you are right, and i agree with you. But the purpose of my post was to create a reasonable excuse to why an intelligent officer wouldn't order to focus fire the PCS, if the DM thinks it would end bad for his narrative.

As an allusion with real-life warfare, spellcasters could be treated as siege engines. Normally heavy guarded by the attackers, but the defenders always thinking how they could neutralize them.

Even in my post, a exemplified the "kill the officer first!" strategy, but it's not always an option against some armies (like an army with a multiple chain of command, like the Mongol Army or when the officer is too heavily guarded in the heart of the army). Again, that's why adaptviness is an desirable asset in any officer. But, an officer could (and many times, should) be surprised with a small force like adventurers, and fall in the error to order the old drill or just underestimate them (why not?) and just order to fire at will. Again, it's only a possibility that can be exploited by a DM who don't want to kill the PCs and, at the same time, making their npcs acting intelligently.

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