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Bobby wrote:
If I am not mistaken the forgotten realsm also uses the great wheel, so your set to go. Saern wrote: To give the wizard spawn a little more flavor and potency, perhaps it could be given the Spellstitched template from Complete Arcane? hmm, but how would it gain that template? Based upon the MM2 which also had this template a spellcaster could scribe the spells onto an undead, or an undead spellcaster could scribe spells onto itself, but how would the spawn (former wizard) gain the spells while it was locked up? and it is not smart enough to scribe spells onto itself (int 6?) Sorry, but no. The beauty of magic missile is that if you can see a target, you can kill it (as long as it's not an object). All the above are just ways to undermine a perfect PC strategy, you don't hurt a PC when he thinks of something, you should encourage it. furthermore, in my opinion the correct use of magic missile in combination with a spawn of kyuss is ofcourse blasting the spawn again and again with your magic missile. preferably from a distance. Just this sunday my sorcerer was standing atop a mausoleum, dodging worms (dm threw poorly) blasting the spawn again and again with magic missiles and a few crossbow bolts. yup that ac 11 isn't helping the spawn, the fast heal 5 however is helping it. Tor Libram wrote:
Magic missile doesn't in any way or form crashes through a destroyed target and hurt a pc. It just destroys / hurts the target and that is it. attacking worms with magic missile: only if the spellcaster could see the worms would I allow them to target the worms. And in near dark that would be a tough spot check. Jeremy Mac Donald wrote:
hmmm, if you follow the rules I think I would rule that: if your are hidden and your target doesn't know that you are there (being in combat is irrelevant), you deny your target his dex bonus against you and thus you could sneak attack.This assumes that the ninja was not yet involved in the combat. the hide skill says:
If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a -10 penalty because you have to move fast. so after taking another look at your post:
Flava wrote:
aha, the old realism vs game problem. If your player doesn't want it that's cool with me, really it is, really. But for the sake of realism, if I was sucker punched it wouldn't be unreasonable to assume that the sucker punch would "stun" me enough to get a few extra attacks in. But as I said before, if your player wanted it, well by all means let him have it. Yes it is true, rogues are killers. But it is assumed that at 20th level the rogue is trying to hurt Bob the evil gnome who has an incredible AC => like 30, 35 or higher which gives him a good (mediocre?) chance to live through the ordeal of 6 sneak attacks. make bob the gnome a vampire and there is no problem ;> In my campaign we use the "75 points" system. Which means you have 75 points to divide between the 6 abilities, thus you could have the str 13 dex 13 con 13 int 12 wis 12 chr 12 character or something else, like 15,15,15,10,10,10. Basicly the pc's are elite "elite" because the elite score amounts to 73 points. (15+14+13+12+10+8=73) We've been doing this for years and it works beautifully.
Sean Halloran wrote: Bah, the other thread is far more awesome and will continue to live on!!!! Muhahahahaha*cough*hahaha check out the last few words on page 29 of the overload: "Future conversion appendices will appear in the Online Supplements for the issues in which new adventures appear, as well as in updated versions of this file, which will be uploaded to paizo.com as the Age of Worms Adventure Path progresses and as time allows."Guess this thread is here to stay :> Bwhaahahaa (a good DM always practices his evil laugh) Sometimes combat drags on and on, but lately I have really been challenging my group by given them encounter levels at +4/+5 above the recommended level. 12 rounds of combat took us 2-3 hours! that's just insane, but still I only noticed it when it was done, time sure flies when you are having fun. But still combat takes up a huge chunk of game time Callum Finlayson wrote:
Yeah I saw that too. On one particular forum it stated that the spells deals 1d6 damage per missile and a mage gets 1 missile/level. I believe the spell is 4th level so you could create it yourself. Just require a ranged touch attack and slap a medium range on the spell and you are set. But ofcourse now you have to call it Darkjoy's missile storm. GreenGrunt wrote: Hey thanks guys! Of course, there's no mage in the party! I've completely forgotten about ray of frost. What level is the spell? It's a cantrip => 0 level spell. yup when the mages let loose those puppies well...well you know they are almost out of spells and the trouble is about to hit the fan. JDRastus wrote:
Creatures without context are unbelieveable, with context as Koldoon so eloquently pointed out a whole lot can be believed. As DM's our business is the suspension of disbelief. Maps are "eye candy". It's nice to show your players how it really looks like but ...... content is far more important! without content all you have is a pretty piece of paper and your players probably want more than that. I draw my own maps, they may not be pretty but they get the point across and while I draw them I imagine how the environment looks and feels. This is stuff I can tell my players. Good maps are nice to have but are not essential. Besides you just can't use the same map over and over again. Dryder wrote: I would allow it and would as well try to make him feel VERY BAD about what he's done. Mmmm, BAD huh. The problem with undead is that creating them is an EVIL act. Creating a few skeletons and zombies won't put you on the fast track to hell or the abyss but creating anything beyond that certainly will => Spawn of Kyuss seem to fall in the highway to hell category! So your true necromancer could do it, but really shouldn't. (this isn't going to stop him/her ofcourse) Enter a victim of the SoK disgruntled family and friends ;> Aceospades wrote: I came up with this idea, but feel that it might be a little broken and don’t really want to press my luck. I want to cast silence on a tangle foot bag and throw it at spell casters. Bag explodes all over PC spell casters and is now covered in a silent goop. Is there anything in the RAW that would prevent my npc’s from doing this? Is it good form for me to pull this stunt on my players? Yup, the spell says you can cast it on a object (the bag) so this could work. If the bag is then attached to a spellcaster the effect will move around. This is extremely good form, this shows them that you can have fun with the rules. It's just as valid as the fire trap on small containers that you can hurl at your opponents ;> Go for it, but expect your players to come up with their own little surprises the next time you play ;> QBert wrote:
My printer is already warming up.... This thread needs to die......slowly......but I guess it will have a hollywood ending => the thread dies and then is brought back to life by someone who wants to rave about the wonderful content. DON'T! Start a new thread! I have 2 games, one where I am the DM and another where I play. They both happen on Sundays and start at noon, they typically last 6 hours and sometimes go into serious overtime => 8 hours.
There is ofcourse some socializing but we still get 90% gametime in I think. Bocklin wrote:
So true, I recognize your predicament ;> It is usually only one player, but I also point out particular actions made by players to get them into the narrative. Be like Colombo, ask questions.All the barbarians I've played had at least INT 12 ;>
Koldoon wrote:
Alec, I think I recall your name attached to articles in #118 and #119. (Those articles actually served as a reference/starting point for my articles) So the new strategy is: write more and better articles that will end up inside Jeremy's computer. The back-up strategy is more insidious..... Intelligent Magic Items => Yeah, that is good stuff, I hope it will work for you. Bocklin wrote:
Sounds familiar, Monte Cook did an article about the flow of information in #124 but finding the balance is essential. The problem is that the DM always knows everything and the players .... well the players don't seem to remember everything. To solve this I usually start the session by letting them tell me what has happened in the previous session and why and I correct them when needed. This doesn't take a whole lot of time and it gets everyone on the same page. I also maintain the campaign logbook online so I can deeplink to previous events which led to the current events. My hope is that they'll notice that everything is connected, actions have consequences but to date they have failed to connect the vampire spawn to the vampire ;> (I feel a TPK coming up next session) But there is nothing wrong with making them work for it....it is ultimately more satisfying for you and for them. James Jacobs wrote:
Hmmmm, a "flaky" goth girl that is sporting a lip-piercing. Demon-boy never mentioned THAT. But then again, Demon-boy wouldn't know "normal" when it hit him, he's RED for $^#%$ sake ;> Medieval is OUT, medi-evil is IN Phil. L wrote:
I vaguely remember reading about them, or one of my previous characters killed them. Don't you find it disturbing that every new creature is treated with the following statement upon detection: "I haven't killed you before." No wonder they hate us so much! LOL For some historic accuracy: Someone once told me that during the grand feasts held by Louis XIV with it's myriad of courses people just stood up, excused themselves and relieved themselves in a quiet corner / corridor. I imagine the servants being overjoyed about that but hey, everyone is employed and remember servants are cheap. If someone can proof me wrong I will be most thankful. DeadDMWalking wrote:
I agree, this is something that should be adressed in the game. Even orcs want to live! Although fights to the death are dramatic, too much drama isn't a good thing. Have your npc's and monster turn tail once in a while...or better yet surrender. This leads to returning NPC's with a grudge and some moral dilemma's. Stacking templates is FUN! But moderation is key (such a simple truth). Great Green God wrote:
Hmmm, I believe that the vampiric half-dragon pirate sorceress named Alice and her faithful drones will make a well-deserved comeback in 2006. At least if my sources are to be believed ;> Pirates of the Caribbean 2: Dead Man's Chest (2006) How about...ambushes? You can always use a good ambush. You could use 1/3 of the page for a little mini-map and the remaing part for the ambush description(s) and various
pro's:
KnightErrantJR wrote:
Hmmm, I remember something from my 2ed days that dealt with these kind of antics. Besides giving them the Komoori druid encounter you should remember that some gods like dogs and other pets. After they've sacrificed some more dogs give them an advanced celestial dire-dog as an encounter....with extra fighter levels...yeah that will teach them. or killer zombie dogs James Sutter wrote:
I am also a non-native speaker, so here's to keeping your fingers crossed ;> James Sutter wrote:
Kudos to him, German was always beyond me. Neeklus wrote:
I agree, every established author says: "don't quit your dayjob" and it took some of them years to get published. I am actually starting to enjoy the entire writing process and even though it is very likely that my creations will never be printed ... at least my players will enjoy them. (they better...LOL) On another note: I get the distinct impression that adventure queries are evaluated more often (every 3-4 months) than the campaign workbook articles, is this true? Woontal wrote:
Not very long at all....but to insure that the enterprising rogue doesn't discover the trap (DC 20). Well that is going to take longer and is harder to pull off I think. Just remember, a typical 1st level expert (you) isn't going to notice the trap until it is too late, far too late.
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