I am sorry to announce that playtest #2 was slighlty botched as well. Yesterday I discovered that the hp for the eidolon are off, by 10 points. It should have 71hp not 61 (stupid addition mistake on my part).
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.
this bunkering tactic is what he did in the first playtest too. all it did is drawing the fights longer and being a bigger drain on resources.
Well, if I could redo things (and I don't do that) I would say your kitty couldn't charge my eidolon. Because I finally had you guys separated and that means vulnerable.
i can see the square if i can get a line to the corner, which means i see how they moved. i can reword it to north towards the barn instead of north of the barn if you like.
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?
I'd say both. You either succeed on a DC 10 Jump check and spend 1 square of movement or take the save 2 squares of movement to not fail on the jump check.
No pigs in the sty and the terrain is not difficult (no pigs to muck it up).
so if you do make your Jump check it doesn't count as difficult terrain / doesn't impede charging?
Making it easy for you: no
If you make it over a fence you can keep on charging
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?
I'd say both. You either succeed on a DC 10 Jump check and spend 1 square of movement or take the save 2 squares of movement to not fail on the jump check.
No pigs in the sty and the terrain is not difficult (no pigs to muck it up).
o⋅paque  /oʊˈpeɪk/ Show Spelled Pronunciation [oh-peyk] Show IPA adjective, noun, verb, o⋅paqued, o⋅paqu⋅ing.
–adjective 1. not transparent or translucent; impenetrable to light; not allowing light to pass through.
2. not transmitting radiation, sound, heat, etc.
3. not shining or bright; dark; dull.
4. hard to understand; not clear or lucid; obscure: The problem remains opaque despite explanations.
5. dull, stupid, or unintelligent.
One last point that strikes me, did Thrasher make his perception check, with penalties for distance, to pinpoint where we were? (It's only a DC 0 for someone talking at full volume, but there's a -14 penalty for distance that actually makes it a semi-tough check)
If he heard us, but could not beat the DC to pinpoint our location, how does he know where we're approaching from?
EDIT: Scratch that, didn't think about the Pally casting at close range. That would be pretty much guaranteed to give away our approach.
Well, thrasher did saw the farmer respond to the call (he turned his head at less than 20 feet), doggie has a pretty high perception.
It's a neat little application that lets you do google maps stuff on your own maps. most importantly: including setting tokens.
But setting everything up with all tokens etc. is quite a bit of work and should be done by the person who has the tokens' files ( you)
Besides all the tech-fu wizardry, don't forget to play the paly.