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Asmodeus

Darkjoy's page

2,298 posts. 3 reviews. No lists. No wishlists.


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(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
and with that I'm off for today ;)

Liar! You'll be back, I just know it.

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:

What if..

** spoiler omitted **

I killed kitty ;>

(Male Rogue 3/ Monk 2/ Bard 5)

What if..

Spoiler:

Melee bite +15 (2d6+12 and 1d6 acid),
Melee bite +15 (2d6+12 and 1d6 acid),
2 claws +15 (1d6+8 and 1d6 acid),
2 tentacles +15 (1d6+4 and 1d6 acid)

bite 1d20 + 15 ⇒ (9) + 15 = 24

2d6 + 12 ⇒ (5, 2) + 12 = 19

1d6 ⇒ 2
trip 1d20 + 17 ⇒ (2) + 17 = 19
bite 1d20 + 15 ⇒ (9) + 15 = 24

2d6 + 12 ⇒ (4, 4) + 12 = 20

1d6 ⇒ 5
trip 1d20 + 17 ⇒ (4) + 17 = 21
claw 1d20 + 15 ⇒ (11) + 15 = 26

1d6 + 8 ⇒ (5) + 8 = 13

1d6 ⇒ 1
claw 1d20 + 15 ⇒ (4) + 15 = 19

1d6 + 8 ⇒ (6) + 8 = 14

1d6 ⇒ 6
tentacle 1d20 + 15 ⇒ (16) + 15 = 31

1d6 + 4 ⇒ (6) + 4 = 10

1d6 ⇒ 3
tentacle 1d20 + 15 ⇒ (17) + 15 = 32

1d6 + 4 ⇒ (3) + 4 = 7

1d6 ⇒ 3

(Male Rogue 3/ Monk 2/ Bard 5)

I am sorry to announce that playtest #2 was slighlty botched as well. Yesterday I discovered that the hp for the eidolon are off, by 10 points. It should have 71hp not 61 (stupid addition mistake on my part).

I'll see if I can correct it at the wiki.

(Male Rogue 3/ Monk 2/ Bard 5)

Brodiggan Gale wrote:
Darkjoy wrote:

Gale,

You do still have the round 3 map?

Yep, you can find it here. I've also added it back to the wiki as the current map.

All of the HP totals, positions, buffs and whatnot on the wiki are set back to the state they were in at the beginning of Round 3.

Initiative order was Singer, Felicitas & Kitty, Naylisk & Yasha, Archer, Thrasher & Eidolon.

I may or may not have a lot of time tomorrow, but I'll try and keep an eye open for any playtesting going on.

Thank you!

(Male Rogue 3/ Monk 2/ Bard 5)

Gale,

You do still have the round 3 map?

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
Tomorrow I will force meself offline, to get some learning done.

Good for you, let's see how things fare without you ;>

(Male Rogue 3/ Monk 2/ Bard 5)

Brodiggan Gale wrote:
Azmahel wrote:

Palys up and can charge, Summoner is grappled by two angry Cats.

Sadly the Pally is still too far away, even on a charge.

Now the archer.

Full Attack:
Manyshot +14 1d20+14; for 2d6+34; damage.
Rapid +14 1d20+14; for 1d6+17; damage.
Haste +14 1d20+14; for 1d6+17; damage.
Iterative +9 1d20+9; for 1d6+17; damage

OK, win for you

Let's reset to the start of round 3 with the changes to terrain in effect (sty and paddock are difficult terrain and block charges).

(Male Rogue 3/ Monk 2/ Bard 5)

AoO

1d20 + 8 ⇒ (1) + 8 = 9

1d12 + 2 ⇒ (9) + 2 = 11

(Male Rogue 3/ Monk 2/ Bard 5)

yes

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
there goes my AOO

LOL

(Male Rogue 3/ Monk 2/ Bard 5)

Anyway,

when this is finished, shouldn't take long, I want to reset to the situation at round 3.

And reverse the difficult terrain bit concering the sty and paddock.

(Male Rogue 3/ Monk 2/ Bard 5)

I spring attack archer and move to p2

1d20 + 8 ⇒ (9) + 8 = 17

1d12 + 2 ⇒ (1) + 2 = 3

(Male Rogue 3/ Monk 2/ Bard 5)

Brodiggan Gale wrote:
Darkjoy wrote:
positions please?

Felicitas is Large (wildshape) and at VW45

Kitty is at XY23

Everyone else is pretty far away. One sec and I can post an updated map.

EDIT: Map uploaded

EDIT EDIT: Enjoy the happy fun-time colored faerie fire effects.

Druid position is vw56 not 45

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
positions please?

Didn't see the druid, so getting to the house won't work.

(Male Rogue 3/ Monk 2/ Bard 5)

positions please?

(Male Rogue 3/ Monk 2/ Bard 5)

Thrasher summons a fiendish anky at qrs123

Thrasher moves to X13 (inside house)

Anky tries to hit archer

1d20 + 14 ⇒ (8) + 14 = 22

3d6 + 12 ⇒ (3, 2, 1) + 12 = 18

Scratch that, druid blocks that route.

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
1d20+6 will save

But archers attack negates the effect.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.

I've got 49 hp remaining ;>

(Male Rogue 3/ Monk 2/ Bard 5)

1d20 + 6 ⇒ (7) + 6 = 13 will save

(Male Rogue 3/ Monk 2/ Bard 5)

Kolokotroni wrote:
so are we finishing up? or are we calling it? I have to leave in a few minutes, wont be hone for a couple hours after that.

ofcourse not!

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:

this bunkering tactic is what he did in the first playtest too. all it did is drawing the fights longer and being a bigger drain on resources.

Well, if I could redo things (and I don't do that) I would say your kitty couldn't charge my eidolon. Because I finally had you guys separated and that means vulnerable.

(Male Rogue 3/ Monk 2/ Bard 5)

Shouldn't the DC for archer be 22? I am 15ft away from him not 10

(Male Rogue 3/ Monk 2/ Bard 5)

You guys do understand that WE do need to test the damage output of the eidolon eventually?

(Male Rogue 3/ Monk 2/ Bard 5)

invisble posts?

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
Darkjoy wrote:
One moment, got to go through the posts, before I respond.

Well, I should have said it was difficult terrain eh?

Thrasher casts invisibility and moves to w3

Thrasher at 73hp

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
One moment, got to go through the posts, before I respond.

Well, I should have said it was difficult terrain eh?

Thrasher casts invisibility and moves to w3

(Male Rogue 3/ Monk 2/ Bard 5)

One moment, got to go through the posts, before I respond.

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
So I can charge the eidolon, or are you calling Line of sight stuff? (can i take a peek through the wall as as free action ( even taking the dmg) ? ;>

give it your best shot

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:


No pigs in the sty and the terrain is not difficult (no pigs to muck it up).
so if you do make your Jump check it doesn't count as difficult terrain / doesn't impede charging?

Making it easy for you: no

If you make it over a fence you can keep on charging

If you fail the jump check you stop at the fence.

(Male Rogue 3/ Monk 2/ Bard 5)

druid time

(Male Rogue 3/ Monk 2/ Bard 5)

Kolokotroni wrote:


i can see the square if i can get a line to the corner, which means i see how they moved. i can reword it to north towards the barn instead of north of the barn if you like.

OK

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
Darkjoy wrote:
Kolokotroni wrote:
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?

I'd say both. You either succeed on a DC 10 Jump check and spend 1 square of movement or take the save 2 squares of movement to not fail on the jump check.

No pigs in the sty and the terrain is not difficult (no pigs to muck it up).

so if you do make your Jump check it doesn't count as difficult terrain / doesn't impede charging?

Making it easy for you: no

If you make it over a fence you can keep on charging

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
Darkjoy wrote:
Azmahel wrote:
again throwing dice at Dm for lamest encounter ever. An enemy that does only run away... laame ;)
You should read up on the art of war by Sun Tzu......

It's not about tactical advantage, but about "How exciting would this encounter be on a real table"

I like my encounters quick and full of action , but this is set up to be drawn the long way.
(Hey, you wanted to test the "Soft parts" ;)

I am quite surprised that you didn't jump through the fire this time, so the lack of action is actual your fault.

(Male Rogue 3/ Monk 2/ Bard 5)

Kolokotroni wrote:

by the way in case you are curious, my stopping position game me LOS on the summoner and eidolon, which is why i stopped at T15. Sooooo

Archer says "the mage and his beast have moved north of the barn"

Really? at T15 you cannot see either, the farmhouse blocks most of your line of sight the coop covers the rest!

(Male Rogue 3/ Monk 2/ Bard 5)

Kolokotroni wrote:
question about terrain? How do you handle the fences around the sty? Do they require 2 squares of movement or a jump check (i have seen both depending on height of such a fence), in addition are their pigs in the sty? Is it difficult terrain?

I'd say both. You either succeed on a DC 10 Jump check and spend 1 square of movement or take the save 2 squares of movement to not fail on the jump check.

No pigs in the sty and the terrain is not difficult (no pigs to muck it up).

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
again throwing dice at Dm for lamest encounter ever. An enemy that does only run away... laame ;)

You shoud read up on the art of war by Sun Tzu......

(Male Rogue 3/ Monk 2/ Bard 5)

Thrasher casts haste

Thrasher moves to jj3

Eidolon moves to kkll34

(Male Rogue 3/ Monk 2/ Bard 5)

Brodiggan Gale wrote:

Naylisk and Yasha

Full round: Full run to UUVV/2021.

Position: as above, HP: 59 and 52.

archer time

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:
Azmahel wrote:

Druid

Take 5ft step to I16
Cast protection from fire on Kitty

Kitty
move along wall of fire to IIJJ1718 (not visible to summoner and eidolon) and automaticaly detect smell of enemy

finished

archer is up

pally is up

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:

Druid

Take 5ft step to I16
Cast protection from fire on Kitty

Kitty
move along wall of fire to IIJJ1718 (not visible to summoner and eidolon) and automaticaly detect smell of enemy

finished

archer is up

(Male Rogue 3/ Monk 2/ Bard 5)

druid time

(Male Rogue 3/ Monk 2/ Bard 5)

o&#8901;paque&#8194;&#8194;/o&#650;&#712;pe&#618;k/ Show Spelled Pronunciation [oh-peyk] Show IPA adjective, noun, verb, o&#8901;paqued, o&#8901;paqu&#8901;ing.
–adjective 1. not transparent or translucent; impenetrable to light; not allowing light to pass through.
2. not transmitting radiation, sound, heat, etc.
3. not shining or bright; dark; dull.
4. hard to understand; not clear or lucid; obscure: The problem remains opaque despite explanations.
5. dull, stupid, or unintelligent.

(Male Rogue 3/ Monk 2/ Bard 5)

Kolokotroni wrote:
i know this came up in previous playtests but i dont remember the result, do you say wall of fire blocks line of sight?

It blocks line of sight, not line of effect.

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:
also there's only the road or the woods.

green is undergrowth

(Male Rogue 3/ Monk 2/ Bard 5)

Brodiggan Gale wrote:
Darkjoy wrote:

thrasher with 89hp

doggie with 61hp

One last point that strikes me, did Thrasher make his perception check, with penalties for distance, to pinpoint where we were? (It's only a DC 0 for someone talking at full volume, but there's a -14 penalty for distance that actually makes it a semi-tough check)

If he heard us, but could not beat the DC to pinpoint our location, how does he know where we're approaching from?

EDIT: Scratch that, didn't think about the Pally casting at close range. That would be pretty much guaranteed to give away our approach.

Well, thrasher did saw the farmer respond to the call (he turned his head at less than 20 feet), doggie has a pretty high perception.

(Male Rogue 3/ Monk 2/ Bard 5)

Darkjoy wrote:

thrasher with 89hp

doggie with 61hp

Singer is up

(Male Rogue 3/ Monk 2/ Bard 5)

thrasher with 89hp
doggie with 61hp

(Male Rogue 3/ Monk 2/ Bard 5)

And now a blast from the past

Thrasher casts wall of fire (surprise)

The wall extends from k16 to tt16 (180 feet)

The wall deals 2d6 + 9 ⇒ (4, 4) + 9 = 17 fire damage to the poor, poor farmer

The wall deals 2d4 ⇒ (1, 4) = 5 fire damage to kitty, the paly and ride.

Thrasher moves to hh12

Eidolon moves to ffgg1112

Both share a good laugh about the fried farmer

Wall of fire blocks line of sight, not effect

(Male Rogue 3/ Monk 2/ Bard 5)

Azmahel wrote:

just click the damned link ;)

It's a neat little application that lets you do google maps stuff on your own maps. most importantly: including setting tokens.
But setting everything up with all tokens etc. is quite a bit of work and should be done by the person who has the tokens' files ( you)

Besides all the tech-fu wizardry, don't forget to play the paly.

(Male Rogue 3/ Monk 2/ Bard 5)

Kolokotroni wrote:
Archer Double moves to G-19 drawing his bow in the process.

Paladin is up

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