|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
i think for now im convinced i'll get a belt of phisical perfection instead of heavy armor a better initiative and reflex save is something I better work towards
by now i got the ring of protection +2 found it on some kreeps.
im a STr based magus with 12dex
i use mirror immage pritty often but it is not perfect
i got 4 pearl of power lvl1 and one lvl2 and one lvl3
the problem is my party is a bit gun ho and i hardly get the time to buff upp.
I even got heroism to get my saves up. (this is longer duration so is up most of the time.)
curently i am using a mithril +1 breastplate but want to maxemise my AC
i also use the spell monserous humenoid transformation so i get a load of AC and STR from that.
i would be able to get over 30AC in heavy armor.
im a lvl 12 magus right now wearing a +1 mithrill breastplate so i dont lose my movement and the dex penelty is low.
but the monk is getting whacked to often so wants to play more defensiveley as in running away in combat.
so im thinking on getting a full plate.
what i am still no certain about is what kind of magic i want on it.
right now im thinking
is 1500 base price
but I hear heavy fortification is worth it I just dont have the money to put it on there yet I migth want to upgrade later but right now I certainly dont have the money.
are there anny other magical enchantments that are good for a magus?
the reason Dervish Dance is so important is that it alows for your DEX bonus to be added as damage
and if you use weapon finess it can only use dex for ATK
this is where you can boost dex to 22-26 and recive the 1.5 times DEX bonus as bonus damage when dual wielding it!
Prerequisites: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.
Benefit: When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.
can anyone give me a better look on this?
i would like to use this spell i just dont know how it works properly and what choices i got
Male Human Blade bound magus 9
1. Extra arcane pool
also +2 to saves wich is not only good to add to hit but also to confirm those needed criticals
heroism is good i know this but i dont know if its better aposed to an arcana wich cost me points to use while i also got arcane acuracy to give me +5 in 1 turn.
i think i answered my own question acurate strike is just not worth it.
if you know a better arcana than spell blending heroism please tell me!!
Male Human Blade bound magus 9
1. Extra arcane pool
I only can't decide between accurate strike or spell blending heroism
i would go for half orc barbarrian and get raging vitallity ASAP make sure you get as much con and STR as is possible even dropping stats down to 7 for it!
switch around but somthing like this should do.
Go for greater beast totem so you can pounce like a mad beast! and make sure to get raging vitality
dont worry for AC but make sure you get all the HP you can get!
i think it is just fine
if you got a belt who gives you a static strength other types of builds just become more powerfull
like a magus could start off with 12 strength and would be gunning for that belt ASAP and from then he would be an awsome caster with 18 int and posibly other verry good stats aswell and stil kick ass martialy
same with sorcerrers
now to get a verry high STR score you need to dump a stat to get to get to hiogh STR scores as you cant wait for a belt to give you a good score.
my magus has 20STR with a belt +2 and is making his +4 now wich brings hiom to 22 but he still has that naagin 7 on CHA :-)
200 damage in a round is pritty easy!
200 damage on avrage makes some thinking and optemized build but certainly not dificult at lv 20
lvl 10 magus with intensefied empowered shocking grasp is 15d6+ 1d6 +str critting on a 15-20 this gets doubled
so that would be 30d6 +2d6 +(2xSTR)
30-180 + 2-18 +12 so 44-210 damage on a single hit he stil gets two attacks that round besides his intensefied empowered shocking grasp.
and some arcanas can maxemize that too!
realisticly if something is priced by weight it has to be the end result's weight not what it would be when it was constructed in a difrent aloy
just imagine gooing to a blacksmith
buyer: "hey what would it cost me to make me a mithril dagger"
well the way they write this seems to me they are now saying Magi DO get the extra attack!
and the example is not considering Haste but that doese not mean it can't be included!
why can't they just say it outright!
i stil think the newer faq is dumb
a=b and b=c would mean without anny consideration that also c=a
and if you can make all of your attack as dooing a full attack action. at the moment you are hasted. all of those attacks include haste!
in the newest faq it doese not state anywhere that all of your attacks when making a full attack action doese not include haste.
it realy depends on the gods I have read some discussion that gods could start out to be like lvl 30 but they go up to lvl 100 so it depends to the gods
oh and its just an estimate in comparison to their power not a real lvl
i think iomedae would be one of those lower tiered gods afther she gained god status she might not realy have gained lvl's we dont know on the other hand all the followers might be getting the XP for her lets consider she was lvl 20 when she did the trial.
i was to lazy to read it all but dont forget a Maguc can use his arcane pool to make his +1 weapon keen verry early on so that would mean the difrence between
17-20 and 15-20 crit wich is 10% more chance of critting wich is a huge boost.
if you would like a sample build here is mine we are playing rise of the runelords now:
Male Human Blade bound magus 7
1. Extra arcane pool
and then again damage dice on the swords are hardly the largest contrebution to damage.
a lvl 10 magus can easily do 11d6 in a single round considering 15-20 crit range
a barbarrian can add 20 damage to anny attack with ease
2 handed 18str +4 rage +2 belt = 24= +7 modefier + powerattack = at lvl 6 = 16 bonus damage 17 if he has a +1 weapon
not taking in acount other bonuses so what is 2d6 compared to 17 bonus damage
Sean K Reynolds wrote:
I think he means the general consensus is that when newer prints hit the shelves and stuff is reprinted in a new book those rulles supersede the older versions of the new book.
like with scorpion whip for example its printed twice as a difrent weapon and pfsrd uses the new rules as they are newer so asumed more acurate.
Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.