kensai STR is not so good as you cant wear M of H armor
if kensai you need dex to be high for a decent AC i did think about it i just didnt get the feats i needed with spire defender i get 2 of the feats i need to be efective if you can show me a list how to to it better pleas show me
Borris carefully move to the corner but at the ready to sprint and grab a goblin trying to kill one of the captures he says Rikar would you tell them if they don’t let the prisoners go safely as soon as they clear this room my horse will hunt them in to the ground! In a very soft soothing voice.
pleas give me some info on your opinons!!!
i would like to know if this is a viable build and if there are some weaknesses in it
i dont care it to be the most tough i just would like to know hard drawbacks or better cooler alternatives to be a good functioning charachter
my main desire is:
damange burst! (shocking grasp)
trip
aid with spells
but what I think is les important for my charachter is social skils or damage on lesser targets. if there are alot of small mobs i'll probaby be tripping or casting aoe spell's
ok so i just switched them !! :-)
if you are a dex build and plan to use atk of opp alot then you need improved weapon mastery asap
i have a pritty straight forward GM im not dooing it for the 1d4 instead of 1d3 just that i dont own a d3 and i do own D4's lolz
i have been trying to build a whip magus so you can trup and delive shocking grasp although i stil need help !!
was also thinking of making it fighter/magus just dont know
i played a half elf barbarian once with ipmroved sunder and a adamantine lucerne hammer was realy cool to bad we only came across one guy with metal armor
what wouldnt be so bad if you would only be able to keep it up for 1 or 2 rounds at a time becomeing fatigued after it hapend for a limitied time (like 2-4 rounds)
so its a burst thing you can only focus on it for so long and then you pay the price for it making alot of attacks at once but not for a long time.
this would make it be like anny other aoe blast spell situational and at a considerable cost.
i need honost assesment of what you think of it!
i want to be bale to cast spels/do combat suport my buddies and not be the best in all but stil able to do decent damage from afar with the whip when needed. it is however PFS legal and the bow and chain chirt are already bought!! :-)
main focus is on the whip just dont want to be a one trick ponie but the main damage wil be from shocking grasp. up til 10d6 at lvl 11 certainly also gooing to take frostbite maybe even rhime spell
Defense
AC 18, touch 14, flat-footed 14
hp 9 (1d10)
Fort +1, Ref +4, Will +1
Offense
Speed 30 ft.
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Statistics 20Ptb
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Str 14, Dex 18, Con 8, Int 17, Wis 12, Cha 7
Base Atk +1; CMB +3; CMD 17
Traits:
Magical Lineage “shocking grasp”
Second trait to be determined
Languages: Common elven draconic sylvan
Equipment:
Scorpion whip
chain shirt
rapier
+2 Str MWK composite longbow
I get that you don't like the idea. But that suggestion completely eliminates the option.
Any real suggestion would be appreciated.
it doese not you ask to much
each attack is a D20 rol there are tons of creatures who use low Ac and each of those would be easy to hit and it would be amazing DPS but low chance to hit is a MUST you cant expect each blade to hit or it would be HARD OP
its a gatling gun not a bazooka! you need low to hit or your DPS would be trough the roof
am playing PFS first steps and rise of the runelords at the moment with local friends and would like to expand my play time just dont seem to find good ways to play more!
verry interested indeed
looked for somthing like this!!
am playing PFS first steps and rise of the runelords at the moment with local friends and would like to expand my play time just dont seem to find good ways to play more!
This seems to clearly change a two handed weapon in a one handed version it sounds to me is this is not specificly stated normal would be that you would stil get 3 point of damage per -1 atk
the RAW is clear you are stil using a two handed weapon it's in genaral larger heavyer and doese more damage than a one handed weapon so it is normal powerattack would alow 3 points of damage per -1 ATK
although the 1.5 times STR specificly states wielding two hands wich is normal if you use 2 hands you got more power behind the weapon and it doese more damage!
Male Half-Elf Blade bound magus 1
CG Medium Humanoid (Half-Elf)
Init +0; Senses Perception +3
Defense
AC 14, touch 10, flat-footed 14
hp 8 (1d8)
Fort +0, Ref +0, Will +0
Offense
Speed 30 ft.
Attacks: scorpion whip +4/ 1d4+6 (x2)
spell combat with spellstrike: Shocking grasp +2/+2 5d6+1d4+6 (x2)/1d4+6(x2)
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Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.
Favored class option +1/4 arcane pool
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Statistics 20Ptb
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Str 19, Dex 10, Con 10, Int 16, Wis 10, Cha 7
Base Atk +1; CMB +5; CMD 15
Feats Exotic Weapon Proficiency Whip
Magical Lineage “shocking grasp”
Languages: Common Giant Orc Infernal
Equipment:
Scorpion whip
chain shirt
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spells known:
LVL1: shocking grasp
a buckler works only if you are able to position it. and brace your strength towards it. it is not a shield!
if you are wielding a bow as in drawingg and releasing it you cant use that arm for anything els however the buckler is stil atatched to your arm id doese not provide anny defensive boon!
if your ninja is chaotic neutral he wil probably not be writing a leter to his superiors more like looking at him with a shalking head as in "oh man what a waste of energy there is nothing to gain from this!"
i would like to make a Whip magus but i would like to make it a tiefling. as i can get the tail and the good stats!
its got to be PFS legal. but i do intend to SERIOUSLY dump Charisma
so putting it at 7 and then -2 for tiefling only getting 5 Charisma
with alt racials:
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Vestigial Wings Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.
getting dex as a bonus makes me wonder if i should go with weapon finess
as my DPS wil probably mainly come from spells and i was intending to go hexcrafter bladebound magus with a scorpion whip.
so you cast a spell with the range of touch you get a free touch attack (this is for evryone)
when you are a magus you can deliver that touch attack with your one handed weapon as part of an attack using your highest attack value and also using the crit range of your weapon.
so casting arcane mark alows you to deliver it with a weapon. why is this cool because.
when you use spell combat you get a spell and all your attacks.
so you cast a spell and deliver that spell as an attack and then you get to attack all your normal attacks.
here is my bladebound magus. honostly dervish builds are cool but feat intensive! so better be human. my magus is STR based just because it makes it simpler and there are so many cool feats to use as a magus!
LVL 5 bladebound Magus:
Male Human Blade bound magus 5
CG Medium Humanoid (human)
Init +1; Senses Perception +5
Defense
AC 18, touch 11, flat-footed 17 (+1 Dex)
hp 44 (5d10+10+5)
Fort +6, Ref +2, Will +4
Offense
Speed 30 ft.
Attacks: scimitar +11/ 1d6+9(18-20 x2)
spell combat with spellstrike: Shocking grasp +9/+9 5d6+1d6+5 (18-20/x2)/1d6+5(18-20/x2)
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Statistics (+2 to two ability scores Alt racial dual talented 20 point buy)
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Str 20, Dex 12, Con 14, Int 18, Wis 10, Cha 7
Base Atk +3; CMB +8; CMD 19
Feats weapon Focus Scimitar, extra arcane pool, combat casting, intensified spell
Traits Family Ties(campaign), Magical Lineage
Languages: Common Giant Orc Infernal Sylvan
Equipment:
• +1 chain shirt (1250g)
• +2 scimitar Black blade
• Belt of giant Str +2 (4000g)
• 3 pearls of power (3000g)
• 6 potions of cure light wounds (300g)
• 1 potions of cure moderate wounds (300g)
• Explorer gear worth (75g)
• Wand of vanish (750g)
• Wand of shield (750g)
10425 of 10500
Benefit: The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature.
ONLY RAY spels so no go on snowball and spellstrike
the largest weapon any M charachter can wield is a large bastard sword weighing 12lb
consider it to be huge weighing 24 lbs
and we are not saying to need to lift it you need to be able to wield it comfotable meaning swinging it changing direction mid air! with a grip 2 sizes to large for your hands practicly strugling to hold it with 2 hands! its just not feasable. but look at the iconic barbarrian that large bastard sword looks like a buster sword anywayz!