Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by ZomB

Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF
****( ) by ZomB

Cavalier Mounts (PFRPG)
****( ) by Eric Hinkle

Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)
***( )( ) by Lord Snow

Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF
**( )( )( ) by KestlerGunner

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Algon the Ever-Seeking

Darkflame's page

Pathfinder Society Member. 344 posts (553 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.

RSS

Search Posts
Search Darkflame's posts:

1 to 50 of 344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

kensai STR is not so good as you cant wear M of H armor

if kensai you need dex to be high for a decent AC i did think about it i just didnt get the feats i needed with spire defender i get 2 of the feats i need to be efective if you can show me a list how to to it better pleas show me


Dodge is a bonus feat from the spire defender


i can stil use my rapier for atk opp ill probably wield em both alot! dropping the rapier when i want to attack with spell combat


Borris carefully move to the corner but at the ready to sprint and grab a goblin trying to kill one of the captures he says Rikar would you tell them if they don’t let the prisoners go safely as soon as they clear this room my horse will hunt them in to the ground! In a very soft soothing voice.


Whip, Scorpion

This whip has a series of razorsharp blades and fangs inset along its tip.

Benefit: It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip as a whip.

Weapon Feature(s): performance (plus disarm, reach, and trip if you are proficient with whip.)

this is from the PFSRD and this is the main recourse we use :-)


DM Papa.DRB wrote:
@Misha - Are you going to dismiss the Enlarge Person on Borris?

Joseph did :-)


1. Fighter1: combat reflexes, weapon finesse
2. Spire defender 1 : Exotic Weapon Proficiency ”whip”, Combat Expertise and Dodge
3. Spire defender 2: weapon focus “whip”,
4. Spire defender 3 : arcane accuracy, Arcane Augmentation (Su)
5. Spire defender 4: whip mastery
6. Spire defender 5 : improved whip mastery
7. Spire defender 6 : intensified spell, maneuver mastery “trip”
8. Spire defender 7 :
9. Spire defender 8 : Improved trip
10. Spire defender 9 :
11. Spire defender 10 :
12. Spire defender 11:

litle error need whip focus befor whip mastery!

pleas give me some info on your opinons!!!
i would like to know if this is a viable build and if there are some weaknesses in it

i dont care it to be the most tough i just would like to know hard drawbacks or better cooler alternatives to be a good functioning charachter

my main desire is:

damange burst! (shocking grasp)
trip
aid with spells

but what I think is les important for my charachter is social skils or damage on lesser targets. if there are alot of small mobs i'll probaby be tripping or casting aoe spell's


1. Fighter1: combat reflexes, weapon finesse
2. Spire defender 1 : Exotic Weapon Proficiency ”whip”, Combat Expertise and Dodge
3. Spire defender 2: weapon focus “whip”,
4. Spire defender 3 : arcane accuracy, Arcane Augmentation (Su)
5. Spire defender 4: whip mastery
6. Spire defender 5 : improved whip mastery
7. Spire defender 6 : intensified spell, maneuver mastery “trip”
8. Spire defender 7 :
9. Spire defender 8 : Improved trip
10. Spire defender 9 :
11. Spire defender 10 :
12. Spire defender 11:

ok so i just switched them !! :-)
if you are a dex build and plan to use atk of opp alot then you need improved weapon mastery asap
i have a pritty straight forward GM im not dooing it for the 1d4 instead of 1d3 just that i dont own a d3 and i do own D4's lolz


END: Male Elf Magus Spire Defender 11/Fighter1
current: Elf fighter 1
CG Medium Humanoid (Elf)
Init +4; Senses Perception +4

Defense
AC 18, touch 14, flat-footed 14
hp 9 (1d10)
Fort +1, Ref +4, Will +1
Offense
Speed 30 ft.
--------------------

--------------------
Statistics 20Ptb
--------------------
Str 14, Dex 18, Con 8, Int 17, Wis 12, Cha 7
Base Atk +1; CMB +3; CMD 17
Traits:
Magical Lineage “shocking grasp”
Second trait to be determined
Languages: Common elven draconic sylvan
Equipment:
Scorpion whip
chain shirt
rapier
+2 Str MWK composite longbow

1. Fighter1: combat reflexes, weapon finesse
2. Spire defender 1 : Exotic Weapon Proficiency ”whip”, Combat Expertise and Dodge
3. Spire defender 2: whip mastery
4. Spire defender 3 : arcane accuracy, Arcane Augmentation (Su)
5. Spire defender 4: weapon focus “whip”,
6. Spire defender 5 : improved whip mastery
7. Spire defender 6 : intensified spell, maneuver mastery “trip”
8. Spire defender 7 :
9. Spire defender 8 : Improved trip
10. Spire defender 9 :
11. Spire defender 10 :
12. Spire defender 11:


i have been trying to build a whip magus so you can trup and delive shocking grasp although i stil need help !!
was also thinking of making it fighter/magus just dont know


i played a half elf barbarian once with ipmroved sunder and a adamantine lucerne hammer was realy cool to bad we only came across one guy with metal armor


i would love to play an anti-paladin as lawful evil
or a Magus as neutral evil

playing in only 1 other PBEM also play PFS and am in a home rise of the runelords game

im 31 years old and have ALOT of time on my hands :-)


what wouldnt be so bad if you would only be able to keep it up for 1 or 2 rounds at a time becomeing fatigued after it hapend for a limitied time (like 2-4 rounds)

so its a burst thing you can only focus on it for so long and then you pay the price for it making alot of attacks at once but not for a long time.

this would make it be like anny other aoe blast spell situational and at a considerable cost.


how about this:

1. Fighter1: combat reflexes, weapon finesse
2. Spire defender 1 : Exotic Weapon Proficiency ”whip”, Combat Expertise and Dodge
3. Spire defender 2: whip mastery
4. Spire defender 3 : arcane accuracy, Arcane Augmentation (Su)
5. Spire defender 4 : Improved trip
6. Spire defender 5 : weapon focus “whip”,
7. Spire defender 6 : improved whip mastery, maneuver mastery “trip”
8. Spire defender 7 :
9. Spire defender 8 : intensified spell
10. Spire defender 9 :
11. Spire defender 10 :
12. Spire defender 11:


I just realized i wanted to use finess for combat reflexes and aperently i did'nt fit it in!

i need to re write so i treathen with a whip and have combat reflexes or the whole idea is dumb!


i need honost assesment of what you think of it!
i want to be bale to cast spels/do combat suport my buddies and not be the best in all but stil able to do decent damage from afar with the whip when needed. it is however PFS legal and the bow and chain chirt are already bought!! :-)

main focus is on the whip just dont want to be a one trick ponie but the main damage wil be from shocking grasp. up til 10d6 at lvl 11 certainly also gooing to take frostbite maybe even rhime spell

Defense
AC 18, touch 14, flat-footed 14
hp 9 (1d10)
Fort +1, Ref +4, Will +1
Offense
Speed 30 ft.
--------------------

--------------------
Statistics 20Ptb
--------------------
Str 14, Dex 18, Con 8, Int 17, Wis 12, Cha 7
Base Atk +1; CMB +3; CMD 17
Traits:
Magical Lineage “shocking grasp”
Second trait to be determined
Languages: Common elven draconic sylvan
Equipment:
Scorpion whip
chain shirt
rapier
+2 Str MWK composite longbow

1. Fighter1: Power attack, weapon finesse
2. Spire defender 1 : Exotic Weapon Proficiency ”whip”, Combat Expertise and Dodge
3. Spire defender 2: Improved trip
4. Spire defender 3 : arcane accuracy
5. Spire defender 4 : extra arcane pool
6. Spire defender 5 : intensified spell
7. Spire defender 6 : Weapon focus “whip”
8. Spire defender 7 :
9. Spire defender 8 : Accurate Strike
10. Spire defender 9 :
11. Spire defender 10 : Arcane Strike, extra arcana ghost blade
12. Spire defender 11:


Vult Wrathblades wrote:
Darkflame wrote:

-4 to attack for each aditional blade

only 1 blade added for each full round action

I get that you don't like the idea. But that suggestion completely eliminates the option.

Any real suggestion would be appreciated.

it doese not you ask to much

each attack is a D20 rol there are tons of creatures who use low Ac and each of those would be easy to hit and it would be amazing DPS but low chance to hit is a MUST you cant expect each blade to hit or it would be HARD OP

its a gatling gun not a bazooka! you need low to hit or your DPS would be trough the roof


-4 to attack for each aditional blade

only 1 blade added for each full round action


necro..... this is a post from 2011


its just OP wielding 4 weapons is as bad as 5 fighter!


dont be dumb there is a special class for this!

just go Magus use medium from 7 til 13 then go heavy get some blasting spels from the wizard spells list with the arcana's and there you go!

its the most simple way to do it!


town guards are no heroes and they dont go out adventuring they might catch a thief once and a while!


i think its funny i just keep the shield straped to my arm at all times (unles sleep)


Darkflame wrote:

verry interested indeed

looked for somthing like this!!

am playing PFS first steps and rise of the runelords at the moment with local friends and would like to expand my play time just dont seem to find good ways to play more!

oh and om from Belgium GMT+1


verry interested indeed
looked for somthing like this!!

am playing PFS first steps and rise of the runelords at the moment with local friends and would like to expand my play time just dont seem to find good ways to play more!


there are two difrent things powerattack and 1.5 times STR are not the same and dnot need to be handled the same

1.5 times str is only for wielding a weapon with 2 hands
3 damage per -1atk for powerattack is for wielding a two handed weapon!

they dont mix!


This seems to clearly change a two handed weapon in a one handed version it sounds to me is this is not specificly stated normal would be that you would stil get 3 point of damage per -1 atk


i dont think it is a poor wording and RAI it is plausable.


the arcana is offset by the alerness feat you get by the way

and the 1/3 pool is no realy an isue the feat extra arcane pool just goes up in value as you stil get 2 points from it!


the RAW is clear you are stil using a two handed weapon it's in genaral larger heavyer and doese more damage than a one handed weapon so it is normal powerattack would alow 3 points of damage per -1 ATK

although the 1.5 times STR specificly states wielding two hands wich is normal if you use 2 hands you got more power behind the weapon and it doese more damage!


sounds interesting but dont you need dex to throw weapons?

i dont know i want to be at range but as a magus and deliver spell's trough my weapon a wood handle would be good to make it weyroot

a whip alows me to do this.

the only thing is its PFS so only up to lvl 12 and i dont want to wait til lvl 8 to be effective! :-)


You get arcane poinys in your blade wich even out the lower pool just think what you can buy with the money you woul otherwise waste on the weapon


Male Half-Elf Blade bound magus 1
CG Medium Humanoid (Half-Elf)
Init +0; Senses Perception +3

Defense
AC 14, touch 10, flat-footed 14
hp 8 (1d8)
Fort +0, Ref +0, Will +0
Offense
Speed 30 ft.
Attacks: scorpion whip +4/ 1d4+6 (x2)
spell combat with spellstrike: Shocking grasp +2/+2 5d6+1d4+6 (x2)/1d4+6(x2)
--------------------
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.
Favored class option +1/4 arcane pool
--------------------
Statistics 20Ptb
--------------------
Str 19, Dex 10, Con 10, Int 16, Wis 10, Cha 7
Base Atk +1; CMB +5; CMD 15
Feats Exotic Weapon Proficiency Whip
Magical Lineage “shocking grasp”
Languages: Common Giant Orc Infernal
Equipment:
Scorpion whip
chain shirt
--------------------
spells known:
LVL1: shocking grasp

Spells prepared:
lvl0: Detect magic, Ghost sound, Arcane mark , Read magic
lvl1: Shocking grasp

1. Power attack (Exotic Weapon Proficiency “whip” trough ancestral arms)
2.
3. Improved trip Black blade scorpion whip
4.
5. Weapon focus whip and extra arcane pool
6. arcane accuracy
7. intensified spell
8. .
9. Accurate Strike
10. Fighter training
11. Arcane Strike, extra arcana ghost blade
12. .

this is what i got.
it seems best to get high STR if i would like to use combat manuevers maube even get improved graple or disarm


problem is we are already a bit heavy on melee I wante to make a magus with a whip but now im getting towards the the non whip magus again lol

maybe i should just play an elf get the alt racial trait and get whip proficientie from that!

then go bladebound hexcrafter from there and getting weapon finess as my first lvl feat using a high DEX to hit?

using mainly spells as damage and using the whip for tripping and disarming?


i think i got to make a choice either go whip/maneuver magus or go hexcrafter

i think ill go with a hexcrafter tiefling bladebound magus then and just go the old scimitar route.

i just wanted a difrent weapon tho!

maybe even not take the scimitar but the rapier instead


So i could be a spire defender tiefling magus take one lvl in fighter and ill a bunch of feats

Anyone who could sample a build? Would like to combine it with hexcrafter or blavk blade magus dont know if it can tho


would like to hear more about the idea of spire defender


a buckler works only if you are able to position it. and brace your strength towards it. it is not a shield!

if you are wielding a bow as in drawingg and releasing it you cant use that arm for anything els however the buckler is stil atatched to your arm id doese not provide anny defensive boon!


if you get that cantrip at lvl 2 or below its kinda over the top !! :-) you could just wack every cr1 creature in 1 go VERRY easy now


the only doubths i got is if this isnt to feat intensive and if its a good choice or how i can get more feats.

i was thinking of gooing whip but already have my doubths as my first feat would have to be exotic weapon proficientcy whip.

i dont realy know if i can be effective that way!


if your ninja is chaotic neutral he wil probably not be writing a leter to his superiors more like looking at him with a shalking head as in "oh man what a waste of energy there is nothing to gain from this!"


i would like to make a Whip magus but i would like to make it a tiefling. as i can get the tail and the good stats!

its got to be PFS legal. but i do intend to SERIOUSLY dump Charisma

so putting it at 7 and then -2 for tiefling only getting 5 Charisma

with alt racials:
Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Vestigial Wings Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.

getting dex as a bonus makes me wonder if i should go with weapon finess

as my DPS wil probably mainly come from spells and i was intending to go hexcrafter bladebound magus with a scorpion whip.


actualy it has an aditional benefit if your marked target uses invisable you can detect it with detect magic! :-)


no it only means that you can fire the bow withot taking a penalty to attack rols you stil lose the AC bonus.

In any case, if you use a weapon in your off hand, you lose the buckler's AC bonus until your next turn.


yup you are using a two-handed weapon

so you need both hands to aim so cant use it as a shield.


so you cast a spell with the range of touch you get a free touch attack (this is for evryone)

when you are a magus you can deliver that touch attack with your one handed weapon as part of an attack using your highest attack value and also using the crit range of your weapon.

so casting arcane mark alows you to deliver it with a weapon. why is this cool because.

when you use spell combat you get a spell and all your attacks.

so you cast a spell and deliver that spell as an attack and then you get to attack all your normal attacks.

here is my bladebound magus. honostly dervish builds are cool but feat intensive! so better be human. my magus is STR based just because it makes it simpler and there are so many cool feats to use as a magus!

LVL 5 bladebound Magus:

Male Human Blade bound magus 5
CG Medium Humanoid (human)
Init +1; Senses Perception +5

Defense
AC 18, touch 11, flat-footed 17 (+1 Dex)
hp 44 (5d10+10+5)
Fort +6, Ref +2, Will +4
Offense
Speed 30 ft.
Attacks: scimitar +11/ 1d6+9(18-20 x2)
spell combat with spellstrike: Shocking grasp +9/+9 5d6+1d6+5 (18-20/x2)/1d6+5(18-20/x2)
--------------------
--------------------
Statistics (+2 to two ability scores Alt racial dual talented 20 point buy)
--------------------
Str 20, Dex 12, Con 14, Int 18, Wis 10, Cha 7
Base Atk +3; CMB +8; CMD 19
Feats weapon Focus Scimitar, extra arcane pool, combat casting, intensified spell
Traits Family Ties(campaign), Magical Lineage
Languages: Common Giant Orc Infernal Sylvan
Equipment:
• +1 chain shirt (1250g)
• +2 scimitar Black blade
• Belt of giant Str +2 (4000g)
• 3 pearls of power (3000g)
• 6 potions of cure light wounds (300g)
• 1 potions of cure moderate wounds (300g)
• Explorer gear worth (75g)
• Wand of vanish (750g)
• Wand of shield (750g)
10425 of 10500

--------------------
spells known:
LVL1: Color Spray, Enlarge person, frostbite, grease, obscuring mist, reduce person, shield, Shocking grasp, true strike, unerring weapon, Vanish
LVL2: Bear’s endurance, frigid touch, Mirror image, web

Spells prepared:
lvl0: Detect magic, Ghost sound, Arcane mark , Read magic
lvl1: Shocking grasp X3, True strike, Vanish,
lvl2: Bear's endurance, Frigid touch, Mirror image

1. Extra arcane pool
2. .
3. Combat casting
4. .
5. Weapon focus Scimitar and intensified spell
6. Wand wielder or arcane accuracy
7. Craft wand or extra arcane pool
8. .
9. .elemental spell, accurate strike
10. .
11. quicken spell, extra arcana ghost blade
12. .critical strike
13. .critical focus
14. .
15. .spell perfection: ”shocking grasp”, maximize magic
16. .
17. .Bleeding critical, power attack
18. .
19. .
20. .


did something hapen with our DM?


Close Range (Ex)

Benefit: The magus can deliver ray spells that feature a ranged touch attack as melee touch spells. He can use a ranged touch attack spell that targets more than one creature (such as scorching ray), but he makes only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature.

ONLY RAY spels so no go on snowball and spellstrike


shocking grasp is your bread and butter

your should keep arcane mark memorized so you can spell combat and get 2 strikes off each round

mirror immage and bears endurance is good for lvl 2 spells


the largest weapon any M charachter can wield is a large bastard sword weighing 12lb

consider it to be huge weighing 24 lbs

and we are not saying to need to lift it you need to be able to wield it comfotable meaning swinging it changing direction mid air! with a grip 2 sizes to large for your hands practicly strugling to hold it with 2 hands! its just not feasable. but look at the iconic barbarrian that large bastard sword looks like a buster sword anywayz!

1 to 50 of 344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.