|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Not really. I wouldn't be taking it till level 3 and I could already have two shots by that time, so Flurry of Blows wouldn't be too crazy. Then I suggested altering Perfect Strike to target against normal AC not touch. I probably wouldn't get up to the bullet curling at level 11. I just really want it for weapon Specialisation and Point blank Mastery, that is it. I am already going to take Monk, it is just the Archetype that is in question.
On closer look, if I want to do the Flurry of Blows I will need to be using Alchemical Cartridges. Alchemical Cartridges bring reloading times down a step. So two handed goes to Standard, One handed goes to Move. With the Rapid Reload feat that would take Two Handed down to a move and One handed down to a Free (Or swift?) either will make Flurry of Blows possible.
Also, how do you feel about crafting pre game? Can I have crafted ammunition? It is so damn expensive to buy but if I can craft it it takes off some of the pain?
And in relation to that... - 5d6 ⇒ (1, 2, 6, 4, 6) = 19x10=190gp to start.
Reloading a Pistol is a Standard Action but with Rapid Reload I can bring it down to a move action. I can take Rapid reload when I reach that point in the build. I won't be able to move when I am flurrying.
So my concept so far is a Chelaxian woman raised in a Temple of Irori, who travels the world to spread the words of Irori. During those travels she became friends and lovers of a Pistolero from Alkentar. They took up arms and moved towards the Worldwound to join the Crusades. During those days Aleria was an Initiate and nothing more, she was not a fighter but she had some knowledge of healing and of religion and used her words and skills with tending wounds to provide aid for the Crusades.
They lived together on the front for awhile, till her then fiance fell in battle. All that was returned to her was his old weapon, which she carries to this day. She took it upon herself to learn its ways and to seek revenge for the life of the man she lost.
I am looking to Multiclass Aleria as a Monk / Gunslinger, starting off a Gunslinger (Pistolero) and adding in levels of Monk.
I do have a question, would it be possible for me to use the Zen Archer archetype but with my guns instead?
Exactly. He would definitely be fond of her and would guard her as if she were his sister but he wouldn't really know what to talk about or what to do when they were spending time together.
Indeed now that he is to be married he must in turn find a suitable husband for her, as is the duty of an older brother / guardian. As he has now become hers, due to becoming Lord.
Hmm. I think our scandal should be the refusal of taking your life. We likely sided against Dorne but refused to have you killed or indeed handed over to another house.
Dennith was the perfect son so yes he sided with his father. That is not to say that he did not disagree with his father but only that he did it in private, only between the two of them and likely no one knew he felt differently.
Dennith is big and quiet and reserved.
Ugh but I am in Ireland and that is so far to go... how about we meet somewhere in the middle? I'll be the guy with the big red beard and the axe.
For real though we can go with Blackbury. I think we need an animal on our Crest however and a badass motto, something like "With Blood and Bone know our Wrath" or something.
So I am also doing up a possible spending of points and will post that separately, but as for the position of the house, I do have an idea also. Two really.
Marked on the map are two possible locations. The one I am more partial to is marked with a red X and would give us access to a Harbor / the sea which I think would be good for us.
The second mark is blue and places us closer to the center of power for our area and would give us more interaction with our Liege lord.
I am leaning towards the red mark more so as we get more autonomy
EDIT: Actually that break down is basically what I was going to suggest also. +1
Vice: Cruel ???
Combat Defense: 6
Mandatory Adult Drawback:
Does anyone know where I find the defense bonus from shields and the weapon damage?
DM: Is me taking those Benifits okay? And the Valyrian Steel Longaxe?
And I might not use them but...
2d6 ⇒ (2, 5) = 7 "You achieved a significant deed, maybe saving the life of your lord, killed a giant boar, and so on."
2d6 ⇒ (6, 6) = 12 Good
2d6 ⇒ (6, 3) = 9 Peace
2d6 ⇒ (1, 2) = 3 Courageous
2d6 ⇒ (2, 4) = 6 Cruel
Hmmm... Everything but the last one is. I'll figure my Vice out after.
Hmmm... I am not married. That is our first quest. Get me hitched! :P
Oh good. Well this is how I look so far. (Assuming I have done it right.
Origins of an Alchemist:
As far as Kin knows he was the first his Master bred. He was made for war, built big and smart, quick and dangerous. He was a natural bruiser, could take a hit and keep going, and loved his job. Till he didn't.
His master was a kind man, or so Kin believed at first. He thought Kin how to mix reagents, how to concoct and brew and distill and Kin thrived at it. He soon became adept at the creation of bottled fire, of light in a flask and even ice spheres. He soon learned the intricacies of explosives, of the correct mixing of powder to cause death and destruction. And that is when the pain began.
Fire and wood do not mix, not in a pleasant way. Though he was not truly wood, the pain still became unbearable, unrelenting. His Master forced him in to more dangerous situations, making him destroy his brethren up close, making him cause mayhem and destruction wherever they went. By the end of their time together Kin was covered in deep scarring, his arms, his face and his legs pitted beyond repair. When the revolution came, Kin rose up with the others, killing his Master in cold blood, treating him to a concoction of alchemy and poison, causing his blood vessels to rupture and his eyes to leak his insides.
Stripping his master of all of his finery, Kin destroyed the garments and bound his wounds, hiding his scars from the world, burying himself in large clothing and disguising himself as best he could, before heading off in to the world.
So that is just the origins part of his backstory. Kin is meant to be really, really old (Though I don't know how long Wyrmwood live). I feel like any disturbing flashes of his past would circle around his Master, the things he has done, the cruelty he has endured.
As for how he lives in Ustulav, carefully. He resided in the wilderness for most of his time and traded Alchemy and work for anything he needed. He keeps away from people for 90% of the time and only interacts with people he trusts.
Alternate Android racial trait:Anomaly: Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them. This racial trait modifies constructed and replaces logical.