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DarkestHeart's page

Pathfinder Society Member. 360 posts (5,455 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 46 aliases.


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I am planning on taking the Trait that corresponds to the Trickster Path. I can't remember it's name... Chance Encounter, that was it.

Yup I'll be ready.

Not really. I wouldn't be taking it till level 3 and I could already have two shots by that time, so Flurry of Blows wouldn't be too crazy. Then I suggested altering Perfect Strike to target against normal AC not touch. I probably wouldn't get up to the bullet curling at level 11. I just really want it for weapon Specialisation and Point blank Mastery, that is it. I am already going to take Monk, it is just the Archetype that is in question.

That last one is actually a little bit why I want to go Zen Archer. I wanna be a little gun toting Monk who can bend bullets around corners to murder enemies.

Perfect Strike is pretty crazy with touch, would you be amiable to altering it so it can not be used v touch?

Which is why I would have to use Alchemical Cartridges to cut it down to a Free Action.

On closer look, if I want to do the Flurry of Blows I will need to be using Alchemical Cartridges. Alchemical Cartridges bring reloading times down a step. So two handed goes to Standard, One handed goes to Move. With the Rapid Reload feat that would take Two Handed down to a move and One handed down to a Free (Or swift?) either will make Flurry of Blows possible.

Also, how do you feel about crafting pre game? Can I have crafted ammunition? It is so damn expensive to buy but if I can craft it it takes off some of the pain?

And in relation to that... - 5d6 ⇒ (1, 2, 6, 4, 6) = 19x10=190gp to start.

Reloading a Pistol is a Standard Action but with Rapid Reload I can bring it down to a move action. I can take Rapid reload when I reach that point in the build. I won't be able to move when I am flurrying.

So my concept so far is a Chelaxian woman raised in a Temple of Irori, who travels the world to spread the words of Irori. During those travels she became friends and lovers of a Pistolero from Alkentar. They took up arms and moved towards the Worldwound to join the Crusades. During those days Aleria was an Initiate and nothing more, she was not a fighter but she had some knowledge of healing and of religion and used her words and skills with tending wounds to provide aid for the Crusades.

They lived together on the front for awhile, till her then fiance fell in battle. All that was returned to her was his old weapon, which she carries to this day. She took it upon herself to learn its ways and to seek revenge for the life of the man she lost.

I am looking to Multiclass Aleria as a Monk / Gunslinger, starting off a Gunslinger (Pistolero) and adding in levels of Monk.

I do have a question, would it be possible for me to use the Zen Archer archetype but with my guns instead?

That is exactly how I visualised the Crest but with the Bull rampant rather than Passant. Did you do this or is there a place you can do it?

I kind of feel like I want our Mothers to be lower branch Tyrell maybe.

Looks good to me. Maybe he can be an elderly family member? Our Mothers eldest brother who became a Maester, suffered some form of scandal and only managed to find another post with his sister.

Mother is alive I want to say. Proud of both of us but can't understand one of us, up to you which.

Also, what is yours is mine. ;)

The Banner House has more military might, we have sailors.

Well we are just beside Dorne too so maybe some Dornish dudes too.

He is incredibly likeable. I'm sure he will have them both wed in no time.

Exactly. He would definitely be fond of her and would guard her as if she were his sister but he wouldn't really know what to talk about or what to do when they were spending time together.

Indeed now that he is to be married he must in turn find a suitable husband for her, as is the duty of an older brother / guardian. As he has now become hers, due to becoming Lord.

He probably escorted her riding a time or two but he would have spent most of his own time being prepped to take over for his father or working on his fighting.

Hmm. I think our scandal should be the refusal of taking your life. We likely sided against Dorne but refused to have you killed or indeed handed over to another house.

Dennith was the perfect son so yes he sided with his father. That is not to say that he did not disagree with his father but only that he did it in private, only between the two of them and likely no one knew he felt differently.

Dennith is big and quiet and reserved.

Ugh but I am in Ireland and that is so far to go... how about we meet somewhere in the middle? I'll be the guy with the big red beard and the axe.

For real though we can go with Blackbury. I think we need an animal on our Crest however and a badass motto, something like "With Blood and Bone know our Wrath" or something.

I quite like the idea myself. I think if Marcus is any way combat oriented that he and Dennith would get along well. Like Rob and Ed.

Okay so we need to finalise family name, motto and founding event. Thenjoy I can write a piece for backstory for me and the massive wood chopper I carry.

Also we need to create a Crest

So I am also doing up a possible spending of points and will post that separately, but as for the position of the house, I do have an idea also. Two really.

Map of Holdings

Marked on the map are two possible locations. The one I am more partial to is marked with a red X and would give us access to a Harbor / the sea which I think would be good for us.

The second mark is blue and places us closer to the center of power for our area and would give us more interaction with our Liege lord.

I am leaning towards the red mark more so as we get more autonomy

EDIT: Actually that break down is basically what I was going to suggest also. +1

I thought we were in the Vale... Damn it I am a flower smeller? My bad I misread. Haha Mountain still stands.

Hey! I'm working on it. It is hard to find a woman willing to scale a mountain. Especially after coming all the way to the Vale.

Dennith is 28 and still unwed (Scandalous!).

And yes he is freshly in charge after their father passed away.

I think that would be good. Dennith is going to be a huge man who is not the least bit able to use a bow. He is just too big and clumsy. Stick an axe or hammer in his hands though and he will straight up crush a guy. I'm building him to be good in the Melee but not great in the Joust

Perfect. And yeah I'm changing my Endurance and Health now. Thanks guys.

Goal: Good
Motivation: Peace
Virtue: Courageous
Vice: Cruel ???

Agility 3
Animal Handling 3
Athletics 4 (Strength +1D)
Awareness 3
Cunning 2
Deception 2
Endurance 4 (Resilience +1D)
Fighting 4 (Axes +1D / Bludgeons +1D)
Healing 2
Language 3
Knowledge 3 (Education +1D)
Marksmanship 1
Persuasion 3
Status 5 (Reputation +1D / Stewardship +2D)
Stealth 2
Survival 2
Thievery 2
Warfare 3
Will 4

Combat Defense: 6
Armor Rating: 10
Intrigue Defense: 10
Composure: 12
Health: 12
Destiny Points: 2

Head of House
Heirloom (Longaxe named Sunderer subject to GM approval)

Mandatory Adult Drawback:
Bound to the Bottle

Optional Drawback:

Lovers Breath (Destrier)
Plate Armour
Noble Garb

390 ss

Does anyone know where I find the defense bonus from shields and the weapon damage?

DM: Is me taking those Benifits okay? And the Valyrian Steel Longaxe?

Oooh time to buy all the things then.

Thanks. :)

5d6 ⇒ (4, 4, 4, 4, 6) = 22

Hmm. House crest yeah. Okay we can do that.

And I need to know... how do I do wealth again? :-S Haha I forgot everything.

Blood of the Andals is good with me. Is Blackbury the name we are set on or is it a place holder?

If it is a placeholder how about something like Corrin or Bardun? If it is the name you all chose then I am totally cool with it! :)

OOoh 10Xp left over...? Hmmm.... Probably healing yeah.

And I might not use them but...

2d6 ⇒ (2, 5) = 7 "You achieved a significant deed, maybe saving the life of your lord, killed a giant boar, and so on."

2d6 ⇒ (6, 6) = 12 Good

2d6 ⇒ (6, 3) = 9 Peace

2d6 ⇒ (1, 2) = 3 Courageous

2d6 ⇒ (2, 4) = 6 Cruel

Hmmm... Everything but the last one is. I'll figure my Vice out after.

Hmmm... I am not married. That is our first quest. Get me hitched! :P

Oh good. Well this is how I look so far. (Assuming I have done it right.

Agility 3
Animal Handling 2
Athletics 3 (Strength +1D)
Awareness 3
Cunning 2
Deception 2
Endurance 3 (Resilience +1D)
Fighting 4 (Axes +1D / Spears +1D)
Healing 2
Language 3
Knowledge 3 (Education +1D)
Marksmanship 1
Persuasion 3
Status 5 (Reputation +1D / Stewardship +2D)
Stealth 2
Survival 2
Thievery 2
Warfare 4
Will 4

I think I would like to be the Lord of the House. I'd like to try it on for size, if no one has any objections.

And older brother maybe? Perhaps it could be a shared responsibility. If one of us turns out more martial we can cover the fighting and the other can cover the speaking?

Hmm okay well then that sucks.

Okay on to the House standing. If no one objects I may make a Lord.

Aww... it isn't as good as I thought.

I cant find the list of events but... 3d6 ⇒ (3, 1, 4) = 8

Okay so what kind of characters do we have already? Two pretty ones and a bruiser?

Oooh! Found it. Scandal.

Mwahahahah Dibs!

I'm here, hold the applause!

Just dotting. Will do a read over what we have so far in a moment.

Thanks GM!

Origins of an Alchemist:
As far as Kin knows he was the first his Master bred. He was made for war, built big and smart, quick and dangerous. He was a natural bruiser, could take a hit and keep going, and loved his job. Till he didn't.

His master was a kind man, or so Kin believed at first. He thought Kin how to mix reagents, how to concoct and brew and distill and Kin thrived at it. He soon became adept at the creation of bottled fire, of light in a flask and even ice spheres. He soon learned the intricacies of explosives, of the correct mixing of powder to cause death and destruction. And that is when the pain began.

Fire and wood do not mix, not in a pleasant way. Though he was not truly wood, the pain still became unbearable, unrelenting. His Master forced him in to more dangerous situations, making him destroy his brethren up close, making him cause mayhem and destruction wherever they went. By the end of their time together Kin was covered in deep scarring, his arms, his face and his legs pitted beyond repair. When the revolution came, Kin rose up with the others, killing his Master in cold blood, treating him to a concoction of alchemy and poison, causing his blood vessels to rupture and his eyes to leak his insides.

Stripping his master of all of his finery, Kin destroyed the garments and bound his wounds, hiding his scars from the world, burying himself in large clothing and disguising himself as best he could, before heading off in to the world.

So that is just the origins part of his backstory. Kin is meant to be really, really old (Though I don't know how long Wyrmwood live). I feel like any disturbing flashes of his past would circle around his Master, the things he has done, the cruelty he has endured.

As for how he lives in Ustulav, carefully. He resided in the wilderness for most of his time and traded Alchemy and work for anything he needed. He keeps away from people for 90% of the time and only interacts with people he trusts.

Blaaah I so thought it was Sven! Haha Mike was too quiet, too removed from everything. It felt too obvious that he would be the monster but... Well s#!#. I guess that is that. Nice game guys. Thanks Meows.

I'd be up for a DougyFungus game or another Meowselsworth. Ultimate Werewolf sounds awesome!

Black pudding is delicious! Who doesn't like pigs blood, meat and cereals?!

I mean some of its pieces are alright but ya can only eat a tiny bit before it gets too cloying and sickening. Now to try work jn a detailed description of Black Pudding.

Cheers. ;)

Alternate Android racial trait:Anomaly: Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them. This racial trait modifies constructed and replaces logical.

Question: Background skills, yes or no?

Interested. Gonna get an idea in the works.

Well isn't it the point that the Previous winner is to be challenged by the current winner so then the Challenger has control of at least most of that.

I am not familiar with that no Radavel.

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