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Exactly. He would definitely be fond of her and would guard her as if she were his sister but he wouldn't really know what to talk about or what to do when they were spending time together.
Indeed now that he is to be married he must in turn find a suitable husband for her, as is the duty of an older brother / guardian. As he has now become hers, due to becoming Lord.
Hmm. I think our scandal should be the refusal of taking your life. We likely sided against Dorne but refused to have you killed or indeed handed over to another house.
Dennith was the perfect son so yes he sided with his father. That is not to say that he did not disagree with his father but only that he did it in private, only between the two of them and likely no one knew he felt differently.
Dennith is big and quiet and reserved.
Ugh but I am in Ireland and that is so far to go... how about we meet somewhere in the middle? I'll be the guy with the big red beard and the axe.
For real though we can go with Blackbury. I think we need an animal on our Crest however and a badass motto, something like "With Blood and Bone know our Wrath" or something.
So I am also doing up a possible spending of points and will post that separately, but as for the position of the house, I do have an idea also. Two really.
Marked on the map are two possible locations. The one I am more partial to is marked with a red X and would give us access to a Harbor / the sea which I think would be good for us.
The second mark is blue and places us closer to the center of power for our area and would give us more interaction with our Liege lord.
I am leaning towards the red mark more so as we get more autonomy
EDIT: Actually that break down is basically what I was going to suggest also. +1
Vice: Cruel ???
Combat Defense: 6
Mandatory Adult Drawback:
Does anyone know where I find the defense bonus from shields and the weapon damage?
DM: Is me taking those Benifits okay? And the Valyrian Steel Longaxe?
And I might not use them but...
2d6 ⇒ (2, 5) = 7 "You achieved a significant deed, maybe saving the life of your lord, killed a giant boar, and so on."
2d6 ⇒ (6, 6) = 12 Good
2d6 ⇒ (6, 3) = 9 Peace
2d6 ⇒ (1, 2) = 3 Courageous
2d6 ⇒ (2, 4) = 6 Cruel
Hmmm... Everything but the last one is. I'll figure my Vice out after.
Hmmm... I am not married. That is our first quest. Get me hitched! :P
Oh good. Well this is how I look so far. (Assuming I have done it right.
Origins of an Alchemist:
As far as Kin knows he was the first his Master bred. He was made for war, built big and smart, quick and dangerous. He was a natural bruiser, could take a hit and keep going, and loved his job. Till he didn't.
His master was a kind man, or so Kin believed at first. He thought Kin how to mix reagents, how to concoct and brew and distill and Kin thrived at it. He soon became adept at the creation of bottled fire, of light in a flask and even ice spheres. He soon learned the intricacies of explosives, of the correct mixing of powder to cause death and destruction. And that is when the pain began.
Fire and wood do not mix, not in a pleasant way. Though he was not truly wood, the pain still became unbearable, unrelenting. His Master forced him in to more dangerous situations, making him destroy his brethren up close, making him cause mayhem and destruction wherever they went. By the end of their time together Kin was covered in deep scarring, his arms, his face and his legs pitted beyond repair. When the revolution came, Kin rose up with the others, killing his Master in cold blood, treating him to a concoction of alchemy and poison, causing his blood vessels to rupture and his eyes to leak his insides.
Stripping his master of all of his finery, Kin destroyed the garments and bound his wounds, hiding his scars from the world, burying himself in large clothing and disguising himself as best he could, before heading off in to the world.
So that is just the origins part of his backstory. Kin is meant to be really, really old (Though I don't know how long Wyrmwood live). I feel like any disturbing flashes of his past would circle around his Master, the things he has done, the cruelty he has endured.
As for how he lives in Ustulav, carefully. He resided in the wilderness for most of his time and traded Alchemy and work for anything he needed. He keeps away from people for 90% of the time and only interacts with people he trusts.
Alternate Android racial trait:Anomaly: Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them. This racial trait modifies constructed and replaces logical.