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The Rage should only be +1, unless Helgarr is an Unchained Barbarian. Helgarr has a 17 STR so her +2 to STR for raging, only brings her to a 19, which is only a bump of one. But still... +9 to Damage? Helgarr is a MONSTER! :D I'm psyched she is on my side.
EDIT: Wait... No. I am stupid. 17 STR goes to 21 STR with Rage, meaning it goes up to a +2, meaning I can not do Math at all. HA! Keep on killin it Helgarr. And I am REALLY enjoying the Game Fox. Thanks for this.
I think that Vandra would be good for the group. More people roleplaying and interacting the better. I mean combats can be scaled pretty easily, if the DM wishes to do so. Or... I guess I could change Ali to a Bard or something (It'd kill me to lose Azeri but I'll do it if needs be.).
Just my opinion anyway.
So I'll just re-skin Xanders profile when Call of the Abyss ends, coz I like the name, but here is what I have. I think it is okay... I dunno.
Blood Type A-
Class Charismatic Hero
Init +2; Senses Perception +6,
BUFFS AND CONSUMABLES
A Charismatic hero can only charm Gamemaster characters with attitudes of indifferent or better. The charm bonus can’t be used against characters who are unfriendly or hostile.
Favor: The Charismatic hero has the ability to acquire minor aid from anyone he or she meets. By making a favor check, a Charismatic hero can gain important information without going through the time and trouble of doing a lot of research. Favors can also be used to acquire the loan of equipment or documents, or to receive other minor assistance in the course of an adventure.
A Charismatic hero spends 1 action point to activate this talent. To make a favor check, roll a d20 and add the character’s favor bonus, equal to the character’s Charismatic level. The GM sets the DC based on the scope of the favor being requested. The DC ranges from 10 for a simple favor to as high as 30 for formidable and highly dangerous, expensive, or illegal favors. A Charismatic hero can’t take 10 or 20 on this check, nor can the hero retry the check for the same (or virtually the same) favor. Favors should help advance the plot of an adventure. A favor that would enable a character to avoid an adventure altogether should always be unavailable to the character, regardless of the result of a favor check.
I didn't know what deities we were using so I just went with the Greek. And I didn't know how much cash I should have so I just left out that and gear for now.
Basically he is a DJ in one of the Clubs in Spire City. He is cocky, narcissistic and self involved. He has a cocaine addiction and tends to just use and abuse people. He believes he is a lot more famous than he is and thinks he is better than most people.