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DarkestHeart's page

Pathfinder Society Member. 121 posts (2,275 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 29 aliases.


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I know a Willie Walsh but I doubt it is the same one. Hahaha

Haha I rolled +2 Cha yeah. Ill look through the list and pick something not crazy to run by you

Could I take the Fly Speed of 20ft to get a poor version of my wings early?

GM Ray:
Just building my Aasimar now and am going to roll for my physical appearance manifestation, for my Angel Blood, and for an alternate Special ability, if you are cool with that?

Physical Appearance - 1d100 ⇒ 60

And if you are cool with it...

Alternate Special Ability - 1d100 ⇒ 90

Just in terms of abilities, point buy or rolled?

Level 5 Gestalt sounds awesome.

Cool. Thanks Grovo.

This is quickly shaping up to be the tale of the three little wolves. If we see a huge Pig, you both know what to do!

Haha The one I really want is a 9 sadly. And yeah, from playing a Space Wolf before, unless you have one of the Wolf head Helmets then you never really want to wear a helmet as it f~$&s with your wolfy senses.

WS 35
BS 57(+10)[Enhancement]
S 45
T 46
AG 49(+5)[Armour]
Int 39
Per 52(+5)[Enhancement]
WP 45
Fel 38

Immovable Warrior

BS+10 700
PER+5 200

100Xp Spare

Past Event-1d5 ⇒ 1 - Bitter Vengeance: You have fought face-to-face with Chaos Space Marines from the Thousand Sons Legion. These renegades are considered arch-enemies of the Space Wolves, and furious, no-quarter battles erupt whenever they
Demeanor-1d10 ⇒ 4 - Studious
Wounds-1d5 + 18 ⇒ (4) + 18 = 22 - 22
Fate-1d10 ⇒ 3 - 3
Power Armour History-1d10 ⇒ 5 - A Fury like lightning: The reactions of the Angels of Death are far beyond what any normal human could achieve. While Astartes power armour manages not to hinder a Battle-Brother’s natural speed, this suit goes to great lengths to enhance and optimise it. The armour’s hyper articulated joint mechanisms allow for more dextrous weight
manipulation, and muscle-response auto-readers translate even minute movements into powered assistance. These systems grant the bearer a +5 bonus to Agility, and +1 to Initiative rolls.

The armour doesn't fit but the rest is pretty close to what I wanted.

EDIT: I could do with a hand on where to find the abilities I already posses, as a Devastator, before I would add my XP

I too would be calling Fenrir my home.

I like it. I rarely believe that Evil is a good idea but as a Fall from Grace arc, I am in. Who killed my father, did me dirty in a deal or sent us to die on a fools mission? Ahhhh who cares I'm sure we will kill em anyway! ;) Hahaha

Interested I am!

I vote Deathwatch anyway. Maybe we are a newly formed Fireteam or something?

Hmm. I think I am going to make a Devastator with a Heavy Bolter, seems like fun to me.

2d10 + 30 ⇒ (4, 1) + 30 = 35
2d10 + 30 ⇒ (6, 3) + 30 = 39
2d10 + 30 ⇒ (3, 5) + 30 = 38
2d10 + 30 ⇒ (8, 7) + 30 = 45
2d10 + 30 ⇒ (1, 1) + 30 = 32
2d10 + 30 ⇒ (8, 9) + 30 = 47
2d10 + 30 ⇒ (8, 6) + 30 = 44
2d10 + 30 ⇒ (9, 6) + 30 = 45
2d10 + 30 ⇒ (6, 10) + 30 = 46

I think I might be keeping these rolls.

Edit: If we get a re-roll I will re-roll that 32 to...

2d10 + 30 ⇒ (10, 7) + 30 = 47


Glad to be aboard.

Thanks Bilbo. I look forward to playing.

I have a question, I am going to just roll up a quick character, just to get my head around the intricacies of the builds, and I was wondering, in terms of the Stats, do you want them rolled down the line or rolled and assigned as we see fit in terms of building towards the character we want?

I've played in a RL DW game before and had a lot of fun. Sadly Im not hip with the 40K universe, I know a bit but not a lot, I played Fantasy instead, rocked me some High Elves for awhile, since moved on in to Warmachine and Hordes, but that is beside the point...

Could someone point me in a direction of the character creation rules and choices? I dont actually have any so...

Space Wolves Versus Orks sounds awesome.

Like I said I have played it once, so if that will get me in to Alpha and ya'll need me, I'll jump. If not I'll take a Beta spot. :)

Im throwing in a submission once I get all the information in to a profile. Id totally be up for Outflank. Would help hugely.

I'd like to throw my hat in to the ring for the Skilled Character. I present, Dorin Ironbars, Dwarven Alchemist.

Dorin Ironbars:
(Male / Medium / Alchemist Lvl 1)
(NG / Dwarf)
Init +3; Senses Perception +4, Survival +0
AC +16, touch +13, flat-footed +13
(+3 Armor, +3 Dex)
9 Temp hp []
Fort +3,Ref +5, Will +0
Speed 20ft
Melee Battleaxe +0 (1d8+0x3)
Ranged Light Crossbow +3 (1d8/19-20x2)
Special Attacks Bombs 4/Day
Pointblank Shot
Throw Anything
Str 10, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD +13
Feats Pointblank Shot,
Traits Vexing Defender(CT), Armour Expert
Skills Acrobatics +7(+11 to move through a larger enemies space)(CT), Appraise +7(+9vrs jewels/gold), Craft(Alchemy) +8, Craft(Weapons) +7, Disable Device +7, Knowledge(Nature) +7, Perception +4(+6vrs hidden doors/traps in stonework and Trapfinding on these), Use Magic Device +4; -0 ACP
Languages Common, Dwarf, Goblin, Orc, Giant
SQ Alchemy, Bombs(1d6) 4/day, Brew Potion, Mutagen, Throw Anything
Gear Studded Leather Armour, Battleaxe, Dagger, Light Crossbow, Alchemist Kit(This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.), Artisans Tools(Common), Bolts(20); 61gp
1st Adhesive Spittle
Bombers Eye
Cure Light Wounds
Enlarge Person

Age 58
Height 4ft 5
Weight 150lbs
Eye Color Green
Facial Hair Color Red
Region of Origin Trunau
Deity Torag

Physical Appearance Though relatively lithe for a Dwarf, Dorin bears the marks of many years of hard work with the hammer, sporting the tell tale corded arms and heavy shoulders of a true Dwarven smith. Dorin keeps his head shaved clean and his beard and eyebrows trimmed tight to his face, a recent move on his part, to combat the potential for burning, inherent in his new vocation. Dorin wears a heavily repaired but smart and functional set of black studded leather armour, over tough but breathable clothing. Around his neck he wears a heavy black scarf, which he uses to cover the lower part of his face while working with noxious chemicals and atop his head sits a pair of battered goggles. His hands, arms and torso bear the marks of many burn scars, from both forge and alchemy. He is rarely seen without a rolled cigarette in his mouth.

Personality Raised by his parents in the town of Trunau, Dorin grew up hard, but kind and caring. Dorin is gruff, often rude, but quick to laugh and even quicker to offer a helping hand. His parents raised him to be considerate of others, but living in Trunau has left him with a rough exterior.

Born and raised in Trunau, Dorin learned the art of blacksmithing from both his parents, who worked tirelessly, his mother as a Weaponsmith of some regard and his father as a well known Armourer, to aid the settlement in its ongoing war of survival. Dorin from an early age learned that it was his duty, as a citizen of the town, to be prepared to rise to its defence at the drop of a hat and it is for this very reason that, when he came of age, he joined the towns militia, learning the use of a crossbow and the battleaxe that be carries to this day.

It was during his time with the militia that Dorin began to dream of more. He hated the thought of just waiting here to be slaughtered and he dreamed of one day travelling forth from
Trunau, in search of adventure and perhaps a way to save his town. This dream never came to fruition, sadly, as his mother took ill and it fell to Dorin to maintain her backlog of work.

During his time working as a Smith in the town, Dorin became interested in the craft of alchemy. He found by mixing certain regents he could add new properties to his weaponry, even if only for a short time. With this in mind, and still searching for a way to help his town, Dorin began to supplement his studies as a blacksmith, with those of Alchemy. It was through this new line of interest and study that Dorin finally decided to set himself on his current path. With the knowledge of his parents to guide him, he sets forth into a new realm of discovery, eager to test his new trade in the hopes of bringing peace to his settlement.

And I am GMT+0

Is this still open and do you have an Irish Character yet?

3d6 ⇒ (6, 6, 6) = 18x10= 180 Gp wealth

Thank you Resnit. What positions need to be filled, if I may ask?

Out of interest, is this still open?

4d6 ⇒ (3, 3, 5, 5) = 16-13
4d6 ⇒ (1, 5, 5, 4) = 15-14
4d6 ⇒ (6, 1, 3, 6) = 16-15
4d6 ⇒ (1, 1, 4, 6) = 12-11
4d6 ⇒ (1, 5, 3, 5) = 14-13
4d6 ⇒ (1, 4, 6, 2) = 13-12

Well that is horrible... Oh well. Will figure something.

Color me interested once there is a solid plan. I have played some of Council of Thieves but the game ended, hope that wont be a problem.

Posting for interest. Character will be up soon

Ha! Yeah that would work. Could be kinda awesome.

3d6 in order? Might as well give it a spin for a laugh! :)

3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (6, 6, 4) = 16
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (1, 2, 1) = 4
3d6 ⇒ (3, 4, 3) = 10
3d6 ⇒ (1, 2, 2) = 5

Oh that is... Not good really. The 18 is nice but the 4 and 5? Damn... Haha! Think it will have to be point buy for me.

Can I throw my name in for interest too? Idea one sounds hella fun.

As we would be playing someone directly linked to our characters, would that kinda mean that the party would (or could at least), have grown up together? This idea tickles me!

Hey ya'll so as the title says I am hunting for a PbP. Now system wise I do not really have much knowledge beyond Pathfinder, the Wheel of Time or the IKRPG but am totally willing to learn if pointed towards a rule book.

I tend to post sporadically at times but usually will be active at least once a day. I am really just looking for a way to get my creative juices flowing and game at the same time. I have been part of a few great PbP's here in my time and was sad to see them close, but I am back now and I am looking for a new gig.

Have sword, will travel!


I think I may make a different Ranger, if that is cool. I might be Ameiko's longbow wielding brother. Cool?

Name: Heldin Halfhelm
Class: Fighter


Feats: Dwarven Toughness, Toughness, Weapon Focus(Greatsword), Power Attack, Weapon Specialization(Greatsword), Step Up.

Rolled Health:

Level 1 Hp:20
Level 2 Hp:1d10 + 4 ⇒ (4) + 4 = 8
Level 3 Hp:1d10 + 4 ⇒ (3) + 4 = 7
Level 4 Hp:1d10 + 6 ⇒ (9) + 6 = 15
Level 5 Hp:1d10 + 6 ⇒ (5) + 6 = 11
Level 5 Total Hp:61

Averaged Health:

Level 1 Hp:20
Level 2 Hp:9
Level 3 Hp:9
Level 4 Hp:11
Level 5 Hp:11
Level 5 Total Hp:60

I will do up a full character later tonight!

"Aye lad! I am in!"

Dotting for interest!

I am in and would LOVE the Recruitment Thread for teams idea. I wanna be a greasy Base Ball manager AND a player! ;)

Sea Faring Dwarves - "Tonn Sealgaire" - Based around an island chain. They are a reaver / trader culture, not dissimilar to the Vikings, but with a more Celtic feel to their background, beliefs and naming structure.

Male Names - Bruan (Brew-awn), Culic (Kul-uck), Fion (Fee-un), Garon (Gar-own).

Female Names - Aobhin (A-veen), Doirean (Deer-in), Eilish (Isle-ish), Sibh (Sigh-v).

The most usual player classes found amongst the "Tonn Laochra", or the adventuring part of the tribe, are Barbarians, Aquatic Druids and Bard. Amongst the island based part of the tribe, or the "Tonn Teaghlaigh", these classes stretch to include Rangers, Summoners and Witches.

I too will dot for interest. Sea Faring Dwarves seem like fun to me!

I am totally in! :D

Hmm. Now to find a team!

I just came back today myself! Good to see you back Ryuko! :) Hit me a message if you do start a game. I am looking for something to get me back here!

DHeart / Red Robert / Olav the Grim

Spend a bit of time looking over the recruitment threads, then apply for one you like the look of. You should get a game somewhere.

PbPs are all diffrent, depending on the GM, so most of them have explenations of Character builds at the start.

Just cruise the Forums and you'll find what you want.

People like to chop change and create new things to make themselves happy... It is why so many House Rules exist!

I'm cool with a hiatus! :D

Not at the moment but when it comes to weaves, I might!

Or the Pathfinder Wiki! -Nods- Monkey is right!

The Inner Sea Guide will give you a lot of info on a lot of the Nations!

Deal! Choice of dice goes to you as you suggested it!

I would like Cheliax if I could get it...

Yup. Saw it and really enjoyed it. For a book aimed at teens it had a lot to it!

Yup! Trying to plan how to do it correctly!

Sounds pretty cool to me! :)

Would love to play!

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