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Past Event-1d5 ⇒ 1 - Bitter Vengeance: You have fought face-to-face with Chaos Space Marines from the Thousand Sons Legion. These renegades are considered arch-enemies of the Space Wolves, and furious, no-quarter battles erupt whenever they
The armour doesn't fit but the rest is pretty close to what I wanted.
EDIT: I could do with a hand on where to find the abilities I already posses, as a Devastator, before I would add my XP
2d10 + 30 ⇒ (4, 1) + 30 = 35
I think I might be keeping these rolls.
Edit: If we get a re-roll I will re-roll that 32 to...
2d10 + 30 ⇒ (10, 7) + 30 = 47
Thanks Bilbo. I look forward to playing.
I have a question, I am going to just roll up a quick character, just to get my head around the intricacies of the builds, and I was wondering, in terms of the Stats, do you want them rolled down the line or rolled and assigned as we see fit in terms of building towards the character we want?
I've played in a RL DW game before and had a lot of fun. Sadly Im not hip with the 40K universe, I know a bit but not a lot, I played Fantasy instead, rocked me some High Elves for awhile, since moved on in to Warmachine and Hordes, but that is beside the point...
Could someone point me in a direction of the character creation rules and choices? I dont actually have any so...
Space Wolves Versus Orks sounds awesome.
Like I said I have played it once, so if that will get me in to Alpha and ya'll need me, I'll jump. If not I'll take a Beta spot. :)
I'd like to throw my hat in to the ring for the Skilled Character. I present, Dorin Ironbars, Dwarven Alchemist.
(Male / Medium / Alchemist Lvl 1)
(NG / Dwarf)
Init +3; Senses Perception +4, Survival +0
AC +16, touch +13, flat-footed +13
(+3 Armor, +3 Dex)
[b]Hp 9 Temp hp 
Fort +3,Ref +5, Will +0
Melee Battleaxe +0 (1d8+0x3)
Ranged Light Crossbow +3 (1d8/19-20x2)
Special Attacks Bombs 4/Day
Str 10, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD +13
Feats Pointblank Shot,
Traits Vexing Defender(CT), Armour Expert
Skills Acrobatics +7(+11 to move through a larger enemies space)(CT), Appraise +7(+9vrs jewels/gold), Craft(Alchemy) +8, Craft(Weapons) +7, Disable Device +7, Knowledge(Nature) +7, Perception +4(+6vrs hidden doors/traps in stonework and Trapfinding on these), Use Magic Device +4; -0 ACP
Languages Common, Dwarf, Goblin, Orc, Giant
SQ Alchemy, Bombs(1d6) 4/day, Brew Potion, Mutagen, Throw Anything
Gear Studded Leather Armour, Battleaxe, Dagger, Light Crossbow, Alchemist Kit(This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.), Artisans Tools(Common), Bolts(20); 61gp
1st Adhesive Spittle
Cure Light Wounds
Physical Appearance Though relatively lithe for a Dwarf, Dorin bears the marks of many years of hard work with the hammer, sporting the tell tale corded arms and heavy shoulders of a true Dwarven smith. Dorin keeps his head shaved clean and his beard and eyebrows trimmed tight to his face, a recent move on his part, to combat the potential for burning, inherent in his new vocation. Dorin wears a heavily repaired but smart and functional set of black studded leather armour, over tough but breathable clothing. Around his neck he wears a heavy black scarf, which he uses to cover the lower part of his face while working with noxious chemicals and atop his head sits a pair of battered goggles. His hands, arms and torso bear the marks of many burn scars, from both forge and alchemy. He is rarely seen without a rolled cigarette in his mouth.
Personality Raised by his parents in the town of Trunau, Dorin grew up hard, but kind and caring. Dorin is gruff, often rude, but quick to laugh and even quicker to offer a helping hand. His parents raised him to be considerate of others, but living in Trunau has left him with a rough exterior.
Born and raised in Trunau, Dorin learned the art of blacksmithing from both his parents, who worked tirelessly, his mother as a Weaponsmith of some regard and his father as a well known Armourer, to aid the settlement in its ongoing war of survival. Dorin from an early age learned that it was his duty, as a citizen of the town, to be prepared to rise to its defence at the drop of a hat and it is for this very reason that, when he came of age, he joined the towns militia, learning the use of a crossbow and the battleaxe that be carries to this day.
It was during his time with the militia that Dorin began to dream of more. He hated the thought of just waiting here to be slaughtered and he dreamed of one day travelling forth from
During his time working as a Smith in the town, Dorin became interested in the craft of alchemy. He found by mixing certain regents he could add new properties to his weaponry, even if only for a short time. With this in mind, and still searching for a way to help his town, Dorin began to supplement his studies as a blacksmith, with those of Alchemy. It was through this new line of interest and study that Dorin finally decided to set himself on his current path. With the knowledge of his parents to guide him, he sets forth into a new realm of discovery, eager to test his new trade in the hopes of bringing peace to his settlement.
And I am GMT+0
3d6 in order? Might as well give it a spin for a laugh! :)
3d6 ⇒ (6, 6, 6) = 18
Oh that is... Not good really. The 18 is nice but the 4 and 5? Damn... Haha! Think it will have to be point buy for me.
Hey ya'll so as the title says I am hunting for a PbP. Now system wise I do not really have much knowledge beyond Pathfinder, the Wheel of Time or the IKRPG but am totally willing to learn if pointed towards a rule book.
I tend to post sporadically at times but usually will be active at least once a day. I am really just looking for a way to get my creative juices flowing and game at the same time. I have been part of a few great PbP's here in my time and was sad to see them close, but I am back now and I am looking for a new gig.
Have sword, will travel!
Name: Heldin Halfhelm
Feats: Dwarven Toughness, Toughness, Weapon Focus(Greatsword), Power Attack, Weapon Specialization(Greatsword), Step Up.
Level 1 Hp:20
Level 1 Hp:20
I will do up a full character later tonight!
Sea Faring Dwarves - "Tonn Sealgaire" - Based around an island chain. They are a reaver / trader culture, not dissimilar to the Vikings, but with a more Celtic feel to their background, beliefs and naming structure.
Male Names - Bruan (Brew-awn), Culic (Kul-uck), Fion (Fee-un), Garon (Gar-own).
Female Names - Aobhin (A-veen), Doirean (Deer-in), Eilish (Isle-ish), Sibh (Sigh-v).
The most usual player classes found amongst the "Tonn Laochra", or the adventuring part of the tribe, are Barbarians, Aquatic Druids and Bard. Amongst the island based part of the tribe, or the "Tonn Teaghlaigh", these classes stretch to include Rangers, Summoners and Witches.