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Akyrak

DarkestHeart's page

Pathfinder Society Member. 155 posts (2,500 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 31 aliases.


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If this is still open I would like to put forward my Bard Miro for consideration. I need to write out a full backstory, and will get to it tomorrow, but basically Miros parents were servants to a Noble Family of Brevoy, Miro received all the same tutelage as the Noble Xions and was raised with an appreciation of the ways of Noble Houses, specifically the games of intrigue they play. Miro left his home and his family seeking what not many people seek, not to make a name for himself but to become something more, something safer, a power behind a throne. That is basically why he finds himself in the River Kingdoms.

Oh, he is built towards being a Spymaster, if that makes any difference.

Miro:
Miro ir’Garvin of House Orlovsky
_____________________________________________
Race Halfling
Age 27
Class Bard
Alignment Neutral
Role -
Init +4; Senses Perception +8, Survival +
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________
Bardic Performance 14/Day
Bolts 20
Torches 10
Trail Rations 5
-
1st Level 4
2nd Level 2
_____________________________________________
DEFENSE
_____________________________________________
AC +19, touch +15, flat-footed +15
(+4 Armor, +4 Dex, +1 Racial)
Hp 36 Temp hp []
Fort +3, Ref +9, Will +5
_____________________________________________
OFFENSE
_____________________________________________
Speed 30ft
Melee Shortsword +3 (1d4+0/19-20x2)
Ranged MWK Repeating Crossbow +8 (+9//+4//+5) (1d6 (+1)/19-20x2)
Special Attacks
_____________________________________________
STATISTICS
_____________________________________________
Str 10, Dex 18, Con 12, Int 12, Wis 10, Cha 16
Base Atk +3; CMB +2; CMD 17
Feats Point-Blank Shot, Exotic Weapon Proficiency (Repeating Crossbow)
Traits Noble Born (“High Above”), Unpredictable Reactions
____________________________________________
SKILLS ;
____________________________________________
Skills
Acrobatics +9 [+4 Ability, +4 Rank, +3 Class, +1 Trait, -2 Armour Check]
Disguise +8 [+3 Ability, +2 Rank, +3 Class]
Knowledge (Local) +8 [+1 Ability, +2 Rank, +3 Class, +2 Bardic Knowledge]
Knowledge (Nobility) +8 [+1 Ability, +2 Rank, +3 Class, +2 Bardic Knowledge]
Perception +8 [+3 Rank, +3 Class, +2 Racial]
Perform (String) +12 [+3 Ability, +4 Rank, +3 Class, +2 Instrument]
Ride +6 [+4 Ability, +1 Rank, +3 Class, -2 Armour Check]
Sense Motive +5 [+2 Rank, +3 Class]
Sleight of Hand +9 [+4 Ability, +2 Rank, +3 Class]
Spellcraft +6 [+1 Ability, +2 Rank, +3 Class]
Stealth +13 [+4 Ability, +4 Rank, +3 Class, +4 Racial, -2 Armour Check]
Languages Common, Halfling, Elven
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ Bardic knowledge, bardic performance,cantrips, countersong, distraction,fascinate, inspire courage +1, well versed, versatile performance, inspire competence +2
____________________________________________
SPELLS
____________________________________________
0-Level Detect Magic, Ghost Sounds, Light, Prestidigitation, Read Magic, Resistance

1st-Level Cure Light Wounds, Comprehend Languages, Innocence, Vanish

2nd-Level Allegro, Cats Grace,
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Load
Gear Masterwork Chain Shirt, Masterwork Repeating Crossbow, Bards Kit -(backpack, a bedroll, a belt pouch, a common musical instrument, a flint and steel, ink, an inkpen, an iron pot, a journal, a mess kit, a mirror, rope, soap, torches (10), trail rations (5 days), and a waterskin) , Masterwork Lute, Bolts x20
Gold 1,008
____________________________________________
APPEARANCE
_________________________________________
Height 2ft 8
Weight 25lbs
Eye Color Grey
Hair Color Brown
Region of Origin Brevoy
Deity Calistria


The Character Creation mentions Campaign traits so I assume it is the anniversary?


If you do decide to run that I will totally be throwing a character in for consideration.


I kinda wish we had an all kid party now. Haha That would be hilarious.


Haha Nah, Ali has 18 Cha and was built that way. He doesn't even use the Cha for anything other than Casting. He is totally not the Social Butterfly. :P Haha


Uhm... 14 is Adult for a Human, can I just fudge the year? Haha The age is literally just for the fluff of being a Kid with his imaginary Bear.


Oh yeah, totally fair. The only reason I even asked is because Eidolons are smarter than Animal Companions and Mounts. But your ruling is probably how I would play it at my own table too! :)


(I should have probably asked that too instead of just rolling up a 13 year old Summoner!)


So here's a question... Do Eidolon get Background skills too? (I seriously doubt it but I have to ask. Two extra skill points would be pretty sweet!)


Hey, I would like to put forward my dynamic duo, Ali and Azeri!

Alandrian Verium:
ALANDRIAN “Ali” VERIUM
___________________________________________
Race Human (Varisian)
Age 13
Class Summoner (Unchained)
Alignment Neutral Good
Init +2; Senses Perception +1, Survival +1
_____________________________________________
BUFFS, CONSUMABLES SPELLS/DAY
_____________________________________________
Bolts 10
Torches 10
Rations5
-
0- U
1- 2
Summon Monster 1 7/Day
_____________________________________________
DEFENSE
_____________________________________________
AC +15, touch +13, flat-footed +12
(+ Armor, + Dex)
Hp 10; Temp hp []
Fort +1, Ref +2, Will +3
_____________________________________________
OFFENSE
_____________________________________________
Speed 30ft
Melee Kunai -1 (1d4-1/x2)
Ranged Kunai +2 (1d4-1/x2)
Crossbow +2 (1d8/19-20x2)
Special Attacks
_____________________________________________
STATISTICS
_____________________________________________
Str 9, Dex 14, Con 12, Int 12, Wis 12, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Dodge
Traits Favoured Son (Amieko), Focused Mind
____________________________________________
SKILLS ;
____________________________________________
Skills
Knowledge (Arcana) 5 [+1 Ability, +1 Rank, +3 Class]
Knowledge (Local) 5 [+1 Ability, +1 Rank, +3 Class]
Spellcraft 5 [+1 Ability, +1 Rank, +3 Class]
Use Magic Device 8 [+4 Ability, +1 Rank, +3 Class]
Background Skills
Handle Animal 8 [+4 Ability, +1 Rank, +3 Class]
Linguistics 5 [+1 Ability, +1 Rank, +3 Class]
Languages Common, Auran, Goblin
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ Cantrips, Eidolon, Lifelink, Summon Monster 1
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Load Light: 0-30lbs, Medium: 31-60, Heavy: 61-90
Gear Kunai x2, Light Crossbow, Bolts x10, Leather Armour, Summoners kit ( backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.) (Carrying 28lbs), Coin - 92gp
______________________________________
SPELLS
______________________________________
0- Acid Splash, Detect Magic, Light, Read Magic,
1- Enlarge Person, Mage Armour
___________________________________________
APPEARANCE
___________________________________________
Height 4ft 6
Weight 65lbs
Eye Color Blue
Hair Color Black
Region of Origin Sandpoint
Deity Shelyn

Physical Description Ali is slightly short for his age and willowy. His hair falls in a curly wave down his back, the mirror of his mothers, or so he is told. He has a single silver hoop in his left ear, one that used to belong to his father, the only thing he can remember about the man. Though he still maintains the soft features of youth, there is a hardness around his eyes, a sense of loss.

Personality Ali is a quiet and shy boy, more prone to keeping to himself than to socializing. Though he did his time in the local School, along with the other children, he doesn’t have many friends, or any for that manner. Ali is a free-spirited youngster, preferring to take care of himself by working odd jobs around the town for people.

Backstory Ali was orphaned at the age of two, his parents falling victim to an unknown sickness. He was taken in by a local woman, till the age of eight, when she too fell prey, to the same unknown sickness. Though nobody says it, Ali gets the feeling that people blame him for the death of his parents, and his adoptive mother. Ali blamed himself after all and distanced himself from the people of the town. He took to minding himself, he stayed in the Caravan that he and his adoptive mother had shared and he continued to live on his own, taking care of himself (Or so he thought, though the local Townsfolk banded together and took care of him behind his back, not wanting to trouble the boy any more than was necessary).

Even though Ali grew up basically alone, he was never wanting for company. Ali had a big imagination and an even bigger imaginary friend, a large Bear like creature named Azerie. Azerie was tall and strong, everything Ali was not. Azerie fought away the darkness and kept Ali safe at night. And how true that was.

Around the time of his 12th Winter, Ali was collecting firewood in the forest, when he was set upon by a hungry Wolf. The winter had been unnaturally hard the Wolf was starving and Ali was a tasty little frail morsel, or so the Wolf thought. Ali was backed against a tree, his knife held weakly before him when he felt it, a stirring of power. He clung desperately to that thread of warmth and energy and began to pull. With all of his might he drew forth that thread from the ether and, in a burst of blinding light there, between boy and Wolf, formed a large bear like creature, one he was very familiar with.

Azerie dispatched the Wolf with ease and turned to Ali, placing his paw like hand on the boys head. A momentary burning pain seared his forehead and he felt an arcane glyph take shape upon his brow, at the same time that a matching glyph burned itself in to the forehead of the bear.

”Call me when you need me Ali and I will come!” Azerie said with a bear-like smile.

From that day forth Ali was truly never alone. He has spent the year, since this moment, perfecting his control and bonding with his Eidolon and even picked up a few spells, during that time. Both Ali and Azerie are excited to spend some time among the people, at the upcoming Swallowtail Festival.

Azerienzal:
AZERIENZAL
___________________________________________
Race Eidolon (Agathion)
Age --
Class Eidolon
Alignment Neutral Good
Init +1; Senses Perception +4, Survival +4
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________

_____________________________________________
DEFENSE
_____________________________________________
AC +13, touch +13, flat-footed +13
(+0 Armor, +1 Dex, +2 Nat Arm)
Hp 14 Temp hp []
Fort +3, Ref +1, Will +2
Resistances Electricity [5]
Additional Resistances Agathion Eidolon gain a +4 on saves vrs Poison / Petrification
_____________________________________________
OFFENSE
_____________________________________________
Speed 30ft
Melee Claws +4 (1d6+3/x2)
Special Attacks
_____________________________________________
STATISTICS
_____________________________________________
Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD +15
Feats Toughness
____________________________________________
SKILLS
____________________________________________
Class Skills Bluff, Climb, Craft , Intimidate, Knowledge (history), Knowledge (planes), Perception, Sense Motive, Stealth, Survival
Skills
Climb +7 [+3 Ability, +1 Rank, +3 Class]
Perception +4 [+1 Rank, +3 Class]
Sense Motive +4 [+1 Rank, +3 Class]
Survival +4 [+1 Rank, +3 Class]
Languages Common
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ Darkvision, Link, Share Spells,
Evolutions Improved Damage (Claws)
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Load Light: 0-76, Medium: 77-153, Heavy: 154-230
Gear
____________________________________________
APPEARANCE
_________________________________________
Height 6ft 6
Weight 230lbs
Eye Color Golden
Hair Color Golden Brown

Physical Appearance Azeri appears as a tall, human-esq looking bear, covered in a golden brown fur, with an arcane glyph burned in to his forehead. Azeri is tall and heavily muscled, his body and fur crackle with small bolts of electricity. He has strong, razor sharp claws and is not afraid to use them in the defense of his Ali.

Ali is an Unchained Summoner and Azeri is his Bear-esq Agathion Eidolon.

Character Death? Hell yeah. If he deserves to die, he deserves to die. I'll be playing it VERY careful but hey... Pharasma teaches us that we all have a time to go and we can't avoid it, only delay it slightly.

Jump in Later? Double hell yeah. I do not mind taking over for someone else, not at all. I would like to start from the start but I am easy. The characters are made now and can be easily leveled up.

Where you like to game? I am not picky but Roll20 or Theater of the Mind, if we had to choose.

Paragraph about the Character- Got a whole Physical, Mental and Background in the spoiler up there.

Need anything else, let me know.

P.S- I also suffer with an unnatural love of the comma.


So here is my character, Dexter. He is focused in Lockpicking, Sneaking and Small Guns.

Dex:
DEXTER “Dex”
_________________________________________
BIOGRAPHY
_________________________________________
Name Dexter
Date of Birth ???? (Between 27/28 years ago)
Gender Male

Height 5ft 10
Weight 160lbs
Hair Colour Black
Eye Colour Green
Physical Characteristics Dexter is a slight man, willowy and easily forgotten. He has a small tattoo of a sun on the back of his neck and the back of his left hand. He has a large scar crossing his back from his left shoulder blade down to below his right ribs, the scar is thick, white and jagged, clearly the work of a serrated blade. He has two bullet wounds in his thigh and one in his right shoulder.

Dexter wears his hair cut short but not too short and wears a close fitting beard.
_________________________________________
STATISTICS
_________________________________________
ST- 5
PE- 6
EN- 5
CH- 5
IN- 6
AG- 7
LU- 6
________________________________________
SECONDARY STATISTICS
________________________________________
HP 30 / 30
AC 7 / 21%
AP 8 / 8

Carry Weight 150lbs
Melee Damage 1
Sequence 12
Healing Rate 5
Critical Chance 6%

Karma 0
________________________________________
RESISTANCE AND DAMAGE
________________________________________
Electricity Resistance 15%
Gas Resistance 0/0
Damage Resistance
Damage Threshold[/b
[b]Poison Resistance
25%
Radiation Resistance 10%
_________________________________________
SKILLS
_________________________________________
Lockpick-
Small Guns-
Sneak-
_________________________________________
TRAITS
_________________________________________
One in a Million-You're not particularly lucky or unfortunate, but when lightning strikes, it strikes hard! Whenever you critically hit or fail, a second check is made at five times the base chance to see if it actually happens. If it does, the result on the critical chart is bumped up +30 points in severity.
Skilled- Since you spend more time improving your skills than a normal person, you gain more skill points. The tradeoff is that you do not gain as many extra abilities. You will gain a perk at one level higher than normal. For example, if you normally gained a perk every 4 levels, you would now gain a perk every 5 levels. You will get an additional 5 skill points per new experience level, and a one-time bonus of +10% to your skills when you begin the game. Animals and robots cannot choose this trait.
_________________________________________
EQUIPMENT
_________________________________________
Weapons
Colt .45 M1911A1 Pistol [.45 Ammo-21]
.357 Magnum Revolver [.357 Ammo-18]

Armour
Leather Jacket
Combat Helmet

Chems & Misc
Backpack
Electronic Lockpick
Expanded Lockpick set
Field Kit
Lighter
Flashlight

Healing Power x 2
Jet x 1

I think he is done okay. Would love feedback on things I may have done wrong.


Downloading rules now. Will get up a character in awhile.


Thanks Loup. About the UPL, that sounds great yeah. I could see them acting on their own, outside of the greater faction, setting themselves up as wealthy land owners and Merchants and exploiting their quadrant while the bigger faction is busy elsewhere. Sounds good.


Is there somewhere I could find the rules packet online? Id love to play but dont have the rules.


The Druidic culture is heavily ingrained in most Celtic countries so yes France would have had a lot of Druids, as would Scotland and Ireland.


I have never played the game before but it sounds awesome. I love intrigue style games based around Political actions.


What level are we at, out of interest?

EDIT: I read super good it seems... :-/

Level 3 it is. What about HP? Max for all 3 levels?


Ready to go here too!


I'd like to throw my name in to the hat.

Kane o'Hare:

2d10 ⇒ (6, 1) = 7+3=10
2d10 ⇒ (5, 7) = 12+2=14
2d10 ⇒ (2, 10) = 12+2=14
2d10 ⇒ (9, 9) = 18+0=18
2d10 ⇒ (5, 3) = 8+3=11

STRENGTH:10
COORDINATION:18
OBSERVATION:14
STATURE:6
LUCK:7

Weapon Skills
Blades-2
Pistols-2

2d10 ⇒ (2, 2) = 4
2d10 ⇒ (2, 2) = 4
2d10 ⇒ (3, 10) = 13
2d10 ⇒ (7, 8) = 15

General Skills
Fast Draw-9
Gunsmithing-9
Leadership-15
Medicine-17

Trait
Dextrous Fighter

Equipment
Revolver
Knife
Military quality Med Kit

Accuracy
Careful Shot-18
Steady Shot-9
Hip Shot-5
Fanfiring-2

Bio:

Name: Kane o'Hare
Age: 28
Planet of Birth: Corvair

Service Record
Kane o'Hare enlisted in the United Planets Protection Force (UPPF), a military organisation dedicated to the protection of a collection of border planets known as the United Planets League, at 16 years of age.

The UPPF trained Kane in the use of automatic weapons, but he never showed much talent for the longer weapons, his skill naturally coming to shine in the use of his sidearm. Kane was a bright boy and the UPPF knew how to utilize its assets correctly so, after his initial nine months of Basic, Kane was shipped off to a Medical Facility, where he began his training as a Military Medical Officer.

Eight years passed and Kane passed out of the Medical Training Facility as a trained Ships Surgeon, with the rank of Lieutenant, within the UPPF. He received a posting on the UPFS Glory, a Mars class Battleship, as a relief Surgeon.

He spent four years serving on the UPFS before being dishonorably discharged for reasons that were never fully disclosed.

Background
At first Kane believed in the cause they were being sold, protection of the planets, keeping the minerals and ores mined in the UPL, within the UPL, for the benefit of the planets. This changed over time however as the true function of the UPL became more obvious to him. The league was little more than a bunch of Merchants dedicated to growing fat and happy off of the work of the common man, who never saw much profit.

Kane began to shirk his duties, patching up the enlisted men perfectly but giving the Commissioned Officers less and less of his time. By this point Kane was the acting Surgeon on the Battleship and his disdain became well known.

His conduct, mixed with an on world incident where he took a swing at a higher up, earned Kane his dishonorable discharge. They would have set him on a one way trip to a cell, had he not managed to flee the planet they were docked on, Belorin V, with the aid of a smuggler, the Captain of the Bonnie Marie, an Orion Class transport vessel, Xander Thrane.

Captain Thrane took Kane on as his ships doctor, on his run to the frontier and they parted on good terms, Kane even managing to save one of the Captains crew, during a shoot out on a crappy little room. Kane earned the mans respect and they parted on good terms.

Kane awaits the arrival of a new opportunity, waiting to join up with a new crew and offer his expertise to a new group.

I hope the things I mentioned in his bio are okay. I didnt want to throw in too much info in to it.


Yeah, as is with maybe the Weapons / Armour from d20 Modern seems like it would work.


I have a character ready as a reserve, though I havent written out a full backstory yet. May I present, Trollkin Chieftain / Kriel Champion Havar Wrathborn. (Initially I wrote that like a boxer intro, all elongated and epic, but I decided against it! :P )

Havar:

Name: Havar Wrathborn
Race: Trollkin
Sex: Male
Height: 6 ft6
Weight: 280lbs
Physical Description: Tall and broad, missing an eye.
Archetype: Mighty
Careers: Chieftain / Kriel Champion
Faith: Dunya / Devourer

FEAT POINTS 3

DEFENCES

DEF: 8
ARM: 14
INIT: 12
CMD: 8

STATS:

PHY: 6
SPD: 4*
STR: 7

AGL: 3
PRW: 5
POI: 2

INT: 3
ARC: -
PER: 3

WILL: 9

HEALTH

Physique:
1- (4)
2- (2)
Agility:
3- (2)
4- (1)
Intellect:
5- (2)
6- (1)

SKILLS:
Command -5
Detection -4
Great Weapon -7
Hand Weapon -7
Survival -4

WEAPONS

Duty: MAT 6 P+S 13 Reach 2”
Duty is a Greataxe that used to belong to Havars twin sister.

Honor: MAT 0 P+S 0 Reach 0
Honor was a Hookbladed Greatsword that belonged to Havar. It is now little more than a broken relic that the man carries with him as a constant reminder of how he failed his sister and family.

Punishment: MAT 6 P+S 9 Reach .5”
Punishment is a club. Or a tree branch fashioned in to a club. Same thing.

Abilities:
Archetype Feat: Backswing
Racial Archetype Feat: Toughness
Racial Archetype Feat: Revitalize
Battleplan- Take Cover
Natural Leader
Team Leader
Defensive Line
Iron Will
Load Bearing

EQUIPMENT
Axe (Great) - 25gc
Club - 3
Full Plate - 160gc *Reduces Speed to 4
Dry Rations x5 - 5gc
Waterskin - 2gc
Bedroll - 5gc
Mountain Bear Greatcloak - Free

The basic idea is that Havar was trained as a Chieftain by his father, but was not ready for the task, so left to explore the world. His twin sister Gelvare chased after him, intending to bring him home, but after freeing Havar from captivity, she gets murdered. Havar failed to save her and broke his weapon while fighting free, taking her axe and escaping with his miserable yellow life. He returns home a broken Troll and begins to try fix all of the problems he has made for his Kith and Kriel. He carries both weapons to this day, his sisters to remind himself of the debt he owes her and his family and his own to remind him what he has lost and the damage he has done. (His is broken beyond repair so isn't really a weapon. More a handle and a dull piece of metal that doesnt have a point, not to talk of an edge)


I'll also drop my name on to the list. I'll build a Troll and have him ready as a backup (I'd build a Llaeleese Nobleman/Spy but my Khadoran blood wouldn't let me! ;-) )


I'm interested. I have a few questions like background and stuff. So it is modern based? Or scifi? But where is it based? For languages and the like I mean.

Anyway this is Jake, he is a Mysterious Stranger Gunslinger and a huge narcissistic prick.

He's so vain he knows this Spoiler is about him:

JAKE
_____________________________________________
Race Human; Sex Male; Alignment CN
Class Gunslinger; Archetype Mysterious Stranger
Init +4; Senses Perception +4
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________
Grit/Day 4
_____________________________________________
DEFENSE
_____________________________________________
AC 14, touch 14, flat-footed 10
(+0 Armor, +4 Dex)
Hp10 Temp hp []
Fort +3, Ref +6, Will +0
_____________________________________________
OFFENSE
_____________________________________________
Speed 30ft
Melee
Ranged
Special Attacks
_____________________________________________
STATISTICS
_____________________________________________
Str 10, Dex 18, Con 12, Int 12, Wis 11, Cha 14
Base Atk; +1 CMB +1; CMD +5
Feats Pointblank Shot; Extra Grit, Gunsmithing
Traits Charming, Black Powder Fortune
____________________________________________
SKILLS ;
____________________________________________
Adventuring Skills
Acrobatics +8 [+4 Stat, +1 Rank, +3 Class]
Bluff +6 (+7) [+2 Stat, +1 Rank, +3 Class, (+1 v characters who are attracted to PC)]
Diplomacy +3 (+4) [+2 Stat, +1 Rank, (+1 v characters who are attracted to PC)]
Escape Artist +5 [+4 Stat, +1 Rank]
Intimidate +6 [+2 Stat, +1 Rank, +3 Class]
Perception +4 [+1 Rank, +3 Class]
Stealth +5 [+4 Stat, +1 Rank]
Background Skills
Knowledge (Engineering) +5 [+1 Stat, +1 Rank, +3 Class]
Sleight of Hand +8 [+4 Stat, +1 Rank, +3 Class]
Languages Common, ????
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ Deeds (Deadeye, Focused Aim, Gunslingers Dodge), Grit 4/Day, Gunsmithing
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Load
Gear
____________________________________________
APPEARANCE
_________________________________________
Height 6ft
Weight 180lbs
Eye Color Blue
Hair Color Blonde

Looks Jake is a handsome man and he knows it. He dresses well, keeps his beard neatly trimmed and wears his hair in a long golden curtain, that spills down his back like silk. Jake can usually be found wearing comfortable but stylish clothes, usually a well tailored suit, leaning up against a bar, looking for someone to flirt with. When it is time to take care of business, Jake will remove his suit jacket and roll up his sleeves as willingly as everyone else.

Personality Jake is a handsome man and he knows it and is not afraid to flaunt it. Arrogant and narcissistic, Jakes is meticulous in how he looks and dresses, every single hair is perfectly styled and groomed. Jake only buys comfortable well tailored suits and only hangs out in trendy but dangerous bars, looking for women to flirt with, women with big stupid looking boyfriends. Well tailored suits you see are a blessing to carry a weapon concealed in, and Jake loves the thrill of a duel.


Damn it... Wish I had seen this earlier. Will have to follow along and watch how Kith and Kriel develop.


There are less... legal forms of work. High App and be an escort maybe?


Whats your characters monthly wage?


1 person marked this as a favorite.

Heh. Luck of the draw. The apartments I mentioned are a 40minute drive from the store. Cool.


Okay I am finally done. I had to stop myself going deeper... It got weird. I spent time looking at property values...

James o’Malley
____________________________________

Basic Profile:

Sex Male
D.O.B 5/16/1986
Blood Type A+
Nationality American, Irish
Place of Birth Pasadena, Los Angeles, California

____________________________________
Appearance:

Height 5ft 10inches
Weight 160lbs
Hair Color Black
Eye Color Blue

Physical Appearance

Short and relatively in shape, James leads an active life, or used to. His work has kept him from some of his more active hobbies, hunting and hiking, but has yet to have that much of a visible effect on his body.

On his days off James can usually be found wearing combats and work boots, usually paired with an old black hoodie emblazoned with the letters TCD (Trinity College Dublin) on the back. During the week, however, James wears a collection of finely tailored suits to work, his favourite a graduation present from his oldest sister, upon receiving his Masters Degree.

James wears his hair short and tight to his head and keeps his face clean shaven. He is the picture of a model Agent, clean, sharp and uniform, on the surface at least. James bears a Celtic Trinity on his back, a souvenir from his time spent in his fathers homeland.

James bears the scars of a bullet wound to his abdomen.


___________________________________
Qualifications and Occupation:

Qualifications
Bachelor’s Degree in Biology - University of California, Berkeley
Masters Degree in Criminology - Trinity College, Dublin, Ireland
Occupation Special Agent - Federal Bureau of Investigations
Home Office San Francisco, California
Wage $69,000 per year

__________________________________
Family:

Parents
James o’Malley (Deceased)
Carly Stephens-o’Malley
Siblings
Katee o’Malley-Jenkins
Jessica o’Malley
Eva o’Malley
Parents Occupations
James o’Malley - Owner of O’Malley Automotive Repair
Carly o’Malley - Psychiatric Nurse
Siblings Occupations
Katee Jenkins - Doctor of Psychology - University of California, Berkeley
Jessica o’Malley - Co-owner of Erins Own Irish Bar and Restaurant
Eva o’Malley - Gunnery Sergeant - United States Marine Corps

___________________________________
STR: 7
CON: 9
POW: 12
DEX: 12
APP: 9
EDU: 18

SIZ: 10
INT: 16

SAN: 60

Idea: 80
Luck: 60
Know: 90

Hitpoints 10
Damage Bonus +0
Magic Points 12
________________________________
Occupational Skills
Computer Use (10)
Drive Auto (10)
Forensics (15)
Handgun (75)
Law (20)
Martial Arts (10)
Persuade (30)
Spot Hidden (30)
Occupational Skillpoints 120
________________________________
General Skills
Bargain (15)
Biology (20)
First Aid (20)
Hide (15)
Library Use (20)
Mechanical Repair (30)
Pilot (20)
Rifle (20)
Sabre (50)
Shotgun (10)
Sneak (20)
Track (30)
General Skill Points 340
_______________________________

Background:

James, or Jimmy as his family call him, grew up in a bright, happy, loving home on the outskirts of Pasadena. As a young boy Jimmy spent most of his free time following his Father around his Garage, watching him work and taking in some small pieces here and there. Jimmy was the youngest of four children and he regularly lists his older sisters as three of the most inspiring people in his life, along with his parents.

Jimmy was a happy and bookish young boy, who loved the Great Outdoors. At an early age, twelve or thirteen years old, his father began to include him in his hunting and fishing trips, something that Eva was already a part of. Jimmy and Eva became closer, the year in their age difference melting away till they became more like twins in most respects.

During Highschool Jimmy joined the Track team, and became the Captain of his schools Fencing team. This is also where Jimmy became interested in Role Playing Games, his fall back character being an Elven Rogue with a Rapier. Jimmy spent time working in his fathers garage and saved his money, looking ahead to his future and planning. Jimmy had some friends in highschool but not many as he spent most of his time working with his Father or studying.

When Jimmy graduated Highschool he moved to Berkeley where his sister put him up. Berkeley was a tactical school for Jimmy who planned on studying Biology there, living with the aid of his sister, to save money for his actual goal, to study Criminology in Ireland. During his second year of college, however, things took a turn for the worse, his father suffered a major heart attack and was hospitalised.

Jimmy rushed to his fathers side, managing to reach him just before he passed. His father complimented him on his drive and his plans for the future and implored him to continue as he was. Jimmy felt torn. On one hand he felt he should move home and take over for his father, hire a mechanic but keep the business alive, on the other, his father had told him to follow his dream, to study and do what he wanted.

Jimmy returned to Berkeley after the funeral, all ready to drop out of college and move home, till his sister's intervened. Between the three of them they convinced Jimmy to sign off his part of the Garage and sell. The money would go to their mother and towards his schooling.

Jimmy graduated in 08 and moved to Dublin the following year to begin his Masters. During his time in Dublin he connected with his fathers family and country. Jimmy became entranced by the rich historical and mythical heritage of the country and even, much to his shame today, became a practicing Wiccan for awhile. (Reports vary but one tale is told of a drunken ceremony on the Hill of Tara, a powerful Druidic site in Ireland, where by Jimmy married his then girlfriend of the time, Saoirse o’Ceariuill. The marriage was later dissolved, on extremely good terms.)

After graduating in the top percentile, from his Masters in Trinity College Dublin, Jimmy moved back to the states in 2010. He moved to New York and joined the NYPD, intending to spend his three years of professional service there, before applying for a position in the Federal Bureau of Investigations.

On February 10th 2012, at 6am, Jimmy was rushed to the Lincoln Medical Centre, 234 East 149th St in a critical condition. Jimmy had been patrolling his beat, as usual, when a call went out for Officer assistance at a residence just around the corner for him. Jimmy responded and made his way on to the scene. A man, Carl Kennedy, had barricaded himself in to his room in the apartment he shared with his girlfriend and was refusing to come out, threatening to kill himself, if she continued with her plan to leave him.

Jimmy arrived on the scene first, followed quickly by a fellow officer by the name of Frank Potts. The two Officers began to talk the man down and had even managed to convince him to open the bedroom door, but not to put the gun down. Everything was progressing in a positive fashion, till things became heated, when the woman stressed she would still be leaving. Jimmy saw the tide turning and saw the man begin to raise his gun, not to aim at anyone else, but at himself. Jimmy charged the man, along with Potts, and began to wrestle the gun from his hand in an act of desperation. A tussle ensued and the gun misfired, Jimmy taking a bullet to the stomach before the man released the gun and fell back, horrified.

Jimmy pulled through the injury, obviously, and even testified at Kennedys case, stating that the shooting had been an accident and the man had obviously been mentally unwell at the time, in the hopes that it would earn him a lighter, fairer sentence. His plan was pushed further back however, as he could not return to active duty for a few months, following the injury. He spent this time reconnecting with his family and his hometown.

Four years after joining the NYPD, James found himself in training once again, this time in the Federal Bureau of Investigations training centre. His Masters in Criminology, coupled with his exemplary record and a glowing recommendation from his Captain in the NYPD, made James a strong candidate and, after the 20 week training programme, James was assigned to the Criminal Investigations Division in San Francisco, returning to his home State.


___________________________________
Possessions

Savings: $34,500
Bonds: $31,000

2015 Escalade ESV (Black) valued $76,000
Glasgow style Scotchollow Apartment home valued at $3400 a month (A year and a half in San Francisco = $61,200)

$142,300 Miscellaneous


Ooooooh! Good point. Is it weird that I am having more fun statting and creating a realistic person, than I have had making a Fantasy Character, in a long time?


Worth a shot. Haha Will edit it now. :)

James o’Malley
____________________________________

Basic Profile:

Sex Male
D.O.B 5/16/1986
Blood Type A+
Nationality American, Irish
Place of Birth Los Angeles, California

____________________________________
Appearance:

Height 5ft 10inches
Weight 160lbs
Hair Color Black
Eye Color Blue

___________________________________
Qualifications and Occupation:

Qualifications
Bachelor’s Degree in Biology - University of California, Berkeley
Masters Degree in Criminology - Trinity College, Dublin, Ireland
Occupation Special Agent - Federal Bureau of Investigations
Home Office San Francisco, California

__________________________________
Family:

Parents
James o’Malley (Deceased)
Carly Stephens-o’Malley
Siblings
Katee o’Malley-Jenkins
Jessica o’Malley
Eva o’Malley
Parents Occupations
James o’Malley - Owner of O’Malley Automotive Repair
Carly o’Malley - Psychiatric Nurse
Siblings Occupations
Katee Jenkins - Doctor of Psychology - University of California, Berkeley
Jessica o’Malley - Co-owner of Erins Own Irish Bar and Restaurant
Eva o’Malley - Gunnery Sergeant - United States Marine Corps

___________________________________
STR: 7
CON: 9
POW: 12
DEX: 12
APP: 9
EDU: 18

SIZ: 10
INT: 16

SAN: 60

Idea: 80
Luck: 60
Know: 90

Hitpoints 10
Damage Bonus +0
Magic Points 12
________________________________
Occupational Skills
Computer Use (10)
Drive Auto (10)
Forensics (15)
Handgun (65)
Law (20)
Martial Arts (10)
Persuade (30)
Spot Hidden (10)
Occupational Skillpoints 120 (+10
________________________________
General Skills
Bargain (20)
Biology (20)
First Aid (15)
Hide (20)
Library Use (20)
Mechanical Repair (30)
Pilot (20)
Rifle (20)
Sabre (30)
Shotgun (10)
Sneak (20)
Track (35)
General Skill Points 280 (+10)

There we go. Seem more reasonable?


Good point. Hmm. I'll take a second look. I forgot it equalled years. I don't suppose youd take a "Kid genius, finished high-school early" stance on it? ;)


So this is what I have so far, just wondering if everything seems to fit? The bit at the start is just some minor character stuff.

James o’Malley
____________________________________

Basic Profile:

Sex Male
D.O.B 5/16/1986
Blood Type A+
Nationality American, Irish
Place of Birth Los Angeles, California

___________________________________
Appearance:

Height 5ft 10inches
Weight 160lbs
Hair Color Black
Eye Color Blue

____________________________________
Qualifications and Occupation:

Qualifications
Bachelor’s Degree in Biology - University of California, Berkeley
Masters Degree in Criminology - Trinity College, Dublin, Ireland
Occupation Special Agent - Federal Bureau of Investigations
Home Office San Francisco, California

__________________________________
Family:

Parents
James o’Malley (Deceased)
Carly Stephens-o’Malley
Siblings
Katee o’Malley-Jenkins
Jessica o’Malley
Eva o’Malley
Parents Occupations
James o’Malley - Owner of O’Malley Automotive Repair
Carly o’Malley - Psychiatric Nurse
Siblings Occupations
Katee Jenkins - Doctor of Psychology - University of California, Berkeley
Jessica o’Malley - Co-owner of Erins Own Irish Bar and Restaurant
Eva o’Malley - Gunnery Sergeant - United States Marine Corps

___________________________________
STR: 7
CON: 12
POW: 12
DEX: 15
APP: 9
EDU: 12

SIZ: 10
INT: 16

SAN: 60

Idea: 80
Luck: 60
Know: 60

Hitpoints 11
Damage Bonus +0
Magic Points 12

Salary69,000 (Seems high but that is an entry level position for the FBI)
Age 29 (EDU+1)
________________________________
Occupational Skills
Computer Use (10)
Drive Auto (10)
Forensics (15)
Handgun (65)
Law (20)
Martial Arts (10)
Persuade (30)
Spot Hidden (10)
Occupational Skillpoints 120 (+10)
________________________________
General Skills
Bargain (20)
Biology (20)
First Aid (15)
Hide (20)
Library Use (20)
Mechanical Repair (30)
Pilot (20)
Rifle (20)
Sabre (30)
Shotgun (10)
Sneak (20)
Track (35)
General Skill Points 280 (+10)

I'll get the rest up in a bit, backstory and a more detailed physical description.


Array 1

3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (6, 1, 2) = 9
3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (3, 3, 2) = 8
3d6 ⇒ (2, 1, 2) = 5
3d6 ⇒ (6, 4, 2) = 12

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (5, 5) + 6 = 16

Array 2

3d6 ⇒ (5, 3, 4) = 12
3d6 ⇒ (5, 5, 5) = 15
3d6 ⇒ (1, 3, 3) = 7
3d6 ⇒ (4, 5, 3) = 12
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (1, 4, 4) = 9

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 4) + 6 = 16

I'll take Array 2. Planning on making either a Cop or a Federal Agent.

Never played CoC before and I am not American either so... Let's see how this goes.

For the Pyzo Character I might go Halfling Mysterious Stranger Gunslinger.


I'd be up for it but I am STILL without a laptop so I don't have any resources at all.


I know a Willie Walsh but I doubt it is the same one. Hahaha


Haha I rolled +2 Cha yeah. Ill look through the list and pick something not crazy to run by you

Could I take the Fly Speed of 20ft to get a poor version of my wings early?


GM Ray:
Just building my Aasimar now and am going to roll for my physical appearance manifestation, for my Angel Blood, and for an alternate Special ability, if you are cool with that?

Physical Appearance - 1d100 ⇒ 60

And if you are cool with it...

Alternate Special Ability - 1d100 ⇒ 90


Just in terms of abilities, point buy or rolled?


Level 5 Gestalt sounds awesome.


Cool. Thanks Grovo.


This is quickly shaping up to be the tale of the three little wolves. If we see a huge Pig, you both know what to do!


Haha The one I really want is a 9 sadly. And yeah, from playing a Space Wolf before, unless you have one of the Wolf head Helmets then you never really want to wear a helmet as it f@*$s with your wolfy senses.


WS 35
BS 57(+10)[Enhancement]
S 45
T 46
AG 49(+5)[Armour]
Int 39
Per 52(+5)[Enhancement]
WP 45
Fel 38

Immovable Warrior

BS+10 700
PER+5 200

100Xp Spare

Past Event-1d5 ⇒ 1 - Bitter Vengeance: You have fought face-to-face with Chaos Space Marines from the Thousand Sons Legion. These renegades are considered arch-enemies of the Space Wolves, and furious, no-quarter battles erupt whenever they
meet.
Demeanor-1d10 ⇒ 4 - Studious
Wounds-1d5 + 18 ⇒ (4) + 18 = 22 - 22
Fate-1d10 ⇒ 3 - 3
Power Armour History-1d10 ⇒ 5 - A Fury like lightning: The reactions of the Angels of Death are far beyond what any normal human could achieve. While Astartes power armour manages not to hinder a Battle-Brother’s natural speed, this suit goes to great lengths to enhance and optimise it. The armour’s hyper articulated joint mechanisms allow for more dextrous weight
manipulation, and muscle-response auto-readers translate even minute movements into powered assistance. These systems grant the bearer a +5 bonus to Agility, and +1 to Initiative rolls.

The armour doesn't fit but the rest is pretty close to what I wanted.

EDIT: I could do with a hand on where to find the abilities I already posses, as a Devastator, before I would add my XP


I too would be calling Fenrir my home.


I like it. I rarely believe that Evil is a good idea but as a Fall from Grace arc, I am in. Who killed my father, did me dirty in a deal or sent us to die on a fools mission? Ahhhh who cares I'm sure we will kill em anyway! ;) Hahaha

Interested I am!


I vote Deathwatch anyway. Maybe we are a newly formed Fireteam or something?


Hmm. I think I am going to make a Devastator with a Heavy Bolter, seems like fun to me.


2d10 + 30 ⇒ (4, 1) + 30 = 35
2d10 + 30 ⇒ (6, 3) + 30 = 39
2d10 + 30 ⇒ (3, 5) + 30 = 38
2d10 + 30 ⇒ (8, 7) + 30 = 45
2d10 + 30 ⇒ (1, 1) + 30 = 32
2d10 + 30 ⇒ (8, 9) + 30 = 47
2d10 + 30 ⇒ (8, 6) + 30 = 44
2d10 + 30 ⇒ (9, 6) + 30 = 45
2d10 + 30 ⇒ (6, 10) + 30 = 46

I think I might be keeping these rolls.

Edit: If we get a re-roll I will re-roll that 32 to...

2d10 + 30 ⇒ (10, 7) + 30 = 47


Dotting.

Glad to be aboard.


Thanks Bilbo. I look forward to playing.

I have a question, I am going to just roll up a quick character, just to get my head around the intricacies of the builds, and I was wondering, in terms of the Stats, do you want them rolled down the line or rolled and assigned as we see fit in terms of building towards the character we want?

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