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Akyrak

DarkestHeart's page

Pathfinder Society Member. 315 posts (5,035 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 43 aliases.


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Alternate Android racial trait:Anomaly: Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them. This racial trait modifies constructed and replaces logical.


Question: Background skills, yes or no?


Interested. Gonna get an idea in the works.


Well isn't it the point that the Previous winner is to be challenged by the current winner so then the Challenger has control of at least most of that.


I am not familiar with that no Radavel.


Any way of finding the Cyberpunk rules online by any chance?


Now I really want to play a Demon Jay!

Also Radavel I was trying to figure out where I knew your Alias and I solved it, we were Wolves at one point.


Outcast themed games are pretty fun. I love planning a pass at a throne! ;)


I'm up for either playing an Angel or a Demon. I'm not picky.


I don't think there is actually a game, just a conversation about it.


Yeah that is it.


I'd have to do some serious researching of the Angels to choose one, but Good Side Game sounds cool.


The original game was pretty old I think yeah, then Steve Jackson games re-released it awhile back. Though it seriously needs an update to the rules as it has some problems.

EDIT: Steve Jackson Games released it as it was originally a French game.


Felix Shadowshifter wrote:
What sorcery is this?

Do you mean "In Nomine? Never heard of it, what is it?"

Or is it "In Nomine? I haven't seen that mentioned in ages!"

Because if it is the first one, man you have got to check it out. Angels Versus Demons battling for the upper hand with the battleground usually being modern day Earth. It is such a fun game.


1 person marked this as a favorite.

YES!

I have only played in a mixed party / all demon party game. I've never played an Angel or anything else other than a Demon.

Jessie Phoenix, Lead Singer of SkinTight Devil and a Calabite of Hardcore / Factions / His Own F%$$ing Boss.

Just ignore that last part! ;)

I would LOVE to play an In Nomine game.


No worries. I just didn't look at the gender in the title line and was expecting a kickass Females Gunslinger. Siodhachan is an awesome name. Sad I didn't get in now as both of us had Celtic ideas for our builds. Ah well, maybe someone will drop out and I'll get an invite up.

Anyway good luck with the game.


Congrats to all chosen.

As an aside, I just got so confused when Lucky referred to himself as a him, as his name is clearly Irish in inspiration and Siobhan is a girls name. Really really confused me for a second. Haha

Have fun guys.


I started recruiting for a Skulls and Shackles game here, with the intention of running one game with 6 PCs. I couldn't pick just 6 PCs so now I have 3 games with 18 PCs in total. I applaud you for being able to choose just 5 of us. Haha


I had no idea there was a full on Empire. Are they Samsaran? I love Samsaran!


Wow... Monkeys? What monkeys?


Done and done. Same character essentially, just different name and some tweaking to make him work better. Animal Companion is statted below.

Fionnid Mac'Cuainn:

_____________________________________________
Race Half-Elf
Gender Male
Age 29
Class Hunter Level 1
Init +6; Senses Perception +9, Survival +7
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________

_____________________________________________
DEFENSE
_____________________________________________
AC 18 (20), touch 14, flat-footed 14
(+4 Armor, +4 Dex, +2 Shield)
Hp 8 Temp hp []
Fort +1, Ref +6, Will +3
_____________________________________________
OFFENSE
_____________________________________________
Speed 30ft
Melee
Dagger +4 (1d4+4/19-20x2/P)
Longspear +4 (1d8+6/x3/S+P/Reach+Brace)
Club +4 (1d6+4/x3/B)
Ranged
Longbow +5(+6) (1d8(+1)/x3/P)
Sling +5(+6) (1d4+4(+1)/x3/B)
Special Attacks
Pointblank Shot (+1 to ATK / DMG with ranged weapons within 30ft)
_____________________________________________
STATISTICS
_____________________________________________
Str 18, Dex 18, Con 11, Int 11, Wis 17, Cha 10
Base Atk +0; CMB +4; CMD 18
Feats
Pointblank Shot,
Skill Focus (Handle Animal)
Traits
Robot Slayer (Campaign Trait: +1 Dodge bonus to AC versus Automatons / +1 Attack bonus versus Automatons.)
Warrior of Old (Racial Trait: +2 Trait bonus to Initiative.)
Armour Expert (Combat Trait: -1 ACP)
____________________________________________
SKILLS
____________________________________________
Skills
Climb +6 (+4 Ability, +1 Rank, +3 Class)
Handle Animal +7 (+1 Rank, +3 Class, +3 Feat)
Knowledge Dungeoneering +4 ( +1 Rank, +3 Class)
Knowledge Nature +4 (+1 Rank, +3 Class)
Perception +9 (+3 Ability, +1 Rank, +3 Class,)
Spellcraft +4 (Ability, +1 Rank, +3 Class)
Stealth +7 (+4 Ability, +1 Rank, +3 Class)
Survival +7 (+3 Ability, +1 Rank, +3 Class)
Languages
Common, Elven, Hallit
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ Animal Companion (Wolf), Animal Focus, Nature Training, Orisions, Wild Empathy
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Load Light 0-86lbs, Medium 87-173lbs, Heavy 174-260lbs
Combat Gear Chain Shirt, Longbow, Sling, Longspear, Club, Dagger, Arrows x40, Bullets x20, Heavy Wooden Shield
Adventuring Gear Druids Kit: This includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

____________________________________________
APPEARANCE
____________________________________________
Height 6ft 4
Weight 175lbs
Eye Color Blue
Hair Color White
Region of Origin Numeria
Deity Erastil

Physical Appearance Fionn is tall and willowy, looking more like his Elven mother physically than he does his Human father. He wears his hair tied back in a no nonsense braid, bound to keep strands from before his eyes, so as not to impede his vision as he hunts. His back and chest are covered in intricate black and blue tattoos, each tattoo a significant experience and moment from his life. Fionn dresses in colours best suited to blending into the surrounding, dull tones, greys and browns, seeking to remove himself from everyones field of view, till he wishes to be seen.

Backstory

”Filthy machines ruin everything, they steamroll our crops, tear up our lands. They ambush us in the wilds, they ambush us in our cities and they don’t even have the common decency to feel fear. They come for you in the dead of night, they come for you when the sun is high, they do not tire, they do not stop, they are relentless!” the Half-Elf spat through his teeth and took another swig of the whiskey he had been drinking.

”Mark my words, if we do not cut them down now, they will kill everything we hold dear. Our animals, our crops, our family…” His eyes linger on the stuffed toy sticking out of the top of his bag and he swallowed roughly before looking away. ”Too long they have been let run free. We need to hunt them down now, before you lose everything to them. For some of us, it is too late!”

El lived in happiness with his wife and daughter, working the fields of his small farm, hunting when necessary to find the meat they needed. His life was perfect, simple and everything he had ever wanted.

He still wakes up screaming with that horrible mechanical sound ringing in his ears. The day the robots overrun his farm, the day he lost his family, that was the day he swore an oath to clean the lands of the mechanical taint that had stained it for too long.

That or die trying!

Chulainn:

____________________________________________
CHULAINN
_____________________________________________
Race Wolf (Wolfhound)
Gender Male
Age 2
Class Companion (Spiritual Totem Archetype)
Init +2; Senses Perception +5, Survival +5
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________

_____________________________________________
DEFENSE
_____________________________________________
AC 14, touch 12, flat-footed 12
(+0 Armor, +2 Dex, +2 Natural Armour)
Hp 13 Temp hp []
Fort +5, Ref +5, Will +0
_____________________________________________
OFFENSE
_____________________________________________
Speed 50ft
Melee
Bite +3 (1d6+1/x3/Trip)
Special Attacks Trip
_____________________________________________
STATISTICS
_____________________________________________
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
____________________________________________
SKILLS
____________________________________________
Skills
Perception +5 (+1 Ability, +1 Rank, +3 Class)
Survival +5 (+1 Ability, +1 Rank, +3 Class)
Languages
Woof
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ Link, Low-Light Vision, Scent, Low-Light Vision
____________________________________________
TRICKS
____________________________________________
Aiding Attack
____________________________________________
EQUIPMENT
____________________________________________
Load
Gear
____________________________________________
APPEARANCE
____________________________________________
Pelt Color Grey

Image- Irish Wolfhound


GM, do you accept archetypes for Animal Companions? Was thinking of taking the Totem Guide archetype, though it won't have any effect till level 3. I've decided to overhaul the idea behind him a little. He will basically stay the same, apart from I am making him more Celtic / Irish in culture. Basically I am going to draw on the Ulster Cycle for the inspiration behind him, basically focusing on Setanta. So I may take a level of Alchemist later on.


Elf wasn't working for me, the hit to CON was too much so I have changed to Half-Elf. Just stating up my Animal Companion now.


Oh! 25? I missed that, sorry. I would try rolling but I'll probably not get the Stats I want. I'll give it a roll and see, but I will probably stay with 25. I might even change to Human for that extra feat, if it is 25.

2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 6) + 6 = 16

Well... I think I will take the rolls. Haha Thanks GM. And I'll stay Elf.


EL’ARIEL VORESANG:

_____________________________________________
Race Elf
Gender Male
Age 153
Class Hunter Level 1
Init +6; Senses Perception +8, Survival +6
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________

_____________________________________________
DEFENSE
_____________________________________________
AC +18, touch +14, flat-footed +14
(+4 Armor, +4 Dex)
Hp 8 Temp hp []
Fort +2, Ref +6, Will +2
_____________________________________________
OFFENSE
_____________________________________________
Speed 30ft
Melee
Dagger +1 (1d4+1/19-20x2/P)
Glaive-Guisarme +1 (1d10+2/x3/S+P/Reach+Brace)
Ranged
Longbow +4(+5) (1d8(+1)/x3/P)
Sling +4(+5) (1d4(+1)/x3/B)
Special Attacks
Pointblank Shot (+1 to ATK / DMG with ranged weapons within 30ft)
_____________________________________________
STATISTICS
_____________________________________________
Str 13, Dex 18, Con 10, Int 12, Wis 14, Cha 10
Base Atk +0; CMB +1; CMD +5
Feats
Pointblank Shot,
Traits
Robot Slayer (Campaign Trait: +1 Dodge bonus to AC versus Automatons / +1 Attack bonus versus Automatons.)
Warrior of Old (Racial Trait: +2 Trait bonus to Initiative.)
Armour Expert (Combat Trait: -1 ACP)
____________________________________________
SKILLS
____________________________________________
Skills
Climb +4 (+1 Ability, +1 Rank, +3 Class)
Handle Animal +4 (+1 Rank, +3 Class)
Knowledge Dungeoneering +5 (+1 Ability, +1 Rank, +3 Class)
Knowledge Nature +5 (+1 Ability, +1 Rank, +3 Class)
Perception +8 (+2 Ability, +1 Rank, +3 Class, +2 Racial)
Spellcraft +5 (+1 Ability, +1 Rank, +3 Class)
Stealth +7 (+4 Ability, +1 Rank, +3 Class)
Survival +6 (+2 Ability, +1 Rank, +3 Class)
Languages
Common, Elven, Hallit
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ Animal Companion (Roc), Animal Focus, Nature Training, Orisions, Wild Empathy
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Load Light 0-50lbs, Medium 51-100lbs, Heavy 101-150lbs
Combat Gear Chain Shirt (100Gp), Longbow (75Gp), Sling ( - ), Glaive-Guisarme (12Gp), Dagger (1Gp), Arrows x40 (2Gp), Bullets x20 (2Sp)
Adventuring Gear Druids Kit: This includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

____________________________________________
APPEARANCE
____________________________________________
Height 6ft 4
Weight 160lbs
Eye Color Blue
Hair Color White
Region of Origin Numeria
Deity Erastil

Physical Appearance El is tall and willowy, the image of the Elven warriors of old. He wears his hair tied back in a no nonsense braid, bound to keep strands from before his eyes, so as not to impede his vision as he hunts. His back and chest are covered in intricate black and grey tattoos, each tattoo a significant experience and moment from his life. El dresses in colours best suited to blending into the surrounding, dull tones, greys and browns, seeking to remove himself from everyones field of view, till he wishes to be seen.

Backstory

”Filthy machines ruin everything, they steamroll our crops, tear up our lands. They ambush us in the wilds, they ambush us in our cities and they don’t even have the common decency to feel fear. They come for you in the dead of night, they come for you when the sun is high, they do not tire, they do not stop, they are relentless!” the Elven man spat through his teeth and took another swig of the whiskey he had been drinking.

”Mark my words, if we do not cut them down now, they will kill everything we hold dear. Our animals, our crops, our family…” His eyes linger on the stuffed toy sticking out of the top of his bag and he swallowed roughly before looking away. ”Too long they have been let run free. We need to hunt them down now, before you lose everything to them. For some of us, it is too late!”

El lived in happiness with his wife and daughter, working the fields of his small farm, hunting when necessary to find the meat they needed. His life was perfect, simple and everything he had ever wanted.

He still wakes up screaming with that horrible mechanical sound ringing in his ears. The day the robots overrun his farm, the day he lost his family, that was the day he swore an oath to clean the lands of the mechanical taint that had stained it for too long.

That or die trying!


I have enough interest for 10 people but I can't find a version of the rules that I can afford. Blast!


LEVERAGE HAS A GAME?!?! I mean... Leverage has a game? I might be interested, maybe, just a little. I would totally play if this recruitment becomes a thing.


So I have the Character worked up, now I just need to go for the Backstory. I'll get working on that now.

I decided to just go with a pure Ninja build instead.

Elliana Fortuna d'Illaise:
ELLIANA FORTUNA D’ILLAISE
_____________________________________________
Race Human
Gender Female
Age 25
Class Ninja Level 2
Init +5; Senses Perception +5, Survival +/-0
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________

_____________________________________________
DEFENSE
_____________________________________________
AC 18, touch 14, flat-footed 14
(+4 Armor, +4 Dex)
Hp 20 Temp hp [-]
Fort +1, Ref +7, Will +0
_____________________________________________
OFFENSE
_____________________________________________
Speed
30ft
Melee
Kama +5 (1d6+2/x2/Trip)(S)
Masterwork Saw-Tooth Sabre +7 (1d8+2/19-20x2)(S)
Nunchaku +5 (1d6+2/x2/Disarm)(B)
Ranged
Shuriken +5 (1d2+2/x2/10ft)(20)(P)
Shortbow +5 (1d6/x3/60ft)(20)(P)
Special Attacks
TWF Kama +1/+1 (1d6+2/1d6+2/x2)
TWF Saw-Tooth Sabre +3/+3 (1d8+2/1d8+2/19-20x2)
TWF Nunchaku +1/+1 (1d6+2/1d6+2/x2)
_____________________________________________
STATISTICS
_____________________________________________
Str 14, Dex 18, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD +17
Feats Exotic Weapon Proficiency (Saw-Tooth Sabre), Two Weapon Fighting, Weapon Finesse (Rogue Talent - Finesse Rogue), Weapon Focus (Saw-Tooth Sabre),
Traits Favoured Disciple, Armor Expert, Acrobat
____________________________________________
SkILLS
____________________________________________
Skills
Acrobatics 10 (+4 Ability, +2 Rank, +3 Class, +1 Trait)
Climb 7 (+2 Ability, +2 Rank, +3 Class)
Disable Device 9 (+4 Ability, +2 Rank, +3 Class)
Escape Artist 9 (+4 Ability, +2 Rank, +3 Class)
Knowledge (Nobility) 6 (+1 Ability, +2 Rank, +3 Class)
Perception 5 (+2 Rank, +3 Class)
Sense Motive 5 (+2 Rank, +3 Class)
Sleight of Hand 9 (+4 Ability, +2 Rank, +3 Class)
Stealth 9 (+4 Ability, +2 Rank, +3 Class)
Use Magic Device 6(+1 Ability, +2 Rank, +3 Class)
Languages Common, Polyglot
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ
Poison Use, Sneak Attack (+1d6), Ki Pool, Ninja Trick (Rogue Trick - Finesse Rogue)
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Gear MWK Saw-Tooth Sabre x2, MWK Chainshirt, Kama x2, Nunchaku x2, Shortbow, Shuriken x20, Arrows x20, Rogue Kit ( backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin).
Gold 453 Gp
____________________________________________
APPEARANCE
_________________________________________
Height 4ft 10
Weight 95lbs
Eye Color Blue
Hair Color Blonde
Region of Origin Mediogalti Island
Parents Regions of Origin Father - Cheliax / Mother - The Shackles
Deity Besmara

Appearance

Dressed head to toe in black leather and crimson armor, Elliana is every bit the image of an aspiring Red Mantis assassin, despite her chestnut coloured skin and fair hair and eyes. Elliana wears her hair tied back into a wrist thick black braid, threaded with red ribbon, that hangs down to her lower back. Her cheek bears a small thin scar, a mark earned during a duel she fought in Port Peril. She wears two small silver hoops in each ear, one in her left nostril and one in her lower lip.

Personality

Elliana is a quiet woman, preferring to stay to the background in most social situations, but when steel is drawn, she comes alive. Though her looks favour her mother, her personality is every bit that of her cool, collected, Chelaxian Father.


Interested. Will work on a submission now.

EDIT: In terms of the "must have Stealth as a class skill" aspect, can that be waved by using the Trait that gives it as a class skill, the Child of the Citadel trait? Or is it only broken by the Turncoat drawback?


90% of chicks do not agree. Source - I'm a redheaded / freckled Irish guy.


The Rage should only be +1, unless Helgarr is an Unchained Barbarian. Helgarr has a 17 STR so her +2 to STR for raging, only brings her to a 19, which is only a bump of one. But still... +9 to Damage? Helgarr is a MONSTER! :D I'm psyched she is on my side.

EDIT: Wait... No. I am stupid. 17 STR goes to 21 STR with Rage, meaning it goes up to a +2, meaning I can not do Math at all. HA! Keep on killin it Helgarr. And I am REALLY enjoying the Game Fox. Thanks for this.


Hahaha Probably transfers in to another animal, I would imagine. I'd pray for a Chicken because Mother Hen makes me happy.


Also I do not know if you can take the Familiar and Vandra by yourself Maria, and I do not think you will get the backing for it.


You may need to make an initiative check / attack roll versus Maria in your last post Vandra, depending on what Maria feels like, and of course what Fox wants you to do.

Ali falls unconscious for ONE minute and the whole thing falls apart! :P


Aww man... M'ara was cool. Oh well... Hope everything goes well for them.


I've been away for the weekend but returning today. I meant to say I wouldn't be super active but I forgot. Sorry guys.


Less internet access more bareness for a whole Race of intergalactic part rhino-esq race of barbarian aliens.


And this is the reason why we had to engineer the genophage...


Hey Fox, hope you are okay buddy.


That is very true. Ali is key to Azeri, as much as the bearman would hate to admit it. Haha


I think that Vandra would be good for the group. More people roleplaying and interacting the better. I mean combats can be scaled pretty easily, if the DM wishes to do so. Or... I guess I could change Ali to a Bard or something (It'd kill me to lose Azeri but I'll do it if needs be.).

Just my opinion anyway.


1 person marked this as a favorite.

So I'll just re-skin Xanders profile when Call of the Abyss ends, coz I like the name, but here is what I have. I think it is okay... I dunno.

Xander:
_____________________________________________
Blood Type A-
Gender Male
Age 27
Class Charismatic Hero
Init +2; Senses Perception +6,
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________

_____________________________________________
DEFENSE
_____________________________________________
AC +13, touch +13, flat-footed +
(+ Armor, +2 Dex, +1 Dodge)
Defence Bonus +1
Hp 24 Temp hp [-]
Fort +3, Ref +4, Will +1
_____________________________________________
OFFENSE
_____________________________________________
Speed 30ft
Melee
Ranged
Special Attacks
_____________________________________________
STATISTICS
_____________________________________________
Str 10, Dex 14, Con 12, Int 12, Wis 11, Cha 18
Base Atk +1; CMB +1; CMD 13
Feats Toughness, Weapon Finesse, Dodge, Skill Focus (Perform : Turntables), Simple Weapons Proficiency.
____________________________________________
SKILLS
____________________________________________
Skills
Acrobatics +7
Bluff +9
Computer Use +6
Craft (Music) +6
Diplomacy +10
Knowledge (Streetwise) +7
Linguistics +8
Ride +6
Perception +6
Perform (Turntables) +14
Perform (String) +8
Languages English, Spanish, Chinese, German, Japanese
____________________________________________
SPECIAL QUALITIES
____________________________________________
Talents
Charm (Opposite Gender): The Charismatic hero gets a competence bonus on all Charisma-based skill checks made to influence members of his chosen gender. (Some characters are charming to members of the opposite gender, others to members of the same gender.) The bonus is equal to the character’s Charismatic level.

A Charismatic hero can only charm Gamemaster characters with attitudes of indifferent or better. The charm bonus can’t be used against characters who are unfriendly or hostile.

Favor: The Charismatic hero has the ability to acquire minor aid from anyone he or she meets. By making a favor check, a Charismatic hero can gain important information without going through the time and trouble of doing a lot of research. Favors can also be used to acquire the loan of equipment or documents, or to receive other minor assistance in the course of an adventure.

A Charismatic hero spends 1 action point to activate this talent. To make a favor check, roll a d20 and add the character’s favor bonus, equal to the character’s Charismatic level. The GM sets the DC based on the scope of the favor being requested. The DC ranges from 10 for a simple favor to as high as 30 for formidable and highly dangerous, expensive, or illegal favors. A Charismatic hero can’t take 10 or 20 on this check, nor can the hero retry the check for the same (or virtually the same) favor. Favors should help advance the plot of an adventure. A favor that would enable a character to avoid an adventure altogether should always be unavailable to the character, regardless of the result of a favor check.
____________________________________________
EQUIPMENT AND MONEY
____________________________________________
Gear
____________________________________________
APPEARANCE
_________________________________________
Height 6ft 2
Weight 190lbs
Eye Color Brown
Hair Color Black
Region of Origin Spire City
Deity Apollo

I didn't know what deities we were using so I just went with the Greek. And I didn't know how much cash I should have so I just left out that and gear for now.

Basically he is a DJ in one of the Clubs in Spire City. He is cocky, narcissistic and self involved. He has a cocaine addiction and tends to just use and abuse people. He believes he is a lot more famous than he is and thinks he is better than most people.


Interested. Anyone know where I could get a copy of the D20 Modern character rules online?


He gave you a chance to flee. You are in the Hangar. Blast doors = airlock...


Yezzir! He did pretty good did m'boy. Haha Lucky dice, I was due some. In one of my other PbP games I just missed 5 attacks in a row, between my mount and me.


Yeah it blows. One of the Gameplay threads I am a part of got hit really bad by it.


It happens at times yeah. Paizo is having trouble a lot lately, in Campaign threads.


I really want to see Gigantus because I know how nails my guy is, so I really wanna see how big and bad Ashe made his guy, if he got nerfed that hard.


I'd like to thank the Academy, and my competitors. It was SUCH a tough category this year and I am truly truly touched. I love you moms! PEACE!


Hahaha That either. The arrow doesnt move but the little girl sure does!

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