SmartCheetah wrote:
Truth is you are not safe in Sandbox full loot games, nor in themepark games. I've seen a lot of griefing in World of Warcraft, playing on RP-PvP server. Problem is, that some people can't realize that, and when they see "lootable players", they instantly panic.
Actually, if you KNOW that you might lose something, you're way more careful with your actions. You won't rush to make -that quest- in -that area- because ye ain't assured that you have nothing to lose.
And I guess looting lawful corpse when in field of view of other people will get you flagged as well. That would make perfect sense.
The fact players can lose items on death mostly guarantee I won't play the game.
When I play a game, I want to be daring. To take risks. To see if I can beat that monster, if I can face that hard challenge and triumph. My preferred play style involves player deaths - lots of player deaths - because I'm not happy until I find something that is actually difficulty for my current character, sometimes even something my character is not even supposed to handle.
If the death penalty is too large, in the end I revert to never taking risks. Planning every little thing. Only doing something after I'm completely sure I will not fail.
Which makes me completely bored with the game in a very short time.