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Xanesha

Dark Psion's page

187 posts. Alias of Dark Lurker of Psionics.



How do the Werewolf tribes react to the temple being restored and consecrated?


I do like the Oracle class, but I would like more ideas on what each kind of oracle would look like. So describe how you would envision an Oracle of each Mystery?

Battle is easy, Neji Hyuga from Naruto. He already had "Clouded Eyes" and is a deadly combatant within a 50 yard radius.

For Bones, I guess it would be too easy to with Goth, although a Gothic Lolita noble in Cheliax would be interesting.

For Nature I see a variation of the Wasting curse. An oracle whose body has a parasitic plant, like mistletoe, growing within and out of their body. I can see them picking off a berry out of their hair and offering to the PCs.

For Lore I have a new curse, Slave. They must wear shackles and chains binding them to their mystery, in this case to books they must carry at all times, like Jacob Marley. The books and chains slow movement and hinder stealth, but can be used as weapons to trip and flail in battle.


If you are going to keep the curses, I think they should be tied directly to the mysteries you choose.

Mysteries and Curses

Battle:
Physical: Scars from battle never heal, they reopen if you run from battle
Sensory: Ringing of swords is in your ears constantly
Mental: Haunted by ghost from battlefields

Bones:
Physical: Gaunt and pale, always hungry but never full and never gain weight
Sensory: You see death and decay in everything you look at
Mental: All dead organic matter (leather, fur, bones, meat) whispers to you

Flame:
Physical: Your skin is so hot it can burn paper and smolder your clothing but you always feel cold
Sensory: Your vision is poor without a flame or heat source nearby
Mental: Flames can mesmerize your mind with visions

Heavens:
Physical: You are a night owl, and cannot keep awake during the day
Sensory: You always see the stars; indoors, underground or under forest cover
Mental: You see the constellations and hear whispers from the astrology above

Lore:
Physical: Words & Symbols appear on your body and you feel them move across your skin
Sensory: Your vision is poor when not reading
Mental: In stress, you speak in Tongues and unknown languages

Nature:
Physical: You are always dirty and have a feral look to you
Sensory: You hear plants, insects and animals around you
Mental: You are very uncomfortable out of natural surroundings

Stone:
Physical: Your skin cracks and chips like stone and water burns you like the sun
Sensory: You can “hear” stone and rock sing and hum
Mental: You are disoriented when you are not standing on stone or earth

Waves:
Physical: You are always wet and sweaty, things slip from your grasp
Sensory: The sounds of the ocean are always in your ears
Mental: You are disoriented when not over or in water

Wind:
Physical: You skin sunburns easily and constantly
Sensory: You always have the sound of winds in your ears
Mental: You are aware of wind and weather to the point of distraction


Three times now, I get a survey when I log on to Paizo. It says Paizo Press at the top of the page, but says it has nothing to do with Paizo in the small print.

The Page is tagged "By Loud Mo".

The survey is about internet usage and offers a "free prize" for finishing it. Of course the prize has a Shipping & handling charge for more than the prize is worth.

I thought it might be a virus or spyware and ran a deep scan, but got nothing. I also searched "LoudMo" and it says it is "Pay for Instal Affiliate Program".

I went into my History, but the survey page isn't there. I did find the "Prize" page;

http://www.mygenevawatch.com/defaultv2.aspx?enc=fskep08/49W/eAvSWEGaxa/dMNz pYGLEv6OlC7EcoWEP/GSoeukD8Oj1FdxKFwc2JFBhJjofzE1fVaaYNW2l10zJcrduO3r+TcGYGf HpGgI=


Order #1293069 Just showed up and it has 2 copies of Cities of Golarion.

I was only missing 1 from my last order.

Now if you want to send me something special for Christmas,....


...but in "fluff" terms, no meta-game stats.

How does your summoner "see" his eidolon? Friend, Pet or Slave?

Where does your witch think her powers come from? Whispers in the dark? Guardian Angel? Her familiar?

Describe a 1st level Summoner who just summoned her Eidolon for the first time.

Did your 1st level witch find his familiar or did it find him?

What role does a 20th level Summoner fill in the world? Hermit alone with all his "friends" or ruler using his summons to control the population.

What about a 20th level witch? Is she an avatar for a greater power or a guardian in on a great secret?

Describe them as bad guys, what sets apart a Dark Summoner from the rest and does a Dark Witch aspire to become a Hag?


Did not receive my copy of Cities of Golarion with this order.


Are these the same Campaign Coins as before or are the designed for Golarion setting?


I placed an order for Downer Vol 1 from your Scratch & Dent Sale and shifted it to my side cart, but now that order is blank in my side cart and missing from My Orders.

Did Downer escape again?

Also, since this month's Pathfinder adventure has been delayed a month, can I have the two Chronicles and the Bestiary in my Side Cart ship together when all three are available?


With very little in new books this month, I have been going thru some of my older books that I have not read in a while and I came across something I had forgotten about. In Mongoose's Quintessential II class books, each had a chapter on Multiclassing with the book's class as the primary class. It looked at each combo's positives and negatives, builds and most interestingly Variant class options only available to a multi-classed PC.

Most of these were based off the synergy of the two classes. For example;

Rogue/Ranger: When Sneak Attacking your Favored Enemy, you use d8 instead of d6.

Bard/Sorcerer: Pooling your Spell slots so you cast from one per day list but having access to either spell list, depending on the class you leveled in.

Druid/Bard: Using your combined level when using your Wild Empathy, because "influencing" is part of being a Bard.

Wizard/Sorcerer: Sacrificing your Sorcerer's casting of spells and use the energy to pay for your Metamagic feats on the fly.

As someone who used to play half-elves exclusively in AD&D just to get the Multi-class options, I would love to see a chapter on muti-classing options and limitations. Maybe some variant class options and feats that are only available to those who multi-class would help silence those who think you loose too much when you do cross train.


From the next movie, here she is;

New Enterprise


First up I personaly would prefer the Elemental Bloodlines to be separate; Air, Earth, Fire and Water. Of course that could just be from watching the last season of Avatar:The Last Airbender on DVD, but the show does make each type of bender stand out from each other.

Artificer: OK the Eberron artificer is out of bounds, but what about a Artifice Bloodline? Item creation feats, Recycle Arcana ability and an Animated object for a familiar?

Healer & Prophet: These two would be NPCs more often than PCs, but both are a definite part of the Sorcerer Trope.

Curse Weaver: Imagine someone that can turn almost any spell into a Baleful version.

Sha'ir: The Genie summoner would work as a Sorcererous Bloodline.


I was looking at 09 calendars and I am not seeing anything I want to hang on my walls, But looking at the great art we have seen in the Pathfinder books, I see lots of art I would like to hang there.

So, any chance we could see a Pathfinder Calendar for 2009??


Reading the Dinosaur thread made me wonder if Paizo will do any pdf books covering smaller topics, like an all Dinosaur book, individual monster in the Classic Monster's Revisited style, or other ideas that might be not good enough for a Print book, but fine for a pdf product?


The Spell lists in Beta Print are a mess. They are not in alphabetacal order and the Level breaks are in the wrong places, especially for the Sorcerer/ Wizard spells.


The editorial on the Dark Elven Anti-Iconic reminded me of the things I like and dislike about the Drow.

Really there are only two things I don't like and would change;

1: The focus on Lolth alone, the other Dark elf deities deserve more attention.

2: The self-destructive aspect of the Drow. When you consider the low birth rate of elves, if Drow were to kill each other, they would have eleminated themselves by now.

Now how would I "revisit" them?

Consider Babalyon 5's Minbari. The Three castes; Warrior, Religion & Worker. Consider that Minbari do not kill Minbari because they belive in reincarnation and the only way a Minbari soul can truly die is by the hand of another Minbari.

Now imagine this applied to the Drow thru a mirror darkly.

Rule #1: Drow do not kill Drow. When the Dark Elves were sundered from True Elves, there was a finite number of Drow. There can never be more than that number because since Dark Elves are denied the Heavens, their souls reincarnate into the next generation. There is only one way for a Drow soul to be lost, death at the hands of another Dark Elf. Killing your own is the quickest way to becoming a Drider. This is also why renegade Drow are so feared, they are the only creatures in exisistence that can truly destroy the destiny of the Drow.

Drow society is based on Caste and position in the order of things. No Drow has to ask, they just "know" where they fit in, they just "know" who they can command and who they must obay. This is why Renegade Drow have so much trouble "fitting in", they cannot sense the order of things with other races.

There are three castes;

Relgion: Priests of Vhaeraun, Anti-Paladins of Selvetarm, Dark Druids of Ghaunadaur and Priestess of Lolth. Also, Sorcerers and Warlocks are also part of the Religious caste, as their magic is considered a divine gift.

Warriors: Fighters, Rangers, Scouts, Psychic Warriors and Lurks are most common. Wizards and Psions may be part of the Warrior caste if they Multi-Class into or from a combat oriented class. Monks are very rare as unarmed combat just doesn't make sense to Drow, you have a sword, use it!

Worker: Don't let the name fool you, this is the caste of Rogues, Bards and Assassins. Although they also serve Drow society as traders and craftsmen, they also are the diplomats those who would talk to the Drow meet. Most Wizards and Psions fall into this caste since they focus on crafting wonderous items and protecting Drow cities.

The Sado-Masochistic aspect of Dark Elves applies to everyone else. Most other creatures are just slaves, not worth more than the work they can do. Some creatures are mercenary tools, they can go where Drow cannot and they can deal with renegade Drow without upseting the Destiny of the Drow. A few creatures are respected allies; Dragons, Illithid and Aboleths must be delt with carefully. Drow are not stupid, they respect power and know better than to piss off those who could be a threat to their destiny.



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