Yes, technically. It's basically the resource document for PFS; if it's up there, you don't need to bring a book for it.
Doktor Weasel wrote:
Batman is at the youngest in his late 30s, if not early 40s. Dick Grayson and Jason Todd are both in their early-mid 20s.
None of these are basic, common or sense to me. They're more of "a history buff is mad because they want a simulation of medieval Europe and what they get is some Gygax guy throwing names at things at random" frankly.
Hey, I'd love to do away with "studded leather", rename it "brigandine", and make it obvious that the metal plates are the main protective component and not the leather. :v
The other ones really are kind of pedantic, especially the dagger one; what, did you want the dagger to be 2d6, x4 crit just because people used to finish others off with it?
Yeah, it sounds like they're trying to enforce simplicity by saying "No magic item healing after a certain times per day." I hope that this gets absolutely shredded in the playtest, because I don't want to see a repeat of SF's "You can only have so many magic items on you at a time" deal.
If anything, likely Evocation, 5e style. Raise Dead and that line of spells should be Necromancy, though.
2 & 3: No. Nononononononono.
We're not going back to the days where you couldn't multiclass out of monk and paladin. They got rid of those rules in 3.5 by the end anyway, once you took a feat you could multiclass out of paladin into specific other classes.
The "one chance" thing is a flavor thing; it literally only matters for 1st level characters since there are no multiclassing paladins in your theoretical campaign.
Do all of this in your home games if you like. Don't make it canon.
I know what you meant. In any setting like this, there will always be times where the devs will say, "We're professionals, we know better than you, this isn't a problem" and lo and behold it's actually kind of a problem later on.
Then again, a fair amount of devs who worked on the original Pathfinder beta don't work for the company anymore.
Honestly, if there's another thing that I'd like Paizo to take notes on from 5e, it's "Use errata as clarifications/fixes, not balance passes." I get that PFS is a thing, but please, PF2e should let the practice of nerfing things into the ground for no reason die, especially when errata itself is so rare because of the book reprint requirement.
Really, I just hope that this isn't Pathfinder: Starfinder Edition and that the devs actually take note of complaints in the playtest, as long as those complaints are conveyed respectfully and positively.
The last playtest we had, toxicity aside, we had devs basically tell us, "We don't need you to crunch numbers for us, we don't need armchair devs." Well, considering this is a new system (If it isn't SF-based), that's exactly what's going to happen. A few thousand of us fans crunching numbers compared to a few dozen devs is liable to catch something someone missed.
Mark Seifter wrote:
See, I knew that math degree would count for more than being an SF guy. ;)
I guess saying "Pay the full cost + 10% extra" would have been too much wordage.
I only saw one major thread for this about five months ago, so I figure I'd give this a shot once the dust had settled for the Core Rulebook being out.
The rulebook states:
A personal comm unit is pocket-sized device that combines a minor portable computer (treat as a tier-0 computer with no upgrades or modules) and a cellular communication device, allowing wireless communication with other comm units in both audio- and text-based formats at planetary range (see page 272). A personal comm unit also includes a calculator, a flashlight (increases the light level one step in a 15-foot cone), and several entertainment options (including games and access to any local infospheres). You can upgrade a personal comm unit to function as some other devices (such as full computers and scanners) by spending credits equal to 110% of the additional device’s price.
Now, normally, upgrading your computer makes the thing bulky and hard to transport, but doesn't cost anything more than what the table for tier costs says it does.
To upgrade a comm unit however, you have to pay over double the cost of the tier AND presumably it still makes your comm unit bigger so you basically have to pay for the miniaturization upgrade to transport it anywhere? Is there a reason for price hike?
Also, are upgrades subject to the 110% umbrella?
[Archives of Nethys] Book of the Damned, Disciple's Doctrine, People of the Wastes, Potions & Poisons, and Pathfinder #117
Great resource, as always. One thing I noted the other day: it looks like the entries for Bestiary 5 are still incomplete. Not sure if this is still in process or if it got lost in the shuffle.
Bestiaries are basically the last rulebooks to go into the pile, since they're all 90% stat blocks with lots of numbers.
Cool for home tables, not cool for PFS.
OP: There is no Piranha Strike for non-light weapons. It's called Power Attack. You should have thought your build out more.
However, according to the section on subdomains in the Advanced Players Guide, it states that a cleric must have access to both the domain and subdomain through their deity. Therefore, there is clearly a mistake that was made on Sivanah. Firstly because of the above mentioned, second because the deity's alignment doesn't match the subdomain, thirdly, because according to the lore of the setting, proteans HATE Sivanah, so serving the cause of them kind of goes against the deity.
The rule about a cleric having to have access to both the regular domain and subdomain was retconned some time ago, as deities like Kostchtchie grant the Ice subdomain without having access to the Water domain; it simply means that you get that domain, but taking the subdomain is mandatory.
Regardless, checking Inner Sea Gods reveals that Sivanah has no access to the Chaos domain, and therefore OP does not get the Protean subdomain.
1. If you mean "Can I use Explosive Missile to infuse an alchemical item?", no. The most recent version of the Explosive Missile alchemist discovery specifically states it has to be an "arrow, crossbow bolt, or one-handed firearm bullet."
Ultimate Combat, pg. 24:
As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate. An alchemist must be at least 4th level before selecting this discovery.
3. Correct, except the part mentioned in #1. You can't use Explosive Missile on alchemical items.
4. It's up to you. It would cost the user three uses of their bombs, so it would be a "nova" option that would very quickly get outclassed. Technically, as long as the weapon being used is ranged, it would be fine rule-wise.
Mike Shel wrote:
Ah, the good old "Hey, you can't fight this thing so the GM expects you to run!" encounters.
Mike Shel wrote:
Are you allowed to tell us just how much of the dungeon you used? Considering that the deep levels are basically 15th level plus possibly mythic.
A. 5th edition D&D is doing very well. One of Pathfinder's biggest niches was "Hey, at least we're better than 4e, and we're still roughly like that old system you liked!" Now that WotC is actually putting up good competition with a recognized brand, it's natural that PF sales will slip.
B. Pathfinder is bloated. They're scaling back the amount of books because they finally realized that putting out books at breakneck speed is not the best way to go about things when everyone's already overworked AND they have a whole new system to worry about.
C. On top of B, Paizo has recently lost a number of high-level employees in the past year or so. They literally only have one forum moderator and seem unwilling or unable to fill the positions that are left.