I will admit up front that I don’t like 4th Edition, in fact I seriously doubt that the designers could have created a game that I would dislike more. It is like every aspect of gaming that I like was removed or changed in its creation. But I also admit I love the Forgotten Realms. This is the setting where I became a DM for the first time and where the actual setting became an important part of my game experience. So I had to pick up the 4th edition Forgotten Realms Campaign Guide. Partly because it is like a car accident on the highway, you just gotta look to see how bad it is, and partly because this was one last chance for Wizards of the Coast to win over 4E hold-outs like myself.
Sorry, WotC, but you failed.
First off, let’s throw out the entire 4E vs 3E argument. Even then, this is still a terrible book. The entire format of this book is just “wrong”. Think about it, this is the first 4E Forgotten Realms book, the introduction to the Realms for a new generation of gamers. Unfortunately, that introduction does not start till page 82! In your typical Role Playing Book, Each chapter of the book build upon the last chapter. In a Player Guide, you start with ability scores, then race, classes, skills, feats, equipment and spells. But not in this book, the chapters look like they were just thrown together randomly starting with an Adventure. Of course there are a lot of aspects of the adventure that do not make any sense unless you have already read the rest of the book. Also, the adventure is rather bland, just a basic Goblin hunt. The original Forgotten Realms Grey Boxed set had an adventure too, a quick trip into the legendary Myth Drannor. Personally, I think this 4E adventure would have been rejected by Dungeon magazine for being to generic.
As I read the next few chapters, I wondered if somehow this book was accidentally assembled backwards because we have a group of little chapters that traditionally would be in the back of the book; Glossary, Time