Now to start, it'll be a while before I can do serious work on this this as I'm in the midst of a heavy workload, however I am still looking for feedback, suggestions, and possibly help in the meantime.
The idea here is to modify the core d20 rule set to get rid of classes primarily, but also to change magic to make it less reliable, but also less restrictive, and for it to not be balanced by limited use per day, but rather balance it via other methods.
I figure I should start with determining what major factors will change and what shall stay the same.
The goals I truly want at the core,
-be classless, ptu style "classes" are somewhat acceptable
-more explicit and unified power tiers (and ability to remain within a tier)
-magic more skillful, fluid, and flexible
-remain close enough the spells, feats, equipment, other d20 material is easily usable
A few minor things I'd like to see, but not as important,
-growth more about versatility than number enlarging
-useable for my magetech setting
--ships, for sea, air, and space
-different health system (fort save, or modified wounds/vigor, or something else)
-DCs fixed in line with everything else
-better use of various materials and not just the special ones
-more interesting crafting
-better match together various subsystems
So thoughts on these or suggestions for other goals?