I am trying to make a black blood sorcerer. Right now I am trying to make it a bloodline.
I have some ideas but balancing them is troubling and I still need to make the some powers, spells, feats, and some other holes.
So far I have,
Sorcerer black blood bloodline
Class Skill: Knowledge (religion)
Bonus Spells #10: ?
Bonus Feats: ?
Bloodline arcana: The black blood sorcerer is immune to all effects of black blood, both good and bad. The black blood sorcerer reacts to positive and negative energy just like an undead (positive energy harms and negative energy heals). The black blood sorcerer gains a +1caster level on all necromantic spells and spell like abilities.
1: Laughing Touch (Sp): At 1st level, you can make a melee touch attack. A creature affected by this ability takes 1d6 points of cold damage plus 1 per two sorcerer levels. Additionally a creature that fails a fort save [DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier.] takes 1 con dmg that heals after 5 minutes. Once a creature has been affected by chilling touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
3: Cold Resistance (Ex): At 3rd level, you gain cold resistance 10. At 9th level, your cold resistance increases to 20.
9: Iceblast (sp): At 9th level, you can unleash a blast of cold ice shards once per day. This 20-foot-radius burst does 1d6 points of cold damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves take [1 +1 per 5 sorcerer levels] points of con damage. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.
15: Dark Resilience (Su)
The black blood flowing through a black-blooded sorcerer’s veins gives her resistance to many effects to which undead are immune. She gains a +3 on saves against ability drain, a death effect, disease, energy drain, paralysis, or poison.