Azmur Kell

Dariusz Reyman's page

56 posts. Organized Play character for Iff.


Full Name

Dariusz Reyman

Race

HP -9/12 | AC 16, T 12, FF 14 | Fort +3, Ref +4, Will +2 | Init +2 | Perception +6

Gender

Male Human (Ulfen) Slayer 1

Size

6' 1"

Age

38

Alignment

Chaotic Neutral

Deity

Calistria

Languages

Common, Skald

Occupation

Caravan guard / Merchant

Strength 16
Dexterity 14
Constitution 12
Intelligence 8
Wisdom 14
Charisma 14

About Dariusz Reyman

Dariusz comes quite close to the stereotype of the ‘rugged adventurer’ from a corny romantic tale, at least on first impression. He is an Ulfen of powerful built, with strong facial features, a full but well-trimmed beard and wings of gray in his half-long hair. His gray eyes don’t show a lot of emotion, which seems to fit with the way he expresses himself. His seeming lack of interest has a deeper origin, though, as he wasn’t always this jaded. Dariusz began his adventuring life as a curious youngster, eager to see the world. He signed on as a guard for the trader’s caravan of a half-orc named Garomma. He was happy there and saw much of the Inner Sea Region. His life changed when his convoy was betrayed by Garomma, who sold out to the Aspis and left his guards to die. Dariusz managed to survive, and swore revenge. He pledge to Calistria and joined the Pathfinder Society. He doesn’t hold the Society’s ideals close to heart, but he sees it as his best opportunity to get back at the Aspis and Garomma.

Dariusz Reyman
Male Human Slayer 1
CN Medium Humanoid (Human)
Initiative +2; Senses -; Perception +6
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d10+1) (+1 fcb)
Fort +3, Ref +4, Will +2
Defensive Abilities -
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OFFENSE
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Speed 30 ft
Melee Greataxe +4 (1d12+4, 20/x3), or
Ranged [+3] Composite Longbow +3 (1d8+3, x3, 110 ft.), or
Melee Whip +4 (1d3, x2) Nonlethal, disarm (+2), trip, reach (15 ft)
Special Attacks Power Attack
Note Focus target +1 Attack and Damage.
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STATISTICS
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Strength 16 (+3), Dexterity 14 (+2), Constitution 12 (+1), Intelligence 8 (-1), Wisdom 14 (+2), Charisma 14 (+2)
Base Atk +1; CMB +4; CMD 16
Feats 1: Power Attack, H: Quick Draw
Skills Bluff +6 (+7 vs attracted persons), Diplomacy +6 (+7 vs attracted persons), Perception +6, Profession (Merchant) +6, Stealth +4, Survival +7. -2 Armor check penalty
Traits Charming (+1 on Bluff and Diplomacy on character who could be attracted to you), Adopted (Half-Orc), Caravan Drover (Whip as martial weapon, up to 10 animals or people can hustle or forced march 1 hour longer)
Languages Common, Skald
SQ Racial: Skilled, Bonus Feat. Class: Studied target, move action (+1 on Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival), Track (Half level to Survival to follow tracks)

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SPELLS
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EQUIPMENT
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Weapons Greataxe, Whip, Composite Longbow [+3], Cold iron dagger, 40 arrows
Armor Chain shirt, Traveler's outfit
Slotted Items -
Wands, Rods, Etc -
Bandolier Potion of Cure Light Wounds, Alchemist’s fire (x2)
Backpack Ranger's kit, Grooming kit
Belt Pouch 20 gp, 95 sp
Mount -
Other -

Background:

To be detailed in the future